历史 - net.minecraft.client.renderer.entity.layers.WolfArmorLayer
1.21.11
名称
hte
ibz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hjj
hte
字段
构造函数
方法
void (PoseStack, MultiBufferSource, int, WolfRenderState, float, float): a, render, method_55837, render, m_6494_
void (PoseStack, MultiBufferSource, int, ItemStack, Model): a, maybeRenderCracks, method_57819, renderCracks, m_323883_
void (PoseStack, SubmitNodeCollector, int, WolfRenderState, float, float): a, submit, method_55837, render, m_6494_
void (PoseStack, SubmitNodeCollector, int, ItemStack, Model<WolfRenderState>, WolfRenderState): a, maybeRenderCracks, method_57819, renderCracks, m_323883_
1.21.8
名称
hji
hjj
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hcy
hji
字段
构造函数
方法
1.21.5
名称
gxi
hcy
字段
构造函数
方法
1.21.4
名称
gwt
gxi
字段
构造函数
方法
1.21.3
名称
gpk
gwt
字段
WolfModel<Wolf>: a, model, field_47890, model, f_314635_
Map<Crackiness$Level, ResourceLocation>: b, ARMOR_CRACK_LOCATIONS, field_49582, CRACK_TEXTURES, f_316679_
Map<Crackiness$Level, ResourceLocation>: d, ARMOR_CRACK_LOCATIONS, field_49582, CRACK_TEXTURES, f_316679_
WolfModel: a, adultModel, field_53235, model, f_347789_
WolfModel: b, babyModel, field_53236, babyModel, f_349325_
EquipmentLayerRenderer: c, equipmentRenderer, field_54186, equipmentRenderer, f_348727_
构造函数
(RenderLayerParent<Wolf, WolfModel<Wolf>>, EntityModelSet)
(RenderLayerParent<WolfRenderState, WolfModel>, EntityModelSet, EquipmentLayerRenderer)
方法
void (PoseStack, MultiBufferSource, int, Wolf, float, float, float, float, float, float): a, render, method_55837, render, m_6494_
void (PoseStack, MultiBufferSource, int, ItemStack, AnimalArmorItem): a, maybeRenderColoredLayer, method_57820, renderDyed, m_319869_
void (PoseStack, MultiBufferSource, int, ItemStack): a, maybeRenderCracks, method_57819, renderCracks, m_323883_
void (PoseStack, MultiBufferSource, int, WolfRenderState, float, float): a, render, method_55837, render, m_6494_
void (PoseStack, MultiBufferSource, int, ItemStack, Model): a, maybeRenderCracks, method_57819, renderCracks, m_323883_
1.21.1
名称
字段
构造函数
方法
1.21
名称
goa
gpk
字段
构造函数
方法
1.20.6
名称
goa
net.minecraft.client.renderer.entity.layers.WolfArmorLayer
net.minecraft.class_9085
net.minecraft.client.render.entity.feature.WolfArmorFeatureRenderer
net.minecraft.src.C_313579_
字段
WolfModel<Wolf>: a, model, field_47890, model, f_314635_
Map<Crackiness$Level, ResourceLocation>: b, ARMOR_CRACK_LOCATIONS, field_49582, CRACK_TEXTURES, f_316679_
构造函数
(RenderLayerParent<Wolf, WolfModel<Wolf>>, EntityModelSet)
方法
void (PoseStack, MultiBufferSource, int, Wolf, float, float, float, float, float, float): a, render, method_55837, render, m_6494_
void (PoseStack, MultiBufferSource, int, ItemStack, AnimalArmorItem): a, maybeRenderColoredLayer, method_57820, renderDyed, m_319869_
void (PoseStack, MultiBufferSource, int, ItemStack): a, maybeRenderCracks, method_57819, renderCracks, m_323883_