历史 - net.minecraft.client.multiplayer.ClientChunkCache

1.21.11

名称

gzh

hhz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

grg

gzh

字段

构造函数

方法

LevelLightEngine (): q, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): r, getLightEngine, method_12130, getLightingProvider, m_7827_

BlockGetter (): r, getLevel, method_16399, getWorld, m_7653_

BlockGetter (): s, getLevel, method_16399, getWorld, m_7653_

1.21.8

名称

grf

grg

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

glk

grf

字段

构造函数

方法

1.21.5

名称

gfw

glk

字段

构造函数

方法

LevelLightEngine (): p, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): q, getLightEngine, method_12130, getLightingProvider, m_7827_

BlockGetter (): q, getLevel, method_16399, getWorld, m_7653_

BlockGetter (): r, getLevel, method_16399, getWorld, m_7653_

LevelChunk (int, int, FriendlyByteBuf, CompoundTag, Consumer<ClientboundLevelChunkPacketData$BlockEntityTagOutput>): a, replaceWithPacketData, method_16020, loadChunkFromPacket, m_194116_

LevelChunk (int, int, FriendlyByteBuf, Map<Heightmap$Types, long[]>, Consumer<ClientboundLevelChunkPacketData$BlockEntityTagOutput>): a, replaceWithPacketData, method_16020, loadChunkFromPacket, m_194116_

1.21.4

名称

gfg

gfw

字段

构造函数

方法

1.21.3

名称

fzb

gfg

字段

构造函数

方法

it.unimi.dsi.fastutil.longs.LongOpenHashSet (): a, getLoadedEmptySections, method_62890, getActiveSections, m_357090_

void (int, int, int, boolean): a, onSectionEmptinessChanged, method_62872, onSectionStatusChanged, m_6707_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fxt

fzb

字段

构造函数

方法

1.20.6

名称

fno

fxt

字段

构造函数

方法

1.20.4

名称

fit

fno

字段

构造函数

方法

1.20.2

名称

feu

fit

字段

构造函数

方法

void (int, int): d, drop, method_2859, unload, m_104455_

void (int, int): e, updateViewCenter, method_20317, setChunkMapCenter, m_104459_

void (int, int): d, updateViewCenter, method_20317, setChunkMapCenter, m_104459_

void (ChunkPos): a, drop, method_2859, unload, m_104455_

1.20.1

名称

fdh

feu

字段

构造函数

方法

1.19.4

名称

eyx

fdh

字段

构造函数

方法

void (int, int, FriendlyByteBuf): a, replaceBiomes, method_49630, onChunkBiomeData, m_274444_

1.19.3

名称

eut

eyx

字段

构造函数

方法

LevelLightEngine (): o, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): p, getLightEngine, method_12130, getLightingProvider, m_7827_

BlockGetter (): p, getLevel, method_16399, getWorld, m_7653_

BlockGetter (): q, getLevel, method_16399, getWorld, m_7653_

int (): i, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_8482_

int (): j, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_8482_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

etk

eut

字段

构造函数

方法

1.19

名称

emq

etk

字段

构造函数

方法

LevelLightEngine (): n, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): o, getLightEngine, method_12130, getLightingProvider, m_7827_

BlockGetter (): o, getLevel, method_16399, getWorld, m_7653_

BlockGetter (): p, getLevel, method_16399, getWorld, m_7653_

int (): h, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_142061_

int (): i, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_8482_

1.18.2

名称

elj

emq

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_3679, LOGGER, f_104407_

org.slf4j.Logger: a, LOGGER, field_3679, LOGGER, f_104407_

构造函数

方法

LevelLightEngine (): m, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelLightEngine (): n, getLightEngine, method_12130, getLightingProvider, m_7827_

BlockGetter (): n, getLevel, method_16399, getWorld, m_7653_

BlockGetter (): o, getLevel, method_16399, getWorld, m_7653_

void (BooleanSupplier): a, tick, method_12127, tick, m_142483_

void (BooleanSupplier, boolean): a, tick, method_12127, tick, m_201698_

1.18.1

名称

字段

构造函数

方法

1.18

名称

ejg

elj

字段

构造函数

方法

LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, m_7827_, getLightEngine

LevelLightEngine (): m, getLightEngine, method_12130, getLightingProvider, m_7827_

LevelChunk (int, int, ChunkStatus, boolean): b, getChunk, method_2857, getChunk, m_7587_, getChunkAt

LevelChunk (int, int, ChunkStatus, boolean): b, getChunk, method_2857, getChunk, m_7587_

BlockGetter (): m, getLevel, method_16399, getWorld, m_7653_, getWorld

BlockGetter (): n, getLevel, method_16399, getWorld, m_7653_

void (BooleanSupplier): a, tick, method_12127, tick, m_142483_, tick

void (BooleanSupplier): a, tick, method_12127, tick, m_142483_

String (): e, gatherStats, method_12122, getDebugString, m_6754_, getName

String (): e, gatherStats, method_12122, getDebugString, m_6754_

LevelChunk (int, int, ChunkBiomeContainer, FriendlyByteBuf, CompoundTag, BitSet): a, replaceWithPacketData, method_16020, loadChunkFromPacket, m_171615_

LevelChunk (int, int, FriendlyByteBuf, CompoundTag, Consumer<ClientboundLevelChunkPacketData$BlockEntityTagOutput>): a, replaceWithPacketData, method_16020, loadChunkFromPacket, m_194116_

1.17.1

名称

ejf

ejg

字段

构造函数

方法

1.17

名称

dwr

ejf

net.minecraft.client.multiplayer.ClientChunkProvider

net.minecraft.src.C_3895_

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_3679, LOGGER, field_147436_a

org.apache.logging.log4j.Logger: a, LOGGER, field_3679, LOGGER, f_104407_

LevelChunk: b, emptyChunk, field_3676, emptyChunk, field_73238_a

LevelChunk: b, emptyChunk, field_3676, emptyChunk, f_104408_

LevelLightEngine: c, lightEngine, field_3677, lightingProvider, field_217255_c

LevelLightEngine: c, lightEngine, field_3677, lightingProvider, f_104409_

ClientChunkCache$Storage: d, storage, field_16246, chunks, field_217256_d

ClientChunkCache$Storage: d, storage, field_16246, chunks, f_104410_

ClientLevel: e, level, field_16525, world, field_73235_d

ClientLevel: e, level, field_16525, world, f_104411_

构造函数

方法

LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine

LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, m_7827_, getLightEngine

boolean (LevelChunk, int, int): a, isValidChunk, method_20181, positionEquals, func_217249_a

boolean (LevelChunk, int, int): a, isValidChunk, method_20181, positionEquals, m_104438_

void (int, int): d, drop, method_2859, unload, func_73234_b

void (int, int): d, drop, method_2859, unload, m_104455_

LevelChunk (int, int, ChunkStatus, boolean): b, getChunk, method_2857, getChunk, func_212849_a_, getChunkAt

LevelChunk (int, int, ChunkStatus, boolean): b, getChunk, method_2857, getChunk, m_7587_, getChunkAt

BlockGetter (): m, getLevel, method_16399, getWorld, func_212864_k_, getWorld

BlockGetter (): m, getLevel, method_16399, getWorld, m_7653_, getWorld

void (BooleanSupplier): a, tick, method_28102, tick, func_217207_a

void (BooleanSupplier): a, tick, method_12127, tick, m_142483_, tick

void (int, int): e, updateViewCenter, method_20317, setChunkMapCenter, func_217251_d

void (int, int): e, updateViewCenter, method_20317, setChunkMapCenter, m_104459_

void (int): a, updateViewRadius, method_20180, updateLoadDistance, func_217248_a

void (int): a, updateViewRadius, method_20180, updateLoadDistance, m_104416_

int (int): b, calculateStorageRange, method_20230, getChunkMapRadius, func_217254_b

int (int): b, calculateStorageRange, method_20230, getChunkMapRadius, m_104448_

String (): e, gatherStats, method_12122, getDebugString, func_73148_d, getName

String (): e, gatherStats, method_12122, getDebugString, m_6754_, getName

int (): h, getLoadedChunksCount, method_20182, getLoadedChunkCount, func_217252_g

int (): h, getLoadedChunksCount, method_14151, getLoadedChunkCount, m_142061_

void (LightLayer, SectionPos): a, onLightUpdate, method_12247, onLightUpdate, func_217201_a

void (LightLayer, SectionPos): a, onLightUpdate, method_12247, onLightUpdate, m_6506_

boolean (BlockPos): a, isTickingChunk, method_20529, shouldTickBlock, func_222866_a

boolean (ChunkPos): a, isEntityTickingChunk, method_20591, shouldTickChunk, func_222865_a

boolean (Entity): a, isEntityTickingChunk, method_12125, shouldTickEntity, func_217204_a

LevelChunk (int, int, ChunkBiomeContainer, FriendlyByteBuf, CompoundTag, int, boolean): a, replaceWithPacketData, method_16020, loadChunkFromPacket, func_228313_a_

LevelChunk (int, int, ChunkBiomeContainer, FriendlyByteBuf, CompoundTag, BitSet): a, replaceWithPacketData, method_16020, loadChunkFromPacket, m_171615_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dwj

dwr

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dyk

dwj

字段

构造函数

方法

1.16.1

名称

dnm

dyk

字段

构造函数

方法

LevelLightEngine (): k, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine

LevelLightEngine (): l, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine

BlockGetter (): l, getLevel, method_16399, getWorld, func_212864_k_, getWorld

BlockGetter (): m, getLevel, method_16399, getWorld, func_212864_k_, getWorld

void (BooleanSupplier): a, tick, method_12127, tick, func_217207_a

void (BooleanSupplier): a, tick, method_28102, tick, func_217207_a

LevelChunk (int, int, ChunkBiomeContainer, FriendlyByteBuf, CompoundTag, int): a, replaceWithPacketData, method_16020, loadChunkFromPacket, func_228313_a_

LevelChunk (int, int, ChunkBiomeContainer, FriendlyByteBuf, CompoundTag, int, boolean): a, replaceWithPacketData, method_16020, loadChunkFromPacket, func_228313_a_

1.15.2

名称

dnj

dnm

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dka

dnj

字段

构造函数

方法

boolean (LevelChunk, int, int): a, isValidChunk, method_20181, func_217249_a

boolean (LevelChunk, int, int): a, isValidChunk, method_20181, positionEquals, func_217249_a

LevelChunk (Level, int, int, FriendlyByteBuf, CompoundTag, int, boolean): a, replaceWithPacketData, method_16020, loadChunkFromPacket, func_217250_a

int (int): b, calculateStorageRange, method_20230, func_217254_b

int (int): b, calculateStorageRange, method_20230, getChunkMapRadius, func_217254_b

ChunkGenerator<?> (): g, getGenerator, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator

int (): h, getLoadedChunksCount, method_20182, func_217252_g

int (): h, getLoadedChunksCount, method_20182, getLoadedChunkCount, func_217252_g

LevelChunk (int, int, ChunkBiomeContainer, FriendlyByteBuf, CompoundTag, int): a, replaceWithPacketData, method_16020, loadChunkFromPacket, func_228313_a_

1.14.4

名称

dhm

dka

net.minecraft.client.multiplayer.ClientChunkCache

字段

org.apache.logging.log4j.Logger: a, field_3679, LOGGER, field_147436_a

org.apache.logging.log4j.Logger: a, LOGGER, field_3679, LOGGER, field_147436_a

Chunk: b, field_3676, emptyChunk, field_73238_a

LevelChunk: b, emptyChunk, field_3676, emptyChunk, field_73238_a

LightEngine: c, field_3677, lightingProvider, field_217255_c

LevelLightEngine: c, lightEngine, field_3677, lightingProvider, field_217255_c

ClientChunkManager$ClientChunkMap: d, field_16246, chunks, field_217256_d

ClientChunkCache$Storage: d, storage, field_16246, chunks, field_217256_d

ClientWorld: e, field_16525, world, field_73235_d

MultiPlayerLevel: e, level, field_16525, world, field_73235_d

构造函数

方法

LightEngine (): j, method_12130, getLightingProvider, func_212863_j_, getLightEngine

LevelLightEngine (): k, getLightEngine, method_12130, getLightingProvider, func_212863_j_, getLightEngine

boolean (Chunk, int, int): a, method_20181, method_20181, func_217249_a

boolean (LevelChunk, int, int): a, isValidChunk, method_20181, func_217249_a

void (int, int): c, method_2859, unload, func_73234_b

void (int, int): d, drop, method_2859, unload, func_73234_b

Chunk (int, int, ChunkStatus, boolean): b, method_2857, method_2857, func_212849_a_, getChunkAt

LevelChunk (int, int, ChunkStatus, boolean): b, getChunk, method_2857, getChunk, func_212849_a_, getChunkAt

IBlockAccess (): k, method_16399, getWorld, func_212864_k_, getWorld

BlockGetter (): l, getLevel, method_16399, getWorld, func_212864_k_, getWorld

Chunk (World, int, int, PacketDataSerializer, NBTTagCompound, int, boolean): a, method_16020, loadChunkFromPacket, func_217250_a

LevelChunk (Level, int, int, FriendlyByteBuf, CompoundTag, int, boolean): a, replaceWithPacketData, method_16020, loadChunkFromPacket, func_217250_a

void (BooleanSupplier): a, method_12127, tick, func_217207_a

void (BooleanSupplier): a, tick, method_12127, tick, func_217207_a

void (int, int): d, method_20317, setChunkMapCenter, func_217251_d

void (int, int): e, updateViewCenter, method_20317, setChunkMapCenter, func_217251_d

void (int): a, method_20180, updateLoadDistance, func_217248_a

void (int): a, updateViewRadius, method_20180, updateLoadDistance, func_217248_a

int (int): b, method_20230, method_20230, func_217254_b

int (int): b, calculateStorageRange, method_20230, func_217254_b

String (): e, method_12122, getStatus, func_73148_d, getName

String (): e, gatherStats, method_12122, getDebugString, func_73148_d, getName

ChunkGenerator<?> (): f, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator

ChunkGenerator<?> (): g, getGenerator, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator

int (): g, method_20182, method_20182, func_217252_g

int (): h, getLoadedChunksCount, method_20182, func_217252_g

void (EnumSkyBlock, SectionPosition): a, method_12247, onLightUpdate, func_217201_a

void (LightLayer, SectionPos): a, onLightUpdate, method_12247, onLightUpdate, func_217201_a

boolean (BlockPosition): a, method_20529, shouldTickBlock, func_222866_a

boolean (BlockPos): a, isTickingChunk, method_20529, shouldTickBlock, func_222866_a

boolean (ChunkCoordIntPair): a, method_20591, shouldTickChunk, func_222865_a

boolean (ChunkPos): a, isEntityTickingChunk, method_20591, shouldTickChunk, func_222865_a

boolean (Entity): a, method_12125, shouldTickEntity, func_217204_a

boolean (Entity): a, isEntityTickingChunk, method_12125, shouldTickEntity, func_217204_a

1.14.3

名称

dhi

dhm

net.minecraft.client.world.ClientChunkManager

字段

org.apache.logging.log4j.Logger: a, field_3679, field_147436_a

org.apache.logging.log4j.Logger: a, field_3679, LOGGER, field_147436_a

Chunk: b, field_3676, field_73238_a

Chunk: b, field_3676, emptyChunk, field_73238_a

LightEngine: c, field_3677, field_217255_c

LightEngine: c, field_3677, lightingProvider, field_217255_c

ClientChunkProvider$ChunkArray: d, field_16246, field_217256_d

ClientChunkManager$ClientChunkMap: d, field_16246, chunks, field_217256_d

ClientWorld: e, field_16525, field_73235_d

ClientWorld: e, field_16525, world, field_73235_d

构造函数

方法

LightEngine (): j, method_12130, func_212863_j_, getLightEngine

LightEngine (): j, method_12130, getLightingProvider, func_212863_j_, getLightEngine

boolean (Chunk, int, int): a, method_20181, func_217249_a

boolean (Chunk, int, int): a, method_20181, method_20181, func_217249_a

void (int, int): c, method_2859, func_73234_b

void (int, int): c, method_2859, unload, func_73234_b

Chunk (int, int, ChunkStatus, boolean): b, method_2857, func_212849_a_, getChunkAt

Chunk (int, int, ChunkStatus, boolean): b, method_2857, method_2857, func_212849_a_, getChunkAt

IBlockAccess (): k, method_16399, func_212864_k_, getWorld

IBlockAccess (): k, method_16399, getWorld, func_212864_k_, getWorld

Chunk (World, int, int, PacketDataSerializer, NBTTagCompound, int, boolean): a, method_16020, func_217250_a

Chunk (World, int, int, PacketDataSerializer, NBTTagCompound, int, boolean): a, method_16020, loadChunkFromPacket, func_217250_a

void (BooleanSupplier): a, method_12127, func_217207_a

void (BooleanSupplier): a, method_12127, tick, func_217207_a

void (int, int): d, method_20317, func_217251_d

void (int, int): d, method_20317, setChunkMapCenter, func_217251_d

void (int): a, method_20180, func_217248_a

void (int): a, method_20180, updateLoadDistance, func_217248_a

int (int): b, method_20230, func_217254_b

int (int): b, method_20230, method_20230, func_217254_b

String (): e, method_12122, func_73148_d, getName

String (): e, method_12122, getStatus, func_73148_d, getName

ChunkGenerator<?> (): f, method_12129, func_201711_g, getChunkGenerator

ChunkGenerator<?> (): f, method_12129, getChunkGenerator, func_201711_g, getChunkGenerator

int (): g, method_20182, func_217252_g

int (): g, method_20182, method_20182, func_217252_g

void (EnumSkyBlock, SectionPosition): a, method_12247, func_217201_a

void (EnumSkyBlock, SectionPosition): a, method_12247, onLightUpdate, func_217201_a

boolean (BlockPosition): a, method_20529, func_222866_a

boolean (BlockPosition): a, method_20529, shouldTickBlock, func_222866_a

boolean (ChunkCoordIntPair): a, method_20591, func_222865_a

boolean (ChunkCoordIntPair): a, method_20591, shouldTickChunk, func_222865_a

boolean (Entity): a, method_12125, func_217204_a

boolean (Entity): a, method_12125, shouldTickEntity, func_217204_a

1.14.2

名称

字段

构造函数

方法

boolean (BlockPosition): a, method_20529, func_222866_a

boolean (ChunkCoordIntPair): a, method_20591, func_222865_a

boolean (Entity): a, method_12125, func_217204_a

1.14.1

名称

dhg

dhi

字段

构造函数

方法

1.14

名称

dhg

net.minecraft.class_631

net.minecraft.client.multiplayer.ClientChunkProvider

字段

org.apache.logging.log4j.Logger: a, field_3679, field_147436_a

Chunk: b, field_3676, field_73238_a

LightEngine: c, field_3677, field_217255_c

ClientChunkProvider$ChunkArray: d, field_16246, field_217256_d

ClientWorld: e, field_16525, field_73235_d

构造函数

(ClientWorld, int)

方法

LightEngine (): j, method_12130, func_212863_j_, getLightEngine

boolean (Chunk, int, int): a, method_20181, func_217249_a

void (int, int): c, method_2859, func_73234_b

Chunk (int, int, ChunkStatus, boolean): b, method_2857, func_212849_a_, getChunkAt

IBlockAccess (): k, method_16399, func_212864_k_, getWorld

Chunk (World, int, int, PacketDataSerializer, NBTTagCompound, int, boolean): a, method_16020, func_217250_a

void (BooleanSupplier): a, method_12127, func_217207_a

void (int, int): d, method_20317, func_217251_d

void (int): a, method_20180, func_217248_a

int (int): b, method_20230, func_217254_b

String (): e, method_12122, func_73148_d, getName

ChunkGenerator<?> (): f, method_12129, func_201711_g, getChunkGenerator

int (): g, method_20182, func_217252_g

void (EnumSkyBlock, SectionPosition): a, method_12247, func_217201_a