历史 - net.minecraft.client.renderer.DimensionSpecialEffects
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gwx
hff
字段
boolean: c, forceBrightLightmap, field_24613, brightenLighting, f_108862_
boolean: d, constantAmbientLight, field_25638, darkened, f_108863_
boolean: c, constantAmbientLight, field_25638, darkened, f_108863_
boolean: d, hasEndFlashes, field_62030, alternateSkyColor, f_411911_
构造函数
方法
boolean (): b, forceBrightLightmap, method_28114, shouldBrightenLighting, m_108884_
boolean (): c, constantAmbientLight, method_29993, isDarkened, m_108885_
boolean (): b, constantAmbientLight, method_29993, isDarkened, m_108885_
boolean (): c, hasEndFlashes, method_73235, hasAlternateSkyColor, m_420513_
1.21.8
名称
gww
gwx
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gqz
gww
字段
float: b, cloudLevel, field_24611, cloudsHeight, f_108859_
boolean: c, hasGround, field_24612, alternateSkyColor, f_108860_
DimensionSpecialEffects$SkyType: d, skyType, field_25637, skyType, f_108861_
DimensionSpecialEffects$SkyType: b, skyType, field_25637, skyType, f_108861_
boolean: e, forceBrightLightmap, field_24613, brightenLighting, f_108862_
boolean: c, forceBrightLightmap, field_24613, brightenLighting, f_108862_
boolean: f, constantAmbientLight, field_25638, darkened, f_108863_
boolean: d, constantAmbientLight, field_25638, darkened, f_108863_
构造函数
(float, boolean, DimensionSpecialEffects$SkyType, boolean, boolean)
(DimensionSpecialEffects$SkyType, boolean, boolean)
方法
float (): a, getCloudHeight, method_28108, getCloudsHeight, m_108871_
boolean (): b, hasGround, method_28113, isAlternateSkyColor, m_108882_
DimensionSpecialEffects$SkyType (): c, skyType, method_29992, getSkyType, m_108883_
DimensionSpecialEffects$SkyType (): a, skyType, method_29992, getSkyType, m_108883_
boolean (): d, forceBrightLightmap, method_28114, shouldBrightenLighting, m_108884_
boolean (): b, forceBrightLightmap, method_28114, shouldBrightenLighting, m_108884_
boolean (): e, constantAmbientLight, method_29993, isDarkened, m_108885_
boolean (): c, constantAmbientLight, method_29993, isDarkened, m_108885_
1.21.5
名称
glm
gqz
字段
构造函数
方法
1.21.4
名称
gkx
glm
字段
构造函数
方法
1.21.3
名称
geo
gkx
字段
float[]: b, sunriseCol, field_24610, rgba, f_108858_
float: c, cloudLevel, field_24611, cloudsHeight, f_108859_
float: b, cloudLevel, field_24611, cloudsHeight, f_108859_
boolean: d, hasGround, field_24612, alternateSkyColor, f_108860_
boolean: c, hasGround, field_24612, alternateSkyColor, f_108860_
DimensionSpecialEffects$SkyType: e, skyType, field_25637, skyType, f_108861_
DimensionSpecialEffects$SkyType: d, skyType, field_25637, skyType, f_108861_
boolean: f, forceBrightLightmap, field_24613, brightenLighting, f_108862_
boolean: e, forceBrightLightmap, field_24613, brightenLighting, f_108862_
boolean: g, constantAmbientLight, field_25638, darkened, f_108863_
boolean: f, constantAmbientLight, field_25638, darkened, f_108863_
构造函数
方法
float[] (float, float): a, getSunriseColor, method_28109, getFogColorOverride, m_7518_
boolean (float): a, isSunriseOrSunset, method_62183, isSunRisingOrSetting, m_352229_
int (float): b, getSunriseOrSunsetColor, method_62184, getSkyColor, m_356871_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gdf
geo
字段
构造函数
方法
1.20.6
名称
fsw
gdf
字段
构造函数
方法
1.20.4
名称
fnt
fsw
字段
构造函数
方法
1.20.2
名称
fjm
fnt
字段
构造函数
方法
1.20.1
名称
fhv
fjm
字段
构造函数
方法
1.19.4
名称
fdk
fhv
字段
构造函数
方法
1.19.3
名称
ezh
fdk
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
exj
ezh
字段
构造函数
方法
1.19
名称
eqh
exj
字段
构造函数
方法
1.18.2
名称
epa
eqh
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
emx
epa
字段
构造函数
方法
1.17.1
名称
emw
emx
net.minecraft.client.render.SkyProperties
net.minecraft.client.render.DimensionEffects
字段
构造函数
方法
1.17
名称
dzv
emw
net.minecraft.client.world.DimensionRenderInfo
net.minecraft.src.C_4112_
字段
it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceLocation, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_IDENTIFIER, field_239208_a_
it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceLocation, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_IDENTIFIER, f_108857_
float[]: b, sunriseCol, field_24610, rgba, field_239209_b_
float[]: b, sunriseCol, field_24610, rgba, f_108858_
float: c, cloudLevel, field_24611, cloudsHeight, field_239210_c_
float: c, cloudLevel, field_24611, cloudsHeight, f_108859_
boolean: d, hasGround, field_24612, alternateSkyColor, field_239211_d_
boolean: d, hasGround, field_24612, alternateSkyColor, f_108860_
DimensionSpecialEffects$SkyType: e, skyType, field_25637, skyType, field_241680_e_
DimensionSpecialEffects$SkyType: e, skyType, field_25637, skyType, f_108861_
boolean: f, forceBrightLightmap, field_24613, brightenLighting, field_241681_f_
boolean: f, forceBrightLightmap, field_24613, brightenLighting, f_108862_
boolean: g, constantAmbientLight, field_25638, darkened, field_239212_e_
boolean: g, constantAmbientLight, field_25638, darkened, f_108863_
构造函数
方法
float[] (float, float): a, getSunriseColor, method_28109, getFogColorOverride, func_230492_a_
float[] (float, float): a, getSunriseColor, method_28109, getFogColorOverride, m_7518_
float (): a, getCloudHeight, method_28108, getCloudsHeight, func_239213_a_
float (): a, getCloudHeight, method_28108, getCloudsHeight, m_108871_
boolean (): b, hasGround, method_28113, isAlternateSkyColor, func_239216_b_
boolean (): b, hasGround, method_28113, isAlternateSkyColor, m_108882_
Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustFogColor, func_230494_a_
Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustFogColor, m_5927_
boolean (int, int): a, isFoggyAt, method_28110, useThickFog, func_230493_a_
boolean (int, int): a, isFoggyAt, method_28110, useThickFog, m_5781_
DimensionSpecialEffects$SkyType (): c, skyType, method_29992, getSkyType, func_241683_c_
DimensionSpecialEffects$SkyType (): c, skyType, method_29992, getSkyType, m_108883_
boolean (): d, forceBrightLightmap, method_28114, shouldBrightenLighting, func_241684_d_
boolean (): d, forceBrightLightmap, method_28114, shouldBrightenLighting, m_108884_
boolean (): e, constantAmbientLight, method_29993, isDarkened, func_239217_c_
boolean (): e, constantAmbientLight, method_29993, isDarkened, m_108885_
DimensionSpecialEffects (DimensionType): a, forType, method_28111, byDimensionType, func_243495_a
DimensionSpecialEffects (DimensionType): a, forType, method_28111, byDimensionType, m_108876_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dzn
dzv
字段
boolean: f, forceBrightLightmap, field_24613, shouldRenderSky, field_241681_f_
boolean: f, forceBrightLightmap, field_24613, brightenLighting, field_241681_f_
构造函数
方法
float[] (float, float): a, getSunriseColor, method_28109, getSkyColor, func_230492_a_
float[] (float, float): a, getSunriseColor, method_28109, getFogColorOverride, func_230492_a_
Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustSkyColor, func_230494_a_
Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustFogColor, func_230494_a_
boolean (): d, forceBrightLightmap, method_28114, shouldRenderSky, func_241684_d_
boolean (): d, forceBrightLightmap, method_28114, shouldBrightenLighting, func_241684_d_
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ebo
dzn
字段
it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceKey<DimensionType>, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_DIMENSION_TYPE, field_239208_a_
it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceLocation, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_IDENTIFIER, field_239208_a_
构造函数
方法
DimensionSpecialEffects (Optional<ResourceKey<DimensionType>>): a, forType, method_28111, byDimensionType, func_239215_a_
DimensionSpecialEffects (DimensionType): a, forType, method_28111, byDimensionType, func_243495_a
1.16.1
名称
ebo
net.minecraft.client.renderer.DimensionSpecialEffects
net.minecraft.class_5294
net.minecraft.client.render.SkyProperties
net.minecraft.client.world.DimensionRenderInfo
字段
it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceKey<DimensionType>, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_DIMENSION_TYPE, field_239208_a_
float[]: b, sunriseCol, field_24610, rgba, field_239209_b_
float: c, cloudLevel, field_24611, cloudsHeight, field_239210_c_
boolean: d, hasGround, field_24612, alternateSkyColor, field_239211_d_
DimensionSpecialEffects$SkyType: e, skyType, field_25637, skyType, field_241680_e_
boolean: f, forceBrightLightmap, field_24613, shouldRenderSky, field_241681_f_
boolean: g, constantAmbientLight, field_25638, darkened, field_239212_e_
构造函数
(float, boolean, DimensionSpecialEffects$SkyType, boolean, boolean)
方法
DimensionSpecialEffects (Optional<ResourceKey<DimensionType>>): a, forType, method_28111, byDimensionType, func_239215_a_
float[] (float, float): a, getSunriseColor, method_28109, getSkyColor, func_230492_a_
float (): a, getCloudHeight, method_28108, getCloudsHeight, func_239213_a_
boolean (): b, hasGround, method_28113, isAlternateSkyColor, func_239216_b_
Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustSkyColor, func_230494_a_
boolean (int, int): a, isFoggyAt, method_28110, useThickFog, func_230493_a_
DimensionSpecialEffects$SkyType (): c, skyType, method_29992, getSkyType, func_241683_c_
boolean (): d, forceBrightLightmap, method_28114, shouldRenderSky, func_241684_d_
boolean (): e, constantAmbientLight, method_29993, isDarkened, func_239217_c_