历史 - net.minecraft.client.renderer.special.ChestSpecialRenderer
1.21.11
名称
iax
ijy
字段
构造函数
方法
void (Set<org.joml.Vector3f>): a, getExtents, method_72175, collectVertices, m_401048_
void (Consumer<org.joml.Vector3fc>): a, getExtents, method_72175, collectVertices, m_401048_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hqm
iax
字段
ChestModel: e, model, field_55433, model, f_370618_
ChestModel: j, model, field_55433, model, f_370618_
Material: f, material, field_55434, textureId, f_371094_
Material: k, material, field_55434, textureId, f_371094_
float: g, openness, field_55435, openness, f_370630_
float: l, openness, field_55435, openness, f_370630_
ResourceLocation: e, COPPER_CHEST_TEXTURE, field_61848, COPPER_ID, f_413234_
ResourceLocation: f, EXPOSED_COPPER_CHEST_TEXTURE, field_61849, EXPOSED_COPPER_ID, f_412182_
ResourceLocation: g, WEATHERED_COPPER_CHEST_TEXTURE, field_61850, WEATHERED_COPPER_ID, f_411866_
ResourceLocation: h, OXIDIZED_COPPER_CHEST_TEXTURE, field_61851, OXIDIZED_COPPER_ID, f_412696_
MaterialSet: i, materials, field_61852, spriteHolder, f_411798_
构造函数
(ChestModel, Material, float)
(MaterialSet, ChestModel, Material, float)
方法
void (ItemDisplayContext, PoseStack, MultiBufferSource, int, int, boolean): a, render, method_65699, render, m_372149_
void (ItemDisplayContext, PoseStack, SubmitNodeCollector, int, int, boolean, int): a, submit, method_65699, render, m_372392_
1.21.8
名称
hql
hqm
字段
构造函数
方法
1.21.7
名称
hqk
hql
字段
构造函数
方法
1.21.6
名称
hjm
hqk
字段
构造函数
方法
void (Set<org.joml.Vector3f>): a, getExtents, method_72175, collectVertices, m_401048_
1.21.5
名称
hdp
hjm
字段
构造函数
方法
1.21.4
名称
hdp
net.minecraft.client.renderer.special.ChestSpecialRenderer
net.minecraft.class_10502
net.minecraft.client.render.item.model.special.ChestModelRenderer
net.minecraft.src.C_370300_
字段
ResourceLocation: a, GIFT_CHEST_TEXTURE, field_55429, CHRISTMAS_ID, f_370742_
ResourceLocation: b, NORMAL_CHEST_TEXTURE, field_55430, NORMAL_ID, f_370785_
ResourceLocation: c, TRAPPED_CHEST_TEXTURE, field_55431, TRAPPED_ID, f_371022_
ResourceLocation: d, ENDER_CHEST_TEXTURE, field_55432, ENDER_ID, f_371100_
ChestModel: e, model, field_55433, model, f_370618_
Material: f, material, field_55434, textureId, f_371094_
float: g, openness, field_55435, openness, f_370630_
构造函数
(ChestModel, Material, float)
方法
void (ItemDisplayContext, PoseStack, MultiBufferSource, int, int, boolean): a, render, method_65699, render, m_372149_