历史 - net.minecraft.client.renderer.ShaderManager

1.21.11

名称

hgr

hph

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gyg

hgr

字段

构造函数

方法

1.21.8

名称

gyf

gyg

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gsf

gyf

字段

CachedOrthoProjectionMatrixBuffer: i, postChainProjectionMatrixBuffer, field_60129, projectionMatrix, f_399229_

构造函数

方法

1.21.5

名称

gmq

gsf

字段

org.slf4j.Logger: d, LOGGER, field_53937, LOGGER, f_346228_

org.slf4j.Logger: c, LOGGER, field_53937, LOGGER, f_346228_

String: a, SHADER_PATH, field_53934, SHADERS_PATH, f_349013_

String: b, SHADER_PATH, field_53934, SHADERS_PATH, f_349013_

String: b, SHADER_INCLUDE_PATH, field_53935, INCLUDE_PATH, f_348823_

String: d, SHADER_INCLUDE_PATH, field_53935, INCLUDE_PATH, f_348823_

FileToIdConverter: e, PROGRAM_ID_CONVERTER, field_53938, SHADERS_FINDER, f_347349_

FileToIdConverter: f, POST_CHAIN_ID_CONVERTER, field_53939, POST_EFFECT_FINDER, f_349557_

FileToIdConverter: e, POST_CHAIN_ID_CONVERTER, field_53939, POST_EFFECT_FINDER, f_349557_

int: c, MAX_LOG_LENGTH, field_53936, field_53936, f_348348_

int: a, MAX_LOG_LENGTH, field_53936, field_53936, f_348348_

TextureManager: g, textureManager, field_53940, textureManager, f_346812_

TextureManager: f, textureManager, field_53940, textureManager, f_346812_

Consumer<Exception>: h, recoveryHandler, field_54019, onError, f_347216_

Consumer<Exception>: g, recoveryHandler, field_54019, onError, f_347216_

ShaderManager$CompilationCache: i, compilationCache, field_54020, cache, f_347744_

ShaderManager$CompilationCache: h, compilationCache, field_54020, cache, f_347744_

构造函数

方法

void (ResourceLocation, Resource, CompiledShader$Type, Map<ResourceLocation, Resource>, com.google.common.collect.ImmutableMap$Builder<ShaderManager$ShaderSourceKey, String>): a, loadShader, method_62939, loadShaderSource, m_353561_

void (ResourceLocation, Resource, com.google.common.collect.ImmutableMap$Builder<ResourceLocation, ShaderProgramConfig>): a, loadProgram, method_62938, loadDefinition, m_352389_

void (ResourceLocation, Resource, com.google.common.collect.ImmutableMap$Builder<ResourceLocation, PostChainConfig>): b, loadPostChain, method_62953, loadPostEffect, m_357246_

void (ResourceLocation, Resource, com.google.common.collect.ImmutableMap$Builder<ResourceLocation, PostChainConfig>): a, loadPostChain, method_62953, loadPostEffect, m_357246_

boolean (ResourceLocation): a, isProgram, method_62937, isDefinition, m_354129_

boolean (ResourceLocation): b, isShader, method_62952, isShaderSource, m_356230_

boolean (ResourceLocation): a, isShader, method_62952, isShaderSource, m_356230_

String (): c, getName, method_22322, getName, m_7812_

String (): getName, getName, method_22322, getName, m_7812_

void (ResourceProvider, ShaderProgram...): a, preloadForStartup, method_62944, preload, m_353287_

CompiledShader (ResourceProvider, ResourceLocation, CompiledShader$Type, ShaderDefines): a, preloadShader, method_62943, compileShader, m_356670_

CompiledShaderProgram (ShaderProgram): a, getProgram, method_62947, getOrCreateProgram, m_353645_

CompiledShaderProgram (ShaderProgram): b, getProgramForLoading, method_64062, getProgramToLoad, m_352132_

CompiledShaderProgram (ShaderProgram, ShaderProgramConfig, CompiledShader, CompiledShader): a, linkProgram, method_62948, createProgram, m_353571_

void (ResourceLocation, Resource, ShaderType, Map<ResourceLocation, Resource>, com.google.common.collect.ImmutableMap$Builder<ShaderManager$ShaderSourceKey, String>): a, loadShader, method_62939, loadShaderSource, m_353561_

String (ResourceLocation, ShaderType): a, getShader, method_68496, getSource, m_384154_

1.21.4

名称

gmc

gmq

字段

构造函数

方法

void (Exception): a, tryTriggerRecovery, method_65232, handleError, m_372282_

1.21.3

名称

gmc

net.minecraft.client.renderer.ShaderManager

net.minecraft.class_10151

net.minecraft.client.gl.ShaderLoader

net.minecraft.src.C_345899_

字段

org.slf4j.Logger: d, LOGGER, field_53937, LOGGER, f_346228_

String: a, SHADER_PATH, field_53934, SHADERS_PATH, f_349013_

String: b, SHADER_INCLUDE_PATH, field_53935, INCLUDE_PATH, f_348823_

FileToIdConverter: e, PROGRAM_ID_CONVERTER, field_53938, SHADERS_FINDER, f_347349_

FileToIdConverter: f, POST_CHAIN_ID_CONVERTER, field_53939, POST_EFFECT_FINDER, f_349557_

int: c, MAX_LOG_LENGTH, field_53936, field_53936, f_348348_

TextureManager: g, textureManager, field_53940, textureManager, f_346812_

Consumer<Exception>: h, recoveryHandler, field_54019, onError, f_347216_

ShaderManager$CompilationCache: i, compilationCache, field_54020, cache, f_347744_

构造函数

(TextureManager, Consumer<Exception>)

方法

ShaderManager$Configs (ResourceManager, ProfilerFiller): a, prepare, method_62942, prepare, m_5944_

void (ResourceLocation, Resource, CompiledShader$Type, Map<ResourceLocation, Resource>, com.google.common.collect.ImmutableMap$Builder<ShaderManager$ShaderSourceKey, String>): a, loadShader, method_62939, loadShaderSource, m_353561_

GlslPreprocessor (Map<ResourceLocation, Resource>, ResourceLocation): a, createPreprocessor, method_62950, createImportProcessor, m_357542_

void (ResourceLocation, Resource, com.google.common.collect.ImmutableMap$Builder<ResourceLocation, ShaderProgramConfig>): a, loadProgram, method_62938, loadDefinition, m_352389_

void (ResourceLocation, Resource, com.google.common.collect.ImmutableMap$Builder<ResourceLocation, PostChainConfig>): b, loadPostChain, method_62953, loadPostEffect, m_357246_

boolean (ResourceLocation): a, isProgram, method_62937, isDefinition, m_354129_

boolean (ResourceLocation): b, isShader, method_62952, isShaderSource, m_356230_

void (ShaderManager$Configs, ResourceManager, ProfilerFiller): a, apply, method_62945, apply, m_5787_

String (): c, getName, method_22322, getName, m_7812_

void (ResourceProvider, ShaderProgram...): a, preloadForStartup, method_62944, preload, m_353287_

CompiledShader (ResourceProvider, ResourceLocation, CompiledShader$Type, ShaderDefines): a, preloadShader, method_62943, compileShader, m_356670_

CompiledShaderProgram (ShaderProgram): a, getProgram, method_62947, getOrCreateProgram, m_353645_

CompiledShaderProgram (ShaderProgram): b, getProgramForLoading, method_64062, getProgramToLoad, m_352132_

CompiledShaderProgram (ShaderProgram, ShaderProgramConfig, CompiledShader, CompiledShader): a, linkProgram, method_62948, createProgram, m_353571_

PostChain (ResourceLocation, Set<ResourceLocation>): a, getPostChain, method_62941, loadPostEffect, m_354570_

void (): close, close, close