历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.BlobFoliagePlacer
1.21.11
名称
ewi
fbj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eqt
ewi
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eoi
eqt
字段
构造函数
方法
1.21.5
名称
ejk
eoi
字段
构造函数
方法
1.21.4
名称
ekh
ejk
字段
构造函数
方法
1.21.3
名称
efp
ekh
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eel
efp
字段
构造函数
方法
1.20.6
名称
dvf
eel
字段
com.mojang.serialization.Codec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, f_68392_
com.mojang.serialization.MapCodec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, f_68392_
构造函数
方法
1.20.4
名称
drh
dvf
字段
构造函数
方法
1.20.2
名称
dnz
drh
字段
构造函数
方法
1.20.1
名称
dno
dnz
字段
构造函数
方法
1.19.4
名称
dkq
dno
字段
构造函数
方法
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
1.19.3
名称
dhe
dkq
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dgh
dhe
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerBlob
字段
构造函数
方法
1.19
名称
dbl
dgh
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerBlob
字段
构造函数
方法
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_
int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_
boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_
1.18.2
名称
dat
dbl
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cwx
dat
字段
构造函数
方法
1.17.1
名称
cww
cwx
字段
构造函数
方法
1.17
名称
cnh
cww
net.minecraft.world.gen.foliageplacer.BlobFoliagePlacer
net.minecraft.src.C_2375_
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerBlob
net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerBlob
字段
com.mojang.serialization.Codec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, field_236738_a_
com.mojang.serialization.Codec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, f_68392_
int: b, height, field_23752, height, field_236739_b_
int: b, height, field_23752, height, f_68393_
构造函数
(UniformInt, UniformInt, int)
(IntProvider, IntProvider, int)
方法
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_
<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, UniformInt, UniformInt, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, createCodec, func_236740_a_
<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, IntProvider, IntProvider, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, createCodec, m_68413_
void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cne
cnh
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerBlob
net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerBlob
字段
构造函数
方法
<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, UniformInt, UniformInt, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, method_28838, func_236740_a_
<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, UniformInt, UniformInt, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, createCodec, func_236740_a_
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cpc
cne
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerBlob
net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerBlob
字段
构造函数
(int, int, int, int, int, FoliagePlacerType<?>)
(int, int, int, int, int)
(UniformInt, UniformInt, int)
方法
<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, Integer, Integer, Integer, Integer, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, method_28838, func_236740_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_
<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, UniformInt, UniformInt, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, method_28838, func_236740_a_
1.16.1
名称
chp
cpc
net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerBlob
net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerBlob
字段
com.mojang.serialization.Codec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, field_236738_a_
int: b, height, field_23752, height, field_236739_b_
构造函数
(int, int)
<T> (com.mojang.datafixers.Dynamic<T>)
(int, int, int, int, int, FoliagePlacerType<?>)
(int, int, int, int, int)
方法
void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_
int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_
boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_
int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_
<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, Integer, Integer, Integer, Integer, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, method_28838, func_236740_a_
FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_
void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_
int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_
boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_
1.15.2
名称
chm
chp
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
chm
net.minecraft.world.level.levelgen.feature.foliageplacers.BlobFoliagePlacer
net.minecraft.class_4646
net.minecraft.world.gen.foliage.BlobFoliagePlacer
net.minecraft.world.gen.foliageplacer.BlobFoliagePlacer
net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerBlob
字段
构造函数
(int, int)
<T> (com.mojang.datafixers.Dynamic<T>)
方法
void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_
int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_
boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_
int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_