历史 - net.minecraft.advancements.criterion.EntityHurtPlayerTrigger$TriggerInstance

1.21.11

名称

by$a

br$a

net.minecraft.advancements.critereon.EntityHurtPlayerTrigger$TriggerInstance

net.minecraft.advancements.criterion.EntityHurtPlayerTrigger$TriggerInstance

net.minecraft.src.C_1109_$C_1110_

net.minecraft.src.C_432368_$C_432548_

net.minecraft.advancements.critereon.CriterionTriggerEntityHurtPlayer$a

net.minecraft.advancements.criterion.CriterionTriggerEntityHurtPlayer$a

字段

Optional<DamagePredicate>: c, damage, comp_2052, damage, f_35196_

Optional<DamagePredicate>: c, damage, comp_2052, damage, f_434725_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303582_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_436515_

com.mojang.serialization.Codec<EntityHurtPlayerTrigger$TriggerInstance>: a, CODEC, field_47249, CODEC, f_302475_

com.mojang.serialization.Codec<EntityHurtPlayerTrigger$TriggerInstance>: a, CODEC, field_47249, CODEC, f_436079_

构造函数

方法

boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, m_35200_

boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, m_446812_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): b, entityHurtPlayer, method_35210, create, m_150189_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): b, entityHurtPlayer, method_35210, create, m_445860_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_150187_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_447664_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_35206_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_441044_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_

Optional<DamagePredicate> (): c, damage, comp_2052, damage, f_35196_

Optional<DamagePredicate> (): c, damage, comp_2052, damage, f_434725_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

bw$a

by$a

字段

构造函数

方法

1.21.4

名称

bv$a

bw$a

字段

构造函数

方法

1.21.3

名称

bu$a

bv$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

bt$a

bu$a

字段

构造函数

方法

1.20.6

名称

bo$a

bt$a

字段

构造函数

方法

1.20.4

名称

bp$a

bo$a

字段

Optional<DamagePredicate>: a, damage, field_9593, damage, f_35196_

Optional<DamagePredicate>: c, damage, comp_2052, damage, f_35196_

Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303582_

com.mojang.serialization.Codec<EntityHurtPlayerTrigger$TriggerInstance>: a, CODEC, field_47249, CODEC, f_302475_

构造函数

方法

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): c, entityHurtPlayer, method_35210, create, m_150189_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): b, entityHurtPlayer, method_35210, create, m_150189_

com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_

Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_

Optional<DamagePredicate> (): c, damage, comp_2052, damage, f_35196_

1.20.2

名称

bn$a

bp$a

字段

DamagePredicate: a, damage, field_9593, damage, f_35196_

Optional<DamagePredicate>: a, damage, field_9593, damage, f_35196_

构造函数

(ContextAwarePredicate, DamagePredicate)

(Optional<ContextAwarePredicate>, Optional<DamagePredicate>)

方法

EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_35206_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_

EntityHurtPlayerTrigger$TriggerInstance (): c, entityHurtPlayer, method_35210, create, m_150189_

EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_150187_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): c, entityHurtPlayer, method_35210, create, m_150189_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_150187_

Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_35206_

com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_

1.20.1

名称

bm$a

bn$a

字段

构造函数

(EntityPredicate$Composite, DamagePredicate)

(ContextAwarePredicate, DamagePredicate)

方法

1.19.4

名称

bk$a

bm$a

字段

构造函数

方法

1.19.3

名称

bn$a

bk$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_1110_

net.minecraft.src.C_1109_$C_1110_

字段

构造函数

方法

1.19.1

名称

字段

构造函数

方法

1.19

名称

net.minecraft.src.C_1109_$C_1110_

net.minecraft.src.C_1110_

字段

构造函数

方法

1.18.2

名称

字段

构造函数

方法

1.18.1

名称

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构造函数

方法

1.18

名称

bl$a

bn$a

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

bf$a

bl$a

net.minecraft.advancements.criterion.EntityHurtPlayerTrigger$Instance

net.minecraft.src.C_1109_$C_1110_

net.minecraft.server.v1_16_R3.CriterionTriggerEntityHurtPlayer$a

net.minecraft.advancements.critereon.CriterionTriggerEntityHurtPlayer$a

字段

DamagePredicate: a, damage, field_9593, damage, field_192264_a

DamagePredicate: a, damage, field_9593, damage, f_35196_

构造函数

方法

EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, func_203921_a

EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_35206_

boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, func_192263_a

boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, m_35200_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_

EntityHurtPlayerTrigger$TriggerInstance (): c, entityHurtPlayer, method_35210, create, m_150189_

EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_150187_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.CriterionTriggerEntityHurtPlayer$a

net.minecraft.server.v1_16_R3.CriterionTriggerEntityHurtPlayer$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bd$a

bf$a

net.minecraft.server.v1_16_R1.CriterionTriggerEntityHurtPlayer$a

net.minecraft.server.v1_16_R2.CriterionTriggerEntityHurtPlayer$a

字段

构造函数

方法

1.16.1

名称

ba$a

bd$a

net.minecraft.server.v1_15_R1.CriterionTriggerEntityHurtPlayer$a

net.minecraft.server.v1_16_R1.CriterionTriggerEntityHurtPlayer$a

字段

构造函数

(DamagePredicate)

(EntityPredicate$Composite, DamagePredicate)

方法

com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b

com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

au$b

ba$a

net.minecraft.server.v1_14_R1.CriterionTriggerEntityHurtPlayer$b

net.minecraft.server.v1_15_R1.CriterionTriggerEntityHurtPlayer$a

字段

构造函数

方法

1.14.4

名称

net.minecraft.advancements.critereon.EntityHurtPlayerTrigger$TriggerInstance

字段

CriterionConditionDamage: a, field_9593, damage, field_192264_a

DamagePredicate: a, damage, field_9593, damage, field_192264_a

构造函数

方法

CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, method_8908, create, func_203921_a

EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, func_203921_a

boolean (EntityPlayer, DamageSource, float, float, boolean): a, method_8907, matches, func_192263_a

boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, func_192263_a

com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b

com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b

1.14.3

名称

net.minecraft.advancement.criterion.EntityHurtPlayerCriterion$Conditions

字段

CriterionConditionDamage: a, field_9593, field_192264_a

CriterionConditionDamage: a, field_9593, damage, field_192264_a

构造函数

方法

CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, method_8908, func_203921_a

CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, method_8908, create, func_203921_a

boolean (EntityPlayer, DamageSource, float, float, boolean): a, method_8907, func_192263_a

boolean (EntityPlayer, DamageSource, float, float, boolean): a, method_8907, matches, func_192263_a

com.google.gson.JsonElement (): b, method_807, func_200288_b

com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

an$b

au$b

net.minecraft.class_2044$class_2046

net.minecraft.server.v1_13_R2.CriterionTriggerEntityHurtPlayer$b

net.minecraft.server.v1_14_R1.CriterionTriggerEntityHurtPlayer$b

字段

CriterionConditionDamage: a, field_192264_a

CriterionConditionDamage: a, field_9593, field_192264_a

构造函数

方法

CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, func_203921_a

CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, method_8908, func_203921_a

boolean (EntityPlayer, DamageSource, float, float, boolean): a, func_192263_a

boolean (EntityPlayer, DamageSource, float, float, boolean): a, method_8907, func_192263_a

com.google.gson.JsonElement (): b, func_200288_b

com.google.gson.JsonElement (): b, method_807, func_200288_b

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.CriterionTriggerEntityHurtPlayer$b

net.minecraft.server.v1_13_R2.CriterionTriggerEntityHurtPlayer$b

字段

构造函数

方法

1.13

名称

an$b

net.minecraft.advancements.criterion.EntityHurtPlayerTrigger$Instance

net.minecraft.server.v1_13_R1.CriterionTriggerEntityHurtPlayer$b

字段

CriterionConditionDamage: a, field_192264_a

构造函数

(CriterionConditionDamage)

方法

CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, func_203921_a

boolean (EntityPlayer, DamageSource, float, float, boolean): a, func_192263_a

com.google.gson.JsonElement (): b, func_200288_b