历史 - net.minecraft.world.level.levelgen.feature.MineshaftFeature$MineShaftStart

1.17.1

名称

ctb$a

ctc$a

字段

构造函数

方法

1.17

名称

ckb$a

ctb$a

net.minecraft.world.gen.feature.structure.MineshaftStructure$Start

net.minecraft.src.C_2267_$C_2268_

net.minecraft.server.v1_16_R3.WorldGenMineshaft$a

net.minecraft.world.level.levelgen.feature.WorldGenMineshaft$a

字段

构造函数

(StructureFeature<MineshaftConfiguration>, int, int, BoundingBox, int, long)

(StructureFeature<MineshaftConfiguration>, ChunkPos, int, long)

方法

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, MineshaftConfiguration): a, generatePieces, method_28639, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, MineshaftConfiguration, LevelHeightAccessor): a, generatePieces, method_28639, init, m_142743_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cjy$a

ckb$a

net.minecraft.server.v1_16_R2.WorldGenMineshaft$a

net.minecraft.server.v1_16_R3.WorldGenMineshaft$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cli$a

cjy$a

net.minecraft.server.v1_16_R1.WorldGenMineshaft$a

net.minecraft.server.v1_16_R2.WorldGenMineshaft$a

字段

构造函数

方法

void (ChunkGenerator, StructureManager, int, int, Biome, MineshaftConfiguration): a, generatePieces, method_28639, init, func_230364_a_

void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, MineshaftConfiguration): a, generatePieces, method_28639, init, func_230364_a_

1.16.1

名称

cel$a

cli$a

net.minecraft.server.v1_15_R1.WorldGenMineshaft$a

net.minecraft.server.v1_16_R1.WorldGenMineshaft$a

字段

构造函数

方法

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

void (ChunkGenerator, StructureManager, int, int, Biome, MineshaftConfiguration): a, generatePieces, method_28639, init, func_230364_a_

1.15.2

名称

cei$a

cel$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ccy$a

cei$a

net.minecraft.server.v1_14_R1.WorldGenMineshaft$a

net.minecraft.server.v1_15_R1.WorldGenMineshaft$a

字段

构造函数

(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)

(StructureFeature<?>, int, int, BoundingBox, int, long)

方法

1.14.4

名称

cct$a

ccy$a

net.minecraft.world.level.levelgen.feature.MineshaftFeature$MineShaftStart

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a

1.14.3

名称

ccp$a

cct$a

net.minecraft.world.gen.feature.MineshaftFeature$Start

字段

构造函数

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

ccn$a

ccp$a

字段

构造函数

方法

1.14

名称

bru$a

ccn$a

net.minecraft.class_3098$class_3099

net.minecraft.server.v1_13_R2.WorldGenMineshaft$a

net.minecraft.server.v1_14_R1.WorldGenMineshaft$a

字段

WorldGenMineshaft$Type: e, field_202507_c

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)

方法

void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a

1.13.2

名称

brt$a

bru$a

字段

构造函数

方法

1.13.1

名称

brl$a

brt$a

net.minecraft.server.v1_13_R1.WorldGenMineshaft$a

net.minecraft.server.v1_13_R2.WorldGenMineshaft$a

字段

构造函数

方法

1.13

名称

brl$a

net.minecraft.world.gen.feature.structure.MineshaftStructure$Start

net.minecraft.server.v1_13_R1.WorldGenMineshaft$a

字段

WorldGenMineshaft$Type: e, field_202507_c

构造函数

()

(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)

方法