历史 - net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket

1.21.11

名称

agp

agz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

agj

agp

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

afy

agj

字段

构造函数

方法

1.21.5

名称

aff

afy

字段

构造函数

方法

1.21.4

名称

agl

aff

字段

构造函数

方法

PacketType<ClientboundSetPlayerTeamPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundSetPlayerTeamPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

afh

agl

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

afv

afh

字段

构造函数

方法

1.20.6

名称

ack

afv

字段

String: i, name, field_29152, teamName, f_133287_

String: j, name, field_29152, teamName, f_133287_

Collection<String>: j, players, field_29153, playerNames, f_133294_

Collection<String>: k, players, field_29153, playerNames, f_133294_

int: h, method, field_29151, packetType, f_133295_

int: i, method, field_29151, packetType, f_133295_

int: a, METHOD_ADD, field_33346, ADD, f_179309_

int: b, METHOD_ADD, field_33346, ADD, f_179309_

int: b, METHOD_REMOVE, field_33347, REMOVE, f_179310_

int: c, METHOD_REMOVE, field_33347, REMOVE, f_179310_

int: c, METHOD_CHANGE, field_33348, UPDATE, f_179311_

int: d, METHOD_CHANGE, field_33348, UPDATE, f_179311_

int: d, METHOD_JOIN, field_33349, ADD_PLAYERS, f_179312_

int: e, METHOD_JOIN, field_33349, ADD_PLAYERS, f_179312_

int: e, METHOD_LEAVE, field_33350, REMOVE_PLAYERS, f_179313_

int: f, METHOD_LEAVE, field_33350, REMOVE_PLAYERS, f_179313_

int: f, MAX_VISIBILITY_LENGTH, field_33351, FIRST_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179314_

int: g, MAX_VISIBILITY_LENGTH, field_33351, FIRST_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179314_

int: g, MAX_COLLISION_LENGTH, field_33352, SECOND_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179315_

int: h, MAX_COLLISION_LENGTH, field_33352, SECOND_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179315_

Optional<ClientboundSetPlayerTeamPacket$Parameters>: k, parameters, field_29154, team, f_179316_

Optional<ClientboundSetPlayerTeamPacket$Parameters>: l, parameters, field_29154, team, f_179316_

StreamCodec<RegistryFriendlyByteBuf, ClientboundSetPlayerTeamPacket>: a, STREAM_CODEC, field_47987, CODEC, f_315711_

构造函数

(FriendlyByteBuf)

(RegistryFriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

String (): e, getName, method_34177, getTeamName, m_133311_

String (): f, getName, method_34177, getTeamName, m_133311_

Collection<String> (): f, getPlayers, method_34178, getPlayerNames, m_133315_

Collection<String> (): g, getPlayers, method_34178, getPlayerNames, m_133315_

ClientboundSetPlayerTeamPacket$Action (): a, getPlayerAction, method_34174, getPlayerListOperation, m_179335_

ClientboundSetPlayerTeamPacket$Action (): b, getPlayerAction, method_34174, getPlayerListOperation, m_179335_

ClientboundSetPlayerTeamPacket$Action (): d, getTeamAction, method_34176, getTeamOperation, m_179338_

ClientboundSetPlayerTeamPacket$Action (): e, getTeamAction, method_34176, getTeamOperation, m_179338_

Optional<ClientboundSetPlayerTeamPacket$Parameters> (): g, getParameters, method_34179, getTeam, m_179339_

Optional<ClientboundSetPlayerTeamPacket$Parameters> (): h, getParameters, method_34179, getTeam, m_179339_

void (RegistryFriendlyByteBuf): a, write, method_55934, write, m_133312_

PacketType<ClientboundSetPlayerTeamPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

aaf

ack

字段

构造函数

方法

1.20.2

名称

ye

aaf

字段

构造函数

方法

String (): d, getName, method_34177, getTeamName, m_133311_

String (): e, getName, method_34177, getTeamName, m_133311_

Collection<String> (): e, getPlayers, method_34178, getPlayerNames, m_133315_

Collection<String> (): f, getPlayers, method_34178, getPlayerNames, m_133315_

ClientboundSetPlayerTeamPacket$Action (): c, getTeamAction, method_34176, getTeamOperation, m_179338_

ClientboundSetPlayerTeamPacket$Action (): d, getTeamAction, method_34176, getTeamOperation, m_179338_

Optional<ClientboundSetPlayerTeamPacket$Parameters> (): f, getParameters, method_34179, getTeam, m_179339_

Optional<ClientboundSetPlayerTeamPacket$Parameters> (): g, getParameters, method_34179, getTeam, m_179339_

1.20.1

名称

yr

ye

字段

构造函数

方法

1.19.4

名称

xt

yr

字段

构造函数

方法

ClientboundSetPlayerTeamPacket$Action (): b, getPlayerAction, method_34174, getPlayerListOperation, m_179335_

ClientboundSetPlayerTeamPacket$Action (): a, getPlayerAction, method_34174, getPlayerListOperation, m_179335_

1.19.3

名称

wq

xt

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

vz

wq

net.minecraft.network.protocol.game.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.19

名称

un

vz

net.minecraft.network.protocol.game.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.18.2

名称

uc

un

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

st

uc

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

ri

st

net.minecraft.class_2755

net.minecraft.class_5900

net.minecraft.network.play.server.STeamsPacket

net.minecraft.src.C_5124_

net.minecraft.server.v1_16_R3.PacketPlayOutScoreboardTeam

net.minecraft.network.protocol.game.PacketPlayOutScoreboardTeam

字段

String: a, name, field_12600, teamName, field_149320_a

String: i, name, field_29152, teamName, f_133287_

String: e, nametagVisibility, field_12604, nameTagVisibilityRule, field_179816_e

Collection<String>: h, players, field_12602, playerList, field_149317_e

Collection<String>: j, players, field_29153, playerNames, f_133294_

int: i, method, field_12599, mode, field_149314_f

int: h, method, field_29151, packetType, f_133295_

int: j, options, field_12606, flags, field_149315_g

String: f, collisionRule, field_12605, collisionRule, field_186976_f

Component: b, displayName, field_12603, displayName, field_149318_b

Component: c, playerPrefix, field_12601, prefix, field_207509_c

Component: d, playerSuffix, field_12597, suffix, field_207510_d

ChatFormatting: g, color, field_12598, color, field_179815_f

int: a, METHOD_ADD, field_33346, ADD, f_179309_

int: b, METHOD_REMOVE, field_33347, REMOVE, f_179310_

int: c, METHOD_CHANGE, field_33348, UPDATE, f_179311_

int: d, METHOD_JOIN, field_33349, ADD_PLAYERS, f_179312_

int: e, METHOD_LEAVE, field_33350, REMOVE_PLAYERS, f_179313_

int: f, MAX_VISIBILITY_LENGTH, field_33351, FIRST_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179314_

int: g, MAX_COLLISION_LENGTH, field_33352, SECOND_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179315_

Optional<ClientboundSetPlayerTeamPacket$Parameters>: k, parameters, field_29154, team, f_179316_

构造函数

()

(PlayerTeam, int)

(PlayerTeam, Collection<String>, int)

(String, int, Optional<ClientboundSetPlayerTeamPacket$Parameters>, Collection<String>)

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11860, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_34173, apply, m_5797_

String (): b, getName, method_11855, getTeamName, func_149312_c

String (): d, getName, method_34177, getTeamName, m_133311_

Collection<String> (): d, getPlayers, method_11857, getPlayerList, func_149310_g

Collection<String> (): e, getPlayers, method_34178, getPlayerNames, m_133315_

int (): e, getMethod, method_11853, getMode, func_149307_h

int (): f, getOptions, method_11852, getFlags, func_149308_i

String (): h, getNametagVisibility, method_11851, getNameTagVisibilityRule, func_179814_i

String (): i, getCollisionRule, method_11861, getCollisionRule, func_186975_j

Component (): c, getDisplayName, method_11859, getDisplayName, func_149306_d

ChatFormatting (): g, getColor, method_11858, getPlayerPrefix, func_200537_f

Component (): j, getPlayerPrefix, method_11856, getPrefix, func_207507_i

Component (): k, getPlayerSuffix, method_11854, getSuffix, func_207508_j

ClientboundSetPlayerTeamPacket (PlayerTeam, boolean): a, createAddOrModifyPacket, method_34172, updateTeam, m_179332_

ClientboundSetPlayerTeamPacket (PlayerTeam): a, createRemovePacket, method_34170, updateRemovedTeam, m_179326_

ClientboundSetPlayerTeamPacket (PlayerTeam, String, ClientboundSetPlayerTeamPacket$Action): a, createPlayerPacket, method_34171, changePlayerTeam, m_179328_

boolean (int): a, shouldHavePlayerList, method_34169, containsPlayers, m_179324_

boolean (int): b, shouldHaveParameters, method_34175, containsTeamInfo, m_179336_

ClientboundSetPlayerTeamPacket$Action (): b, getPlayerAction, method_34174, getPlayerListOperation, m_179335_

ClientboundSetPlayerTeamPacket$Action (): c, getTeamAction, method_34176, getTeamOperation, m_179338_

Optional<ClientboundSetPlayerTeamPacket$Parameters> (): f, getParameters, method_34179, getTeam, m_179339_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_16_R3.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

qh

ri

net.minecraft.server.v1_16_R1.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_16_R2.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.16.1

名称

os

qh

net.minecraft.server.v1_15_R1.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_16_R1.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.TeamS2CPacket

net.minecraft.network.packet.s2c.play.TeamS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

nb

os

net.minecraft.network.packet.s2c.play.TeamS2CPacket

net.minecraft.client.network.packet.TeamS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_15_R1.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.14.4

名称

mz

nb

net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket

net.minecraft.client.network.packet.TeamS2CPacket

net.minecraft.network.packet.s2c.play.TeamS2CPacket

字段

String: a, field_12600, teamName, field_149320_a

String: a, name, field_12600, teamName, field_149320_a

String: e, field_12604, nameTagVisibilityRule, field_179816_e

String: e, nametagVisibility, field_12604, nameTagVisibilityRule, field_179816_e

Collection<String>: h, field_12602, playerList, field_149317_e

Collection<String>: h, players, field_12602, playerList, field_149317_e

int: i, field_12599, mode, field_149314_f

int: i, method, field_12599, mode, field_149314_f

int: j, field_12606, flags, field_149315_g

int: j, options, field_12606, flags, field_149315_g

String: f, field_12605, collisionRule, field_186976_f

String: f, collisionRule, field_12605, collisionRule, field_186976_f

IChatBaseComponent: b, field_12603, displayName, field_149318_b

Component: b, displayName, field_12603, displayName, field_149318_b

IChatBaseComponent: c, field_12601, prefix, field_207509_c

Component: c, playerPrefix, field_12601, prefix, field_207509_c

IChatBaseComponent: d, field_12597, suffix, field_207510_d

Component: d, playerSuffix, field_12597, suffix, field_207510_d

EnumChatFormat: g, field_12598, color, field_179815_f

ChatFormatting: g, color, field_12598, color, field_179815_f

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11860, method_11860, func_148833_a

void (ClientGamePacketListener): a, handle, method_11860, apply, func_148833_a

String (): b, method_11855, getTeamName, func_149312_c

String (): b, getName, method_11855, getTeamName, func_149312_c

Collection<String> (): d, method_11857, getPlayerList, func_149310_g

Collection<String> (): d, getPlayers, method_11857, getPlayerList, func_149310_g

int (): e, method_11853, getMode, func_149307_h

int (): e, getMethod, method_11853, getMode, func_149307_h

int (): f, method_11852, getFlags, func_149308_i

int (): f, getOptions, method_11852, getFlags, func_149308_i

String (): h, method_11851, getNameTagVisibilityRule, func_179814_i

String (): h, getNametagVisibility, method_11851, getNameTagVisibilityRule, func_179814_i

String (): i, method_11861, getCollisionRule, func_186975_j

String (): i, getCollisionRule, method_11861, getCollisionRule, func_186975_j

IChatBaseComponent (): c, method_11859, getDisplayName, func_149306_d

Component (): c, getDisplayName, method_11859, getDisplayName, func_149306_d

EnumChatFormat (): g, method_11858, getPlayerPrefix, func_200537_f

ChatFormatting (): g, getColor, method_11858, getPlayerPrefix, func_200537_f

IChatBaseComponent (): j, method_11856, getPrefix, func_207507_i

Component (): j, getPlayerPrefix, method_11856, getPrefix, func_207507_i

IChatBaseComponent (): k, method_11854, getSuffix, func_207508_j

Component (): k, getPlayerSuffix, method_11854, getSuffix, func_207508_j

1.14.3

名称

my

mz

net.minecraft.client.network.packet.TeamS2CPacket

字段

String: a, field_12600, field_149320_a

String: a, field_12600, teamName, field_149320_a

String: e, field_12604, field_179816_e

String: e, field_12604, nameTagVisibilityRule, field_179816_e

Collection<String>: h, field_12602, field_149317_e

Collection<String>: h, field_12602, playerList, field_149317_e

int: i, field_12599, field_149314_f

int: i, field_12599, mode, field_149314_f

int: j, field_12606, field_149315_g

int: j, field_12606, flags, field_149315_g

String: f, field_12605, field_186976_f

String: f, field_12605, collisionRule, field_186976_f

IChatBaseComponent: b, field_12603, field_149318_b

IChatBaseComponent: b, field_12603, displayName, field_149318_b

IChatBaseComponent: c, field_12601, field_207509_c

IChatBaseComponent: c, field_12601, prefix, field_207509_c

IChatBaseComponent: d, field_12597, field_207510_d

IChatBaseComponent: d, field_12597, suffix, field_207510_d

EnumChatFormat: g, field_12598, field_179815_f

EnumChatFormat: g, field_12598, color, field_179815_f

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11860, func_148833_a

void (PacketListenerPlayOut): a, method_11860, method_11860, func_148833_a

String (): b, method_11855, func_149312_c

String (): b, method_11855, getTeamName, func_149312_c

Collection<String> (): d, method_11857, func_149310_g

Collection<String> (): d, method_11857, getPlayerList, func_149310_g

int (): e, method_11853, func_149307_h

int (): e, method_11853, getMode, func_149307_h

int (): f, method_11852, func_149308_i

int (): f, method_11852, getFlags, func_149308_i

String (): h, method_11851, func_179814_i

String (): h, method_11851, getNameTagVisibilityRule, func_179814_i

String (): i, method_11861, func_186975_j

String (): i, method_11861, getCollisionRule, func_186975_j

IChatBaseComponent (): c, method_11859, func_149306_d

IChatBaseComponent (): c, method_11859, getDisplayName, func_149306_d

EnumChatFormat (): g, method_11858, func_200537_f

EnumChatFormat (): g, method_11858, getPlayerPrefix, func_200537_f

IChatBaseComponent (): j, method_11856, func_207507_i

IChatBaseComponent (): j, method_11856, getPrefix, func_207507_i

IChatBaseComponent (): k, method_11854, func_207508_j

IChatBaseComponent (): k, method_11854, getSuffix, func_207508_j

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

lo

my

net.minecraft.class_2755

net.minecraft.network.play.server.SPacketTeams

net.minecraft.network.play.server.STeamsPacket

net.minecraft.server.v1_13_R2.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_14_R1.PacketPlayOutScoreboardTeam

字段

String: a, field_149320_a

String: a, field_12600, field_149320_a

String: e, field_179816_e

String: e, field_12604, field_179816_e

Collection<String>: h, field_149317_e

Collection<String>: h, field_12602, field_149317_e

int: i, field_149314_f

int: i, field_12599, field_149314_f

int: j, field_149315_g

int: j, field_12606, field_149315_g

String: f, field_186976_f

String: f, field_12605, field_186976_f

IChatBaseComponent: b, field_149318_b

IChatBaseComponent: b, field_12603, field_149318_b

IChatBaseComponent: c, field_207509_c

IChatBaseComponent: c, field_12601, field_207509_c

IChatBaseComponent: d, field_207510_d

IChatBaseComponent: d, field_12597, field_207510_d

EnumChatFormat: g, field_179815_f

EnumChatFormat: g, field_12598, field_179815_f

构造函数

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11860, func_148833_a

String (): b, func_149312_c

String (): b, method_11855, func_149312_c

Collection<String> (): d, func_149310_g

Collection<String> (): d, method_11857, func_149310_g

int (): e, func_149307_h

int (): e, method_11853, func_149307_h

int (): f, func_149308_i

int (): f, method_11852, func_149308_i

String (): h, func_179814_i

String (): h, method_11851, func_179814_i

String (): i, func_186975_j

String (): i, method_11861, func_186975_j

IChatBaseComponent (): c, func_149306_d

IChatBaseComponent (): c, method_11859, func_149306_d

EnumChatFormat (): g, func_200537_f

EnumChatFormat (): g, method_11858, func_200537_f

IChatBaseComponent (): j, func_207507_i

IChatBaseComponent (): j, method_11856, func_207507_i

IChatBaseComponent (): k, func_207508_j

IChatBaseComponent (): k, method_11854, func_207508_j

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_13_R2.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.13

名称

kl

lo

net.minecraft.server.v1_12_R1.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_13_R1.PacketPlayOutScoreboardTeam

字段

String: b, field_149318_b

String: c, field_149319_c

String: d, field_149316_d

int: g, field_179815_f

IChatBaseComponent: b, field_149318_b

IChatBaseComponent: c, field_207509_c

IChatBaseComponent: d, field_207510_d

EnumChatFormat: g, field_179815_f

构造函数

方法

String (): a, func_149312_c

String (): b, func_149312_c

String (): b, func_149306_d

String (): c, func_149311_e

String (): d, func_149309_f

Collection<String> (): e, func_149310_g

Collection<String> (): d, func_149310_g

int (): f, func_149307_h

int (): e, func_149307_h

int (): g, func_149308_i

int (): f, func_149308_i

int (): h, func_179813_h

String (): i, func_179814_i

String (): h, func_179814_i

String (): j, func_186975_j

String (): i, func_186975_j

IChatBaseComponent (): c, func_149306_d

EnumChatFormat (): g, func_200537_f

IChatBaseComponent (): j, func_207507_i

IChatBaseComponent (): k, func_207508_j

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

kk

kl

字段

构造函数

方法

1.12

名称

ia

kk

net.minecraft.server.v1_11_R1.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_12_R1.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

hx

ia

net.minecraft.server.v1_10_R1.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_11_R1.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

hv

hx

net.minecraft.server.v1_9_R2.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_10_R1.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.9.4

名称

ht

hv

net.minecraft.server.v1_9_R1.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_9_R2.PacketPlayOutScoreboardTeam

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

hr

ht

net.minecraft.network.play.server.S3EPacketTeams

net.minecraft.network.play.server.SPacketTeams

net.minecraft.server.v1_8_R3.PacketPlayOutScoreboardTeam

net.minecraft.server.v1_9_R1.PacketPlayOutScoreboardTeam

字段

int: f, field_179815_f

int: g, field_179815_f

Collection<String>: g, field_149317_e

Collection<String>: h, field_149317_e

int: h, field_149314_f

int: i, field_149314_f

int: i, field_149315_g

int: j, field_149315_g

String: f, field_186976_f

构造函数

方法

String (): j, func_186975_j

1.8.8

名称

hr

net.minecraft.network.play.server.S3EPacketTeams

net.minecraft.server.v1_8_R3.PacketPlayOutScoreboardTeam

字段

String: a, field_149320_a

String: b, field_149318_b

String: c, field_149319_c

String: d, field_149316_d

String: e, field_179816_e

int: f, field_179815_f

Collection<String>: g, field_149317_e

int: h, field_149314_f

int: i, field_149315_g

构造函数

()

(ScoreboardTeam, int)

(ScoreboardTeam, Collection<String>, int)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

String (): a, func_149312_c

String (): b, func_149306_d

String (): c, func_149311_e

String (): d, func_149309_f

Collection<String> (): e, func_149310_g

int (): f, func_149307_h

int (): g, func_149308_i

int (): h, func_179813_h

String (): i, func_179814_i