历史 - net.minecraft.world.entity.monster.skeleton.WitherSkeleton

1.21.11

名称

cxe

dca

net.minecraft.world.entity.monster.WitherSkeleton

net.minecraft.world.entity.monster.skeleton.WitherSkeleton

net.minecraft.src.C_1090_

net.minecraft.src.C_432918_

net.minecraft.world.entity.monster.EntitySkeletonWither

net.minecraft.world.entity.monster.skeleton.EntitySkeletonWither

字段

构造函数

方法

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_442492_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_

void (): H, registerGoals, method_5959, initGoals, m_8099_

void (): D, registerGoals, method_5959, initGoals, m_8099_

AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_7932_

AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_441765_

TagKey<Item> (): ac, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_

TagKey<Item> (): aa, getPreferredWeaponType, method_65345, getPreferredWeapons, m_373602_

boolean (ItemStack): g, canHoldItem, method_5939, canPickupItem, m_7252_

boolean (ItemStack): h, canHoldItem, method_5939, canPickupItem, m_7252_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

csm

cxe

字段

构造函数

方法

void (ServerLevel, DamageSource, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

TagKey<Item> (): ad, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_

TagKey<Item> (): ac, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cqb

csm

字段

构造函数

方法

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_

void (): C, registerGoals, method_5959, initGoals, m_8099_

void (): H, registerGoals, method_5959, initGoals, m_8099_

TagKey<Item> (): X, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_

TagKey<Item> (): ad, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_

1.21.5

名称

cmq

cqb

字段

构造函数

方法

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

void (): E, registerGoals, method_5959, initGoals, m_8099_

void (): C, registerGoals, method_5959, initGoals, m_8099_

TagKey<Item> (): Z, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_

TagKey<Item> (): X, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_

1.21.4

名称

cno

cmq

字段

构造函数

方法

void (): B, registerGoals, method_5959, initGoals, m_8099_

void (): E, registerGoals, method_5959, initGoals, m_8099_

TagKey<Item> (): Z, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_

boolean (ItemStack): g, canHoldItem, method_5939, canPickupItem, m_7252_

1.21.3

名称

cku

cno

字段

构造函数

方法

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

boolean (Entity): D, doHurtTarget, method_6121, tryAttack, m_7327_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (MobEffectInstance): c, canBeAffected, method_6049, canHaveStatusEffect, m_7301_

boolean (MobEffectInstance): b, canBeAffected, method_6049, canHaveStatusEffect, m_7301_

boolean (ServerLevel, Entity): c, doHurtTarget, method_6121, tryAttack, m_7327_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ckw

cku

字段

构造函数

方法

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): D, doHurtTarget, method_6121, tryAttack, m_7327_

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, m_7932_

void (): z, registerGoals, method_5959, initGoals, m_8099_

void (): B, registerGoals, method_5959, initGoals, m_8099_

void (RandomSource, DifficultyInstance): b, populateDefaultEquipmentEnchantments, method_5984, updateEnchantments, m_213946_

void (ServerLevel, DamageSource, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

void (ServerLevelAccessor, RandomSource, DifficultyInstance): a, populateDefaultEquipmentEnchantments, method_5984, updateEnchantments, m_213946_

AbstractArrow (ItemStack, float, ItemStack): a, getArrow, method_6996, createArrowProjectile, m_7932_

1.20.6

名称

cdg

ckw

字段

构造函数

方法

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_

float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, m_6431_

void (): B, registerGoals, method_5959, initGoals, m_8099_

void (): z, registerGoals, method_5959, initGoals, m_8099_

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_

float (Entity): l, ridingOffset, method_52537, getUnscaledRidingOffset, m_292595_

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData): a, finalizeSpawn, method_5943, initialize, m_6518_

1.20.4

名称

bzz

cdg

字段

构造函数

方法

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_

void (): z, registerGoals, method_5959, initGoals, m_8099_

void (): B, registerGoals, method_5959, initGoals, m_8099_

1.20.2

名称

bwt

bzz

字段

构造函数

方法

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, m_7327_

void (): x, registerGoals, method_5959, initGoals, m_8099_

void (): z, registerGoals, method_5959, initGoals, m_8099_

float (Entity): l, ridingOffset, method_52537, getUnscaledRidingOffset, m_292595_

1.20.1

名称

bwr

bwt

字段

构造函数

方法

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

1.19.4

名称

buu

bwr

字段

构造函数

方法

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_

boolean (Entity): A, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

void (): u, registerGoals, method_5959, initGoals, m_8099_

void (): x, registerGoals, method_5959, initGoals, m_8099_

1.19.3

名称

bsh

buu

字段

构造函数

方法

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

boolean (Entity): A, doHurtTarget, method_6121, tryAttack, m_7327_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

brk

bsh

字段

构造函数

方法

1.19

名称

bmu

brk

字段

构造函数

方法

void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_

void (DifficultyInstance): b, populateDefaultEquipmentEnchantments, method_5984, updateEnchantments, m_6850_

void (RandomSource, DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_213945_

void (RandomSource, DifficultyInstance): b, populateDefaultEquipmentEnchantments, method_5984, updateEnchantments, m_213946_

1.18.2

名称

bmc

bmu

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bip

bmc

字段

构造函数

方法

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_, attackEntity

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_, dropDeathLoot

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder

void (): u, registerGoals, method_5959, initGoals, m_8099_

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_

1.17.1

名称

bio

bip

字段

构造函数

方法

1.17

名称

beh

bio

net.minecraft.entity.monster.WitherSkeletonEntity

net.minecraft.src.C_1090_

net.minecraft.server.v1_16_R3.EntitySkeletonWither

net.minecraft.world.entity.monster.EntitySkeletonWither

字段

构造函数

方法

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a

void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_

void (DifficultyInstance): b, populateDefaultEquipmentEnchantments, method_5984, updateEnchantments, func_180483_b

void (DifficultyInstance): b, populateDefaultEquipmentEnchantments, method_5984, updateEnchantments, m_6850_

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k, attackEntity

boolean (Entity): z, doHurtTarget, method_6121, tryAttack, m_7327_, attackEntity

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, func_213333_a, dropDeathLoot

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_, dropDeathLoot

float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, func_213348_b

float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, m_6431_

AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, func_213624_b

AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, m_7932_

boolean (MobEffectInstance): d, canBeAffected, method_6049, canHaveStatusEffect, func_70687_e

boolean (MobEffectInstance): c, canBeAffected, method_6049, canHaveStatusEffect, m_7301_

void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder

void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bee

beh

net.minecraft.server.v1_16_R2.EntitySkeletonWither

net.minecraft.server.v1_16_R3.EntitySkeletonWither

字段

构造函数

方法

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bcs

bee

net.minecraft.server.v1_16_R1.EntitySkeletonWither

net.minecraft.server.v1_16_R2.EntitySkeletonWither

字段

构造函数

方法

SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o

SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o

SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare

SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare

1.16.1

名称

axo

bcs

net.minecraft.server.v1_15_R1.EntitySkeletonWither

net.minecraft.server.v1_16_R1.EntitySkeletonWither

字段

构造函数

方法

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o

SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k, attackEntity

void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder

1.15.2

名称

axl

axo

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

avl

axl

net.minecraft.server.v1_14_R1.EntitySkeletonWither

net.minecraft.server.v1_15_R1.EntitySkeletonWither

字段

构造函数

方法

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, func_70652_k

boolean (Entity): B, doHurtTarget, method_6121, tryAttack, func_70652_k

1.14.4

名称

avg

avl

net.minecraft.world.entity.monster.WitherSkeleton

字段

构造函数

方法

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (): l, method_6998, getStepSound, func_190727_o

SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o

void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a

void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a

void (DifficultyDamageScaler): b, method_5984, updateEnchantments, func_180483_b

void (DifficultyInstance): b, populateDefaultEquipmentEnchantments, method_5984, updateEnchantments, func_180483_b

boolean (Entity): C, method_6121, tryAttack, func_70652_k

boolean (Entity): C, doHurtTarget, method_6121, tryAttack, func_70652_k

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

void (DamageSource, int, boolean): a, method_6099, dropEquipment, func_213333_a, dropDeathLoot

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, func_213333_a, dropDeathLoot

GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare

SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare

float (EntityPose, EntitySize): b, method_18394, getActiveEyeHeight, func_213348_b

float (Pose, EntityDimensions): b, getStandingEyeHeight, method_18394, getActiveEyeHeight, func_213348_b

EntityArrow (ItemStack, float): b, method_6996, createArrowProjectile, func_213624_b

AbstractArrow (ItemStack, float): b, getArrow, method_6996, createArrowProjectile, func_213624_b

boolean (MobEffect): d, method_6049, isPotionEffective, func_70687_e

boolean (MobEffectInstance): d, canBeAffected, method_6049, canHaveStatusEffect, func_70687_e

1.14.3

名称

avd

avg

net.minecraft.entity.mob.WitherSkeletonEntity

字段

构造函数

方法

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (): l, method_6998, func_190727_o

SoundEffect (): l, method_6998, getStepSound, func_190727_o

void (DifficultyDamageScaler): a, method_5964, func_180481_a

void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a

void (DifficultyDamageScaler): b, method_5984, func_180483_b

void (DifficultyDamageScaler): b, method_5984, updateEnchantments, func_180483_b

boolean (Entity): C, method_6121, func_70652_k

boolean (Entity): C, method_6121, tryAttack, func_70652_k

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

void (DamageSource, int, boolean): a, method_6099, func_213333_a, dropDeathLoot

void (DamageSource, int, boolean): a, method_6099, dropEquipment, func_213333_a, dropDeathLoot

GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare

GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare

float (EntityPose, EntitySize): b, method_18394, func_213348_b

float (EntityPose, EntitySize): b, method_18394, getActiveEyeHeight, func_213348_b

EntityArrow (ItemStack, float): b, method_6996, func_213624_b

EntityArrow (ItemStack, float): b, method_6996, createArrowProjectile, func_213624_b

boolean (MobEffect): d, method_6049, func_70687_e

boolean (MobEffect): d, method_6049, isPotionEffective, func_70687_e

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

avc

avd

字段

构造函数

方法

1.14

名称

anv

avc

net.minecraft.class_1639

net.minecraft.entity.monster.EntityWitherSkeleton

net.minecraft.entity.monster.WitherSkeletonEntity

net.minecraft.server.v1_13_R2.EntitySkeletonWither

net.minecraft.server.v1_14_R1.EntitySkeletonWither

字段

构造函数

(World)

(EntityTypes<? extends EntitySkeletonWither>, World)

方法

MinecraftKey (): G, func_184647_J, getDefaultLootTable

SoundEffect (): D, func_184639_G

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): cs, func_184615_bR

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (): l, func_190727_o

SoundEffect (): l, method_6998, func_190727_o

void (DamageSource): a, func_70645_a, die

void (DifficultyDamageScaler): a, func_180481_a

void (DifficultyDamageScaler): a, method_5964, func_180481_a

void (DifficultyDamageScaler): b, func_180483_b

void (DifficultyDamageScaler): b, method_5984, func_180483_b

float (): bF, func_70047_e, getHeadHeight

boolean (Entity): B, func_70652_k

boolean (Entity): C, method_6121, func_70652_k

EntityArrow (float): a, func_190726_a

SoundEffect (DamageSource): d, func_184601_bQ

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity, NBTTagCompound): a, func_204210_a, prepare

void (DamageSource, int, boolean): a, method_6099, func_213333_a, dropDeathLoot

GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare

float (EntityPose, EntitySize): b, method_18394, func_213348_b

EntityArrow (ItemStack, float): b, method_6996, func_213624_b

boolean (MobEffect): d, method_6049, func_70687_e

1.13.2

名称

anu

anv

字段

构造函数

方法

1.13.1

名称

anr

anu

net.minecraft.server.v1_13_R1.EntitySkeletonWither

net.minecraft.server.v1_13_R2.EntitySkeletonWither

字段

构造函数

方法

MinecraftKey (): G, func_184647_J

MinecraftKey (): G, func_184647_J, getDefaultLootTable

1.13

名称

ads

anr

net.minecraft.server.v1_12_R1.EntitySkeletonWither

net.minecraft.server.v1_13_R1.EntitySkeletonWither

字段

构造函数

方法

void (DataConverterManager): a, func_190729_b

MinecraftKey (): J, func_184647_J

MinecraftKey (): G, func_184647_J

SoundEffect (): F, func_184639_G

SoundEffect (): D, func_184639_G

SoundEffect (): cf, func_184615_bR

SoundEffect (): cs, func_184615_bR

SoundEffect (): p, func_190727_o

SoundEffect (): l, func_190727_o

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare

float (): by, func_70047_e, getHeadHeight

float (): bF, func_70047_e, getHeadHeight

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity, NBTTagCompound): a, func_204210_a, prepare

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

adq

ads

字段

构造函数

方法

1.12

名称

aan

adq

net.minecraft.server.v1_11_R1.EntitySkeletonWither

net.minecraft.server.v1_12_R1.EntitySkeletonWither

字段

构造函数

方法

SoundEffect (): G, func_184639_G

SoundEffect (): F, func_184639_G

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bX, func_184615_bR

SoundEffect (): cf, func_184615_bR

SoundEffect (): o, func_190727_o

SoundEffect (): p, func_190727_o

float (): bq, func_70047_e, getHeadHeight

float (): by, func_70047_e, getHeadHeight

SoundEffect (DamageSource): d, func_184601_bQ

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aam

aan

字段

构造函数

方法

void (DataConverterManager): b, func_190729_b

void (DataConverterManager): a, func_190729_b

1.11

名称

aam

net.minecraft.entity.monster.EntityWitherSkeleton

net.minecraft.server.v1_11_R1.EntitySkeletonWither

字段

构造函数

(World)

方法

void (DataConverterManager): b, func_190729_b

MinecraftKey (): J, func_184647_J

SoundEffect (): G, func_184639_G

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bX, func_184615_bR

SoundEffect (): o, func_190727_o

void (DamageSource): a, func_70645_a, die

void (DifficultyDamageScaler): a, func_180481_a

void (DifficultyDamageScaler): b, func_180483_b

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare

float (): bq, func_70047_e, getHeadHeight

boolean (Entity): B, func_70652_k

EntityArrow (float): a, func_190726_a