历史 - net.minecraft.client.model.animal.fox.FoxModel
1.21.11
名称
gvm
hbg
net.minecraft.client.model.FoxModel
net.minecraft.client.model.animal.fox.FoxModel
net.minecraft.src.C_3821_
net.minecraft.src.C_432077_
字段
ModelPart: b, head, field_18015, head, f_102638_
ModelPart: c, head, field_18015, head, f_434069_
ModelPart: c, body, field_18019, body, f_102642_
ModelPart: d, body, field_18019, body, f_437014_
ModelPart: i, tail, field_18024, tail, f_102647_
ModelPart: i, tail, field_18024, tail, f_434991_
float: m, legMotionPos, field_18025, legPitchModifier, f_102648_
float: m, legMotionPos, field_18025, legPitchModifier, f_436298_
ModelPart: d, rightHindLeg, field_27415, rightHindLeg, f_170558_
ModelPart: e, rightHindLeg, field_27415, rightHindLeg, f_433434_
ModelPart: e, leftHindLeg, field_27416, leftHindLeg, f_170559_
ModelPart: f, leftHindLeg, field_27416, leftHindLeg, f_435968_
ModelPart: f, rightFrontLeg, field_27417, rightFrontLeg, f_170560_
ModelPart: g, rightFrontLeg, field_27417, rightFrontLeg, f_435624_
ModelPart: g, leftFrontLeg, field_27418, leftFrontLeg, f_170561_
ModelPart: h, leftFrontLeg, field_27418, leftFrontLeg, f_434707_
int: j, LEG_SIZE, field_32477, field_32477, f_170562_
int: j, LEG_SIZE, field_32477, field_32477, f_437141_
float: k, HEAD_HEIGHT, field_32478, HEAD_Y_PIVOT, f_170563_
float: k, HEAD_HEIGHT, field_32478, HEAD_Y_PIVOT, f_435336_
float: l, LEG_POS, field_32479, LEG_Y_PIVOT, f_170564_
float: l, LEG_POS, field_32479, LEG_Y_PIVOT, f_435301_
MeshTransformer: a, BABY_TRANSFORMER, field_52912, BABY_TRANSFORMER, f_347684_
MeshTransformer: b, BABY_TRANSFORMER, field_52912, BABY_TRANSFORMER, f_435178_
构造函数
方法
LayerDefinition (): a, createBodyLayer, method_31999, getTexturedModelData, m_170567_
LayerDefinition (): a, createBodyLayer, method_31999, getTexturedModelData, m_441816_
void (FoxRenderState): a, setupAnim, method_18332, setAngles, m_6251_
void (FoxRenderState): a, setupAnim, method_18332, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gnl
gvm
字段
构造函数
方法
void (FoxRenderState): a, setupAnim, method_18332, setAngles, m_6973_
void (FoxRenderState): a, setupAnim, method_18332, setAngles, m_6251_
1.21.8
名称
gnk
gnl
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ghr
gnk
字段
构造函数
方法
1.21.5
名称
gcf
ghr
字段
构造函数
方法
1.21.4
名称
gbp
gcf
字段
构造函数
方法
1.21.3
名称
fvm
gbp
字段
ModelPart: a, head, field_18015, head, f_102638_
ModelPart: b, head, field_18015, head, f_102638_
ModelPart: b, body, field_18019, body, f_102642_
ModelPart: c, body, field_18019, body, f_102642_
ModelPart: j, tail, field_18024, tail, f_102647_
ModelPart: i, tail, field_18024, tail, f_102647_
float: n, legMotionPos, field_18025, legPitchModifier, f_102648_
float: m, legMotionPos, field_18025, legPitchModifier, f_102648_
ModelPart: f, rightHindLeg, field_27415, rightHindLeg, f_170558_
ModelPart: d, rightHindLeg, field_27415, rightHindLeg, f_170558_
ModelPart: g, leftHindLeg, field_27416, leftHindLeg, f_170559_
ModelPart: e, leftHindLeg, field_27416, leftHindLeg, f_170559_
ModelPart: h, rightFrontLeg, field_27417, rightFrontLeg, f_170560_
ModelPart: f, rightFrontLeg, field_27417, rightFrontLeg, f_170560_
ModelPart: i, leftFrontLeg, field_27418, leftFrontLeg, f_170561_
ModelPart: g, leftFrontLeg, field_27418, leftFrontLeg, f_170561_
int: k, LEG_SIZE, field_32477, field_32477, f_170562_
int: j, LEG_SIZE, field_32477, field_32477, f_170562_
float: l, HEAD_HEIGHT, field_32478, HEAD_Y_PIVOT, f_170563_
float: k, HEAD_HEIGHT, field_32478, HEAD_Y_PIVOT, f_170563_
float: m, LEG_POS, field_32479, LEG_Y_PIVOT, f_170564_
float: l, LEG_POS, field_32479, LEG_Y_PIVOT, f_170564_
MeshTransformer: a, BABY_TRANSFORMER, field_52912, BABY_TRANSFORMER, f_347684_
构造函数
方法
void (T, float, float, float): a, prepareMobModel, method_18330, animateModel, m_6839_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_18332, setAngles, m_6973_
LayerDefinition (): c, createBodyLayer, method_31999, getTexturedModelData, m_170567_
LayerDefinition (): a, createBodyLayer, method_31999, getTexturedModelData, m_170567_
void (FoxRenderState): a, setupAnim, method_18332, setAngles, m_6973_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fue
fvm
字段
构造函数
方法
1.20.6
名称
fjz
fue
字段
构造函数
方法
1.20.4
名称
fff
fjz
字段
构造函数
方法
1.20.2
名称
fbh
fff
字段
构造函数
方法
1.20.1
名称
ezu
fbh
字段
构造函数
方法
1.19.4
名称
evm
ezu
字段
构造函数
方法
1.19.3
名称
erm
evm
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eqd
erm
字段
构造函数
方法
1.19
名称
ejm
eqd
字段
构造函数
方法
1.18.2
名称
eif
ejm
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
egc
eif
字段
构造函数
方法
1.17.1
名称
egb
egc
字段
构造函数
方法
1.17
名称
due
egb
net.minecraft.client.renderer.entity.model.FoxModel
net.minecraft.src.C_3821_
字段
ModelPart: a, head, field_18015, head, field_217115_a
ModelPart: a, head, field_18015, head, f_102638_
ModelPart: b, earL, field_18016, rightEar, field_217116_b
ModelPart: f, earR, field_18017, leftEar, field_217117_f
ModelPart: g, nose, field_18018, nose, field_217118_g
ModelPart: h, body, field_18019, body, field_217119_h
ModelPart: b, body, field_18019, body, f_102642_
ModelPart: i, leg0, field_18020, rightBackLeg, field_217120_i
ModelPart: j, leg1, field_18021, leftBackLeg, field_217121_j
ModelPart: k, leg2, field_18022, rightFrontLeg, field_217122_k
ModelPart: l, leg3, field_18023, leftFrontLeg, field_217123_l
ModelPart: m, tail, field_18024, tail, field_217124_m
ModelPart: j, tail, field_18024, tail, f_102647_
float: n, legMotionPos, field_18025, legPitchModifier, field_217125_n
float: n, legMotionPos, field_18025, legPitchModifier, f_102648_
ModelPart: f, rightHindLeg, field_27415, rightHindLeg, f_170558_
ModelPart: g, leftHindLeg, field_27416, leftHindLeg, f_170559_
ModelPart: h, rightFrontLeg, field_27417, rightFrontLeg, f_170560_
ModelPart: i, leftFrontLeg, field_27418, leftFrontLeg, f_170561_
int: k, LEG_SIZE, field_32477, field_32477, f_170562_
float: l, HEAD_HEIGHT, field_32478, HEAD_Y_PIVOT, f_170563_
float: m, LEG_POS, field_32479, LEG_Y_PIVOT, f_170564_
构造函数
()
方法
void (T, float, float, float): a, prepareMobModel, method_18330, animateModel, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_18330, animateModel, m_6839_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_
void (T, float, float, float, float, float): a, setupAnim, method_18332, setAngles, func_225597_a_
void (T, float, float, float, float, float): a, setupAnim, method_18332, setAngles, m_6973_
LayerDefinition (): c, createBodyLayer, method_31999, getTexturedModelData, m_170567_
1.16.5
名称
字段
ModelPart: h, body, field_18019, torso, field_217119_h
ModelPart: h, body, field_18019, body, field_217119_h
构造函数
方法
1.16.4
名称
dtw
due
字段
构造函数
方法
1.16.3
名称
字段
float: n, legMotionPos, field_18025, field_18025, field_217125_n
float: n, legMotionPos, field_18025, legPitchModifier, field_217125_n
构造函数
方法
1.16.2
名称
dvx
dtw
字段
构造函数
方法
1.16.1
名称
dlc
dvx
字段
float: n, legMotionPos, field_18025, field_217125_n
float: n, legMotionPos, field_18025, field_18025, field_217125_n
构造函数
方法
1.15.2
名称
dkz
dlc
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dhj
dkz
字段
构造函数
方法
void (T, float, float, float, float, float, float): a, render, method_18331, render, func_78088_a
void (T, float, float, float, float, float, float): b, setupAnim, method_18332, setAngles, func_212844_a_
Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_
Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_
void (T, float, float, float, float, float): a, setupAnim, method_18332, setAngles, func_225597_a_
1.14.4
名称
dev
dhj
net.minecraft.client.model.FoxModel
字段
Cuboid: a, field_18015, head, field_217115_a
ModelPart: a, head, field_18015, head, field_217115_a
Cuboid: b, field_18016, leftEar, field_217116_b
ModelPart: b, earL, field_18016, rightEar, field_217116_b
Cuboid: f, field_18017, rightEar, field_217117_f
ModelPart: f, earR, field_18017, leftEar, field_217117_f
Cuboid: g, field_18018, nose, field_217118_g
ModelPart: g, nose, field_18018, nose, field_217118_g
Cuboid: h, field_18019, body, field_217119_h
ModelPart: h, body, field_18019, torso, field_217119_h
Cuboid: i, field_18020, frontLeftLeg, field_217120_i
ModelPart: i, leg0, field_18020, rightBackLeg, field_217120_i
Cuboid: j, field_18021, frontRightLeg, field_217121_j
ModelPart: j, leg1, field_18021, leftBackLeg, field_217121_j
Cuboid: k, field_18022, rearLeftLeg, field_217122_k
ModelPart: k, leg2, field_18022, rightFrontLeg, field_217122_k
Cuboid: l, field_18023, rearRightLeg, field_217123_l
ModelPart: l, leg3, field_18023, leftFrontLeg, field_217123_l
Cuboid: m, field_18024, tail, field_217124_m
ModelPart: m, tail, field_18024, tail, field_217124_m
float: n, field_18025, field_18025, field_217125_n
float: n, legMotionPos, field_18025, field_217125_n
构造函数
方法
void (T, float, float, float): a, method_18330, method_18330, func_212843_a_
void (T, float, float, float): a, prepareMobModel, method_18330, animateModel, func_212843_a_
void (T, float, float, float, float, float, float): a, method_18331, method_18331, func_78088_a
void (T, float, float, float, float, float, float): a, render, method_18331, render, func_78088_a
void (T, float, float, float, float, float, float): b, method_18332, method_18332, func_212844_a_
void (T, float, float, float, float, float, float): b, setupAnim, method_18332, setAngles, func_212844_a_
1.14.3
名称
der
dev
net.minecraft.client.render.entity.model.FoxEntityModel
字段
RendererModel: a, field_18015, field_217115_a
Cuboid: a, field_18015, head, field_217115_a
RendererModel: b, field_18016, field_217116_b
Cuboid: b, field_18016, leftEar, field_217116_b
RendererModel: f, field_18017, field_217117_f
Cuboid: f, field_18017, rightEar, field_217117_f
RendererModel: g, field_18018, field_217118_g
Cuboid: g, field_18018, nose, field_217118_g
RendererModel: h, field_18019, field_217119_h
Cuboid: h, field_18019, body, field_217119_h
RendererModel: i, field_18020, field_217120_i
Cuboid: i, field_18020, frontLeftLeg, field_217120_i
RendererModel: j, field_18021, field_217121_j
Cuboid: j, field_18021, frontRightLeg, field_217121_j
RendererModel: k, field_18022, field_217122_k
Cuboid: k, field_18022, rearLeftLeg, field_217122_k
RendererModel: l, field_18023, field_217123_l
Cuboid: l, field_18023, rearRightLeg, field_217123_l
RendererModel: m, field_18024, field_217124_m
Cuboid: m, field_18024, tail, field_217124_m
float: n, field_18025, field_217125_n
float: n, field_18025, field_18025, field_217125_n
构造函数
方法
void (T, float, float, float): a, method_18330, func_212843_a_
void (T, float, float, float): a, method_18330, method_18330, func_212843_a_
void (T, float, float, float, float, float, float): a, method_18331, func_78088_a
void (T, float, float, float, float, float, float): a, method_18331, method_18331, func_78088_a
void (T, float, float, float, float, float, float): b, method_18332, func_212844_a_
void (T, float, float, float, float, float, float): b, method_18332, method_18332, func_212844_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dep
der
字段
构造函数
方法
1.14
名称
dep
net.minecraft.class_4041
net.minecraft.client.renderer.entity.model.FoxModel
字段
RendererModel: a, field_18015, field_217115_a
RendererModel: b, field_18016, field_217116_b
RendererModel: f, field_18017, field_217117_f
RendererModel: g, field_18018, field_217118_g
RendererModel: h, field_18019, field_217119_h
RendererModel: i, field_18020, field_217120_i
RendererModel: j, field_18021, field_217121_j
RendererModel: k, field_18022, field_217122_k
RendererModel: l, field_18023, field_217123_l
RendererModel: m, field_18024, field_217124_m
float: n, field_18025, field_217125_n
构造函数
()
方法
void (T, float, float, float): a, method_18330, func_212843_a_
void (T, float, float, float, float, float, float): a, method_18331, func_78088_a
void (T, float, float, float, float, float, float): b, method_18332, func_212844_a_