历史 - net.minecraft.world.entity.projectile.arrow.AbstractArrow
1.21.11
名称
czv
deh
net.minecraft.world.entity.projectile.AbstractArrow
net.minecraft.world.entity.projectile.arrow.AbstractArrow
net.minecraft.src.C_1151_
net.minecraft.src.C_432219_
net.minecraft.world.entity.projectile.EntityArrow
net.minecraft.world.entity.projectile.arrow.EntityArrow
字段
int: c, shakeTime, field_7574, shake, f_36706_
int: d, shakeTime, field_7574, shake, f_433136_
int: t, life, field_7578, life, f_36697_
int: t, life, field_7578, life, f_434613_
double: u, baseDamage, field_7571, damage, f_36698_
double: u, baseDamage, field_7571, damage, f_435509_
EntityDataAccessor<Byte>: n, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
EntityDataAccessor<Byte>: n, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_433808_
int: a, inGroundTime, field_7576, inGroundTime, f_36704_
int: b, inGroundTime, field_7576, inGroundTime, f_435288_
AbstractArrow$Pickup: b, pickup, field_7572, pickupType, f_36705_
AbstractArrow$Pickup: c, pickup, field_7572, pickupType, f_435903_
BlockState: s, lastState, field_7586, inBlockState, f_36696_
BlockState: s, lastState, field_7586, inBlockState, f_436127_
EntityDataAccessor<Byte>: o, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
EntityDataAccessor<Byte>: o, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_437062_
SoundEvent: aN, soundEvent, field_7584, sound, f_36700_
SoundEvent: aN, soundEvent, field_7584, sound, f_436596_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: aO, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: aO, piercingIgnoreEntityIds, field_7590, piercedEntities, f_434871_
List<Entity>: aP, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
List<Entity>: aP, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_435812_
double: d, ARROW_BASE_DAMAGE, field_30657, field_30657, f_150120_
double: e, ARROW_BASE_DAMAGE, field_30657, field_30657, f_433658_
int: q, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: q, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_436751_
int: r, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: r, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_433176_
ItemStack: aQ, pickupItemStack, field_46970, stack, f_303749_
ItemStack: aQ, pickupItemStack, field_46970, stack, f_436349_
ItemStack: aR, firedFromWeapon, field_51620, weapon, f_336848_
ItemStack: aR, firedFromWeapon, field_51620, weapon, f_435516_
int: f, SHAKE_TIME, field_54968, field_54968, f_349174_
int: f, SHAKE_TIME, field_54968, field_54968, f_433554_
EntityDataAccessor<Boolean>: p, IN_GROUND, field_54969, IN_GROUND, f_347705_
EntityDataAccessor<Boolean>: p, IN_GROUND, field_54969, IN_GROUND, f_434443_
float: g, WATER_INERTIA, field_55017, field_55017, f_370959_
float: g, WATER_INERTIA, field_55017, field_55017, f_433548_
float: h, INERTIA, field_55018, DEFAULT_DRAG, f_371584_
float: h, INERTIA, field_55018, DEFAULT_DRAG, f_434512_
short: i, DEFAULT_LIFE, field_57732, DEFAULT_LIFE, f_379570_
short: i, DEFAULT_LIFE, field_57732, DEFAULT_LIFE, f_436006_
byte: j, DEFAULT_SHAKE, field_57733, DEFAULT_SHAKE, f_379851_
byte: j, DEFAULT_SHAKE, field_57733, DEFAULT_SHAKE, f_436524_
boolean: k, DEFAULT_IN_GROUND, field_57734, DEFAULT_IN_GROUND, f_381237_
boolean: k, DEFAULT_IN_GROUND, field_57734, DEFAULT_IN_GROUND, f_436912_
boolean: l, DEFAULT_CRIT, field_57735, DEFAULT_CRITICAL, f_381873_
boolean: l, DEFAULT_CRIT, field_57735, DEFAULT_CRITICAL, f_434576_
byte: m, DEFAULT_PIERCE_LEVEL, field_57736, DEFAULT_PIERCE_LEVEL, f_381923_
byte: m, DEFAULT_PIERCE_LEVEL, field_57736, DEFAULT_PIERCE_LEVEL, f_436827_
构造函数
方法
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_
void (double, double, double, float, float): d, shoot, method_7485, setVelocity, m_6686_
void (double): i, setBaseDamage, method_7438, setDamage, m_36781_
void (double): i, setBaseDamage, method_7438, setDamage, m_444012_
boolean (): cO, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cT, isAttackable, method_5732, isAttackable, m_6097_
void (boolean): b, setCritArrow, method_7439, setCritical, m_36762_
void (boolean): r, setCritArrow, method_7439, setCritical, m_440047_
boolean (): r, isCritArrow, method_7443, isCritical, m_36792_
boolean (): w, isCritArrow, method_7443, isCritical, m_443484_
void (LivingEntity): a, doPostHurtEffects, method_7450, onHit, m_7761_
void (LivingEntity): a, doPostHurtEffects, method_7450, onHit, m_440725_
ItemStack (): m, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): s, getPickupItem, method_7445, asItemStack, m_441206_
void (): f, tickDespawn, method_7446, age, m_6901_
void (): i, tickDespawn, method_7446, age, m_441815_
SoundEvent (): k, getHitGroundSoundEvent, method_20011, getSound, m_36784_
SoundEvent (): r, getHitGroundSoundEvent, method_20011, getSound, m_439647_
void (int, boolean): a, setFlag, method_7455, setProjectileFlag, m_36737_
void (int, boolean): a, setFlag, method_7455, setProjectileFlag, m_440050_
float (): u, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): y, getWaterInertia, method_7436, getDragInWater, m_441178_
void (boolean): r, setNoPhysics, method_7433, setNoClip, m_36790_
void (boolean): s, setNoPhysics, method_7433, setNoClip, m_440418_
boolean (): v, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): z, isNoPhysics, method_7441, isNoClip, m_441616_
void (Entity): c, setOwner, method_7432, setOwner, m_5602_
void (Entity): d, setOwner, method_7432, setOwner, m_5602_
void (SoundEvent): b, setSoundEvent, method_7444, setSound, m_36740_
void (SoundEvent): b, setSoundEvent, method_7444, setSound, m_441245_
void (): C, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): C, resetPiercedEntities, method_7453, clearPiercingStatus, m_447112_
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_444392_
EntityHitResult (Vec3, Vec3): b, findHitEntity, method_7434, getEntityCollision, m_6351_
EntityHitResult (Vec3, Vec3): b, findHitEntity, method_7434, getEntityCollision, m_444111_
void (byte): a, setPierceLevel, method_7451, setPierceLevel, m_36767_
void (byte): a, setPierceLevel, method_7451, setPierceLevel, m_443362_
byte (): s, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): x, getPierceLevel, method_7447, getPierceLevel, m_447506_
boolean (): x, shouldFall, method_26351, shouldFall, m_36798_
boolean (): A, shouldFall, method_26351, shouldFall, m_441720_
void (): B, startFalling, method_26352, fall, m_36799_
void (): B, startFalling, method_26352, fall, m_439507_
boolean (Player): a, tryPickup, method_34713, tryPickup, m_142470_
boolean (Player): a, tryPickup, method_34713, tryPickup, m_444986_
Entity$MovementEmission (): br, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): bv, getMovementEmission, method_33570, getMoveEffect, m_142319_
ItemStack (): q, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
ItemStack (): v, getPickupItemStackOrigin, method_54759, getItemStack, m_441024_
double (): bo, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bs, getDefaultGravity, method_7490, getGravity, m_319564_
ItemStack (): n, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
ItemStack (): u, getDefaultPickupItem, method_57314, getDefaultItemStack, m_439008_
void (ItemStack): a, setPickupItemStack, method_57313, setStack, m_320726_
void (ItemStack): a, setPickupItemStack, method_57313, setStack, m_441522_
boolean (): bT, isPickable, method_5863, canHit, m_6087_
boolean (): bX, isPickable, method_5863, canHit, m_6087_
void (LivingEntity, DamageSource): a, doKnockback, method_59957, knockback, m_338617_
void (LivingEntity, DamageSource): b, doKnockback, method_59957, knockback, m_446378_
void (ServerLevel, BlockHitResult, ItemStack): a, hitBlockEnchantmentEffects, method_59956, onBlockHitEnchantmentEffects, m_339443_
void (ServerLevel, BlockHitResult, ItemStack): a, hitBlockEnchantmentEffects, method_59956, onBlockHitEnchantmentEffects, m_442393_
ItemStack (): el, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): eq, getWeaponItem, method_59958, getWeaponStack, m_338776_
void (float): a, setBaseDamageFromMob, method_59955, applyDamageModifier, m_338469_
void (float): a, setBaseDamageFromMob, method_59955, applyDamageModifier, m_446799_
void (BlockHitResult): b, stepMoveAndHit, method_63670, applyCollision, m_351892_
void (BlockHitResult): b, stepMoveAndHit, method_63670, applyCollision, m_442598_
void (Vec3): a, addBubbleParticles, method_64646, spawnBubbleParticles, m_352143_
void (Vec3): a, addBubbleParticles, method_64646, spawnBubbleParticles, m_447216_
boolean (): e, isInGround, method_65059, isInGround, m_352758_
boolean (): f, isInGround, method_65059, isInGround, m_445207_
void (boolean): a, setInGround, method_65058, setInGround, m_356362_
void (boolean): b, setInGround, method_65058, setInGround, m_443075_
boolean (): w, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
boolean (): ah_, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
void (float): b, applyInertia, method_63669, applyDrag, m_357338_
void (float): b, applyInertia, method_63669, applyDrag, m_443074_
boolean (): cW, isPushedByFluid, method_5675, isPushedByFluids, m_6063_
boolean (): db, isPushedByFluid, method_5675, isPushedByFluids, m_6063_
ProjectileDeflection (Collection<EntityHitResult>): a, hitTargetsOrDeflectSelf, method_75207, hitOrDeflect, m_441654_
Collection<EntityHitResult> (Vec3, Vec3): c, findHitEntities, method_75208, collectPiercingCollisions, m_443007_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cvb
czv
字段
SoundEvent: aM, soundEvent, field_7584, sound, f_36700_
SoundEvent: aN, soundEvent, field_7584, sound, f_36700_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: aN, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: aO, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
List<Entity>: aO, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
List<Entity>: aP, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
ItemStack: aP, pickupItemStack, field_46970, stack, f_303749_
ItemStack: aQ, pickupItemStack, field_46970, stack, f_303749_
ItemStack: aQ, firedFromWeapon, field_51620, weapon, f_336848_
ItemStack: aR, firedFromWeapon, field_51620, weapon, f_336848_
构造函数
方法
void (double): h, setBaseDamage, method_7438, setDamage, m_36781_
void (double): i, setBaseDamage, method_7438, setDamage, m_36781_
boolean (): cF, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cO, isAttackable, method_5732, isAttackable, m_6097_
boolean (): s, isCritArrow, method_7443, isCritical, m_36792_
boolean (): r, isCritArrow, method_7443, isCritical, m_36792_
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_
SoundEvent (): l, getHitGroundSoundEvent, method_20011, getSound, m_36784_
SoundEvent (): k, getHitGroundSoundEvent, method_20011, getSound, m_36784_
void (): B, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): C, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
byte (): t, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): s, getPierceLevel, method_7447, getPierceLevel, m_36796_
void (): A, startFalling, method_26352, fall, m_36799_
void (): B, startFalling, method_26352, fall, m_36799_
Entity$MovementEmission (): bj, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): br, getMovementEmission, method_33570, getMoveEffect, m_142319_
double (): bg, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bo, getDefaultGravity, method_7490, getGravity, m_319564_
boolean (): bK, isPickable, method_5863, canHit, m_6087_
boolean (): bT, isPickable, method_5863, canHit, m_6087_
ItemStack (): ed, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): el, getWeaponItem, method_59958, getWeaponStack, m_338776_
boolean (): cN, isPushedByFluid, method_5675, isPushedByFluids, m_6063_
boolean (): cW, isPushedByFluid, method_5675, isPushedByFluids, m_6063_
void (Vec3): j, lerpMotion, method_5750, setVelocityClient, m_6001_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
csq
cvb
字段
int: s, life, field_7578, life, f_36697_
int: t, life, field_7578, life, f_36697_
double: t, baseDamage, field_7571, damage, f_36698_
double: u, baseDamage, field_7571, damage, f_36698_
EntityDataAccessor<Byte>: m, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
EntityDataAccessor<Byte>: n, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
BlockState: r, lastState, field_7586, inBlockState, f_36696_
BlockState: s, lastState, field_7586, inBlockState, f_36696_
EntityDataAccessor<Byte>: n, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
EntityDataAccessor<Byte>: o, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
SoundEvent: u, soundEvent, field_7584, sound, f_36700_
SoundEvent: aM, soundEvent, field_7584, sound, f_36700_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: ay, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: aN, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
List<Entity>: az, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
List<Entity>: aO, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
int: p, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: q, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: q, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: r, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
ItemStack: aA, pickupItemStack, field_46970, stack, f_303749_
ItemStack: aP, pickupItemStack, field_46970, stack, f_303749_
ItemStack: aB, firedFromWeapon, field_51620, weapon, f_336848_
ItemStack: aQ, firedFromWeapon, field_51620, weapon, f_336848_
int: e, SHAKE_TIME, field_54968, field_54968, f_349174_
int: f, SHAKE_TIME, field_54968, field_54968, f_349174_
EntityDataAccessor<Boolean>: o, IN_GROUND, field_54969, IN_GROUND, f_347705_
EntityDataAccessor<Boolean>: p, IN_GROUND, field_54969, IN_GROUND, f_347705_
float: f, WATER_INERTIA, field_55017, field_55017, f_370959_
float: g, WATER_INERTIA, field_55017, field_55017, f_370959_
float: g, INERTIA, field_55018, DEFAULT_DRAG, f_371584_
float: h, INERTIA, field_55018, DEFAULT_DRAG, f_371584_
short: h, DEFAULT_LIFE, field_57732, DEFAULT_LIFE, f_379570_
short: i, DEFAULT_LIFE, field_57732, DEFAULT_LIFE, f_379570_
byte: i, DEFAULT_SHAKE, field_57733, DEFAULT_SHAKE, f_379851_
byte: j, DEFAULT_SHAKE, field_57733, DEFAULT_SHAKE, f_379851_
boolean: j, DEFAULT_IN_GROUND, field_57734, DEFAULT_IN_GROUND, f_381237_
boolean: k, DEFAULT_IN_GROUND, field_57734, DEFAULT_IN_GROUND, f_381237_
boolean: k, DEFAULT_CRIT, field_57735, DEFAULT_CRITICAL, f_381873_
boolean: l, DEFAULT_CRIT, field_57735, DEFAULT_CRITICAL, f_381873_
byte: l, DEFAULT_PIERCE_LEVEL, field_57736, DEFAULT_PIERCE_LEVEL, f_381923_
byte: m, DEFAULT_PIERCE_LEVEL, field_57736, DEFAULT_PIERCE_LEVEL, f_381923_
构造函数
方法
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
boolean (): cB, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cF, isAttackable, method_5732, isAttackable, m_6097_
void (boolean): q, setNoPhysics, method_7433, setNoClip, m_36790_
void (boolean): r, setNoPhysics, method_7433, setNoClip, m_36790_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
Entity$MovementEmission (): bf, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): bj, getMovementEmission, method_33570, getMoveEffect, m_142319_
ItemStack (): r, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
ItemStack (): q, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
double (): bc, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bg, getDefaultGravity, method_7490, getGravity, m_319564_
boolean (): bF, isPickable, method_5863, canHit, m_6087_
boolean (): bK, isPickable, method_5863, canHit, m_6087_
ItemStack (): dZ, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): ed, getWeaponItem, method_59958, getWeaponStack, m_338776_
void (boolean): l, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_
void (boolean): m, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_
boolean (): cJ, isPushedByFluid, method_5675, isPushedByFluids, m_6063_
boolean (): cN, isPushedByFluid, method_5675, isPushedByFluids, m_6063_
void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_
void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_
1.21.5
名称
cpf
csq
字段
int: n, life, field_7578, life, f_36697_
int: s, life, field_7578, life, f_36697_
double: o, baseDamage, field_7571, damage, f_36698_
double: t, baseDamage, field_7571, damage, f_36698_
EntityDataAccessor<Byte>: h, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
EntityDataAccessor<Byte>: m, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
BlockState: m, lastState, field_7586, inBlockState, f_36696_
BlockState: r, lastState, field_7586, inBlockState, f_36696_
EntityDataAccessor<Byte>: i, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
EntityDataAccessor<Byte>: n, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
SoundEvent: p, soundEvent, field_7584, sound, f_36700_
SoundEvent: u, soundEvent, field_7584, sound, f_36700_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: q, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: ay, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
List<Entity>: r, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
List<Entity>: az, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
int: k, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: p, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: l, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: q, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
ItemStack: s, pickupItemStack, field_46970, stack, f_303749_
ItemStack: aA, pickupItemStack, field_46970, stack, f_303749_
ItemStack: t, firedFromWeapon, field_51620, weapon, f_336848_
ItemStack: aB, firedFromWeapon, field_51620, weapon, f_336848_
EntityDataAccessor<Boolean>: j, IN_GROUND, field_54969, IN_GROUND, f_347705_
EntityDataAccessor<Boolean>: o, IN_GROUND, field_54969, IN_GROUND, f_347705_
short: h, DEFAULT_LIFE, field_57732, DEFAULT_LIFE, f_379570_
byte: i, DEFAULT_SHAKE, field_57733, DEFAULT_SHAKE, f_379851_
boolean: j, DEFAULT_IN_GROUND, field_57734, DEFAULT_IN_GROUND, f_381237_
boolean: k, DEFAULT_CRIT, field_57735, DEFAULT_CRITICAL, f_381873_
byte: l, DEFAULT_PIERCE_LEVEL, field_57736, DEFAULT_PIERCE_LEVEL, f_381923_
构造函数
方法
void (): h, tick, method_5773, tick, m_8119_
void (): g, tick, method_5773, tick, m_8119_
double (): x, getBaseDamage, method_7448, getDamage, m_36789_
boolean (): y, isCritArrow, method_7443, isCritical, m_36792_
boolean (): s, isCritArrow, method_7443, isCritical, m_36792_
void (double, double, double): l, lerpMotion, method_5750, setVelocityClient, m_6001_
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_
ItemStack (): u, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): m, getPickupItem, method_7445, asItemStack, m_7941_
void (): m, tickDespawn, method_7446, age, m_6901_
void (): f, tickDespawn, method_7446, age, m_6901_
SoundEvent (): t, getHitGroundSoundEvent, method_20011, getSound, m_36784_
SoundEvent (): l, getHitGroundSoundEvent, method_20011, getSound, m_36784_
float (): A, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): u, getWaterInertia, method_7436, getDragInWater, m_6882_
void (boolean): r, setNoPhysics, method_7433, setNoClip, m_36790_
void (boolean): q, setNoPhysics, method_7433, setNoClip, m_36790_
boolean (): B, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): v, isNoPhysics, method_7441, isNoClip, m_36797_
void (): H, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): B, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
SoundEvent (): s, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
EntityHitResult (Vec3, Vec3): c, findHitEntity, method_7434, getEntityCollision, m_6351_
EntityHitResult (Vec3, Vec3): b, findHitEntity, method_7434, getEntityCollision, m_6351_
byte (): z, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): t, getPierceLevel, method_7447, getPierceLevel, m_36796_
boolean (): D, shouldFall, method_26351, shouldFall, m_36798_
boolean (): x, shouldFall, method_26351, shouldFall, m_36798_
void (): G, startFalling, method_26352, fall, m_36799_
void (): A, startFalling, method_26352, fall, m_36799_
Entity$MovementEmission (): bg, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): bf, getMovementEmission, method_33570, getMoveEffect, m_142319_
void (double, double, double, float, float, int): a, lerpTo, method_5759, updateTrackedPositionAndAngles, m_6453_
ItemStack (): w, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
ItemStack (): r, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
double (): bd, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bc, getDefaultGravity, method_7490, getGravity, m_319564_
ItemStack (): v, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
ItemStack (): n, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
boolean (): bH, isPickable, method_5863, canHit, m_6087_
boolean (): bF, isPickable, method_5863, canHit, m_6087_
boolean (): l, isInGround, method_65059, isInGround, m_352758_
boolean (): e, isInGround, method_65059, isInGround, m_352758_
boolean (): C, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
boolean (): w, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
void (boolean): m, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_
void (boolean): l, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_
void (double, double, double): j, push, method_5762, addVelocity, m_5997_
void (double, double, double): i, push, method_5762, addVelocity, m_5997_
boolean (): cJ, isPushedByFluid, method_5675, isPushedByFluids, m_6063_
void (boolean, BlockPos): a, onAboveBubbleColumn, method_5700, onBubbleColumnSurfaceCollision, m_383930_
1.21.4
名称
cqe
cpf
字段
int: d, shakeTime, field_7574, shake, f_36706_
int: c, shakeTime, field_7574, shake, f_36706_
int: l, life, field_7578, life, f_36697_
int: n, life, field_7578, life, f_36697_
double: m, baseDamage, field_7571, damage, f_36698_
double: o, baseDamage, field_7571, damage, f_36698_
EntityDataAccessor<Byte>: f, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
EntityDataAccessor<Byte>: h, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
int: b, inGroundTime, field_7576, inGroundTime, f_36704_
int: a, inGroundTime, field_7576, inGroundTime, f_36704_
AbstractArrow$Pickup: c, pickup, field_7572, pickupType, f_36705_
AbstractArrow$Pickup: b, pickup, field_7572, pickupType, f_36705_
BlockState: k, lastState, field_7586, inBlockState, f_36696_
BlockState: m, lastState, field_7586, inBlockState, f_36696_
EntityDataAccessor<Byte>: g, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
EntityDataAccessor<Byte>: i, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
SoundEvent: n, soundEvent, field_7584, sound, f_36700_
SoundEvent: p, soundEvent, field_7584, sound, f_36700_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: o, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: q, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
List<Entity>: p, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
List<Entity>: r, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
double: e, ARROW_BASE_DAMAGE, field_30657, field_30657, f_150120_
double: d, ARROW_BASE_DAMAGE, field_30657, field_30657, f_150120_
int: i, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: k, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: j, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: l, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
ItemStack: q, pickupItemStack, field_46970, stack, f_303749_
ItemStack: s, pickupItemStack, field_46970, stack, f_303749_
ItemStack: r, firedFromWeapon, field_51620, weapon, f_336848_
ItemStack: t, firedFromWeapon, field_51620, weapon, f_336848_
int: a, SHAKE_TIME, field_54968, field_54968, f_349174_
int: e, SHAKE_TIME, field_54968, field_54968, f_349174_
EntityDataAccessor<Boolean>: h, IN_GROUND, field_54969, IN_GROUND, f_347705_
EntityDataAccessor<Boolean>: j, IN_GROUND, field_54969, IN_GROUND, f_347705_
float: f, WATER_INERTIA, field_55017, field_55017, f_370959_
float: g, INERTIA, field_55018, DEFAULT_DRAG, f_371584_
构造函数
方法
void (): I, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): H, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
boolean (): G, shouldFall, method_26351, shouldFall, m_36798_
boolean (): D, shouldFall, method_26351, shouldFall, m_36798_
void (): H, startFalling, method_26352, fall, m_36799_
void (): G, startFalling, method_26352, fall, m_36799_
ItemStack (): ea, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): dZ, getWeaponItem, method_59958, getWeaponStack, m_338776_
void (): D, applyInertia, method_63669, applyDrag, m_357338_
void (float): b, applyInertia, method_63669, applyDrag, m_357338_
void (boolean): m, onInsideBubbleColumn, method_5764, onBubbleColumnCollision, m_20321_
void (double, double, double): j, push, method_5762, addVelocity, m_5997_
1.21.3
名称
cnd
cqe
字段
boolean: b, inGround, field_7588, inGround, f_36703_
int: e, shakeTime, field_7574, shake, f_36706_
int: d, shakeTime, field_7574, shake, f_36706_
EntityDataAccessor<Byte>: g, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
EntityDataAccessor<Byte>: f, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
int: c, inGroundTime, field_7576, inGroundTime, f_36704_
int: b, inGroundTime, field_7576, inGroundTime, f_36704_
AbstractArrow$Pickup: d, pickup, field_7572, pickupType, f_36705_
AbstractArrow$Pickup: c, pickup, field_7572, pickupType, f_36705_
EntityDataAccessor<Byte>: h, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
EntityDataAccessor<Byte>: g, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
double: f, ARROW_BASE_DAMAGE, field_30657, field_30657, f_150120_
double: e, ARROW_BASE_DAMAGE, field_30657, field_30657, f_150120_
int: a, SHAKE_TIME, field_54968, field_54968, f_349174_
EntityDataAccessor<Boolean>: h, IN_GROUND, field_54969, IN_GROUND, f_347705_
构造函数
方法
void (): l, tick, method_5773, tick, m_8119_
void (): h, tick, method_5773, tick, m_8119_
void (Player): b_, playerTouch, method_5694, onPlayerCollision, m_6123_
void (Player): a_, playerTouch, method_5694, onPlayerCollision, m_6123_
double (): z, getBaseDamage, method_7448, getDamage, m_36789_
double (): x, getBaseDamage, method_7448, getDamage, m_36789_
boolean (): cu, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cB, isAttackable, method_5732, isAttackable, m_6097_
void (boolean): a, setCritArrow, method_7439, setCritical, m_36762_
void (boolean): b, setCritArrow, method_7439, setCritical, m_36762_
boolean (): A, isCritArrow, method_7443, isCritical, m_36792_
boolean (): y, isCritArrow, method_7443, isCritical, m_36792_
ItemStack (): w, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): u, getPickupItem, method_7445, asItemStack, m_7941_
void (): p, tickDespawn, method_7446, age, m_6901_
void (): m, tickDespawn, method_7446, age, m_6901_
SoundEvent (): v, getHitGroundSoundEvent, method_20011, getSound, m_36784_
SoundEvent (): t, getHitGroundSoundEvent, method_20011, getSound, m_36784_
float (): D, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): A, getWaterInertia, method_7436, getDragInWater, m_6882_
void (boolean): b, setNoPhysics, method_7433, setNoClip, m_36790_
void (boolean): r, setNoPhysics, method_7433, setNoClip, m_36790_
boolean (): E, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): B, isNoPhysics, method_7441, isNoClip, m_36797_
void (): K, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): I, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
SoundEvent (): t, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): s, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
EntityHitResult (Vec3, Vec3): a, findHitEntity, method_7434, getEntityCollision, m_6351_
EntityHitResult (Vec3, Vec3): c, findHitEntity, method_7434, getEntityCollision, m_6351_
boolean (): B, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
byte (): C, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): z, getPierceLevel, method_7447, getPierceLevel, m_36796_
boolean (): F, shouldFall, method_26351, shouldFall, m_36798_
boolean (): G, shouldFall, method_26351, shouldFall, m_36798_
void (): J, startFalling, method_26352, fall, m_36799_
void (): H, startFalling, method_26352, fall, m_36799_
Entity$MovementEmission (): bc, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): bg, getMovementEmission, method_33570, getMoveEffect, m_142319_
ItemStack (): y, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
ItemStack (): w, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
double (): aZ, getDefaultGravity, method_7490, getGravity, m_319564_
double (): bd, getDefaultGravity, method_7490, getGravity, m_319564_
ItemStack (): x, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
ItemStack (): v, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
boolean (): bA, isPickable, method_5863, canHit, m_6087_
boolean (): bH, isPickable, method_5863, canHit, m_6087_
ItemStack (): dS, getWeaponItem, method_59958, getWeaponStack, m_338776_
ItemStack (): ea, getWeaponItem, method_59958, getWeaponStack, m_338776_
void (EntityDataAccessor<?>): a, onSyncedDataUpdated, method_5674, onTrackedDataSet, m_7350_
void (BlockHitResult): b, stepMoveAndHit, method_63670, applyCollision, m_351892_
void (): D, applyInertia, method_63669, applyDrag, m_357338_
void (Vec3): a, addBubbleParticles, method_64646, spawnBubbleParticles, m_352143_
boolean (): l, isInGround, method_65059, isInGround, m_352758_
void (boolean): a, setInGround, method_65058, setInGround, m_356362_
void (Item): b, onItemBreak, method_61544, onBroken, m_353833_
boolean (): C, shouldBounceOnWorldBorder, method_62823, deflectsAgainstWorldBorder, m_351769_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cnf
cnd
字段
int: m, life, field_7578, life, f_36697_
int: l, life, field_7578, life, f_36697_
double: n, baseDamage, field_7571, damage, f_36698_
double: m, baseDamage, field_7571, damage, f_36698_
int: o, knockback, field_7575, punch, f_36699_
BlockState: l, lastState, field_7586, inBlockState, f_36696_
BlockState: k, lastState, field_7586, inBlockState, f_36696_
SoundEvent: p, soundEvent, field_7584, sound, f_36700_
SoundEvent: n, soundEvent, field_7584, sound, f_36700_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: q, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: o, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
List<Entity>: r, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
List<Entity>: p, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
int: k, FLAG_CROSSBOW, field_30656, SHOT_FROM_CROSSBOW_FLAG, f_150119_
ItemStack: s, pickupItemStack, field_46970, stack, f_303749_
ItemStack: q, pickupItemStack, field_46970, stack, f_303749_
ItemStack: r, firedFromWeapon, field_51620, weapon, f_336848_
构造函数
(EntityType<? extends AbstractArrow>, Level, ItemStack)
(EntityType<? extends AbstractArrow>, double, double, double, Level, ItemStack)
(EntityType<? extends AbstractArrow>, LivingEntity, Level, ItemStack)
(EntityType<? extends AbstractArrow>, double, double, double, Level, ItemStack, ItemStack)
(EntityType<? extends AbstractArrow>, LivingEntity, Level, ItemStack, ItemStack)
方法
void (int): b, setKnockback, method_7449, setPunch, m_36735_
boolean (): ct, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cu, isAttackable, method_5732, isAttackable, m_6097_
boolean (): B, isCritArrow, method_7443, isCritical, m_36792_
boolean (): A, isCritArrow, method_7443, isCritical, m_36792_
void (LivingEntity, float): a, setEnchantmentEffectsFromEntity, method_7435, applyEnchantmentEffects, m_36745_
float (): E, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): D, getWaterInertia, method_7436, getDragInWater, m_6882_
boolean (): G, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): E, isNoPhysics, method_7441, isNoClip, m_36797_
void (): M, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): K, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
SoundEvent (): u, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): t, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): C, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
boolean (): B, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
byte (): D, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): C, getPierceLevel, method_7447, getPierceLevel, m_36796_
void (boolean): q, setShotFromCrossbow, method_7442, setShotFromCrossbow, m_36793_
boolean (): H, shouldFall, method_26351, shouldFall, m_36798_
boolean (): F, shouldFall, method_26351, shouldFall, m_36798_
void (): K, startFalling, method_26352, fall, m_36799_
void (): J, startFalling, method_26352, fall, m_36799_
Entity$MovementEmission (): bb, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): bc, getMovementEmission, method_33570, getMoveEffect, m_142319_
int (): A, getKnockback, method_35207, getPunch, m_150123_
double (): aY, getDefaultGravity, method_7490, getGravity, m_319564_
double (): aZ, getDefaultGravity, method_7490, getGravity, m_319564_
boolean (): bz, isPickable, method_5863, canHit, m_6087_
boolean (): bA, isPickable, method_5863, canHit, m_6087_
void (LivingEntity, DamageSource): a, doKnockback, method_59957, knockback, m_338617_
void (ServerLevel, BlockHitResult, ItemStack): a, hitBlockEnchantmentEffects, method_59956, onBlockHitEnchantmentEffects, m_339443_
ItemStack (): dS, getWeaponItem, method_59958, getWeaponStack, m_338776_
void (float): a, setBaseDamageFromMob, method_59955, applyDamageModifier, m_338469_
1.20.6
名称
cfo
cnf
字段
构造函数
(EntityType<? extends AbstractArrow>, Level)
方法
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
double (): A, getBaseDamage, method_7448, getDamage, m_36789_
double (): z, getBaseDamage, method_7448, getDamage, m_36789_
boolean (): cq, isAttackable, method_5732, isAttackable, m_6097_
boolean (): ct, isAttackable, method_5732, isAttackable, m_6097_
boolean (): C, isCritArrow, method_7443, isCritical, m_36792_
boolean (): B, isCritArrow, method_7443, isCritical, m_36792_
ItemStack (): y, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): w, getPickupItem, method_7445, asItemStack, m_7941_
void (): q, tickDespawn, method_7446, age, m_6901_
void (): p, tickDespawn, method_7446, age, m_6901_
SoundEvent (): x, getHitGroundSoundEvent, method_20011, getSound, m_36784_
SoundEvent (): v, getHitGroundSoundEvent, method_20011, getSound, m_36784_
float (): G, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): E, getWaterInertia, method_7436, getDragInWater, m_6882_
void (boolean): p, setNoPhysics, method_7433, setNoClip, m_36790_
void (boolean): b, setNoPhysics, method_7433, setNoClip, m_36790_
boolean (): H, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): G, isNoPhysics, method_7441, isNoClip, m_36797_
void (Entity): b, setOwner, method_7432, setOwner, m_5602_
void (Entity): c, setOwner, method_7432, setOwner, m_5602_
void (): N, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): M, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
float (Pose, EntityDimensions): a, getEyeHeight, method_18378, getEyeHeight, m_6380_
boolean (): D, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
boolean (): C, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
byte (): E, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): D, getPierceLevel, method_7447, getPierceLevel, m_36796_
boolean (): I, shouldFall, method_26351, shouldFall, m_36798_
boolean (): H, shouldFall, method_26351, shouldFall, m_36798_
void (): M, startFalling, method_26352, fall, m_36799_
void (): K, startFalling, method_26352, fall, m_36799_
boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_
boolean (Entity): b, canHitEntity, method_26958, canHit, m_5603_
Entity$MovementEmission (): aW, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): bb, getMovementEmission, method_33570, getMoveEffect, m_142319_
int (): B, getKnockback, method_35207, getPunch, m_150123_
int (): A, getKnockback, method_35207, getPunch, m_150123_
void (): s, deflect, method_55052, deflect, m_305997_
ItemStack (): z, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
ItemStack (): y, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_
double (): aY, getDefaultGravity, method_7490, getGravity, m_319564_
ItemStack (): x, getDefaultPickupItem, method_57314, getDefaultItemStack, m_321416_
void (ItemStack): a, setPickupItemStack, method_57313, setStack, m_320726_
boolean (): bz, isPickable, method_5863, canHit, m_6087_
SlotAccess (int): a_, getSlot, method_32318, getStackReference, m_141942_
1.20.4
名称
cca
cfo
字段
ItemStack: s, pickupItemStack, field_46970, stack, f_303749_
构造函数
(EntityType<? extends AbstractArrow>, Level)
(EntityType<? extends AbstractArrow>, double, double, double, Level)
(EntityType<? extends AbstractArrow>, LivingEntity, Level)
(EntityType<? extends AbstractArrow>, Level, ItemStack)
(EntityType<? extends AbstractArrow>, double, double, double, Level, ItemStack)
(EntityType<? extends AbstractArrow>, LivingEntity, Level, ItemStack)
方法
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
double (): x, getBaseDamage, method_7448, getDamage, m_36789_
double (): A, getBaseDamage, method_7448, getDamage, m_36789_
boolean (): cp, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cq, isAttackable, method_5732, isAttackable, m_6097_
boolean (): z, isCritArrow, method_7443, isCritical, m_36792_
boolean (): C, isCritArrow, method_7443, isCritical, m_36792_
ItemStack (): w, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): y, getPickupItem, method_7445, asItemStack, m_7941_
SoundEvent (): t, getHitGroundSoundEvent, method_20011, getSound, m_36784_
SoundEvent (): x, getHitGroundSoundEvent, method_20011, getSound, m_36784_
float (): C, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): G, getWaterInertia, method_7436, getDragInWater, m_6882_
boolean (): E, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): H, isNoPhysics, method_7441, isNoClip, m_36797_
void (): K, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): N, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
SoundEvent (): s, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): u, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): A, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
boolean (): D, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
byte (): B, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): E, getPierceLevel, method_7447, getPierceLevel, m_36796_
boolean (): F, shouldFall, method_26351, shouldFall, m_36798_
boolean (): I, shouldFall, method_26351, shouldFall, m_36798_
void (): I, startFalling, method_26352, fall, m_36799_
void (): M, startFalling, method_26352, fall, m_36799_
Entity$MovementEmission (): aU, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): aW, getMovementEmission, method_33570, getMoveEffect, m_142319_
int (): y, getKnockback, method_35207, getPunch, m_150123_
int (): B, getKnockback, method_35207, getPunch, m_150123_
void (): s, deflect, method_55052, deflect, m_305997_
ItemStack (): z, getPickupItemStackOrigin, method_54759, getItemStack, m_307069_
1.20.2
名称
byu
cca
字段
构造函数
方法
double (): q, getBaseDamage, method_7448, getDamage, m_36789_
double (): x, getBaseDamage, method_7448, getDamage, m_36789_
boolean (): cn, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cp, isAttackable, method_5732, isAttackable, m_6097_
boolean (): s, isCritArrow, method_7443, isCritical, m_36792_
boolean (): z, isCritArrow, method_7443, isCritical, m_36792_
void (double, double, double, float, float, int, boolean): a, lerpTo, method_5759, updateTrackedPositionAndAngles, m_6453_
ItemStack (): p, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): w, getPickupItem, method_7445, asItemStack, m_7941_
void (): j, tickDespawn, method_7446, age, m_6901_
void (): q, tickDespawn, method_7446, age, m_6901_
SoundEvent (): o, getHitGroundSoundEvent, method_20011, getSound, m_36784_
SoundEvent (): t, getHitGroundSoundEvent, method_20011, getSound, m_36784_
float (): x, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): C, getWaterInertia, method_7436, getDragInWater, m_6882_
boolean (): y, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): E, isNoPhysics, method_7441, isNoClip, m_36797_
void (): E, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): K, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): s, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): t, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
boolean (): A, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
byte (): w, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): B, getPierceLevel, method_7447, getPierceLevel, m_36796_
boolean (): z, shouldFall, method_26351, shouldFall, m_36798_
boolean (): F, shouldFall, method_26351, shouldFall, m_36798_
void (): D, startFalling, method_26352, fall, m_36799_
void (): I, startFalling, method_26352, fall, m_36799_
Entity$MovementEmission (): aS, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): aU, getMovementEmission, method_33570, getMoveEffect, m_142319_
int (): r, getKnockback, method_35207, getPunch, m_150123_
int (): y, getKnockback, method_35207, getPunch, m_150123_
void (double, double, double, float, float, int): a, lerpTo, method_5759, updateTrackedPositionAndAngles, m_6453_
1.20.1
名称
bys
byu
字段
构造函数
方法
double (): p, getBaseDamage, method_7448, getDamage, m_36789_
double (): q, getBaseDamage, method_7448, getDamage, m_36789_
boolean (): cl, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cn, isAttackable, method_5732, isAttackable, m_6097_
boolean (): r, isCritArrow, method_7443, isCritical, m_36792_
boolean (): s, isCritArrow, method_7443, isCritical, m_36792_
ItemStack (): o, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): p, getPickupItem, method_7445, asItemStack, m_7941_
void (): i, tickDespawn, method_7446, age, m_6901_
void (): j, tickDespawn, method_7446, age, m_6901_
SoundEvent (): k, getHitGroundSoundEvent, method_20011, getSound, m_36784_
SoundEvent (): o, getHitGroundSoundEvent, method_20011, getSound, m_36784_
float (): w, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): x, getWaterInertia, method_7436, getDragInWater, m_6882_
boolean (): x, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): y, isNoPhysics, method_7441, isNoClip, m_36797_
void (): D, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): E, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
SoundEvent (): j, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
boolean (): s, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
boolean (): t, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
byte (): t, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): w, getPierceLevel, method_7447, getPierceLevel, m_36796_
boolean (): y, shouldFall, method_26351, shouldFall, m_36798_
boolean (): z, shouldFall, method_26351, shouldFall, m_36798_
void (): C, startFalling, method_26352, fall, m_36799_
void (): D, startFalling, method_26352, fall, m_36799_
Entity$MovementEmission (): aQ, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): aS, getMovementEmission, method_33570, getMoveEffect, m_142319_
int (): q, getKnockback, method_35207, getPunch, m_150123_
int (): r, getKnockback, method_35207, getPunch, m_150123_
1.19.4
名称
bwv
bys
字段
int: au, life, field_7578, life, f_36697_
int: m, life, field_7578, life, f_36697_
double: av, baseDamage, field_7571, damage, f_36698_
double: n, baseDamage, field_7571, damage, f_36698_
int: aw, knockback, field_7575, punch, f_36699_
int: o, knockback, field_7575, punch, f_36699_
EntityDataAccessor<Byte>: ao, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
EntityDataAccessor<Byte>: g, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
BlockState: at, lastState, field_7586, inBlockState, f_36696_
BlockState: l, lastState, field_7586, inBlockState, f_36696_
EntityDataAccessor<Byte>: ap, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
EntityDataAccessor<Byte>: h, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
SoundEvent: ax, soundEvent, field_7584, sound, f_36700_
SoundEvent: p, soundEvent, field_7584, sound, f_36700_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: ay, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: q, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
List<Entity>: az, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
List<Entity>: r, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
int: aq, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: i, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: ar, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: j, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: as, FLAG_CROSSBOW, field_30656, SHOT_FROM_CROSSBOW_FLAG, f_150119_
int: k, FLAG_CROSSBOW, field_30656, SHOT_FROM_CROSSBOW_FLAG, f_150119_
构造函数
方法
void (Player): c_, playerTouch, method_5694, onPlayerCollision, m_6123_
void (Player): b_, playerTouch, method_5694, onPlayerCollision, m_6123_
double (): m, getBaseDamage, method_7448, getDamage, m_36789_
double (): p, getBaseDamage, method_7448, getDamage, m_36789_
void (int): a, setKnockback, method_7449, setPunch, m_36735_
void (int): b, setKnockback, method_7449, setPunch, m_36735_
boolean (): p, isCritArrow, method_7443, isCritical, m_36792_
boolean (): r, isCritArrow, method_7443, isCritical, m_36792_
ItemStack (): k, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): o, getPickupItem, method_7445, asItemStack, m_7941_
void (): h, tickDespawn, method_7446, age, m_6901_
void (): i, tickDespawn, method_7446, age, m_6901_
SoundEvent (): j, getHitGroundSoundEvent, method_20011, getSound, m_36784_
SoundEvent (): k, getHitGroundSoundEvent, method_20011, getSound, m_36784_
float (): t, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): w, getWaterInertia, method_7436, getDragInWater, m_6882_
boolean (): u, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): x, isNoPhysics, method_7441, isNoClip, m_36797_
void (): B, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): D, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
SoundEvent (): j, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
void (byte): b, setPierceLevel, method_7451, setPierceLevel, m_36767_
void (byte): a, setPierceLevel, method_7451, setPierceLevel, m_36767_
boolean (): r, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
boolean (): s, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
byte (): s, getPierceLevel, method_7447, getPierceLevel, m_36796_
byte (): t, getPierceLevel, method_7447, getPierceLevel, m_36796_
boolean (): w, shouldFall, method_26351, shouldFall, m_36798_
boolean (): y, shouldFall, method_26351, shouldFall, m_36798_
void (): A, startFalling, method_26352, fall, m_36799_
void (): C, startFalling, method_26352, fall, m_36799_
Entity$MovementEmission (): aS, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): aQ, getMovementEmission, method_33570, getMoveEffect, m_142319_
int (): o, getKnockback, method_35207, getPunch, m_150123_
int (): q, getKnockback, method_35207, getPunch, m_150123_
1.19.3
名称
bui
bwv
字段
构造函数
方法
void (): k, tick, method_5773, tick, m_8119_
void (): l, tick, method_5773, tick, m_8119_
void (Player): b_, playerTouch, method_5694, onPlayerCollision, m_6123_
void (Player): c_, playerTouch, method_5694, onPlayerCollision, m_6123_
double (): n, getBaseDamage, method_7448, getDamage, m_36789_
double (): m, getBaseDamage, method_7448, getDamage, m_36789_
boolean (): ch, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cl, isAttackable, method_5732, isAttackable, m_6097_
boolean (): q, isCritArrow, method_7443, isCritical, m_36792_
boolean (): p, isCritArrow, method_7443, isCritical, m_36792_
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_
void (double, double, double): l, lerpMotion, method_5750, setVelocityClient, m_6001_
ItemStack (): l, getPickupItem, method_7445, asItemStack, m_7941_
ItemStack (): k, getPickupItem, method_7445, asItemStack, m_7941_
void (): C, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): B, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
Entity$MovementEmission (): aO, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): aS, getMovementEmission, method_33570, getMoveEffect, m_142319_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
btl
bui
字段
构造函数
方法
boolean (): ci, isAttackable, method_5732, isAttackable, m_6097_
boolean (): ch, isAttackable, method_5732, isAttackable, m_6097_
1.19
名称
bon
btl
字段
构造函数
方法
void (Player): b, playerTouch, method_5694, onPlayerCollision, m_6123_
void (Player): b_, playerTouch, method_5694, onPlayerCollision, m_6123_
boolean (): cf, isAttackable, method_5732, isAttackable, m_6097_
boolean (): ci, isAttackable, method_5732, isAttackable, m_6097_
void (SoundEvent): a, setSoundEvent, method_7444, setSound, m_36740_
void (SoundEvent): b, setSoundEvent, method_7444, setSound, m_36740_
Entity$MovementEmission (): aN, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): aO, getMovementEmission, method_33570, getMoveEffect, m_142319_
1.18.2
名称
bnv
bon
字段
int: av, life, field_7578, life, f_36697_
int: au, life, field_7578, life, f_36697_
double: aw, baseDamage, field_7571, damage, f_36698_
double: av, baseDamage, field_7571, damage, f_36698_
int: ax, knockback, field_7575, punch, f_36699_
int: aw, knockback, field_7575, punch, f_36699_
EntityDataAccessor<Byte>: ap, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
EntityDataAccessor<Byte>: ao, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
BlockState: au, lastState, field_7586, inBlockState, f_36696_
BlockState: at, lastState, field_7586, inBlockState, f_36696_
EntityDataAccessor<Byte>: aq, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
EntityDataAccessor<Byte>: ap, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
SoundEvent: ay, soundEvent, field_7584, sound, f_36700_
SoundEvent: ax, soundEvent, field_7584, sound, f_36700_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: az, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: ay, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
List<Entity>: aA, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
List<Entity>: az, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
int: ar, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: aq, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: as, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: ar, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: at, FLAG_CROSSBOW, field_30656, SHOT_FROM_CROSSBOW_FLAG, f_150119_
int: as, FLAG_CROSSBOW, field_30656, SHOT_FROM_CROSSBOW_FLAG, f_150119_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bki
bnv
字段
int: au, life, field_7578, life, f_36697_
int: av, life, field_7578, life, f_36697_
double: av, baseDamage, field_7571, damage, f_36698_
double: aw, baseDamage, field_7571, damage, f_36698_
int: aw, knockback, field_7575, punch, f_36699_
int: ax, knockback, field_7575, punch, f_36699_
EntityDataAccessor<Byte>: ao, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
EntityDataAccessor<Byte>: ap, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
BlockState: at, lastState, field_7586, inBlockState, f_36696_
BlockState: au, lastState, field_7586, inBlockState, f_36696_
EntityDataAccessor<Byte>: ap, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
EntityDataAccessor<Byte>: aq, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
SoundEvent: ax, soundEvent, field_7584, sound, f_36700_
SoundEvent: ay, soundEvent, field_7584, sound, f_36700_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: ay, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: az, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
List<Entity>: az, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
List<Entity>: aA, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
int: aq, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: ar, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: ar, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: as, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: as, FLAG_CROSSBOW, field_30656, SHOT_FROM_CROSSBOW_FLAG, f_150119_
int: at, FLAG_CROSSBOW, field_30656, SHOT_FROM_CROSSBOW_FLAG, f_150119_
构造函数
方法
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_, shoot
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_
void (): k, tick, method_5773, tick, m_8119_, tick
void (): k, tick, method_5773, tick, m_8119_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
void (Player): b, playerTouch, method_5694, onPlayerCollision, m_6123_, pickup
void (Player): b, playerTouch, method_5694, onPlayerCollision, m_6123_
void (double): h, setBaseDamage, method_7438, setDamage, m_36781_, setDamage
void (double): h, setBaseDamage, method_7438, setDamage, m_36781_
double (): n, getBaseDamage, method_7448, getDamage, m_36789_, getDamage
double (): n, getBaseDamage, method_7448, getDamage, m_36789_
void (int): a, setKnockback, method_7449, setPunch, m_36735_, setKnockbackStrength
void (int): a, setKnockback, method_7449, setPunch, m_36735_
boolean (): ca, isAttackable, method_5732, isAttackable, m_6097_
boolean (): cf, isAttackable, method_5732, isAttackable, m_6097_
void (boolean): a, setCritArrow, method_7439, setCritical, m_36762_, setCritical
void (boolean): a, setCritArrow, method_7439, setCritical, m_36762_
boolean (): p, isCritArrow, method_7443, isCritical, m_36792_, isCritical
boolean (): q, isCritArrow, method_7443, isCritical, m_36792_
ItemStack (): l, getPickupItem, method_7445, asItemStack, m_7941_, getItemStack
ItemStack (): l, getPickupItem, method_7445, asItemStack, m_7941_
SoundEvent (): j, getHitGroundSoundEvent, method_20011, getSound, m_36784_, getSoundHit
SoundEvent (): j, getHitGroundSoundEvent, method_20011, getSound, m_36784_
float (): s, getWaterInertia, method_7436, getDragInWater, m_6882_
float (): t, getWaterInertia, method_7436, getDragInWater, m_6882_
boolean (): t, isNoPhysics, method_7441, isNoClip, m_36797_
boolean (): u, isNoPhysics, method_7441, isNoClip, m_36797_
void (Entity): b, setOwner, method_7432, setOwner, m_5602_, setShooter
void (Entity): b, setOwner, method_7432, setOwner, m_5602_
void (): B, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (): C, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
float (Pose, EntityDimensions): a, getEyeHeight, method_18378, getEyeHeight, m_6380_, getHeadHeight
float (Pose, EntityDimensions): a, getEyeHeight, method_18378, getEyeHeight, m_6380_
void (byte): b, setPierceLevel, method_7451, setPierceLevel, m_36767_, setPierceLevel
void (byte): b, setPierceLevel, method_7451, setPierceLevel, m_36767_
boolean (): q, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_, isShotFromCrossbow
boolean (): r, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_
byte (): r, getPierceLevel, method_7447, getPierceLevel, m_36796_, getPierceLevel
byte (): s, getPierceLevel, method_7447, getPierceLevel, m_36796_
void (boolean): q, setShotFromCrossbow, method_7442, setShotFromCrossbow, m_36793_, setShotFromCrossbow
void (boolean): q, setShotFromCrossbow, method_7442, setShotFromCrossbow, m_36793_
boolean (): v, shouldFall, method_26351, shouldFall, m_36798_
boolean (): w, shouldFall, method_26351, shouldFall, m_36798_
void (MoverType, Vec3): a, move, method_5784, move, m_6478_, move
void (MoverType, Vec3): a, move, method_5784, move, m_6478_
Entity$MovementEmission (): aI, getMovementEmission, method_33570, getMoveEffect, m_142319_
Entity$MovementEmission (): aN, getMovementEmission, method_33570, getMoveEffect, m_142319_
1.17.1
名称
bkh
bki
字段
构造函数
方法
1.17
名称
bga
bkh
net.minecraft.entity.projectile.AbstractArrowEntity
net.minecraft.src.C_1151_
net.minecraft.server.v1_16_R3.EntityArrow
net.minecraft.world.entity.projectile.EntityArrow
字段
boolean: b, inGround, field_7588, inGround, field_70254_i, inGround
boolean: b, inGround, field_7588, inGround, f_36703_
int: e, shakeTime, field_7574, shake, field_70249_b, shake
int: e, shakeTime, field_7574, shake, f_36706_
int: ah, life, field_7578, life, field_70252_j, despawnCounter
int: au, life, field_7578, life, f_36697_
double: ai, baseDamage, field_7571, damage, field_70255_ao, damage
double: av, baseDamage, field_7571, damage, f_36698_
int: aj, knockback, field_7575, punch, field_70256_ap, knockbackStrength
int: aw, knockback, field_7575, punch, f_36699_
EntityDataAccessor<Byte>: f, ID_FLAGS, field_7573, PROJECTILE_FLAGS, field_184554_g
EntityDataAccessor<Byte>: ao, ID_FLAGS, field_7573, PROJECTILE_FLAGS, f_36707_
int: c, inGroundTime, field_7576, inGroundTime, field_184552_b
int: c, inGroundTime, field_7576, inGroundTime, f_36704_
AbstractArrow$Pickup: d, pickup, field_7572, pickupType, field_70251_a, fromPlayer
AbstractArrow$Pickup: d, pickup, field_7572, pickupType, f_36705_
BlockState: ag, lastState, field_7586, inBlockState, field_195056_av
BlockState: at, lastState, field_7586, inBlockState, f_36696_
EntityDataAccessor<Byte>: g, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, field_213876_as
EntityDataAccessor<Byte>: ap, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, f_36708_
SoundEvent: ak, soundEvent, field_7584, sound, field_213877_ay
SoundEvent: ax, soundEvent, field_7584, sound, f_36700_
it.unimi.dsi.fastutil.ints.IntOpenHashSet: al, piercingIgnoreEntityIds, field_7590, piercedEntities, field_213878_az
it.unimi.dsi.fastutil.ints.IntOpenHashSet: ay, piercingIgnoreEntityIds, field_7590, piercedEntities, f_36701_
List<Entity>: am, piercedAndKilledEntities, field_7579, piercingKilledEntities, field_213875_aA
List<Entity>: az, piercedAndKilledEntities, field_7579, piercingKilledEntities, f_36702_
double: f, ARROW_BASE_DAMAGE, field_30657, field_30657, f_150120_
int: aq, FLAG_CRIT, field_30654, CRITICAL_FLAG, f_150117_
int: ar, FLAG_NOPHYSICS, field_30655, NO_CLIP_FLAG, f_150118_
int: as, FLAG_CROSSBOW, field_30656, SHOT_FROM_CROSSBOW_FLAG, f_150119_
构造函数
方法
void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, m_6686_, shoot
void (): j, tick, method_5773, tick, func_70071_h_, tick
void (): k, tick, method_5773, tick, m_8119_, tick
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (Player): a_, playerTouch, method_5694, onPlayerCollision, func_70100_b_, pickup
void (Player): b, playerTouch, method_5694, onPlayerCollision, m_6123_, pickup
boolean (): aC, isMovementNoisy, method_5658, canClimb, func_225502_at_, playStepSound
void (double): h, setBaseDamage, method_7438, setDamage, func_70239_b, setDamage
void (double): h, setBaseDamage, method_7438, setDamage, m_36781_, setDamage
double (): n, getBaseDamage, method_7448, getDamage, func_70242_d, getDamage
double (): n, getBaseDamage, method_7448, getDamage, m_36789_, getDamage
void (int): a, setKnockback, method_7449, setPunch, func_70240_a, setKnockbackStrength
void (int): a, setKnockback, method_7449, setPunch, m_36735_, setKnockbackStrength
boolean (): bL, isAttackable, method_5732, isAttackable, func_70075_an
boolean (): ca, isAttackable, method_5732, isAttackable, m_6097_
void (boolean): a, setCritArrow, method_7439, setCritical, func_70243_d, setCritical
void (boolean): a, setCritArrow, method_7439, setCritical, m_36762_, setCritical
boolean (): p, isCritArrow, method_7443, isCritical, func_70241_g, isCritical
boolean (): p, isCritArrow, method_7443, isCritical, m_36792_, isCritical
void (double, double, double, float, float, int, boolean): a, lerpTo, method_5759, updateTrackedPositionAndAngles, func_180426_a
void (double, double, double, float, float, int, boolean): a, lerpTo, method_5759, updateTrackedPositionAndAngles, m_6453_
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, m_6001_
void (LivingEntity): a, doPostHurtEffects, method_7450, onHit, func_184548_a
void (LivingEntity): a, doPostHurtEffects, method_7450, onHit, m_7761_
ItemStack (): m, getPickupItem, method_7445, asItemStack, func_184550_j, getItemStack
ItemStack (): l, getPickupItem, method_7445, asItemStack, m_7941_, getItemStack
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, m_6783_
void (LivingEntity, float): a, setEnchantmentEffectsFromEntity, method_7435, applyEnchantmentEffects, func_190547_a
void (LivingEntity, float): a, setEnchantmentEffectsFromEntity, method_7435, applyEnchantmentEffects, m_36745_
void (): h, tickDespawn, method_7446, age, func_225516_i_
void (): h, tickDespawn, method_7446, age, m_6901_
SoundEvent (): k, getHitGroundSoundEvent, method_20011, getSound, func_203050_i, getSoundHit
SoundEvent (): j, getHitGroundSoundEvent, method_20011, getSound, m_36784_, getSoundHit
void (int, boolean): a, setFlag, method_7455, setProjectileFlag, func_203049_a
void (int, boolean): a, setFlag, method_7455, setProjectileFlag, m_36737_
float (): s, getWaterInertia, method_7436, getDragInWater, func_203044_p
float (): s, getWaterInertia, method_7436, getDragInWater, m_6882_
void (boolean): o, setNoPhysics, method_7433, setNoClip, func_203045_n
void (boolean): p, setNoPhysics, method_7433, setNoClip, m_36790_
boolean (): t, isNoPhysics, method_7441, isNoClip, func_203047_q
boolean (): t, isNoPhysics, method_7441, isNoClip, m_36797_
void (Entity): b, setOwner, method_7432, setOwner, func_212361_a, setShooter
void (Entity): b, setOwner, method_7432, setOwner, m_5602_, setShooter
void (SoundEvent): a, setSoundEvent, method_7444, setSound, func_213869_a
void (SoundEvent): a, setSoundEvent, method_7444, setSound, m_36740_
void (): A, resetPiercedEntities, method_7453, clearPiercingStatus, func_213870_w
void (): B, resetPiercedEntities, method_7453, clearPiercingStatus, m_36723_
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, func_213868_a
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, m_5790_
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, func_213867_k
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, m_7239_
EntityHitResult (Vec3, Vec3): a, findHitEntity, method_7434, getEntityCollision, func_213866_a
EntityHitResult (Vec3, Vec3): a, findHitEntity, method_7434, getEntityCollision, m_6351_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
float (Pose, EntityDimensions): a, getEyeHeight, method_18378, getEyeHeight, func_213316_a, getHeadHeight
float (Pose, EntityDimensions): a, getEyeHeight, method_18378, getEyeHeight, m_6380_, getHeadHeight
void (byte): b, setPierceLevel, method_7451, setPierceLevel, func_213872_b, setPierceLevel
void (byte): b, setPierceLevel, method_7451, setPierceLevel, m_36767_, setPierceLevel
boolean (): q, shotFromCrossbow, method_7456, isShotFromCrossbow, func_213873_r, isShotFromCrossbow
boolean (): q, shotFromCrossbow, method_7456, isShotFromCrossbow, m_36795_, isShotFromCrossbow
byte (): r, getPierceLevel, method_7447, getPierceLevel, func_213874_s, getPierceLevel
byte (): r, getPierceLevel, method_7447, getPierceLevel, m_36796_, getPierceLevel
void (boolean): p, setShotFromCrossbow, method_7442, setShotFromCrossbow, func_213865_o, setShotFromCrossbow
void (boolean): q, setShotFromCrossbow, method_7442, setShotFromCrossbow, m_36793_, setShotFromCrossbow
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
boolean (): u, shouldFall, method_26351, method_26351, func_234593_u_
boolean (): v, shouldFall, method_26351, shouldFall, m_36798_
void (): z, startFalling, method_26352, method_26352, func_234594_z_
void (): A, startFalling, method_26352, fall, m_36799_
void (MoverType, Vec3): a, move, method_5784, move, func_213315_a, move
void (MoverType, Vec3): a, move, method_5784, move, m_6478_, move
void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, func_230299_a_
void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, m_8060_
boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_
boolean (Entity): a, canHitEntity, method_26958, canHit, m_5603_
boolean (Player): a, tryPickup, method_34713, tryPickup, m_142470_
Entity$MovementEmission (): aI, getMovementEmission, method_33570, getMoveEffect, m_142319_
int (): o, getKnockback, method_35207, getPunch, m_150123_
1.16.5
名称
字段
构造函数
方法
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
1.16.4
名称
bfx
bga
net.minecraft.server.v1_16_R2.EntityArrow
net.minecraft.server.v1_16_R3.EntityArrow
字段
构造函数
方法
boolean (): aB, isMovementNoisy, method_5658, canClimb, func_225502_at_, playStepSound
boolean (): aC, isMovementNoisy, method_5658, canClimb, func_225502_at_, playStepSound
boolean (): bK, isAttackable, method_5732, isAttackable, func_70075_an
boolean (): bL, isAttackable, method_5732, isAttackable, func_70075_an
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
beg
bfx
net.minecraft.server.v1_16_R1.EntityArrow
net.minecraft.server.v1_16_R2.EntityArrow
字段
int: ao, life, field_7578, life, field_70252_j, despawnCounter
int: ah, life, field_7578, life, field_70252_j, despawnCounter
double: ap, baseDamage, field_7571, damage, field_70255_ao, damage
double: ai, baseDamage, field_7571, damage, field_70255_ao, damage
int: aq, knockback, field_7575, punch, field_70256_ap, knockbackStrength
int: aj, knockback, field_7575, punch, field_70256_ap, knockbackStrength
BlockState: an, lastState, field_7586, inBlockState, field_195056_av
BlockState: ag, lastState, field_7586, inBlockState, field_195056_av
SoundEvent: ar, soundEvent, field_7584, sound, field_213877_ay
SoundEvent: ak, soundEvent, field_7584, sound, field_213877_ay
it.unimi.dsi.fastutil.ints.IntOpenHashSet: as, piercingIgnoreEntityIds, field_7590, piercedEntities, field_213878_az
it.unimi.dsi.fastutil.ints.IntOpenHashSet: al, piercingIgnoreEntityIds, field_7590, piercedEntities, field_213878_az
List<Entity>: at, piercedAndKilledEntities, field_7579, piercingKilledEntities, field_213875_aA
List<Entity>: am, piercedAndKilledEntities, field_7579, piercingKilledEntities, field_213875_aA
构造函数
方法
boolean (): ax, isMovementNoisy, method_5658, canClimb, func_225502_at_, playStepSound
boolean (): aB, isMovementNoisy, method_5658, canClimb, func_225502_at_, playStepSound
boolean (): bH, isAttackable, method_5732, isAttackable, func_70075_an
boolean (): bK, isAttackable, method_5732, isAttackable, func_70075_an
void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (double, double, double): k, lerpMotion, method_5750, setVelocityClient, func_70016_h
Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): P, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.16.1
名称
ayn
beg
net.minecraft.entity.projectile.ProjectileEntity
net.minecraft.entity.projectile.PersistentProjectileEntity
net.minecraft.server.v1_15_R1.EntityArrow
net.minecraft.server.v1_16_R1.EntityArrow
字段
boolean: c, inGround, field_7588, inGround, field_70254_i, inGround
boolean: b, inGround, field_7588, inGround, field_70254_i, inGround
int: f, shakeTime, field_7574, shake, field_70249_b, shake
int: e, shakeTime, field_7574, shake, field_70249_b, shake
int: ar, life, field_7578, life, field_70252_j, despawnCounter
int: ao, life, field_7578, life, field_70252_j, despawnCounter
int: as, flightTime, field_7577, flyingTick, field_70257_an
double: at, baseDamage, field_7571, damage, field_70255_ao, damage
double: ap, baseDamage, field_7571, damage, field_70255_ao, damage
int: au, knockback, field_7575, punch, field_70256_ap, knockbackStrength
int: aq, knockback, field_7575, punch, field_70256_ap, knockbackStrength
EntityDataAccessor<Byte>: ao, ID_FLAGS, field_7573, PROJECTILE_FLAGS, field_184554_g
EntityDataAccessor<Byte>: f, ID_FLAGS, field_7573, PROJECTILE_FLAGS, field_184554_g
int: d, inGroundTime, field_7576, inGroundTime, field_184552_b
int: c, inGroundTime, field_7576, inGroundTime, field_184552_b
AbstractArrow$Pickup: e, pickup, field_7572, pickupType, field_70251_a, fromPlayer
AbstractArrow$Pickup: d, pickup, field_7572, pickupType, field_70251_a, fromPlayer
BlockState: aq, lastState, field_7586, inBlockState, field_195056_av
BlockState: an, lastState, field_7586, inBlockState, field_195056_av
EntityDataAccessor<Optional<UUID>>: b, DATA_OWNERUUID_ID, field_7580, OPTIONAL_UUID, field_212362_a
UUID: g, ownerUUID, field_7587, ownerUuid, field_70250_c, shooter
EntityDataAccessor<Byte>: ap, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, field_213876_as
EntityDataAccessor<Byte>: g, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, field_213876_as
SoundEvent: av, soundEvent, field_7584, sound, field_213877_ay
SoundEvent: ar, soundEvent, field_7584, sound, field_213877_ay
it.unimi.dsi.fastutil.ints.IntOpenHashSet: aw, piercingIgnoreEntityIds, field_7590, piercedEntities, field_213878_az
it.unimi.dsi.fastutil.ints.IntOpenHashSet: as, piercingIgnoreEntityIds, field_7590, piercedEntities, field_213878_az
List<Entity>: ax, piercedAndKilledEntities, field_7579, piercingKilledEntities, field_213875_aA
List<Entity>: at, piercedAndKilledEntities, field_7579, piercingKilledEntities, field_213875_aA
构造函数
方法
void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): h, tick, method_5773, tick, func_70071_h_, tick
void (): j, tick, method_5773, tick, func_70071_h_, tick
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (Player): b, playerTouch, method_5694, onPlayerCollision, func_70100_b_, pickup
void (Player): a_, playerTouch, method_5694, onPlayerCollision, func_70100_b_, pickup
boolean (): at, isMovementNoisy, method_5658, canClimb, func_225502_at_, playStepSound
boolean (): ax, isMovementNoisy, method_5658, canClimb, func_225502_at_, playStepSound
double (): o, getBaseDamage, method_7448, getDamage, func_70242_d, getDamage
double (): n, getBaseDamage, method_7448, getDamage, func_70242_d, getDamage
boolean (): bA, isAttackable, method_5732, isAttackable, func_70075_an
boolean (): bH, isAttackable, method_5732, isAttackable, func_70075_an
boolean (): q, isCritArrow, method_7443, isCritical, func_70241_g, isCritical
boolean (): p, isCritArrow, method_7443, isCritical, func_70241_g, isCritical
void (Entity, float, float, float, float, float): a, shootFromRotation, method_7474, setProperties, func_184547_a
void (HitResult): a, onHit, method_7457, onHit, func_184549_a
ItemStack (): n, getPickupItem, method_7445, asItemStack, func_184550_j, getItemStack
ItemStack (): m, getPickupItem, method_7445, asItemStack, func_184550_j, getItemStack
void (): i, tickDespawn, method_7446, age, func_225516_i_
void (): h, tickDespawn, method_7446, age, func_225516_i_
SoundEvent (): l, getHitGroundSoundEvent, method_20011, getSound, func_203050_i, getSoundHit
SoundEvent (): k, getHitGroundSoundEvent, method_20011, getSound, func_203050_i, getSoundHit
float (): u, getWaterInertia, method_7436, getDragInWater, func_203044_p
float (): s, getWaterInertia, method_7436, getDragInWater, func_203044_p
void (boolean): n, setNoPhysics, method_7433, setNoClip, func_203045_n
void (boolean): o, setNoPhysics, method_7433, setNoClip, func_203045_n
boolean (): v, isNoPhysics, method_7441, isNoClip, func_203047_q
boolean (): t, isNoPhysics, method_7441, isNoClip, func_203047_q
void (Entity): a, setOwner, method_7432, setOwner, func_212361_a, setShooter
void (Entity): b, setOwner, method_7432, setOwner, func_212361_a, setShooter
Entity (): m, getOwner, method_7452, getOwner, func_212360_k, getShooter
void (): w, resetPiercedEntities, method_7453, clearPiercingStatus, func_213870_w
void (): A, resetPiercedEntities, method_7453, clearPiercingStatus, func_213870_w
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, func_213867_k
SoundEvent (): i, getDefaultHitGroundSoundEvent, method_7440, getHitSound, func_213867_k
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
boolean (): r, shotFromCrossbow, method_7456, isShotFromCrossbow, func_213873_r
boolean (): q, shotFromCrossbow, method_7456, isShotFromCrossbow, func_213873_r, isShotFromCrossbow
byte (): s, getPierceLevel, method_7447, getPierceLevel, func_213874_s, getPierceLevel
byte (): r, getPierceLevel, method_7447, getPierceLevel, func_213874_s, getPierceLevel
void (boolean): o, setShotFromCrossbow, method_7442, setShotFromCrossbow, func_213865_o
void (boolean): p, setShotFromCrossbow, method_7442, setShotFromCrossbow, func_213865_o, setShotFromCrossbow
Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): O, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
boolean (): u, shouldFall, method_26351, method_26351, func_234593_u_
void (): z, startFalling, method_26352, method_26352, func_234594_z_
void (MoverType, Vec3): a, move, method_5784, move, func_213315_a, move
void (BlockHitResult): a, onHitBlock, method_24920, onBlockHit, func_230299_a_
boolean (Entity): a, canHitEntity, method_26958, method_26958, func_230298_a_
1.15.2
名称
ayk
ayn
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
awk
ayk
net.minecraft.server.v1_14_R1.EntityArrow
net.minecraft.server.v1_15_R1.EntityArrow
字段
int: au, life, field_7578, life, field_70252_j, despawnCounter
int: ar, life, field_7578, life, field_70252_j, despawnCounter
int: av, flightTime, field_7577, field_70257_an
int: as, flightTime, field_7577, flyingTick, field_70257_an
double: aw, baseDamage, field_7571, damage, field_70255_ao, damage
double: at, baseDamage, field_7571, damage, field_70255_ao, damage
int: ax, knockback, field_7575, field_70256_ap, knockbackStrength
int: au, knockback, field_7575, punch, field_70256_ap, knockbackStrength
EntityDataAccessor<Byte>: ar, ID_FLAGS, field_7573, PROJECTILE_FLAGS, field_184554_g
EntityDataAccessor<Byte>: ao, ID_FLAGS, field_7573, PROJECTILE_FLAGS, field_184554_g
BlockState: at, lastState, field_7586, inBlockState, field_195056_av
BlockState: aq, lastState, field_7586, inBlockState, field_195056_av
EntityDataAccessor<Optional<UUID>>: b, DATA_OWNERUUID_ID, field_7580, field_212362_a
EntityDataAccessor<Optional<UUID>>: b, DATA_OWNERUUID_ID, field_7580, OPTIONAL_UUID, field_212362_a
EntityDataAccessor<Byte>: as, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, field_213876_as
EntityDataAccessor<Byte>: ap, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, field_213876_as
SoundEvent: ay, soundEvent, field_7584, sound, field_213877_ay
SoundEvent: av, soundEvent, field_7584, sound, field_213877_ay
it.unimi.dsi.fastutil.ints.IntOpenHashSet: az, piercingIgnoreEntityIds, field_7590, piercedEntities, field_213878_az
it.unimi.dsi.fastutil.ints.IntOpenHashSet: aw, piercingIgnoreEntityIds, field_7590, piercedEntities, field_213878_az
List<Entity>: aA, piercedAndKilledEntities, field_7579, piercingKilledEntities, field_213875_aA
List<Entity>: ax, piercedAndKilledEntities, field_7579, piercingKilledEntities, field_213875_aA
构造函数
方法
void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
boolean (): ap, makeStepSound, method_5658, canClimb, func_70041_e_, playStepSound
boolean (): at, isMovementNoisy, method_5658, canClimb, func_225502_at_, playStepSound
void (double): c, setBaseDamage, method_7438, setDamage, func_70239_b, setDamage
void (double): h, setBaseDamage, method_7438, setDamage, func_70239_b, setDamage
void (int): a, setKnockback, method_7449, func_70240_a, setKnockbackStrength
void (int): a, setKnockback, method_7449, setPunch, func_70240_a, setKnockbackStrength
boolean (): bs, isAttackable, method_5732, isAttackable, func_70075_an
boolean (): bA, isAttackable, method_5732, isAttackable, func_70075_an
void (double, double, double): h, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (double, double, double): j, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (LivingEntity, float): a, setEnchantmentEffectsFromEntity, method_7435, func_190547_a
void (LivingEntity, float): a, setEnchantmentEffectsFromEntity, method_7435, applyEnchantmentEffects, func_190547_a
void (): i, checkDespawn, method_7446, age, func_203048_f
void (): i, tickDespawn, method_7446, age, func_225516_i_
SoundEvent (): l, getHitGroundSoundEvent, method_20011, func_203050_i, getSoundHit
SoundEvent (): l, getHitGroundSoundEvent, method_20011, getSound, func_203050_i, getSoundHit
Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): L, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.14.4
名称
awf
awk
net.minecraft.world.entity.projectile.AbstractArrow
字段
boolean: c, field_7588, inGround, field_70254_i, inGround
boolean: c, inGround, field_7588, inGround, field_70254_i, inGround
int: f, field_7574, shake, field_70249_b, shake
int: f, shakeTime, field_7574, shake, field_70249_b, shake
int: au, field_7578, life, field_70252_j, despawnCounter
int: au, life, field_7578, life, field_70252_j, despawnCounter
int: av, field_7577, field_7577, field_70257_an
int: av, flightTime, field_7577, field_70257_an
double: aw, field_7571, damage, field_70255_ao, damage
double: aw, baseDamage, field_7571, damage, field_70255_ao, damage
int: ax, field_7575, field_7575, field_70256_ap, knockbackStrength
int: ax, knockback, field_7575, field_70256_ap, knockbackStrength
DataWatcherObject<Byte>: ar, field_7573, PROJECTILE_FLAGS, field_184554_g
EntityDataAccessor<Byte>: ar, ID_FLAGS, field_7573, PROJECTILE_FLAGS, field_184554_g
int: d, field_7576, inGroundTime, field_184552_b
int: d, inGroundTime, field_7576, inGroundTime, field_184552_b
EntityArrow$PickupStatus: e, field_7572, pickupType, field_70251_a, fromPlayer
AbstractArrow$Pickup: e, pickup, field_7572, pickupType, field_70251_a, fromPlayer
IBlockData: at, field_7586, inBlockState, field_195056_av
BlockState: at, lastState, field_7586, inBlockState, field_195056_av
DataWatcherObject<Optional<UUID>>: b, field_7580, field_7580, field_212362_a
EntityDataAccessor<Optional<UUID>>: b, DATA_OWNERUUID_ID, field_7580, field_212362_a
UUID: g, field_7587, ownerUuid, field_70250_c, shooter
UUID: g, ownerUUID, field_7587, ownerUuid, field_70250_c, shooter
DataWatcherObject<Byte>: as, field_7589, PIERCE_LEVEL, field_213876_as
EntityDataAccessor<Byte>: as, PIERCE_LEVEL, field_7589, PIERCE_LEVEL, field_213876_as
SoundEffect: ay, field_7584, sound, field_213877_ay
SoundEvent: ay, soundEvent, field_7584, sound, field_213877_ay
it.unimi.dsi.fastutil.ints.IntOpenHashSet: az, field_7590, piercedEntities, field_213878_az
it.unimi.dsi.fastutil.ints.IntOpenHashSet: az, piercingIgnoreEntityIds, field_7590, piercedEntities, field_213878_az
List<Entity>: aA, field_7579, piercingKilledEntities, field_213875_aA
List<Entity>: aA, piercedAndKilledEntities, field_7579, piercingKilledEntities, field_213875_aA
构造函数
方法
void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot
void (double, double, double, float, float): c, shoot, method_7485, setVelocity, func_70186_c, shoot
void (): h, method_5773, tick, func_70071_h_, tick
void (): h, tick, method_5773, tick, func_70071_h_, tick
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (EntityHuman): b, method_5694, onPlayerCollision, func_70100_b_, pickup
void (Player): b, playerTouch, method_5694, onPlayerCollision, func_70100_b_, pickup
boolean (): ap, method_5658, canClimb, func_70041_e_, playStepSound
boolean (): ap, makeStepSound, method_5658, canClimb, func_70041_e_, playStepSound
void (double): c, method_7438, setDamage, func_70239_b, setDamage
void (double): c, setBaseDamage, method_7438, setDamage, func_70239_b, setDamage
double (): o, method_7448, getDamage, func_70242_d, getDamage
double (): o, getBaseDamage, method_7448, getDamage, func_70242_d, getDamage
void (int): a, method_7449, method_7449, func_70240_a, setKnockbackStrength
void (int): a, setKnockback, method_7449, func_70240_a, setKnockbackStrength
boolean (): bs, method_5732, isAttackable, func_70075_an
boolean (): bs, isAttackable, method_5732, isAttackable, func_70075_an
void (boolean): a, method_7439, setCritical, func_70243_d, setCritical
void (boolean): a, setCritArrow, method_7439, setCritical, func_70243_d, setCritical
boolean (): q, method_7443, isCritical, func_70241_g, isCritical
boolean (): q, isCritArrow, method_7443, isCritical, func_70241_g, isCritical
void (double, double, double, float, float, int, boolean): a, method_5759, updateTrackedPositionAndAngles, func_180426_a
void (double, double, double, float, float, int, boolean): a, lerpTo, method_5759, updateTrackedPositionAndAngles, func_180426_a
void (double, double, double): h, method_5750, setVelocityClient, func_70016_h
void (double, double, double): h, lerpMotion, method_5750, setVelocityClient, func_70016_h
void (Entity, float, float, float, float, float): a, method_7474, method_7474, func_184547_a
void (Entity, float, float, float, float, float): a, shootFromRotation, method_7474, setProperties, func_184547_a
void (MovingObjectPosition): a, method_7457, onHit, func_184549_a
void (HitResult): a, onHit, method_7457, onHit, func_184549_a
void (EntityLiving): a, method_7450, onHit, func_184548_a
void (LivingEntity): a, doPostHurtEffects, method_7450, onHit, func_184548_a
ItemStack (): n, method_7445, asItemStack, func_184550_j, getItemStack
ItemStack (): n, getPickupItem, method_7445, asItemStack, func_184550_j, getItemStack
boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a
boolean (double): a, shouldRenderAtSqrDistance, method_5640, shouldRender, func_70112_a
void (EntityLiving, float): a, method_7435, method_7435, func_190547_a
void (LivingEntity, float): a, setEnchantmentEffectsFromEntity, method_7435, func_190547_a
void (): i, method_7446, age, func_203048_f
void (): i, checkDespawn, method_7446, age, func_203048_f
SoundEffect (): l, method_20011, method_20011, func_203050_i, getSoundHit
SoundEvent (): l, getHitGroundSoundEvent, method_20011, func_203050_i, getSoundHit
void (int, boolean): a, method_7455, setProjectileFlag, func_203049_a
void (int, boolean): a, setFlag, method_7455, setProjectileFlag, func_203049_a
float (): u, method_7436, getDragInWater, func_203044_p
float (): u, getWaterInertia, method_7436, getDragInWater, func_203044_p
void (boolean): n, method_7433, setNoClip, func_203045_n
void (boolean): n, setNoPhysics, method_7433, setNoClip, func_203045_n
boolean (): v, method_7441, isNoClip, func_203047_q
boolean (): v, isNoPhysics, method_7441, isNoClip, func_203047_q
void (Entity): a, method_7432, setOwner, func_212361_a, setShooter
void (Entity): a, setOwner, method_7432, setOwner, func_212361_a, setShooter
Entity (): m, method_7452, getOwner, func_212360_k, getShooter
Entity (): m, getOwner, method_7452, getOwner, func_212360_k, getShooter
void (SoundEffect): a, method_7444, setSound, func_213869_a
void (SoundEvent): a, setSoundEvent, method_7444, setSound, func_213869_a
void (): w, method_7453, clearPiercingStatus, func_213870_w
void (): w, resetPiercedEntities, method_7453, clearPiercingStatus, func_213870_w
void (MovingObjectPositionEntity): a, method_7454, onEntityHit, func_213868_a
void (EntityHitResult): a, onHitEntity, method_7454, onEntityHit, func_213868_a
SoundEffect (): k, method_7440, getSound, func_213867_k
SoundEvent (): k, getDefaultHitGroundSoundEvent, method_7440, getHitSound, func_213867_k
MovingObjectPositionEntity (Vec3D, Vec3D): a, method_7434, getEntityCollision, func_213866_a
EntityHitResult (Vec3, Vec3): a, findHitEntity, method_7434, getEntityCollision, func_213866_a
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
float (EntityPose, EntitySize): a, method_18378, getEyeHeight, func_213316_a, getHeadHeight
float (Pose, EntityDimensions): a, getEyeHeight, method_18378, getEyeHeight, func_213316_a, getHeadHeight
void (byte): b, method_7451, setPierceLevel, func_213872_b
void (byte): b, setPierceLevel, method_7451, setPierceLevel, func_213872_b, setPierceLevel
boolean (): r, method_7456, isShotFromCrossbow, func_213873_r
boolean (): r, shotFromCrossbow, method_7456, isShotFromCrossbow, func_213873_r
byte (): s, method_7447, getPierceLevel, func_213874_s
byte (): s, getPierceLevel, method_7447, getPierceLevel, func_213874_s, getPierceLevel
void (boolean): o, method_7442, setShotFromCrossbow, func_213865_o
void (boolean): o, setShotFromCrossbow, method_7442, setShotFromCrossbow, func_213865_o
Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N
Packet<?> (): N, getAddEntityPacket, method_18002, createSpawnPacket, func_213297_N
1.14.3
名称
awc
awf
net.minecraft.entity.projectile.ProjectileEntity
字段
boolean: c, field_7588, field_70254_i, inGround
boolean: c, field_7588, inGround, field_70254_i, inGround
int: f, field_7574, field_70249_b, shake
int: f, field_7574, shake, field_70249_b, shake
int: au, field_7578, field_70252_j, despawnCounter
int: au, field_7578, life, field_70252_j, despawnCounter
int: av, field_7577, field_70257_an
int: av, field_7577, field_7577, field_70257_an
double: aw, field_7571, field_70255_ao, damage
double: aw, field_7571, damage, field_70255_ao, damage
int: ax, field_7575, field_70256_ap, knockbackStrength
int: ax, field_7575, field_7575, field_70256_ap, knockbackStrength
DataWatcherObject<Byte>: ar, field_7573, field_184554_g
DataWatcherObject<Byte>: ar, field_7573, PROJECTILE_FLAGS, field_184554_g
int: d, field_7576, field_184552_b
int: d, field_7576, inGroundTime, field_184552_b
EntityArrow$PickupStatus: e, field_7572, field_70251_a, fromPlayer
EntityArrow$PickupStatus: e, field_7572, pickupType, field_70251_a, fromPlayer
IBlockData: at, field_7586, field_195056_av
IBlockData: at, field_7586, inBlockState, field_195056_av
DataWatcherObject<Optional<UUID>>: b, field_7580, field_212362_a
DataWatcherObject<Optional<UUID>>: b, field_7580, field_7580, field_212362_a
UUID: g, field_7587, field_70250_c, shooter
UUID: g, field_7587, ownerUuid, field_70250_c, shooter
DataWatcherObject<Byte>: as, field_7589, field_213876_as
DataWatcherObject<Byte>: as, field_7589, PIERCE_LEVEL, field_213876_as
SoundEffect: ay, field_7584, field_213877_ay
SoundEffect: ay, field_7584, sound, field_213877_ay
it.unimi.dsi.fastutil.ints.IntOpenHashSet: az, field_7590, field_213878_az
it.unimi.dsi.fastutil.ints.IntOpenHashSet: az, field_7590, piercedEntities, field_213878_az
List<Entity>: aA, field_7579, field_213875_aA
List<Entity>: aA, field_7579, piercingKilledEntities, field_213875_aA
构造函数
方法
void (): u_, method_5693, func_70088_a, initDatawatcher
void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (double, double, double, float, float): c, method_7485, func_70186_c, shoot
void (double, double, double, float, float): c, method_7485, setVelocity, func_70186_c, shoot
void (): h, method_5773, func_70071_h_, tick
void (): h, method_5773, tick, func_70071_h_, tick
void (NBTTagCompound): a, method_5749, func_70037_a
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (EntityHuman): b, method_5694, func_70100_b_, pickup
void (EntityHuman): b, method_5694, onPlayerCollision, func_70100_b_, pickup
boolean (): ao, method_5658, func_70041_e_, playStepSound
boolean (): ap, method_5658, canClimb, func_70041_e_, playStepSound
void (double): c, method_7438, func_70239_b, setDamage
void (double): c, method_7438, setDamage, func_70239_b, setDamage
double (): o, method_7448, func_70242_d, getDamage
double (): o, method_7448, getDamage, func_70242_d, getDamage
void (int): a, method_7449, func_70240_a, setKnockbackStrength
void (int): a, method_7449, method_7449, func_70240_a, setKnockbackStrength
boolean (): br, method_5732, func_70075_an
boolean (): bs, method_5732, isAttackable, func_70075_an
void (boolean): a, method_7439, func_70243_d, setCritical
void (boolean): a, method_7439, setCritical, func_70243_d, setCritical
boolean (): q, method_7443, func_70241_g, isCritical
boolean (): q, method_7443, isCritical, func_70241_g, isCritical
void (double, double, double, float, float, int, boolean): a, method_5759, func_180426_a
void (double, double, double, float, float, int, boolean): a, method_5759, updateTrackedPositionAndAngles, func_180426_a
void (double, double, double): h, method_5750, func_70016_h
void (double, double, double): h, method_5750, setVelocityClient, func_70016_h
void (Entity, float, float, float, float, float): a, method_7474, func_184547_a
void (Entity, float, float, float, float, float): a, method_7474, method_7474, func_184547_a
void (MovingObjectPosition): a, method_7457, func_184549_a
void (MovingObjectPosition): a, method_7457, onHit, func_184549_a
void (EntityLiving): a, method_7450, func_184548_a
void (EntityLiving): a, method_7450, onHit, func_184548_a
ItemStack (): n, method_7445, func_184550_j, getItemStack
ItemStack (): n, method_7445, asItemStack, func_184550_j, getItemStack
boolean (double): a, method_5640, func_70112_a
boolean (double): a, method_5640, shouldRenderAtDistance, func_70112_a
void (EntityLiving, float): a, method_7435, func_190547_a
void (EntityLiving, float): a, method_7435, method_7435, func_190547_a
void (): i, method_7446, func_203048_f
void (): i, method_7446, age, func_203048_f
SoundEffect (): l, method_20011, func_203050_i, getSoundHit
SoundEffect (): l, method_20011, method_20011, func_203050_i, getSoundHit
void (int, boolean): a, method_7455, func_203049_a
void (int, boolean): a, method_7455, setProjectileFlag, func_203049_a
float (): u, method_7436, func_203044_p
float (): u, method_7436, getDragInWater, func_203044_p
void (boolean): n, method_7433, func_203045_n
void (boolean): n, method_7433, setNoClip, func_203045_n
boolean (): v, method_7441, func_203047_q
boolean (): v, method_7441, isNoClip, func_203047_q
void (Entity): a, method_7432, func_212361_a, setShooter
void (Entity): a, method_7432, setOwner, func_212361_a, setShooter
Entity (): m, method_7452, func_212360_k, getShooter
Entity (): m, method_7452, getOwner, func_212360_k, getShooter
void (SoundEffect): a, method_7444, func_213869_a
void (SoundEffect): a, method_7444, setSound, func_213869_a
void (): w, method_7453, func_213870_w
void (): w, method_7453, clearPiercingStatus, func_213870_w
void (MovingObjectPositionEntity): a, method_7454, func_213868_a
void (MovingObjectPositionEntity): a, method_7454, onEntityHit, func_213868_a
SoundEffect (): k, method_7440, func_213867_k
SoundEffect (): k, method_7440, getSound, func_213867_k
MovingObjectPositionEntity (Vec3D, Vec3D): a, method_7434, func_213866_a
MovingObjectPositionEntity (Vec3D, Vec3D): a, method_7434, getEntityCollision, func_213866_a
void (NBTTagCompound): b, method_5652, func_213281_b
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
float (EntityPose, EntitySize): a, method_18378, func_213316_a, getHeadHeight
float (EntityPose, EntitySize): a, method_18378, getEyeHeight, func_213316_a, getHeadHeight
void (byte): b, method_7451, func_213872_b
void (byte): b, method_7451, setPierceLevel, func_213872_b
boolean (): r, method_7456, func_213873_r
boolean (): r, method_7456, isShotFromCrossbow, func_213873_r
byte (): s, method_7447, func_213874_s
byte (): s, method_7447, getPierceLevel, func_213874_s
void (boolean): o, method_7442, func_213865_o
void (boolean): o, method_7442, setShotFromCrossbow, func_213865_o
Packet<?> (): N, method_18002, func_213297_N
Packet<?> (): N, method_18002, createSpawnPacket, func_213297_N
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
awb
awc
字段
构造函数
方法
1.14
名称
aok
awb
net.minecraft.class_1665
net.minecraft.entity.projectile.EntityArrow
net.minecraft.entity.projectile.AbstractArrowEntity
net.minecraft.server.v1_13_R2.EntityArrow
net.minecraft.server.v1_14_R1.EntityArrow
字段
int: aw, field_145791_d, tileX
int: ax, field_145792_e, tileY
int: ay, field_145789_f, tileZ
boolean: b, field_70254_i, inGround
boolean: c, field_7588, field_70254_i, inGround
int: e, field_70249_b, shake
int: f, field_7574, field_70249_b, shake
int: aA, field_70252_j, despawnCounter
int: au, field_7578, field_70252_j, despawnCounter
int: aB, field_70257_an
int: av, field_7577, field_70257_an
double: aC, field_70255_ao, damage
double: aw, field_7571, field_70255_ao, damage
int: aD, field_70256_ap, knockbackStrength
int: ax, field_7575, field_70256_ap, knockbackStrength
DataWatcherObject<Byte>: h, field_184554_g
DataWatcherObject<Byte>: ar, field_7573, field_184554_g
int: c, field_184552_b
int: d, field_7576, field_184552_b
EntityArrow$PickupStatus: d, field_70251_a, fromPlayer
EntityArrow$PickupStatus: e, field_7572, field_70251_a, fromPlayer
Predicate<Entity>: g, field_184553_f
IBlockData: az, field_195056_av
IBlockData: at, field_7586, field_195056_av
DataWatcherObject<Optional<UUID>>: a, field_212362_a
DataWatcherObject<Optional<UUID>>: b, field_7580, field_212362_a
UUID: f, field_70250_c, shooter
UUID: g, field_7587, field_70250_c, shooter
DataWatcherObject<Byte>: as, field_7589, field_213876_as
SoundEffect: ay, field_7584, field_213877_ay
it.unimi.dsi.fastutil.ints.IntOpenHashSet: az, field_7590, field_213878_az
List<Entity>: aA, field_7579, field_213875_aA
构造函数
方法
void (): x_, func_70088_a
void (): u_, method_5693, func_70088_a, initDatawatcher
void (double, double, double, float, float): c, func_70186_c, shoot
void (double, double, double, float, float): c, method_7485, func_70186_c, shoot
void (): R_, func_70071_h_, tick
void (): h, method_5773, func_70071_h_, tick
void (NBTTagCompound): b, func_70014_b
void (NBTTagCompound): a, func_70037_a
void (NBTTagCompound): a, method_5749, func_70037_a
void (EntityHuman): d, func_70100_b_
void (EntityHuman): b, method_5694, func_70100_b_, pickup
boolean (): ak, func_70041_e_, playStepSound
boolean (): ao, method_5658, func_70041_e_, playStepSound
void (double): c, func_70239_b, setDamage
void (double): c, method_7438, func_70239_b, setDamage
double (): m, func_70242_d, getDamage
double (): o, method_7448, func_70242_d, getDamage
void (int): a, func_70240_a, setKnockbackStrength
void (int): a, method_7449, func_70240_a, setKnockbackStrength
boolean (): bk, func_70075_an
boolean (): br, method_5732, func_70075_an
float (): bF, func_70047_e, getHeadHeight
void (boolean): a, func_70243_d, setCritical
void (boolean): a, method_7439, func_70243_d, setCritical
boolean (): o, func_70241_g, isCritical
boolean (): q, method_7443, func_70241_g, isCritical
void (double, double, double, float, float, int, boolean): a, func_180426_a
void (double, double, double, float, float, int, boolean): a, method_5759, func_180426_a
void (double, double, double): h, func_70016_h
void (double, double, double): h, method_5750, func_70016_h
void (Entity, float, float, float, float, float): a, func_184547_a
void (Entity, float, float, float, float, float): a, method_7474, func_184547_a
void (MovingObjectPosition): a, func_184549_a
void (MovingObjectPosition): a, method_7457, func_184549_a
void (EntityLiving): a, func_184548_a
void (EntityLiving): a, method_7450, func_184548_a
Entity (Vec3D, Vec3D): a, func_184551_a
ItemStack (): l, func_184550_j, getItemStack
ItemStack (): n, method_7445, func_184550_j, getItemStack
boolean (double): a, func_70112_a
boolean (double): a, method_5640, func_70112_a
void (EnumMoveType, double, double, double): a, func_70091_d, move
void (EntityLiving, float): a, func_190547_a
void (EntityLiving, float): a, method_7435, func_190547_a
void (): f, func_203048_f
void (): i, method_7446, func_203048_f
void (MovingObjectPosition): b, func_203046_b
SoundEffect (): i, func_203050_i
SoundEffect (): l, method_20011, func_203050_i, getSoundHit
void (int, boolean): a, func_203049_a
void (int, boolean): a, method_7455, func_203049_a
float (): p, func_203044_p
float (): u, method_7436, func_203044_p
void (boolean): o, func_203045_n
void (boolean): n, method_7433, func_203045_n
boolean (): q, func_203047_q
boolean (): v, method_7441, func_203047_q
void (Entity): a, func_212361_a, setShooter
void (Entity): a, method_7432, func_212361_a, setShooter
Entity (): k, func_212360_k, getShooter
Entity (): m, method_7452, func_212360_k, getShooter
void (SoundEffect): a, method_7444, func_213869_a
void (): w, method_7453, func_213870_w
void (MovingObjectPositionEntity): a, method_7454, func_213868_a
SoundEffect (): k, method_7440, func_213867_k
MovingObjectPositionEntity (Vec3D, Vec3D): a, method_7434, func_213866_a
void (NBTTagCompound): b, method_5652, func_213281_b
float (EntityPose, EntitySize): a, method_18378, func_213316_a, getHeadHeight
void (byte): b, method_7451, func_213872_b
boolean (): r, method_7456, func_213873_r
byte (): s, method_7447, func_213874_s
void (boolean): o, method_7442, func_213865_o
Packet<?> (): N, method_18002, func_213297_N
1.13.2
名称
aoj
aok
字段
构造函数
方法
1.13.1
名称
aog
aoj
net.minecraft.server.v1_13_R1.EntityArrow
net.minecraft.server.v1_13_R2.EntityArrow
字段
int: h, field_145791_d, tileX
int: aw, field_145791_d, tileX
int: aw, field_145792_e, tileY
int: ax, field_145792_e, tileY
int: ax, field_145789_f, tileZ
int: ay, field_145789_f, tileZ
boolean: a, field_70254_i, inGround
boolean: b, field_70254_i, inGround
int: d, field_70249_b, shake
int: e, field_70249_b, shake
Entity: e, field_70250_c, shooter
int: az, field_70252_j, despawnCounter
int: aA, field_70252_j, despawnCounter
int: aA, field_70257_an
int: aB, field_70257_an
double: aB, field_70255_ao, damage
double: aC, field_70255_ao, damage
int: aC, field_70256_ap, knockbackStrength
int: aD, field_70256_ap, knockbackStrength
DataWatcherObject<Byte>: g, field_184554_g
DataWatcherObject<Byte>: h, field_184554_g
int: b, field_184552_b
int: c, field_184552_b
EntityArrow$PickupStatus: c, field_70251_a, fromPlayer
EntityArrow$PickupStatus: d, field_70251_a, fromPlayer
Predicate<Entity>: f, field_184553_f
Predicate<Entity>: g, field_184553_f
IBlockData: ay, field_195056_av
IBlockData: az, field_195056_av
DataWatcherObject<Optional<UUID>>: a, field_212362_a
UUID: f, field_70250_c, shooter
构造函数
方法
double (): l, func_70242_d, getDamage
double (): m, func_70242_d, getDamage
boolean (): n, func_70241_g, isCritical
boolean (): o, func_70241_g, isCritical
ItemStack (): k, func_184550_j, getItemStack
ItemStack (): l, func_184550_j, getItemStack
float (): o, func_203044_p
float (): p, func_203044_p
boolean (): p, func_203047_q
boolean (): q, func_203047_q
void (Entity): a, func_212361_a, setShooter
Entity (): k, func_212360_k, getShooter
1.13
名称
aeh
aog
net.minecraft.server.v1_12_R1.EntityArrow
net.minecraft.server.v1_13_R1.EntityArrow
字段
int: h, field_145791_d
int: h, field_145791_d, tileX
int: at, field_145792_e
int: aw, field_145792_e, tileY
int: au, field_145789_f
int: ax, field_145789_f, tileZ
Block: av, field_145790_g
int: aw, field_70253_h
int: ax, field_70252_j
int: az, field_70252_j, despawnCounter
int: ay, field_70257_an
int: aA, field_70257_an
double: az, field_70255_ao, damage
double: aB, field_70255_ao, damage
int: aA, field_70256_ap, knockbackStrength
int: aC, field_70256_ap, knockbackStrength
com.google.common.base.Predicate<Entity>: f, field_184553_f
Predicate<Entity>: f, field_184553_f
IBlockData: ay, field_195056_av
构造函数
(World)
(World, double, double, double)
(EntityTypes<?>, World)
(EntityTypes<?>, double, double, double, World)
(EntityTypes<?>, EntityLiving, World)
方法
void (): i, func_70088_a
void (): x_, func_70088_a
void (): B_, func_70071_h_
void (): R_, func_70071_h_, tick
void (double): c, func_70239_b
void (double): c, func_70239_b, setDamage
double (): k, func_70242_d
double (): l, func_70242_d, getDamage
boolean (): bd, func_70075_an
boolean (): bk, func_70075_an
float (): by, func_70047_e, getHeadHeight
float (): bF, func_70047_e, getHeadHeight
ItemStack (): j, func_184550_j
ItemStack (): k, func_184550_j, getItemStack
void (DataConverterManager, String): a, func_189657_a
void (DataConverterManager): a, func_189658_a
void (): f, func_203048_f
void (MovingObjectPosition): b, func_203046_b
SoundEffect (): i, func_203050_i
void (int, boolean): a, func_203049_a
float (): o, func_203044_p
void (boolean): o, func_203045_n
boolean (): p, func_203047_q
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aef
aeh
字段
构造函数
方法
1.12
名称
abb
aef
net.minecraft.server.v1_11_R1.EntityArrow
net.minecraft.server.v1_12_R1.EntityArrow
字段
构造函数
方法
void (): A_, func_70071_h_
void (): B_, func_70071_h_
boolean (): af, func_70041_e_, playStepSound
boolean (): ak, func_70041_e_, playStepSound
boolean (): aV, func_70075_an
boolean (): bd, func_70075_an
float (): bq, func_70047_e, getHeadHeight
float (): by, func_70047_e, getHeadHeight
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aba
abb
字段
构造函数
方法
void (DataConverterManager): b, func_189658_a
void (DataConverterManager): a, func_189658_a
1.11
名称
zv
aba
net.minecraft.server.v1_10_R1.EntityArrow
net.minecraft.server.v1_11_R1.EntityArrow
字段
int: au, field_145792_e
int: at, field_145792_e
int: av, field_145789_f
int: au, field_145789_f
Block: aw, field_145790_g
Block: av, field_145790_g
int: ax, field_70253_h
int: aw, field_70253_h
int: ay, field_70252_j
int: ax, field_70252_j
int: az, field_70257_an
int: ay, field_70257_an
double: aA, field_70255_ao, damage
double: az, field_70255_ao, damage
int: aB, field_70256_ap, knockbackStrength
int: aA, field_70256_ap, knockbackStrength
构造函数
方法
void (): m, func_70071_h_
void (): A_, func_70071_h_
boolean (): l, func_70241_g, isCritical
boolean (): n, func_70241_g, isCritical
void (double, double, double): i, func_70016_h
void (double, double, double): h, func_70016_h
int (float): d, func_70070_b
void (DataConverterManager): a, func_189658_a
void (DataConverterManager): b, func_189658_a
void (EnumMoveType, double, double, double): a, func_70091_d, move
void (EntityLiving, float): a, func_190547_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
zm
zv
net.minecraft.server.v1_9_R2.EntityArrow
net.minecraft.server.v1_10_R1.EntityArrow
字段
int: at, field_145792_e
int: au, field_145792_e
int: au, field_145789_f
int: av, field_145789_f
Block: av, field_145790_g
Block: aw, field_145790_g
int: aw, field_70253_h
int: ax, field_70253_h
int: ax, field_70252_j
int: ay, field_70252_j
int: ay, field_70257_an
int: az, field_70257_an
double: az, field_70255_ao, damage
double: aA, field_70255_ao, damage
int: aA, field_70256_ap, knockbackStrength
int: aB, field_70256_ap, knockbackStrength
构造函数
方法
boolean (): ae, func_70041_e_, playStepSound
boolean (): af, func_70041_e_, playStepSound
boolean (): aT, func_70075_an
boolean (): aV, func_70075_an
float (): bo, func_70047_e, getHeadHeight
float (): bq, func_70047_e, getHeadHeight
void (DataConverterManager, String): a, func_189657_a
void (DataConverterManager): a, func_189658_a
1.9.4
名称
net.minecraft.server.v1_9_R1.EntityArrow
net.minecraft.server.v1_9_R2.EntityArrow
字段
int: as, field_145792_e
int: at, field_145792_e
int: at, field_145789_f
int: au, field_145789_f
Block: au, field_145790_g
Block: av, field_145790_g
int: av, field_70253_h
int: aw, field_70253_h
int: aw, field_70252_j
int: ax, field_70252_j
int: ax, field_70257_an
int: ay, field_70257_an
double: ay, field_70255_ao, damage
double: az, field_70255_ao, damage
int: az, field_70256_ap, knockbackStrength
int: aA, field_70256_ap, knockbackStrength
构造函数
方法
float (): bn, func_70047_e, getHeadHeight
float (): bo, func_70047_e, getHeadHeight
1.9.2
名称
字段
构造函数
方法
1.9
名称
wq
zm
net.minecraft.server.v1_8_R3.EntityArrow
net.minecraft.server.v1_9_R1.EntityArrow
字段
int: d, field_145791_d
int: h, field_145791_d
int: e, field_145792_e
int: as, field_145792_e
int: f, field_145789_f
int: at, field_145789_f
Block: g, field_145790_g
Block: au, field_145790_g
int: h, field_70253_h
int: av, field_70253_h
boolean: i, field_70254_i, inGround
boolean: a, field_70254_i, inGround
int: a, field_70251_a, fromPlayer
int: b, field_70249_b, shake
int: d, field_70249_b, shake
Entity: c, field_70250_c, shooter
Entity: e, field_70250_c, shooter
int: ar, field_70252_j
int: aw, field_70252_j
int: as, field_70257_an
int: ax, field_70257_an
double: at, field_70255_ao, damage
double: ay, field_70255_ao, damage
int: au, field_70256_ap, knockbackStrength
int: az, field_70256_ap, knockbackStrength
com.google.common.base.Predicate<Entity>: f, field_184553_f
DataWatcherObject<Byte>: g, field_184554_g
int: b, field_184552_b
EntityArrow$PickupStatus: c, field_70251_a, fromPlayer
构造函数
(World, EntityLiving, EntityLiving, float, float)
(World, EntityLiving, float)
方法
void (): h, func_70088_a
void (): i, func_70088_a
void (): t_, func_70071_h_
void (): m, func_70071_h_
boolean (): s_, func_70041_e_
boolean (): ae, func_70041_e_, playStepSound
void (double): b, func_70239_b
void (double): c, func_70239_b
double (): j, func_70242_d
double (): k, func_70242_d
boolean (): aD, func_70075_an
boolean (): aT, func_70075_an
float (): aS, func_70047_e, getHeadHeight
float (): bn, func_70047_e, getHeadHeight
void (Entity, float, float, float, float, float): a, func_184547_a
void (MovingObjectPosition): a, func_184549_a
void (EntityLiving): a, func_184548_a
Entity (Vec3D, Vec3D): a, func_184551_a
ItemStack (): j, func_184550_j
boolean (double): a, func_70112_a
int (float): d, func_70070_b
1.8.8
名称
wq
net.minecraft.entity.projectile.EntityArrow
net.minecraft.server.v1_8_R3.EntityArrow
字段
int: d, field_145791_d
int: e, field_145792_e
int: f, field_145789_f
Block: g, field_145790_g
int: h, field_70253_h
boolean: i, field_70254_i, inGround
int: a, field_70251_a, fromPlayer
int: b, field_70249_b, shake
Entity: c, field_70250_c, shooter
int: ar, field_70252_j
int: as, field_70257_an
double: at, field_70255_ao, damage
int: au, field_70256_ap, knockbackStrength
构造函数
(World)
(World, double, double, double)
(World, EntityLiving, EntityLiving, float, float)
(World, EntityLiving, float)
方法
void (): h, func_70088_a
void (double, double, double, float, float): c, func_70186_c, shoot
void (): t_, func_70071_h_
void (NBTTagCompound): b, func_70014_b
void (NBTTagCompound): a, func_70037_a
void (EntityHuman): d, func_70100_b_
boolean (): s_, func_70041_e_
void (double): b, func_70239_b
double (): j, func_70242_d
void (int): a, func_70240_a, setKnockbackStrength
boolean (): aD, func_70075_an
float (): aS, func_70047_e, getHeadHeight
void (boolean): a, func_70243_d, setCritical
boolean (): l, func_70241_g, isCritical
void (double, double, double, float, float, int, boolean): a, func_180426_a
void (double, double, double): i, func_70016_h