历史 - net.minecraft.world.level.block.ScaffoldingBlock

1.21.11

名称

ebu

egp

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dwx

ebu

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dul

dwx

字段

构造函数

方法

1.21.5

名称

dqh

dul

字段

VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: g, SHAPE_STABLE, field_16494, NORMAL_OUTLINE_SHAPE, f_380693_

VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: i, SHAPE_UNSTABLE, field_16497, BOTTOM_OUTLINE_SHAPE, f_381736_

VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: h, SHAPE_UNSTABLE_BOTTOM, field_17577, COLLISION_SHAPE, f_382435_

VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

VoxelShape: D, SHAPE_BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_379903_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

1.21.4

名称

dre

dqh

字段

构造函数

方法

1.21.3

名称

dmo

dre

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dlq

dmo

字段

构造函数

方法

1.20.6

名称

dde

dlq

字段

构造函数

方法

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

1.20.4

名称

czk

dde

字段

VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_

IntegerProperty: c, DISTANCE, field_16495, DISTANCE, f_56012_

BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_

BooleanProperty: e, BOTTOM, field_16547, BOTTOM, f_56014_

int: e, TICK_DELAY, field_31238, field_31238, f_154382_

int: f, TICK_DELAY, field_31238, field_31238, f_154382_

int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC, f_303233_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cwc

czk

字段

构造函数

方法

1.20.1

名称

cvt

cwc

字段

构造函数

方法

1.19.4

名称

ctc

cvt

字段

构造函数

方法

1.19.3

名称

cpz

ctc

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cpc

cpz

net.minecraft.world.level.block.BlockScaffolding

字段

构造函数

方法

1.19

名称

cjp

cpc

net.minecraft.world.level.block.BlockScaffolding

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

cix

cjp

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cfo

cix

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

cfn

cfo

字段

构造函数

方法

1.17

名称

bzp

cfn

net.minecraft.block.ScaffoldingBlock

net.minecraft.src.C_1890_

net.minecraft.server.v1_16_R3.BlockScaffolding

net.minecraft.world.level.block.BlockScaffolding

字段

VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_

VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_

VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_

VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g

VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_

IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a

IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_

BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b

BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_

BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c

BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_

int: e, TICK_DELAY, field_31238, field_31238, f_154382_

int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_

构造函数

方法

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, m_56027_

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, m_56024_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bzm

bzp

net.minecraft.server.v1_16_R2.BlockScaffolding

net.minecraft.server.v1_16_R3.BlockScaffolding

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cas

bzm

net.minecraft.server.v1_16_R1.BlockScaffolding

net.minecraft.server.v1_16_R2.BlockScaffolding

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

1.16.1

名称

btx

cas

net.minecraft.server.v1_15_R1.BlockScaffolding

net.minecraft.server.v1_16_R1.BlockScaffolding

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

名称

btu

btx

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

brj

btu

net.minecraft.server.v1_14_R1.BlockScaffolding

net.minecraft.server.v1_15_R1.BlockScaffolding

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bre

brj

net.minecraft.world.level.block.ScaffoldingBlock

字段

VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g

VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g

BlockStateInteger: a, field_16495, DISTANCE, field_220118_a

IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a

BlockStateBoolean: b, field_16496, WATERLOGGED, field_220119_b

BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b

BlockStateBoolean: c, field_16547, BOTTOM, field_220120_c

BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c

构造函数

方法

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

boolean (IBlockAccess, BlockPosition, int): a, method_16373, shouldBeBottom, func_220116_a

boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a

int (IBlockAccess, BlockPosition): a, method_16372, calculateDistance, func_220117_a

int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a

1.14.3

名称

bra

bre

net.minecraft.block.ScaffoldingBlock

字段

VoxelShape: d, field_16494, field_220121_d

VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d

VoxelShape: e, field_16497, field_220122_e

VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e

VoxelShape: f, field_17577, field_220123_f

VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f

VoxelShape: g, field_17578, field_220124_g

VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g

BlockStateInteger: a, field_16495, field_220118_a

BlockStateInteger: a, field_16495, DISTANCE, field_220118_a

BlockStateBoolean: b, field_16496, field_220119_b

BlockStateBoolean: b, field_16496, WATERLOGGED, field_220119_b

BlockStateBoolean: c, field_16547, field_220120_c

BlockStateBoolean: c, field_16547, BOTTOM, field_220120_c

构造函数

方法

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

boolean (IBlockAccess, BlockPosition, int): a, method_16373, func_220116_a

boolean (IBlockAccess, BlockPosition, int): a, method_16373, shouldBeBottom, func_220116_a

int (IBlockAccess, BlockPosition): a, method_16372, func_220117_a

int (IBlockAccess, BlockPosition): a, method_16372, calculateDistance, func_220117_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bqz

bra

字段

构造函数

方法

1.14

名称

bqz

net.minecraft.class_3736

net.minecraft.block.ScaffoldingBlock

net.minecraft.server.v1_14_R1.BlockScaffolding

字段

VoxelShape: d, field_16494, field_220121_d

VoxelShape: e, field_16497, field_220122_e

VoxelShape: f, field_17577, field_220123_f

VoxelShape: g, field_17578, field_220124_g

BlockStateInteger: a, field_16495, field_220118_a

BlockStateBoolean: b, field_16496, field_220119_b

BlockStateBoolean: c, field_16547, field_220120_c

构造函数

(Block$Info)

方法

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

TextureType (): c, method_9551, func_180664_k

boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

Fluid (IBlockData): g, method_9545, func_204507_t

boolean (IBlockAccess, BlockPosition, int): a, method_16373, func_220116_a

int (IBlockAccess, BlockPosition): a, method_16372, func_220117_a