历史 - net.minecraft.client.gui.screens.ShareToLanScreen
1.21.11
名称
gmk
gsc
字段
Screen: w, lastScreen, field_2548, parent, f_96643_
Screen: v, lastScreen, field_2548, parent, f_96643_
boolean: y, commands, field_2546, allowCommands, f_96647_
boolean: x, commands, field_2546, allowCommands, f_96647_
GameType: x, gameMode, field_2545, gameMode, f_169427_
GameType: w, gameMode, field_2545, gameMode, f_169427_
int: v, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: z, port, field_41110, port, f_256852_
int: y, port, field_41110, port, f_256852_
EditBox: A, portEdit, field_41111, portField, f_256803_
EditBox: z, portEdit, field_41111, portField, f_256803_
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
geu
gmk
字段
Screen: x, lastScreen, field_2548, parent, f_96643_
Screen: w, lastScreen, field_2548, parent, f_96643_
boolean: z, commands, field_2546, allowCommands, f_96647_
boolean: y, commands, field_2546, allowCommands, f_96647_
GameType: y, gameMode, field_2545, gameMode, f_169427_
GameType: x, gameMode, field_2545, gameMode, f_169427_
Component: u, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: t, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: v, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
Component: u, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
int: w, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: v, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: A, port, field_41110, port, f_256852_
int: z, port, field_41110, port, f_256852_
EditBox: B, portEdit, field_41111, portField, f_256803_
EditBox: A, portEdit, field_41111, portField, f_256803_
构造函数
方法
void (): aV_, init, method_25426, init, m_7856_
void (): bg_, init, method_25426, init, m_7856_
void (): aP_, onClose, method_25419, close, m_7379_
void (): aX_, onClose, method_25419, close, m_7379_
1.21.8
名称
get
geu
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fzr
get
字段
Screen: y, lastScreen, field_2548, parent, f_96643_
Screen: x, lastScreen, field_2548, parent, f_96643_
boolean: A, commands, field_2546, allowCommands, f_96647_
boolean: z, commands, field_2546, allowCommands, f_96647_
Component: s, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
Component: e, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
GameType: z, gameMode, field_2545, gameMode, f_169427_
GameType: y, gameMode, field_2545, gameMode, f_169427_
Component: u, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: f, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: v, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: u, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: w, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
Component: v, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
int: x, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: w, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: B, port, field_41110, port, f_256852_
int: A, port, field_41110, port, f_256852_
EditBox: C, portEdit, field_41111, portField, f_256803_
EditBox: B, portEdit, field_41111, portField, f_256803_
构造函数
方法
void (): aO_, init, method_25426, init, m_7856_
void (): aV_, init, method_25426, init, m_7856_
void (): aL_, onClose, method_25419, close, m_7379_
void (): aP_, onClose, method_25419, close, m_7379_
1.21.5
名称
fun
fzr
字段
构造函数
方法
void (): aR_, init, method_25426, init, m_7856_
void (): aO_, init, method_25426, init, m_7856_
void (): aO_, onClose, method_25419, close, m_7379_
void (): aL_, onClose, method_25419, close, m_7379_
1.21.4
名称
ftz
fun
字段
构造函数
方法
void (): aT_, init, method_25426, init, m_7856_
void (): aR_, init, method_25426, init, m_7856_
void (): aP_, onClose, method_25419, close, m_7379_
void (): aO_, onClose, method_25419, close, m_7379_
1.21.3
名称
foe
ftz
字段
Component: r, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: d, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
构造函数
方法
void (): d, onClose, method_25419, close, m_7379_
void (): aP_, onClose, method_25419, close, m_7379_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fng
foe
字段
Screen: x, lastScreen, field_2548, parent, f_96643_
Screen: y, lastScreen, field_2548, parent, f_96643_
boolean: z, commands, field_2546, allowCommands, f_96647_
boolean: A, commands, field_2546, allowCommands, f_96647_
Component: d, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: r, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: r, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
Component: s, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
GameType: y, gameMode, field_2545, gameMode, f_169427_
GameType: z, gameMode, field_2545, gameMode, f_169427_
Component: s, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: u, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: u, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: v, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: v, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
Component: w, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
int: w, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: x, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: A, port, field_41110, port, f_256852_
int: B, port, field_41110, port, f_256852_
EditBox: B, portEdit, field_41111, portField, f_256803_
EditBox: C, portEdit, field_41111, portField, f_256803_
构造函数
方法
void (): aM_, init, method_25426, init, m_7856_
void (): aT_, init, method_25426, init, m_7856_
1.20.6
名称
fdc
fng
字段
Screen: q, lastScreen, field_2548, parent, f_96643_
Screen: x, lastScreen, field_2548, parent, f_96643_
boolean: t, commands, field_2546, allowCommands, f_96647_
boolean: z, commands, field_2546, allowCommands, f_96647_
Component: k, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: d, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: l, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
Component: r, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
GameType: r, gameMode, field_2545, gameMode, f_169427_
GameType: y, gameMode, field_2545, gameMode, f_169427_
Component: m, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: s, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: n, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: u, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: o, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
Component: v, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
int: p, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: w, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: u, port, field_41110, port, f_256852_
int: A, port, field_41110, port, f_256852_
EditBox: v, portEdit, field_41111, portField, f_256803_
EditBox: B, portEdit, field_41111, portField, f_256803_
构造函数
方法
void (): aN_, init, method_25426, init, m_7856_
void (): aM_, init, method_25426, init, m_7856_
void (): d, onClose, method_25419, close, m_7379_
1.20.4
名称
eyl
fdc
字段
GameType: s, gameMode, field_2545, gameMode, f_169427_
GameType: r, gameMode, field_2545, gameMode, f_169427_
构造函数
方法
void (): aH_, init, method_25426, init, m_7856_
void (): aN_, init, method_25426, init, m_7856_
1.20.2
名称
eur
eyl
字段
boolean: s, commands, field_2546, allowCommands, f_96647_
boolean: t, commands, field_2546, allowCommands, f_96647_
GameType: r, gameMode, field_2545, gameMode, f_169427_
GameType: s, gameMode, field_2545, gameMode, f_169427_
int: t, port, field_41110, port, f_256852_
int: u, port, field_41110, port, f_256852_
EditBox: u, portEdit, field_41111, portField, f_256803_
EditBox: v, portEdit, field_41111, portField, f_256803_
构造函数
方法
void (): b, init, method_25426, init, m_7856_
void (): aH_, init, method_25426, init, m_7856_
void (): f, tick, method_25393, tick, m_86600_
1.20.1
名称
ete
eur
字段
Screen: u, lastScreen, field_2548, parent, f_96643_
Screen: q, lastScreen, field_2548, parent, f_96643_
boolean: w, commands, field_2546, allowCommands, f_96647_
boolean: s, commands, field_2546, allowCommands, f_96647_
Component: o, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: k, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: p, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
Component: l, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
GameType: v, gameMode, field_2545, gameMode, f_169427_
GameType: r, gameMode, field_2545, gameMode, f_169427_
Component: q, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: m, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: r, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: n, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: s, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
Component: o, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
int: t, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: p, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: x, port, field_41110, port, f_256852_
int: t, port, field_41110, port, f_256852_
EditBox: y, portEdit, field_41111, portField, f_256803_
EditBox: u, portEdit, field_41111, portField, f_256803_
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
1.19.4
名称
epc
ete
字段
Screen: t, lastScreen, field_2548, parent, f_96643_
Screen: u, lastScreen, field_2548, parent, f_96643_
boolean: v, commands, field_2546, allowCommands, f_96647_
boolean: w, commands, field_2546, allowCommands, f_96647_
Component: n, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: o, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: o, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
Component: p, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
GameType: u, gameMode, field_2545, gameMode, f_169427_
GameType: v, gameMode, field_2545, gameMode, f_169427_
Component: p, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: q, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: q, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: r, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: r, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
Component: s, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
int: s, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: t, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: w, port, field_41110, port, f_256852_
int: x, port, field_41110, port, f_256852_
EditBox: x, portEdit, field_41111, portField, f_256803_
EditBox: y, portEdit, field_41111, portField, f_256803_
构造函数
方法
void (): d, tick, method_25393, tick, m_86600_
void (): f, tick, method_25393, tick, m_86600_
1.19.3
名称
eln
epc
字段
Screen: n, lastScreen, field_2548, parent, f_96643_
Screen: t, lastScreen, field_2548, parent, f_96643_
boolean: p, commands, field_2546, allowCommands, f_96647_
boolean: v, commands, field_2546, allowCommands, f_96647_
Component: a, ALLOW_COMMANDS_LABEL, field_25889, ALLOW_COMMANDS_TEXT, f_96640_
Component: c, ALLOW_COMMANDS_LABEL, field_25889, ALLOW_COMMANDS_TEXT, f_96640_
Component: b, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: n, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: c, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
Component: o, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
GameType: o, gameMode, field_2545, gameMode, f_169427_
GameType: u, gameMode, field_2545, gameMode, f_169427_
int: a, PORT_LOWER_BOUND, field_41629, MIN_PORT, f_262314_
int: b, PORT_HIGHER_BOUND, field_41630, MAX_PORT, f_262301_
Component: p, PORT_INFO_TEXT, field_41108, PORT_TEXT, f_257007_
Component: q, PORT_UNAVAILABLE, field_41106, UNAVAILABLE_PORT_TEXT, f_257045_
Component: r, INVALID_PORT, field_41109, INVALID_PORT_TEXT, f_256909_
int: s, INVALID_PORT_COLOR, field_41107, ERROR_TEXT_COLOR, f_257022_
int: w, port, field_41110, port, f_256852_
EditBox: x, portEdit, field_41111, portField, f_256803_
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (): d, tick, method_25393, tick, m_86600_
Component (String): a, tryParsePort, method_47417, updatePort, m_257854_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ekk
eln
字段
构造函数
方法
1.19
名称
edx
ekk
字段
构造函数
方法
1.18.2
名称
ecs
edx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ear
ecs
字段
构造函数
方法
1.17.1
名称
eaq
ear
字段
构造函数
方法
1.17
名称
dou
eaq
net.minecraft.client.gui.screen.ShareToLanScreen
net.minecraft.src.C_3584_
字段
Screen: p, lastScreen, field_2548, parent, field_146598_a
Screen: n, lastScreen, field_2548, parent, f_96643_
Button: q, commandsButton, field_2547, buttonAllowCommands, field_146596_f
Button: r, modeButton, field_2549, buttonGameMode, field_146597_g
String: s, gameModeName, field_2545, gameMode, field_146599_h
boolean: t, commands, field_2546, allowCommands, field_146600_i
boolean: p, commands, field_2546, allowCommands, f_96647_
Component: a, ALLOW_COMMANDS_LABEL, field_25889, ALLOW_COMMANDS_TEXT, field_243310_a
Component: a, ALLOW_COMMANDS_LABEL, field_25889, ALLOW_COMMANDS_TEXT, f_96640_
Component: b, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, field_243311_b
Component: b, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, f_96641_
Component: c, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, field_243312_c
Component: c, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, f_96642_
GameType: o, gameMode, field_2545, gameMode, f_169427_
构造函数
方法
void (): b, init, method_25426, init, func_231160_c_
void (): b, init, method_25426, init, m_7856_
void (): h, updateSelectionStrings, method_2204, updateButtonText, func_146595_g
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
1.16.5
名称
字段
Component: a, ALLOW_COMMANDS_LABEL, field_25889, field_25889, field_243310_a
Component: a, ALLOW_COMMANDS_LABEL, field_25889, ALLOW_COMMANDS_TEXT, field_243310_a
Component: b, GAME_MODE_LABEL, field_25890, field_25890, field_243311_b
Component: b, GAME_MODE_LABEL, field_25890, GAME_MODE_TEXT, field_243311_b
Component: c, INFO_TEXT, field_26545, field_26545, field_243312_c
Component: c, INFO_TEXT, field_26545, OTHER_PLAYERS_TEXT, field_243312_c
构造函数
方法
1.16.4
名称
dor
dou
字段
构造函数
方法
void (): i, updateSelectionStrings, method_2204, updateButtonText, func_146595_g
void (): h, updateSelectionStrings, method_2204, updateButtonText, func_146595_g
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dqt
dor
字段
Screen: a, lastScreen, field_2548, parent, field_146598_a
Screen: p, lastScreen, field_2548, parent, field_146598_a
Button: b, commandsButton, field_2547, buttonAllowCommands, field_146596_f
Button: q, commandsButton, field_2547, buttonAllowCommands, field_146596_f
Button: c, modeButton, field_2549, buttonGameMode, field_146597_g
Button: r, modeButton, field_2549, buttonGameMode, field_146597_g
String: p, gameModeName, field_2545, gameMode, field_146599_h
String: s, gameModeName, field_2545, gameMode, field_146599_h
boolean: q, commands, field_2546, allowCommands, field_146600_i
boolean: t, commands, field_2546, allowCommands, field_146600_i
Component: a, ALLOW_COMMANDS_LABEL, field_25889, field_25889, field_243310_a
Component: b, GAME_MODE_LABEL, field_25890, field_25890, field_243311_b
Component: c, INFO_TEXT, field_26545, field_26545, field_243312_c
构造函数
方法
1.16.1
名称
dgc
dqt
字段
String: d, gameModeName, field_2545, gameMode, field_146599_h
String: p, gameModeName, field_2545, gameMode, field_146599_h
boolean: e, commands, field_2546, allowCommands, field_146600_i
boolean: q, commands, field_2546, allowCommands, field_146600_i
构造函数
方法
void (): init, init, init, init
void (): b, init, method_25426, init, func_231160_c_
void (): a, updateSelectionStrings, method_2204, updateButtonText, func_146595_g
void (): i, updateSelectionStrings, method_2204, updateButtonText, func_146595_g
void (int, int, float): render, render, render, render, render
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
1.15.2
名称
dga
dgc
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dcm
dga
字段
构造函数
方法
1.14.4
名称
czy
dcm
net.minecraft.client.gui.screens.ShareToLanScreen
字段
Screen: a, field_2548, parent, field_146598_a
Screen: a, lastScreen, field_2548, parent, field_146598_a
ButtonWidget: b, field_2547, buttonAllowCommands, field_146596_f
Button: b, commandsButton, field_2547, buttonAllowCommands, field_146596_f
ButtonWidget: c, field_2549, buttonGameMode, field_146597_g
Button: c, modeButton, field_2549, buttonGameMode, field_146597_g
String: d, field_2545, gameMode, field_146599_h
String: d, gameModeName, field_2545, gameMode, field_146599_h
boolean: e, field_2546, allowCommands, field_146600_i
boolean: e, commands, field_2546, allowCommands, field_146600_i
构造函数
方法
void (): init, init, init, init
void (): init, init, init, init
void (): a, method_2204, updateButtonText, func_146595_g
void (): a, updateSelectionStrings, method_2204, updateButtonText, func_146595_g
void (int, int, float): render, render, render, render
void (int, int, float): render, render, render, render, render
1.14.3
名称
czu
czy
net.minecraft.client.gui.screen.OpenToLanScreen
字段
Screen: a, field_2548, field_146598_a
Screen: a, field_2548, parent, field_146598_a
Button: b, field_2547, field_146596_f
ButtonWidget: b, field_2547, buttonAllowCommands, field_146596_f
Button: c, field_2549, field_146597_g
ButtonWidget: c, field_2549, buttonGameMode, field_146597_g
String: d, field_2545, field_146599_h
String: d, field_2545, gameMode, field_146599_h
boolean: e, field_2546, field_146600_i
boolean: e, field_2546, allowCommands, field_146600_i
构造函数
方法
void (): init, init
void (): init, init, init, init
void (): a, method_2204, func_146595_g
void (): a, method_2204, updateButtonText, func_146595_g
void (int, int, float): render, render
void (int, int, float): render, render, render, render
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
czs
czu
字段
构造函数
方法
1.14
名称
czs
net.minecraft.class_436
net.minecraft.client.gui.screen.ShareToLanScreen
字段
Screen: a, field_2548, field_146598_a
Button: b, field_2547, field_146596_f
Button: c, field_2549, field_146597_g
String: d, field_2545, field_146599_h
boolean: e, field_2546, field_146600_i
构造函数
(Screen)
方法
void (): init, init
void (): a, method_2204, func_146595_g
void (int, int, float): render, render