历史 - net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket
1.21.11
名称
agp
agz
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
agj
agp
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
afy
agj
字段
构造函数
方法
1.21.5
名称
aff
afy
字段
构造函数
方法
1.21.4
名称
agl
aff
字段
构造函数
方法
PacketType<ClientboundSetPlayerTeamPacket> (): a, type, method_55846, getPacketId, m_5779_
PacketType<ClientboundSetPlayerTeamPacket> (): a, type, method_65080, getPacketType, m_5779_
1.21.3
名称
afh
agl
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
afv
afh
字段
构造函数
方法
1.20.6
名称
ack
afv
字段
String: i, name, field_29152, teamName, f_133287_
String: j, name, field_29152, teamName, f_133287_
Collection<String>: j, players, field_29153, playerNames, f_133294_
Collection<String>: k, players, field_29153, playerNames, f_133294_
int: h, method, field_29151, packetType, f_133295_
int: i, method, field_29151, packetType, f_133295_
int: a, METHOD_ADD, field_33346, ADD, f_179309_
int: b, METHOD_ADD, field_33346, ADD, f_179309_
int: b, METHOD_REMOVE, field_33347, REMOVE, f_179310_
int: c, METHOD_REMOVE, field_33347, REMOVE, f_179310_
int: c, METHOD_CHANGE, field_33348, UPDATE, f_179311_
int: d, METHOD_CHANGE, field_33348, UPDATE, f_179311_
int: d, METHOD_JOIN, field_33349, ADD_PLAYERS, f_179312_
int: e, METHOD_JOIN, field_33349, ADD_PLAYERS, f_179312_
int: e, METHOD_LEAVE, field_33350, REMOVE_PLAYERS, f_179313_
int: f, METHOD_LEAVE, field_33350, REMOVE_PLAYERS, f_179313_
int: f, MAX_VISIBILITY_LENGTH, field_33351, FIRST_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179314_
int: g, MAX_VISIBILITY_LENGTH, field_33351, FIRST_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179314_
int: g, MAX_COLLISION_LENGTH, field_33352, SECOND_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179315_
int: h, MAX_COLLISION_LENGTH, field_33352, SECOND_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179315_
Optional<ClientboundSetPlayerTeamPacket$Parameters>: k, parameters, field_29154, team, f_179316_
Optional<ClientboundSetPlayerTeamPacket$Parameters>: l, parameters, field_29154, team, f_179316_
StreamCodec<RegistryFriendlyByteBuf, ClientboundSetPlayerTeamPacket>: a, STREAM_CODEC, field_47987, CODEC, f_315711_
构造函数
方法
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
String (): e, getName, method_34177, getTeamName, m_133311_
String (): f, getName, method_34177, getTeamName, m_133311_
Collection<String> (): f, getPlayers, method_34178, getPlayerNames, m_133315_
Collection<String> (): g, getPlayers, method_34178, getPlayerNames, m_133315_
ClientboundSetPlayerTeamPacket$Action (): a, getPlayerAction, method_34174, getPlayerListOperation, m_179335_
ClientboundSetPlayerTeamPacket$Action (): b, getPlayerAction, method_34174, getPlayerListOperation, m_179335_
ClientboundSetPlayerTeamPacket$Action (): d, getTeamAction, method_34176, getTeamOperation, m_179338_
ClientboundSetPlayerTeamPacket$Action (): e, getTeamAction, method_34176, getTeamOperation, m_179338_
Optional<ClientboundSetPlayerTeamPacket$Parameters> (): g, getParameters, method_34179, getTeam, m_179339_
Optional<ClientboundSetPlayerTeamPacket$Parameters> (): h, getParameters, method_34179, getTeam, m_179339_
void (RegistryFriendlyByteBuf): a, write, method_55934, write, m_133312_
PacketType<ClientboundSetPlayerTeamPacket> (): a, type, method_55846, getPacketId, m_5779_
1.20.4
名称
aaf
ack
字段
构造函数
方法
1.20.2
名称
ye
aaf
字段
构造函数
方法
String (): d, getName, method_34177, getTeamName, m_133311_
String (): e, getName, method_34177, getTeamName, m_133311_
Collection<String> (): e, getPlayers, method_34178, getPlayerNames, m_133315_
Collection<String> (): f, getPlayers, method_34178, getPlayerNames, m_133315_
ClientboundSetPlayerTeamPacket$Action (): c, getTeamAction, method_34176, getTeamOperation, m_179338_
ClientboundSetPlayerTeamPacket$Action (): d, getTeamAction, method_34176, getTeamOperation, m_179338_
Optional<ClientboundSetPlayerTeamPacket$Parameters> (): f, getParameters, method_34179, getTeam, m_179339_
Optional<ClientboundSetPlayerTeamPacket$Parameters> (): g, getParameters, method_34179, getTeam, m_179339_
1.20.1
名称
yr
ye
字段
构造函数
方法
1.19.4
名称
xt
yr
字段
构造函数
方法
ClientboundSetPlayerTeamPacket$Action (): b, getPlayerAction, method_34174, getPlayerListOperation, m_179335_
ClientboundSetPlayerTeamPacket$Action (): a, getPlayerAction, method_34174, getPlayerListOperation, m_179335_
1.19.3
名称
wq
xt
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
vz
wq
net.minecraft.network.protocol.game.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.19
名称
un
vz
net.minecraft.network.protocol.game.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.18.2
名称
uc
un
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
st
uc
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
ri
st
net.minecraft.class_2755
net.minecraft.class_5900
net.minecraft.network.play.server.STeamsPacket
net.minecraft.src.C_5124_
net.minecraft.server.v1_16_R3.PacketPlayOutScoreboardTeam
net.minecraft.network.protocol.game.PacketPlayOutScoreboardTeam
字段
String: a, name, field_12600, teamName, field_149320_a
String: i, name, field_29152, teamName, f_133287_
String: e, nametagVisibility, field_12604, nameTagVisibilityRule, field_179816_e
Collection<String>: h, players, field_12602, playerList, field_149317_e
Collection<String>: j, players, field_29153, playerNames, f_133294_
int: i, method, field_12599, mode, field_149314_f
int: h, method, field_29151, packetType, f_133295_
int: j, options, field_12606, flags, field_149315_g
String: f, collisionRule, field_12605, collisionRule, field_186976_f
Component: b, displayName, field_12603, displayName, field_149318_b
Component: c, playerPrefix, field_12601, prefix, field_207509_c
Component: d, playerSuffix, field_12597, suffix, field_207510_d
ChatFormatting: g, color, field_12598, color, field_179815_f
int: a, METHOD_ADD, field_33346, ADD, f_179309_
int: b, METHOD_REMOVE, field_33347, REMOVE, f_179310_
int: c, METHOD_CHANGE, field_33348, UPDATE, f_179311_
int: d, METHOD_JOIN, field_33349, ADD_PLAYERS, f_179312_
int: e, METHOD_LEAVE, field_33350, REMOVE_PLAYERS, f_179313_
int: f, MAX_VISIBILITY_LENGTH, field_33351, FIRST_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179314_
int: g, MAX_COLLISION_LENGTH, field_33352, SECOND_MAX_VISIBILITY_OR_COLLISION_RULE_LENGTH, f_179315_
Optional<ClientboundSetPlayerTeamPacket$Parameters>: k, parameters, field_29154, team, f_179316_
构造函数
()
(PlayerTeam, int)
(PlayerTeam, Collection<String>, int)
(String, int, Optional<ClientboundSetPlayerTeamPacket$Parameters>, Collection<String>)
方法
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (FriendlyByteBuf): a, write, method_11052, write, m_5779_
void (ClientGamePacketListener): a, handle, method_11860, apply, func_148833_a
void (ClientGamePacketListener): a, handle, method_34173, apply, m_5797_
String (): b, getName, method_11855, getTeamName, func_149312_c
String (): d, getName, method_34177, getTeamName, m_133311_
Collection<String> (): d, getPlayers, method_11857, getPlayerList, func_149310_g
Collection<String> (): e, getPlayers, method_34178, getPlayerNames, m_133315_
int (): e, getMethod, method_11853, getMode, func_149307_h
int (): f, getOptions, method_11852, getFlags, func_149308_i
String (): h, getNametagVisibility, method_11851, getNameTagVisibilityRule, func_179814_i
String (): i, getCollisionRule, method_11861, getCollisionRule, func_186975_j
Component (): c, getDisplayName, method_11859, getDisplayName, func_149306_d
ChatFormatting (): g, getColor, method_11858, getPlayerPrefix, func_200537_f
Component (): j, getPlayerPrefix, method_11856, getPrefix, func_207507_i
Component (): k, getPlayerSuffix, method_11854, getSuffix, func_207508_j
ClientboundSetPlayerTeamPacket (PlayerTeam, boolean): a, createAddOrModifyPacket, method_34172, updateTeam, m_179332_
ClientboundSetPlayerTeamPacket (PlayerTeam): a, createRemovePacket, method_34170, updateRemovedTeam, m_179326_
ClientboundSetPlayerTeamPacket (PlayerTeam, String, ClientboundSetPlayerTeamPacket$Action): a, createPlayerPacket, method_34171, changePlayerTeam, m_179328_
boolean (int): a, shouldHavePlayerList, method_34169, containsPlayers, m_179324_
boolean (int): b, shouldHaveParameters, method_34175, containsTeamInfo, m_179336_
ClientboundSetPlayerTeamPacket$Action (): b, getPlayerAction, method_34174, getPlayerListOperation, m_179335_
ClientboundSetPlayerTeamPacket$Action (): c, getTeamAction, method_34176, getTeamOperation, m_179338_
Optional<ClientboundSetPlayerTeamPacket$Parameters> (): f, getParameters, method_34179, getTeam, m_179339_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_16_R3.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
qh
ri
net.minecraft.server.v1_16_R1.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_16_R2.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.16.1
名称
os
qh
net.minecraft.server.v1_15_R1.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_16_R1.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.15.2
名称
net.minecraft.client.network.packet.TeamS2CPacket
net.minecraft.network.packet.s2c.play.TeamS2CPacket
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
nb
os
net.minecraft.network.packet.s2c.play.TeamS2CPacket
net.minecraft.client.network.packet.TeamS2CPacket
net.minecraft.server.v1_14_R1.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_15_R1.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.14.4
名称
mz
nb
net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket
net.minecraft.client.network.packet.TeamS2CPacket
net.minecraft.network.packet.s2c.play.TeamS2CPacket
字段
String: a, field_12600, teamName, field_149320_a
String: a, name, field_12600, teamName, field_149320_a
String: e, field_12604, nameTagVisibilityRule, field_179816_e
String: e, nametagVisibility, field_12604, nameTagVisibilityRule, field_179816_e
Collection<String>: h, field_12602, playerList, field_149317_e
Collection<String>: h, players, field_12602, playerList, field_149317_e
int: i, field_12599, mode, field_149314_f
int: i, method, field_12599, mode, field_149314_f
int: j, field_12606, flags, field_149315_g
int: j, options, field_12606, flags, field_149315_g
String: f, field_12605, collisionRule, field_186976_f
String: f, collisionRule, field_12605, collisionRule, field_186976_f
IChatBaseComponent: b, field_12603, displayName, field_149318_b
Component: b, displayName, field_12603, displayName, field_149318_b
IChatBaseComponent: c, field_12601, prefix, field_207509_c
Component: c, playerPrefix, field_12601, prefix, field_207509_c
IChatBaseComponent: d, field_12597, suffix, field_207510_d
Component: d, playerSuffix, field_12597, suffix, field_207510_d
EnumChatFormat: g, field_12598, color, field_179815_f
ChatFormatting: g, color, field_12598, color, field_179815_f
构造函数
方法
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11860, method_11860, func_148833_a
void (ClientGamePacketListener): a, handle, method_11860, apply, func_148833_a
String (): b, method_11855, getTeamName, func_149312_c
String (): b, getName, method_11855, getTeamName, func_149312_c
Collection<String> (): d, method_11857, getPlayerList, func_149310_g
Collection<String> (): d, getPlayers, method_11857, getPlayerList, func_149310_g
int (): e, method_11853, getMode, func_149307_h
int (): e, getMethod, method_11853, getMode, func_149307_h
int (): f, method_11852, getFlags, func_149308_i
int (): f, getOptions, method_11852, getFlags, func_149308_i
String (): h, method_11851, getNameTagVisibilityRule, func_179814_i
String (): h, getNametagVisibility, method_11851, getNameTagVisibilityRule, func_179814_i
String (): i, method_11861, getCollisionRule, func_186975_j
String (): i, getCollisionRule, method_11861, getCollisionRule, func_186975_j
IChatBaseComponent (): c, method_11859, getDisplayName, func_149306_d
Component (): c, getDisplayName, method_11859, getDisplayName, func_149306_d
EnumChatFormat (): g, method_11858, getPlayerPrefix, func_200537_f
ChatFormatting (): g, getColor, method_11858, getPlayerPrefix, func_200537_f
IChatBaseComponent (): j, method_11856, getPrefix, func_207507_i
Component (): j, getPlayerPrefix, method_11856, getPrefix, func_207507_i
IChatBaseComponent (): k, method_11854, getSuffix, func_207508_j
Component (): k, getPlayerSuffix, method_11854, getSuffix, func_207508_j
1.14.3
名称
my
mz
net.minecraft.client.network.packet.TeamS2CPacket
字段
String: a, field_12600, field_149320_a
String: a, field_12600, teamName, field_149320_a
String: e, field_12604, field_179816_e
String: e, field_12604, nameTagVisibilityRule, field_179816_e
Collection<String>: h, field_12602, field_149317_e
Collection<String>: h, field_12602, playerList, field_149317_e
int: i, field_12599, field_149314_f
int: i, field_12599, mode, field_149314_f
int: j, field_12606, field_149315_g
int: j, field_12606, flags, field_149315_g
String: f, field_12605, field_186976_f
String: f, field_12605, collisionRule, field_186976_f
IChatBaseComponent: b, field_12603, field_149318_b
IChatBaseComponent: b, field_12603, displayName, field_149318_b
IChatBaseComponent: c, field_12601, field_207509_c
IChatBaseComponent: c, field_12601, prefix, field_207509_c
IChatBaseComponent: d, field_12597, field_207510_d
IChatBaseComponent: d, field_12597, suffix, field_207510_d
EnumChatFormat: g, field_12598, field_179815_f
EnumChatFormat: g, field_12598, color, field_179815_f
构造函数
方法
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): a, method_11053, read, func_148837_a
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketDataSerializer): b, method_11052, write, func_148840_b
void (PacketListenerPlayOut): a, method_11860, func_148833_a
void (PacketListenerPlayOut): a, method_11860, method_11860, func_148833_a
String (): b, method_11855, func_149312_c
String (): b, method_11855, getTeamName, func_149312_c
Collection<String> (): d, method_11857, func_149310_g
Collection<String> (): d, method_11857, getPlayerList, func_149310_g
int (): e, method_11853, func_149307_h
int (): e, method_11853, getMode, func_149307_h
int (): f, method_11852, func_149308_i
int (): f, method_11852, getFlags, func_149308_i
String (): h, method_11851, func_179814_i
String (): h, method_11851, getNameTagVisibilityRule, func_179814_i
String (): i, method_11861, func_186975_j
String (): i, method_11861, getCollisionRule, func_186975_j
IChatBaseComponent (): c, method_11859, func_149306_d
IChatBaseComponent (): c, method_11859, getDisplayName, func_149306_d
EnumChatFormat (): g, method_11858, func_200537_f
EnumChatFormat (): g, method_11858, getPlayerPrefix, func_200537_f
IChatBaseComponent (): j, method_11856, func_207507_i
IChatBaseComponent (): j, method_11856, getPrefix, func_207507_i
IChatBaseComponent (): k, method_11854, func_207508_j
IChatBaseComponent (): k, method_11854, getSuffix, func_207508_j
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
lo
my
net.minecraft.class_2755
net.minecraft.network.play.server.SPacketTeams
net.minecraft.network.play.server.STeamsPacket
net.minecraft.server.v1_13_R2.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_14_R1.PacketPlayOutScoreboardTeam
字段
String: a, field_149320_a
String: a, field_12600, field_149320_a
String: e, field_179816_e
String: e, field_12604, field_179816_e
Collection<String>: h, field_149317_e
Collection<String>: h, field_12602, field_149317_e
int: i, field_149314_f
int: i, field_12599, field_149314_f
int: j, field_149315_g
int: j, field_12606, field_149315_g
String: f, field_186976_f
String: f, field_12605, field_186976_f
IChatBaseComponent: b, field_149318_b
IChatBaseComponent: b, field_12603, field_149318_b
IChatBaseComponent: c, field_207509_c
IChatBaseComponent: c, field_12601, field_207509_c
IChatBaseComponent: d, field_207510_d
IChatBaseComponent: d, field_12597, field_207510_d
EnumChatFormat: g, field_179815_f
EnumChatFormat: g, field_12598, field_179815_f
构造函数
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): a, method_11053, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketDataSerializer): b, method_11052, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
void (PacketListenerPlayOut): a, method_11860, func_148833_a
String (): b, func_149312_c
String (): b, method_11855, func_149312_c
Collection<String> (): d, func_149310_g
Collection<String> (): d, method_11857, func_149310_g
int (): e, func_149307_h
int (): e, method_11853, func_149307_h
int (): f, func_149308_i
int (): f, method_11852, func_149308_i
String (): h, func_179814_i
String (): h, method_11851, func_179814_i
String (): i, func_186975_j
String (): i, method_11861, func_186975_j
IChatBaseComponent (): c, func_149306_d
IChatBaseComponent (): c, method_11859, func_149306_d
EnumChatFormat (): g, func_200537_f
EnumChatFormat (): g, method_11858, func_200537_f
IChatBaseComponent (): j, func_207507_i
IChatBaseComponent (): j, method_11856, func_207507_i
IChatBaseComponent (): k, func_207508_j
IChatBaseComponent (): k, method_11854, func_207508_j
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_13_R2.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.13
名称
kl
lo
net.minecraft.server.v1_12_R1.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_13_R1.PacketPlayOutScoreboardTeam
字段
String: b, field_149318_b
String: c, field_149319_c
String: d, field_149316_d
int: g, field_179815_f
IChatBaseComponent: b, field_149318_b
IChatBaseComponent: c, field_207509_c
IChatBaseComponent: d, field_207510_d
EnumChatFormat: g, field_179815_f
构造函数
方法
String (): a, func_149312_c
String (): b, func_149312_c
String (): b, func_149306_d
String (): c, func_149311_e
String (): d, func_149309_f
Collection<String> (): e, func_149310_g
Collection<String> (): d, func_149310_g
int (): f, func_149307_h
int (): e, func_149307_h
int (): g, func_149308_i
int (): f, func_149308_i
int (): h, func_179813_h
String (): i, func_179814_i
String (): h, func_179814_i
String (): j, func_186975_j
String (): i, func_186975_j
IChatBaseComponent (): c, func_149306_d
EnumChatFormat (): g, func_200537_f
IChatBaseComponent (): j, func_207507_i
IChatBaseComponent (): k, func_207508_j
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
kk
kl
字段
构造函数
方法
1.12
名称
ia
kk
net.minecraft.server.v1_11_R1.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_12_R1.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
字段
构造函数
方法
1.11
名称
hx
ia
net.minecraft.server.v1_10_R1.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_11_R1.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
hv
hx
net.minecraft.server.v1_9_R2.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_10_R1.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.9.4
名称
ht
hv
net.minecraft.server.v1_9_R1.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_9_R2.PacketPlayOutScoreboardTeam
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
hr
ht
net.minecraft.network.play.server.S3EPacketTeams
net.minecraft.network.play.server.SPacketTeams
net.minecraft.server.v1_8_R3.PacketPlayOutScoreboardTeam
net.minecraft.server.v1_9_R1.PacketPlayOutScoreboardTeam
字段
int: f, field_179815_f
int: g, field_179815_f
Collection<String>: g, field_149317_e
Collection<String>: h, field_149317_e
int: h, field_149314_f
int: i, field_149314_f
int: i, field_149315_g
int: j, field_149315_g
String: f, field_186976_f
构造函数
方法
String (): j, func_186975_j
1.8.8
名称
hr
net.minecraft.network.play.server.S3EPacketTeams
net.minecraft.server.v1_8_R3.PacketPlayOutScoreboardTeam
字段
String: a, field_149320_a
String: b, field_149318_b
String: c, field_149319_c
String: d, field_149316_d
String: e, field_179816_e
int: f, field_179815_f
Collection<String>: g, field_149317_e
int: h, field_149314_f
int: i, field_149315_g
构造函数
()
(ScoreboardTeam, int)
(ScoreboardTeam, Collection<String>, int)
方法
void (PacketDataSerializer): a, func_148837_a
void (PacketDataSerializer): b, func_148840_b
void (PacketListenerPlayOut): a, func_148833_a
String (): a, func_149312_c
String (): b, func_149306_d
String (): c, func_149311_e
String (): d, func_149309_f
Collection<String> (): e, func_149310_g
int (): f, func_149307_h
int (): g, func_149308_i
int (): h, func_179813_h
String (): i, func_179814_i