历史 - net.minecraft.client.renderer.DimensionSpecialEffects

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gwx

hff

字段

boolean: c, forceBrightLightmap, field_24613, brightenLighting, f_108862_

boolean: d, constantAmbientLight, field_25638, darkened, f_108863_

boolean: c, constantAmbientLight, field_25638, darkened, f_108863_

boolean: d, hasEndFlashes, field_62030, alternateSkyColor, f_411911_

构造函数

方法

boolean (): b, forceBrightLightmap, method_28114, shouldBrightenLighting, m_108884_

boolean (): c, constantAmbientLight, method_29993, isDarkened, m_108885_

boolean (): b, constantAmbientLight, method_29993, isDarkened, m_108885_

boolean (): c, hasEndFlashes, method_73235, hasAlternateSkyColor, m_420513_

1.21.8

名称

gww

gwx

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gqz

gww

字段

float: b, cloudLevel, field_24611, cloudsHeight, f_108859_

boolean: c, hasGround, field_24612, alternateSkyColor, f_108860_

DimensionSpecialEffects$SkyType: d, skyType, field_25637, skyType, f_108861_

DimensionSpecialEffects$SkyType: b, skyType, field_25637, skyType, f_108861_

boolean: e, forceBrightLightmap, field_24613, brightenLighting, f_108862_

boolean: c, forceBrightLightmap, field_24613, brightenLighting, f_108862_

boolean: f, constantAmbientLight, field_25638, darkened, f_108863_

boolean: d, constantAmbientLight, field_25638, darkened, f_108863_

构造函数

(float, boolean, DimensionSpecialEffects$SkyType, boolean, boolean)

(DimensionSpecialEffects$SkyType, boolean, boolean)

方法

float (): a, getCloudHeight, method_28108, getCloudsHeight, m_108871_

boolean (): b, hasGround, method_28113, isAlternateSkyColor, m_108882_

DimensionSpecialEffects$SkyType (): c, skyType, method_29992, getSkyType, m_108883_

DimensionSpecialEffects$SkyType (): a, skyType, method_29992, getSkyType, m_108883_

boolean (): d, forceBrightLightmap, method_28114, shouldBrightenLighting, m_108884_

boolean (): b, forceBrightLightmap, method_28114, shouldBrightenLighting, m_108884_

boolean (): e, constantAmbientLight, method_29993, isDarkened, m_108885_

boolean (): c, constantAmbientLight, method_29993, isDarkened, m_108885_

1.21.5

名称

glm

gqz

字段

构造函数

方法

1.21.4

名称

gkx

glm

字段

构造函数

方法

1.21.3

名称

geo

gkx

字段

float[]: b, sunriseCol, field_24610, rgba, f_108858_

float: c, cloudLevel, field_24611, cloudsHeight, f_108859_

float: b, cloudLevel, field_24611, cloudsHeight, f_108859_

boolean: d, hasGround, field_24612, alternateSkyColor, f_108860_

boolean: c, hasGround, field_24612, alternateSkyColor, f_108860_

DimensionSpecialEffects$SkyType: e, skyType, field_25637, skyType, f_108861_

DimensionSpecialEffects$SkyType: d, skyType, field_25637, skyType, f_108861_

boolean: f, forceBrightLightmap, field_24613, brightenLighting, f_108862_

boolean: e, forceBrightLightmap, field_24613, brightenLighting, f_108862_

boolean: g, constantAmbientLight, field_25638, darkened, f_108863_

boolean: f, constantAmbientLight, field_25638, darkened, f_108863_

构造函数

方法

float[] (float, float): a, getSunriseColor, method_28109, getFogColorOverride, m_7518_

boolean (float): a, isSunriseOrSunset, method_62183, isSunRisingOrSetting, m_352229_

int (float): b, getSunriseOrSunsetColor, method_62184, getSkyColor, m_356871_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gdf

geo

字段

构造函数

方法

1.20.6

名称

fsw

gdf

字段

构造函数

方法

1.20.4

名称

fnt

fsw

字段

构造函数

方法

1.20.2

名称

fjm

fnt

字段

构造函数

方法

1.20.1

名称

fhv

fjm

字段

构造函数

方法

1.19.4

名称

fdk

fhv

字段

构造函数

方法

1.19.3

名称

ezh

fdk

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

exj

ezh

字段

构造函数

方法

1.19

名称

eqh

exj

字段

构造函数

方法

1.18.2

名称

epa

eqh

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

emx

epa

字段

构造函数

方法

1.17.1

名称

emw

emx

net.minecraft.client.render.SkyProperties

net.minecraft.client.render.DimensionEffects

字段

构造函数

方法

1.17

名称

dzv

emw

net.minecraft.client.world.DimensionRenderInfo

net.minecraft.src.C_4112_

字段

it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceLocation, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_IDENTIFIER, field_239208_a_

it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceLocation, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_IDENTIFIER, f_108857_

float[]: b, sunriseCol, field_24610, rgba, field_239209_b_

float[]: b, sunriseCol, field_24610, rgba, f_108858_

float: c, cloudLevel, field_24611, cloudsHeight, field_239210_c_

float: c, cloudLevel, field_24611, cloudsHeight, f_108859_

boolean: d, hasGround, field_24612, alternateSkyColor, field_239211_d_

boolean: d, hasGround, field_24612, alternateSkyColor, f_108860_

DimensionSpecialEffects$SkyType: e, skyType, field_25637, skyType, field_241680_e_

DimensionSpecialEffects$SkyType: e, skyType, field_25637, skyType, f_108861_

boolean: f, forceBrightLightmap, field_24613, brightenLighting, field_241681_f_

boolean: f, forceBrightLightmap, field_24613, brightenLighting, f_108862_

boolean: g, constantAmbientLight, field_25638, darkened, field_239212_e_

boolean: g, constantAmbientLight, field_25638, darkened, f_108863_

构造函数

方法

float[] (float, float): a, getSunriseColor, method_28109, getFogColorOverride, func_230492_a_

float[] (float, float): a, getSunriseColor, method_28109, getFogColorOverride, m_7518_

float (): a, getCloudHeight, method_28108, getCloudsHeight, func_239213_a_

float (): a, getCloudHeight, method_28108, getCloudsHeight, m_108871_

boolean (): b, hasGround, method_28113, isAlternateSkyColor, func_239216_b_

boolean (): b, hasGround, method_28113, isAlternateSkyColor, m_108882_

Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustFogColor, func_230494_a_

Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustFogColor, m_5927_

boolean (int, int): a, isFoggyAt, method_28110, useThickFog, func_230493_a_

boolean (int, int): a, isFoggyAt, method_28110, useThickFog, m_5781_

DimensionSpecialEffects$SkyType (): c, skyType, method_29992, getSkyType, func_241683_c_

DimensionSpecialEffects$SkyType (): c, skyType, method_29992, getSkyType, m_108883_

boolean (): d, forceBrightLightmap, method_28114, shouldBrightenLighting, func_241684_d_

boolean (): d, forceBrightLightmap, method_28114, shouldBrightenLighting, m_108884_

boolean (): e, constantAmbientLight, method_29993, isDarkened, func_239217_c_

boolean (): e, constantAmbientLight, method_29993, isDarkened, m_108885_

DimensionSpecialEffects (DimensionType): a, forType, method_28111, byDimensionType, func_243495_a

DimensionSpecialEffects (DimensionType): a, forType, method_28111, byDimensionType, m_108876_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dzn

dzv

字段

boolean: f, forceBrightLightmap, field_24613, shouldRenderSky, field_241681_f_

boolean: f, forceBrightLightmap, field_24613, brightenLighting, field_241681_f_

构造函数

方法

float[] (float, float): a, getSunriseColor, method_28109, getSkyColor, func_230492_a_

float[] (float, float): a, getSunriseColor, method_28109, getFogColorOverride, func_230492_a_

Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustSkyColor, func_230494_a_

Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustFogColor, func_230494_a_

boolean (): d, forceBrightLightmap, method_28114, shouldRenderSky, func_241684_d_

boolean (): d, forceBrightLightmap, method_28114, shouldBrightenLighting, func_241684_d_

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ebo

dzn

字段

it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceKey<DimensionType>, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_DIMENSION_TYPE, field_239208_a_

it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceLocation, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_IDENTIFIER, field_239208_a_

构造函数

方法

DimensionSpecialEffects (Optional<ResourceKey<DimensionType>>): a, forType, method_28111, byDimensionType, func_239215_a_

DimensionSpecialEffects (DimensionType): a, forType, method_28111, byDimensionType, func_243495_a

1.16.1

名称

ebo

net.minecraft.client.renderer.DimensionSpecialEffects

net.minecraft.class_5294

net.minecraft.client.render.SkyProperties

net.minecraft.client.world.DimensionRenderInfo

字段

it.unimi.dsi.fastutil.objects.Object2ObjectMap<ResourceKey<DimensionType>, DimensionSpecialEffects>: a, EFFECTS, field_24609, BY_DIMENSION_TYPE, field_239208_a_

float[]: b, sunriseCol, field_24610, rgba, field_239209_b_

float: c, cloudLevel, field_24611, cloudsHeight, field_239210_c_

boolean: d, hasGround, field_24612, alternateSkyColor, field_239211_d_

DimensionSpecialEffects$SkyType: e, skyType, field_25637, skyType, field_241680_e_

boolean: f, forceBrightLightmap, field_24613, shouldRenderSky, field_241681_f_

boolean: g, constantAmbientLight, field_25638, darkened, field_239212_e_

构造函数

(float, boolean, DimensionSpecialEffects$SkyType, boolean, boolean)

方法

DimensionSpecialEffects (Optional<ResourceKey<DimensionType>>): a, forType, method_28111, byDimensionType, func_239215_a_

float[] (float, float): a, getSunriseColor, method_28109, getSkyColor, func_230492_a_

float (): a, getCloudHeight, method_28108, getCloudsHeight, func_239213_a_

boolean (): b, hasGround, method_28113, isAlternateSkyColor, func_239216_b_

Vec3 (Vec3, float): a, getBrightnessDependentFogColor, method_28112, adjustSkyColor, func_230494_a_

boolean (int, int): a, isFoggyAt, method_28110, useThickFog, func_230493_a_

DimensionSpecialEffects$SkyType (): c, skyType, method_29992, getSkyType, func_241683_c_

boolean (): d, forceBrightLightmap, method_28114, shouldRenderSky, func_241684_d_

boolean (): e, constantAmbientLight, method_29993, isDarkened, func_239217_c_