历史 - net.minecraft.world.entity.monster.skeleton.Skeleton

1.21.11

名称

cwv

dby

net.minecraft.world.entity.monster.Skeleton

net.minecraft.world.entity.monster.skeleton.Skeleton

net.minecraft.src.C_1058_

net.minecraft.src.C_432701_

net.minecraft.world.entity.monster.EntitySkeleton

net.minecraft.world.entity.monster.skeleton.EntitySkeleton

字段

EntityDataAccessor<Boolean>: c, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_

EntityDataAccessor<Boolean>: e, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_436003_

String: a, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_149825_

String: c, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_435636_

int: e, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_

int: cv, inPowderSnowTime, field_28643, inPowderSnowTime, f_435869_

int: f, conversionTime, field_28644, conversionTime, f_149828_

int: cw, conversionTime, field_28644, conversionTime, f_433125_

int: b, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_263441_

int: d, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_433088_

int: d, NOT_CONVERTING, field_57691, DEFAULT_STRAY_CONVERSION_TIME, f_380681_

int: f, NOT_CONVERTING, field_57691, DEFAULT_STRAY_CONVERSION_TIME, f_433949_

构造函数

方法

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_442492_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): gK, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gT, isFreezeConverting, method_33590, isConverting, m_440180_

void (boolean): x, setFreezeConverting, method_35193, setConverting, m_149842_

void (boolean): x, setFreezeConverting, method_35193, setConverting, m_441804_

boolean (): gJ, isShaking, method_35191, isShaking, m_142548_

boolean (): gS, isShaking, method_35191, isShaking, m_439383_

void (int): b, startFreezeConversion, method_33589, setConversionTime, m_149830_

void (int): a, startFreezeConversion, method_33589, setConversionTime, m_442080_

void (): gL, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): gU, doFreezeConversion, method_33591, convertToStray, m_443352_

boolean (): dV, canFreeze, method_32316, canFreeze, m_142079_

boolean (): ea, canFreeze, method_32316, canFreeze, m_142079_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

csd

cwv

字段

构造函数

方法

boolean (): gJ, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gK, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gI, isShaking, method_35191, isShaking, m_142548_

boolean (): gJ, isShaking, method_35191, isShaking, m_142548_

void (): gK, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): gL, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dN, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dV, canFreeze, method_32316, canFreeze, m_142079_

void (ServerLevel, DamageSource, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cps

csd

字段

构造函数

方法

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_

boolean (): gx, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gJ, isFreezeConverting, method_33590, isConverting, m_149839_

void (boolean): w, setFreezeConverting, method_35193, setConverting, m_149842_

void (boolean): x, setFreezeConverting, method_35193, setConverting, m_149842_

boolean (): gw, isShaking, method_35191, isShaking, m_142548_

boolean (): gI, isShaking, method_35191, isShaking, m_142548_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

void (): gy, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): gK, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dJ, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dN, canFreeze, method_32316, canFreeze, m_142079_

void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_

void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_

1.21.5

名称

cmh

cps

字段

int: d, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_

int: e, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_

int: bY, conversionTime, field_28644, conversionTime, f_149828_

int: f, conversionTime, field_28644, conversionTime, f_149828_

int: d, NOT_CONVERTING, field_57691, DEFAULT_STRAY_CONVERSION_TIME, f_380681_

构造函数

方法

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): gu, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gx, isFreezeConverting, method_33590, isConverting, m_149839_

void (boolean): x, setFreezeConverting, method_35193, setConverting, m_149842_

void (boolean): w, setFreezeConverting, method_35193, setConverting, m_149842_

boolean (): gt, isShaking, method_35191, isShaking, m_142548_

boolean (): gw, isShaking, method_35191, isShaking, m_142548_

void (): h, tick, method_5773, tick, m_8119_

void (): g, tick, method_5773, tick, m_8119_

void (): gv, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): gy, doFreezeConversion, method_33591, convertToStray, m_149840_

1.21.4

名称

cnf

cmh

字段

int: bZ, conversionTime, field_28644, conversionTime, f_149828_

int: bY, conversionTime, field_28644, conversionTime, f_149828_

构造函数

方法

boolean (): gq, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gu, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gp, isShaking, method_35191, isShaking, m_142548_

boolean (): gt, isShaking, method_35191, isShaking, m_142548_

void (): gr, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): gv, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dK, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dJ, canFreeze, method_32316, canFreeze, m_142079_

1.21.3

名称

ckl

cnf

字段

EntityDataAccessor<Boolean>: d, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_

EntityDataAccessor<Boolean>: c, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_

String: b, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_149825_

String: a, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_149825_

int: e, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_

int: d, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_

int: cc, conversionTime, field_28644, conversionTime, f_149828_

int: bZ, conversionTime, field_28644, conversionTime, f_149828_

int: c, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_263441_

int: b, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_263441_

构造函数

方法

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): gn, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gq, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gm, isShaking, method_35191, isShaking, m_142548_

boolean (): gp, isShaking, method_35191, isShaking, m_142548_

void (): l, tick, method_5773, tick, m_8119_

void (): h, tick, method_5773, tick, m_8119_

void (): go, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): gr, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dC, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dK, canFreeze, method_32316, canFreeze, m_142079_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ckn

ckl

字段

int: bY, conversionTime, field_28644, conversionTime, f_149828_

int: cc, conversionTime, field_28644, conversionTime, f_149828_

构造函数

方法

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

boolean (): gt, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gn, isFreezeConverting, method_33590, isConverting, m_149839_

void (boolean): w, setFreezeConverting, method_35193, setConverting, m_149842_

void (boolean): x, setFreezeConverting, method_35193, setConverting, m_149842_

boolean (): gs, isShaking, method_35191, isShaking, m_142548_

boolean (): gm, isShaking, method_35191, isShaking, m_142548_

void (): gu, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): go, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dD, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dC, canFreeze, method_32316, canFreeze, m_142079_

void (ServerLevel, DamageSource, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

1.20.6

名称

ccx

ckn

字段

int: bT, conversionTime, field_28644, conversionTime, f_149828_

int: bY, conversionTime, field_28644, conversionTime, f_149828_

构造函数

方法

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

boolean (): gf, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gt, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): ge, isShaking, method_35191, isShaking, m_142548_

boolean (): gs, isShaking, method_35191, isShaking, m_142548_

void (): gg, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): gu, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dA, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dD, canFreeze, method_32316, canFreeze, m_142079_

void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_

1.20.4

名称

bzq

ccx

字段

构造函数

方法

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_

boolean (): ge, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gf, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): gd, isShaking, method_35191, isShaking, m_142548_

boolean (): ge, isShaking, method_35191, isShaking, m_142548_

void (): gf, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): gg, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dz, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dA, canFreeze, method_32316, canFreeze, m_142079_

1.20.2

名称

bwk

bzq

字段

构造函数

方法

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_

boolean (): fZ, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): ge, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fY, isShaking, method_35191, isShaking, m_142548_

boolean (): gd, isShaking, method_35191, isShaking, m_142548_

void (): ga, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): gf, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dw, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dz, canFreeze, method_32316, canFreeze, m_142079_

1.20.1

名称

bwi

bwk

字段

int: bS, conversionTime, field_28644, conversionTime, f_149828_

int: bT, conversionTime, field_28644, conversionTime, f_149828_

构造函数

方法

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

boolean (): fT, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fZ, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fS, isShaking, method_35191, isShaking, m_142548_

boolean (): fY, isShaking, method_35191, isShaking, m_142548_

void (): fU, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): ga, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): du, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dw, canFreeze, method_32316, canFreeze, m_142079_

1.19.4

名称

bul

bwi

字段

int: bX, conversionTime, field_28644, conversionTime, f_149828_

int: bS, conversionTime, field_28644, conversionTime, f_149828_

构造函数

方法

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (): fN, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fT, isFreezeConverting, method_33590, isConverting, m_149839_

void (boolean): v, setFreezeConverting, method_35193, setConverting, m_149842_

void (boolean): w, setFreezeConverting, method_35193, setConverting, m_149842_

boolean (): fM, isShaking, method_35191, isShaking, m_142548_

boolean (): fS, isShaking, method_35191, isShaking, m_142548_

void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_

void (int): b, startFreezeConversion, method_33589, setConversionTime, m_149830_

void (): fO, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): fU, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dt, canFreeze, method_32316, canFreeze, m_142079_

boolean (): du, canFreeze, method_32316, canFreeze, m_142079_

1.19.3

名称

bry

bul

字段

EntityDataAccessor<Boolean>: c, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_

EntityDataAccessor<Boolean>: d, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_

int: d, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_

int: e, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_

int: e, conversionTime, field_28644, conversionTime, f_149828_

int: bX, conversionTime, field_28644, conversionTime, f_149828_

int: c, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_263441_

构造函数

方法

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

boolean (): fK, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fN, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fJ, isShaking, method_35191, isShaking, m_142548_

boolean (): fM, isShaking, method_35191, isShaking, m_142548_

void (): k, tick, method_5773, tick, m_8119_

void (): l, tick, method_5773, tick, m_8119_

void (): fL, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): fO, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): do, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dt, canFreeze, method_32316, canFreeze, m_142079_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

brb

bry

字段

构造函数

方法

boolean (): fL, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fK, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fK, isShaking, method_35191, isShaking, m_142548_

boolean (): fJ, isShaking, method_35191, isShaking, m_142548_

void (): fM, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): fL, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dp, canFreeze, method_32316, canFreeze, m_142079_

boolean (): do, canFreeze, method_32316, canFreeze, m_142079_

1.19

名称

bml

brb

字段

构造函数

方法

boolean (): fA, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fL, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fz, isShaking, method_35191, isShaking, m_142548_

boolean (): fK, isShaking, method_35191, isShaking, m_142548_

void (): fB, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): fM, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dl, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dp, canFreeze, method_32316, canFreeze, m_142079_

1.18.2

名称

blt

bml

字段

构造函数

方法

boolean (): fz, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fA, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fy, isShaking, method_35191, isShaking, m_142548_

boolean (): fz, isShaking, method_35191, isShaking, m_142548_

void (): fA, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): fB, doFreezeConversion, method_33591, convertToStray, m_149840_

1.18.1

名称

字段

构造函数

方法

1.18

名称

big

blt

字段

构造函数

方法

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_, dropDeathLoot

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_

boolean (): fx, isFreezeConverting, method_33590, isConverting, m_149839_, isStrayConverting

boolean (): fz, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fw, isShaking, method_35191, isShaking, m_142548_

boolean (): fy, isShaking, method_35191, isShaking, m_142548_

void (): k, tick, method_5773, tick, m_8119_, tick

void (): k, tick, method_5773, tick, m_8119_

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_

void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_, startStrayConversion

void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_

void (): fy, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): fA, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dg, canFreeze, method_32316, canFreeze, m_142079_

boolean (): dl, canFreeze, method_32316, canFreeze, m_142079_

1.17.1

名称

bif

big

字段

构造函数

方法

boolean (): fw, isFreezeConverting, method_33590, isConverting, m_149839_

boolean (): fx, isFreezeConverting, method_33590, isConverting, m_149839_, isStrayConverting

boolean (): fv, isShaking, method_35191, isShaking, m_142548_

boolean (): fw, isShaking, method_35191, isShaking, m_142548_

void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_

void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_, startStrayConversion

void (): fx, doFreezeConversion, method_33591, convertToStray, m_149840_

void (): fy, doFreezeConversion, method_33591, convertToStray, m_149840_

1.17

名称

bdy

bif

net.minecraft.entity.monster.SkeletonEntity

net.minecraft.src.C_1058_

net.minecraft.server.v1_16_R3.EntitySkeleton

net.minecraft.world.entity.monster.EntitySkeleton

字段

EntityDataAccessor<Boolean>: c, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_

String: b, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_149825_

int: d, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_

int: e, conversionTime, field_28644, conversionTime, f_149828_

构造函数

方法

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o

SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, func_213333_a, dropDeathLoot

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_, dropDeathLoot

void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher

boolean (): fw, isFreezeConverting, method_33590, isConverting, m_149839_

void (boolean): v, setFreezeConverting, method_35193, setConverting, m_149842_

boolean (): fv, isShaking, method_35191, isShaking, m_142548_

void (): k, tick, method_5773, tick, m_8119_, tick

void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData

void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData

void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_

void (): fx, doFreezeConversion, method_33591, convertToStray, m_149840_

boolean (): dg, canFreeze, method_32316, canFreeze, m_142079_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bdv

bdy

net.minecraft.server.v1_16_R2.EntitySkeleton

net.minecraft.server.v1_16_R3.EntitySkeleton

字段

构造函数

方法

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bcj

bdv

net.minecraft.server.v1_16_R1.EntitySkeleton

net.minecraft.server.v1_16_R2.EntitySkeleton

字段

构造函数

方法

SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o

SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o

1.16.1

名称

axg

bcj

net.minecraft.server.v1_15_R1.EntitySkeleton

net.minecraft.server.v1_16_R1.EntitySkeleton

字段

构造函数

方法

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o

SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o

1.15.2

名称

axd

axg

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

avd

axd

net.minecraft.server.v1_14_R1.EntitySkeleton

net.minecraft.server.v1_15_R1.EntitySkeleton

字段

构造函数

方法

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

1.14.4

名称

auy

avd

net.minecraft.world.entity.monster.Skeleton

字段

构造函数

方法

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (): l, method_6998, getStepSound, func_190727_o

SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

void (DamageSource, int, boolean): a, method_6099, dropEquipment, func_213333_a, dropDeathLoot

void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, func_213333_a, dropDeathLoot

1.14.3

名称

auu

auy

net.minecraft.entity.mob.SkeletonEntity

字段

构造函数

方法

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (): l, method_6998, func_190727_o

SoundEffect (): l, method_6998, getStepSound, func_190727_o

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

void (DamageSource, int, boolean): a, method_6099, func_213333_a, dropDeathLoot

void (DamageSource, int, boolean): a, method_6099, dropEquipment, func_213333_a, dropDeathLoot

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

aut

auu

字段

构造函数

方法

1.14

名称

ann

aut

net.minecraft.class_1613

net.minecraft.entity.monster.EntitySkeleton

net.minecraft.entity.monster.SkeletonEntity

net.minecraft.server.v1_13_R2.EntitySkeleton

net.minecraft.server.v1_14_R1.EntitySkeleton

字段

构造函数

(World)

(EntityTypes<? extends EntitySkeleton>, World)

方法

void (DamageSource): a, func_70645_a, die

SoundEffect (): D, func_184639_G

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): cs, func_184615_bR

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

MinecraftKey (): G, func_184647_J, getDefaultLootTable

SoundEffect (): l, func_190727_o

SoundEffect (): l, method_6998, func_190727_o

EntityArrow (float): a, func_190726_a

SoundEffect (DamageSource): d, func_184601_bQ

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

void (DamageSource, int, boolean): a, method_6099, func_213333_a, dropDeathLoot

1.13.2

名称

anm

ann

字段

构造函数

方法

1.13.1

名称

anj

anm

net.minecraft.server.v1_13_R1.EntitySkeleton

net.minecraft.server.v1_13_R2.EntitySkeleton

字段

构造函数

方法

MinecraftKey (): G, func_184647_J

MinecraftKey (): G, func_184647_J, getDefaultLootTable

1.13

名称

adk

anj

net.minecraft.server.v1_12_R1.EntitySkeleton

net.minecraft.server.v1_13_R1.EntitySkeleton

字段

构造函数

方法

SoundEffect (): F, func_184639_G

SoundEffect (): D, func_184639_G

SoundEffect (): cf, func_184615_bR

SoundEffect (): cs, func_184615_bR

MinecraftKey (): J, func_184647_J

MinecraftKey (): G, func_184647_J

void (DataConverterManager): a, func_189772_b

SoundEffect (): p, func_190727_o

SoundEffect (): l, func_190727_o

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

adi

adk

字段

构造函数

方法

1.12

名称

aag

adi

net.minecraft.server.v1_11_R1.EntitySkeleton

net.minecraft.server.v1_12_R1.EntitySkeleton

字段

构造函数

方法

SoundEffect (): G, func_184639_G

SoundEffect (): F, func_184639_G

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bX, func_184615_bR

SoundEffect (): cf, func_184615_bR

SoundEffect (): o, func_190727_o

SoundEffect (): p, func_190727_o

SoundEffect (DamageSource): d, func_184601_bQ

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aaf

aag

字段

构造函数

方法

void (DataConverterManager): b, func_189772_b

void (DataConverterManager): a, func_189772_b

1.11

名称

zd

aaf

net.minecraft.server.v1_10_R1.EntitySkeleton

net.minecraft.server.v1_11_R1.EntitySkeleton

字段

PathfinderGoalMeleeAttack: bx, field_85038_e

DataWatcherObject<Integer>: a, field_184727_a

DataWatcherObject<Boolean>: b, field_184728_b

PathfinderGoalBowShoot: c, field_85037_d

构造函数

方法

void (): bD, func_110147_ax, initAttributes

void (): i, func_70088_a

void (BlockPosition, Block): a, func_180429_a

boolean (Entity): B, func_70652_k

EnumMonsterType (): ce, func_70668_bt, getMonsterType

void (): n, func_70636_d

void (): aw, func_70098_U

void (DifficultyDamageScaler): a, func_180481_a

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare

void (): o, func_85036_m

void (EntityLiving, float): a, func_82196_d

void (NBTTagCompound): a, func_70037_a

void (NBTTagCompound): b, func_70014_b

float (): bq, func_70047_e, getHeadHeight

double (): ax, func_70033_W

void (): r, func_184651_r

SoundEffect (): bV, func_184601_bQ

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bW, func_184615_bR

SoundEffect (): bX, func_184615_bR

void (EnumItemSlot, ItemStack): a, func_184201_a, setSlot

void (boolean): a, func_184724_a

boolean (): dg, func_184725_db

EnumSkeletonType (): df, func_189771_df, getSkeletonType

void (EnumSkeletonType): a, func_189768_a, setSkeletonType

void (EnumSkeletonType): b, func_189769_b

SoundEffect (): o, func_190727_o

EntityArrow (float): a, func_190726_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

yw

zd

net.minecraft.server.v1_9_R2.EntitySkeleton

net.minecraft.server.v1_10_R1.EntitySkeleton

字段

PathfinderGoalMeleeAttack: bw, field_85038_e

PathfinderGoalMeleeAttack: bx, field_85038_e

构造函数

方法

void (): bB, func_110147_ax, initAttributes

void (): bD, func_110147_ax, initAttributes

EnumMonsterType (): cb, func_70668_bt, getMonsterType

EnumMonsterType (): ce, func_70668_bt, getMonsterType

int (): db, func_82202_m, getSkeletonType

void (int): a, func_82201_a, setSkeletonType

float (): bo, func_70047_e, getHeadHeight

float (): bq, func_70047_e, getHeadHeight

SoundEffect (): bS, func_184601_bQ

SoundEffect (): bV, func_184601_bQ

SoundEffect (): bT, func_184615_bR

SoundEffect (): bW, func_184615_bR

void (int): b, func_184726_b

boolean (): dc, func_184725_db

boolean (): dg, func_184725_db

EnumSkeletonType (): df, func_189771_df, getSkeletonType

void (EnumSkeletonType): a, func_189768_a, setSkeletonType

void (EnumSkeletonType): b, func_189769_b

void (DataConverterManager): b, func_189772_b

1.9.4

名称

net.minecraft.server.v1_9_R1.EntitySkeleton

net.minecraft.server.v1_9_R2.EntitySkeleton

字段

PathfinderGoalMeleeAttack: bv, field_85038_e

PathfinderGoalMeleeAttack: bw, field_85038_e

构造函数

方法

void (): bA, func_110147_ax, initAttributes

void (): bB, func_110147_ax, initAttributes

EnumMonsterType (): ca, func_70668_bt, getMonsterType

EnumMonsterType (): cb, func_70668_bt, getMonsterType

int (): da, func_82202_m, getSkeletonType

int (): db, func_82202_m, getSkeletonType

float (): bn, func_70047_e, getHeadHeight

float (): bo, func_70047_e, getHeadHeight

SoundEffect (): bR, func_184601_bQ

SoundEffect (): bS, func_184601_bQ

SoundEffect (): bS, func_184615_bR

SoundEffect (): bT, func_184615_bR

boolean (): db, func_184725_db

boolean (): dc, func_184725_db

1.9.2

名称

字段

构造函数

方法

1.9

名称

wa

yw

net.minecraft.server.v1_8_R3.EntitySkeleton

net.minecraft.server.v1_9_R1.EntitySkeleton

字段

PathfinderGoalArrowAttack: a, field_85037_d

PathfinderGoalMeleeAttack: b, field_85038_e

PathfinderGoalMeleeAttack: bv, field_85038_e

DataWatcherObject<Integer>: a, field_184727_a

DataWatcherObject<Boolean>: b, field_184728_b

PathfinderGoalBowShoot: c, field_85037_d

构造函数

方法

void (): aX, func_110147_ax, initAttributes

void (): bA, func_110147_ax, initAttributes

void (): h, func_70088_a

void (): i, func_70088_a

String (): z, func_70639_aQ

String (): bo, func_70621_aR

String (): bp, func_70673_aS

boolean (Entity): r, func_70652_k

boolean (Entity): B, func_70652_k

EnumMonsterType (): bz, func_70668_bt, getMonsterType

EnumMonsterType (): ca, func_70668_bt, getMonsterType

void (): m, func_70636_d

void (): n, func_70636_d

void (): ak, func_70098_U

void (): aw, func_70098_U

Item (): A, func_146068_u, getLoot

void (boolean, int): b, func_70628_a, dropDeathLoot

void (): bq, func_82164_bB, getRareDrop

void (): n, func_85036_m

void (): o, func_85036_m

int (): cm, func_82202_m, getSkeletonType

int (): da, func_82202_m, getSkeletonType

void (int, ItemStack): c, func_70062_b, setEquipment

float (): aS, func_70047_e, getHeadHeight

float (): bn, func_70047_e, getHeadHeight

double (): am, func_70033_W

double (): ax, func_70033_W

void (): r, func_184651_r

SoundEffect (): G, func_184639_G

SoundEffect (): bR, func_184601_bQ

SoundEffect (): bS, func_184615_bR

MinecraftKey (): J, func_184647_J

void (int): b, func_184726_b

void (EnumItemSlot, ItemStack): a, func_184201_a, setSlot

void (boolean): a, func_184724_a

boolean (): db, func_184725_db

1.8.8

名称

wa

net.minecraft.entity.monster.EntitySkeleton

net.minecraft.server.v1_8_R3.EntitySkeleton

字段

PathfinderGoalArrowAttack: a, field_85037_d

PathfinderGoalMeleeAttack: b, field_85038_e

构造函数

(World)

方法

void (): aX, func_110147_ax, initAttributes

void (): h, func_70088_a

String (): z, func_70639_aQ

String (): bo, func_70621_aR

String (): bp, func_70673_aS

void (BlockPosition, Block): a, func_180429_a

boolean (Entity): r, func_70652_k

EnumMonsterType (): bz, func_70668_bt, getMonsterType

void (): m, func_70636_d

void (): ak, func_70098_U

void (DamageSource): a, func_70645_a, die

Item (): A, func_146068_u, getLoot

void (boolean, int): b, func_70628_a, dropDeathLoot

void (): bq, func_82164_bB, getRareDrop

void (DifficultyDamageScaler): a, func_180481_a

GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare

void (): n, func_85036_m

void (EntityLiving, float): a, func_82196_d

int (): cm, func_82202_m, getSkeletonType

void (int): a, func_82201_a, setSkeletonType

void (NBTTagCompound): a, func_70037_a

void (NBTTagCompound): b, func_70014_b

void (int, ItemStack): c, func_70062_b, setEquipment

float (): aS, func_70047_e, getHeadHeight

double (): am, func_70033_W