历史 - net.minecraft.client.renderer.entity.layers.WolfArmorLayer

1.21.11

名称

hte

ibz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hjj

hte

字段

构造函数

方法

void (PoseStack, MultiBufferSource, int, WolfRenderState, float, float): a, render, method_55837, render, m_6494_

void (PoseStack, MultiBufferSource, int, ItemStack, Model): a, maybeRenderCracks, method_57819, renderCracks, m_323883_

void (PoseStack, SubmitNodeCollector, int, WolfRenderState, float, float): a, submit, method_55837, render, m_6494_

void (PoseStack, SubmitNodeCollector, int, ItemStack, Model<WolfRenderState>, WolfRenderState): a, maybeRenderCracks, method_57819, renderCracks, m_323883_

1.21.8

名称

hji

hjj

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hcy

hji

字段

构造函数

方法

1.21.5

名称

gxi

hcy

字段

构造函数

方法

1.21.4

名称

gwt

gxi

字段

构造函数

方法

1.21.3

名称

gpk

gwt

字段

WolfModel<Wolf>: a, model, field_47890, model, f_314635_

Map<Crackiness$Level, ResourceLocation>: b, ARMOR_CRACK_LOCATIONS, field_49582, CRACK_TEXTURES, f_316679_

Map<Crackiness$Level, ResourceLocation>: d, ARMOR_CRACK_LOCATIONS, field_49582, CRACK_TEXTURES, f_316679_

WolfModel: a, adultModel, field_53235, model, f_347789_

WolfModel: b, babyModel, field_53236, babyModel, f_349325_

EquipmentLayerRenderer: c, equipmentRenderer, field_54186, equipmentRenderer, f_348727_

构造函数

(RenderLayerParent<Wolf, WolfModel<Wolf>>, EntityModelSet)

(RenderLayerParent<WolfRenderState, WolfModel>, EntityModelSet, EquipmentLayerRenderer)

方法

void (PoseStack, MultiBufferSource, int, Wolf, float, float, float, float, float, float): a, render, method_55837, render, m_6494_

void (PoseStack, MultiBufferSource, int, ItemStack, AnimalArmorItem): a, maybeRenderColoredLayer, method_57820, renderDyed, m_319869_

void (PoseStack, MultiBufferSource, int, ItemStack): a, maybeRenderCracks, method_57819, renderCracks, m_323883_

void (PoseStack, MultiBufferSource, int, WolfRenderState, float, float): a, render, method_55837, render, m_6494_

void (PoseStack, MultiBufferSource, int, ItemStack, Model): a, maybeRenderCracks, method_57819, renderCracks, m_323883_

1.21.1

名称

字段

构造函数

方法

1.21

名称

goa

gpk

字段

构造函数

方法

1.20.6

名称

goa

net.minecraft.client.renderer.entity.layers.WolfArmorLayer

net.minecraft.class_9085

net.minecraft.client.render.entity.feature.WolfArmorFeatureRenderer

net.minecraft.src.C_313579_

字段

WolfModel<Wolf>: a, model, field_47890, model, f_314635_

Map<Crackiness$Level, ResourceLocation>: b, ARMOR_CRACK_LOCATIONS, field_49582, CRACK_TEXTURES, f_316679_

构造函数

(RenderLayerParent<Wolf, WolfModel<Wolf>>, EntityModelSet)

方法

void (PoseStack, MultiBufferSource, int, Wolf, float, float, float, float, float, float): a, render, method_55837, render, m_6494_

void (PoseStack, MultiBufferSource, int, ItemStack, AnimalArmorItem): a, maybeRenderColoredLayer, method_57820, renderDyed, m_319869_

void (PoseStack, MultiBufferSource, int, ItemStack): a, maybeRenderCracks, method_57819, renderCracks, m_323883_