历史 - net.minecraft.world.entity.monster.zombie.Zombie

1.21.11

名称

cxg

dcn

net.minecraft.world.entity.monster.Zombie

net.minecraft.world.entity.monster.zombie.Zombie

net.minecraft.src.C_1092_

net.minecraft.src.C_432319_

net.minecraft.world.entity.monster.EntityZombie

net.minecraft.world.entity.monster.zombie.EntityZombie

字段

AttributeModifier: f, SPEED_MODIFIER_BABY, field_7430, BABY_SPEED_BONUS, f_34267_

AttributeModifier: f, SPEED_MODIFIER_BABY, field_7430, BABY_SPEED_BONUS, f_436076_

BreakDoorGoal: cH, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: cJ, breakDoorGoal, field_7433, breakDoorsGoal, f_433847_

boolean: cI, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cK, canBreakDoors, field_7432, canBreakDoors, f_435707_

EntityDataAccessor<Boolean>: cx, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Boolean>: cz, DATA_BABY_ID, field_7434, BABY, f_433319_

EntityDataAccessor<Integer>: cy, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: cA, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_434525_

EntityDataAccessor<Boolean>: cz, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: cB, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_434630_

int: cJ, inWaterTime, field_7426, inWaterTime, f_34265_

int: cL, inWaterTime, field_7426, inWaterTime, f_435417_

int: cK, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cM, conversionTime, field_7424, ticksUntilWaterConversion, f_436498_

Predicate<Difficulty>: cD, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: cF, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_437205_

float: b, ZOMBIE_LEADER_CHANCE, field_30519, field_30519, f_149884_

float: b, ZOMBIE_LEADER_CHANCE, field_30519, field_30519, f_436124_

int: c, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: c, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_433394_

int: d, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: d, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_433871_

int: e, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: e, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_435328_

float: cC, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: cE, BREAK_DOOR_CHANCE, field_30518, field_30518, f_435100_

EntityDimensions: cB, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

EntityDimensions: cD, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_434784_

ResourceLocation: a, SPEED_MODIFIER_BABY_ID, field_7429, BABY_SPEED_MODIFIER_ID, f_336940_

Identifier: a, SPEED_MODIFIER_BABY_ID, field_7429, BABY_SPEED_MODIFIER_ID, f_435619_

ResourceLocation: ct, REINFORCEMENT_CALLER_CHARGE_ID, field_52018, REINFORCEMENT_CALLER_CHARGE_MODIFIER_ID, f_337471_

Identifier: cv, REINFORCEMENT_CALLER_CHARGE_ID, field_52018, REINFORCEMENT_CALLER_CHARGE_MODIFIER_ID, f_436707_

AttributeModifier: cu, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

AttributeModifier: cw, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_434431_

ResourceLocation: cv, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

Identifier: cx, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_434483_

ResourceLocation: cw, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

Identifier: cy, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_436376_

int: cA, NOT_CONVERTING, field_57696, field_57696, f_380055_

int: cC, NOT_CONVERTING, field_57696, field_57696, f_433421_

boolean: cE, DEFAULT_BABY, field_57697, DEFAULT_IS_BABY, f_381430_

boolean: cG, DEFAULT_BABY, field_57697, DEFAULT_IS_BABY, f_437250_

boolean: cF, DEFAULT_CAN_BREAK_DOORS, field_57698, DEFAULT_CAN_BREAK_DOORS, f_381629_

boolean: cH, DEFAULT_CAN_BREAK_DOORS, field_57698, DEFAULT_CAN_BREAK_DOORS, f_433679_

int: cG, DEFAULT_IN_WATER_TIME, field_57699, DEFAULT_IN_WATER_TIME, f_382326_

int: cI, DEFAULT_IN_WATER_TIME, field_57699, DEFAULT_IN_WATER_TIME, f_434167_

构造函数

方法

void (): m, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): p, addBehaviourGoals, method_7208, initCustomGoals, m_439390_

void (): gP, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gY, randomizeReinforcementsChance, method_6001, initAttributes, m_445769_

boolean (): gO, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gX, canBreakDoors, method_7211, canBreakDoors, m_440719_

void (boolean): y, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

void (boolean): y, setCanBreakDoors, method_7201, setCanBreakDoors, m_443273_

boolean (): g_, isBaby, method_6109, isBaby, m_6162_

boolean (): e_, isBaby, method_6109, isBaby, m_6162_

void (boolean): a, setBaby, method_7217, setBaby, m_6863_

void (boolean): a_, setBaby, method_7217, setBaby, m_6863_

void (): e_, aiStep, method_6007, tickMovement, m_8107_

boolean (ItemStack): g, canHoldItem, method_5939, canPickupItem, m_7252_

boolean (ItemStack): h, canHoldItem, method_5939, canPickupItem, m_7252_

void (): H, registerGoals, method_5959, initGoals, m_8099_

void (): D, registerGoals, method_5959, initGoals, m_8099_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): ag_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): af_, isSunSensitive, method_7216, burnsInDaylight, m_440877_

SoundEvent (): n, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): gP, getStepSound, method_7207, getStepSound, m_439669_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): gL, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gU, isUnderWaterConverting, method_7206, isConvertingInWater, m_440068_

boolean (): gI, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gR, convertsInWater, method_7209, canConvertInWater, m_440089_

void (int): r, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, m_34278_

void (int): d, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, m_440796_

void (): af_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (float): J, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (float): L, handleAttributes, method_7205, applyAttributeModifiers, m_445428_

void (EntityType<? extends Zombie>): b, convertToZombieType, method_7200, convertTo, m_34310_

AttributeSupplier$Builder (): gK, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): gT, createAttributes, method_26940, createZombieAttributes, m_442438_

boolean (RandomSource): a, getSpawnAsBabyOdds, method_29936, shouldBeBaby, m_219162_

boolean (RandomSource): a, getSpawnAsBabyOdds, method_29936, shouldBeBaby, m_445511_

boolean (ServerLevel, Villager): a, convertVillagerToZombieVillager, method_63654, infectVillager, m_354131_

boolean (ServerLevel, Villager): a, convertVillagerToZombieVillager, method_63654, infectVillager, m_446829_

EntityType<? extends Zombie> (): ax, getType, method_5864, getType, m_6095_

EntityType<? extends Zombie> (): ay, getType, method_5864, getType, m_6095_

boolean (): s, canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid, m_351683_

boolean (): gQ, canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid, m_439905_

void (int): b, setInWaterTime, method_63656, setInWaterTime, m_354263_

void (int): a, setInWaterTime, method_63656, setInWaterTime, m_440306_

void (int): c, setConversionTime, method_63658, setTicksUntilWaterConversionDirect, m_353047_

void (int): b, setConversionTime, method_63658, setTicksUntilWaterConversionDirect, m_447278_

void (ServerLevel): h, doUnderWaterConversion, method_7218, convertInWater, m_439883_

void (ServerLevel, EntityType<? extends Zombie>): a, convertToZombieType, method_7200, convertTo, m_444204_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cso

cxg

字段

BreakDoorGoal: cy, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: cH, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cz, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cI, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Boolean>: co, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Boolean>: cx, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Integer>: cp, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: cy, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: cq, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: cz, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cA, inWaterTime, field_7426, inWaterTime, f_34265_

int: cJ, inWaterTime, field_7426, inWaterTime, f_34265_

int: cB, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cK, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: cu, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: cD, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

float: ct, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: cC, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

EntityDimensions: cs, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

EntityDimensions: cB, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

ResourceLocation: ck, REINFORCEMENT_CALLER_CHARGE_ID, field_52018, REINFORCEMENT_CALLER_CHARGE_MODIFIER_ID, f_337471_

ResourceLocation: ct, REINFORCEMENT_CALLER_CHARGE_ID, field_52018, REINFORCEMENT_CALLER_CHARGE_MODIFIER_ID, f_337471_

AttributeModifier: cl, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

AttributeModifier: cu, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

ResourceLocation: cm, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: cv, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: cn, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

ResourceLocation: cw, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

int: cr, NOT_CONVERTING, field_57696, field_57696, f_380055_

int: cA, NOT_CONVERTING, field_57696, field_57696, f_380055_

boolean: cv, DEFAULT_BABY, field_57697, DEFAULT_IS_BABY, f_381430_

boolean: cE, DEFAULT_BABY, field_57697, DEFAULT_IS_BABY, f_381430_

boolean: cw, DEFAULT_CAN_BREAK_DOORS, field_57698, DEFAULT_CAN_BREAK_DOORS, f_381629_

boolean: cF, DEFAULT_CAN_BREAK_DOORS, field_57698, DEFAULT_CAN_BREAK_DOORS, f_381629_

int: cx, DEFAULT_IN_WATER_TIME, field_57699, DEFAULT_IN_WATER_TIME, f_382326_

int: cG, DEFAULT_IN_WATER_TIME, field_57699, DEFAULT_IN_WATER_TIME, f_382326_

构造函数

方法

boolean (): af_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ag_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): gH, getSkull, method_7215, getSkull, m_5728_

boolean (): gN, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gL, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

void (): ae_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): af_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

boolean (ServerLevel, LivingEntity): a, killedEntity, method_5874, onKilledOther, m_214076_

EntityDimensions (Pose): e, getDefaultDimensions, method_55694, getBaseDimensions, m_31586_

EntityDimensions (Pose): b, getDefaultDimensions, method_55694, getBaseDimensions, m_31586_

void (ServerLevel, DamageSource, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

int (ServerLevel): e, getBaseExperienceReward, method_6110, getExperienceToDrop, m_213860_

int (ServerLevel): f, getBaseExperienceReward, method_6110, getExperienceToDrop, m_213860_

EntityType<? extends Zombie> (): ap, getType, method_5864, getType, m_6095_

EntityType<? extends Zombie> (): ax, getType, method_5864, getType, m_6095_

boolean (): t, canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid, m_351683_

boolean (): s, canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid, m_351683_

boolean (ServerLevel, LivingEntity, DamageSource): a, killedEntity, method_5874, onKilledOther, m_214076_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cqd

cso

字段

AttributeModifier: b, SPEED_MODIFIER_BABY, field_7430, BABY_SPEED_BONUS, f_34267_

AttributeModifier: f, SPEED_MODIFIER_BABY, field_7430, BABY_SPEED_BONUS, f_34267_

BreakDoorGoal: bW, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: cy, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: bX, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cz, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Boolean>: bM, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Boolean>: co, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Integer>: bN, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: cp, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: bO, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: cq, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: bY, inWaterTime, field_7426, inWaterTime, f_34265_

int: cA, inWaterTime, field_7426, inWaterTime, f_34265_

int: bZ, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cB, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: bS, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: cu, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

float: d, ZOMBIE_LEADER_CHANCE, field_30519, field_30519, f_149884_

float: b, ZOMBIE_LEADER_CHANCE, field_30519, field_30519, f_149884_

int: e, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: c, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: f, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: d, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bI, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: e, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: bR, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: ct, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

EntityDimensions: bQ, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

EntityDimensions: cs, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

ResourceLocation: c, REINFORCEMENT_CALLER_CHARGE_ID, field_52018, REINFORCEMENT_CALLER_CHARGE_MODIFIER_ID, f_337471_

ResourceLocation: ck, REINFORCEMENT_CALLER_CHARGE_ID, field_52018, REINFORCEMENT_CALLER_CHARGE_MODIFIER_ID, f_337471_

AttributeModifier: bJ, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

AttributeModifier: cl, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

ResourceLocation: bK, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: cm, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: bL, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

ResourceLocation: cn, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

int: bP, NOT_CONVERTING, field_57696, field_57696, f_380055_

int: cr, NOT_CONVERTING, field_57696, field_57696, f_380055_

boolean: bT, DEFAULT_BABY, field_57697, DEFAULT_IS_BABY, f_381430_

boolean: cv, DEFAULT_BABY, field_57697, DEFAULT_IS_BABY, f_381430_

boolean: bU, DEFAULT_CAN_BREAK_DOORS, field_57698, DEFAULT_CAN_BREAK_DOORS, f_381629_

boolean: cw, DEFAULT_CAN_BREAK_DOORS, field_57698, DEFAULT_CAN_BREAK_DOORS, f_381629_

int: bV, DEFAULT_IN_WATER_TIME, field_57699, DEFAULT_IN_WATER_TIME, f_382326_

int: cx, DEFAULT_IN_WATER_TIME, field_57699, DEFAULT_IN_WATER_TIME, f_382326_

构造函数

方法

void (): p, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): m, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): gD, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gP, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): gC, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gO, canBreakDoors, method_7211, canBreakDoors, m_34330_

void (boolean): x, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

void (boolean): y, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

boolean (): e_, isBaby, method_6109, isBaby, m_6162_

boolean (): g_, isBaby, method_6109, isBaby, m_6162_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (): e_, aiStep, method_6007, tickMovement, m_8107_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

void (): C, registerGoals, method_5959, initGoals, m_8099_

void (): H, registerGoals, method_5959, initGoals, m_8099_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): ae_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): af_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): u, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): n, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): gv, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gH, getSkull, method_7215, getSkull, m_5728_

boolean (): gB, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gN, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gw, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gI, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): ad_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ae_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

AttributeSupplier$Builder (): gy, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): gK, createAttributes, method_26940, createZombieAttributes, m_34328_

EntityType<? extends Zombie> (): an, getType, method_5864, getType, m_6095_

EntityType<? extends Zombie> (): ap, getType, method_5864, getType, m_6095_

boolean (): gu, canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid, m_351683_

boolean (): t, canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid, m_351683_

void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_

void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_

1.21.5

名称

cms

cqd

字段

BreakDoorGoal: ck, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: bW, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cl, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: bX, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Boolean>: ce, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Boolean>: bM, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Integer>: cf, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: bN, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: cg, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: bO, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cm, inWaterTime, field_7426, inWaterTime, f_34265_

int: bY, inWaterTime, field_7426, inWaterTime, f_34265_

int: cn, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: bZ, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: cj, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: bS, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bY, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: e, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bZ, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: f, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: ca, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: bI, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: ci, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: bR, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

EntityDimensions: ch, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

EntityDimensions: bQ, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

AttributeModifier: cb, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

AttributeModifier: bJ, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

ResourceLocation: cc, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: bK, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: cd, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

ResourceLocation: bL, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

int: bP, NOT_CONVERTING, field_57696, field_57696, f_380055_

boolean: bT, DEFAULT_BABY, field_57697, DEFAULT_IS_BABY, f_381430_

boolean: bU, DEFAULT_CAN_BREAK_DOORS, field_57698, DEFAULT_CAN_BREAK_DOORS, f_381629_

int: bV, DEFAULT_IN_WATER_TIME, field_57699, DEFAULT_IN_WATER_TIME, f_382326_

构造函数

方法

void (): gA, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gD, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): gz, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gC, canBreakDoors, method_7211, canBreakDoors, m_34330_

void (boolean): y, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

void (boolean): x, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

void (): h, tick, method_5773, tick, m_8119_

void (): g, tick, method_5773, tick, m_8119_

void (): E, registerGoals, method_5959, initGoals, m_8099_

void (): C, registerGoals, method_5959, initGoals, m_8099_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): ai_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ae_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): u, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): gs, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gv, getSkull, method_7215, getSkull, m_5728_

boolean (): gy, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gB, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gt, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gw, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): ah_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ad_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

AttributeSupplier$Builder (): gv, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): gy, createAttributes, method_26940, createZombieAttributes, m_34328_

EntityType<? extends Zombie> (): aq, getType, method_5864, getType, m_6095_

EntityType<? extends Zombie> (): an, getType, method_5864, getType, m_6095_

boolean (): x, canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid, m_351683_

boolean (): gu, canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid, m_351683_

1.21.4

名称

cnq

cms

字段

BreakDoorGoal: cl, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: ck, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cm, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cl, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Boolean>: cf, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Boolean>: ce, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Integer>: cg, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: cf, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: ch, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: cg, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cn, inWaterTime, field_7426, inWaterTime, f_34265_

int: cm, inWaterTime, field_7426, inWaterTime, f_34265_

int: co, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cn, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: ck, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: cj, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bZ, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bY, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: ca, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bZ, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: cb, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: ca, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: cj, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: ci, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

EntityDimensions: ci, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

EntityDimensions: ch, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

AttributeModifier: cc, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

AttributeModifier: cb, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

ResourceLocation: cd, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: cc, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: ce, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

ResourceLocation: cd, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

构造函数

方法

void (): gw, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gA, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): gv, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gz, canBreakDoors, method_7211, canBreakDoors, m_34330_

void (): B, registerGoals, method_5959, initGoals, m_8099_

void (): E, registerGoals, method_5959, initGoals, m_8099_

boolean (): aj_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ai_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): go, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gs, getSkull, method_7215, getSkull, m_5728_

boolean (): gu, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gy, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gp, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gt, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): ai_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ah_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

AttributeSupplier$Builder (): gr, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): gv, createAttributes, method_26940, createZombieAttributes, m_34328_

int (ServerLevel): e, getBaseExperienceReward, method_6110, getXpToDrop, m_213860_

int (ServerLevel): e, getBaseExperienceReward, method_6110, getExperienceToDrop, m_213860_

1.21.3

名称

ckw

cnq

字段

AttributeModifier: c, SPEED_MODIFIER_BABY, field_7430, BABY_SPEED_BONUS, f_34267_

AttributeModifier: b, SPEED_MODIFIER_BABY, field_7430, BABY_SPEED_BONUS, f_34267_

BreakDoorGoal: co, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: cl, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cp, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cm, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Boolean>: ci, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Boolean>: cf, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Integer>: cj, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: cg, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: ck, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: ch, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cq, inWaterTime, field_7426, inWaterTime, f_34265_

int: cn, inWaterTime, field_7426, inWaterTime, f_34265_

int: cr, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: co, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: cn, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: ck, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

float: e, ZOMBIE_LEADER_CHANCE, field_30519, field_30519, f_149884_

float: d, ZOMBIE_LEADER_CHANCE, field_30519, field_30519, f_149884_

int: cc, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bZ, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: cd, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: ca, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: ce, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: cb, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: cm, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: cj, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

EntityDimensions: cl, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

EntityDimensions: ci, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

ResourceLocation: b, SPEED_MODIFIER_BABY_ID, field_7429, BABY_SPEED_MODIFIER_ID, f_336940_

ResourceLocation: a, SPEED_MODIFIER_BABY_ID, field_7429, BABY_SPEED_MODIFIER_ID, f_336940_

ResourceLocation: d, REINFORCEMENT_CALLER_CHARGE_ID, field_52018, REINFORCEMENT_CALLER_CHARGE_MODIFIER_ID, f_337471_

ResourceLocation: c, REINFORCEMENT_CALLER_CHARGE_ID, field_52018, REINFORCEMENT_CALLER_CHARGE_MODIFIER_ID, f_337471_

AttributeModifier: cf, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

AttributeModifier: cc, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

ResourceLocation: cg, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: cd, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: ch, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

ResourceLocation: ce, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

构造函数

方法

void (): t, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): p, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): gt, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gw, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): gs, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gv, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): o_, isBaby, method_6109, isBaby, m_6162_

boolean (): e_, isBaby, method_6109, isBaby, m_6162_

void (): m_, aiStep, method_6007, tickMovement, m_8107_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

void (): l, tick, method_5773, tick, m_8119_

void (): h, tick, method_5773, tick, m_8119_

boolean (Entity): D, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (ItemStack): j, canHoldItem, method_5939, canPickupItem, m_7252_

boolean (ItemStack): g, canHoldItem, method_5939, canPickupItem, m_7252_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): ah_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): aj_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): gk, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): gl, getSkull, method_7215, getSkull, m_5728_

ItemStack (): go, getSkull, method_7215, getSkull, m_5728_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): gr, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gu, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): x, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): gm, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gp, convertsInWater, method_7209, canConvertInWater, m_7593_

void (int): b, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, m_34278_

void (int): r, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, m_34278_

void (): ag_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ai_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (float): H, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (float): J, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

AttributeSupplier$Builder (): go, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): gr, createAttributes, method_26940, createZombieAttributes, m_34328_

boolean (ItemStack): k, wantsToPickUp, method_20820, canGather, m_7243_

int (): eg, getBaseExperienceReward, method_6110, getXpToDrop, m_213860_

int (ServerLevel): e, getBaseExperienceReward, method_6110, getXpToDrop, m_213860_

boolean (ServerLevel, Villager): a, convertVillagerToZombieVillager, method_63654, infectVillager, m_354131_

boolean (ServerLevel, DamageSource, float): a, hurtServer, method_64397, damage, m_351622_

boolean (ServerLevel, Entity): c, doHurtTarget, method_6121, tryAttack, m_7327_

EntityType<? extends Zombie> (): aq, getType, method_5864, getType, m_6095_

boolean (): x, canSpawnInLiquids, method_64462, canSpawnAsReinforcementInFluid, m_351683_

boolean (ServerLevel, ItemStack): c, wantsToPickUp, method_20820, canGather, m_7243_

void (int): b, setInWaterTime, method_63656, setInWaterTime, m_354263_

void (int): c, setConversionTime, method_63658, setTicksUntilWaterConversionDirect, m_353047_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cky

ckw

字段

UUID: b, SPEED_MODIFIER_BABY_UUID, field_7429, BABY_SPEED_ID, f_34259_

BreakDoorGoal: cg, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: co, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: ch, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cp, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Boolean>: d, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Boolean>: ci, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Integer>: cb, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: cj, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: cc, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: ck, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: ci, inWaterTime, field_7426, inWaterTime, f_34265_

int: cq, inWaterTime, field_7426, inWaterTime, f_34265_

int: cj, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cr, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: cf, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: cn, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bY, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: cc, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bZ, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: cd, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: ca, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: ce, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: ce, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: cm, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

EntityDimensions: cd, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

EntityDimensions: cl, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

ResourceLocation: b, SPEED_MODIFIER_BABY_ID, field_7429, BABY_SPEED_MODIFIER_ID, f_336940_

ResourceLocation: d, REINFORCEMENT_CALLER_CHARGE_ID, field_52018, REINFORCEMENT_CALLER_CHARGE_MODIFIER_ID, f_337471_

AttributeModifier: cf, ZOMBIE_REINFORCEMENT_CALLEE_CHARGE, field_52016, REINFORCEMENT_CALLEE_CHARGE_REINFORCEMENT_BONUS, f_337397_

ResourceLocation: cg, LEADER_ZOMBIE_BONUS_ID, field_52017, LEADER_ZOMBIE_BONUS_MODIFIER_ID, f_337184_

ResourceLocation: ch, ZOMBIE_RANDOM_SPAWN_BONUS_ID, field_52193, ZOMBIE_RANDOM_SPAWN_BONUS_MODIFIER_ID, f_336709_

构造函数

方法

void (): u, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): t, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): gz, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gt, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): gy, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gs, canBreakDoors, method_7211, canBreakDoors, m_34330_

void (boolean): x, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

void (boolean): y, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

boolean (): p_, isBaby, method_6109, isBaby, m_6162_

boolean (): o_, isBaby, method_6109, isBaby, m_6162_

void (): n_, aiStep, method_6007, tickMovement, m_8107_

void (): m_, aiStep, method_6007, tickMovement, m_8107_

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): D, doHurtTarget, method_6121, tryAttack, m_7327_

void (): z, registerGoals, method_5959, initGoals, m_8099_

void (): B, registerGoals, method_5959, initGoals, m_8099_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): ad_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ah_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): gq, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): gk, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): gr, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gl, getSkull, method_7215, getSkull, m_5728_

boolean (): gx, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gr, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): y, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): x, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): gs, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gm, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): ac_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ag_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (float): G, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (float): H, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

AttributeSupplier$Builder (): gu, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): go, createAttributes, method_26940, createZombieAttributes, m_34328_

int (): ej, getExperienceReward, method_6110, getXpToDrop, m_213860_

int (): eg, getBaseExperienceReward, method_6110, getXpToDrop, m_213860_

void (ServerLevel, DamageSource, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

1.20.6

名称

cdi

cky

字段

BreakDoorGoal: cb, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: cg, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cc, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: ch, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Integer>: bX, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: cb, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: bY, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: cc, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cd, inWaterTime, field_7426, inWaterTime, f_34265_

int: ci, inWaterTime, field_7426, inWaterTime, f_34265_

int: ce, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cj, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: ca, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: cf, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bT, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bY, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bU, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bZ, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bV, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: ca, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: bZ, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: ce, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: bW, BABY_EYE_HEIGHT_ADJUSTMENT, field_41028, field_41028, f_256825_

EntityDimensions: cd, BABY_DIMENSIONS, field_47811, BABY_BASE_DIMENSIONS, f_315078_

构造函数

方法

void (): gn, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gz, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

boolean (): gm, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gy, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): o_, isBaby, method_6109, isBaby, m_6162_

boolean (): p_, isBaby, method_6109, isBaby, m_6162_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

void (): n_, aiStep, method_6007, tickMovement, m_8107_

MobType (): eS, getMobType, method_6046, getGroup, m_6336_

void (): B, registerGoals, method_5959, initGoals, m_8099_

void (): z, registerGoals, method_5959, initGoals, m_8099_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): ae_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ad_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): A, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): gq, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): ge, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gr, getSkull, method_7215, getSkull, m_5728_

boolean (): gl, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gx, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): w, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): y, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): gf, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gs, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): gh, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): ac_, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (float): E, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (float): G, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, m_6431_

AttributeSupplier$Builder (): gi, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): gu, createAttributes, method_26940, createZombieAttributes, m_34328_

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_

int (): ee, getExperienceReward, method_6110, getXpToDrop, m_213860_

int (): ej, getExperienceReward, method_6110, getXpToDrop, m_213860_

org.joml.Vector3f (Entity, EntityDimensions, float): a, getPassengerAttachmentPoint, method_52533, getPassengerAttachmentPos, m_292594_

float (Entity): l, ridingOffset, method_52537, getUnscaledRidingOffset, m_292595_

void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_

EntityDimensions (Pose): e, getDefaultDimensions, method_55694, getBaseDimensions, m_31586_

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData): a, finalizeSpawn, method_5943, initialize, m_6518_

1.20.4

名称

cab

cdi

字段

构造函数

方法

void (): s, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): u, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): gm, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gn, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

boolean (): gl, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gm, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): m_, isBaby, method_6109, isBaby, m_6162_

boolean (): o_, isBaby, method_6109, isBaby, m_6162_

void (): b_, aiStep, method_6007, tickMovement, m_8107_

void (): d_, aiStep, method_6007, tickMovement, m_8107_

MobType (): eR, getMobType, method_6046, getGroup, m_6336_

MobType (): eS, getMobType, method_6046, getGroup, m_6336_

void (): z, registerGoals, method_5959, initGoals, m_8099_

void (): B, registerGoals, method_5959, initGoals, m_8099_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): ab_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ae_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): y, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): A, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): gd, getSkull, method_7215, getSkull, m_5728_

ItemStack (): ge, getSkull, method_7215, getSkull, m_5728_

boolean (): gk, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gl, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): t, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): w, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): ge, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): gf, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): gg, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): gh, doUnderWaterConversion, method_7218, convertInWater, m_7595_

AttributeSupplier$Builder (): gh, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): gi, createAttributes, method_26940, createZombieAttributes, m_34328_

int (): ed, getExperienceReward, method_6110, getXpToDrop, m_213860_

int (): ee, getExperienceReward, method_6110, getXpToDrop, m_213860_

1.20.2

名称

bwv

cab

字段

构造函数

方法

void (): q, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): s, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): gh, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gm, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): gg, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gl, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): h_, isBaby, method_6109, isBaby, m_6162_

boolean (): m_, isBaby, method_6109, isBaby, m_6162_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, m_7327_

MobType (): eN, getMobType, method_6046, getGroup, m_6336_

MobType (): eR, getMobType, method_6046, getGroup, m_6336_

double (): bw, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

void (): x, registerGoals, method_5959, initGoals, m_8099_

void (): z, registerGoals, method_5959, initGoals, m_8099_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): X_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): ab_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): w, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): y, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): fY, getSkull, method_7215, getSkull, m_5728_

ItemStack (): gd, getSkull, method_7215, getSkull, m_5728_

boolean (): gf, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gk, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): r, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): t, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): fZ, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): ge, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): gb, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): gg, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (float): D, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (float): E, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

AttributeSupplier$Builder (): gc, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): gh, createAttributes, method_26940, createZombieAttributes, m_34328_

int (): ea, getExperienceReward, method_6110, getXpToDrop, m_213860_

int (): ed, getExperienceReward, method_6110, getXpToDrop, m_213860_

org.joml.Vector3f (Entity, EntityDimensions, float): a, getPassengerAttachmentPoint, method_52533, getPassengerAttachmentPos, m_292594_

float (Entity): l, ridingOffset, method_52537, getUnscaledRidingOffset, m_292595_

1.20.1

名称

bwt

bwv

字段

BreakDoorGoal: ca, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: cb, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cb, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cc, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Integer>: bW, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: bX, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: bX, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: bY, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cc, inWaterTime, field_7426, inWaterTime, f_34265_

int: cd, inWaterTime, field_7426, inWaterTime, f_34265_

int: cd, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: ce, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: bZ, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: ca, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bS, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bT, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bT, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bU, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bU, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: bV, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: bY, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: bZ, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: bV, BABY_EYE_HEIGHT_ADJUSTMENT, field_41028, field_41028, f_256825_

float: bW, BABY_EYE_HEIGHT_ADJUSTMENT, field_41028, field_41028, f_256825_

构造函数

方法

void (): gb, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gh, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): ga, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): gg, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): y_, isBaby, method_6109, isBaby, m_6162_

boolean (): h_, isBaby, method_6109, isBaby, m_6162_

MobType (): eJ, getMobType, method_6046, getGroup, m_6336_

MobType (): eN, getMobType, method_6046, getGroup, m_6336_

double (): bu, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

double (): bw, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): W_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): X_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): fS, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fY, getSkull, method_7215, getSkull, m_5728_

boolean (): fZ, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): gf, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): fT, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fZ, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fV, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): gb, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (float): C, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (float): D, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

AttributeSupplier$Builder (): fW, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): gc, createAttributes, method_26940, createZombieAttributes, m_34328_

int (): dX, getExperienceReward, method_6110, getXpToDrop, m_213860_

int (): ea, getExperienceReward, method_6110, getXpToDrop, m_213860_

boolean (ServerLevel, LivingEntity): a, wasKilled, method_5874, onKilledOther, m_214076_

boolean (ServerLevel, LivingEntity): a, killedEntity, method_5874, onKilledOther, m_214076_

1.19.4

名称

buw

bwt

字段

BreakDoorGoal: cf, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: ca, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cg, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cb, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Integer>: cb, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: bW, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: cc, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: bX, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: ch, inWaterTime, field_7426, inWaterTime, f_34265_

int: cc, inWaterTime, field_7426, inWaterTime, f_34265_

int: ci, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cd, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: ce, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: bZ, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bX, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bS, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bY, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bT, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bZ, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: bU, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: cd, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: bY, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: ca, BABY_EYE_HEIGHT_ADJUSTMENT, field_41028, field_41028, f_256825_

float: bV, BABY_EYE_HEIGHT_ADJUSTMENT, field_41028, field_41028, f_256825_

构造函数

方法

void (): m, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): q, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): fV, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): gb, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): fU, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): ga, canBreakDoors, method_7211, canBreakDoors, m_34330_

void (boolean): w, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

void (boolean): x, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

boolean (): x_, isBaby, method_6109, isBaby, m_6162_

boolean (): y_, isBaby, method_6109, isBaby, m_6162_

boolean (Entity): A, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

MobType (): eE, getMobType, method_6046, getGroup, m_6336_

MobType (): eJ, getMobType, method_6046, getGroup, m_6336_

boolean (ItemStack): k, canHoldItem, method_5939, canPickupItem, m_7252_

boolean (ItemStack): j, canHoldItem, method_5939, canPickupItem, m_7252_

double (): bv, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

double (): bu, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

void (): u, registerGoals, method_5959, initGoals, m_8099_

void (): x, registerGoals, method_5959, initGoals, m_8099_

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): M_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): W_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_

SoundEvent (): w, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): fM, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fS, getSkull, method_7215, getSkull, m_5728_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): fT, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): fZ, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): p, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): r, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): fN, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fT, convertsInWater, method_7209, canConvertInWater, m_7593_

void (int): a, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, m_34278_

void (int): b, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, m_34278_

void (): fP, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fV, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (float): z, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (float): C, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

AttributeSupplier$Builder (): fS, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): fW, createAttributes, method_26940, createZombieAttributes, m_34328_

boolean (ItemStack): l, wantsToPickUp, method_20820, canGather, m_7243_

boolean (ItemStack): k, wantsToPickUp, method_20820, canGather, m_7243_

int (): dT, getExperienceReward, method_6110, getXpToDrop, m_213860_

int (): dX, getExperienceReward, method_6110, getXpToDrop, m_213860_

1.19.3

名称

bsj

buw

字段

BreakDoorGoal: ce, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: cf, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cf, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cg, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Integer>: ca, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: cb, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: cb, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: cc, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cg, inWaterTime, field_7426, inWaterTime, f_34265_

int: ch, inWaterTime, field_7426, inWaterTime, f_34265_

int: ch, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: ci, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: cd, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: ce, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

float: cc, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: cd, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: ca, BABY_EYE_HEIGHT_ADJUSTMENT, field_41028, field_41028, f_256825_

构造函数

方法

void (): n, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): m, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): fS, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): fV, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): fR, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): fU, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): y_, isBaby, method_6109, isBaby, m_6162_

boolean (): x_, isBaby, method_6109, isBaby, m_6162_

void (): w_, aiStep, method_6007, tickMovement, m_8107_

void (): b_, aiStep, method_6007, tickMovement, m_8107_

void (): k, tick, method_5773, tick, m_8119_

void (): l, tick, method_5773, tick, m_8119_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): A, doHurtTarget, method_6121, tryAttack, m_7327_

MobType (): ey, getMobType, method_6046, getGroup, m_6336_

MobType (): eE, getMobType, method_6046, getGroup, m_6336_

double (): bs, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

double (): bv, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): M_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): fJ, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fM, getSkull, method_7215, getSkull, m_5728_

boolean (): fQ, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): fT, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): q, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): p, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): fK, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fN, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fM, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fP, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (float): y, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (float): z, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

AttributeSupplier$Builder (): fP, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): fS, createAttributes, method_26940, createZombieAttributes, m_34328_

int (): dO, getExperienceReward, method_6110, getXpToDrop, m_213860_

int (): dT, getExperienceReward, method_6110, getXpToDrop, m_213860_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

brm

bsj

字段

构造函数

方法

void (): fT, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): fS, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): fS, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): fR, canBreakDoors, method_7211, canBreakDoors, m_34330_

MobType (): ez, getMobType, method_6046, getGroup, m_6336_

MobType (): ey, getMobType, method_6046, getGroup, m_6336_

double (): bt, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

double (): bs, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

boolean (): L_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): fK, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fJ, getSkull, method_7215, getSkull, m_5728_

boolean (): fR, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): fQ, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): fL, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fK, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fN, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fM, doUnderWaterConversion, method_7218, convertInWater, m_7595_

AttributeSupplier$Builder (): fQ, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): fP, createAttributes, method_26940, createZombieAttributes, m_34328_

int (): dP, getExperienceReward, method_6110, getXpToDrop, m_213860_

int (): dO, getExperienceReward, method_6110, getXpToDrop, m_213860_

1.19

名称

bmw

brm

字段

BreakDoorGoal: cc, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: ce, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cd, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cf, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Integer>: bY, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: ca, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: bZ, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: cb, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: ce, inWaterTime, field_7426, inWaterTime, f_34265_

int: cg, inWaterTime, field_7426, inWaterTime, f_34265_

int: cf, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: ch, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: cb, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: cd, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bV, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bX, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bW, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bY, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bX, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: bZ, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: ca, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: cc, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

构造函数

方法

void (): fI, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): fT, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): fH, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): fS, canBreakDoors, method_7211, canBreakDoors, m_34330_

int (Player): d, getExperienceReward, method_6110, getXpToDrop, m_6552_

MobType (): er, getMobType, method_6046, getGroup, m_6336_

MobType (): ez, getMobType, method_6046, getGroup, m_6336_

void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_

double (): bp, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

double (): bt, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): L_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): fz, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fK, getSkull, method_7215, getSkull, m_5728_

boolean (): fG, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): fR, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): fA, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fL, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fC, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fN, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (float): z, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (float): y, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

AttributeSupplier$Builder (): fF, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): fQ, createAttributes, method_26940, createZombieAttributes, m_34328_

boolean (Random): a, getSpawnAsBabyOdds, method_29936, shouldBeBaby, m_34302_

void (ServerLevel, LivingEntity): a, killed, method_5874, onKilledOther, m_5837_

int (): dP, getExperienceReward, method_6110, getXpToDrop, m_213860_

void (RandomSource, DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_213945_

boolean (ServerLevel, LivingEntity): a, wasKilled, method_5874, onKilledOther, m_214076_

boolean (RandomSource): a, getSpawnAsBabyOdds, method_29936, shouldBeBaby, m_219162_

1.18.2

名称

bme

bmw

字段

BreakDoorGoal: cd, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: cc, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: ce, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cd, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Integer>: bZ, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: bY, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: ca, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: bZ, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cf, inWaterTime, field_7426, inWaterTime, f_34265_

int: ce, inWaterTime, field_7426, inWaterTime, f_34265_

int: cg, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cf, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: cc, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: cb, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bW, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bV, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bX, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bW, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bY, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: bX, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: cb, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: ca, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

构造函数

方法

void (): fH, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): fI, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): fG, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): fH, canBreakDoors, method_7211, canBreakDoors, m_34330_

MobType (): eq, getMobType, method_6046, getGroup, m_6336_

MobType (): er, getMobType, method_6046, getGroup, m_6336_

boolean (): J_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

ItemStack (): fy, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fz, getSkull, method_7215, getSkull, m_5728_

boolean (): fF, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): fG, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): fz, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fA, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fB, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fC, doUnderWaterConversion, method_7218, convertInWater, m_7595_

AttributeSupplier$Builder (): fE, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): fF, createAttributes, method_26940, createZombieAttributes, m_34328_

1.18.1

名称

字段

构造函数

方法

1.18

名称

bir

bme

字段

BreakDoorGoal: ca, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: cd, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: cb, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: ce, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Integer>: bW, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: bZ, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: bX, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: ca, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cc, inWaterTime, field_7426, inWaterTime, f_34265_

int: cf, inWaterTime, field_7426, inWaterTime, f_34265_

int: cd, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cg, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: bZ, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: cc, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bT, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bW, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bU, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bX, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bV, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: bY, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: bY, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: cb, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

构造函数

方法

void (): fF, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): fH, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

boolean (): fE, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): fG, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): w_, isBaby, method_6109, isBaby, m_6162_, isBaby

boolean (): y_, isBaby, method_6109, isBaby, m_6162_

int (Player): d, getExperienceReward, method_6110, getXpToDrop, m_6552_, getExpValue

int (Player): d, getExperienceReward, method_6110, getXpToDrop, m_6552_

void (boolean): a, setBaby, method_7217, setBaby, m_6863_, setBaby

void (boolean): a, setBaby, method_7217, setBaby, m_6863_

void (): u_, aiStep, method_6007, tickMovement, m_8107_, movementTick

void (): w_, aiStep, method_6007, tickMovement, m_8107_

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_

void (): k, tick, method_5773, tick, m_8119_, tick

void (): k, tick, method_5773, tick, m_8119_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_, attackEntity

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

MobType (): ek, getMobType, method_6046, getGroup, m_6336_, getMonsterType

MobType (): eq, getMobType, method_6046, getGroup, m_6336_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

boolean (ItemStack): k, canHoldItem, method_5939, canPickupItem, m_7252_, canPickup

boolean (ItemStack): k, canHoldItem, method_5939, canPickupItem, m_7252_

double (): bk, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

double (): bp, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder

void (): u, registerGoals, method_5959, initGoals, m_8099_

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): I_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

boolean (): J_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_, getSoundStep

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_

ItemStack (): fw, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fy, getSkull, method_7215, getSkull, m_5728_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): fD, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_, isDrownConverting

boolean (): fF, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_

boolean (): p, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): q, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): fx, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fz, convertsInWater, method_7209, canConvertInWater, m_7593_

void (int): a, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, m_34278_, startDrownedConversion

void (int): a, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, m_34278_

void (): fz, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fB, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_, dropDeathLoot

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

AttributeSupplier$Builder (): fC, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): fE, createAttributes, method_26940, createZombieAttributes, m_34328_

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_

1.17.1

名称

biq

bir

字段

BreakDoorGoal: bZ, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

BreakDoorGoal: ca, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: ca, canBreakDoors, field_7432, canBreakDoors, f_34264_

boolean: cb, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Integer>: bV, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Integer>: bW, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: bW, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

EntityDataAccessor<Boolean>: bX, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: cb, inWaterTime, field_7426, inWaterTime, f_34265_

int: cc, inWaterTime, field_7426, inWaterTime, f_34265_

int: cc, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

int: cd, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: bY, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

Predicate<Difficulty>: bZ, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

int: bS, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bT, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bT, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bU, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bU, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

int: bV, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: bX, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

float: bY, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

构造函数

方法

void (): fE, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): fF, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

boolean (): fD, canBreakDoors, method_7211, canBreakDoors, m_34330_

boolean (): fE, canBreakDoors, method_7211, canBreakDoors, m_34330_

ItemStack (): fv, getSkull, method_7215, getSkull, m_5728_

ItemStack (): fw, getSkull, method_7215, getSkull, m_5728_

boolean (): fC, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_, isDrownConverting

boolean (): fD, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_, isDrownConverting

boolean (): fw, convertsInWater, method_7209, canConvertInWater, m_7593_

boolean (): fx, convertsInWater, method_7209, canConvertInWater, m_7593_

void (): fy, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (): fz, doUnderWaterConversion, method_7218, convertInWater, m_7595_

AttributeSupplier$Builder (): fB, createAttributes, method_26940, createZombieAttributes, m_34328_

AttributeSupplier$Builder (): fC, createAttributes, method_26940, createZombieAttributes, m_34328_

boolean (ItemStack): l, wantsToPickUp, method_20820, canGather, m_7243_

1.17

名称

bej

biq

net.minecraft.entity.monster.ZombieEntity

net.minecraft.src.C_1092_

net.minecraft.server.v1_16_R3.EntityZombie

net.minecraft.world.entity.monster.EntityZombie

字段

UUID: b, SPEED_MODIFIER_BABY_UUID, field_7429, BABY_SPEED_ID, field_110187_bq

UUID: b, SPEED_MODIFIER_BABY_UUID, field_7429, BABY_SPEED_ID, f_34259_

AttributeModifier: c, SPEED_MODIFIER_BABY, field_7430, BABY_SPEED_BONUS, field_110188_br

AttributeModifier: c, SPEED_MODIFIER_BABY, field_7430, BABY_SPEED_BONUS, f_34267_

BreakDoorGoal: br, breakDoorGoal, field_7433, breakDoorsGoal, field_146075_bs

BreakDoorGoal: bZ, breakDoorGoal, field_7433, breakDoorsGoal, f_34263_

boolean: bs, canBreakDoors, field_7432, canBreakDoors, field_146076_bu

boolean: ca, canBreakDoors, field_7432, canBreakDoors, f_34264_

EntityDataAccessor<Boolean>: d, DATA_BABY_ID, field_7434, BABY, field_184737_bv

EntityDataAccessor<Boolean>: d, DATA_BABY_ID, field_7434, BABY, f_34268_

EntityDataAccessor<Integer>: bo, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, field_184738_bw

EntityDataAccessor<Integer>: bV, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, f_34260_

EntityDataAccessor<Boolean>: bp, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

EntityDataAccessor<Boolean>: bW, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, f_34261_

int: bt, inWaterTime, field_7426, inWaterTime, field_204707_bD

int: cb, inWaterTime, field_7426, inWaterTime, f_34265_

int: bu, conversionTime, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

int: cc, conversionTime, field_7424, ticksUntilWaterConversion, f_34266_

Predicate<Difficulty>: bq, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, field_213699_bC

Predicate<Difficulty>: bY, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, f_34262_

float: e, ZOMBIE_LEADER_CHANCE, field_30519, field_30519, f_149884_

int: bS, REINFORCEMENT_ATTEMPTS, field_30515, field_30515, f_149880_

int: bT, REINFORCEMENT_RANGE_MAX, field_30516, field_30516, f_149881_

int: bU, REINFORCEMENT_RANGE_MIN, field_30517, field_30517, f_149882_

float: bX, BREAK_DOOR_CHANCE, field_30518, field_30518, f_149883_

构造函数

方法

void (): m, addBehaviourGoals, method_7208, initCustomGoals, func_175456_n

void (): n, addBehaviourGoals, method_7208, initCustomGoals, m_6878_

void (): eV, randomizeReinforcementsChance, method_6001, initAttributes, func_230291_eT_

void (): fE, randomizeReinforcementsChance, method_6001, initAttributes, m_7572_

void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher

boolean (): eU, canBreakDoors, method_7211, canBreakDoors, func_146072_bX

boolean (): fD, canBreakDoors, method_7211, canBreakDoors, m_34330_

void (boolean): u, setCanBreakDoors, method_7201, setCanBreakDoors, func_146070_a

void (boolean): w, setCanBreakDoors, method_7201, setCanBreakDoors, m_34336_

boolean (): w_, isBaby, method_6109, isBaby, func_70631_g_, isBaby

boolean (): w_, isBaby, method_6109, isBaby, m_6162_, isBaby

int (Player): d, getExperienceReward, method_6110, getXpToDrop, func_70693_a, getExpValue

int (Player): d, getExperienceReward, method_6110, getXpToDrop, m_6552_, getExpValue

void (boolean): a, setBaby, method_7217, setBaby, func_82227_f, setBaby

void (boolean): a, setBaby, method_7217, setBaby, m_6863_, setBaby

void (): k, aiStep, method_6007, tickMovement, func_70636_d, movementTick

void (): u_, aiStep, method_6007, tickMovement, m_8107_, movementTick

boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, m_6469_, damageEntity

void (): j, tick, method_5773, tick, func_70071_h_, tick

void (): k, tick, method_5773, tick, m_8119_, tick

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k, attackEntity

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_, attackEntity

MobType (): dC, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType

MobType (): ek, getMobType, method_6046, getGroup, m_6336_, getMonsterType

void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a

void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

boolean (ItemStack): h, canHoldItem, method_5939, canPickupItem, func_175448_a, canPickup

boolean (ItemStack): k, canHoldItem, method_5939, canPickupItem, m_7252_, canPickup

double (): bb, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W

double (): bk, getMyRidingOffset, method_5678, getHeightOffset, m_6049_

void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder

void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder

void (EntityDataAccessor<?>): a, onSyncedDataUpdated, method_5674, onTrackedDataSet, func_184206_a

void (EntityDataAccessor<?>): a, onSyncedDataUpdated, method_5674, onTrackedDataSet, m_7350_

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

boolean (): T_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

boolean (): I_, isSunSensitive, method_7216, burnsInDaylight, m_5884_

SoundEvent (): eL, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): t, getStepSound, method_7207, getStepSound, m_7660_, getSoundStep

ItemStack (): eM, getSkull, method_7215, getSkull, func_190732_dj

ItemStack (): fv, getSkull, method_7215, getSkull, m_5728_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

boolean (): eT, isUnderWaterConverting, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): fC, isUnderWaterConverting, method_7206, isConvertingInWater, m_34329_, isDrownConverting

boolean (): eK, supportsBreakDoorGoal, method_7212, shouldBreakDoors, func_204900_dz

boolean (): p, supportsBreakDoorGoal, method_7212, shouldBreakDoors, m_7586_

boolean (): eN, convertsInWater, method_7209, canConvertInWater, func_204703_dA

boolean (): fw, convertsInWater, method_7209, canConvertInWater, m_7593_

void (int): a, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, func_204704_a, startDrownedConversion

void (int): a, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, m_34278_, startDrownedConversion

void (): eP, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (): fy, doUnderWaterConversion, method_7218, convertInWater, m_7595_

void (BlockPos, BlockState): b, playStepSound, method_5712, playStepSound, func_180429_a

void (BlockPos, BlockState): b, playStepSound, method_5712, playStepSound, m_7355_

void (float): y, handleAttributes, method_7205, applyAttributeModifiers, func_207304_a

void (float): z, handleAttributes, method_7205, applyAttributeModifiers, m_34339_

void (EntityType<? extends Zombie>): b, convertToZombieType, method_7200, convertTo, func_234341_c_

void (EntityType<? extends Zombie>): b, convertToZombieType, method_7200, convertTo, m_34310_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, func_213348_b

float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, m_6431_

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, func_213333_a, dropDeathLoot

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_, dropDeathLoot

AttributeSupplier$Builder (): eS, createAttributes, method_26940, createZombieAttributes, func_234342_eQ_

AttributeSupplier$Builder (): fB, createAttributes, method_26940, createZombieAttributes, m_34328_

boolean (Random): a, getSpawnAsBabyOdds, method_29936, method_29936, func_241399_a_

boolean (Random): a, getSpawnAsBabyOdds, method_29936, shouldBeBaby, m_34302_

void (ServerLevel, LivingEntity): a, killed, method_5874, onKilledOther, func_241847_a

void (ServerLevel, LivingEntity): a, killed, method_5874, onKilledOther, m_5837_

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare

1.16.5

名称

字段

构造函数

方法

int (Player): d, getExperienceReward, method_6110, getCurrentExperience, func_70693_a, getExpValue

int (Player): d, getExperienceReward, method_6110, getXpToDrop, func_70693_a, getExpValue

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData

1.16.4

名称

beg

bej

net.minecraft.server.v1_16_R2.EntityZombie

net.minecraft.server.v1_16_R3.EntityZombie

字段

构造函数

方法

MobType (): dB, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType

MobType (): dC, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType

double (): ba, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W

double (): bb, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bcu

beg

net.minecraft.server.v1_16_R1.EntityZombie

net.minecraft.server.v1_16_R2.EntityZombie

字段

BreakDoorGoal: by, breakDoorGoal, field_7433, breakDoorsGoal, field_146075_bs

BreakDoorGoal: br, breakDoorGoal, field_7433, breakDoorsGoal, field_146075_bs

boolean: bz, canBreakDoors, field_7432, canBreakDoors, field_146076_bu

boolean: bs, canBreakDoors, field_7432, canBreakDoors, field_146076_bu

EntityDataAccessor<Integer>: bv, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, field_184738_bw

EntityDataAccessor<Integer>: bo, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, field_184738_bw

EntityDataAccessor<Boolean>: bw, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

EntityDataAccessor<Boolean>: bp, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

int: bA, inWaterTime, field_7426, inWaterTime, field_204707_bD

int: bt, inWaterTime, field_7426, inWaterTime, field_204707_bD

int: bB, conversionTime, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

int: bu, conversionTime, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

Predicate<Difficulty>: bx, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, field_213699_bC

Predicate<Difficulty>: bq, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, field_213699_bC

构造函数

方法

void (): eW, randomizeReinforcementsChance, method_6001, initAttributes, func_230291_eT_

void (): eV, randomizeReinforcementsChance, method_6001, initAttributes, func_230291_eT_

boolean (): eV, canBreakDoors, method_7211, canBreakDoors, func_146072_bX

boolean (): eU, canBreakDoors, method_7211, canBreakDoors, func_146072_bX

boolean (): x_, isBaby, method_6109, isBaby, func_70631_g_, isBaby

boolean (): w_, isBaby, method_6109, isBaby, func_70631_g_, isBaby

void (LivingEntity): a_, killed, method_5874, onKilledOther, func_70074_a

double (): aX, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W

double (): ba, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W

boolean (): U_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

boolean (): T_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

SoundEvent (): eM, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): eL, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

ItemStack (): eN, getSkull, method_7215, getSkull, func_190732_dj

ItemStack (): eM, getSkull, method_7215, getSkull, func_190732_dj

boolean (): eU, isUnderWaterConverting, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): eT, isUnderWaterConverting, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): eL, supportsBreakDoorGoal, method_7212, shouldBreakDoors, func_204900_dz

boolean (): eK, supportsBreakDoorGoal, method_7212, shouldBreakDoors, func_204900_dz

boolean (): eO, convertsInWater, method_7209, canConvertInWater, func_204703_dA

boolean (): eN, convertsInWater, method_7209, canConvertInWater, func_204703_dA

void (): eQ, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (): eP, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (BlockPos, BlockState): a, playStepSound, method_5712, playStepSound, func_180429_a

void (BlockPos, BlockState): b, playStepSound, method_5712, playStepSound, func_180429_a

void (float): u, handleAttributes, method_7205, applyAttributeModifiers, func_207304_a

void (float): y, handleAttributes, method_7205, applyAttributeModifiers, func_207304_a

void (EntityType<? extends Zombie>): c, convertToZombieType, method_7200, convertTo, func_234341_c_

void (EntityType<? extends Zombie>): b, convertToZombieType, method_7200, convertTo, func_234341_c_

SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare

AttributeSupplier$Builder (): eT, createAttributes, method_26940, createZombieAttributes, func_234342_eQ_

AttributeSupplier$Builder (): eS, createAttributes, method_26940, createZombieAttributes, func_234342_eQ_

void (ServerLevel, LivingEntity): a, killed, method_5874, onKilledOther, func_241847_a

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare

1.16.1

名称

axp

bcu

net.minecraft.server.v1_15_R1.EntityZombie

net.minecraft.server.v1_16_R1.EntityZombie

字段

Attribute: d, SPAWN_REINFORCEMENTS_CHANCE, field_7428, SPAWN_REINFORCEMENTS, field_110186_bp

BreakDoorGoal: bA, breakDoorGoal, field_7433, breakDoorsGoal, field_146075_bs

BreakDoorGoal: by, breakDoorGoal, field_7433, breakDoorsGoal, field_146075_bs

boolean: bB, canBreakDoors, field_7432, canBreakDoors, field_146076_bu

boolean: bz, canBreakDoors, field_7432, canBreakDoors, field_146076_bu

EntityDataAccessor<Boolean>: bw, DATA_BABY_ID, field_7434, BABY, field_184737_bv

EntityDataAccessor<Boolean>: d, DATA_BABY_ID, field_7434, BABY, field_184737_bv

EntityDataAccessor<Integer>: bx, DATA_SPECIAL_TYPE_ID, field_7427, field_184738_bw

EntityDataAccessor<Integer>: bv, DATA_SPECIAL_TYPE_ID, field_7427, ZOMBIE_TYPE, field_184738_bw

EntityDataAccessor<Boolean>: by, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

EntityDataAccessor<Boolean>: bw, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

int: bC, inWaterTime, field_7426, inWaterTime, field_204707_bD

int: bA, inWaterTime, field_7426, inWaterTime, field_204707_bD

int: bD, conversionTime, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

int: bB, conversionTime, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

Predicate<Difficulty>: bz, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, field_213699_bC

Predicate<Difficulty>: bx, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, field_213699_bC

构造函数

方法

void (): l, addBehaviourGoals, method_7208, initCustomGoals, func_175456_n

void (): m, addBehaviourGoals, method_7208, initCustomGoals, func_175456_n

void (): cA, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes

void (): eW, randomizeReinforcementsChance, method_6001, initAttributes, func_230291_eT_

void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

boolean (): ey, canBreakDoors, method_7211, canBreakDoors, func_146072_bX

boolean (): eV, canBreakDoors, method_7211, canBreakDoors, func_146072_bX

void (boolean): s, setCanBreakDoors, method_7201, setCanBreakDoors, func_146070_a

void (boolean): u, setCanBreakDoors, method_7201, setCanBreakDoors, func_146070_a

void (boolean): t, setBaby, method_7217, setBaby, func_82227_f, setBaby

void (boolean): a, setBaby, method_7217, setBaby, func_82227_f, setBaby

void (): h, tick, method_5773, tick, func_70071_h_, tick

void (): j, tick, method_5773, tick, func_70071_h_, tick

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k, attackEntity

MobType (): di, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType

MobType (): dB, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData

void (LivingEntity): b, killed, method_5874, onKilledOther, func_70074_a

void (LivingEntity): a_, killed, method_5874, onKilledOther, func_70074_a

boolean (ItemStack): g, canHoldItem, method_5939, canPickupItem, func_175448_a

boolean (ItemStack): h, canHoldItem, method_5939, canPickupItem, func_175448_a, canPickup

double (): aR, getRidingHeight, method_5678, getHeightOffset, func_70033_W

double (): aX, getMyRidingOffset, method_5678, getHeightOffset, func_70033_W

void (): n, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder

void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

boolean (): U_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

SoundEvent (): er, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): eM, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

ItemStack (): es, getSkull, method_7215, getSkull, func_190732_dj

ItemStack (): eN, getSkull, method_7215, getSkull, func_190732_dj

boolean (): ex, isUnderWaterConverting, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): eU, isUnderWaterConverting, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): eq, supportsBreakDoorGoal, method_7212, shouldBreakDoors, func_204900_dz

boolean (): eL, supportsBreakDoorGoal, method_7212, shouldBreakDoors, func_204900_dz

boolean (): et, convertsInWater, method_7209, canConvertInWater, func_204703_dA

boolean (): eO, convertsInWater, method_7209, canConvertInWater, func_204703_dA

void (): ev, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (): eQ, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (float): v, handleAttributes, method_7205, applyAttributeModifiers, func_207304_a

void (float): u, handleAttributes, method_7205, applyAttributeModifiers, func_207304_a

void (EntityType<? extends Zombie>): b, convertTo, method_7200, convertTo, func_213698_b

void (EntityType<? extends Zombie>): c, convertToZombieType, method_7200, convertTo, func_234341_c_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData

boolean (Player, InteractionHand): a, mobInteract, method_5992, interactMob, func_184645_a

AttributeSupplier$Builder (): eT, createAttributes, method_26940, createZombieAttributes, func_234342_eQ_

boolean (Random): a, getSpawnAsBabyOdds, method_29936, method_29936, func_241399_a_

1.15.2

名称

axm

axp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

avm

axm

net.minecraft.server.v1_14_R1.EntityZombie

net.minecraft.server.v1_15_R1.EntityZombie

字段

BreakDoorGoal: bD, breakDoorGoal, field_7433, breakDoorsGoal, field_146075_bs

BreakDoorGoal: bA, breakDoorGoal, field_7433, breakDoorsGoal, field_146075_bs

boolean: bE, canBreakDoors, field_7432, canBreakDoors, field_146076_bu

boolean: bB, canBreakDoors, field_7432, canBreakDoors, field_146076_bu

EntityDataAccessor<Boolean>: bz, DATA_BABY_ID, field_7434, BABY, field_184737_bv

EntityDataAccessor<Boolean>: bw, DATA_BABY_ID, field_7434, BABY, field_184737_bv

EntityDataAccessor<Integer>: bA, DATA_SPECIAL_TYPE_ID, field_7427, field_184738_bw

EntityDataAccessor<Integer>: bx, DATA_SPECIAL_TYPE_ID, field_7427, field_184738_bw

EntityDataAccessor<Boolean>: bB, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

EntityDataAccessor<Boolean>: by, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

int: bF, inWaterTime, field_7426, inWaterTime, field_204707_bD

int: bC, inWaterTime, field_7426, inWaterTime, field_204707_bD

int: bG, conversionTime, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

int: bD, conversionTime, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

Predicate<Difficulty>: bC, DOOR_BREAKING_PREDICATE, field_19015, field_213699_bC

Predicate<Difficulty>: bz, DOOR_BREAKING_PREDICATE, field_19015, DOOR_BREAK_DIFFICULTY_CHECKER, field_213699_bC

构造函数

方法

void (): cl, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes

void (): cA, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes

void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

boolean (): ed, canBreakDoors, method_7211, canBreakDoors, func_146072_bX

boolean (): ey, canBreakDoors, method_7211, canBreakDoors, func_146072_bX

boolean (): v_, isBaby, method_6109, isBaby, func_70631_g_, isBaby

boolean (): x_, isBaby, method_6109, isBaby, func_70631_g_, isBaby

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, func_70652_k

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k

MobType (): cQ, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType

MobType (): di, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType

double (): aO, getRidingHeight, method_5678, getHeightOffset, func_70033_W

double (): aR, getRidingHeight, method_5678, getHeightOffset, func_70033_W

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

boolean (): I_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

boolean (): K_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

SoundEvent (): dW, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): er, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

ItemStack (): dX, getSkull, method_7215, getSkull, func_190732_dj

ItemStack (): es, getSkull, method_7215, getSkull, func_190732_dj

boolean (): ec, isUnderWaterConverting, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): ex, isUnderWaterConverting, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): dV, supportsBreakDoorGoal, method_7212, shouldBreakDoors, func_204900_dz

boolean (): eq, supportsBreakDoorGoal, method_7212, shouldBreakDoors, func_204900_dz

boolean (): dY, convertsInWater, method_7209, canConvertInWater, func_204703_dA

boolean (): et, convertsInWater, method_7209, canConvertInWater, func_204703_dA

void (): ea, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (): ev, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (float): v, handleAttributes, method_7205, func_207304_a

void (float): v, handleAttributes, method_7205, applyAttributeModifiers, func_207304_a

boolean (Player, InteractionHand): a, mobInteract, method_5992, interactMob, func_184645_a

1.14.4

名称

avh

avm

net.minecraft.world.entity.monster.Zombie

字段

IAttribute: d, field_7428, SPAWN_REINFORCEMENTS, field_110186_bp

Attribute: d, SPAWN_REINFORCEMENTS_CHANCE, field_7428, SPAWN_REINFORCEMENTS, field_110186_bp

UUID: b, field_7429, BABY_SPEED_ID, field_110187_bq

UUID: b, SPEED_MODIFIER_BABY_UUID, field_7429, BABY_SPEED_ID, field_110187_bq

AttributeModifier: c, field_7430, BABY_SPEED_BONUS, field_110188_br

AttributeModifier: c, SPEED_MODIFIER_BABY, field_7430, BABY_SPEED_BONUS, field_110188_br

PathfinderGoalBreakDoor: bD, field_7433, breakDoorsGoal, field_146075_bs

BreakDoorGoal: bD, breakDoorGoal, field_7433, breakDoorsGoal, field_146075_bs

boolean: bE, field_7432, canBreakDoors, field_146076_bu

boolean: bE, canBreakDoors, field_7432, canBreakDoors, field_146076_bu

DataWatcherObject<Boolean>: bz, field_7434, BABY, field_184737_bv

EntityDataAccessor<Boolean>: bz, DATA_BABY_ID, field_7434, BABY, field_184737_bv

DataWatcherObject<Integer>: bA, field_7427, field_7427, field_184738_bw

EntityDataAccessor<Integer>: bA, DATA_SPECIAL_TYPE_ID, field_7427, field_184738_bw

DataWatcherObject<Boolean>: bB, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

EntityDataAccessor<Boolean>: bB, DATA_DROWNED_CONVERSION_ID, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

int: bF, field_7426, inWaterTime, field_204707_bD

int: bF, inWaterTime, field_7426, inWaterTime, field_204707_bD

int: bG, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

int: bG, conversionTime, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

Predicate<EnumDifficulty>: bC, field_19015, field_19015, field_213699_bC

Predicate<Difficulty>: bC, DOOR_BREAKING_PREDICATE, field_19015, field_213699_bC

构造函数

方法

void (): l, method_7208, initCustomGoals, func_175456_n

void (): l, addBehaviourGoals, method_7208, initCustomGoals, func_175456_n

void (): cl, method_6001, initAttributes, func_110147_ax, initAttributes

void (): cl, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes

void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher

void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher

boolean (): ee, method_7211, canBreakDoors, func_146072_bX

boolean (): ed, canBreakDoors, method_7211, canBreakDoors, func_146072_bX

void (boolean): s, method_7201, setCanBreakDoors, func_146070_a

void (boolean): s, setCanBreakDoors, method_7201, setCanBreakDoors, func_146070_a

boolean (): v_, method_6109, isBaby, func_70631_g_, isBaby

boolean (): v_, isBaby, method_6109, isBaby, func_70631_g_, isBaby

int (EntityHuman): d, method_6110, getCurrentExperience, func_70693_a, getExpValue

int (Player): d, getExperienceReward, method_6110, getCurrentExperience, func_70693_a, getExpValue

void (boolean): t, method_7217, setChild, func_82227_f, setBaby

void (boolean): t, setBaby, method_7217, setBaby, func_82227_f, setBaby

void (): k, method_6007, tickMovement, func_70636_d, movementTick

void (): k, aiStep, method_6007, tickMovement, func_70636_d, movementTick

boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity

boolean (DamageSource, float): a, hurt, method_5643, damage, func_70097_a, damageEntity

void (): h, method_5773, tick, func_70071_h_, tick

void (): h, tick, method_5773, tick, func_70071_h_, tick

boolean (Entity): C, method_6121, tryAttack, func_70652_k

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, func_70652_k

EnumMonsterType (): cQ, method_6046, getGroup, func_70668_bt, getMonsterType

MobType (): cQ, getMobType, method_6046, getGroup, func_70668_bt, getMonsterType

void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a

void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a

void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a

void (EntityLiving): b, method_5874, onKilledOther, func_70074_a

void (LivingEntity): b, killed, method_5874, onKilledOther, func_70074_a

boolean (ItemStack): g, method_5939, canPickupItem, func_175448_a

boolean (ItemStack): g, canHoldItem, method_5939, canPickupItem, func_175448_a

double (): aO, method_5678, getHeightOffset, func_70033_W

double (): aO, getRidingHeight, method_5678, getHeightOffset, func_70033_W

void (): n, method_5959, initGoals, func_184651_r, initPathfinder

void (): n, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder

void (DataWatcherObject<?>): a, method_5674, onTrackedDataSet, func_184206_a

void (EntityDataAccessor<?>): a, onSyncedDataUpdated, method_5674, onTrackedDataSet, func_184206_a

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

boolean (): I_, method_7216, burnsInDaylight, func_190730_o

boolean (): I_, isSunSensitive, method_7216, burnsInDaylight, func_190730_o

SoundEffect (): dX, method_7207, getStepSound, func_190731_di, getSoundStep

SoundEvent (): dW, getStepSound, method_7207, getStepSound, func_190731_di, getSoundStep

ItemStack (): dY, method_7215, getSkull, func_190732_dj

ItemStack (): dX, getSkull, method_7215, getSkull, func_190732_dj

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

boolean (): ed, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): ec, isUnderWaterConverting, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): dW, method_7212, shouldBreakDoors, func_204900_dz

boolean (): dV, supportsBreakDoorGoal, method_7212, shouldBreakDoors, func_204900_dz

boolean (): dZ, method_7209, canConvertInWater, func_204703_dA

boolean (): dY, convertsInWater, method_7209, canConvertInWater, func_204703_dA

void (int): a, method_7213, setTicksUntilWaterConversion, func_204704_a, startDrownedConversion

void (int): a, startUnderWaterConversion, method_7213, setTicksUntilWaterConversion, func_204704_a, startDrownedConversion

void (): eb, method_7218, convertInWater, func_207302_dI

void (): ea, doUnderWaterConversion, method_7218, convertInWater, func_207302_dI

void (BlockPosition, IBlockData): a, method_5712, playStepSound, func_180429_a

void (BlockPos, BlockState): a, playStepSound, method_5712, playStepSound, func_180429_a

void (float): v, method_7205, method_7205, func_207304_a

void (float): v, handleAttributes, method_7205, func_207304_a

void (EntityTypes<? extends EntityZombie>): b, method_7200, convertTo, func_213698_b

void (EntityType<? extends Zombie>): b, convertTo, method_7200, convertTo, func_213698_b

void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b

float (EntityPose, EntitySize): b, method_18394, getActiveEyeHeight, func_213348_b

float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, func_213348_b

GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare

SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare

void (DamageSource, int, boolean): a, method_6099, dropEquipment, func_213333_a, dropDeathLoot

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, func_213333_a, dropDeathLoot

1.14.3

名称

ave

avh

net.minecraft.entity.mob.ZombieEntity

字段

IAttribute: d, field_7428, field_110186_bp

IAttribute: d, field_7428, SPAWN_REINFORCEMENTS, field_110186_bp

UUID: b, field_7429, field_110187_bq

UUID: b, field_7429, BABY_SPEED_ID, field_110187_bq

AttributeModifier: c, field_7430, field_110188_br

AttributeModifier: c, field_7430, BABY_SPEED_BONUS, field_110188_br

PathfinderGoalBreakDoor: bD, field_7433, field_146075_bs

PathfinderGoalBreakDoor: bD, field_7433, breakDoorsGoal, field_146075_bs

boolean: bE, field_7432, field_146076_bu

boolean: bE, field_7432, canBreakDoors, field_146076_bu

DataWatcherObject<Boolean>: bz, field_7434, field_184737_bv

DataWatcherObject<Boolean>: bz, field_7434, BABY, field_184737_bv

DataWatcherObject<Integer>: bA, field_7427, field_184738_bw

DataWatcherObject<Integer>: bA, field_7427, field_7427, field_184738_bw

DataWatcherObject<Boolean>: bB, field_7425, field_204709_bA, DROWN_CONVERTING

DataWatcherObject<Boolean>: bB, field_7425, CONVERTING_IN_WATER, field_204709_bA, DROWN_CONVERTING

int: bF, field_7426, field_204707_bD

int: bF, field_7426, inWaterTime, field_204707_bD

int: bG, field_7424, field_204708_bE, drownedConversionTime

int: bG, field_7424, ticksUntilWaterConversion, field_204708_bE, drownedConversionTime

Predicate<EnumDifficulty>: bC, field_19015, field_213699_bC

Predicate<EnumDifficulty>: bC, field_19015, field_19015, field_213699_bC

构造函数

方法

void (): l, method_7208, func_175456_n

void (): l, method_7208, initCustomGoals, func_175456_n

void (): ck, method_6001, func_110147_ax, initAttributes

void (): cl, method_6001, initAttributes, func_110147_ax, initAttributes

void (): u_, method_5693, func_70088_a, initDatawatcher

void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher

boolean (): ef, method_7211, func_146072_bX

boolean (): ee, method_7211, canBreakDoors, func_146072_bX

void (boolean): s, method_7201, func_146070_a

void (boolean): s, method_7201, setCanBreakDoors, func_146070_a

boolean (): v_, method_6109, func_70631_g_, isBaby

boolean (): v_, method_6109, isBaby, func_70631_g_, isBaby

int (EntityHuman): d, method_6110, func_70693_a, getExpValue

int (EntityHuman): d, method_6110, getCurrentExperience, func_70693_a, getExpValue

void (boolean): t, method_7217, func_82227_f, setBaby

void (boolean): t, method_7217, setChild, func_82227_f, setBaby

void (): k, method_6007, func_70636_d, movementTick

void (): k, method_6007, tickMovement, func_70636_d, movementTick

boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity

boolean (DamageSource, float): a, method_5643, damage, func_70097_a, damageEntity

void (): h, method_5773, func_70071_h_, tick

void (): h, method_5773, tick, func_70071_h_, tick

boolean (Entity): C, method_6121, func_70652_k

boolean (Entity): C, method_6121, tryAttack, func_70652_k

EnumMonsterType (): cP, method_6046, func_70668_bt, getMonsterType

EnumMonsterType (): cQ, method_6046, getGroup, func_70668_bt, getMonsterType

void (DifficultyDamageScaler): a, method_5964, func_180481_a

void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a

void (NBTTagCompound): a, method_5749, func_70037_a

void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a

void (EntityLiving): b, method_5874, func_70074_a

void (EntityLiving): b, method_5874, onKilledOther, func_70074_a

boolean (ItemStack): g, method_5939, func_175448_a

boolean (ItemStack): g, method_5939, canPickupItem, func_175448_a

double (): aN, method_5678, func_70033_W

double (): aO, method_5678, getHeightOffset, func_70033_W

void (): n, method_5959, func_184651_r, initPathfinder

void (): n, method_5959, initGoals, func_184651_r, initPathfinder

void (DataWatcherObject<?>): a, method_5674, func_184206_a

void (DataWatcherObject<?>): a, method_5674, onTrackedDataSet, func_184206_a

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

boolean (): J_, method_7216, func_190730_o

boolean (): I_, method_7216, burnsInDaylight, func_190730_o

SoundEffect (): dX, method_7207, func_190731_di, getSoundStep

SoundEffect (): dX, method_7207, getStepSound, func_190731_di, getSoundStep

ItemStack (): dY, method_7215, func_190732_dj

ItemStack (): dY, method_7215, getSkull, func_190732_dj

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

boolean (): ee, method_7206, func_204706_dD, isDrownConverting

boolean (): ed, method_7206, isConvertingInWater, func_204706_dD, isDrownConverting

boolean (): dW, method_7212, func_204900_dz

boolean (): dW, method_7212, shouldBreakDoors, func_204900_dz

boolean (): dZ, method_7209, func_204703_dA

boolean (): dZ, method_7209, canConvertInWater, func_204703_dA

void (int): a, method_7213, func_204704_a, startDrownedConversion

void (int): a, method_7213, setTicksUntilWaterConversion, func_204704_a, startDrownedConversion

void (): eb, method_7218, func_207302_dI

void (): eb, method_7218, convertInWater, func_207302_dI

void (BlockPosition, IBlockData): a, method_5712, func_180429_a

void (BlockPosition, IBlockData): a, method_5712, playStepSound, func_180429_a

void (float): v, method_7205, func_207304_a

void (float): v, method_7205, method_7205, func_207304_a

void (EntityTypes<? extends EntityZombie>): b, method_7200, func_213698_b

void (EntityTypes<? extends EntityZombie>): b, method_7200, convertTo, func_213698_b

void (NBTTagCompound): b, method_5652, func_213281_b

void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b

float (EntityPose, EntitySize): b, method_18394, func_213348_b

float (EntityPose, EntitySize): b, method_18394, getActiveEyeHeight, func_213348_b

GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare

GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare

void (DamageSource, int, boolean): a, method_6099, func_213333_a, dropDeathLoot

void (DamageSource, int, boolean): a, method_6099, dropEquipment, func_213333_a, dropDeathLoot

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

avd

ave

字段

构造函数

方法

1.14

名称

anw

avd

net.minecraft.class_1642

net.minecraft.entity.monster.EntityZombie

net.minecraft.entity.monster.ZombieEntity

net.minecraft.server.v1_13_R2.EntityZombie

net.minecraft.server.v1_14_R1.EntityZombie

字段

IAttribute: c, field_110186_bp

IAttribute: d, field_7428, field_110186_bp

UUID: a, field_110187_bq

UUID: b, field_7429, field_110187_bq

AttributeModifier: b, field_110188_br

AttributeModifier: c, field_7430, field_110188_br

PathfinderGoalBreakDoor: bG, field_146075_bs

PathfinderGoalBreakDoor: bD, field_7433, field_146075_bs

boolean: bH, field_146076_bu

boolean: bE, field_7432, field_146076_bu

float: bK, field_146074_bv

float: bL, field_146073_bw

DataWatcherObject<Boolean>: bC, field_184737_bv

DataWatcherObject<Boolean>: bz, field_7434, field_184737_bv

DataWatcherObject<Integer>: bD, field_184738_bw

DataWatcherObject<Integer>: bA, field_7427, field_184738_bw

DataWatcherObject<Boolean>: bE, field_184740_by

DataWatcherObject<Boolean>: bF, field_204709_bA, DROWN_CONVERTING

DataWatcherObject<Boolean>: bB, field_7425, field_204709_bA, DROWN_CONVERTING

int: bI, field_204707_bD

int: bF, field_7426, field_204707_bD

int: bJ, field_204708_bE, drownedConversionTime

int: bG, field_7424, field_204708_bE, drownedConversionTime

Predicate<EnumDifficulty>: bC, field_19015, field_213699_bC

构造函数

方法

void (): l, func_175456_n

void (): l, method_7208, func_175456_n

void (): bZ, func_110147_ax, initAttributes

void (): ck, method_6001, func_110147_ax, initAttributes

void (): x_, func_70088_a

void (): u_, method_5693, func_70088_a, initDatawatcher

boolean (): dH, func_146072_bX

boolean (): ef, method_7211, func_146072_bX

void (boolean): t, func_146070_a

void (boolean): s, method_7201, func_146070_a

boolean (): y_, func_70631_g_, isBaby

boolean (): v_, method_6109, func_70631_g_, isBaby

int (EntityHuman): b, func_70693_a, getExpValue

int (EntityHuman): d, method_6110, func_70693_a, getExpValue

void (boolean): u, func_82227_f, setBaby

void (boolean): t, method_7217, func_82227_f, setBaby

void (): k, func_70636_d, movementTick

void (): k, method_6007, func_70636_d, movementTick

boolean (DamageSource, float): a, func_70097_a, damageEntity

boolean (DamageSource, float): a, method_5643, func_70097_a, damageEntity

void (): R_, func_70071_h_, tick

void (): h, method_5773, func_70071_h_, tick

boolean (Entity): B, func_70652_k

boolean (Entity): C, method_6121, func_70652_k

EnumMonsterType (): cA, func_70668_bt, getMonsterType

EnumMonsterType (): cP, method_6046, func_70668_bt, getMonsterType

void (DifficultyDamageScaler): a, func_180481_a

void (DifficultyDamageScaler): a, method_5964, func_180481_a

void (NBTTagCompound): b, func_70014_b

void (NBTTagCompound): a, func_70037_a

void (NBTTagCompound): a, method_5749, func_70037_a

void (EntityLiving): b, func_70074_a

void (EntityLiving): b, method_5874, func_70074_a

float (): bF, func_70047_e, getHeadHeight

boolean (ItemStack): d, func_175448_a

boolean (ItemStack): g, method_5939, func_175448_a

void (boolean): v, func_146071_k

void (float, float): a, func_70105_a, setSize

void (float): v, func_146069_a

double (): aI, func_70033_W

double (): aN, method_5678, func_70033_W

void (DamageSource): a, func_70645_a, die

void (): n, func_184651_r

void (): n, method_5959, func_184651_r, initPathfinder

void (DataWatcherObject<?>): a, func_184206_a

void (DataWatcherObject<?>): a, method_5674, func_184206_a

SoundEffect (): D, func_184639_G

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): cs, func_184615_bR

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

MinecraftKey (): G, func_184647_J, getDefaultLootTable

boolean (): dy, func_184734_db

boolean (): L_, func_190730_o

boolean (): J_, method_7216, func_190730_o

SoundEffect (): dA, func_190731_di

SoundEffect (): dX, method_7207, func_190731_di, getSoundStep

ItemStack (): dB, func_190732_dj

ItemStack (): dY, method_7215, func_190732_dj

SoundEffect (DamageSource): d, func_184601_bQ

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

boolean (): dG, func_204706_dD, isDrownConverting

boolean (): ee, method_7206, func_204706_dD, isDrownConverting

void (boolean): s, func_184724_a

boolean (): dz, func_204900_dz

boolean (): dW, method_7212, func_204900_dz

boolean (): dC, func_204703_dA

boolean (): dZ, method_7209, func_204703_dA

void (int): a, func_204704_a, startDrownedConversion

void (int): a, method_7213, func_204704_a, startDrownedConversion

void (): dE, func_207302_dI

void (): eb, method_7218, func_207302_dI

void (EntityZombie): a, func_207305_a

void (BlockPosition, IBlockData): a, func_180429_a

void (BlockPosition, IBlockData): a, method_5712, func_180429_a

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity, NBTTagCompound): a, func_204210_a, prepare

void (boolean, boolean, boolean, boolean): a, func_207301_a

void (float): a, func_207304_a

void (float): v, method_7205, func_207304_a

void (EntityTypes<? extends EntityZombie>): b, method_7200, func_213698_b

void (NBTTagCompound): b, method_5652, func_213281_b

float (EntityPose, EntitySize): b, method_18394, func_213348_b

GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare

void (DamageSource, int, boolean): a, method_6099, func_213333_a, dropDeathLoot

1.13.2

名称

anv

anw

字段

DataWatcherObject<Boolean>: bF, field_204709_bA

DataWatcherObject<Boolean>: bF, field_204709_bA, DROWN_CONVERTING

int: bJ, field_204708_bE

int: bJ, field_204708_bE, drownedConversionTime

构造函数

方法

void (): k, func_70636_d

void (): k, func_70636_d, movementTick

boolean (): dG, func_204706_dD

boolean (): dG, func_204706_dD, isDrownConverting

void (int): a, func_204704_a

void (int): a, func_204704_a, startDrownedConversion

1.13.1

名称

ans

anv

net.minecraft.server.v1_13_R1.EntityZombie

net.minecraft.server.v1_13_R2.EntityZombie

字段

构造函数

方法

boolean (): dI, func_146072_bX

boolean (): dH, func_146072_bX

MinecraftKey (): G, func_184647_J

MinecraftKey (): G, func_184647_J, getDefaultLootTable

boolean (): dz, func_184734_db

boolean (): dy, func_184734_db

SoundEffect (): dB, func_190731_di

SoundEffect (): dA, func_190731_di

ItemStack (): dC, func_190732_dj

ItemStack (): dB, func_190732_dj

boolean (): dH, func_204706_dD

boolean (): dG, func_204706_dD

boolean (): dA, func_204900_dz

boolean (): dz, func_204900_dz

boolean (): dD, func_204703_dA

boolean (): dC, func_204703_dA

void (): dF, func_207302_dI

void (): dE, func_207302_dI

1.13

名称

adt

ans

net.minecraft.server.v1_12_R1.EntityZombie

net.minecraft.server.v1_13_R1.EntityZombie

字段

IAttribute: a, field_110186_bp

IAttribute: c, field_110186_bp

UUID: b, field_110187_bq

UUID: a, field_110187_bq

AttributeModifier: c, field_110188_br

AttributeModifier: b, field_110188_br

PathfinderGoalBreakDoor: bA, field_146075_bs

PathfinderGoalBreakDoor: bG, field_146075_bs

boolean: bB, field_146076_bu

boolean: bH, field_146076_bu

float: bC, field_146074_bv

float: bK, field_146074_bv

float: bD, field_146073_bw

float: bL, field_146073_bw

DataWatcherObject<Boolean>: bx, field_184737_bv

DataWatcherObject<Boolean>: bC, field_184737_bv

DataWatcherObject<Integer>: by, field_184738_bw

DataWatcherObject<Integer>: bD, field_184738_bw

DataWatcherObject<Boolean>: bz, field_184740_by

DataWatcherObject<Boolean>: bE, field_184740_by

DataWatcherObject<Boolean>: bF, field_204709_bA

int: bI, field_204707_bD

int: bJ, field_204708_bE

构造函数

(EntityTypes<?>, World)

方法

void (): do, func_175456_n, do_

void (): l, func_175456_n

void (): bM, func_110147_ax, initAttributes

void (): bZ, func_110147_ax, initAttributes

void (): i, func_70088_a

void (): x_, func_70088_a

boolean (): dr, func_146072_bX

boolean (): dI, func_146072_bX

void (boolean): p, func_146070_a

void (boolean): t, func_146070_a

boolean (): l_, func_70631_g_, isBaby

boolean (): y_, func_70631_g_, isBaby

void (boolean): q, func_82227_f, setBaby

void (boolean): u, func_82227_f, setBaby

void (): n, func_70636_d

void (): k, func_70636_d

void (): R_, func_70071_h_, tick

void (BlockPosition, Block): a, func_180429_a

EnumMonsterType (): cn, func_70668_bt, getMonsterType

EnumMonsterType (): cA, func_70668_bt, getMonsterType

float (): by, func_70047_e, getHeadHeight

float (): bF, func_70047_e, getHeadHeight

boolean (ItemStack): c, func_175448_a

boolean (ItemStack): d, func_175448_a

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare

void (boolean): r, func_146071_k

void (boolean): v, func_146071_k

void (float): a, func_146069_a

void (float): v, func_146069_a

double (): aF, func_70033_W

double (): aI, func_70033_W

void (): r, func_184651_r

void (): n, func_184651_r

void (boolean): a, func_184733_a

SoundEffect (): F, func_184639_G

SoundEffect (): D, func_184639_G

SoundEffect (): cf, func_184615_bR

SoundEffect (): cs, func_184615_bR

MinecraftKey (): J, func_184647_J

MinecraftKey (): G, func_184647_J

boolean (): dq, func_184734_db

boolean (): dz, func_184734_db

void (DataConverterManager): c, func_189779_d

boolean (): p, func_190730_o

boolean (): L_, func_190730_o

SoundEffect (): dm, func_190731_di

SoundEffect (): dB, func_190731_di

ItemStack (): dn, func_190732_dj

ItemStack (): dC, func_190732_dj

boolean (): dH, func_204706_dD

void (boolean): s, func_184724_a

boolean (): dA, func_204900_dz

boolean (): dD, func_204703_dA

void (int): a, func_204704_a

void (): dF, func_207302_dI

void (EntityZombie): a, func_207305_a

void (BlockPosition, IBlockData): a, func_180429_a

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity, NBTTagCompound): a, func_204210_a, prepare

void (boolean, boolean, boolean, boolean): a, func_207301_a

void (float): a, func_207304_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

adr

adt

字段

构造函数

方法

1.12

名称

aao

adr

net.minecraft.server.v1_11_R1.EntityZombie

net.minecraft.server.v1_12_R1.EntityZombie

字段

PathfinderGoalBreakDoor: bz, field_146075_bs

PathfinderGoalBreakDoor: bA, field_146075_bs

boolean: bA, field_146076_bu

boolean: bB, field_146076_bu

float: bB, field_146074_bv

float: bC, field_146074_bv

float: bC, field_146073_bw

float: bD, field_146073_bw

DataWatcherObject<Boolean>: bw, field_184737_bv

DataWatcherObject<Boolean>: bx, field_184737_bv

DataWatcherObject<Integer>: bx, field_184738_bw

DataWatcherObject<Integer>: by, field_184738_bw

DataWatcherObject<Boolean>: by, field_184740_by

DataWatcherObject<Boolean>: bz, field_184740_by

构造函数

方法

void (): dk, func_175456_n

void (): do, func_175456_n, do_

void (): bE, func_110147_ax, initAttributes

void (): bM, func_110147_ax, initAttributes

boolean (): dn, func_146072_bX

boolean (): dr, func_146072_bX

EnumMonsterType (): cf, func_70668_bt, getMonsterType

EnumMonsterType (): cn, func_70668_bt, getMonsterType

float (): bq, func_70047_e, getHeadHeight

float (): by, func_70047_e, getHeadHeight

double (): ax, func_70033_W

double (): aF, func_70033_W

SoundEffect (): G, func_184639_G

SoundEffect (): F, func_184639_G

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bX, func_184615_bR

SoundEffect (): cf, func_184615_bR

boolean (): dm, func_184734_db

boolean (): dq, func_184734_db

boolean (): o, func_190730_o

boolean (): p, func_190730_o

SoundEffect (): di, func_190731_di

SoundEffect (): dm, func_190731_di

ItemStack (): dj, func_190732_dj

ItemStack (): dn, func_190732_dj

SoundEffect (DamageSource): d, func_184601_bQ

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aan

aao

字段

构造函数

方法

1.11

名称

zi

aan

net.minecraft.server.v1_10_R1.EntityZombie

net.minecraft.server.v1_11_R1.EntityZombie

字段

PathfinderGoalBreakDoor: bB, field_146075_bs

PathfinderGoalBreakDoor: bz, field_146075_bs

int: bC, field_82234_d

boolean: bD, field_146076_bu

boolean: bA, field_146076_bu

float: bE, field_146074_bv

float: bB, field_146074_bv

float: bF, field_146073_bw

float: bC, field_146073_bw

DataWatcherObject<Boolean>: bx, field_184737_bv

DataWatcherObject<Boolean>: bw, field_184737_bv

DataWatcherObject<Integer>: by, field_184738_bw

DataWatcherObject<Integer>: bx, field_184738_bw

DataWatcherObject<Boolean>: bz, field_184739_bx

DataWatcherObject<Boolean>: bA, field_184740_by

DataWatcherObject<Boolean>: by, field_184740_by

构造函数

方法

void (): o, func_175456_n

void (): dk, func_175456_n

void (): bD, func_110147_ax, initAttributes

void (): bE, func_110147_ax, initAttributes

boolean (): dh, func_146072_bX

boolean (): dn, func_146072_bX

boolean (): dj, func_82231_m, isVillager

void (): m, func_70071_h_

EnumMonsterType (): ce, func_70668_bt, getMonsterType

EnumMonsterType (): cf, func_70668_bt, getMonsterType

void (int): a, func_82228_a

boolean (): K, func_70692_ba, isTypeNotPersistent

boolean (): dl, func_82230_o, isConverting

void (): dm, func_82232_p

int (): dn, func_82233_q, getConversionTime

void (byte): a, func_70103_a

int (): dk, func_184736_de

SoundEffect (): bV, func_184601_bQ

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bW, func_184615_bR

SoundEffect (): bX, func_184615_bR

boolean (EntityHuman, EnumHand, ItemStack): a, func_184645_a

boolean (): dg, func_184734_db

boolean (): dm, func_184734_db

EnumZombieType (): di, func_189777_di, getVillagerType

void (EnumZombieType): a, func_189778_a, setVillagerType

void (DataConverterManager): d, func_189779_d

void (DataConverterManager): c, func_189779_d

String (): h_, func_70005_c_, getName

boolean (): o, func_190730_o

SoundEffect (): di, func_190731_di

ItemStack (): dj, func_190732_dj

1.10.2

名称

字段

构造函数

方法

1.10

名称

za

zi

net.minecraft.server.v1_9_R2.EntityZombie

net.minecraft.server.v1_10_R1.EntityZombie

字段

PathfinderGoalBreakDoor: bA, field_146075_bs

PathfinderGoalBreakDoor: bB, field_146075_bs

int: bB, field_82234_d

int: bC, field_82234_d

boolean: bC, field_146076_bu

boolean: bD, field_146076_bu

float: bD, field_146074_bv

float: bE, field_146074_bv

float: bE, field_146073_bw

float: bF, field_146073_bw

DataWatcherObject<Boolean>: bw, field_184737_bv

DataWatcherObject<Boolean>: bx, field_184737_bv

DataWatcherObject<Integer>: bx, field_184738_bw

DataWatcherObject<Integer>: by, field_184738_bw

DataWatcherObject<Boolean>: by, field_184739_bx

DataWatcherObject<Boolean>: bz, field_184739_bx

DataWatcherObject<Boolean>: bz, field_184740_by

DataWatcherObject<Boolean>: bA, field_184740_by

构造函数

方法

void (): bB, func_110147_ax, initAttributes

void (): bD, func_110147_ax, initAttributes

boolean (): dd, func_146072_bX

boolean (): dh, func_146072_bX

void (boolean): o, func_146070_a

void (boolean): p, func_146070_a

boolean (): m_, func_70631_g_, isBaby

boolean (): l_, func_70631_g_, isBaby

void (boolean): p, func_82227_f, setBaby

void (boolean): q, func_82227_f, setBaby

boolean (): de, func_82231_m, isVillager

boolean (): dj, func_82231_m, isVillager

EnumMonsterType (): cb, func_70668_bt, getMonsterType

EnumMonsterType (): ce, func_70668_bt, getMonsterType

float (): bo, func_70047_e, getHeadHeight

float (): bq, func_70047_e, getHeadHeight

void (int): b, func_82228_a

void (int): a, func_82228_a

boolean (): dh, func_82230_o, isConverting

boolean (): dl, func_82230_o, isConverting

void (): di, func_82232_p

void (): dm, func_82232_p

int (): dj, func_82233_q, getConversionTime

int (): dn, func_82233_q, getConversionTime

void (boolean): q, func_146071_k

void (boolean): r, func_146071_k

int (): df, func_184736_de, getVillagerType

int (): dk, func_184736_de

void (int): a, func_184735_a, setVillagerType

void (): dg, func_184732_df, clearVillagerType

SoundEffect (): bS, func_184601_bQ

SoundEffect (): bV, func_184601_bQ

SoundEffect (): bT, func_184615_bR

SoundEffect (): bW, func_184615_bR

boolean (): dc, func_184734_db

boolean (): dg, func_184734_db

EnumZombieType (): di, func_189777_di, getVillagerType

void (EnumZombieType): a, func_189778_a, setVillagerType

void (DataConverterManager): d, func_189779_d

String (): h_, func_70005_c_, getName

1.9.4

名称

net.minecraft.server.v1_9_R1.EntityZombie

net.minecraft.server.v1_9_R2.EntityZombie

字段

PathfinderGoalBreakDoor: bz, field_146075_bs

PathfinderGoalBreakDoor: bA, field_146075_bs

int: bA, field_82234_d

int: bB, field_82234_d

boolean: bB, field_146076_bu

boolean: bC, field_146076_bu

float: bC, field_146074_bv

float: bD, field_146074_bv

float: bD, field_146073_bw

float: bE, field_146073_bw

DataWatcherObject<Boolean>: bv, field_184737_bv

DataWatcherObject<Boolean>: bw, field_184737_bv

DataWatcherObject<Integer>: bw, field_184738_bw

DataWatcherObject<Integer>: bx, field_184738_bw

DataWatcherObject<Boolean>: bx, field_184739_bx

DataWatcherObject<Boolean>: by, field_184739_bx

DataWatcherObject<Boolean>: by, field_184740_by

DataWatcherObject<Boolean>: bz, field_184740_by

构造函数

方法

void (): bA, func_110147_ax, initAttributes

void (): bB, func_110147_ax, initAttributes

boolean (): dc, func_146072_bX

boolean (): dd, func_146072_bX

boolean (): dd, func_82231_m, isVillager

boolean (): de, func_82231_m, isVillager

EnumMonsterType (): ca, func_70668_bt, getMonsterType

EnumMonsterType (): cb, func_70668_bt, getMonsterType

float (): bn, func_70047_e, getHeadHeight

float (): bo, func_70047_e, getHeadHeight

boolean (): dg, func_82230_o, isConverting

boolean (): dh, func_82230_o, isConverting

void (): dh, func_82232_p

void (): di, func_82232_p

int (): di, func_82233_q, getConversionTime

int (): dj, func_82233_q, getConversionTime

int (): de, func_184736_de, getVillagerType

int (): df, func_184736_de, getVillagerType

void (): df, func_184732_df, clearVillagerType

void (): dg, func_184732_df, clearVillagerType

SoundEffect (): bR, func_184601_bQ

SoundEffect (): bS, func_184601_bQ

SoundEffect (): bS, func_184615_bR

SoundEffect (): bT, func_184615_bR

boolean (): db, func_184734_db

boolean (): dc, func_184734_db

1.9.2

名称

字段

构造函数

方法

1.9

名称

we

za

net.minecraft.server.v1_8_R3.EntityZombie

net.minecraft.server.v1_9_R1.EntityZombie

字段

PathfinderGoalBreakDoor: bm, field_146075_bs

PathfinderGoalBreakDoor: bz, field_146075_bs

int: bn, field_82234_d

int: bA, field_82234_d

boolean: bo, field_146076_bu

boolean: bB, field_146076_bu

float: bp, field_146074_bv

float: bC, field_146074_bv

float: bq, field_146073_bw

float: bD, field_146073_bw

DataWatcherObject<Boolean>: bv, field_184737_bv

DataWatcherObject<Integer>: bw, field_184738_bw

DataWatcherObject<Boolean>: bx, field_184739_bx

DataWatcherObject<Boolean>: by, field_184740_by

构造函数

方法

void (): n, func_175456_n

void (): o, func_175456_n

void (): aX, func_110147_ax, initAttributes

void (): bA, func_110147_ax, initAttributes

void (): h, func_70088_a

void (): i, func_70088_a

int (): br, func_70658_aO

boolean (): cn, func_146072_bX

boolean (): dc, func_146072_bX

void (boolean): a, func_146070_a

void (boolean): o, func_146070_a

boolean (): j_, func_70631_g_, isBaby

boolean (): m_, func_70631_g_, isBaby

void (boolean): l, func_82227_f, setBaby

void (boolean): p, func_82227_f, setBaby

boolean (): co, func_82231_m, isVillager

boolean (): dd, func_82231_m, isVillager

void (boolean): m, func_82229_g, setVillager

void (): m, func_70636_d

void (): n, func_70636_d

void (): t_, func_70071_h_

void (): m, func_70071_h_

boolean (Entity): r, func_70652_k

boolean (Entity): B, func_70652_k

String (): z, func_70639_aQ

String (): bo, func_70621_aR

String (): bp, func_70673_aS

Item (): A, func_146068_u, getLoot

EnumMonsterType (): bz, func_70668_bt, getMonsterType

EnumMonsterType (): ca, func_70668_bt, getMonsterType

void (): bq, func_82164_bB, getRareDrop

void (EntityLiving): a, func_70074_a

void (EntityLiving): b, func_70074_a

float (): aS, func_70047_e, getHeadHeight

float (): bn, func_70047_e, getHeadHeight

boolean (ItemStack): a, func_175448_a

boolean (ItemStack): c, func_175448_a

boolean (EntityHuman): a, func_70085_c

void (int): a, func_82228_a

void (int): b, func_82228_a

boolean (): C, func_70692_ba, isTypeNotPersistent

boolean (): K, func_70692_ba, isTypeNotPersistent

boolean (): cp, func_82230_o

boolean (): dg, func_82230_o, isConverting

void (): cq, func_82232_p

void (): dh, func_82232_p

int (): cr, func_82233_q

int (): di, func_82233_q, getConversionTime

void (boolean): n, func_146071_k

void (boolean): q, func_146071_k

double (): am, func_70033_W

double (): ax, func_70033_W

void (): r, func_184651_r

void (boolean): a, func_184733_a

int (): de, func_184736_de, getVillagerType

void (int): a, func_184735_a, setVillagerType

void (): df, func_184732_df, clearVillagerType

void (DataWatcherObject<?>): a, func_184206_a

SoundEffect (): G, func_184639_G

SoundEffect (): bR, func_184601_bQ

SoundEffect (): bS, func_184615_bR

MinecraftKey (): J, func_184647_J

boolean (EntityHuman, EnumHand, ItemStack): a, func_184645_a

boolean (): db, func_184734_db

1.8.8

名称

we

net.minecraft.entity.monster.EntityZombie

net.minecraft.server.v1_8_R3.EntityZombie

字段

IAttribute: a, field_110186_bp

UUID: b, field_110187_bq

AttributeModifier: c, field_110188_br

PathfinderGoalBreakDoor: bm, field_146075_bs

int: bn, field_82234_d

boolean: bo, field_146076_bu

float: bp, field_146074_bv

float: bq, field_146073_bw

构造函数

(World)

方法

void (): n, func_175456_n

void (): aX, func_110147_ax, initAttributes

void (): h, func_70088_a

int (): br, func_70658_aO

boolean (): cn, func_146072_bX

void (boolean): a, func_146070_a

boolean (): j_, func_70631_g_, isBaby

int (EntityHuman): b, func_70693_a, getExpValue

void (boolean): l, func_82227_f, setBaby

boolean (): co, func_82231_m, isVillager

void (boolean): m, func_82229_g, setVillager

void (): m, func_70636_d

boolean (DamageSource, float): a, func_70097_a, damageEntity

void (): t_, func_70071_h_

boolean (Entity): r, func_70652_k

String (): z, func_70639_aQ

String (): bo, func_70621_aR

String (): bp, func_70673_aS

void (BlockPosition, Block): a, func_180429_a

Item (): A, func_146068_u, getLoot

EnumMonsterType (): bz, func_70668_bt, getMonsterType

void (): bq, func_82164_bB, getRareDrop

void (DifficultyDamageScaler): a, func_180481_a

void (NBTTagCompound): b, func_70014_b

void (NBTTagCompound): a, func_70037_a

void (EntityLiving): a, func_70074_a

float (): aS, func_70047_e, getHeadHeight

boolean (ItemStack): a, func_175448_a

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare

boolean (EntityHuman): a, func_70085_c

void (int): a, func_82228_a

boolean (): C, func_70692_ba, isTypeNotPersistent

boolean (): cp, func_82230_o

void (): cq, func_82232_p

int (): cr, func_82233_q

void (boolean): n, func_146071_k

void (float, float): a, func_70105_a, setSize

void (float): a, func_146069_a

double (): am, func_70033_W

void (DamageSource): a, func_70645_a, die

void (byte): a, func_70103_a