历史 - net.minecraft.world.level.block.ScaffoldingBlock
1.21.11
名称
ebu
egp
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dwx
ebu
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dul
dwx
字段
构造函数
方法
1.21.5
名称
dqh
dul
字段
VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_
VoxelShape: g, SHAPE_STABLE, field_16494, NORMAL_OUTLINE_SHAPE, f_380693_
VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_
VoxelShape: i, SHAPE_UNSTABLE, field_16497, BOTTOM_OUTLINE_SHAPE, f_381736_
VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_
VoxelShape: h, SHAPE_UNSTABLE_BOTTOM, field_17577, COLLISION_SHAPE, f_382435_
VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_
VoxelShape: D, SHAPE_BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_379903_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
1.21.4
名称
dre
dqh
字段
构造函数
方法
1.21.3
名称
dmo
dre
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dlq
dmo
字段
构造函数
方法
1.20.6
名称
dde
dlq
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
1.20.4
名称
czk
dde
字段
VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_
VoxelShape: g, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_
VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_
VoxelShape: h, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_
VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_
VoxelShape: i, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_
VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_
VoxelShape: j, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_
IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_
IntegerProperty: c, DISTANCE, field_16495, DISTANCE, f_56012_
BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_
BooleanProperty: d, WATERLOGGED, field_16496, WATERLOGGED, f_56013_
BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_
BooleanProperty: e, BOTTOM, field_16547, BOTTOM, f_56014_
int: e, TICK_DELAY, field_31238, field_31238, f_154382_
int: f, TICK_DELAY, field_31238, field_31238, f_154382_
int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_
int: b, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_
com.mojang.serialization.MapCodec<ScaffoldingBlock>: a, CODEC, field_46432, CODEC, f_303233_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<ScaffoldingBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cwc
czk
字段
构造函数
方法
1.20.1
名称
cvt
cwc
字段
构造函数
方法
1.19.4
名称
ctc
cvt
字段
构造函数
方法
1.19.3
名称
cpz
ctc
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cpc
cpz
net.minecraft.world.level.block.BlockScaffolding
字段
构造函数
方法
1.19
名称
cjp
cpc
net.minecraft.world.level.block.BlockScaffolding
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
cix
cjp
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cfo
cix
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
cfn
cfo
字段
构造函数
方法
1.17
名称
bzp
cfn
net.minecraft.block.ScaffoldingBlock
net.minecraft.src.C_1890_
net.minecraft.server.v1_16_R3.BlockScaffolding
net.minecraft.world.level.block.BlockScaffolding
字段
VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d
VoxelShape: f, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, f_56015_
VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e
VoxelShape: g, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, f_56016_
VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f
VoxelShape: h, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, f_56017_
VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g
VoxelShape: i, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, f_56018_
IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a
IntegerProperty: b, DISTANCE, field_16495, DISTANCE, f_56012_
BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b
BooleanProperty: c, WATERLOGGED, field_16496, WATERLOGGED, f_56013_
BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c
BooleanProperty: d, BOTTOM, field_16547, BOTTOM, f_56014_
int: e, TICK_DELAY, field_31238, field_31238, f_154382_
int: a, STABILITY_MAX_DISTANCE, field_31237, MAX_DISTANCE, f_154381_
构造函数
方法
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a
boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, m_56027_
int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a
int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, m_56024_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bzm
bzp
net.minecraft.server.v1_16_R2.BlockScaffolding
net.minecraft.server.v1_16_R3.BlockScaffolding
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cas
bzm
net.minecraft.server.v1_16_R1.BlockScaffolding
net.minecraft.server.v1_16_R2.BlockScaffolding
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
1.16.1
名称
btx
cas
net.minecraft.server.v1_15_R1.BlockScaffolding
net.minecraft.server.v1_16_R1.BlockScaffolding
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
1.15.2
名称
btu
btx
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
brj
btu
net.minecraft.server.v1_14_R1.BlockScaffolding
net.minecraft.server.v1_15_R1.BlockScaffolding
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bre
brj
net.minecraft.world.level.block.ScaffoldingBlock
字段
VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d
VoxelShape: d, STABLE_SHAPE, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d
VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e
VoxelShape: e, UNSTABLE_SHAPE, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e
VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f
VoxelShape: f, UNSTABLE_SHAPE_BOTTOM, field_17577, COLLISION_SHAPE, field_220123_f
VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g
VoxelShape: g, BELOW_BLOCK, field_17578, OUTLINE_SHAPE, field_220124_g
BlockStateInteger: a, field_16495, DISTANCE, field_220118_a
IntegerProperty: a, DISTANCE, field_16495, DISTANCE, field_220118_a
BlockStateBoolean: b, field_16496, WATERLOGGED, field_220119_b
BooleanProperty: b, WATERLOGGED, field_16496, WATERLOGGED, field_220119_b
BlockStateBoolean: c, field_16547, BOTTOM, field_220120_c
BooleanProperty: c, BOTTOM, field_16547, BOTTOM, field_220120_c
构造函数
方法
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
boolean (IBlockAccess, BlockPosition, int): a, method_16373, shouldBeBottom, func_220116_a
boolean (BlockGetter, BlockPos, int): a, isBottom, method_16373, shouldBeBottom, func_220116_a
int (IBlockAccess, BlockPosition): a, method_16372, calculateDistance, func_220117_a
int (BlockGetter, BlockPos): a, getDistance, method_16372, calculateDistance, func_220117_a
1.14.3
名称
bra
bre
net.minecraft.block.ScaffoldingBlock
字段
VoxelShape: d, field_16494, field_220121_d
VoxelShape: d, field_16494, NORMAL_OUTLINE_SHAPE, field_220121_d
VoxelShape: e, field_16497, field_220122_e
VoxelShape: e, field_16497, BOTTOM_OUTLINE_SHAPE, field_220122_e
VoxelShape: f, field_17577, field_220123_f
VoxelShape: f, field_17577, COLLISION_SHAPE, field_220123_f
VoxelShape: g, field_17578, field_220124_g
VoxelShape: g, field_17578, OUTLINE_SHAPE, field_220124_g
BlockStateInteger: a, field_16495, field_220118_a
BlockStateInteger: a, field_16495, DISTANCE, field_220118_a
BlockStateBoolean: b, field_16496, field_220119_b
BlockStateBoolean: b, field_16496, WATERLOGGED, field_220119_b
BlockStateBoolean: c, field_16547, field_220120_c
BlockStateBoolean: c, field_16547, BOTTOM, field_220120_c
构造函数
方法
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
boolean (IBlockData, BlockActionContext): a, method_9616, canReplace, func_196253_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
boolean (IBlockAccess, BlockPosition, int): a, method_16373, func_220116_a
boolean (IBlockAccess, BlockPosition, int): a, method_16373, shouldBeBottom, func_220116_a
int (IBlockAccess, BlockPosition): a, method_16372, func_220117_a
int (IBlockAccess, BlockPosition): a, method_16372, calculateDistance, func_220117_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bqz
bra
字段
构造函数
方法
1.14
名称
bqz
net.minecraft.class_3736
net.minecraft.block.ScaffoldingBlock
net.minecraft.server.v1_14_R1.BlockScaffolding
字段
VoxelShape: d, field_16494, field_220121_d
VoxelShape: e, field_16497, field_220122_e
VoxelShape: f, field_17577, field_220123_f
VoxelShape: g, field_17578, field_220124_g
BlockStateInteger: a, field_16495, field_220118_a
BlockStateBoolean: b, field_16496, field_220119_b
BlockStateBoolean: c, field_16547, field_220120_c
构造函数
方法
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g
TextureType (): c, method_9551, func_180664_k
boolean (IBlockData, BlockActionContext): a, method_9616, func_196253_a
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, int): a, method_16373, func_220116_a
int (IBlockAccess, BlockPosition): a, method_16372, func_220117_a