历史 - net.minecraft.world.level.block.ConduitBlock

1.21.11

名称

dwj

ebe

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

drn

dwj

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dpc

drn

字段

构造函数

方法

1.21.5

名称

dla

dpc

字段

int: d, SIZE, field_31075, field_31075, f_153092_

构造函数

方法

1.21.4

名称

dma

dla

字段

构造函数

方法

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

1.21.3

名称

dhl

dma

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dgo

dhl

字段

构造函数

方法

1.20.6

名称

cyd

dgo

字段

构造函数

方法

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cug

cyd

字段

VoxelShape: b, SHAPE, field_10795, SHAPE, f_52091_

VoxelShape: c, SHAPE, field_10795, SHAPE, f_52091_

BooleanProperty: a, WATERLOGGED, field_10794, WATERLOGGED, f_52090_

BooleanProperty: b, WATERLOGGED, field_10794, WATERLOGGED, f_52090_

int: c, SIZE, field_31075, field_31075, f_153092_

int: d, SIZE, field_31075, field_31075, f_153092_

com.mojang.serialization.MapCodec<ConduitBlock>: a, CODEC, field_46322, CODEC, f_302931_

构造函数

方法

com.mojang.serialization.MapCodec<ConduitBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cqy

cug

字段

构造函数

方法

1.20.1

名称

cqr

cqy

字段

构造函数

方法

1.19.4

名称

cob

cqr

字段

构造函数

方法

1.19.3

名称

ckz

cob

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ckc

ckz

net.minecraft.world.level.block.BlockConduit

字段

构造函数

方法

1.19

名称

cew

ckc

net.minecraft.world.level.block.BlockConduit

字段

构造函数

方法

1.18.2

名称

cee

cew

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cav

cee

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

名称

cau

cav

字段

构造函数

方法

1.17

名称

bvm

cau

net.minecraft.block.ConduitBlock

net.minecraft.src.C_1745_

net.minecraft.server.v1_16_R3.BlockConduit

net.minecraft.world.level.block.BlockConduit

字段

VoxelShape: b, SHAPE, field_10795, SHAPE, field_207796_a

VoxelShape: b, SHAPE, field_10795, SHAPE, f_52091_

BooleanProperty: a, WATERLOGGED, field_10794, WATERLOGGED, field_212563_a

BooleanProperty: a, WATERLOGGED, field_10794, WATERLOGGED, f_52090_

int: c, SIZE, field_31075, field_31075, f_153092_

构造函数

方法

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bvj

bvm

net.minecraft.server.v1_16_R2.BlockConduit

net.minecraft.server.v1_16_R3.BlockConduit

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwp

bvj

net.minecraft.server.v1_16_R1.BlockConduit

net.minecraft.server.v1_16_R2.BlockConduit

字段

构造函数

方法

1.16.1

名称

bqe

bwp

net.minecraft.server.v1_15_R1.BlockConduit

net.minecraft.server.v1_16_R1.BlockConduit

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bqb

bqe

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bns

bqb

net.minecraft.server.v1_14_R1.BlockConduit

net.minecraft.server.v1_15_R1.BlockConduit

字段

构造函数

方法

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

1.14.4

名称

bnn

bns

net.minecraft.world.level.block.ConduitBlock

字段

VoxelShape: b, field_10795, SHAPE, field_207796_a

VoxelShape: b, SHAPE, field_10795, SHAPE, field_207796_a

BlockStateBoolean: a, field_10794, WATERLOGGED, field_212563_a

BooleanProperty: a, WATERLOGGED, field_10794, WATERLOGGED, field_212563_a

构造函数

方法

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bnj

bnn

net.minecraft.block.ConduitBlock

字段

VoxelShape: b, field_10795, field_207796_a

VoxelShape: b, field_10795, SHAPE, field_207796_a

BlockStateBoolean: a, field_10794, field_212563_a

BlockStateBoolean: a, field_10794, WATERLOGGED, field_212563_a

构造函数

方法

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bni

bnj

字段

构造函数

方法

1.14

名称

bdp

bni

net.minecraft.class_2289

net.minecraft.block.BlockConduit

net.minecraft.block.ConduitBlock

net.minecraft.server.v1_13_R2.BlockConduit

net.minecraft.server.v1_14_R1.BlockConduit

字段

VoxelShape: b, field_207796_a

VoxelShape: b, field_10795, field_207796_a

BlockStateBoolean: a, field_212563_a

BlockStateBoolean: a, field_10794, field_212563_a

构造函数

方法

TileEntity (IBlockAccess): a, func_196283_a_

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): c, func_149645_b

EnumRenderType (IBlockData): c, method_9604, func_149645_b

Fluid (IBlockData): h, func_204507_t

Fluid (IBlockData): g, method_9545, func_204507_t

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bdo

bdp

字段

构造函数

方法

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid

1.13.1

名称

bdg

bdo

net.minecraft.server.v1_13_R1.BlockConduit

net.minecraft.server.v1_13_R2.BlockConduit

字段

VoxelShape: a, field_207796_a

VoxelShape: b, field_207796_a

BlockStateBoolean: a, field_212563_a

构造函数

方法

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a

boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place

1.13

名称

bdg

net.minecraft.block.BlockConduit

net.minecraft.server.v1_13_R1.BlockConduit

字段

VoxelShape: a, field_207796_a

构造函数

(Block$Info)

方法

TileEntity (IBlockAccess): a, func_196283_a_

boolean (IBlockData): a, func_149686_d

EnumRenderType (IBlockData): c, func_149645_b

Fluid (IBlockData): h, func_204507_t

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

TextureType (): c, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a