历史 - net.minecraft.client.renderer.blockentity.BannerRenderer
1.21.11
名称
hin
hrd
字段
构造函数
方法
void (Set<org.joml.Vector3f>): a, getExtents, method_72158, collectVertices, m_402589_
void (Consumer<org.joml.Vector3fc>): a, getExtents, method_72158, collectVertices, m_402589_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gzx
hin
字段
BannerModel: c, standingModel, field_55154, standingModel, f_371017_
BannerModel: d, standingModel, field_55154, standingModel, f_371017_
BannerModel: d, wallModel, field_55155, wallModel, f_371058_
BannerModel: e, wallModel, field_55155, wallModel, f_371058_
BannerFlagModel: e, standingFlagModel, field_55156, standingFlagModel, f_371381_
BannerFlagModel: f, standingFlagModel, field_55156, standingFlagModel, f_371381_
BannerFlagModel: f, wallFlagModel, field_55157, wallFlagModel, f_371073_
BannerFlagModel: g, wallFlagModel, field_55157, wallFlagModel, f_371073_
MaterialSet: c, materials, field_61779, materials, f_413159_
构造函数
(SpecialModelRenderer$BakingContext)
方法
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers): a, renderPatterns, method_29999, renderCanvas, m_112065_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, DyeColor): a, renderPatternLayer, method_58140, renderLayer, m_321470_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers, boolean, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_
void (PoseStack, MultiBufferSource, int, int, DyeColor, BannerPatternLayers): a, renderInHand, method_65556, renderAsItem, m_374209_
void (PoseStack, MultiBufferSource, int, int, float, BannerModel, BannerFlagModel, float, DyeColor, BannerPatternLayers): a, renderBanner, method_65555, render, m_372181_
void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3546, render, m_6922_
BannerRenderState (): a, createRenderState, method_74336, createRenderState, m_414927_
void (BannerBlockEntity, BannerRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74337, updateRenderState, m_414963_
void (BannerRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3546, render, m_6922_
void (PoseStack, SubmitNodeCollector, int, int, DyeColor, BannerPatternLayers, int): a, submitSpecial, method_65556, renderAsItem, m_417187_
void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, float, BannerModel, BannerFlagModel, float, DyeColor, BannerPatternLayers, ModelFeatureRenderer$CrumblingOverlay, int): a, submitBanner, method_65555, render, m_417225_
<S> void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, Model<S>, S, Material, boolean, DyeColor, BannerPatternLayers, boolean, ModelFeatureRenderer$CrumblingOverlay, int): a, submitPatterns, method_23802, renderCanvas, m_416877_
<S> void (MaterialSet, PoseStack, SubmitNodeCollector, int, int, Model<S>, S, Material, DyeColor, ModelFeatureRenderer$CrumblingOverlay): a, submitPatternLayer, method_58140, renderLayer, m_417056_
1.21.8
名称
gzw
gzx
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gtv
gzw
字段
构造函数
方法
void (Set<org.joml.Vector3f>): a, getExtents, method_72158, collectVertices, m_402589_
1.21.5
名称
gog
gtv
字段
构造函数
方法
void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3546, render, m_6922_
void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3546, render, m_6922_
1.21.4
名称
gnr
gog
字段
ModelPart: g, flag, field_20810, banner, f_112045_
ModelPart: h, pole, field_20811, pillar, f_112046_
ModelPart: i, bar, field_20812, crossbar, f_112047_
int: b, BANNER_WIDTH, field_32817, WIDTH, f_173515_
int: c, BANNER_HEIGHT, field_32818, HEIGHT, f_173516_
int: d, MAX_PATTERNS, field_32819, ROTATIONS, f_173517_
int: a, MAX_PATTERNS, field_32819, ROTATIONS, f_173517_
String: a, FLAG, field_32816, BANNER, f_173514_
String: e, POLE, field_32820, PILLAR, f_173518_
String: f, BAR, field_32821, CROSSBAR, f_173519_
float: b, SIZE, field_55282, field_55282, f_370968_
BannerModel: c, standingModel, field_55154, standingModel, f_371017_
BannerModel: d, wallModel, field_55155, wallModel, f_371058_
BannerFlagModel: e, standingFlagModel, field_55156, standingFlagModel, f_371381_
BannerFlagModel: f, wallFlagModel, field_55157, wallFlagModel, f_371073_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_32135, getTexturedModelData, m_173522_
void (PoseStack, MultiBufferSource, int, int, DyeColor, BannerPatternLayers): a, renderInHand, method_65556, renderAsItem, m_374209_
void (PoseStack, MultiBufferSource, int, int, float, BannerModel, BannerFlagModel, float, DyeColor, BannerPatternLayers): a, renderBanner, method_65555, render, m_372181_
1.21.3
名称
ggu
gnr
字段
构造函数
方法
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers, boolean, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gfl
ggu
字段
构造函数
方法
1.20.6
名称
fvc
gfl
字段
构造函数
方法
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<Holder<BannerPattern>, DyeColor>>): a, renderPatterns, method_29999, renderCanvas, m_112065_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<Holder<BannerPattern>, DyeColor>>, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers): a, renderPatterns, method_29999, renderCanvas, m_112065_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, DyeColor, BannerPatternLayers, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, DyeColor): a, renderPatternLayer, method_58140, renderLayer, m_321470_
1.20.4
名称
fpz
fvc
字段
构造函数
方法
1.20.2
名称
flp
fpz
字段
构造函数
方法
1.20.1
名称
fjy
flp
字段
构造函数
方法
1.19.4
名称
ffn
fjy
字段
构造函数
方法
1.19.3
名称
fbk
ffn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ezm
fbk
字段
构造函数
方法
1.19
名称
esk
ezm
字段
构造函数
方法
1.18.2
名称
erd
esk
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
epa
erd
字段
构造函数
方法
1.17.1
名称
eoz
epa
字段
int: b, BANNER_WIDTH, field_32817, field_32817, f_173515_
int: b, BANNER_WIDTH, field_32817, WIDTH, f_173515_
int: c, BANNER_HEIGHT, field_32818, field_32818, f_173516_
int: c, BANNER_HEIGHT, field_32818, HEIGHT, f_173516_
int: d, MAX_PATTERNS, field_32819, field_32819, f_173517_
int: d, MAX_PATTERNS, field_32819, ROTATIONS, f_173517_
构造函数
方法
1.17
名称
ebz
eoz
net.minecraft.client.renderer.tileentity.BannerTileEntityRenderer
net.minecraft.src.C_4238_
字段
ModelPart: a, flag, field_20810, banner, field_228833_a_
ModelPart: g, flag, field_20810, banner, f_112045_
ModelPart: c, pole, field_20811, pillar, field_228834_c_
ModelPart: h, pole, field_20811, pillar, f_112046_
ModelPart: d, bar, field_20812, crossbar, field_228835_d_
ModelPart: i, bar, field_20812, crossbar, f_112047_
int: b, BANNER_WIDTH, field_32817, field_32817, f_173515_
int: c, BANNER_HEIGHT, field_32818, field_32818, f_173516_
int: d, MAX_PATTERNS, field_32819, field_32819, f_173517_
String: a, FLAG, field_32816, BANNER, f_173514_
String: e, POLE, field_32820, PILLAR, f_173518_
String: f, BAR, field_32821, CROSSBAR, f_173519_
构造函数
(BlockEntityRendererProvider$Context)
方法
ModelPart (): a, makeFlag, method_24080, createBanner, func_228836_a_
void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3546, render, func_225616_a_
void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3546, render, m_6922_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_29999, method_29999, func_230180_a_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_29999, renderCanvas, m_112065_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>, boolean): a, renderPatterns, method_23802, renderCanvas, func_241717_a_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>, boolean): a, renderPatterns, method_23802, renderCanvas, m_112074_
LayerDefinition (): a, createBodyLayer, method_32135, getTexturedModelData, m_173522_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ebr
ebz
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eds
ebr
字段
构造函数
方法
1.16.1
名称
dsm
eds
字段
ModelPart: a, flag, field_20810, field, field_228833_a_
ModelPart: a, flag, field_20810, banner, field_228833_a_
ModelPart: c, pole, field_20811, verticalBar, field_228834_c_
ModelPart: c, pole, field_20811, pillar, field_228834_c_
ModelPart: d, bar, field_20812, topBar, field_228835_d_
ModelPart: d, bar, field_20812, crossbar, field_228835_d_
构造函数
方法
ModelPart (): a, makeFlag, method_24080, createField, func_228836_a_
ModelPart (): a, makeFlag, method_24080, createBanner, func_228836_a_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_23802, func_230180_a_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_29999, method_29999, func_230180_a_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>, boolean): a, renderPatterns, method_23802, renderCanvas, func_241717_a_
1.15.2
名称
dsj
dsm
字段
构造函数
方法
void (BannerBlockEntity, PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean): a, renderPatterns, method_23802, func_228837_a_
void (PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean, List<com.mojang.datafixers.util.Pair<BannerPattern, DyeColor>>): a, renderPatterns, method_23802, func_230180_a_
1.15.1
名称
字段
构造函数
方法
1.15
名称
doz
dsj
字段
BannerModel: c, bannerModel, field_4339, model, field_178465_e
ModelPart: a, flag, field_20810, field, field_228833_a_
ModelPart: c, pole, field_20811, verticalBar, field_228834_c_
ModelPart: d, bar, field_20812, topBar, field_228835_d_
构造函数
()
方法
void (BannerBlockEntity, double, double, double, float, int): a, render, method_3546, render, func_199341_a
ResourceLocation (BannerBlockEntity): a, getTextureLocation, method_3547, getTextureId, func_178463_a
ModelPart (): a, makeFlag, method_24080, createField, func_228836_a_
void (BannerBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3546, render, func_225616_a_
void (BannerBlockEntity, PoseStack, MultiBufferSource, int, int, ModelPart, Material, boolean): a, renderPatterns, method_23802, func_228837_a_
1.14.4
名称
dml
doz
net.minecraft.client.renderer.blockentity.BannerRenderer
字段
BannerBlockEntityModel: c, field_4339, model, field_178465_e
BannerModel: c, bannerModel, field_4339, model, field_178465_e
构造函数
方法
void (TileEntityBanner, double, double, double, float, int): a, method_3546, method_3546, func_199341_a
void (BannerBlockEntity, double, double, double, float, int): a, render, method_3546, render, func_199341_a
MinecraftKey (TileEntityBanner): a, method_3547, getTextureId, func_178463_a
ResourceLocation (BannerBlockEntity): a, getTextureLocation, method_3547, getTextureId, func_178463_a
1.14.3
名称
dmh
dml
net.minecraft.client.render.block.entity.BannerBlockEntityRenderer
字段
BannerModel: c, field_4339, field_178465_e
BannerBlockEntityModel: c, field_4339, model, field_178465_e
构造函数
方法
void (TileEntityBanner, double, double, double, float, int): a, method_3546, func_199341_a
void (TileEntityBanner, double, double, double, float, int): a, method_3546, method_3546, func_199341_a
MinecraftKey (TileEntityBanner): a, method_3547, func_178463_a
MinecraftKey (TileEntityBanner): a, method_3547, getTextureId, func_178463_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dmf
dmh
字段
构造函数
方法
1.14
名称
dmf
net.minecraft.class_823
net.minecraft.client.renderer.tileentity.BannerTileEntityRenderer
字段
BannerModel: c, field_4339, field_178465_e
构造函数
()
方法
void (TileEntityBanner, double, double, double, float, int): a, method_3546, func_199341_a
MinecraftKey (TileEntityBanner): a, method_3547, func_178463_a