历史 - net.minecraft.world.level.levelgen.feature.foliageplacers.BlobFoliagePlacer

1.21.11

名称

ewi

fbj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eqt

ewi

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eoi

eqt

字段

构造函数

方法

1.21.5

名称

ejk

eoi

字段

构造函数

方法

1.21.4

名称

ekh

ejk

字段

构造函数

方法

1.21.3

名称

efp

ekh

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eel

efp

字段

构造函数

方法

1.20.6

名称

dvf

eel

字段

com.mojang.serialization.Codec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, f_68392_

com.mojang.serialization.MapCodec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, f_68392_

构造函数

方法

1.20.4

名称

drh

dvf

字段

构造函数

方法

1.20.2

名称

dnz

drh

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构造函数

方法

1.20.1

名称

dno

dnz

字段

构造函数

方法

1.19.4

名称

dkq

dno

字段

构造函数

方法

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

void (LevelSimulatedReader, FoliagePlacer$FoliageSetter, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

1.19.3

名称

dhe

dkq

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dgh

dhe

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerBlob

字段

构造函数

方法

1.19

名称

dbl

dgh

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerBlob

字段

构造函数

方法

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, RandomSource, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_213633_

int (RandomSource, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_214116_

boolean (RandomSource, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_214203_

1.18.2

名称

dat

dbl

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cwx

dat

字段

构造函数

方法

1.17.1

名称

cww

cwx

字段

构造函数

方法

1.17

名称

cnh

cww

net.minecraft.world.gen.foliageplacer.BlobFoliagePlacer

net.minecraft.src.C_2375_

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerBlob

net.minecraft.world.level.levelgen.feature.foliageplacers.WorldGenFoilagePlacerBlob

字段

com.mojang.serialization.Codec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, field_236738_a_

com.mojang.serialization.Codec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, f_68392_

int: b, height, field_23752, height, field_236739_b_

int: b, height, field_23752, height, f_68393_

构造函数

(UniformInt, UniformInt, int)

(IntProvider, IntProvider, int)

方法

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, m_5897_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, m_5969_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, m_7394_

<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, UniformInt, UniformInt, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, createCodec, func_236740_a_

<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, IntProvider, IntProvider, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, createCodec, m_68413_

void (LevelSimulatedReader, BiConsumer<BlockPos, BlockState>, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, int): a, createFoliage, method_23448, generate, m_142539_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cne

cnh

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerBlob

net.minecraft.server.v1_16_R3.WorldGenFoilagePlacerBlob

字段

构造函数

方法

<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, UniformInt, UniformInt, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, method_28838, func_236740_a_

<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, UniformInt, UniformInt, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, createCodec, func_236740_a_

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cpc

cne

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerBlob

net.minecraft.server.v1_16_R2.WorldGenFoilagePlacerBlob

字段

构造函数

(int, int, int, int, int, FoliagePlacerType<?>)

(int, int, int, int, int)

(UniformInt, UniformInt, int)

方法

<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, Integer, Integer, Integer, Integer, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, method_28838, func_236740_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getRandomHeight, func_230374_a_

<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P3<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, UniformInt, UniformInt, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, method_28838, func_236740_a_

1.16.1

名称

chp

cpc

net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerBlob

net.minecraft.server.v1_16_R1.WorldGenFoilagePlacerBlob

字段

com.mojang.serialization.Codec<BlobFoliagePlacer>: a, CODEC, field_24927, CODEC, field_236738_a_

int: b, height, field_23752, height, field_236739_b_

构造函数

(int, int)

<T> (com.mojang.datafixers.Dynamic<T>)

(int, int, int, int, int, FoliagePlacerType<?>)

(int, int, int, int, int)

方法

void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_

int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_

boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_

int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_

<P extends BlobFoliagePlacer> com.mojang.datafixers.Products$P5<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<P>, Integer, Integer, Integer, Integer, Integer> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<P>): a, blobParts, method_28838, method_28838, func_236740_a_

FoliagePlacerType<?> (): a, type, method_28843, getType, func_230371_a_

void (LevelSimulatedRW, Random, TreeConfiguration, int, FoliagePlacer$FoliageAttachment, int, int, Set<BlockPos>, int, BoundingBox): a, createFoliage, method_23448, generate, func_230372_a_

int (Random, int, TreeConfiguration): a, foliageHeight, method_26989, getHeight, func_230374_a_

boolean (Random, int, int, int, int, boolean): a, shouldSkipLocation, method_23451, isInvalidForLeaves, func_230373_a_

1.15.2

名称

chm

chp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

chm

net.minecraft.world.level.levelgen.feature.foliageplacers.BlobFoliagePlacer

net.minecraft.class_4646

net.minecraft.world.gen.foliage.BlobFoliagePlacer

net.minecraft.world.gen.foliageplacer.BlobFoliagePlacer

net.minecraft.server.v1_15_R1.WorldGenFoilagePlacerBlob

字段

构造函数

(int, int)

<T> (com.mojang.datafixers.Dynamic<T>)

方法

void (LevelSimulatedRW, Random, SmallTreeConfiguration, int, int, int, BlockPos, Set<BlockPos>): a, createFoliage, method_23448, generate, func_225571_a_

int (Random, int, int, SmallTreeConfiguration): a, foliageRadius, method_23452, getRadius, func_225573_a_

boolean (Random, int, int, int, int, int): a, shouldSkipLocation, method_23451, func_225572_a_

int (int, int, int, int): a, getTreeRadiusForHeight, method_23447, func_225570_a_