历史 - net.minecraft.world.level.levelgen.feature.MineshaftFeature$MineShaftStart
1.17.1
名称
ctb$a
ctc$a
字段
构造函数
方法
1.17
名称
ckb$a
ctb$a
net.minecraft.world.gen.feature.structure.MineshaftStructure$Start
net.minecraft.src.C_2267_$C_2268_
net.minecraft.server.v1_16_R3.WorldGenMineshaft$a
net.minecraft.world.level.levelgen.feature.WorldGenMineshaft$a
字段
构造函数
(StructureFeature<MineshaftConfiguration>, int, int, BoundingBox, int, long)
(StructureFeature<MineshaftConfiguration>, ChunkPos, int, long)
方法
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, MineshaftConfiguration): a, generatePieces, method_28639, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, ChunkPos, Biome, MineshaftConfiguration, LevelHeightAccessor): a, generatePieces, method_28639, init, m_142743_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cjy$a
ckb$a
net.minecraft.server.v1_16_R2.WorldGenMineshaft$a
net.minecraft.server.v1_16_R3.WorldGenMineshaft$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cli$a
cjy$a
net.minecraft.server.v1_16_R1.WorldGenMineshaft$a
net.minecraft.server.v1_16_R2.WorldGenMineshaft$a
字段
构造函数
方法
void (ChunkGenerator, StructureManager, int, int, Biome, MineshaftConfiguration): a, generatePieces, method_28639, init, func_230364_a_
void (RegistryAccess, ChunkGenerator, StructureManager, int, int, Biome, MineshaftConfiguration): a, generatePieces, method_28639, init, func_230364_a_
1.16.1
名称
cel$a
cli$a
net.minecraft.server.v1_15_R1.WorldGenMineshaft$a
net.minecraft.server.v1_16_R1.WorldGenMineshaft$a
字段
构造函数
方法
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
void (ChunkGenerator, StructureManager, int, int, Biome, MineshaftConfiguration): a, generatePieces, method_28639, init, func_230364_a_
1.15.2
名称
cei$a
cel$a
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ccy$a
cei$a
net.minecraft.server.v1_14_R1.WorldGenMineshaft$a
net.minecraft.server.v1_15_R1.WorldGenMineshaft$a
字段
构造函数
(StructureFeature<?>, int, int, Biome, BoundingBox, int, long)
(StructureFeature<?>, int, int, BoundingBox, int, long)
方法
1.14.4
名称
cct$a
ccy$a
net.minecraft.world.level.levelgen.feature.MineshaftFeature$MineShaftStart
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
void (ChunkGenerator<?>, StructureManager, int, int, Biome): a, generatePieces, method_16655, initialize, func_214625_a
1.14.3
名称
ccp$a
cct$a
net.minecraft.world.gen.feature.MineshaftFeature$Start
字段
构造函数
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, initialize, func_214625_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
ccn$a
ccp$a
字段
构造函数
方法
1.14
名称
bru$a
ccn$a
net.minecraft.class_3098$class_3099
net.minecraft.server.v1_13_R2.WorldGenMineshaft$a
net.minecraft.server.v1_14_R1.WorldGenMineshaft$a
字段
WorldGenMineshaft$Type: e, field_202507_c
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
(StructureGenerator<?>, int, int, BiomeBase, StructureBoundingBox, int, long)
方法
void (ChunkGenerator<?>, DefinedStructureManager, int, int, BiomeBase): a, method_16655, func_214625_a
1.13.2
名称
brt$a
bru$a
字段
构造函数
方法
1.13.1
名称
brl$a
brt$a
net.minecraft.server.v1_13_R1.WorldGenMineshaft$a
net.minecraft.server.v1_13_R2.WorldGenMineshaft$a
字段
构造函数
方法
1.13
名称
brl$a
net.minecraft.world.gen.feature.structure.MineshaftStructure$Start
net.minecraft.server.v1_13_R1.WorldGenMineshaft$a
字段
WorldGenMineshaft$Type: e, field_202507_c
构造函数
()
(GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int, BiomeBase)
方法