历史 - net.minecraft.util.CubicSpline$Multipoint
1.21.11
名称
beh$e
bfe$e
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
bbb$e
beh$e
字段
构造函数
方法
float (C): a, apply, method_41296, apply, m_183321_
float (C): a, apply, method_41296, apply, m_184312_
String (): a, parityString, method_39225, getDebugString, m_183628_
String (): c, parityString, method_39225, getDebugString, m_183628_
float (): b, minValue, comp_532, min, m_213850_
float (): a, minValue, comp_532, min, m_216120_
float (): c, maxValue, comp_533, max, m_213849_
float (): b, maxValue, comp_533, max, m_216121_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ayz$e
bbb$e
字段
构造函数
方法
1.21.5
名称
ayb$e
ayz$e
字段
构造函数
方法
1.21.4
名称
azg$e
ayb$e
字段
构造函数
方法
1.21.3
名称
axp$e
azg$e
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
aya$e
axp$e
字段
构造函数
方法
1.20.6
名称
atq$e
aya$e
字段
构造函数
方法
1.20.4
名称
ara$e
atq$e
字段
构造函数
方法
1.20.2
名称
aod$e
ara$e
字段
构造函数
方法
1.20.1
名称
aon$e
aod$e
字段
构造函数
方法
float (float, float[], float, float[], int): a, linearExtend, method_41297, method_41297, m_216133_
float (float, float[], float, float[], int): a, linearExtend, method_41297, sampleOutsideRange, m_216133_
<C, I extends ToFloatFunction<C>> void (float[], List<CubicSpline<C, I>>, float[]): a, validateSizes, method_41301, method_41301, m_216151_
<C, I extends ToFloatFunction<C>> void (float[], List<CubicSpline<C, I>>, float[]): a, validateSizes, method_41301, assertParametersValid, m_216151_
int (float[], float): a, findIntervalStart, method_41300, method_41300, m_216148_
int (float[], float): a, findIntervalStart, method_41300, findRangeForLocation, m_216148_
1.19.4
名称
ang$e
aon$e
字段
构造函数
方法
1.19.3
名称
alm$e
ang$e
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_182773_
net.minecraft.src.C_182769_$C_182773_
字段
构造函数
方法
1.19.1
名称
aku$e
alm$e
字段
构造函数
方法
CubicSpline<C, I> (CubicSpline$CoordinateVisitor<I>): a, mapAll, method_41187, method_41187, m_211396_
CubicSpline<C, I> (CubicSpline$CoordinateVisitor<I>): a, mapAll, method_41187, apply, m_211396_
<C, I extends ToFloatFunction<C>> CubicSpline$Multipoint<C, I> (I, float[], List<CubicSpline<C, I>>, float[]): a, create, method_41299, method_41299, m_216143_
<C, I extends ToFloatFunction<C>> CubicSpline$Multipoint<C, I> (I, float[], List<CubicSpline<C, I>>, float[]): a, create, method_41299, build, m_216143_
1.19
名称
air$e
aku$e
net.minecraft.src.C_182769_$C_182773_
net.minecraft.src.C_182773_
字段
ToFloatFunction<C>: a, coordinate, comp_229, locationFunction, f_184319_
I: b, coordinate, comp_229, locationFunction, f_184319_
float[]: b, locations, comp_230, locations, f_184320_
float[]: c, locations, comp_230, locations, f_184320_
List<CubicSpline<C>>: c, values, comp_231, values, f_184321_
List<CubicSpline<C, I>>: d, values, comp_231, values, f_184321_
float[]: d, derivatives, comp_232, derivatives, f_184322_
float[]: e, derivatives, comp_232, derivatives, f_184322_
float: f, minValue, comp_532, min, f_216124_
float: g, maxValue, comp_533, max, f_216125_
构造函数
(ToFloatFunction<C>, float[], List<CubicSpline<C>>, float[])
(I, float[], List<CubicSpline<C, I>>, float[], float, float)
方法
float (C): apply, apply, apply, apply, m_183321_
float (C): a, apply, method_41296, apply, m_183321_
float (): b, min, method_40435, min, m_207241_
float (): c, max, method_40436, max, m_207240_
<C, I extends ToFloatFunction<C>> CubicSpline$Multipoint<C, I> (I, float[], List<CubicSpline<C, I>>, float[]): a, create, method_41299, method_41299, m_216143_
float (float, float[], float, float[], int): a, linearExtend, method_41297, method_41297, m_216133_
<C, I extends ToFloatFunction<C>> void (float[], List<CubicSpline<C, I>>, float[]): a, validateSizes, method_41301, method_41301, m_216151_
int (float[], float): a, findIntervalStart, method_41300, method_41300, m_216148_
float (): b, minValue, comp_532, min, m_213850_
float (): c, maxValue, comp_533, max, m_213849_
1.18.2
名称
aie$d
air$e
net.minecraft.util.math.Spline$class_6738
net.minecraft.util.math.Spline$Implementation
net.minecraft.util.CubicSpline$d
net.minecraft.util.CubicSpline$e
字段
ToFloatFunction<C>: a, coordinate, comp_229, coordinate, f_184319_
ToFloatFunction<C>: a, coordinate, comp_229, locationFunction, f_184319_
构造函数
方法
String (float[]): a, toString, method_39238, method_39238, m_184334_
String (float[]): a, toString, method_39238, format, m_184334_
ToFloatFunction<C> (): b, coordinate, comp_229, coordinate, f_184319_
ToFloatFunction<C> (): d, coordinate, comp_229, locationFunction, f_184319_
float[] (): c, locations, comp_230, locations, f_184320_
float[] (): e, locations, comp_230, locations, f_184320_
List<CubicSpline<C>> (): d, values, comp_231, values, f_184321_
List<CubicSpline<C>> (): f, values, comp_231, values, f_184321_
float[] (): e, derivatives, comp_232, derivatives, f_184322_
float[] (): g, derivatives, comp_232, derivatives, f_184322_
float (): b, min, method_40435, min, m_207241_
float (): c, max, method_40436, max, m_207240_
CubicSpline<C> (CubicSpline$CoordinateVisitor<C>): a, mapAll, method_41187, method_41187, m_211396_
1.18.1
名称
字段
构造函数
方法
1.18
名称
aie$d
net.minecraft.util.CubicSpline$Multipoint
net.minecraft.class_6492$class_6738
net.minecraft.util.math.Spline$class_6738
net.minecraft.src.C_182769_$C_182773_
net.minecraft.util.CubicSpline$d
字段
ToFloatFunction<C>: a, coordinate, comp_229, coordinate, f_184319_
float[]: b, locations, comp_230, locations, f_184320_
List<CubicSpline<C>>: c, values, comp_231, values, f_184321_
float[]: d, derivatives, comp_232, derivatives, f_184322_
构造函数
(ToFloatFunction<C>, float[], List<CubicSpline<C>>, float[])
方法
float (C): apply, apply, apply, apply, m_183321_
String (): a, parityString, method_39225, getDebugString, m_183628_
String (float[]): a, toString, method_39238, method_39238, m_184334_
ToFloatFunction<C> (): b, coordinate, comp_229, coordinate, f_184319_
float[] (): c, locations, comp_230, locations, f_184320_
List<CubicSpline<C>> (): d, values, comp_231, values, f_184321_
float[] (): e, derivatives, comp_232, derivatives, f_184322_