历史 - net.minecraft.world.entity.ai.attributes.Attributes

1.21.11

名称

cgc

cis

字段

Holder<Attribute>: a, ARMOR, field_23724, ARMOR, f_22284_

Holder<Attribute>: b, ARMOR, field_23724, ARMOR, f_22284_

Holder<Attribute>: b, ARMOR_TOUGHNESS, field_23725, ARMOR_TOUGHNESS, f_22285_

Holder<Attribute>: c, ARMOR_TOUGHNESS, field_23725, ARMOR_TOUGHNESS, f_22285_

Holder<Attribute>: c, ATTACK_DAMAGE, field_23721, ATTACK_DAMAGE, f_22281_

Holder<Attribute>: d, ATTACK_DAMAGE, field_23721, ATTACK_DAMAGE, f_22281_

Holder<Attribute>: d, ATTACK_KNOCKBACK, field_23722, ATTACK_KNOCKBACK, f_22282_

Holder<Attribute>: e, ATTACK_KNOCKBACK, field_23722, ATTACK_KNOCKBACK, f_22282_

Holder<Attribute>: e, ATTACK_SPEED, field_23723, ATTACK_SPEED, f_22283_

Holder<Attribute>: f, ATTACK_SPEED, field_23723, ATTACK_SPEED, f_22283_

Holder<Attribute>: f, BLOCK_BREAK_SPEED, field_49076, BLOCK_BREAK_SPEED, f_314942_

Holder<Attribute>: g, BLOCK_BREAK_SPEED, field_49076, BLOCK_BREAK_SPEED, f_314942_

Holder<Attribute>: g, BLOCK_INTERACTION_RANGE, field_47758, BLOCK_INTERACTION_RANGE, f_316914_

Holder<Attribute>: h, BLOCK_INTERACTION_RANGE, field_47758, BLOCK_INTERACTION_RANGE, f_316914_

Holder<Attribute>: k, ENTITY_INTERACTION_RANGE, field_47759, ENTITY_INTERACTION_RANGE, f_315802_

Holder<Attribute>: l, ENTITY_INTERACTION_RANGE, field_47759, ENTITY_INTERACTION_RANGE, f_315802_

Holder<Attribute>: l, FALL_DAMAGE_MULTIPLIER, field_49077, FALL_DAMAGE_MULTIPLIER, f_315889_

Holder<Attribute>: m, FALL_DAMAGE_MULTIPLIER, field_49077, FALL_DAMAGE_MULTIPLIER, f_315889_

Holder<Attribute>: m, FLYING_SPEED, field_23720, FLYING_SPEED, f_22280_

Holder<Attribute>: n, FLYING_SPEED, field_23720, FLYING_SPEED, f_22280_

Holder<Attribute>: n, FOLLOW_RANGE, field_23717, FOLLOW_RANGE, f_22277_

Holder<Attribute>: o, FOLLOW_RANGE, field_23717, FOLLOW_RANGE, f_22277_

Holder<Attribute>: o, GRAVITY, field_49078, GRAVITY, f_315424_

Holder<Attribute>: p, GRAVITY, field_49078, GRAVITY, f_315424_

Holder<Attribute>: p, JUMP_STRENGTH, field_23728, JUMP_STRENGTH, f_22288_

Holder<Attribute>: q, JUMP_STRENGTH, field_23728, JUMP_STRENGTH, f_22288_

Holder<Attribute>: q, KNOCKBACK_RESISTANCE, field_23718, KNOCKBACK_RESISTANCE, f_22278_

Holder<Attribute>: r, KNOCKBACK_RESISTANCE, field_23718, KNOCKBACK_RESISTANCE, f_22278_

Holder<Attribute>: r, LUCK, field_23726, LUCK, f_22286_

Holder<Attribute>: s, LUCK, field_23726, LUCK, f_22286_

Holder<Attribute>: s, MAX_ABSORPTION, field_45124, MAX_ABSORPTION, f_290864_

Holder<Attribute>: t, MAX_ABSORPTION, field_45124, MAX_ABSORPTION, f_290864_

Holder<Attribute>: t, MAX_HEALTH, field_23716, MAX_HEALTH, f_22276_

Holder<Attribute>: u, MAX_HEALTH, field_23716, MAX_HEALTH, f_22276_

Holder<Attribute>: w, MOVEMENT_SPEED, field_23719, MOVEMENT_SPEED, f_22279_

Holder<Attribute>: x, MOVEMENT_SPEED, field_23719, MOVEMENT_SPEED, f_22279_

Holder<Attribute>: y, SAFE_FALL_DISTANCE, field_49079, SAFE_FALL_DISTANCE, f_315184_

Holder<Attribute>: z, SAFE_FALL_DISTANCE, field_49079, SAFE_FALL_DISTANCE, f_315184_

Holder<Attribute>: z, SCALE, field_47760, SCALE, f_316299_

Holder<Attribute>: A, SCALE, field_47760, SCALE, f_316299_

Holder<Attribute>: B, SPAWN_REINFORCEMENTS_CHANCE, field_23727, SPAWN_REINFORCEMENTS, f_22287_

Holder<Attribute>: C, SPAWN_REINFORCEMENTS_CHANCE, field_23727, SPAWN_REINFORCEMENTS, f_22287_

Holder<Attribute>: C, STEP_HEIGHT, field_47761, STEP_HEIGHT, f_316806_

Holder<Attribute>: D, STEP_HEIGHT, field_47761, STEP_HEIGHT, f_316806_

Holder<Attribute>: h, BURNING_TIME, field_51579, BURNING_TIME, f_337718_

Holder<Attribute>: i, BURNING_TIME, field_51579, BURNING_TIME, f_337718_

Holder<Attribute>: j, EXPLOSION_KNOCKBACK_RESISTANCE, field_51580, EXPLOSION_KNOCKBACK_RESISTANCE, f_336768_

Holder<Attribute>: k, EXPLOSION_KNOCKBACK_RESISTANCE, field_51580, EXPLOSION_KNOCKBACK_RESISTANCE, f_336768_

Holder<Attribute>: u, MINING_EFFICIENCY, field_51581, MINING_EFFICIENCY, f_337663_

Holder<Attribute>: v, MINING_EFFICIENCY, field_51581, MINING_EFFICIENCY, f_337663_

Holder<Attribute>: v, MOVEMENT_EFFICIENCY, field_51582, MOVEMENT_EFFICIENCY, f_336659_

Holder<Attribute>: w, MOVEMENT_EFFICIENCY, field_51582, MOVEMENT_EFFICIENCY, f_336659_

Holder<Attribute>: x, OXYGEN_BONUS, field_51583, OXYGEN_BONUS, f_336647_

Holder<Attribute>: y, OXYGEN_BONUS, field_51583, OXYGEN_BONUS, f_336647_

Holder<Attribute>: A, SNEAKING_SPEED, field_51584, SNEAKING_SPEED, f_336804_

Holder<Attribute>: B, SNEAKING_SPEED, field_51584, SNEAKING_SPEED, f_336804_

Holder<Attribute>: D, SUBMERGED_MINING_SPEED, field_51576, SUBMERGED_MINING_SPEED, f_336679_

Holder<Attribute>: E, SUBMERGED_MINING_SPEED, field_51576, SUBMERGED_MINING_SPEED, f_336679_

Holder<Attribute>: E, SWEEPING_DAMAGE_RATIO, field_51577, SWEEPING_DAMAGE_RATIO, f_336921_

Holder<Attribute>: F, SWEEPING_DAMAGE_RATIO, field_51577, SWEEPING_DAMAGE_RATIO, f_336921_

Holder<Attribute>: G, WATER_MOVEMENT_EFFICIENCY, field_51578, WATER_MOVEMENT_EFFICIENCY, f_336871_

Holder<Attribute>: H, WATER_MOVEMENT_EFFICIENCY, field_51578, WATER_MOVEMENT_EFFICIENCY, f_336871_

Holder<Attribute>: F, TEMPT_RANGE, field_52450, TEMPT_RANGE, f_346370_

Holder<Attribute>: G, TEMPT_RANGE, field_52450, TEMPT_RANGE, f_346370_

Holder<Attribute>: i, CAMERA_DISTANCE, field_59674, CAMERA_DISTANCE, f_398956_

Holder<Attribute>: j, CAMERA_DISTANCE, field_59674, CAMERA_DISTANCE, f_398956_

Holder<Attribute>: H, WAYPOINT_TRANSMIT_RANGE, field_59672, WAYPOINT_TRANSMIT_RANGE, f_399341_

Holder<Attribute>: I, WAYPOINT_TRANSMIT_RANGE, field_59672, WAYPOINT_TRANSMIT_RANGE, f_399341_

Holder<Attribute>: I, WAYPOINT_RECEIVE_RANGE, field_59673, WAYPOINT_RECEIVE_RANGE, f_398944_

Holder<Attribute>: J, WAYPOINT_RECEIVE_RANGE, field_59673, WAYPOINT_RECEIVE_RANGE, f_398944_

double: a, DEFAULT_ATTACK_SPEED, field_63297, field_63297, f_437355_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cbs

cgc

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

bzl

cbs

字段

Holder<Attribute>: j, ENTITY_INTERACTION_RANGE, field_47759, ENTITY_INTERACTION_RANGE, f_315802_

Holder<Attribute>: k, ENTITY_INTERACTION_RANGE, field_47759, ENTITY_INTERACTION_RANGE, f_315802_

Holder<Attribute>: k, FALL_DAMAGE_MULTIPLIER, field_49077, FALL_DAMAGE_MULTIPLIER, f_315889_

Holder<Attribute>: l, FALL_DAMAGE_MULTIPLIER, field_49077, FALL_DAMAGE_MULTIPLIER, f_315889_

Holder<Attribute>: l, FLYING_SPEED, field_23720, FLYING_SPEED, f_22280_

Holder<Attribute>: m, FLYING_SPEED, field_23720, FLYING_SPEED, f_22280_

Holder<Attribute>: m, FOLLOW_RANGE, field_23717, FOLLOW_RANGE, f_22277_

Holder<Attribute>: n, FOLLOW_RANGE, field_23717, FOLLOW_RANGE, f_22277_

Holder<Attribute>: n, GRAVITY, field_49078, GRAVITY, f_315424_

Holder<Attribute>: o, GRAVITY, field_49078, GRAVITY, f_315424_

Holder<Attribute>: o, JUMP_STRENGTH, field_23728, JUMP_STRENGTH, f_22288_

Holder<Attribute>: p, JUMP_STRENGTH, field_23728, JUMP_STRENGTH, f_22288_

Holder<Attribute>: p, KNOCKBACK_RESISTANCE, field_23718, KNOCKBACK_RESISTANCE, f_22278_

Holder<Attribute>: q, KNOCKBACK_RESISTANCE, field_23718, KNOCKBACK_RESISTANCE, f_22278_

Holder<Attribute>: q, LUCK, field_23726, LUCK, f_22286_

Holder<Attribute>: r, LUCK, field_23726, LUCK, f_22286_

Holder<Attribute>: r, MAX_ABSORPTION, field_45124, MAX_ABSORPTION, f_290864_

Holder<Attribute>: s, MAX_ABSORPTION, field_45124, MAX_ABSORPTION, f_290864_

Holder<Attribute>: s, MAX_HEALTH, field_23716, MAX_HEALTH, f_22276_

Holder<Attribute>: t, MAX_HEALTH, field_23716, MAX_HEALTH, f_22276_

Holder<Attribute>: v, MOVEMENT_SPEED, field_23719, MOVEMENT_SPEED, f_22279_

Holder<Attribute>: w, MOVEMENT_SPEED, field_23719, MOVEMENT_SPEED, f_22279_

Holder<Attribute>: x, SAFE_FALL_DISTANCE, field_49079, SAFE_FALL_DISTANCE, f_315184_

Holder<Attribute>: y, SAFE_FALL_DISTANCE, field_49079, SAFE_FALL_DISTANCE, f_315184_

Holder<Attribute>: y, SCALE, field_47760, SCALE, f_316299_

Holder<Attribute>: z, SCALE, field_47760, SCALE, f_316299_

Holder<Attribute>: A, SPAWN_REINFORCEMENTS_CHANCE, field_23727, SPAWN_REINFORCEMENTS, f_22287_

Holder<Attribute>: B, SPAWN_REINFORCEMENTS_CHANCE, field_23727, SPAWN_REINFORCEMENTS, f_22287_

Holder<Attribute>: B, STEP_HEIGHT, field_47761, STEP_HEIGHT, f_316806_

Holder<Attribute>: C, STEP_HEIGHT, field_47761, STEP_HEIGHT, f_316806_

Holder<Attribute>: i, EXPLOSION_KNOCKBACK_RESISTANCE, field_51580, EXPLOSION_KNOCKBACK_RESISTANCE, f_336768_

Holder<Attribute>: j, EXPLOSION_KNOCKBACK_RESISTANCE, field_51580, EXPLOSION_KNOCKBACK_RESISTANCE, f_336768_

Holder<Attribute>: t, MINING_EFFICIENCY, field_51581, MINING_EFFICIENCY, f_337663_

Holder<Attribute>: u, MINING_EFFICIENCY, field_51581, MINING_EFFICIENCY, f_337663_

Holder<Attribute>: u, MOVEMENT_EFFICIENCY, field_51582, MOVEMENT_EFFICIENCY, f_336659_

Holder<Attribute>: v, MOVEMENT_EFFICIENCY, field_51582, MOVEMENT_EFFICIENCY, f_336659_

Holder<Attribute>: w, OXYGEN_BONUS, field_51583, OXYGEN_BONUS, f_336647_

Holder<Attribute>: x, OXYGEN_BONUS, field_51583, OXYGEN_BONUS, f_336647_

Holder<Attribute>: z, SNEAKING_SPEED, field_51584, SNEAKING_SPEED, f_336804_

Holder<Attribute>: A, SNEAKING_SPEED, field_51584, SNEAKING_SPEED, f_336804_

Holder<Attribute>: C, SUBMERGED_MINING_SPEED, field_51576, SUBMERGED_MINING_SPEED, f_336679_

Holder<Attribute>: D, SUBMERGED_MINING_SPEED, field_51576, SUBMERGED_MINING_SPEED, f_336679_

Holder<Attribute>: D, SWEEPING_DAMAGE_RATIO, field_51577, SWEEPING_DAMAGE_RATIO, f_336921_

Holder<Attribute>: E, SWEEPING_DAMAGE_RATIO, field_51577, SWEEPING_DAMAGE_RATIO, f_336921_

Holder<Attribute>: F, WATER_MOVEMENT_EFFICIENCY, field_51578, WATER_MOVEMENT_EFFICIENCY, f_336871_

Holder<Attribute>: G, WATER_MOVEMENT_EFFICIENCY, field_51578, WATER_MOVEMENT_EFFICIENCY, f_336871_

Holder<Attribute>: E, TEMPT_RANGE, field_52450, TEMPT_RANGE, f_346370_

Holder<Attribute>: F, TEMPT_RANGE, field_52450, TEMPT_RANGE, f_346370_

Holder<Attribute>: i, CAMERA_DISTANCE, field_59674, CAMERA_DISTANCE, f_398956_

Holder<Attribute>: H, WAYPOINT_TRANSMIT_RANGE, field_59672, WAYPOINT_TRANSMIT_RANGE, f_399341_

Holder<Attribute>: I, WAYPOINT_RECEIVE_RANGE, field_59673, WAYPOINT_RECEIVE_RANGE, f_398944_

构造函数

方法

1.21.5

名称

bwq

bzl

字段

构造函数

方法

1.21.4

名称

bxo

bwq

字段

构造函数

方法

1.21.3

名称

buw

bxo

字段

Holder<Attribute>: a, ARMOR, field_23724, GENERIC_ARMOR, f_22284_

Holder<Attribute>: a, ARMOR, field_23724, ARMOR, f_22284_

Holder<Attribute>: b, ARMOR_TOUGHNESS, field_23725, GENERIC_ARMOR_TOUGHNESS, f_22285_

Holder<Attribute>: b, ARMOR_TOUGHNESS, field_23725, ARMOR_TOUGHNESS, f_22285_

Holder<Attribute>: c, ATTACK_DAMAGE, field_23721, GENERIC_ATTACK_DAMAGE, f_22281_

Holder<Attribute>: c, ATTACK_DAMAGE, field_23721, ATTACK_DAMAGE, f_22281_

Holder<Attribute>: d, ATTACK_KNOCKBACK, field_23722, GENERIC_ATTACK_KNOCKBACK, f_22282_

Holder<Attribute>: d, ATTACK_KNOCKBACK, field_23722, ATTACK_KNOCKBACK, f_22282_

Holder<Attribute>: e, ATTACK_SPEED, field_23723, GENERIC_ATTACK_SPEED, f_22283_

Holder<Attribute>: e, ATTACK_SPEED, field_23723, ATTACK_SPEED, f_22283_

Holder<Attribute>: f, BLOCK_BREAK_SPEED, field_49076, PLAYER_BLOCK_BREAK_SPEED, f_314942_

Holder<Attribute>: f, BLOCK_BREAK_SPEED, field_49076, BLOCK_BREAK_SPEED, f_314942_

Holder<Attribute>: g, BLOCK_INTERACTION_RANGE, field_47758, PLAYER_BLOCK_INTERACTION_RANGE, f_316914_

Holder<Attribute>: g, BLOCK_INTERACTION_RANGE, field_47758, BLOCK_INTERACTION_RANGE, f_316914_

Holder<Attribute>: j, ENTITY_INTERACTION_RANGE, field_47759, PLAYER_ENTITY_INTERACTION_RANGE, f_315802_

Holder<Attribute>: j, ENTITY_INTERACTION_RANGE, field_47759, ENTITY_INTERACTION_RANGE, f_315802_

Holder<Attribute>: k, FALL_DAMAGE_MULTIPLIER, field_49077, GENERIC_FALL_DAMAGE_MULTIPLIER, f_315889_

Holder<Attribute>: k, FALL_DAMAGE_MULTIPLIER, field_49077, FALL_DAMAGE_MULTIPLIER, f_315889_

Holder<Attribute>: l, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, f_22280_

Holder<Attribute>: l, FLYING_SPEED, field_23720, FLYING_SPEED, f_22280_

Holder<Attribute>: m, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, f_22277_

Holder<Attribute>: m, FOLLOW_RANGE, field_23717, FOLLOW_RANGE, f_22277_

Holder<Attribute>: n, GRAVITY, field_49078, GENERIC_GRAVITY, f_315424_

Holder<Attribute>: n, GRAVITY, field_49078, GRAVITY, f_315424_

Holder<Attribute>: o, JUMP_STRENGTH, field_23728, GENERIC_JUMP_STRENGTH, f_22288_

Holder<Attribute>: o, JUMP_STRENGTH, field_23728, JUMP_STRENGTH, f_22288_

Holder<Attribute>: p, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, f_22278_

Holder<Attribute>: p, KNOCKBACK_RESISTANCE, field_23718, KNOCKBACK_RESISTANCE, f_22278_

Holder<Attribute>: q, LUCK, field_23726, GENERIC_LUCK, f_22286_

Holder<Attribute>: q, LUCK, field_23726, LUCK, f_22286_

Holder<Attribute>: r, MAX_ABSORPTION, field_45124, GENERIC_MAX_ABSORPTION, f_290864_

Holder<Attribute>: r, MAX_ABSORPTION, field_45124, MAX_ABSORPTION, f_290864_

Holder<Attribute>: s, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, f_22276_

Holder<Attribute>: s, MAX_HEALTH, field_23716, MAX_HEALTH, f_22276_

Holder<Attribute>: v, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, f_22279_

Holder<Attribute>: v, MOVEMENT_SPEED, field_23719, MOVEMENT_SPEED, f_22279_

Holder<Attribute>: x, SAFE_FALL_DISTANCE, field_49079, GENERIC_SAFE_FALL_DISTANCE, f_315184_

Holder<Attribute>: x, SAFE_FALL_DISTANCE, field_49079, SAFE_FALL_DISTANCE, f_315184_

Holder<Attribute>: y, SCALE, field_47760, GENERIC_SCALE, f_316299_

Holder<Attribute>: y, SCALE, field_47760, SCALE, f_316299_

Holder<Attribute>: A, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Holder<Attribute>: A, SPAWN_REINFORCEMENTS_CHANCE, field_23727, SPAWN_REINFORCEMENTS, f_22287_

Holder<Attribute>: B, STEP_HEIGHT, field_47761, GENERIC_STEP_HEIGHT, f_316806_

Holder<Attribute>: B, STEP_HEIGHT, field_47761, STEP_HEIGHT, f_316806_

Holder<Attribute>: h, BURNING_TIME, field_51579, GENERIC_BURNING_TIME, f_337718_

Holder<Attribute>: h, BURNING_TIME, field_51579, BURNING_TIME, f_337718_

Holder<Attribute>: i, EXPLOSION_KNOCKBACK_RESISTANCE, field_51580, GENERIC_EXPLOSION_KNOCKBACK_RESISTANCE, f_336768_

Holder<Attribute>: i, EXPLOSION_KNOCKBACK_RESISTANCE, field_51580, EXPLOSION_KNOCKBACK_RESISTANCE, f_336768_

Holder<Attribute>: t, MINING_EFFICIENCY, field_51581, PLAYER_MINING_EFFICIENCY, f_337663_

Holder<Attribute>: t, MINING_EFFICIENCY, field_51581, MINING_EFFICIENCY, f_337663_

Holder<Attribute>: u, MOVEMENT_EFFICIENCY, field_51582, GENERIC_MOVEMENT_EFFICIENCY, f_336659_

Holder<Attribute>: u, MOVEMENT_EFFICIENCY, field_51582, MOVEMENT_EFFICIENCY, f_336659_

Holder<Attribute>: w, OXYGEN_BONUS, field_51583, GENERIC_OXYGEN_BONUS, f_336647_

Holder<Attribute>: w, OXYGEN_BONUS, field_51583, OXYGEN_BONUS, f_336647_

Holder<Attribute>: z, SNEAKING_SPEED, field_51584, PLAYER_SNEAKING_SPEED, f_336804_

Holder<Attribute>: z, SNEAKING_SPEED, field_51584, SNEAKING_SPEED, f_336804_

Holder<Attribute>: C, SUBMERGED_MINING_SPEED, field_51576, PLAYER_SUBMERGED_MINING_SPEED, f_336679_

Holder<Attribute>: C, SUBMERGED_MINING_SPEED, field_51576, SUBMERGED_MINING_SPEED, f_336679_

Holder<Attribute>: D, SWEEPING_DAMAGE_RATIO, field_51577, PLAYER_SWEEPING_DAMAGE_RATIO, f_336921_

Holder<Attribute>: D, SWEEPING_DAMAGE_RATIO, field_51577, SWEEPING_DAMAGE_RATIO, f_336921_

Holder<Attribute>: E, WATER_MOVEMENT_EFFICIENCY, field_51578, GENERIC_WATER_MOVEMENT_EFFICIENCY, f_336871_

Holder<Attribute>: F, WATER_MOVEMENT_EFFICIENCY, field_51578, WATER_MOVEMENT_EFFICIENCY, f_336871_

Holder<Attribute>: E, TEMPT_RANGE, field_52450, TEMPT_RANGE, f_346370_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

buz

buw

字段

Holder<Attribute>: h, ENTITY_INTERACTION_RANGE, field_47759, PLAYER_ENTITY_INTERACTION_RANGE, f_315802_

Holder<Attribute>: j, ENTITY_INTERACTION_RANGE, field_47759, PLAYER_ENTITY_INTERACTION_RANGE, f_315802_

Holder<Attribute>: i, FALL_DAMAGE_MULTIPLIER, field_49077, GENERIC_FALL_DAMAGE_MULTIPLIER, f_315889_

Holder<Attribute>: k, FALL_DAMAGE_MULTIPLIER, field_49077, GENERIC_FALL_DAMAGE_MULTIPLIER, f_315889_

Holder<Attribute>: j, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, f_22280_

Holder<Attribute>: l, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, f_22280_

Holder<Attribute>: k, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, f_22277_

Holder<Attribute>: m, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, f_22277_

Holder<Attribute>: l, GRAVITY, field_49078, GENERIC_GRAVITY, f_315424_

Holder<Attribute>: n, GRAVITY, field_49078, GENERIC_GRAVITY, f_315424_

Holder<Attribute>: m, JUMP_STRENGTH, field_23728, GENERIC_JUMP_STRENGTH, f_22288_

Holder<Attribute>: o, JUMP_STRENGTH, field_23728, GENERIC_JUMP_STRENGTH, f_22288_

Holder<Attribute>: n, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, f_22278_

Holder<Attribute>: p, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, f_22278_

Holder<Attribute>: o, LUCK, field_23726, GENERIC_LUCK, f_22286_

Holder<Attribute>: q, LUCK, field_23726, GENERIC_LUCK, f_22286_

Holder<Attribute>: p, MAX_ABSORPTION, field_45124, GENERIC_MAX_ABSORPTION, f_290864_

Holder<Attribute>: r, MAX_ABSORPTION, field_45124, GENERIC_MAX_ABSORPTION, f_290864_

Holder<Attribute>: q, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, f_22276_

Holder<Attribute>: s, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, f_22276_

Holder<Attribute>: r, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, f_22279_

Holder<Attribute>: v, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, f_22279_

Holder<Attribute>: s, SAFE_FALL_DISTANCE, field_49079, GENERIC_SAFE_FALL_DISTANCE, f_315184_

Holder<Attribute>: x, SAFE_FALL_DISTANCE, field_49079, GENERIC_SAFE_FALL_DISTANCE, f_315184_

Holder<Attribute>: t, SCALE, field_47760, GENERIC_SCALE, f_316299_

Holder<Attribute>: y, SCALE, field_47760, GENERIC_SCALE, f_316299_

Holder<Attribute>: u, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Holder<Attribute>: A, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Holder<Attribute>: v, STEP_HEIGHT, field_47761, GENERIC_STEP_HEIGHT, f_316806_

Holder<Attribute>: B, STEP_HEIGHT, field_47761, GENERIC_STEP_HEIGHT, f_316806_

Holder<Attribute>: h, BURNING_TIME, field_51579, GENERIC_BURNING_TIME, f_337718_

Holder<Attribute>: i, EXPLOSION_KNOCKBACK_RESISTANCE, field_51580, GENERIC_EXPLOSION_KNOCKBACK_RESISTANCE, f_336768_

Holder<Attribute>: t, MINING_EFFICIENCY, field_51581, PLAYER_MINING_EFFICIENCY, f_337663_

Holder<Attribute>: u, MOVEMENT_EFFICIENCY, field_51582, GENERIC_MOVEMENT_EFFICIENCY, f_336659_

Holder<Attribute>: w, OXYGEN_BONUS, field_51583, GENERIC_OXYGEN_BONUS, f_336647_

Holder<Attribute>: z, SNEAKING_SPEED, field_51584, PLAYER_SNEAKING_SPEED, f_336804_

Holder<Attribute>: C, SUBMERGED_MINING_SPEED, field_51576, PLAYER_SUBMERGED_MINING_SPEED, f_336679_

Holder<Attribute>: D, SWEEPING_DAMAGE_RATIO, field_51577, PLAYER_SWEEPING_DAMAGE_RATIO, f_336921_

Holder<Attribute>: E, WATER_MOVEMENT_EFFICIENCY, field_51578, GENERIC_WATER_MOVEMENT_EFFICIENCY, f_336871_

构造函数

方法

1.20.6

名称

bnr

buz

字段

Attribute: l, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, f_22276_

Attribute: g, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, f_22277_

Attribute: i, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, f_22278_

Attribute: m, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, f_22279_

Attribute: c, ATTACK_DAMAGE, field_23721, GENERIC_ATTACK_DAMAGE, f_22281_

Attribute: e, ATTACK_SPEED, field_23723, GENERIC_ATTACK_SPEED, f_22283_

Attribute: a, ARMOR, field_23724, GENERIC_ARMOR, f_22284_

Attribute: j, LUCK, field_23726, GENERIC_LUCK, f_22286_

Attribute: b, ARMOR_TOUGHNESS, field_23725, GENERIC_ARMOR_TOUGHNESS, f_22285_

Attribute: f, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, f_22280_

Attribute: d, ATTACK_KNOCKBACK, field_23722, GENERIC_ATTACK_KNOCKBACK, f_22282_

Attribute: n, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Attribute: h, JUMP_STRENGTH, field_23728, HORSE_JUMP_STRENGTH, f_22288_

Attribute: k, MAX_ABSORPTION, field_45124, GENERIC_MAX_ABSORPTION, f_290864_

Holder<Attribute>: a, ARMOR, field_23724, GENERIC_ARMOR, f_22284_

Holder<Attribute>: b, ARMOR_TOUGHNESS, field_23725, GENERIC_ARMOR_TOUGHNESS, f_22285_

Holder<Attribute>: c, ATTACK_DAMAGE, field_23721, GENERIC_ATTACK_DAMAGE, f_22281_

Holder<Attribute>: d, ATTACK_KNOCKBACK, field_23722, GENERIC_ATTACK_KNOCKBACK, f_22282_

Holder<Attribute>: e, ATTACK_SPEED, field_23723, GENERIC_ATTACK_SPEED, f_22283_

Holder<Attribute>: f, BLOCK_BREAK_SPEED, field_49076, PLAYER_BLOCK_BREAK_SPEED, f_314942_

Holder<Attribute>: g, BLOCK_INTERACTION_RANGE, field_47758, PLAYER_BLOCK_INTERACTION_RANGE, f_316914_

Holder<Attribute>: h, ENTITY_INTERACTION_RANGE, field_47759, PLAYER_ENTITY_INTERACTION_RANGE, f_315802_

Holder<Attribute>: i, FALL_DAMAGE_MULTIPLIER, field_49077, GENERIC_FALL_DAMAGE_MULTIPLIER, f_315889_

Holder<Attribute>: j, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, f_22280_

Holder<Attribute>: k, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, f_22277_

Holder<Attribute>: l, GRAVITY, field_49078, GENERIC_GRAVITY, f_315424_

Holder<Attribute>: m, JUMP_STRENGTH, field_23728, GENERIC_JUMP_STRENGTH, f_22288_

Holder<Attribute>: n, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, f_22278_

Holder<Attribute>: o, LUCK, field_23726, GENERIC_LUCK, f_22286_

Holder<Attribute>: p, MAX_ABSORPTION, field_45124, GENERIC_MAX_ABSORPTION, f_290864_

Holder<Attribute>: q, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, f_22276_

Holder<Attribute>: r, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, f_22279_

Holder<Attribute>: s, SAFE_FALL_DISTANCE, field_49079, GENERIC_SAFE_FALL_DISTANCE, f_315184_

Holder<Attribute>: t, SCALE, field_47760, GENERIC_SCALE, f_316299_

Holder<Attribute>: u, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Holder<Attribute>: v, STEP_HEIGHT, field_47761, GENERIC_STEP_HEIGHT, f_316806_

构造函数

方法

Attribute (String, Attribute): a, register, method_26871, register, m_22290_

Holder<Attribute> (String, Attribute): a, register, method_26871, register, m_22290_

Holder<Attribute> (Registry<Attribute>): a, bootstrap, method_55699, registerAndGetDefault, m_321043_

1.20.4

名称

bkm

bnr

字段

Attribute: a, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, f_22276_

Attribute: l, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, f_22276_

Attribute: b, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, f_22277_

Attribute: g, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, f_22277_

Attribute: c, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, f_22278_

Attribute: i, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, f_22278_

Attribute: d, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, f_22279_

Attribute: m, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, f_22279_

Attribute: f, ATTACK_DAMAGE, field_23721, GENERIC_ATTACK_DAMAGE, f_22281_

Attribute: c, ATTACK_DAMAGE, field_23721, GENERIC_ATTACK_DAMAGE, f_22281_

Attribute: h, ATTACK_SPEED, field_23723, GENERIC_ATTACK_SPEED, f_22283_

Attribute: e, ATTACK_SPEED, field_23723, GENERIC_ATTACK_SPEED, f_22283_

Attribute: i, ARMOR, field_23724, GENERIC_ARMOR, f_22284_

Attribute: a, ARMOR, field_23724, GENERIC_ARMOR, f_22284_

Attribute: k, LUCK, field_23726, GENERIC_LUCK, f_22286_

Attribute: j, LUCK, field_23726, GENERIC_LUCK, f_22286_

Attribute: j, ARMOR_TOUGHNESS, field_23725, GENERIC_ARMOR_TOUGHNESS, f_22285_

Attribute: b, ARMOR_TOUGHNESS, field_23725, GENERIC_ARMOR_TOUGHNESS, f_22285_

Attribute: e, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, f_22280_

Attribute: f, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, f_22280_

Attribute: g, ATTACK_KNOCKBACK, field_23722, GENERIC_ATTACK_KNOCKBACK, f_22282_

Attribute: d, ATTACK_KNOCKBACK, field_23722, GENERIC_ATTACK_KNOCKBACK, f_22282_

Attribute: m, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Attribute: n, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Attribute: n, JUMP_STRENGTH, field_23728, HORSE_JUMP_STRENGTH, f_22288_

Attribute: h, JUMP_STRENGTH, field_23728, HORSE_JUMP_STRENGTH, f_22288_

Attribute: l, MAX_ABSORPTION, field_45124, GENERIC_MAX_ABSORPTION, f_290864_

Attribute: k, MAX_ABSORPTION, field_45124, GENERIC_MAX_ABSORPTION, f_290864_

构造函数

方法

1.20.2

名称

bhg

bkm

字段

Attribute: l, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Attribute: m, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Attribute: m, JUMP_STRENGTH, field_23728, HORSE_JUMP_STRENGTH, f_22288_

Attribute: n, JUMP_STRENGTH, field_23728, HORSE_JUMP_STRENGTH, f_22288_

Attribute: l, MAX_ABSORPTION, field_45124, GENERIC_MAX_ABSORPTION, f_290864_

构造函数

方法

1.20.1

名称

bhe

bhg

字段

构造函数

方法

1.19.4

名称

bfj

bhe

字段

构造函数

方法

1.19.3

名称

bdd

bfj

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bcg

bdd

字段

构造函数

方法

1.19

名称

ayz

bcg

字段

构造函数

方法

1.18.2

名称

ayi

ayz

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

auv

ayi

字段

构造函数

方法

1.17.1

名称

auu

auv

字段

构造函数

方法

1.17

名称

arl

auu

net.minecraft.entity.ai.attributes.Attributes

net.minecraft.src.C_559_

net.minecraft.server.v1_16_R3.GenericAttributes

net.minecraft.world.entity.ai.attributes.GenericAttributes

字段

Attribute: a, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, field_233818_a_, MAX_HEALTH

Attribute: a, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, f_22276_

Attribute: b, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, field_233819_b_, FOLLOW_RANGE

Attribute: b, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, f_22277_

Attribute: c, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, field_233820_c_, KNOCKBACK_RESISTANCE

Attribute: c, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, f_22278_

Attribute: d, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, field_233821_d_, MOVEMENT_SPEED

Attribute: d, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, f_22279_

Attribute: f, ATTACK_DAMAGE, field_23721, GENERIC_ATTACK_DAMAGE, field_233823_f_, ATTACK_DAMAGE

Attribute: f, ATTACK_DAMAGE, field_23721, GENERIC_ATTACK_DAMAGE, f_22281_

Attribute: h, ATTACK_SPEED, field_23723, GENERIC_ATTACK_SPEED, field_233825_h_, ATTACK_SPEED

Attribute: h, ATTACK_SPEED, field_23723, GENERIC_ATTACK_SPEED, f_22283_

Attribute: i, ARMOR, field_23724, GENERIC_ARMOR, field_233826_i_, ARMOR

Attribute: i, ARMOR, field_23724, GENERIC_ARMOR, f_22284_

Attribute: k, LUCK, field_23726, GENERIC_LUCK, field_233828_k_, LUCK

Attribute: k, LUCK, field_23726, GENERIC_LUCK, f_22286_

Attribute: j, ARMOR_TOUGHNESS, field_23725, GENERIC_ARMOR_TOUGHNESS, field_233827_j_, ARMOR_TOUGHNESS

Attribute: j, ARMOR_TOUGHNESS, field_23725, GENERIC_ARMOR_TOUGHNESS, f_22285_

Attribute: e, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, field_233822_e_, FLYING_SPEED

Attribute: e, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, f_22280_

Attribute: g, ATTACK_KNOCKBACK, field_23722, GENERIC_ATTACK_KNOCKBACK, field_233824_g_, ATTACK_KNOCKBACK

Attribute: g, ATTACK_KNOCKBACK, field_23722, GENERIC_ATTACK_KNOCKBACK, f_22282_

Attribute: l, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, field_233829_l_, SPAWN_REINFORCEMENTS

Attribute: l, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, f_22287_

Attribute: m, JUMP_STRENGTH, field_23728, HORSE_JUMP_STRENGTH, field_233830_m_, JUMP_STRENGTH

Attribute: m, JUMP_STRENGTH, field_23728, HORSE_JUMP_STRENGTH, f_22288_

构造函数

()

方法

Attribute (String, Attribute): a, register, method_26871, register, func_233831_a_

Attribute (String, Attribute): a, register, method_26871, register, m_22290_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ari

arl

net.minecraft.server.v1_16_R2.GenericAttributes

net.minecraft.server.v1_16_R3.GenericAttributes

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

apx

ari

net.minecraft.server.v1_16_R1.GenericAttributes

net.minecraft.server.v1_16_R2.GenericAttributes

字段

构造函数

方法

1.16.1

名称

axd

apx

net.minecraft.world.entity.monster.SharedMonsterAttributes

net.minecraft.world.entity.ai.attributes.Attributes

net.minecraft.class_1612

net.minecraft.class_5134

net.minecraft.entity.SharedMonsterAttributes

net.minecraft.entity.ai.attributes.Attributes

net.minecraft.server.v1_15_R1.GenericAttributes

net.minecraft.server.v1_16_R1.GenericAttributes

字段

org.apache.logging.log4j.Logger: l, LOGGER, field_7354, LOGGER, field_151476_f

Attribute: a, MAX_HEALTH, field_7359, MAX_HEALTH, field_111267_a, MAX_HEALTH

Attribute: a, MAX_HEALTH, field_23716, GENERIC_MAX_HEALTH, field_233818_a_, MAX_HEALTH

Attribute: b, FOLLOW_RANGE, field_7365, FOLLOW_RANGE, field_111265_b, FOLLOW_RANGE

Attribute: b, FOLLOW_RANGE, field_23717, GENERIC_FOLLOW_RANGE, field_233819_b_, FOLLOW_RANGE

Attribute: c, KNOCKBACK_RESISTANCE, field_7360, KNOCKBACK_RESISTANCE, field_111266_c, KNOCKBACK_RESISTANCE

Attribute: c, KNOCKBACK_RESISTANCE, field_23718, GENERIC_KNOCKBACK_RESISTANCE, field_233820_c_, KNOCKBACK_RESISTANCE

Attribute: d, MOVEMENT_SPEED, field_7357, MOVEMENT_SPEED, field_111263_d, MOVEMENT_SPEED

Attribute: d, MOVEMENT_SPEED, field_23719, GENERIC_MOVEMENT_SPEED, field_233821_d_, MOVEMENT_SPEED

Attribute: f, ATTACK_DAMAGE, field_7363, ATTACK_DAMAGE, field_111264_e, ATTACK_DAMAGE

Attribute: f, ATTACK_DAMAGE, field_23721, GENERIC_ATTACK_DAMAGE, field_233823_f_, ATTACK_DAMAGE

Attribute: h, ATTACK_SPEED, field_7356, ATTACK_SPEED, field_188790_f, ATTACK_SPEED

Attribute: h, ATTACK_SPEED, field_23723, GENERIC_ATTACK_SPEED, field_233825_h_, ATTACK_SPEED

Attribute: i, ARMOR, field_7358, ARMOR, field_188791_g, ARMOR

Attribute: i, ARMOR, field_23724, GENERIC_ARMOR, field_233826_i_, ARMOR

Attribute: k, LUCK, field_7362, LUCK, field_188792_h, LUCK

Attribute: k, LUCK, field_23726, GENERIC_LUCK, field_233828_k_, LUCK

Attribute: j, ARMOR_TOUGHNESS, field_7364, ARMOR_TOUGHNESS, field_189429_h, ARMOR_TOUGHNESS

Attribute: j, ARMOR_TOUGHNESS, field_23725, GENERIC_ARMOR_TOUGHNESS, field_233827_j_, ARMOR_TOUGHNESS

Attribute: e, FLYING_SPEED, field_7355, FLYING_SPEED, field_193334_e, FLYING_SPEED

Attribute: e, FLYING_SPEED, field_23720, GENERIC_FLYING_SPEED, field_233822_e_, FLYING_SPEED

Attribute: g, ATTACK_KNOCKBACK, field_7361, ATTACK_KNOCKBACK, field_221120_g, ATTACK_KNOCKBACK

Attribute: g, ATTACK_KNOCKBACK, field_23722, GENERIC_ATTACK_KNOCKBACK, field_233824_g_, ATTACK_KNOCKBACK

Attribute: l, SPAWN_REINFORCEMENTS_CHANCE, field_23727, ZOMBIE_SPAWN_REINFORCEMENTS, field_233829_l_, SPAWN_REINFORCEMENTS

Attribute: m, JUMP_STRENGTH, field_23728, HORSE_JUMP_STRENGTH, field_233830_m_, JUMP_STRENGTH

构造函数

方法

ListTag (BaseAttributeMap): a, saveAttributes, method_7134, toTag, func_111257_a

CompoundTag (AttributeInstance): a, saveAttribute, method_7130, toTag, func_111261_a

CompoundTag (AttributeModifier): a, saveAttributeModifier, method_7135, toTag, func_111262_a

void (BaseAttributeMap, ListTag): a, loadAttributes, method_7131, fromTag, func_151475_a

void (AttributeInstance, CompoundTag): a, loadAttribute, method_7132, fromTag, func_111258_a

AttributeModifier (CompoundTag): a, loadAttributeModifier, method_7133, createFromTag, func_111259_a

Attribute (String, Attribute): a, register, method_26871, register, func_233831_a_

1.15.2

名称

axa

axd

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ava

axa

net.minecraft.server.v1_14_R1.GenericAttributes

net.minecraft.server.v1_15_R1.GenericAttributes

字段

构造函数

方法

1.14.4

名称

auu

ava

net.minecraft.world.entity.monster.SharedMonsterAttributes

字段

org.apache.logging.log4j.Logger: l, field_7354, LOGGER, field_151476_f

org.apache.logging.log4j.Logger: l, LOGGER, field_7354, LOGGER, field_151476_f

IAttribute: a, field_7359, MAX_HEALTH, field_111267_a, MAX_HEALTH

Attribute: a, MAX_HEALTH, field_7359, MAX_HEALTH, field_111267_a, MAX_HEALTH

IAttribute: b, field_7365, FOLLOW_RANGE, field_111265_b, FOLLOW_RANGE

Attribute: b, FOLLOW_RANGE, field_7365, FOLLOW_RANGE, field_111265_b, FOLLOW_RANGE

IAttribute: c, field_7360, KNOCKBACK_RESISTANCE, field_111266_c, KNOCKBACK_RESISTANCE

Attribute: c, KNOCKBACK_RESISTANCE, field_7360, KNOCKBACK_RESISTANCE, field_111266_c, KNOCKBACK_RESISTANCE

IAttribute: d, field_7357, MOVEMENT_SPEED, field_111263_d, MOVEMENT_SPEED

Attribute: d, MOVEMENT_SPEED, field_7357, MOVEMENT_SPEED, field_111263_d, MOVEMENT_SPEED

IAttribute: f, field_7363, ATTACK_DAMAGE, field_111264_e, ATTACK_DAMAGE

Attribute: f, ATTACK_DAMAGE, field_7363, ATTACK_DAMAGE, field_111264_e, ATTACK_DAMAGE

IAttribute: h, field_7356, ATTACK_SPEED, field_188790_f, ATTACK_SPEED

Attribute: h, ATTACK_SPEED, field_7356, ATTACK_SPEED, field_188790_f, ATTACK_SPEED

IAttribute: i, field_7358, ARMOR, field_188791_g, ARMOR

Attribute: i, ARMOR, field_7358, ARMOR, field_188791_g, ARMOR

IAttribute: k, field_7362, LUCK, field_188792_h, LUCK

Attribute: k, LUCK, field_7362, LUCK, field_188792_h, LUCK

IAttribute: j, field_7364, ARMOR_TOUGHNESS, field_189429_h, ARMOR_TOUGHNESS

Attribute: j, ARMOR_TOUGHNESS, field_7364, ARMOR_TOUGHNESS, field_189429_h, ARMOR_TOUGHNESS

IAttribute: e, field_7355, FLYING_SPEED, field_193334_e, FLYING_SPEED

Attribute: e, FLYING_SPEED, field_7355, FLYING_SPEED, field_193334_e, FLYING_SPEED

IAttribute: g, field_7361, ATTACK_KNOCKBACK, field_221120_g, ATTACK_KNOCKBACK

Attribute: g, ATTACK_KNOCKBACK, field_7361, ATTACK_KNOCKBACK, field_221120_g, ATTACK_KNOCKBACK

构造函数

方法

NBTTagList (AttributeMapBase): a, method_7134, toTag, func_111257_a

ListTag (BaseAttributeMap): a, saveAttributes, method_7134, toTag, func_111257_a

NBTTagCompound (AttributeInstance): a, method_7130, toTag, func_111261_a

CompoundTag (AttributeInstance): a, saveAttribute, method_7130, toTag, func_111261_a

NBTTagCompound (AttributeModifier): a, method_7135, toTag, func_111262_a

CompoundTag (AttributeModifier): a, saveAttributeModifier, method_7135, toTag, func_111262_a

void (AttributeMapBase, NBTTagList): a, method_7131, fromTag, func_151475_a

void (BaseAttributeMap, ListTag): a, loadAttributes, method_7131, fromTag, func_151475_a

void (AttributeInstance, NBTTagCompound): a, method_7132, fromTag, func_111258_a

void (AttributeInstance, CompoundTag): a, loadAttribute, method_7132, fromTag, func_111258_a

AttributeModifier (NBTTagCompound): a, method_7133, createFromTag, func_111259_a

AttributeModifier (CompoundTag): a, loadAttributeModifier, method_7133, createFromTag, func_111259_a

1.14.3

名称

aur

auu

net.minecraft.entity.attribute.EntityAttributes

字段

org.apache.logging.log4j.Logger: l, field_7354, field_151476_f

org.apache.logging.log4j.Logger: l, field_7354, LOGGER, field_151476_f

IAttribute: a, field_7359, field_111267_a, MAX_HEALTH

IAttribute: a, field_7359, MAX_HEALTH, field_111267_a, MAX_HEALTH

IAttribute: b, field_7365, field_111265_b, FOLLOW_RANGE

IAttribute: b, field_7365, FOLLOW_RANGE, field_111265_b, FOLLOW_RANGE

IAttribute: c, field_7360, field_111266_c, KNOCKBACK_RESISTANCE

IAttribute: c, field_7360, KNOCKBACK_RESISTANCE, field_111266_c, KNOCKBACK_RESISTANCE

IAttribute: d, field_7357, field_111263_d, MOVEMENT_SPEED

IAttribute: d, field_7357, MOVEMENT_SPEED, field_111263_d, MOVEMENT_SPEED

IAttribute: f, field_7363, field_111264_e, ATTACK_DAMAGE

IAttribute: f, field_7363, ATTACK_DAMAGE, field_111264_e, ATTACK_DAMAGE

IAttribute: h, field_7356, field_188790_f, ATTACK_SPEED

IAttribute: h, field_7356, ATTACK_SPEED, field_188790_f, ATTACK_SPEED

IAttribute: i, field_7358, field_188791_g, ARMOR

IAttribute: i, field_7358, ARMOR, field_188791_g, ARMOR

IAttribute: k, field_7362, field_188792_h, LUCK

IAttribute: k, field_7362, LUCK, field_188792_h, LUCK

IAttribute: j, field_7364, field_189429_h, ARMOR_TOUGHNESS

IAttribute: j, field_7364, ARMOR_TOUGHNESS, field_189429_h, ARMOR_TOUGHNESS

IAttribute: e, field_7355, field_193334_e, FLYING_SPEED

IAttribute: e, field_7355, FLYING_SPEED, field_193334_e, FLYING_SPEED

IAttribute: g, field_7361, field_221120_g, ATTACK_KNOCKBACK

IAttribute: g, field_7361, ATTACK_KNOCKBACK, field_221120_g, ATTACK_KNOCKBACK

构造函数

方法

NBTTagList (AttributeMapBase): a, method_7134, func_111257_a

NBTTagList (AttributeMapBase): a, method_7134, toTag, func_111257_a

NBTTagCompound (AttributeInstance): a, method_7130, func_111261_a

NBTTagCompound (AttributeInstance): a, method_7130, toTag, func_111261_a

NBTTagCompound (AttributeModifier): a, method_7135, func_111262_a

NBTTagCompound (AttributeModifier): a, method_7135, toTag, func_111262_a

void (AttributeMapBase, NBTTagList): a, method_7131, func_151475_a

void (AttributeMapBase, NBTTagList): a, method_7131, fromTag, func_151475_a

void (AttributeInstance, NBTTagCompound): a, method_7132, func_111258_a

void (AttributeInstance, NBTTagCompound): a, method_7132, fromTag, func_111258_a

AttributeModifier (NBTTagCompound): a, method_7133, func_111259_a

AttributeModifier (NBTTagCompound): a, method_7133, createFromTag, func_111259_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

auq

aur

字段

构造函数

方法

1.14

名称

ank

auq

net.minecraft.class_1612

net.minecraft.server.v1_13_R2.GenericAttributes

net.minecraft.server.v1_14_R1.GenericAttributes

字段

org.apache.logging.log4j.Logger: k, field_151476_f

org.apache.logging.log4j.Logger: l, field_7354, field_151476_f

IAttribute: a, field_111267_a, maxHealth

IAttribute: a, field_7359, field_111267_a, MAX_HEALTH

IAttribute: b, field_111265_b, FOLLOW_RANGE

IAttribute: b, field_7365, field_111265_b, FOLLOW_RANGE

IAttribute: c, field_111266_c

IAttribute: c, field_7360, field_111266_c, KNOCKBACK_RESISTANCE

IAttribute: d, field_111263_d, MOVEMENT_SPEED

IAttribute: d, field_7357, field_111263_d, MOVEMENT_SPEED

IAttribute: f, field_111264_e, ATTACK_DAMAGE

IAttribute: f, field_7363, field_111264_e, ATTACK_DAMAGE

IAttribute: g, field_188790_f

IAttribute: h, field_7356, field_188790_f, ATTACK_SPEED

IAttribute: h, field_188791_g

IAttribute: i, field_7358, field_188791_g, ARMOR

IAttribute: j, field_188792_h

IAttribute: k, field_7362, field_188792_h, LUCK

IAttribute: i, field_189429_h

IAttribute: j, field_7364, field_189429_h, ARMOR_TOUGHNESS

IAttribute: e, field_193334_e

IAttribute: e, field_7355, field_193334_e, FLYING_SPEED

IAttribute: g, field_7361, field_221120_g, ATTACK_KNOCKBACK

构造函数

方法

NBTTagList (AttributeMapBase): a, func_111257_a

NBTTagList (AttributeMapBase): a, method_7134, func_111257_a

NBTTagCompound (AttributeInstance): a, func_111261_a

NBTTagCompound (AttributeInstance): a, method_7130, func_111261_a

NBTTagCompound (AttributeModifier): a, func_111262_a

NBTTagCompound (AttributeModifier): a, method_7135, func_111262_a

void (AttributeMapBase, NBTTagList): a, func_151475_a

void (AttributeMapBase, NBTTagList): a, method_7131, func_151475_a

void (AttributeInstance, NBTTagCompound): a, func_111258_a

void (AttributeInstance, NBTTagCompound): a, method_7132, func_111258_a

AttributeModifier (NBTTagCompound): a, func_111259_a

AttributeModifier (NBTTagCompound): a, method_7133, func_111259_a

1.13.2

名称

anj

ank

字段

构造函数

方法

1.13.1

名称

ang

anj

net.minecraft.server.v1_13_R1.GenericAttributes

net.minecraft.server.v1_13_R2.GenericAttributes

字段

构造函数

方法

1.13

名称

adh

ang

net.minecraft.server.v1_12_R1.GenericAttributes

net.minecraft.server.v1_13_R1.GenericAttributes

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

adf

adh

字段

构造函数

方法

1.12

名称

aad

adf

net.minecraft.server.v1_11_R1.GenericAttributes

net.minecraft.server.v1_12_R1.GenericAttributes

字段

org.apache.logging.log4j.Logger: j, field_151476_f

org.apache.logging.log4j.Logger: k, field_151476_f

IAttribute: e, field_111264_e, ATTACK_DAMAGE

IAttribute: f, field_111264_e, ATTACK_DAMAGE

IAttribute: f, field_188790_f

IAttribute: g, field_188790_f

IAttribute: g, field_188791_g

IAttribute: h, field_188791_g

IAttribute: i, field_188792_h

IAttribute: j, field_188792_h

IAttribute: h, field_189429_h

IAttribute: i, field_189429_h

IAttribute: e, field_193334_e

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aac

aad

字段

构造函数

方法

1.11

名称

za

aac

net.minecraft.server.v1_10_R1.GenericAttributes

net.minecraft.server.v1_11_R1.GenericAttributes

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

yt

za

net.minecraft.server.v1_9_R2.GenericAttributes

net.minecraft.server.v1_10_R1.GenericAttributes

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.GenericAttributes

net.minecraft.server.v1_9_R2.GenericAttributes

字段

构造函数

方法

1.9.2

名称

字段

org.apache.logging.log4j.Logger: i, field_151476_f

org.apache.logging.log4j.Logger: j, field_151476_f

IAttribute: h, field_188792_h

IAttribute: i, field_188792_h

IAttribute: h, field_189429_h

构造函数

方法

1.9

名称

vy

yt

net.minecraft.server.v1_8_R3.GenericAttributes

net.minecraft.server.v1_9_R1.GenericAttributes

字段

org.apache.logging.log4j.Logger: f, field_151476_f

org.apache.logging.log4j.Logger: i, field_151476_f

IAttribute: f, field_188790_f

IAttribute: g, field_188791_g

IAttribute: h, field_188792_h

构造函数

方法

1.8.8

名称

vy

net.minecraft.entity.SharedMonsterAttributes

net.minecraft.server.v1_8_R3.GenericAttributes

字段

org.apache.logging.log4j.Logger: f, field_151476_f

IAttribute: a, field_111267_a, maxHealth

IAttribute: b, field_111265_b, FOLLOW_RANGE

IAttribute: c, field_111266_c

IAttribute: d, field_111263_d, MOVEMENT_SPEED

IAttribute: e, field_111264_e, ATTACK_DAMAGE

构造函数

方法

NBTTagList (AttributeMapBase): a, func_111257_a

NBTTagCompound (AttributeInstance): a, func_111261_a

NBTTagCompound (AttributeModifier): a, func_111262_a

void (AttributeMapBase, NBTTagList): a, func_151475_a

void (AttributeInstance, NBTTagCompound): a, func_111258_a

AttributeModifier (NBTTagCompound): a, func_111259_a