历史 - net.minecraft.client.renderer.entity.ItemFrameRenderer

1.21.11

名称

how

hxo

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hfc

how

字段

int: h, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

int: f, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

BlockRenderDispatcher: k, blockRenderer, field_38891, blockRenderManager, f_234645_

BlockRenderDispatcher: i, blockRenderer, field_38891, blockRenderManager, f_234645_

MapRenderer: j, mapRenderer, field_53191, mapRenderer, f_349395_

MapRenderer: h, mapRenderer, field_53191, mapRenderer, f_349395_

ItemModelResolver: i, itemModelResolver, field_55294, itemModelManager, f_371203_

ItemModelResolver: g, itemModelResolver, field_55294, itemModelManager, f_371203_

构造函数

方法

void (ItemFrameRenderState, PoseStack, MultiBufferSource, int): a, render, method_3994, render, m_7392_

void (ItemFrameRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3994, render, m_324479_

1.21.8

名称

hfb

hfc

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gys

hfb

字段

int: g, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

int: h, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

BlockRenderDispatcher: j, blockRenderer, field_38891, blockRenderManager, f_234645_

BlockRenderDispatcher: k, blockRenderer, field_38891, blockRenderManager, f_234645_

MapRenderer: i, mapRenderer, field_53191, mapRenderer, f_349395_

MapRenderer: j, mapRenderer, field_53191, mapRenderer, f_349395_

ItemModelResolver: h, itemModelResolver, field_55294, itemModelManager, f_371203_

ItemModelResolver: i, itemModelResolver, field_55294, itemModelManager, f_371203_

构造函数

方法

1.21.5

名称

gtc

gys

字段

int: b, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

int: g, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

构造函数

方法

ModelResourceLocation (ItemFrameRenderState): b, getFrameModelResourceLocation, method_33434, getModelId, m_372577_

1.21.4

名称

gsn

gtc

字段

ItemRenderer: h, itemRenderer, field_4720, itemRenderer, f_115047_

ItemModelResolver: h, itemModelResolver, field_55294, itemModelManager, f_371203_

构造函数

方法

int (boolean, int, int): a, getLightVal, method_33433, getLight, m_174208_

int (boolean, int, int): a, getLightCoords, method_33433, getLight, m_174208_

ModelResourceLocation (boolean, ItemStack): a, getFrameModelResourceLoc, method_33434, getModelId, m_174212_

ModelResourceLocation (ItemFrameRenderState): b, getFrameModelResourceLocation, method_33434, getModelId, m_372577_

1.21.3

名称

glg

gsn

字段

ModelResourceLocation: h, FRAME_LOCATION, field_4721, NORMAL_FRAME, f_115044_

ModelResourceLocation: i, MAP_FRAME_LOCATION, field_4723, MAP_FRAME, f_115045_

ItemRenderer: l, itemRenderer, field_4720, itemRenderer, f_115047_

ItemRenderer: h, itemRenderer, field_4720, itemRenderer, f_115047_

ModelResourceLocation: j, GLOW_FRAME_LOCATION, field_28462, GLOW_FRAME, f_174201_

ModelResourceLocation: k, GLOW_MAP_FRAME_LOCATION, field_28463, MAP_GLOW_FRAME, f_174202_

int: g, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

int: b, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

BlockRenderDispatcher: m, blockRenderer, field_38891, blockRenderManager, f_234645_

BlockRenderDispatcher: j, blockRenderer, field_38891, blockRenderManager, f_234645_

MapRenderer: i, mapRenderer, field_53191, mapRenderer, f_349395_

构造函数

方法

ResourceLocation (T): a, getTextureLocation, method_3993, getTexture, m_5478_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3994, render, m_7392_

Vec3 (T, float): a, getRenderOffset, method_23174, getPositionOffset, m_7860_

boolean (T): b, shouldShowName, method_23176, hasLabel, m_6512_

int (T, int, int): a, getLightVal, method_33433, getLight, m_174208_

ModelResourceLocation (T, ItemStack): a, getFrameModelResourceLoc, method_33434, getModelId, m_174212_

void (T, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_23175, renderLabelIfPresent, m_7649_

void (ItemFrameRenderState, PoseStack, MultiBufferSource, int): a, render, method_3994, render, m_7392_

int (boolean, int, int): a, getLightVal, method_33433, getLight, m_174208_

ModelResourceLocation (boolean, ItemStack): a, getFrameModelResourceLoc, method_33434, getModelId, m_174212_

Vec3 (ItemFrameRenderState): a, getRenderOffset, method_23174, getPositionOffset, m_7860_

boolean (T, double): a, shouldShowName, method_23176, hasLabel, m_6512_

Component (T): a, getNameTag, method_62472, getDisplayName, m_352300_

ItemFrameRenderState (): a, createRenderState, method_62471, createRenderState, m_5478_

void (T, ItemFrameRenderState, float): a, extractRenderState, method_62473, updateRenderState, m_351578_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gjw

glg

字段

ModelResourceLocation: g, FRAME_LOCATION, field_4721, NORMAL_FRAME, f_115044_

ModelResourceLocation: h, FRAME_LOCATION, field_4721, NORMAL_FRAME, f_115044_

ModelResourceLocation: h, MAP_FRAME_LOCATION, field_4723, MAP_FRAME, f_115045_

ModelResourceLocation: i, MAP_FRAME_LOCATION, field_4723, MAP_FRAME, f_115045_

ItemRenderer: k, itemRenderer, field_4720, itemRenderer, f_115047_

ItemRenderer: l, itemRenderer, field_4720, itemRenderer, f_115047_

ModelResourceLocation: i, GLOW_FRAME_LOCATION, field_28462, GLOW_FRAME, f_174201_

ModelResourceLocation: j, GLOW_FRAME_LOCATION, field_28462, GLOW_FRAME, f_174201_

ModelResourceLocation: j, GLOW_MAP_FRAME_LOCATION, field_28463, MAP_GLOW_FRAME, f_174202_

ModelResourceLocation: k, GLOW_MAP_FRAME_LOCATION, field_28463, MAP_GLOW_FRAME, f_174202_

int: f, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

int: g, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

BlockRenderDispatcher: l, blockRenderer, field_38891, blockRenderManager, f_234645_

BlockRenderDispatcher: m, blockRenderer, field_38891, blockRenderManager, f_234645_

构造函数

方法

1.20.6

名称

fzk

gjw

字段

构造函数

方法

void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_23175, renderLabelIfPresent, m_7649_

void (T, Component, PoseStack, MultiBufferSource, int, float): a, renderNameTag, method_23175, renderLabelIfPresent, m_7649_

1.20.4

名称

fue

fzk

字段

构造函数

方法

1.20.2

名称

fpv

fue

字段

构造函数

方法

1.20.1

名称

fob

fpv

字段

构造函数

方法

1.19.4

名称

fjn

fob

字段

构造函数

方法

1.19.3

名称

ffi

fjn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fdk

ffi

字段

构造函数

方法

1.19

名称

ewg

fdk

字段

Minecraft: k, minecraft, field_4724, client, f_115046_

ItemRenderer: l, itemRenderer, field_4720, itemRenderer, f_115047_

ItemRenderer: k, itemRenderer, field_4720, itemRenderer, f_115047_

BlockRenderDispatcher: l, blockRenderer, field_38891, blockRenderManager, f_234645_

构造函数

方法

1.18.2

名称

euz

ewg

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

esu

euz

字段

构造函数

方法

1.17.1

名称

est

esu

字段

int: a, GLOW_FRAME_BRIGHTNESS, field_32932, field_32932, f_174199_

int: a, GLOW_FRAME_BRIGHTNESS, field_32932, GLOW_FRAME_BLOCK_LIGHT, f_174199_

构造函数

方法

1.17

名称

efn

est

net.minecraft.client.renderer.entity.ItemFrameRenderer

net.minecraft.src.C_4353_

字段

ModelResourceLocation: a, FRAME_LOCATION, field_4721, NORMAL_FRAME, field_209585_f

ModelResourceLocation: g, FRAME_LOCATION, field_4721, NORMAL_FRAME, f_115044_

ModelResourceLocation: e, MAP_FRAME_LOCATION, field_4723, MAP_FRAME, field_209586_g

ModelResourceLocation: h, MAP_FRAME_LOCATION, field_4723, MAP_FRAME, f_115045_

Minecraft: f, minecraft, field_4724, client, field_147917_g

Minecraft: k, minecraft, field_4724, client, f_115046_

ItemRenderer: g, itemRenderer, field_4720, itemRenderer, field_177074_h

ItemRenderer: l, itemRenderer, field_4720, itemRenderer, f_115047_

ModelResourceLocation: i, GLOW_FRAME_LOCATION, field_28462, GLOW_FRAME, f_174201_

ModelResourceLocation: j, GLOW_MAP_FRAME_LOCATION, field_28463, MAP_GLOW_FRAME, f_174202_

int: a, GLOW_FRAME_BRIGHTNESS, field_32932, field_32932, f_174199_

int: f, BRIGHT_MAP_LIGHT_ADJUSTMENT, field_32933, field_32933, f_174200_

构造函数

(EntityRenderDispatcher, ItemRenderer)

(EntityRendererProvider$Context)

方法

ResourceLocation (ItemFrame): a, getTextureLocation, method_3993, getTexture, func_110775_a

ResourceLocation (T): a, getTextureLocation, method_3993, getTexture, m_5478_

void (ItemFrame, float, float, PoseStack, MultiBufferSource, int): a, render, method_3994, render, func_225623_a_

void (T, float, float, PoseStack, MultiBufferSource, int): a, render, method_3994, render, m_7392_

Vec3 (ItemFrame, float): a, getRenderOffset, method_23174, getPositionOffset, func_225627_b_

Vec3 (T, float): a, getRenderOffset, method_23174, getPositionOffset, m_7860_

boolean (ItemFrame): b, shouldShowName, method_23176, hasLabel, func_177070_b

boolean (T): b, shouldShowName, method_23176, hasLabel, m_6512_

void (ItemFrame, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_23175, renderLabelIfPresent, func_225629_a_

void (T, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_23175, renderLabelIfPresent, m_7649_

int (T, BlockPos): a, getBlockLightLevel, method_33435, getBlockLight, m_6086_

int (T, int, int): a, getLightVal, method_33433, getLight, m_174208_

ModelResourceLocation (T, ItemStack): a, getFrameModelResourceLoc, method_33434, getModelId, m_174212_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eff

efn

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ehg

eff

字段

构造函数

方法

1.16.1

名称

dvy

ehg

字段

构造函数

方法

void (ItemFrame, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_23175, renderLabelIfPresent, func_225629_a_

void (ItemFrame, Component, PoseStack, MultiBufferSource, int): a, renderNameTag, method_23175, renderLabelIfPresent, func_225629_a_

1.15.2

名称

dvv

dvy

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dsu

dvv

字段

ResourceLocation: a, MAP_BACKGROUND_LOCATION, field_4722, MAP_BACKGROUND_TEX, field_110789_a

ModelResourceLocation: f, FRAME_LOCATION, field_4721, NORMAL_FRAME, field_209585_f

ModelResourceLocation: a, FRAME_LOCATION, field_4721, NORMAL_FRAME, field_209585_f

ModelResourceLocation: g, MAP_FRAME_LOCATION, field_4723, MAP_FRAME, field_209586_g

ModelResourceLocation: e, MAP_FRAME_LOCATION, field_4723, MAP_FRAME, field_209586_g

Minecraft: h, minecraft, field_4724, client, field_147917_g

Minecraft: f, minecraft, field_4724, client, field_147917_g

ItemRenderer: i, itemRenderer, field_4720, itemRenderer, field_177074_h

ItemRenderer: g, itemRenderer, field_4720, itemRenderer, field_177074_h

构造函数

方法

void (ItemFrame, double, double, double, float, float): a, render, method_3994, render, func_76986_a

void (ItemFrame): b, drawItem, method_3992, renderItem, func_82402_b

void (ItemFrame, double, double, double): a, renderName, method_3995, renderLabelIfPresent, func_177067_a

void (ItemFrame, float, float, PoseStack, MultiBufferSource, int): a, render, method_3994, render, func_225623_a_

Vec3 (ItemFrame, float): a, getRenderOffset, method_23174, getPositionOffset, func_225627_b_

boolean (ItemFrame): b, shouldShowName, method_23176, hasLabel, func_177070_b

void (ItemFrame, String, PoseStack, MultiBufferSource, int): a, renderNameTag, method_23175, renderLabelIfPresent, func_225629_a_

1.14.4

名称

dqg

dsu

net.minecraft.client.renderer.entity.ItemFrameRenderer

字段

MinecraftKey: a, field_4722, MAP_BACKGROUND_TEX, field_110789_a

ResourceLocation: a, MAP_BACKGROUND_LOCATION, field_4722, MAP_BACKGROUND_TEX, field_110789_a

ModelIdentifier: f, field_4721, NORMAL_FRAME, field_209585_f

ModelResourceLocation: f, FRAME_LOCATION, field_4721, NORMAL_FRAME, field_209585_f

ModelIdentifier: g, field_4723, MAP_FRAME, field_209586_g

ModelResourceLocation: g, MAP_FRAME_LOCATION, field_4723, MAP_FRAME, field_209586_g

MinecraftClient: h, field_4724, client, field_147917_g

Minecraft: h, minecraft, field_4724, client, field_147917_g

ItemRenderer: i, field_4720, itemRenderer, field_177074_h

ItemRenderer: i, itemRenderer, field_4720, itemRenderer, field_177074_h

构造函数

方法

void (EntityItemFrame, double, double, double, float, float): a, method_3994, method_3994, func_76986_a

void (ItemFrame, double, double, double, float, float): a, render, method_3994, render, func_76986_a

MinecraftKey (EntityItemFrame): a, method_3993, method_3993, func_110775_a

ResourceLocation (ItemFrame): a, getTextureLocation, method_3993, getTexture, func_110775_a

void (EntityItemFrame): b, method_3992, renderItem, func_82402_b

void (ItemFrame): b, drawItem, method_3992, renderItem, func_82402_b

void (EntityItemFrame, double, double, double): a, method_3995, method_3995, func_177067_a

void (ItemFrame, double, double, double): a, renderName, method_3995, renderLabelIfPresent, func_177067_a

1.14.3

名称

dqc

dqg

net.minecraft.client.render.entity.ItemFrameEntityRenderer

字段

MinecraftKey: a, field_4722, field_110789_a

MinecraftKey: a, field_4722, MAP_BACKGROUND_TEX, field_110789_a

ModelResourceLocation: f, field_4721, field_209585_f

ModelIdentifier: f, field_4721, NORMAL_FRAME, field_209585_f

ModelResourceLocation: g, field_4723, field_209586_g

ModelIdentifier: g, field_4723, MAP_FRAME, field_209586_g

Minecraft: h, field_4724, field_147917_g

MinecraftClient: h, field_4724, client, field_147917_g

ItemRenderer: i, field_4720, field_177074_h

ItemRenderer: i, field_4720, itemRenderer, field_177074_h

构造函数

方法

void (EntityItemFrame, double, double, double, float, float): a, method_3994, func_76986_a

void (EntityItemFrame, double, double, double, float, float): a, method_3994, method_3994, func_76986_a

MinecraftKey (EntityItemFrame): a, method_3993, func_110775_a

MinecraftKey (EntityItemFrame): a, method_3993, method_3993, func_110775_a

void (EntityItemFrame): b, method_3992, func_82402_b

void (EntityItemFrame): b, method_3992, renderItem, func_82402_b

void (EntityItemFrame, double, double, double): a, method_3995, func_177067_a

void (EntityItemFrame, double, double, double): a, method_3995, method_3995, func_177067_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dpz

dqc

字段

构造函数

方法

1.14

名称

dpz

net.minecraft.class_915

net.minecraft.client.renderer.entity.ItemFrameRenderer

字段

MinecraftKey: a, field_4722, field_110789_a

ModelResourceLocation: f, field_4721, field_209585_f

ModelResourceLocation: g, field_4723, field_209586_g

Minecraft: h, field_4724, field_147917_g

ItemRenderer: i, field_4720, field_177074_h

构造函数

(EntityRendererManager, ItemRenderer)

方法

void (EntityItemFrame, double, double, double, float, float): a, method_3994, func_76986_a

MinecraftKey (EntityItemFrame): a, method_3993, func_110775_a

void (EntityItemFrame): b, method_3992, func_82402_b

void (EntityItemFrame, double, double, double): a, method_3995, func_177067_a