历史 - net.minecraft.client.audio.SourceLWJGL3
1.13.2
名称
dgt
dgu
字段
构造函数
方法
1.13.1
名称
dgl
dgt
字段
构造函数
方法
1.13
名称
dgl
net.minecraft.client.audio.SourceLWJGL3
字段
ChannelLWJGL3: a, field_195861_a
IntBuffer: b, field_195862_b
FloatBuffer: c, field_195863_c
FloatBuffer: d, field_195864_d
FloatBuffer: e, field_195865_e
构造函数
(FloatBuffer, IntBuffer, boolean, boolean, boolean, String, paulscode.sound.FilenameURL, paulscode.sound.SoundBuffer, float, float, float, int, float, boolean)
(FloatBuffer, IntBuffer, paulscode.sound.Source, paulscode.sound.SoundBuffer)
(FloatBuffer, AudioFormat, boolean, String, float, float, float, int, float)
方法
boolean (): incrementSoundSequence, incrementSoundSequence
void (): listenerMoved, listenerMoved
void (float, float, float): setPosition, setPosition
void (): positionChanged, positionChanged
void (): a, func_195856_a
void (boolean): setLooping, setLooping
void (int): setAttenuation, setAttenuation
void (float): setDistOrRoll, setDistOrRoll
void (float, float, float): setVelocity, setVelocity
void (float): setPitch, setPitch
void (paulscode.sound.Channel): play, play
boolean (): preLoad, preLoad
void (): b, func_195858_b
void (): c, func_195859_c
void (): d, func_195860_d
boolean (): e, func_195857_e