历史 - net.minecraft.client.renderer.debug.BrainDebugRenderer
1.21.11
名称
hlk
hua
字段
构造函数
方法
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess): a, doRender, method_23135, draw, m_269077_
void (PoseStack, MultiBufferSource, Entity, DebugBrainDump, double, double, double): a, renderBrainInfo, method_23140, drawBrain, m_269312_
void (double, double, double, DebugValueAccess, Frustum, float): a, emitGizmos, method_23109, render, m_7790_
void (DebugValueAccess): b, doRender, method_23135, draw, m_269077_
void (Entity, DebugBrainDump): a, renderBrainInfo, method_23140, drawBrain, m_269312_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hbt
hlk
net.minecraft.client.render.debug.VillageDebugRenderer
net.minecraft.client.render.debug.BrainDebugRenderer
字段
Minecraft: F, minecraft, field_18786, client, f_113194_
Minecraft: A, minecraft, field_18786, client, f_113194_
Map<BlockPos, BrainDebugRenderer$PoiInfo>: G, pois, field_18787, pointsOfInterest, f_113195_
Map<UUID, BrainDebugPayload$BrainDump>: H, brainDumpsPerEntity, field_18921, brains, f_113196_
UUID: I, lastLookedAtUuid, field_18922, targetedEntity, f_113197_
UUID: B, lastLookedAtUuid, field_18922, targetedEntity, f_113197_
boolean: b, SHOW_NAME_FOR_ALL, field_32874, field_32874, f_173785_
boolean: a, SHOW_NAME_FOR_ALL, field_32874, field_32874, f_173785_
boolean: c, SHOW_PROFESSION_FOR_ALL, field_32875, field_32875, f_173786_
boolean: b, SHOW_PROFESSION_FOR_ALL, field_32875, field_32875, f_173786_
boolean: d, SHOW_BEHAVIORS_FOR_ALL, field_32876, field_32876, f_173787_
boolean: c, SHOW_BEHAVIORS_FOR_ALL, field_32876, field_32876, f_173787_
boolean: e, SHOW_ACTIVITIES_FOR_ALL, field_32877, field_32877, f_173788_
boolean: d, SHOW_ACTIVITIES_FOR_ALL, field_32877, field_32877, f_173788_
boolean: f, SHOW_INVENTORY_FOR_ALL, field_32878, field_32878, f_173789_
boolean: e, SHOW_INVENTORY_FOR_ALL, field_32878, field_32878, f_173789_
boolean: g, SHOW_GOSSIPS_FOR_ALL, field_32879, field_32879, f_173790_
boolean: f, SHOW_GOSSIPS_FOR_ALL, field_32879, field_32879, f_173790_
boolean: h, SHOW_PATH_FOR_ALL, field_32880, field_32880, f_173791_
boolean: i, SHOW_HEALTH_FOR_ALL, field_32881, field_32881, f_173792_
boolean: g, SHOW_HEALTH_FOR_ALL, field_32881, field_32881, f_173792_
boolean: j, SHOW_WANTS_GOLEM_FOR_ALL, field_32882, field_32882, f_173793_
boolean: h, SHOW_WANTS_GOLEM_FOR_ALL, field_32882, field_32882, f_173793_
boolean: l, SHOW_NAME_FOR_SELECTED, field_32883, field_32883, f_173794_
boolean: j, SHOW_NAME_FOR_SELECTED, field_32883, field_32883, f_173794_
boolean: m, SHOW_PROFESSION_FOR_SELECTED, field_32884, field_32884, f_173795_
boolean: k, SHOW_PROFESSION_FOR_SELECTED, field_32884, field_32884, f_173795_
boolean: n, SHOW_BEHAVIORS_FOR_SELECTED, field_32885, field_32885, f_173796_
boolean: l, SHOW_BEHAVIORS_FOR_SELECTED, field_32885, field_32885, f_173796_
boolean: o, SHOW_ACTIVITIES_FOR_SELECTED, field_32886, field_32886, f_173797_
boolean: m, SHOW_ACTIVITIES_FOR_SELECTED, field_32886, field_32886, f_173797_
boolean: p, SHOW_MEMORIES_FOR_SELECTED, field_32887, field_32887, f_173798_
boolean: n, SHOW_MEMORIES_FOR_SELECTED, field_32887, field_32887, f_173798_
boolean: q, SHOW_INVENTORY_FOR_SELECTED, field_32888, field_32888, f_173799_
boolean: o, SHOW_INVENTORY_FOR_SELECTED, field_32888, field_32888, f_173799_
boolean: r, SHOW_GOSSIPS_FOR_SELECTED, field_32889, field_32889, f_173800_
boolean: p, SHOW_GOSSIPS_FOR_SELECTED, field_32889, field_32889, f_173800_
boolean: s, SHOW_PATH_FOR_SELECTED, field_32890, field_32890, f_173801_
boolean: t, SHOW_HEALTH_FOR_SELECTED, field_32891, field_32891, f_173802_
boolean: q, SHOW_HEALTH_FOR_SELECTED, field_32891, field_32891, f_173802_
boolean: u, SHOW_WANTS_GOLEM_FOR_SELECTED, field_32892, field_32892, f_173803_
boolean: r, SHOW_WANTS_GOLEM_FOR_SELECTED, field_32892, field_32892, f_173803_
boolean: w, SHOW_POI_INFO, field_32893, field_32893, f_173804_
int: x, MAX_RENDER_DIST_FOR_BRAIN_INFO, field_32894, POI_RANGE, f_173805_
int: t, MAX_RENDER_DIST_FOR_BRAIN_INFO, field_32894, POI_RANGE, f_173805_
int: y, MAX_RENDER_DIST_FOR_POI_INFO, field_32895, BRAIN_RANGE, f_173806_
int: z, MAX_TARGETING_DIST, field_32896, TARGET_ENTITY_RANGE, f_173807_
int: u, MAX_TARGETING_DIST, field_32896, TARGET_ENTITY_RANGE, f_173807_
float: A, TEXT_SCALE, field_32897, DEFAULT_DRAWN_STRING_SIZE, f_173808_
float: v, TEXT_SCALE, field_32897, DEFAULT_DRAWN_STRING_SIZE, f_173808_
int: B, CYAN, field_32868, AQUA, f_173779_
int: w, CYAN, field_32868, AQUA, f_173779_
int: C, GRAY, field_32870, GRAY, f_173781_
int: x, GRAY, field_32870, GRAY, f_173781_
int: D, PINK, field_32871, PINK, f_173782_
int: y, PINK, field_32871, PINK, f_173782_
int: E, ORANGE, field_32873, ORANGE, f_173784_
int: z, ORANGE, field_32873, ORANGE, f_173784_
org.slf4j.Logger: a, LOGGER, field_18920, LOGGER, f_113193_
boolean: k, SHOW_ANGER_LEVEL_FOR_ALL, field_38346, field_38346, f_234493_
boolean: i, SHOW_ANGER_LEVEL_FOR_ALL, field_38346, field_38346, f_234493_
boolean: v, SHOW_ANGER_LEVEL_FOR_SELECTED, field_38347, field_38347, f_234494_
boolean: s, SHOW_ANGER_LEVEL_FOR_SELECTED, field_38347, field_38347, f_234494_
构造函数
方法
void (): a, clear, method_20414, clear, m_5630_
void (BrainDebugRenderer$PoiInfo): a, addPoi, method_19701, addPointOfInterest, m_113226_
void (BlockPos): a, removePoi, method_19434, removePointOfInterest, m_113228_
void (BlockPos, int): a, setFreeTicketCount, method_19702, setFreeTicketCount, m_113230_
Set<String> (BrainDebugRenderer$PoiInfo): b, getTicketHolderNames, method_23141, getNamesOfPointOfInterestTicketHolders, m_113282_
Collection<UUID> (BlockPos): b, getTicketHolders, method_23142, getBrainsContainingPointOfInterest, m_113284_
void (): d, updateLastLookedAtUuid, method_23146, updateTargetedEntity, m_113286_
void (): a, updateLastLookedAtUuid, method_23146, updateTargetedEntity, m_113286_
Map<BlockPos, List<String>> (): c, getGhostPois, method_23144, getGhostPointsOfInterest, m_113279_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (): b, clearRemovedEntities, method_24805, removeRemovedBrains, m_113264_
Set<String> (BrainDebugRenderer$PoiInfo): c, getPotentialTicketHolderNames, method_29385, getNamesOfJobSitePotentialOwners, m_113287_
Collection<UUID> (BlockPos): c, getPotentialTicketHolders, method_29386, getBrainsContainingPotentialJobSite, m_113289_
void (int): a, removeBrainDump, method_35797, removeBrain, m_173810_
void (PoseStack, MultiBufferSource, double, double, double): b, doRender, method_23135, draw, m_269077_
void (PoseStack, MultiBufferSource, BlockPos): a, highlightPoi, method_23138, drawPointOfInterest, m_269464_
void (PoseStack, MultiBufferSource, BlockPos, List<String>): a, renderGhostPoi, method_23131, drawGhostPointOfInterest, m_269509_
void (PoseStack, MultiBufferSource, BrainDebugRenderer$PoiInfo): a, renderPoiInfo, method_23137, drawPointOfInterestInfo, m_269122_
void (PoseStack, MultiBufferSource, String, BrainDebugRenderer$PoiInfo, int, int): a, renderTextOverPoi, method_23133, drawString, m_269588_
void (PoseStack, MultiBufferSource, String, BlockPos, int, int): a, renderTextOverPos, method_23134, drawString, m_269385_
void (PoseStack, MultiBufferSource, Position, int, String, int, float): a, renderTextOverMob, method_23132, drawString, m_269502_
void (BrainDebugPayload$BrainDump): a, addOrUpdateBrainDump, method_19432, addBrain, m_113219_
void (PoseStack, MultiBufferSource, BrainDebugPayload$BrainDump, double, double, double): a, renderPath, method_23136, drawPath, m_269424_
void (PoseStack, MultiBufferSource, BrainDebugPayload$BrainDump, double, double, double): b, renderBrainInfo, method_23140, drawBrain, m_269312_
boolean (BrainDebugPayload$BrainDump): b, isMobSelected, method_23145, isTargeted, m_113265_
boolean (BrainDebugPayload$BrainDump): c, isPlayerCloseEnoughToMob, method_23147, isClose, m_113280_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess): a, doRender, method_23135, draw, m_269077_
void (PoseStack, MultiBufferSource, Entity, DebugBrainDump, double, double, double): a, renderBrainInfo, method_23140, drawBrain, m_269312_
boolean (Entity): a, isMobSelected, method_23145, isTargeted, m_113265_
Map<BlockPos, List<String>> (DebugValueAccess): a, getGhostPois, method_23144, getGhostPointsOfInterest, m_113279_
1.21.8
名称
hbs
hbt
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gvk
hbs
字段
构造函数
方法
1.21.5
名称
gpu
gvk
字段
构造函数
方法
1.21.4
名称
gpf
gpu
字段
构造函数
方法
1.21.3
名称
gih
gpf
字段
Minecraft: J, minecraft, field_18786, client, f_113194_
Minecraft: F, minecraft, field_18786, client, f_113194_
Map<BlockPos, BrainDebugRenderer$PoiInfo>: K, pois, field_18787, pointsOfInterest, f_113195_
Map<BlockPos, BrainDebugRenderer$PoiInfo>: G, pois, field_18787, pointsOfInterest, f_113195_
Map<UUID, BrainDebugPayload$BrainDump>: L, brainDumpsPerEntity, field_18921, brains, f_113196_
Map<UUID, BrainDebugPayload$BrainDump>: H, brainDumpsPerEntity, field_18921, brains, f_113196_
UUID: M, lastLookedAtUuid, field_18922, targetedEntity, f_113197_
UUID: I, lastLookedAtUuid, field_18922, targetedEntity, f_113197_
int: B, WHITE, field_32898, WHITE, f_173809_
int: C, YELLOW, field_32867, YELLOW, f_173778_
int: D, CYAN, field_32868, AQUA, f_173779_
int: B, CYAN, field_32868, AQUA, f_173779_
int: E, GREEN, field_32869, GREEN, f_173780_
int: F, GRAY, field_32870, GRAY, f_173781_
int: C, GRAY, field_32870, GRAY, f_173781_
int: G, PINK, field_32871, PINK, f_173782_
int: D, PINK, field_32871, PINK, f_173782_
int: H, RED, field_32872, RED, f_173783_
int: I, ORANGE, field_32873, ORANGE, f_173784_
int: E, ORANGE, field_32873, ORANGE, f_173784_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ggx
gih
字段
构造函数
方法
1.20.6
名称
fwn
ggx
字段
构造函数
方法
1.20.4
名称
frj
fwn
字段
构造函数
方法
1.20.2
名称
fmz
frj
字段
构造函数
方法
void (BrainDebugRenderer$BrainDump): a, addOrUpdateBrainDump, method_19432, addBrain, m_113219_
boolean (BrainDebugRenderer$BrainDump): b, isMobSelected, method_23145, isTargeted, m_113265_
boolean (BrainDebugRenderer$BrainDump): c, isPlayerCloseEnoughToMob, method_23147, isClose, m_113280_
void (PoseStack, MultiBufferSource, BrainDebugRenderer$BrainDump, double, double, double): a, renderPath, method_23136, drawPath, m_269424_
void (PoseStack, MultiBufferSource, BrainDebugRenderer$BrainDump, double, double, double): b, renderBrainInfo, method_23140, drawBrain, m_269312_
void (BrainDebugPayload$BrainDump): a, addOrUpdateBrainDump, method_19432, addBrain, m_113219_
void (PoseStack, MultiBufferSource, BrainDebugPayload$BrainDump, double, double, double): a, renderPath, method_23136, drawPath, m_269424_
void (PoseStack, MultiBufferSource, BrainDebugPayload$BrainDump, double, double, double): b, renderBrainInfo, method_23140, drawBrain, m_269312_
boolean (BrainDebugPayload$BrainDump): b, isMobSelected, method_23145, isTargeted, m_113265_
boolean (BrainDebugPayload$BrainDump): c, isPlayerCloseEnoughToMob, method_23147, isClose, m_113280_
1.20.1
名称
fli
fmz
字段
构造函数
方法
1.19.4
名称
fgv
fli
字段
构造函数
方法
void (BlockPos): b, highlightPoi, method_23138, drawPointOfInterest, m_113274_
void (BrainDebugRenderer$PoiInfo): b, renderPoiInfo, method_23137, drawPointOfInterestInfo, m_113272_
void (String, BrainDebugRenderer$PoiInfo, int, int): a, renderTextOverPoi, method_23133, drawString, m_113252_
void (Position, int, String, int, float): a, renderTextOverMob, method_23132, drawString, m_113246_
Set<String> (BrainDebugRenderer$PoiInfo): c, getTicketHolderNames, method_23141, getNamesOfPointOfInterestTicketHolders, m_113282_
Set<String> (BrainDebugRenderer$PoiInfo): b, getTicketHolderNames, method_23141, getNamesOfPointOfInterestTicketHolders, m_113282_
Collection<UUID> (BlockPos): c, getTicketHolders, method_23142, getBrainsContainingPointOfInterest, m_113284_
Collection<UUID> (BlockPos): b, getTicketHolders, method_23142, getBrainsContainingPointOfInterest, m_113284_
void (BlockPos, List<String>): a, renderGhostPoi, method_23131, drawGhostPointOfInterest, m_113243_
void (String, BlockPos, int, int): a, renderTextOverPos, method_23134, drawString, m_113257_
void (double, double, double): a, doRender, method_23135, draw, m_113202_
void (BrainDebugRenderer$BrainDump, double, double, double): a, renderPath, method_23136, drawPath, m_113221_
void (BrainDebugRenderer$BrainDump, double, double, double): b, renderBrainInfo, method_23140, drawBrain, m_113267_
Set<String> (BrainDebugRenderer$PoiInfo): d, getPotentialTicketHolderNames, method_29385, getNamesOfJobSitePotentialOwners, m_113287_
Set<String> (BrainDebugRenderer$PoiInfo): c, getPotentialTicketHolderNames, method_29385, getNamesOfJobSitePotentialOwners, m_113287_
Collection<UUID> (BlockPos): d, getPotentialTicketHolders, method_29386, getBrainsContainingPotentialJobSite, m_113289_
Collection<UUID> (BlockPos): c, getPotentialTicketHolders, method_29386, getBrainsContainingPotentialJobSite, m_113289_
void (PoseStack, MultiBufferSource, double, double, double): b, doRender, method_23135, draw, m_269077_
void (PoseStack, MultiBufferSource, BlockPos): a, highlightPoi, method_23138, drawPointOfInterest, m_269464_
void (PoseStack, MultiBufferSource, BlockPos, List<String>): a, renderGhostPoi, method_23131, drawGhostPointOfInterest, m_269509_
void (PoseStack, MultiBufferSource, BrainDebugRenderer$PoiInfo): a, renderPoiInfo, method_23137, drawPointOfInterestInfo, m_269122_
void (PoseStack, MultiBufferSource, BrainDebugRenderer$BrainDump, double, double, double): a, renderPath, method_23136, drawPath, m_269424_
void (PoseStack, MultiBufferSource, BrainDebugRenderer$BrainDump, double, double, double): b, renderBrainInfo, method_23140, drawBrain, m_269312_
void (PoseStack, MultiBufferSource, String, BrainDebugRenderer$PoiInfo, int, int): a, renderTextOverPoi, method_23133, drawString, m_269588_
void (PoseStack, MultiBufferSource, String, BlockPos, int, int): a, renderTextOverPos, method_23134, drawString, m_269385_
void (PoseStack, MultiBufferSource, Position, int, String, int, float): a, renderTextOverMob, method_23132, drawString, m_269502_
1.19.3
名称
fcr
fgv
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fat
fcr
字段
构造函数
方法
1.19
名称
etr
fat
字段
Minecraft: H, minecraft, field_18786, client, f_113194_
Minecraft: J, minecraft, field_18786, client, f_113194_
Map<BlockPos, BrainDebugRenderer$PoiInfo>: I, pois, field_18787, pointsOfInterest, f_113195_
Map<BlockPos, BrainDebugRenderer$PoiInfo>: K, pois, field_18787, pointsOfInterest, f_113195_
Map<UUID, BrainDebugRenderer$BrainDump>: J, brainDumpsPerEntity, field_18921, brains, f_113196_
Map<UUID, BrainDebugRenderer$BrainDump>: L, brainDumpsPerEntity, field_18921, brains, f_113196_
UUID: K, lastLookedAtUuid, field_18922, targetedEntity, f_113197_
UUID: M, lastLookedAtUuid, field_18922, targetedEntity, f_113197_
boolean: k, SHOW_NAME_FOR_SELECTED, field_32883, field_32883, f_173794_
boolean: l, SHOW_NAME_FOR_SELECTED, field_32883, field_32883, f_173794_
boolean: l, SHOW_PROFESSION_FOR_SELECTED, field_32884, field_32884, f_173795_
boolean: m, SHOW_PROFESSION_FOR_SELECTED, field_32884, field_32884, f_173795_
boolean: m, SHOW_BEHAVIORS_FOR_SELECTED, field_32885, field_32885, f_173796_
boolean: n, SHOW_BEHAVIORS_FOR_SELECTED, field_32885, field_32885, f_173796_
boolean: n, SHOW_ACTIVITIES_FOR_SELECTED, field_32886, field_32886, f_173797_
boolean: o, SHOW_ACTIVITIES_FOR_SELECTED, field_32886, field_32886, f_173797_
boolean: o, SHOW_MEMORIES_FOR_SELECTED, field_32887, field_32887, f_173798_
boolean: p, SHOW_MEMORIES_FOR_SELECTED, field_32887, field_32887, f_173798_
boolean: p, SHOW_INVENTORY_FOR_SELECTED, field_32888, field_32888, f_173799_
boolean: q, SHOW_INVENTORY_FOR_SELECTED, field_32888, field_32888, f_173799_
boolean: q, SHOW_GOSSIPS_FOR_SELECTED, field_32889, field_32889, f_173800_
boolean: r, SHOW_GOSSIPS_FOR_SELECTED, field_32889, field_32889, f_173800_
boolean: r, SHOW_PATH_FOR_SELECTED, field_32890, field_32890, f_173801_
boolean: s, SHOW_PATH_FOR_SELECTED, field_32890, field_32890, f_173801_
boolean: s, SHOW_HEALTH_FOR_SELECTED, field_32891, field_32891, f_173802_
boolean: t, SHOW_HEALTH_FOR_SELECTED, field_32891, field_32891, f_173802_
boolean: t, SHOW_WANTS_GOLEM_FOR_SELECTED, field_32892, field_32892, f_173803_
boolean: u, SHOW_WANTS_GOLEM_FOR_SELECTED, field_32892, field_32892, f_173803_
boolean: u, SHOW_POI_INFO, field_32893, field_32893, f_173804_
boolean: w, SHOW_POI_INFO, field_32893, field_32893, f_173804_
int: v, MAX_RENDER_DIST_FOR_BRAIN_INFO, field_32894, POI_RANGE, f_173805_
int: x, MAX_RENDER_DIST_FOR_BRAIN_INFO, field_32894, POI_RANGE, f_173805_
int: w, MAX_RENDER_DIST_FOR_POI_INFO, field_32895, BRAIN_RANGE, f_173806_
int: y, MAX_RENDER_DIST_FOR_POI_INFO, field_32895, BRAIN_RANGE, f_173806_
int: x, MAX_TARGETING_DIST, field_32896, TARGET_ENTITY_RANGE, f_173807_
int: z, MAX_TARGETING_DIST, field_32896, TARGET_ENTITY_RANGE, f_173807_
float: y, TEXT_SCALE, field_32897, DEFAULT_DRAWN_STRING_SIZE, f_173808_
float: A, TEXT_SCALE, field_32897, DEFAULT_DRAWN_STRING_SIZE, f_173808_
int: z, WHITE, field_32898, WHITE, f_173809_
int: B, WHITE, field_32898, WHITE, f_173809_
int: A, YELLOW, field_32867, YELLOW, f_173778_
int: C, YELLOW, field_32867, YELLOW, f_173778_
int: B, CYAN, field_32868, AQUA, f_173779_
int: D, CYAN, field_32868, AQUA, f_173779_
int: C, GREEN, field_32869, GREEN, f_173780_
int: E, GREEN, field_32869, GREEN, f_173780_
int: D, GRAY, field_32870, GRAY, f_173781_
int: F, GRAY, field_32870, GRAY, f_173781_
int: E, PINK, field_32871, PINK, f_173782_
int: G, PINK, field_32871, PINK, f_173782_
int: F, RED, field_32872, RED, f_173783_
int: H, RED, field_32872, RED, f_173783_
int: G, ORANGE, field_32873, ORANGE, f_173784_
int: I, ORANGE, field_32873, ORANGE, f_173784_
boolean: k, SHOW_ANGER_LEVEL_FOR_ALL, field_38346, field_38346, f_234493_
boolean: v, SHOW_ANGER_LEVEL_FOR_SELECTED, field_38347, field_38347, f_234494_
构造函数
方法
1.18.2
名称
esk
etr
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_18920, LOGGER, f_113193_
org.slf4j.Logger: a, LOGGER, field_18920, LOGGER, f_113193_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eqf
esk
字段
构造函数
方法
1.17.1
名称
eqe
eqf
字段
int: v, MAX_RENDER_DIST_FOR_BRAIN_INFO, field_32894, field_32894, f_173805_
int: v, MAX_RENDER_DIST_FOR_BRAIN_INFO, field_32894, POI_RANGE, f_173805_
int: w, MAX_RENDER_DIST_FOR_POI_INFO, field_32895, field_32895, f_173806_
int: w, MAX_RENDER_DIST_FOR_POI_INFO, field_32895, BRAIN_RANGE, f_173806_
int: x, MAX_TARGETING_DIST, field_32896, field_32896, f_173807_
int: x, MAX_TARGETING_DIST, field_32896, TARGET_ENTITY_RANGE, f_173807_
float: y, TEXT_SCALE, field_32897, field_32897, f_173808_
float: y, TEXT_SCALE, field_32897, DEFAULT_DRAWN_STRING_SIZE, f_173808_
int: z, WHITE, field_32898, field_32898, f_173809_
int: z, WHITE, field_32898, WHITE, f_173809_
int: A, YELLOW, field_32867, field_32867, f_173778_
int: A, YELLOW, field_32867, YELLOW, f_173778_
int: B, CYAN, field_32868, field_32868, f_173779_
int: B, CYAN, field_32868, AQUA, f_173779_
int: C, GREEN, field_32869, field_32869, f_173780_
int: C, GREEN, field_32869, GREEN, f_173780_
int: D, GRAY, field_32870, field_32870, f_173781_
int: D, GRAY, field_32870, GRAY, f_173781_
int: E, PINK, field_32871, field_32871, f_173782_
int: E, PINK, field_32871, PINK, f_173782_
int: F, RED, field_32872, field_32872, f_173783_
int: F, RED, field_32872, RED, f_173783_
int: G, ORANGE, field_32873, field_32873, f_173784_
int: G, ORANGE, field_32873, ORANGE, f_173784_
构造函数
方法
Set<String> (BrainDebugRenderer$PoiInfo): c, getTicketHolderNames, method_23141, getVillagerNames, m_113282_
Set<String> (BrainDebugRenderer$PoiInfo): c, getTicketHolderNames, method_23141, getNamesOfPointOfInterestTicketHolders, m_113282_
Collection<UUID> (BlockPos): c, getTicketHolders, method_23142, getBrains, m_113284_
Collection<UUID> (BlockPos): c, getTicketHolders, method_23142, getBrainsContainingPointOfInterest, m_113284_
Set<String> (BrainDebugRenderer$PoiInfo): d, getPotentialTicketHolderNames, method_29385, method_29385, m_113287_
Set<String> (BrainDebugRenderer$PoiInfo): d, getPotentialTicketHolderNames, method_29385, getNamesOfJobSitePotentialOwners, m_113287_
Collection<UUID> (BlockPos): d, getPotentialTicketHolders, method_29386, method_29386, m_113289_
Collection<UUID> (BlockPos): d, getPotentialTicketHolders, method_29386, getBrainsContainingPotentialJobSite, m_113289_
1.17
名称
edc
eqe
net.minecraft.client.renderer.debug.PointOfInterestDebugRenderer
net.minecraft.src.C_4278_
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_18920, LOGGER, field_217711_a
org.apache.logging.log4j.Logger: a, LOGGER, field_18920, LOGGER, f_113193_
Minecraft: b, minecraft, field_18786, client, field_217712_b
Minecraft: H, minecraft, field_18786, client, f_113194_
Map<BlockPos, BrainDebugRenderer$PoiInfo>: c, pois, field_18787, pointsOfInterest, field_217713_c
Map<BlockPos, BrainDebugRenderer$PoiInfo>: I, pois, field_18787, pointsOfInterest, f_113195_
Map<UUID, BrainDebugRenderer$BrainDump>: d, brainDumpsPerEntity, field_18921, brains, field_239313_d_
Map<UUID, BrainDebugRenderer$BrainDump>: J, brainDumpsPerEntity, field_18921, brains, f_113196_
UUID: e, lastLookedAtUuid, field_18922, targetedEntity, field_217716_f
UUID: K, lastLookedAtUuid, field_18922, targetedEntity, f_113197_
boolean: b, SHOW_NAME_FOR_ALL, field_32874, field_32874, f_173785_
boolean: c, SHOW_PROFESSION_FOR_ALL, field_32875, field_32875, f_173786_
boolean: d, SHOW_BEHAVIORS_FOR_ALL, field_32876, field_32876, f_173787_
boolean: e, SHOW_ACTIVITIES_FOR_ALL, field_32877, field_32877, f_173788_
boolean: f, SHOW_INVENTORY_FOR_ALL, field_32878, field_32878, f_173789_
boolean: g, SHOW_GOSSIPS_FOR_ALL, field_32879, field_32879, f_173790_
boolean: h, SHOW_PATH_FOR_ALL, field_32880, field_32880, f_173791_
boolean: i, SHOW_HEALTH_FOR_ALL, field_32881, field_32881, f_173792_
boolean: j, SHOW_WANTS_GOLEM_FOR_ALL, field_32882, field_32882, f_173793_
boolean: k, SHOW_NAME_FOR_SELECTED, field_32883, field_32883, f_173794_
boolean: l, SHOW_PROFESSION_FOR_SELECTED, field_32884, field_32884, f_173795_
boolean: m, SHOW_BEHAVIORS_FOR_SELECTED, field_32885, field_32885, f_173796_
boolean: n, SHOW_ACTIVITIES_FOR_SELECTED, field_32886, field_32886, f_173797_
boolean: o, SHOW_MEMORIES_FOR_SELECTED, field_32887, field_32887, f_173798_
boolean: p, SHOW_INVENTORY_FOR_SELECTED, field_32888, field_32888, f_173799_
boolean: q, SHOW_GOSSIPS_FOR_SELECTED, field_32889, field_32889, f_173800_
boolean: r, SHOW_PATH_FOR_SELECTED, field_32890, field_32890, f_173801_
boolean: s, SHOW_HEALTH_FOR_SELECTED, field_32891, field_32891, f_173802_
boolean: t, SHOW_WANTS_GOLEM_FOR_SELECTED, field_32892, field_32892, f_173803_
boolean: u, SHOW_POI_INFO, field_32893, field_32893, f_173804_
int: v, MAX_RENDER_DIST_FOR_BRAIN_INFO, field_32894, field_32894, f_173805_
int: w, MAX_RENDER_DIST_FOR_POI_INFO, field_32895, field_32895, f_173806_
int: x, MAX_TARGETING_DIST, field_32896, field_32896, f_173807_
float: y, TEXT_SCALE, field_32897, field_32897, f_173808_
int: z, WHITE, field_32898, field_32898, f_173809_
int: A, YELLOW, field_32867, field_32867, f_173778_
int: B, CYAN, field_32868, field_32868, f_173779_
int: C, GREEN, field_32869, field_32869, f_173780_
int: D, GRAY, field_32870, field_32870, f_173781_
int: E, PINK, field_32871, field_32871, f_173782_
int: F, RED, field_32872, field_32872, f_173783_
int: G, ORANGE, field_32873, field_32873, f_173784_
构造函数
方法
void (): a, clear, method_20414, clear, func_217675_a
void (): a, clear, method_20414, clear, m_5630_
void (BrainDebugRenderer$PoiInfo): a, addPoi, method_19701, addPointOfInterest, func_217691_a
void (BrainDebugRenderer$PoiInfo): a, addPoi, method_19701, addPointOfInterest, m_113226_
void (BlockPos): a, removePoi, method_19434, removePointOfInterest, func_217698_a
void (BlockPos): a, removePoi, method_19434, removePointOfInterest, m_113228_
void (BlockPos, int): a, setFreeTicketCount, method_19702, setFreeTicketCount, func_217706_a
void (BlockPos, int): a, setFreeTicketCount, method_19702, setFreeTicketCount, m_113230_
void (BrainDebugRenderer$BrainDump): a, addOrUpdateBrainDump, method_19432, addBrain, func_217692_a
void (BrainDebugRenderer$BrainDump): a, addOrUpdateBrainDump, method_19432, addBrain, m_113219_
void (BlockPos): b, highlightPoi, method_23138, drawPointOfInterest, func_217699_b
void (BlockPos): b, highlightPoi, method_23138, drawPointOfInterest, m_113274_
void (BrainDebugRenderer$PoiInfo): b, renderPoiInfo, method_23137, drawPointOfInterestInfo, func_217705_b
void (BrainDebugRenderer$PoiInfo): b, renderPoiInfo, method_23137, drawPointOfInterestInfo, m_113272_
void (String, BrainDebugRenderer$PoiInfo, int, int): a, renderTextOverPoi, method_23133, drawString, func_217695_a
void (String, BrainDebugRenderer$PoiInfo, int, int): a, renderTextOverPoi, method_23133, drawString, m_113252_
void (Position, int, String, int, float): a, renderTextOverMob, method_23132, drawString, func_217693_a
void (Position, int, String, int, float): a, renderTextOverMob, method_23132, drawString, m_113246_
Set<String> (BrainDebugRenderer$PoiInfo): c, getTicketHolderNames, method_23141, getVillagerNames, func_217696_c
Set<String> (BrainDebugRenderer$PoiInfo): c, getTicketHolderNames, method_23141, getVillagerNames, m_113282_
boolean (BrainDebugRenderer$BrainDump): b, isMobSelected, method_23145, isTargeted, func_217703_c
boolean (BrainDebugRenderer$BrainDump): b, isMobSelected, method_23145, isTargeted, m_113265_
boolean (BrainDebugRenderer$BrainDump): c, isPlayerCloseEnoughToMob, method_23147, isClose, func_217694_d
boolean (BrainDebugRenderer$BrainDump): c, isPlayerCloseEnoughToMob, method_23147, isClose, m_113280_
Collection<UUID> (BlockPos): c, getTicketHolders, method_23142, getBrains, func_239340_c_
Collection<UUID> (BlockPos): c, getTicketHolders, method_23142, getBrains, m_113284_
void (): d, updateLastLookedAtUuid, method_23146, updateTargetedEntity, func_217710_d
void (): d, updateLastLookedAtUuid, method_23146, updateTargetedEntity, m_113286_
void (BlockPos, List<String>): a, renderGhostPoi, method_23131, drawGhostPointOfInterest, func_222921_a
void (BlockPos, List<String>): a, renderGhostPoi, method_23131, drawGhostPointOfInterest, m_113243_
void (String, BlockPos, int, int): a, renderTextOverPos, method_23134, drawString, func_222923_a
void (String, BlockPos, int, int): a, renderTextOverPos, method_23134, drawString, m_113257_
Map<BlockPos, List<String>> (): c, getGhostPois, method_23144, getGhostPointsOfInterest, func_222915_d
Map<BlockPos, List<String>> (): c, getGhostPois, method_23144, getGhostPointsOfInterest, m_113279_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, func_225619_a_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (double, double, double): a, doRender, method_23135, method_23135, func_229035_a_
void (double, double, double): a, doRender, method_23135, draw, m_113202_
void (BrainDebugRenderer$BrainDump, double, double, double): a, renderPath, method_23136, drawPath, func_229037_a_
void (BrainDebugRenderer$BrainDump, double, double, double): a, renderPath, method_23136, drawPath, m_113221_
void (BrainDebugRenderer$BrainDump, double, double, double): b, renderBrainInfo, method_23140, drawBrain, func_229038_b_
void (BrainDebugRenderer$BrainDump, double, double, double): b, renderBrainInfo, method_23140, drawBrain, m_113267_
void (): b, clearRemovedEntities, method_24805, method_24805, func_239331_b_
void (): b, clearRemovedEntities, method_24805, removeRemovedBrains, m_113264_
Set<String> (BrainDebugRenderer$PoiInfo): d, getPotentialTicketHolderNames, method_29385, method_29385, func_239342_d_
Set<String> (BrainDebugRenderer$PoiInfo): d, getPotentialTicketHolderNames, method_29385, method_29385, m_113287_
Collection<UUID> (BlockPos): d, getPotentialTicketHolders, method_29386, method_29386, func_239343_d_
Collection<UUID> (BlockPos): d, getPotentialTicketHolders, method_29386, method_29386, m_113289_
void (int): a, removeBrainDump, method_35797, removeBrain, m_173810_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ecu
edc
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eev
ecu
字段
构造函数
方法
1.16.1
名称
dud
eev
net.minecraft.client.renderer.debug.VillageDebugRenderer
net.minecraft.client.renderer.debug.BrainDebugRenderer
字段
Set<SectionPos>: d, villageSections, field_18788, sections, field_217714_d
Map<UUID, VillageDebugRenderer$BrainDump>: e, brainDumpsPerEntity, field_18921, brains, field_217715_e
Map<UUID, BrainDebugRenderer$BrainDump>: d, brainDumpsPerEntity, field_18921, brains, field_239313_d_
UUID: f, lastLookedAtUuid, field_18922, targetedEntity, field_217716_f
UUID: e, lastLookedAtUuid, field_18922, targetedEntity, field_217716_f
构造函数
方法
void (SectionPos): a, setVillageSection, method_19433, addSection, func_217701_a
void (SectionPos): b, setNotVillageSection, method_19435, removeSection, func_217700_b
void (SectionPos): c, highlightVillageSection, method_23143, drawSection, func_217702_c
boolean (VillageDebugRenderer$BrainDump): b, isVillagerSelected, method_23145, isTargeted, func_217703_c
boolean (BrainDebugRenderer$BrainDump): b, isMobSelected, method_23145, isTargeted, func_217703_c
Collection<UUID> (BlockPos): c, getTicketHolders, method_23142, getBrains, func_217697_c
Collection<UUID> (BlockPos): c, getTicketHolders, method_23142, getBrains, func_239340_c_
void (): c, updateLastLookedAtUuid, method_23146, updateTargetedEntity, func_217710_d
void (): d, updateLastLookedAtUuid, method_23146, updateTargetedEntity, func_217710_d
Map<BlockPos, List<String>> (): b, getGhostPois, method_23144, getGhostPointsOfInterest, func_222915_d
Map<BlockPos, List<String>> (): c, getGhostPois, method_23144, getGhostPointsOfInterest, func_222915_d
void (double, double, double): a, doRender, method_23135, func_229035_a_
void (double, double, double): a, doRender, method_23135, method_23135, func_229035_a_
void (VillageDebugRenderer$BrainDump, double, double, double): b, renderVillagerInfo, method_23140, drawBrain, func_229038_b_
void (BrainDebugRenderer$BrainDump, double, double, double): b, renderBrainInfo, method_23140, drawBrain, func_229038_b_
void (): b, clearRemovedEntities, method_24805, method_24805, func_239331_b_
Set<String> (BrainDebugRenderer$PoiInfo): d, getPotentialTicketHolderNames, method_29385, method_29385, func_239342_d_
Collection<UUID> (BlockPos): d, getPotentialTicketHolders, method_29386, method_29386, func_239343_d_
1.15.2
名称
dua
dud
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dqw
dua
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_18920, field_217711_a
org.apache.logging.log4j.Logger: a, LOGGER, field_18920, LOGGER, field_217711_a
Minecraft: b, minecraft, field_18786, field_217712_b
Minecraft: b, minecraft, field_18786, client, field_217712_b
Set<SectionPos>: d, villageSections, field_18788, field_217714_d
Set<SectionPos>: d, villageSections, field_18788, sections, field_217714_d
Map<UUID, VillageDebugRenderer$BrainDump>: e, brainDumpsPerEntity, field_18921, field_217715_e
Map<UUID, VillageDebugRenderer$BrainDump>: e, brainDumpsPerEntity, field_18921, brains, field_217715_e
UUID: f, lastLookedAtUuid, field_18922, field_217716_f
UUID: f, lastLookedAtUuid, field_18922, targetedEntity, field_217716_f
构造函数
方法
void (): a, clear, method_20414, func_217675_a
void (): a, clear, method_20414, clear, func_217675_a
void (VillageDebugRenderer$PoiInfo): a, addPoi, method_19701, func_217691_a
void (VillageDebugRenderer$PoiInfo): a, addPoi, method_19701, addPointOfInterest, func_217691_a
void (BlockPos, int): a, setFreeTicketCount, method_19702, func_217706_a
void (BlockPos, int): a, setFreeTicketCount, method_19702, setFreeTicketCount, func_217706_a
void (SectionPos): a, setVillageSection, method_19433, func_217701_a
void (SectionPos): a, setVillageSection, method_19433, addSection, func_217701_a
void (SectionPos): b, setNotVillageSection, method_19435, func_217700_b
void (SectionPos): b, setNotVillageSection, method_19435, removeSection, func_217700_b
void (long): a, render, method_3715, render, func_217676_a
void (): b, doRender, method_19699, func_217708_b
void (SectionPos): c, highlightVillageSection, method_19714, func_217702_c
void (SectionPos): c, highlightVillageSection, method_23143, drawSection, func_217702_c
void (BlockPos): b, highlightPoi, method_19709, func_217699_b
void (BlockPos): b, highlightPoi, method_23138, drawPointOfInterest, func_217699_b
void (VillageDebugRenderer$PoiInfo): b, renderPoiInfo, method_19708, func_217705_b
void (VillageDebugRenderer$PoiInfo): b, renderPoiInfo, method_23137, drawPointOfInterestInfo, func_217705_b
void (VillageDebugRenderer$BrainDump): c, renderVillagerInfo, method_20571, func_217704_b
void (String, VillageDebugRenderer$PoiInfo, int, int): a, renderTextOverPoi, method_20568, func_217695_a
void (String, VillageDebugRenderer$PoiInfo, int, int): a, renderTextOverPoi, method_23133, drawString, func_217695_a
void (Position, int, String, int, float): a, renderTextOverMob, method_19704, func_217693_a
void (Position, int, String, int, float): a, renderTextOverMob, method_23132, drawString, func_217693_a
Camera (): c, getCamera, method_19706, getCamera, func_217709_c
Set<String> (VillageDebugRenderer$PoiInfo): c, getTicketHolderNames, method_19712, func_217696_c
Set<String> (VillageDebugRenderer$PoiInfo): c, getTicketHolderNames, method_23141, getVillagerNames, func_217696_c
boolean (VillageDebugRenderer$BrainDump): d, isVillagerSelected, method_19711, func_217703_c
boolean (VillageDebugRenderer$BrainDump): b, isVillagerSelected, method_23145, isTargeted, func_217703_c
boolean (VillageDebugRenderer$BrainDump): e, isPlayerCloseEnoughToMob, method_19715, func_217694_d
boolean (VillageDebugRenderer$BrainDump): c, isPlayerCloseEnoughToMob, method_23147, isClose, func_217694_d
Collection<UUID> (BlockPos): c, getTicketHolders, method_19713, func_217697_c
Collection<UUID> (BlockPos): c, getTicketHolders, method_23142, getBrains, func_217697_c
void (): e, updateLastLookedAtUuid, method_19710, func_217710_d
void (): c, updateLastLookedAtUuid, method_23146, updateTargetedEntity, func_217710_d
void (BlockPos, List<String>): a, renderGhostPoi, method_20567, func_222921_a
void (BlockPos, List<String>): a, renderGhostPoi, method_23131, drawGhostPointOfInterest, func_222921_a
void (VillageDebugRenderer$BrainDump): b, renderPath, method_20570, func_222918_b
void (String, BlockPos, int, int): a, renderTextOverPos, method_20569, func_222923_a
void (String, BlockPos, int, int): a, renderTextOverPos, method_23134, drawString, func_222923_a
Map<BlockPos, List<String>> (): d, getGhostPois, method_20572, func_222915_d
Map<BlockPos, List<String>> (): b, getGhostPois, method_23144, getGhostPointsOfInterest, func_222915_d
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, func_225619_a_
void (double, double, double): a, doRender, method_23135, func_229035_a_
void (VillageDebugRenderer$BrainDump, double, double, double): a, renderPath, method_23136, drawPath, func_229037_a_
void (VillageDebugRenderer$BrainDump, double, double, double): b, renderVillagerInfo, method_23140, drawBrain, func_229038_b_
1.14.4
名称
doi
dqw
net.minecraft.client.renderer.debug.VillageDebugRenderer
net.minecraft.client.render.debug.PointOfInterestDebugRenderer
net.minecraft.client.render.debug.VillageDebugRenderer
字段
org.apache.logging.log4j.Logger: a, field_18920, field_18920, field_217711_a
org.apache.logging.log4j.Logger: a, LOGGER, field_18920, field_217711_a
MinecraftClient: b, field_18786, field_18786, field_217712_b
Minecraft: b, minecraft, field_18786, field_217712_b
Map<BlockPosition, PointOfInterestDebugRenderer$class_4233>: c, field_18787, pointsOfInterest, field_217713_c
Map<BlockPos, VillageDebugRenderer$PoiInfo>: c, pois, field_18787, pointsOfInterest, field_217713_c
Set<SectionPosition>: d, field_18788, field_18788, field_217714_d
Set<SectionPos>: d, villageSections, field_18788, field_217714_d
Map<UUID, PointOfInterestDebugRenderer$class_4232>: e, field_18921, field_18921, field_217715_e
Map<UUID, VillageDebugRenderer$BrainDump>: e, brainDumpsPerEntity, field_18921, field_217715_e
UUID: f, field_18922, field_18922, field_217716_f
UUID: f, lastLookedAtUuid, field_18922, field_217716_f
构造函数
方法
void (): a, method_20414, method_20414, func_217675_a
void (): a, clear, method_20414, func_217675_a
void (PointOfInterestDebugRenderer$class_4233): a, method_19701, method_19701, func_217691_a
void (VillageDebugRenderer$PoiInfo): a, addPoi, method_19701, func_217691_a
void (BlockPosition): a, method_19434, removePointOfInterest, func_217698_a
void (BlockPos): a, removePoi, method_19434, removePointOfInterest, func_217698_a
void (BlockPosition, int): a, method_19702, method_19702, func_217706_a
void (BlockPos, int): a, setFreeTicketCount, method_19702, func_217706_a
void (SectionPosition): a, method_19433, method_19433, func_217701_a
void (SectionPos): a, setVillageSection, method_19433, func_217701_a
void (SectionPosition): b, method_19435, method_19435, func_217700_b
void (SectionPos): b, setNotVillageSection, method_19435, func_217700_b
void (PointOfInterestDebugRenderer$class_4232): a, method_19432, addPointOfInterest, func_217692_a
void (VillageDebugRenderer$BrainDump): a, addOrUpdateBrainDump, method_19432, addBrain, func_217692_a
void (long): a, method_3715, render, func_217676_a
void (long): a, render, method_3715, render, func_217676_a
void (): b, method_19699, method_19699, func_217708_b
void (): b, doRender, method_19699, func_217708_b
void (SectionPosition): c, method_19714, method_19714, func_217702_c
void (SectionPos): c, highlightVillageSection, method_19714, func_217702_c
void (BlockPosition): b, method_19709, method_19709, func_217699_b
void (BlockPos): b, highlightPoi, method_19709, func_217699_b
void (PointOfInterestDebugRenderer$class_4233): b, method_19708, method_19708, func_217705_b
void (VillageDebugRenderer$PoiInfo): b, renderPoiInfo, method_19708, func_217705_b
void (PointOfInterestDebugRenderer$class_4232): c, method_20571, method_20571, func_217704_b
void (VillageDebugRenderer$BrainDump): c, renderVillagerInfo, method_20571, func_217704_b
void (String, PointOfInterestDebugRenderer$class_4233, int, int): a, method_20568, method_20568, func_217695_a
void (String, VillageDebugRenderer$PoiInfo, int, int): a, renderTextOverPoi, method_20568, func_217695_a
void (IPosition, int, String, int, float): a, method_19704, method_19704, func_217693_a
void (Position, int, String, int, float): a, renderTextOverMob, method_19704, func_217693_a
Camera (): c, method_19706, getCamera, func_217709_c
Camera (): c, getCamera, method_19706, getCamera, func_217709_c
Set<String> (PointOfInterestDebugRenderer$class_4233): c, method_19712, method_19712, func_217696_c
Set<String> (VillageDebugRenderer$PoiInfo): c, getTicketHolderNames, method_19712, func_217696_c
boolean (PointOfInterestDebugRenderer$class_4232): d, method_19711, method_19711, func_217703_c
boolean (VillageDebugRenderer$BrainDump): d, isVillagerSelected, method_19711, func_217703_c
boolean (PointOfInterestDebugRenderer$class_4232): e, method_19715, method_19715, func_217694_d
boolean (VillageDebugRenderer$BrainDump): e, isPlayerCloseEnoughToMob, method_19715, func_217694_d
Collection<UUID> (BlockPosition): c, method_19713, method_19713, func_217697_c
Collection<UUID> (BlockPos): c, getTicketHolders, method_19713, func_217697_c
void (): e, method_19710, method_19710, func_217710_d
void (): e, updateLastLookedAtUuid, method_19710, func_217710_d
void (BlockPosition, List<String>): a, method_20567, method_20567, func_222921_a
void (BlockPos, List<String>): a, renderGhostPoi, method_20567, func_222921_a
void (PointOfInterestDebugRenderer$class_4232): b, method_20570, method_20570, func_222918_b
void (VillageDebugRenderer$BrainDump): b, renderPath, method_20570, func_222918_b
void (String, BlockPosition, int, int): a, method_20569, method_20569, func_222923_a
void (String, BlockPos, int, int): a, renderTextOverPos, method_20569, func_222923_a
Map<BlockPosition, List<String>> (): d, method_20572, method_20572, func_222915_d
Map<BlockPos, List<String>> (): d, getGhostPois, method_20572, func_222915_d
1.14.3
名称
doe
doi
net.minecraft.client.render.debug.PointOfInterestDebugRenderer
字段
org.apache.logging.log4j.Logger: a, field_18920, field_217711_a
org.apache.logging.log4j.Logger: a, field_18920, field_18920, field_217711_a
Minecraft: b, field_18786, field_217712_b
MinecraftClient: b, field_18786, field_18786, field_217712_b
Map<BlockPosition, PointOfInterestDebugRenderer$POIInfo>: c, field_18787, field_217713_c
Map<BlockPosition, PointOfInterestDebugRenderer$class_4233>: c, field_18787, pointsOfInterest, field_217713_c
Set<SectionPosition>: d, field_18788, field_217714_d
Set<SectionPosition>: d, field_18788, field_18788, field_217714_d
Map<UUID, PointOfInterestDebugRenderer$BrainInfo>: e, field_18921, field_217715_e
Map<UUID, PointOfInterestDebugRenderer$class_4232>: e, field_18921, field_18921, field_217715_e
UUID: f, field_18922, field_217716_f
UUID: f, field_18922, field_18922, field_217716_f
构造函数
方法
void (): a, method_20414, func_217675_a
void (): a, method_20414, method_20414, func_217675_a
void (PointOfInterestDebugRenderer$POIInfo): a, method_19701, func_217691_a
void (PointOfInterestDebugRenderer$class_4233): a, method_19701, method_19701, func_217691_a
void (BlockPosition): a, method_19434, func_217698_a
void (BlockPosition): a, method_19434, removePointOfInterest, func_217698_a
void (BlockPosition, int): a, method_19702, func_217706_a
void (BlockPosition, int): a, method_19702, method_19702, func_217706_a
void (SectionPosition): a, method_19433, func_217701_a
void (SectionPosition): a, method_19433, method_19433, func_217701_a
void (SectionPosition): b, method_19435, func_217700_b
void (SectionPosition): b, method_19435, method_19435, func_217700_b
void (PointOfInterestDebugRenderer$BrainInfo): a, method_19432, func_217692_a
void (PointOfInterestDebugRenderer$class_4232): a, method_19432, addPointOfInterest, func_217692_a
void (long): a, method_3715, func_217676_a
void (long): a, method_3715, render, func_217676_a
void (): b, method_19699, func_217708_b
void (): b, method_19699, method_19699, func_217708_b
void (SectionPosition): c, method_19714, func_217702_c
void (SectionPosition): c, method_19714, method_19714, func_217702_c
void (BlockPosition): b, method_19709, func_217699_b
void (BlockPosition): b, method_19709, method_19709, func_217699_b
void (PointOfInterestDebugRenderer$POIInfo): b, method_19708, func_217705_b
void (PointOfInterestDebugRenderer$class_4233): b, method_19708, method_19708, func_217705_b
void (PointOfInterestDebugRenderer$BrainInfo): c, method_20571, func_217704_b
void (PointOfInterestDebugRenderer$class_4232): c, method_20571, method_20571, func_217704_b
void (String, PointOfInterestDebugRenderer$POIInfo, int, int): a, method_20568, func_217695_a
void (String, PointOfInterestDebugRenderer$class_4233, int, int): a, method_20568, method_20568, func_217695_a
void (IPosition, int, String, int, float): a, method_19704, func_217693_a
void (IPosition, int, String, int, float): a, method_19704, method_19704, func_217693_a
ActiveRenderInfo (): c, method_19706, func_217709_c
Camera (): c, method_19706, getCamera, func_217709_c
Set<String> (PointOfInterestDebugRenderer$POIInfo): c, method_19712, func_217696_c
Set<String> (PointOfInterestDebugRenderer$class_4233): c, method_19712, method_19712, func_217696_c
boolean (PointOfInterestDebugRenderer$BrainInfo): d, method_19711, func_217703_c
boolean (PointOfInterestDebugRenderer$class_4232): d, method_19711, method_19711, func_217703_c
boolean (PointOfInterestDebugRenderer$BrainInfo): e, method_19715, func_217694_d
boolean (PointOfInterestDebugRenderer$class_4232): e, method_19715, method_19715, func_217694_d
Collection<UUID> (BlockPosition): c, method_19713, func_217697_c
Collection<UUID> (BlockPosition): c, method_19713, method_19713, func_217697_c
void (): e, method_19710, func_217710_d
void (): e, method_19710, method_19710, func_217710_d
void (BlockPosition, List<String>): a, method_20567, func_222921_a
void (BlockPosition, List<String>): a, method_20567, method_20567, func_222921_a
void (PointOfInterestDebugRenderer$BrainInfo): b, method_20570, func_222918_b
void (PointOfInterestDebugRenderer$class_4232): b, method_20570, method_20570, func_222918_b
void (String, BlockPosition, int, int): a, method_20569, func_222923_a
void (String, BlockPosition, int, int): a, method_20569, method_20569, func_222923_a
Map<BlockPosition, List<String>> (): d, method_20572, func_222915_d
Map<BlockPosition, List<String>> (): d, method_20572, method_20572, func_222915_d
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dob
doe
字段
构造函数
方法
void (PointOfInterestDebugRenderer$BrainInfo): b, method_19707, func_217704_b
void (PointOfInterestDebugRenderer$BrainInfo): c, method_20571, func_217704_b
void (String, PointOfInterestDebugRenderer$POIInfo, int, int): a, method_19705, func_217695_a
void (String, PointOfInterestDebugRenderer$POIInfo, int, int): a, method_20568, func_217695_a
boolean (PointOfInterestDebugRenderer$BrainInfo): c, method_19711, func_217703_c
boolean (PointOfInterestDebugRenderer$BrainInfo): d, method_19711, func_217703_c
boolean (PointOfInterestDebugRenderer$BrainInfo): d, method_19715, func_217694_d
boolean (PointOfInterestDebugRenderer$BrainInfo): e, method_19715, func_217694_d
void (): d, method_19710, func_217710_d
void (): e, method_19710, func_217710_d
void (BlockPosition, List<String>): a, method_20567, func_222921_a
void (PointOfInterestDebugRenderer$BrainInfo): b, method_20570, func_222918_b
void (String, BlockPosition, int, int): a, method_20569, func_222923_a
Map<BlockPosition, List<String>> (): d, method_20572, func_222915_d
1.14
名称
dob
net.minecraft.class_4207
net.minecraft.client.renderer.debug.PointOfInterestDebugRenderer
字段
org.apache.logging.log4j.Logger: a, field_18920, field_217711_a
Minecraft: b, field_18786, field_217712_b
Map<BlockPosition, PointOfInterestDebugRenderer$POIInfo>: c, field_18787, field_217713_c
Set<SectionPosition>: d, field_18788, field_217714_d
Map<UUID, PointOfInterestDebugRenderer$BrainInfo>: e, field_18921, field_217715_e
UUID: f, field_18922, field_217716_f
构造函数
方法
void (): a, method_20414, func_217675_a
void (PointOfInterestDebugRenderer$POIInfo): a, method_19701, func_217691_a
void (BlockPosition): a, method_19434, func_217698_a
void (BlockPosition, int): a, method_19702, func_217706_a
void (SectionPosition): a, method_19433, func_217701_a
void (SectionPosition): b, method_19435, func_217700_b
void (PointOfInterestDebugRenderer$BrainInfo): a, method_19432, func_217692_a
void (long): a, method_3715, func_217676_a
void (): b, method_19699, func_217708_b
void (SectionPosition): c, method_19714, func_217702_c
void (BlockPosition): b, method_19709, func_217699_b
void (PointOfInterestDebugRenderer$POIInfo): b, method_19708, func_217705_b
void (PointOfInterestDebugRenderer$BrainInfo): b, method_19707, func_217704_b
void (String, PointOfInterestDebugRenderer$POIInfo, int, int): a, method_19705, func_217695_a
void (IPosition, int, String, int, float): a, method_19704, func_217693_a
ActiveRenderInfo (): c, method_19706, func_217709_c
Set<String> (PointOfInterestDebugRenderer$POIInfo): c, method_19712, func_217696_c
boolean (PointOfInterestDebugRenderer$BrainInfo): c, method_19711, func_217703_c
boolean (PointOfInterestDebugRenderer$BrainInfo): d, method_19715, func_217694_d
Collection<UUID> (BlockPosition): c, method_19713, func_217697_c
void (): d, method_19710, func_217710_d