历史 - net.minecraft.advancements.criterion.EntityHurtPlayerTrigger$TriggerInstance
1.21.11
名称
by$a
br$a
net.minecraft.advancements.critereon.EntityHurtPlayerTrigger$TriggerInstance
net.minecraft.advancements.criterion.EntityHurtPlayerTrigger$TriggerInstance
net.minecraft.src.C_1109_$C_1110_
net.minecraft.src.C_432368_$C_432548_
net.minecraft.advancements.critereon.CriterionTriggerEntityHurtPlayer$a
net.minecraft.advancements.criterion.CriterionTriggerEntityHurtPlayer$a
字段
Optional<DamagePredicate>: c, damage, comp_2052, damage, f_35196_
Optional<DamagePredicate>: c, damage, comp_2052, damage, f_434725_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303582_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_436515_
com.mojang.serialization.Codec<EntityHurtPlayerTrigger$TriggerInstance>: a, CODEC, field_47249, CODEC, f_302475_
com.mojang.serialization.Codec<EntityHurtPlayerTrigger$TriggerInstance>: a, CODEC, field_47249, CODEC, f_436079_
构造函数
方法
boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, m_35200_
boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, m_446812_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): b, entityHurtPlayer, method_35210, create, m_150189_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): b, entityHurtPlayer, method_35210, create, m_445860_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_150187_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_447664_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_35206_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_441044_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_438860_
Optional<DamagePredicate> (): c, damage, comp_2052, damage, f_35196_
Optional<DamagePredicate> (): c, damage, comp_2052, damage, f_434725_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
bw$a
by$a
字段
构造函数
方法
1.21.4
名称
bv$a
bw$a
字段
构造函数
方法
1.21.3
名称
bu$a
bv$a
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bt$a
bu$a
字段
构造函数
方法
1.20.6
名称
bo$a
bt$a
字段
构造函数
方法
1.20.4
名称
bp$a
bo$a
字段
Optional<DamagePredicate>: a, damage, field_9593, damage, f_35196_
Optional<DamagePredicate>: c, damage, comp_2052, damage, f_35196_
Optional<ContextAwarePredicate>: b, player, comp_2029, player, f_303582_
com.mojang.serialization.Codec<EntityHurtPlayerTrigger$TriggerInstance>: a, CODEC, field_47249, CODEC, f_302475_
构造函数
方法
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): c, entityHurtPlayer, method_35210, create, m_150189_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): b, entityHurtPlayer, method_35210, create, m_150189_
com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_
Optional<ContextAwarePredicate> (): a, player, comp_2029, player, m_295156_
Optional<DamagePredicate> (): c, damage, comp_2052, damage, f_35196_
1.20.2
名称
bn$a
bp$a
字段
DamagePredicate: a, damage, field_9593, damage, f_35196_
Optional<DamagePredicate>: a, damage, field_9593, damage, f_35196_
构造函数
(ContextAwarePredicate, DamagePredicate)
(Optional<ContextAwarePredicate>, Optional<DamagePredicate>)
方法
EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_35206_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_
EntityHurtPlayerTrigger$TriggerInstance (): c, entityHurtPlayer, method_35210, create, m_150189_
EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_150187_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (): c, entityHurtPlayer, method_35210, create, m_150189_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_150187_
Criterion<EntityHurtPlayerTrigger$TriggerInstance> (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_35206_
com.google.gson.JsonObject (): a, serializeToJson, method_807, toJson, m_7683_
1.20.1
名称
bm$a
bn$a
字段
构造函数
(EntityPredicate$Composite, DamagePredicate)
(ContextAwarePredicate, DamagePredicate)
方法
1.19.4
名称
bk$a
bm$a
字段
构造函数
方法
1.19.3
名称
bn$a
bk$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_1110_
net.minecraft.src.C_1109_$C_1110_
字段
构造函数
方法
1.19.1
名称
字段
构造函数
方法
1.19
名称
net.minecraft.src.C_1109_$C_1110_
net.minecraft.src.C_1110_
字段
构造函数
方法
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bl$a
bn$a
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
bf$a
bl$a
net.minecraft.advancements.criterion.EntityHurtPlayerTrigger$Instance
net.minecraft.src.C_1109_$C_1110_
net.minecraft.server.v1_16_R3.CriterionTriggerEntityHurtPlayer$a
net.minecraft.advancements.critereon.CriterionTriggerEntityHurtPlayer$a
字段
DamagePredicate: a, damage, field_9593, damage, field_192264_a
DamagePredicate: a, damage, field_9593, damage, f_35196_
构造函数
方法
EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, func_203921_a
EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, m_35206_
boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, func_192263_a
boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, m_35200_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, m_7683_
EntityHurtPlayerTrigger$TriggerInstance (): c, entityHurtPlayer, method_35210, create, m_150189_
EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate): a, entityHurtPlayer, method_35209, create, m_150187_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionTriggerEntityHurtPlayer$a
net.minecraft.server.v1_16_R3.CriterionTriggerEntityHurtPlayer$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bd$a
bf$a
net.minecraft.server.v1_16_R1.CriterionTriggerEntityHurtPlayer$a
net.minecraft.server.v1_16_R2.CriterionTriggerEntityHurtPlayer$a
字段
构造函数
方法
1.16.1
名称
ba$a
bd$a
net.minecraft.server.v1_15_R1.CriterionTriggerEntityHurtPlayer$a
net.minecraft.server.v1_16_R1.CriterionTriggerEntityHurtPlayer$a
字段
构造函数
(EntityPredicate$Composite, DamagePredicate)
方法
com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b
com.google.gson.JsonObject (SerializationContext): a, serializeToJson, method_807, toJson, func_230240_a_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
au$b
ba$a
net.minecraft.server.v1_14_R1.CriterionTriggerEntityHurtPlayer$b
net.minecraft.server.v1_15_R1.CriterionTriggerEntityHurtPlayer$a
字段
构造函数
方法
1.14.4
名称
net.minecraft.advancements.critereon.EntityHurtPlayerTrigger$TriggerInstance
字段
CriterionConditionDamage: a, field_9593, damage, field_192264_a
DamagePredicate: a, damage, field_9593, damage, field_192264_a
构造函数
方法
CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, method_8908, create, func_203921_a
EntityHurtPlayerTrigger$TriggerInstance (DamagePredicate$Builder): a, entityHurtPlayer, method_8908, create, func_203921_a
boolean (EntityPlayer, DamageSource, float, float, boolean): a, method_8907, matches, func_192263_a
boolean (ServerPlayer, DamageSource, float, float, boolean): a, matches, method_8907, matches, func_192263_a
com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b
com.google.gson.JsonElement (): b, serializeToJson, method_807, toJson, func_200288_b
1.14.3
名称
net.minecraft.advancement.criterion.EntityHurtPlayerCriterion$Conditions
字段
CriterionConditionDamage: a, field_9593, field_192264_a
CriterionConditionDamage: a, field_9593, damage, field_192264_a
构造函数
方法
CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, method_8908, func_203921_a
CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, method_8908, create, func_203921_a
boolean (EntityPlayer, DamageSource, float, float, boolean): a, method_8907, func_192263_a
boolean (EntityPlayer, DamageSource, float, float, boolean): a, method_8907, matches, func_192263_a
com.google.gson.JsonElement (): b, method_807, func_200288_b
com.google.gson.JsonElement (): b, method_807, toJson, func_200288_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
an$b
au$b
net.minecraft.class_2044$class_2046
net.minecraft.server.v1_13_R2.CriterionTriggerEntityHurtPlayer$b
net.minecraft.server.v1_14_R1.CriterionTriggerEntityHurtPlayer$b
字段
CriterionConditionDamage: a, field_192264_a
CriterionConditionDamage: a, field_9593, field_192264_a
构造函数
方法
CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, func_203921_a
CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, method_8908, func_203921_a
boolean (EntityPlayer, DamageSource, float, float, boolean): a, func_192263_a
boolean (EntityPlayer, DamageSource, float, float, boolean): a, method_8907, func_192263_a
com.google.gson.JsonElement (): b, func_200288_b
com.google.gson.JsonElement (): b, method_807, func_200288_b
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.CriterionTriggerEntityHurtPlayer$b
net.minecraft.server.v1_13_R2.CriterionTriggerEntityHurtPlayer$b
字段
构造函数
方法
1.13
名称
an$b
net.minecraft.advancements.criterion.EntityHurtPlayerTrigger$Instance
net.minecraft.server.v1_13_R1.CriterionTriggerEntityHurtPlayer$b
字段
CriterionConditionDamage: a, field_192264_a
构造函数
方法
CriterionTriggerEntityHurtPlayer$b (CriterionConditionDamage$a): a, func_203921_a
boolean (EntityPlayer, DamageSource, float, float, boolean): a, func_192263_a
com.google.gson.JsonElement (): b, func_200288_b