历史 - net.minecraft.client.model.animal.bee.BeeModel
1.21.11
名称
guf
haa
net.minecraft.client.model.BeeModel
net.minecraft.client.model.animal.bee.BeeModel
net.minecraft.src.C_3801_
net.minecraft.src.C_432841_
字段
ModelPart: j, bone, field_20504, bone, f_102206_
ModelPart: j, bone, field_20504, bone, f_433849_
ModelPart: k, rightWing, field_20506, rightWing, f_102208_
ModelPart: k, rightWing, field_20506, rightWing, f_436399_
ModelPart: l, leftWing, field_20507, leftWing, f_102209_
ModelPart: l, leftWing, field_20507, leftWing, f_433917_
ModelPart: m, frontLeg, field_20508, frontLegs, f_102210_
ModelPart: m, frontLeg, field_20508, frontLegs, f_434263_
ModelPart: n, midLeg, field_20509, middleLegs, f_102211_
ModelPart: n, midLeg, field_20509, middleLegs, f_436744_
ModelPart: o, backLeg, field_20510, backLegs, f_102212_
ModelPart: q, backLeg, field_20510, backLegs, f_437338_
ModelPart: p, stinger, field_20511, stinger, f_102213_
ModelPart: r, stinger, field_20511, stinger, f_436740_
ModelPart: q, leftAntenna, field_20512, leftAntenna, f_102214_
ModelPart: s, leftAntenna, field_20512, leftAntenna, f_435343_
ModelPart: r, rightAntenna, field_20513, rightAntenna, f_102215_
ModelPart: t, rightAntenna, field_20513, rightAntenna, f_436704_
float: s, rollAmount, field_20514, bodyPitch, f_102216_
float: u, rollAmount, field_20514, bodyPitch, f_435844_
String: b, BONE, field_32451, BONE, f_170431_
String: c, BONE, field_32451, BONE, f_433678_
String: c, STINGER, field_32452, STINGER, f_170432_
String: d, STINGER, field_32452, STINGER, f_434189_
String: d, LEFT_ANTENNA, field_32453, LEFT_ANTENNA, f_170433_
String: e, LEFT_ANTENNA, field_32453, LEFT_ANTENNA, f_437156_
String: e, RIGHT_ANTENNA, field_32454, RIGHT_ANTENNA, f_170434_
String: f, RIGHT_ANTENNA, field_32454, RIGHT_ANTENNA, f_437048_
String: f, FRONT_LEGS, field_32455, FRONT_LEGS, f_170435_
String: g, FRONT_LEGS, field_32455, FRONT_LEGS, f_435155_
String: g, MIDDLE_LEGS, field_32456, MIDDLE_LEGS, f_170436_
String: h, MIDDLE_LEGS, field_32456, MIDDLE_LEGS, f_437256_
String: i, BACK_LEGS, field_32457, BACK_LEGS, f_170437_
String: i, BACK_LEGS, field_32457, BACK_LEGS, f_436118_
MeshTransformer: a, BABY_TRANSFORMER, field_52871, BABY_TRANSFORMER, f_348819_
MeshTransformer: b, BABY_TRANSFORMER, field_52871, BABY_TRANSFORMER, f_434058_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_31981, getTexturedModelData, m_170440_
LayerDefinition (): a, createBodyLayer, method_31981, getTexturedModelData, m_445638_
void (BeeRenderState): a, setupAnim, method_22112, setAngles, m_6251_
void (BeeRenderState): a, setupAnim, method_22112, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gmg
guf
字段
构造函数
方法
void (BeeRenderState): a, setupAnim, method_22112, setAngles, m_6973_
void (BeeRenderState): a, setupAnim, method_22112, setAngles, m_6251_
1.21.8
名称
gmf
gmg
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ggm
gmf
字段
构造函数
方法
1.21.5
名称
gbf
ggm
字段
构造函数
方法
1.21.4
名称
gap
gbf
字段
构造函数
方法
1.21.3
名称
fuo
gap
字段
ModelPart: l, bone, field_20504, bone, f_102206_
ModelPart: j, bone, field_20504, bone, f_102206_
ModelPart: m, rightWing, field_20506, rightWing, f_102208_
ModelPart: k, rightWing, field_20506, rightWing, f_102208_
ModelPart: n, leftWing, field_20507, leftWing, f_102209_
ModelPart: l, leftWing, field_20507, leftWing, f_102209_
ModelPart: o, frontLeg, field_20508, frontLegs, f_102210_
ModelPart: m, frontLeg, field_20508, frontLegs, f_102210_
ModelPart: p, midLeg, field_20509, middleLegs, f_102211_
ModelPart: n, midLeg, field_20509, middleLegs, f_102211_
ModelPart: q, backLeg, field_20510, backLegs, f_102212_
ModelPart: o, backLeg, field_20510, backLegs, f_102212_
ModelPart: r, stinger, field_20511, stinger, f_102213_
ModelPart: p, stinger, field_20511, stinger, f_102213_
ModelPart: s, leftAntenna, field_20512, leftAntenna, f_102214_
ModelPart: q, leftAntenna, field_20512, leftAntenna, f_102214_
ModelPart: t, rightAntenna, field_20513, rightAntenna, f_102215_
ModelPart: r, rightAntenna, field_20513, rightAntenna, f_102215_
float: u, rollAmount, field_20514, bodyPitch, f_102216_
float: s, rollAmount, field_20514, bodyPitch, f_102216_
float: a, BEE_Y_BASE, field_32450, BONE_BASE_Y_PIVOT, f_170430_
String: f, STINGER, field_32452, STINGER, f_170432_
String: c, STINGER, field_32452, STINGER, f_170432_
String: g, LEFT_ANTENNA, field_32453, LEFT_ANTENNA, f_170433_
String: d, LEFT_ANTENNA, field_32453, LEFT_ANTENNA, f_170433_
String: h, RIGHT_ANTENNA, field_32454, RIGHT_ANTENNA, f_170434_
String: e, RIGHT_ANTENNA, field_32454, RIGHT_ANTENNA, f_170434_
String: i, FRONT_LEGS, field_32455, FRONT_LEGS, f_170435_
String: f, FRONT_LEGS, field_32455, FRONT_LEGS, f_170435_
String: j, MIDDLE_LEGS, field_32456, MIDDLE_LEGS, f_170436_
String: g, MIDDLE_LEGS, field_32456, MIDDLE_LEGS, f_170436_
String: k, BACK_LEGS, field_32457, BACK_LEGS, f_170437_
String: i, BACK_LEGS, field_32457, BACK_LEGS, f_170437_
MeshTransformer: a, BABY_TRANSFORMER, field_52871, BABY_TRANSFORMER, f_348819_
构造函数
方法
void (T, float, float, float): a, prepareMobModel, method_22111, animateModel, m_6839_
void (T, float, float, float, float, float): a, setupAnim, method_22112, setAngles, m_6973_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
LayerDefinition (): c, createBodyLayer, method_31981, getTexturedModelData, m_170440_
LayerDefinition (): a, createBodyLayer, method_31981, getTexturedModelData, m_170440_
void (BeeRenderState): a, setupAnim, method_22112, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ftg
fuo
字段
构造函数
方法
1.20.6
名称
fjc
ftg
字段
构造函数
方法
1.20.4
名称
fej
fjc
字段
构造函数
方法
1.20.2
名称
fal
fej
字段
构造函数
方法
1.20.1
名称
eyy
fal
字段
构造函数
方法
1.19.4
名称
euq
eyy
字段
float: v, rollAmount, field_20514, bodyPitch, f_102216_
float: u, rollAmount, field_20514, bodyPitch, f_102216_
构造函数
方法
1.19.3
名称
eqt
euq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
epk
eqt
字段
构造函数
方法
1.19
名称
eit
epk
字段
ModelPart: t, leftAntenna, field_20512, leftAntenna, f_102214_
ModelPart: s, leftAntenna, field_20512, leftAntenna, f_102214_
ModelPart: u, rightAntenna, field_20513, rightAntenna, f_102215_
ModelPart: t, rightAntenna, field_20513, rightAntenna, f_102215_
构造函数
方法
1.18.2
名称
ehm
eit
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
efj
ehm
字段
构造函数
方法
1.17.1
名称
efi
efj
字段
构造函数
方法
1.17
名称
dtl
efi
net.minecraft.client.renderer.entity.model.BeeModel
net.minecraft.src.C_3801_
字段
ModelPart: a, bone, field_20504, bone, field_228231_a_
ModelPart: l, bone, field_20504, bone, f_102206_
ModelPart: b, body, field_20505, torso, field_228232_b_
ModelPart: f, rightWing, field_20506, rightWing, field_228233_f_
ModelPart: m, rightWing, field_20506, rightWing, f_102208_
ModelPart: g, leftWing, field_20507, leftWing, field_228234_g_
ModelPart: n, leftWing, field_20507, leftWing, f_102209_
ModelPart: h, frontLeg, field_20508, frontLegs, field_228235_h_
ModelPart: o, frontLeg, field_20508, frontLegs, f_102210_
ModelPart: i, midLeg, field_20509, middleLegs, field_228236_i_
ModelPart: p, midLeg, field_20509, middleLegs, f_102211_
ModelPart: j, backLeg, field_20510, backLegs, field_228237_j_
ModelPart: q, backLeg, field_20510, backLegs, f_102212_
ModelPart: k, stinger, field_20511, stinger, field_228238_k_
ModelPart: r, stinger, field_20511, stinger, f_102213_
ModelPart: l, leftAntenna, field_20512, leftAntenna, field_228239_l_
ModelPart: t, leftAntenna, field_20512, leftAntenna, f_102214_
ModelPart: m, rightAntenna, field_20513, rightAntenna, field_228240_m_
ModelPart: u, rightAntenna, field_20513, rightAntenna, f_102215_
float: n, rollAmount, field_20514, bodyPitch, field_228241_n_
float: v, rollAmount, field_20514, bodyPitch, f_102216_
float: a, BEE_Y_BASE, field_32450, BONE_BASE_Y_PIVOT, f_170430_
String: b, BONE, field_32451, BONE, f_170431_
String: f, STINGER, field_32452, STINGER, f_170432_
String: g, LEFT_ANTENNA, field_32453, LEFT_ANTENNA, f_170433_
String: h, RIGHT_ANTENNA, field_32454, RIGHT_ANTENNA, f_170434_
String: i, FRONT_LEGS, field_32455, FRONT_LEGS, f_170435_
String: j, MIDDLE_LEGS, field_32456, MIDDLE_LEGS, f_170436_
String: k, BACK_LEGS, field_32457, BACK_LEGS, f_170437_
构造函数
()
方法
void (T, float, float, float): a, prepareMobModel, method_22111, animateModel, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_22111, animateModel, m_6839_
void (T, float, float, float, float, float): a, setupAnim, method_22112, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_22112, setAngles, m_6973_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
LayerDefinition (): c, createBodyLayer, method_31981, getTexturedModelData, m_170440_
1.16.5
名称
字段
ModelPart: a, bone, field_20504, body, field_228231_a_
ModelPart: a, bone, field_20504, bone, field_228231_a_
构造函数
方法
1.16.4
名称
dtd
dtl
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dve
dtd
字段
构造函数
方法
1.16.1
名称
dkj
dve
字段
构造函数
方法
1.15.2
名称
dkg
dkj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dkg
net.minecraft.client.model.BeeModel
net.minecraft.class_4495
net.minecraft.client.render.entity.model.BeeEntityModel
net.minecraft.client.renderer.entity.model.BeeModel
字段
ModelPart: a, bone, field_20504, body, field_228231_a_
ModelPart: b, body, field_20505, torso, field_228232_b_
ModelPart: f, rightWing, field_20506, rightWing, field_228233_f_
ModelPart: g, leftWing, field_20507, leftWing, field_228234_g_
ModelPart: h, frontLeg, field_20508, frontLegs, field_228235_h_
ModelPart: i, midLeg, field_20509, middleLegs, field_228236_i_
ModelPart: j, backLeg, field_20510, backLegs, field_228237_j_
ModelPart: k, stinger, field_20511, stinger, field_228238_k_
ModelPart: l, leftAntenna, field_20512, leftAntenna, field_228239_l_
ModelPart: m, rightAntenna, field_20513, rightAntenna, field_228240_m_
float: n, rollAmount, field_20514, bodyPitch, field_228241_n_
构造函数
()
方法
void (T, float, float, float): a, prepareMobModel, method_22111, animateModel, func_212843_a_
void (T, float, float, float, float, float): a, setupAnim, method_22112, setAngles, func_225597_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_