历史 - net.minecraft.client.renderer.blockentity.BannerRenderer

1.21.11

名称

hin

hrd

字段

构造函数

方法

void (Set<org.joml.Vector3f>): a, getExtents, method_72158, collectVertices, m_402589_

void (Consumer<org.joml.Vector3fc>): a, getExtents, method_72158, collectVertices, m_402589_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gzx

hin

字段

BannerModel: c, standingModel, field_55154, standingModel, f_371017_

BannerModel: d, standingModel, field_55154, standingModel, f_371017_

BannerModel: d, wallModel, field_55155, wallModel, f_371058_

BannerModel: e, wallModel, field_55155, wallModel, f_371058_

BannerFlagModel: e, standingFlagModel, field_55156, standingFlagModel, f_371381_

BannerFlagModel: f, standingFlagModel, field_55156, standingFlagModel, f_371381_

BannerFlagModel: f, wallFlagModel, field_55157, wallFlagModel, f_371073_

BannerFlagModel: g, wallFlagModel, field_55157, wallFlagModel, f_371073_

MaterialSet: c, materials, field_61779, materials, f_413159_

构造函数

(EntityModelSet)

(SpecialModelRenderer$BakingContext)

(EntityModelSet, MaterialSet)

方法

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers): a, renderPatterns, method_29999, renderCanvas, m_112065_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, DyeColor): a, renderPatternLayer, method_58140, renderLayer, m_321470_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers, boolean, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_

void (PoseStack, MultiBufferSource, int, int, DyeColor, BannerPatternLayers): a, renderInHand, method_65556, renderAsItem, m_374209_

void (PoseStack, MultiBufferSource, int, int, float, BannerModel, BannerFlagModel, float, DyeColor, BannerPatternLayers): a, renderBanner, method_65555, render, m_372181_

void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3546, render, m_6922_

BannerRenderState (): a, createRenderState, method_74336, createRenderState, m_414927_

void (BannerBlockEntity, BannerRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74337, updateRenderState, m_414963_

void (BannerRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3546, render, m_6922_

void (PoseStack, SubmitNodeCollector, int, int, DyeColor, BannerPatternLayers, int): a, submitSpecial, method_65556, renderAsItem, m_417187_

void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, float, BannerModel, BannerFlagModel, float, DyeColor, BannerPatternLayers, ModelFeatureRenderer$CrumblingOverlay, int): a, submitBanner, method_65555, render, m_417225_

<S> void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, Model<S>, S, Material, boolean, DyeColor, BannerPatternLayers, boolean, ModelFeatureRenderer$CrumblingOverlay, int): a, submitPatterns, method_23802, renderCanvas, m_416877_

<S> void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, Model<S>, S, Material, DyeColor, ModelFeatureRenderer$CrumblingOverlay): a, submitPatternLayer, method_58140, renderLayer, m_417056_

1.21.8

名称

gzw

gzx

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gtv

gzw

字段

构造函数

方法

void (Set<org.joml.Vector3f>): a, getExtents, method_72158, collectVertices, m_402589_

1.21.5

名称

gog

gtv

字段

构造函数

方法

void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3546, render, m_6922_

void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3546, render, m_6922_

1.21.4

名称

gnr

gog

字段

ModelPart: g, flag, field_20810, banner, f_112045_

ModelPart: h, pole, field_20811, pillar, f_112046_

ModelPart: i, bar, field_20812, crossbar, f_112047_

int: b, BANNER_WIDTH, field_32817, WIDTH, f_173515_

int: c, BANNER_HEIGHT, field_32818, HEIGHT, f_173516_

int: d, MAX_PATTERNS, field_32819, ROTATIONS, f_173517_

int: a, MAX_PATTERNS, field_32819, ROTATIONS, f_173517_

String: a, FLAG, field_32816, BANNER, f_173514_

String: e, POLE, field_32820, PILLAR, f_173518_

String: f, BAR, field_32821, CROSSBAR, f_173519_

float: b, SIZE, field_55282, field_55282, f_370968_

BannerModel: c, standingModel, field_55154, standingModel, f_371017_

BannerModel: d, wallModel, field_55155, wallModel, f_371058_

BannerFlagModel: e, standingFlagModel, field_55156, standingFlagModel, f_371381_

BannerFlagModel: f, wallFlagModel, field_55157, wallFlagModel, f_371073_

构造函数

(EntityModelSet)

方法

LayerDefinition (): a, createBodyLayer, method_32135, getTexturedModelData, m_173522_

void (PoseStack, MultiBufferSource, int, int, DyeColor, BannerPatternLayers): a, renderInHand, method_65556, renderAsItem, m_374209_

void (PoseStack, MultiBufferSource, int, int, float, BannerModel, BannerFlagModel, float, DyeColor, BannerPatternLayers): a, renderBanner, method_65555, render, m_372181_

1.21.3

名称

ggu

gnr

字段

构造函数

方法

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers, boolean, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gfl

ggu

字段

构造函数

方法

1.20.6

名称

fvc

gfl

字段

构造函数

方法

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<Holder<BannerPattern>, DyeColor>>): a, renderPatterns, method_29999, renderCanvas, m_112065_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<Holder<BannerPattern>, DyeColor>>, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers): a, renderPatterns, method_29999, renderCanvas, m_112065_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, DyeColor): a, renderPatternLayer, method_58140, renderLayer, m_321470_

1.20.4

名称

fpz

fvc

字段

构造函数

方法

1.20.2

名称

flp

fpz

字段

构造函数

方法

1.20.1

名称

fjy

flp

字段

构造函数

方法

1.19.4

名称

ffn

fjy

字段

构造函数

方法

1.19.3

名称

fbk

ffn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ezm

fbk

字段

构造函数

方法

1.19

名称

esk

ezm

字段

构造函数

方法

1.18.2

名称

erd

esk

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

epa

erd

字段

构造函数

方法

1.17.1

名称

eoz

epa

字段

int: b, BANNER_WIDTH, field_32817, field_32817, f_173515_

int: b, BANNER_WIDTH, field_32817, WIDTH, f_173515_

int: c, BANNER_HEIGHT, field_32818, field_32818, f_173516_

int: c, BANNER_HEIGHT, field_32818, HEIGHT, f_173516_

int: d, MAX_PATTERNS, field_32819, field_32819, f_173517_

int: d, MAX_PATTERNS, field_32819, ROTATIONS, f_173517_

构造函数

方法

1.17

名称

ebz

eoz

net.minecraft.client.renderer.tileentity.BannerTileEntityRenderer

net.minecraft.src.C_4238_

字段

ModelPart: a, flag, field_20810, banner, field_228833_a_

ModelPart: g, flag, field_20810, banner, f_112045_

ModelPart: c, pole, field_20811, pillar, field_228834_c_

ModelPart: h, pole, field_20811, pillar, f_112046_

ModelPart: d, bar, field_20812, crossbar, field_228835_d_

ModelPart: i, bar, field_20812, crossbar, f_112047_

int: b, BANNER_WIDTH, field_32817, field_32817, f_173515_

int: c, BANNER_HEIGHT, field_32818, field_32818, f_173516_

int: d, MAX_PATTERNS, field_32819, field_32819, f_173517_

String: a, FLAG, field_32816, BANNER, f_173514_

String: e, POLE, field_32820, PILLAR, f_173518_

String: f, BAR, field_32821, CROSSBAR, f_173519_

构造函数

(BlockEntityRenderDispatcher)

(BlockEntityRendererProvider$Context)

方法

ModelPart (): a, makeFlag, method_24080, createBanner, func_228836_a_

void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3546, render, func_225616_a_

void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3546, render, m_6922_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_29999, method_29999, func_230180_a_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_29999, renderCanvas, m_112065_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>, boolean): a, renderPatterns, method_23802, renderCanvas, func_241717_a_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_

LayerDefinition (): a, createBodyLayer, method_32135, getTexturedModelData, m_173522_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ebr

ebz

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eds

ebr

字段

构造函数

方法

1.16.1

名称

dsm

eds

字段

ModelPart: a, flag, field_20810, field, field_228833_a_

ModelPart: a, flag, field_20810, banner, field_228833_a_

ModelPart: c, pole, field_20811, verticalBar, field_228834_c_

ModelPart: c, pole, field_20811, pillar, field_228834_c_

ModelPart: d, bar, field_20812, topBar, field_228835_d_

ModelPart: d, bar, field_20812, crossbar, field_228835_d_

构造函数

方法

ModelPart (): a, makeFlag, method_24080, createField, func_228836_a_

ModelPart (): a, makeFlag, method_24080, createBanner, func_228836_a_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_23802, func_230180_a_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_29999, method_29999, func_230180_a_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>, boolean): a, renderPatterns, method_23802, renderCanvas, func_241717_a_

1.15.2

名称

dsj

dsm

字段

构造函数

方法

void (BannerBlockEntity, PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean): a, renderPatterns, method_23802, func_228837_a_

void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_23802, func_230180_a_

1.15.1

名称

字段

构造函数

方法

1.15

名称

doz

dsj

字段

BannerModel: c, bannerModel, field_4339, model, field_178465_e

ModelPart: a, flag, field_20810, field, field_228833_a_

ModelPart: c, pole, field_20811, verticalBar, field_228834_c_

ModelPart: d, bar, field_20812, topBar, field_228835_d_

构造函数

()

(BlockEntityRenderDispatcher)

方法

void (BannerBlockEntity, double, double, double, float, int): a, render, method_3546, render, func_199341_a

ResourceLocation (BannerBlockEntity): a, getTextureLocation, method_3547, getTextureId, func_178463_a

ModelPart (): a, makeFlag, method_24080, createField, func_228836_a_

void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3546, render, func_225616_a_

void (BannerBlockEntity, PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean): a, renderPatterns, method_23802, func_228837_a_

1.14.4

名称

dml

doz

net.minecraft.client.renderer.blockentity.BannerRenderer

字段

BannerBlockEntityModel: c, field_4339, model, field_178465_e

BannerModel: c, bannerModel, field_4339, model, field_178465_e

构造函数

方法

void (TileEntityBanner, double, double, double, float, int): a, method_3546, method_3546, func_199341_a

void (BannerBlockEntity, double, double, double, float, int): a, render, method_3546, render, func_199341_a

MinecraftKey (TileEntityBanner): a, method_3547, getTextureId, func_178463_a

ResourceLocation (BannerBlockEntity): a, getTextureLocation, method_3547, getTextureId, func_178463_a

1.14.3

名称

dmh

dml

net.minecraft.client.render.block.entity.BannerBlockEntityRenderer

字段

BannerModel: c, field_4339, field_178465_e

BannerBlockEntityModel: c, field_4339, model, field_178465_e

构造函数

方法

void (TileEntityBanner, double, double, double, float, int): a, method_3546, func_199341_a

void (TileEntityBanner, double, double, double, float, int): a, method_3546, method_3546, func_199341_a

MinecraftKey (TileEntityBanner): a, method_3547, func_178463_a

MinecraftKey (TileEntityBanner): a, method_3547, getTextureId, func_178463_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dmf

dmh

字段

构造函数

方法

1.14

名称

dmf

net.minecraft.class_823

net.minecraft.client.renderer.tileentity.BannerTileEntityRenderer

字段

BannerModel: c, field_4339, field_178465_e

构造函数

()

方法

void (TileEntityBanner, double, double, double, float, int): a, method_3546, func_199341_a

MinecraftKey (TileEntityBanner): a, method_3547, func_178463_a