历史 - net.minecraft.world.entity.monster.skeleton.Skeleton
1.21.11
名称
cwv
dby
net.minecraft.world.entity.monster.Skeleton
net.minecraft.world.entity.monster.skeleton.Skeleton
net.minecraft.src.C_1058_
net.minecraft.src.C_432701_
net.minecraft.world.entity.monster.EntitySkeleton
net.minecraft.world.entity.monster.skeleton.EntitySkeleton
字段
EntityDataAccessor<Boolean>: c, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_
EntityDataAccessor<Boolean>: e, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_436003_
String: a, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_149825_
String: c, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_435636_
int: e, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_
int: cv, inPowderSnowTime, field_28643, inPowderSnowTime, f_435869_
int: f, conversionTime, field_28644, conversionTime, f_149828_
int: cw, conversionTime, field_28644, conversionTime, f_433125_
int: b, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_263441_
int: d, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_433088_
int: d, NOT_CONVERTING, field_57691, DEFAULT_STRAY_CONVERSION_TIME, f_380681_
int: f, NOT_CONVERTING, field_57691, DEFAULT_STRAY_CONVERSION_TIME, f_433949_
构造函数
方法
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_442492_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_
boolean (): gK, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gT, isFreezeConverting, method_33590, isConverting, m_440180_
void (boolean): x, setFreezeConverting, method_35193, setConverting, m_149842_
void (boolean): x, setFreezeConverting, method_35193, setConverting, m_441804_
boolean (): gJ, isShaking, method_35191, isShaking, m_142548_
boolean (): gS, isShaking, method_35191, isShaking, m_439383_
void (int): b, startFreezeConversion, method_33589, setConversionTime, m_149830_
void (int): a, startFreezeConversion, method_33589, setConversionTime, m_442080_
void (): gL, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): gU, doFreezeConversion, method_33591, convertToStray, m_443352_
boolean (): dV, canFreeze, method_32316, canFreeze, m_142079_
boolean (): ea, canFreeze, method_32316, canFreeze, m_142079_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
csd
cwv
字段
构造函数
方法
boolean (): gJ, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gK, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gI, isShaking, method_35191, isShaking, m_142548_
boolean (): gJ, isShaking, method_35191, isShaking, m_142548_
void (): gK, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): gL, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dN, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dV, canFreeze, method_32316, canFreeze, m_142079_
void (ServerLevel, DamageSource, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cps
csd
字段
构造函数
方法
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): m, getStepSound, method_6998, getStepSound, m_7878_
boolean (): gx, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gJ, isFreezeConverting, method_33590, isConverting, m_149839_
void (boolean): w, setFreezeConverting, method_35193, setConverting, m_149842_
void (boolean): x, setFreezeConverting, method_35193, setConverting, m_149842_
boolean (): gw, isShaking, method_35191, isShaking, m_142548_
boolean (): gI, isShaking, method_35191, isShaking, m_142548_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
void (): gy, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): gK, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dJ, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dN, canFreeze, method_32316, canFreeze, m_142079_
void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_
void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_
1.21.5
名称
cmh
cps
字段
int: d, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_
int: e, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_
int: bY, conversionTime, field_28644, conversionTime, f_149828_
int: f, conversionTime, field_28644, conversionTime, f_149828_
int: d, NOT_CONVERTING, field_57691, DEFAULT_STRAY_CONVERSION_TIME, f_380681_
构造函数
方法
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
boolean (): gu, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gx, isFreezeConverting, method_33590, isConverting, m_149839_
void (boolean): x, setFreezeConverting, method_35193, setConverting, m_149842_
void (boolean): w, setFreezeConverting, method_35193, setConverting, m_149842_
boolean (): gt, isShaking, method_35191, isShaking, m_142548_
boolean (): gw, isShaking, method_35191, isShaking, m_142548_
void (): h, tick, method_5773, tick, m_8119_
void (): g, tick, method_5773, tick, m_8119_
void (): gv, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): gy, doFreezeConversion, method_33591, convertToStray, m_149840_
1.21.4
名称
cnf
cmh
字段
int: bZ, conversionTime, field_28644, conversionTime, f_149828_
int: bY, conversionTime, field_28644, conversionTime, f_149828_
构造函数
方法
boolean (): gq, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gu, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gp, isShaking, method_35191, isShaking, m_142548_
boolean (): gt, isShaking, method_35191, isShaking, m_142548_
void (): gr, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): gv, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dK, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dJ, canFreeze, method_32316, canFreeze, m_142079_
1.21.3
名称
ckl
cnf
字段
EntityDataAccessor<Boolean>: d, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_
EntityDataAccessor<Boolean>: c, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_
String: b, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_149825_
String: a, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_149825_
int: e, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_
int: d, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_
int: cc, conversionTime, field_28644, conversionTime, f_149828_
int: bZ, conversionTime, field_28644, conversionTime, f_149828_
int: c, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_263441_
int: b, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_263441_
构造函数
方法
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
boolean (): gn, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gq, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gm, isShaking, method_35191, isShaking, m_142548_
boolean (): gp, isShaking, method_35191, isShaking, m_142548_
void (): l, tick, method_5773, tick, m_8119_
void (): h, tick, method_5773, tick, m_8119_
void (): go, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): gr, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dC, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dK, canFreeze, method_32316, canFreeze, m_142079_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ckn
ckl
字段
int: bY, conversionTime, field_28644, conversionTime, f_149828_
int: cc, conversionTime, field_28644, conversionTime, f_149828_
构造函数
方法
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_
boolean (): gt, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gn, isFreezeConverting, method_33590, isConverting, m_149839_
void (boolean): w, setFreezeConverting, method_35193, setConverting, m_149842_
void (boolean): x, setFreezeConverting, method_35193, setConverting, m_149842_
boolean (): gs, isShaking, method_35191, isShaking, m_142548_
boolean (): gm, isShaking, method_35191, isShaking, m_142548_
void (): gu, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): go, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dD, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dC, canFreeze, method_32316, canFreeze, m_142079_
void (ServerLevel, DamageSource, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_
1.20.6
名称
ccx
ckn
字段
int: bT, conversionTime, field_28644, conversionTime, f_149828_
int: bY, conversionTime, field_28644, conversionTime, f_149828_
构造函数
方法
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): u, getStepSound, method_6998, getStepSound, m_7878_
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
boolean (): gf, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gt, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): ge, isShaking, method_35191, isShaking, m_142548_
boolean (): gs, isShaking, method_35191, isShaking, m_142548_
void (): gg, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): gu, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dA, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dD, canFreeze, method_32316, canFreeze, m_142079_
void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_
1.20.4
名称
bzq
ccx
字段
构造函数
方法
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): w, getStepSound, method_6998, getStepSound, m_7878_
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
boolean (): ge, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gf, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): gd, isShaking, method_35191, isShaking, m_142548_
boolean (): ge, isShaking, method_35191, isShaking, m_142548_
void (): gf, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): gg, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dz, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dA, canFreeze, method_32316, canFreeze, m_142079_
1.20.2
名称
bwk
bzq
字段
构造函数
方法
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): t, getStepSound, method_6998, getStepSound, m_7878_
boolean (): fZ, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): ge, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fY, isShaking, method_35191, isShaking, m_142548_
boolean (): gd, isShaking, method_35191, isShaking, m_142548_
void (): ga, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): gf, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dw, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dz, canFreeze, method_32316, canFreeze, m_142079_
1.20.1
名称
bwi
bwk
字段
int: bS, conversionTime, field_28644, conversionTime, f_149828_
int: bT, conversionTime, field_28644, conversionTime, f_149828_
构造函数
方法
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
boolean (): fT, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fZ, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fS, isShaking, method_35191, isShaking, m_142548_
boolean (): fY, isShaking, method_35191, isShaking, m_142548_
void (): fU, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): ga, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): du, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dw, canFreeze, method_32316, canFreeze, m_142079_
1.19.4
名称
bul
bwi
字段
int: bX, conversionTime, field_28644, conversionTime, f_149828_
int: bS, conversionTime, field_28644, conversionTime, f_149828_
构造函数
方法
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): r, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
boolean (): fN, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fT, isFreezeConverting, method_33590, isConverting, m_149839_
void (boolean): v, setFreezeConverting, method_35193, setConverting, m_149842_
void (boolean): w, setFreezeConverting, method_35193, setConverting, m_149842_
boolean (): fM, isShaking, method_35191, isShaking, m_142548_
boolean (): fS, isShaking, method_35191, isShaking, m_142548_
void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_
void (int): b, startFreezeConversion, method_33589, setConversionTime, m_149830_
void (): fO, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): fU, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dt, canFreeze, method_32316, canFreeze, m_142079_
boolean (): du, canFreeze, method_32316, canFreeze, m_142079_
1.19.3
名称
bry
bul
字段
EntityDataAccessor<Boolean>: c, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_
EntityDataAccessor<Boolean>: d, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_
int: d, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_
int: e, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_
int: e, conversionTime, field_28644, conversionTime, f_149828_
int: bX, conversionTime, field_28644, conversionTime, f_149828_
int: c, TOTAL_CONVERSION_TIME, field_41714, TOTAL_CONVERSION_TIME, f_263441_
构造函数
方法
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
boolean (): fK, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fN, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fJ, isShaking, method_35191, isShaking, m_142548_
boolean (): fM, isShaking, method_35191, isShaking, m_142548_
void (): k, tick, method_5773, tick, m_8119_
void (): l, tick, method_5773, tick, m_8119_
void (): fL, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): fO, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): do, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dt, canFreeze, method_32316, canFreeze, m_142079_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
brb
bry
字段
构造函数
方法
boolean (): fL, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fK, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fK, isShaking, method_35191, isShaking, m_142548_
boolean (): fJ, isShaking, method_35191, isShaking, m_142548_
void (): fM, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): fL, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dp, canFreeze, method_32316, canFreeze, m_142079_
boolean (): do, canFreeze, method_32316, canFreeze, m_142079_
1.19
名称
bml
brb
字段
构造函数
方法
boolean (): fA, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fL, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fz, isShaking, method_35191, isShaking, m_142548_
boolean (): fK, isShaking, method_35191, isShaking, m_142548_
void (): fB, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): fM, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dl, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dp, canFreeze, method_32316, canFreeze, m_142079_
1.18.2
名称
blt
bml
字段
构造函数
方法
boolean (): fz, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fA, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fy, isShaking, method_35191, isShaking, m_142548_
boolean (): fz, isShaking, method_35191, isShaking, m_142548_
void (): fA, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): fB, doFreezeConversion, method_33591, convertToStray, m_149840_
1.18.1
名称
字段
构造函数
方法
1.18
名称
big
blt
字段
构造函数
方法
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (): q, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_, dropDeathLoot
void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
boolean (): fx, isFreezeConverting, method_33590, isConverting, m_149839_, isStrayConverting
boolean (): fz, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fw, isShaking, method_35191, isShaking, m_142548_
boolean (): fy, isShaking, method_35191, isShaking, m_142548_
void (): k, tick, method_5773, tick, m_8119_, tick
void (): k, tick, method_5773, tick, m_8119_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_, startStrayConversion
void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_
void (): fy, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): fA, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dg, canFreeze, method_32316, canFreeze, m_142079_
boolean (): dl, canFreeze, method_32316, canFreeze, m_142079_
1.17.1
名称
bif
big
字段
构造函数
方法
boolean (): fw, isFreezeConverting, method_33590, isConverting, m_149839_
boolean (): fx, isFreezeConverting, method_33590, isConverting, m_149839_, isStrayConverting
boolean (): fv, isShaking, method_35191, isShaking, m_142548_
boolean (): fw, isShaking, method_35191, isShaking, m_142548_
void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_
void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_, startStrayConversion
void (): fx, doFreezeConversion, method_33591, convertToStray, m_149840_
void (): fy, doFreezeConversion, method_33591, convertToStray, m_149840_
1.17
名称
bdy
bif
net.minecraft.entity.monster.SkeletonEntity
net.minecraft.src.C_1058_
net.minecraft.server.v1_16_R3.EntitySkeleton
net.minecraft.world.entity.monster.EntitySkeleton
字段
EntityDataAccessor<Boolean>: c, DATA_STRAY_CONVERSION_ID, field_28642, CONVERTING, f_149826_
String: b, CONVERSION_TAG, field_30495, STRAY_CONVERSION_TIME_KEY, f_149825_
int: d, inPowderSnowTime, field_28643, inPowderSnowTime, f_149827_
int: e, conversionTime, field_28644, conversionTime, f_149828_
构造函数
方法
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o
SoundEvent (): p, getStepSound, method_6998, getStepSound, m_7878_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, func_213333_a, dropDeathLoot
void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, m_7472_, dropDeathLoot
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
boolean (): fw, isFreezeConverting, method_33590, isConverting, m_149839_
void (boolean): v, setFreezeConverting, method_35193, setConverting, m_149842_
boolean (): fv, isShaking, method_35191, isShaking, m_142548_
void (): k, tick, method_5773, tick, m_8119_, tick
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (int): a, startFreezeConversion, method_33589, setConversionTime, m_149830_
void (): fx, doFreezeConversion, method_33591, convertToStray, m_149840_
boolean (): dg, canFreeze, method_32316, canFreeze, m_142079_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bdv
bdy
net.minecraft.server.v1_16_R2.EntitySkeleton
net.minecraft.server.v1_16_R3.EntitySkeleton
字段
构造函数
方法
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bcj
bdv
net.minecraft.server.v1_16_R1.EntitySkeleton
net.minecraft.server.v1_16_R2.EntitySkeleton
字段
构造函数
方法
SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o
SoundEvent (): eK, getStepSound, method_6998, getStepSound, func_190727_o
1.16.1
名称
axg
bcj
net.minecraft.server.v1_15_R1.EntitySkeleton
net.minecraft.server.v1_16_R1.EntitySkeleton
字段
构造函数
方法
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o
SoundEvent (): eL, getStepSound, method_6998, getStepSound, func_190727_o
1.15.2
名称
axd
axg
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
avd
axd
net.minecraft.server.v1_14_R1.EntitySkeleton
net.minecraft.server.v1_15_R1.EntitySkeleton
字段
构造函数
方法
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
1.14.4
名称
auy
avd
net.minecraft.world.entity.monster.Skeleton
字段
构造函数
方法
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (): l, method_6998, getStepSound, func_190727_o
SoundEvent (): l, getStepSound, method_6998, getStepSound, func_190727_o
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
void (DamageSource, int, boolean): a, method_6099, dropEquipment, func_213333_a, dropDeathLoot
void (DamageSource, int, boolean): a, dropCustomDeathLoot, method_6099, dropEquipment, func_213333_a, dropDeathLoot
1.14.3
名称
auu
auy
net.minecraft.entity.mob.SkeletonEntity
字段
构造函数
方法
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (): l, method_6998, func_190727_o
SoundEffect (): l, method_6998, getStepSound, func_190727_o
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
void (DamageSource, int, boolean): a, method_6099, func_213333_a, dropDeathLoot
void (DamageSource, int, boolean): a, method_6099, dropEquipment, func_213333_a, dropDeathLoot
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
aut
auu
字段
构造函数
方法
1.14
名称
ann
aut
net.minecraft.class_1613
net.minecraft.entity.monster.EntitySkeleton
net.minecraft.entity.monster.SkeletonEntity
net.minecraft.server.v1_13_R2.EntitySkeleton
net.minecraft.server.v1_14_R1.EntitySkeleton
字段
构造函数
(World)
(EntityTypes<? extends EntitySkeleton>, World)
方法
void (DamageSource): a, func_70645_a, die
SoundEffect (): D, func_184639_G
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): cs, func_184615_bR
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
MinecraftKey (): G, func_184647_J, getDefaultLootTable
SoundEffect (): l, func_190727_o
SoundEffect (): l, method_6998, func_190727_o
EntityArrow (float): a, func_190726_a
SoundEffect (DamageSource): d, func_184601_bQ
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
void (DamageSource, int, boolean): a, method_6099, func_213333_a, dropDeathLoot
1.13.2
名称
anm
ann
字段
构造函数
方法
1.13.1
名称
anj
anm
net.minecraft.server.v1_13_R1.EntitySkeleton
net.minecraft.server.v1_13_R2.EntitySkeleton
字段
构造函数
方法
MinecraftKey (): G, func_184647_J
MinecraftKey (): G, func_184647_J, getDefaultLootTable
1.13
名称
adk
anj
net.minecraft.server.v1_12_R1.EntitySkeleton
net.minecraft.server.v1_13_R1.EntitySkeleton
字段
构造函数
方法
SoundEffect (): F, func_184639_G
SoundEffect (): D, func_184639_G
SoundEffect (): cf, func_184615_bR
SoundEffect (): cs, func_184615_bR
MinecraftKey (): J, func_184647_J
MinecraftKey (): G, func_184647_J
void (DataConverterManager): a, func_189772_b
SoundEffect (): p, func_190727_o
SoundEffect (): l, func_190727_o
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
adi
adk
字段
构造函数
方法
1.12
名称
aag
adi
net.minecraft.server.v1_11_R1.EntitySkeleton
net.minecraft.server.v1_12_R1.EntitySkeleton
字段
构造函数
方法
SoundEffect (): G, func_184639_G
SoundEffect (): F, func_184639_G
SoundEffect (): bW, func_184601_bQ
SoundEffect (): bX, func_184615_bR
SoundEffect (): cf, func_184615_bR
SoundEffect (): o, func_190727_o
SoundEffect (): p, func_190727_o
SoundEffect (DamageSource): d, func_184601_bQ
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aaf
aag
字段
构造函数
方法
void (DataConverterManager): b, func_189772_b
void (DataConverterManager): a, func_189772_b
1.11
名称
zd
aaf
net.minecraft.server.v1_10_R1.EntitySkeleton
net.minecraft.server.v1_11_R1.EntitySkeleton
字段
PathfinderGoalMeleeAttack: bx, field_85038_e
DataWatcherObject<Integer>: a, field_184727_a
DataWatcherObject<Boolean>: b, field_184728_b
PathfinderGoalBowShoot: c, field_85037_d
构造函数
方法
void (): bD, func_110147_ax, initAttributes
void (): i, func_70088_a
void (BlockPosition, Block): a, func_180429_a
boolean (Entity): B, func_70652_k
EnumMonsterType (): ce, func_70668_bt, getMonsterType
void (): n, func_70636_d
void (): aw, func_70098_U
void (DifficultyDamageScaler): a, func_180481_a
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare
void (): o, func_85036_m
void (EntityLiving, float): a, func_82196_d
void (NBTTagCompound): a, func_70037_a
void (NBTTagCompound): b, func_70014_b
float (): bq, func_70047_e, getHeadHeight
double (): ax, func_70033_W
void (): r, func_184651_r
SoundEffect (): bV, func_184601_bQ
SoundEffect (): bW, func_184601_bQ
SoundEffect (): bW, func_184615_bR
SoundEffect (): bX, func_184615_bR
void (EnumItemSlot, ItemStack): a, func_184201_a, setSlot
void (boolean): a, func_184724_a
boolean (): dg, func_184725_db
EnumSkeletonType (): df, func_189771_df, getSkeletonType
void (EnumSkeletonType): a, func_189768_a, setSkeletonType
void (EnumSkeletonType): b, func_189769_b
SoundEffect (): o, func_190727_o
EntityArrow (float): a, func_190726_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
yw
zd
net.minecraft.server.v1_9_R2.EntitySkeleton
net.minecraft.server.v1_10_R1.EntitySkeleton
字段
PathfinderGoalMeleeAttack: bw, field_85038_e
PathfinderGoalMeleeAttack: bx, field_85038_e
构造函数
方法
void (): bB, func_110147_ax, initAttributes
void (): bD, func_110147_ax, initAttributes
EnumMonsterType (): cb, func_70668_bt, getMonsterType
EnumMonsterType (): ce, func_70668_bt, getMonsterType
int (): db, func_82202_m, getSkeletonType
void (int): a, func_82201_a, setSkeletonType
float (): bo, func_70047_e, getHeadHeight
float (): bq, func_70047_e, getHeadHeight
SoundEffect (): bS, func_184601_bQ
SoundEffect (): bV, func_184601_bQ
SoundEffect (): bT, func_184615_bR
SoundEffect (): bW, func_184615_bR
void (int): b, func_184726_b
boolean (): dc, func_184725_db
boolean (): dg, func_184725_db
EnumSkeletonType (): df, func_189771_df, getSkeletonType
void (EnumSkeletonType): a, func_189768_a, setSkeletonType
void (EnumSkeletonType): b, func_189769_b
void (DataConverterManager): b, func_189772_b
1.9.4
名称
net.minecraft.server.v1_9_R1.EntitySkeleton
net.minecraft.server.v1_9_R2.EntitySkeleton
字段
PathfinderGoalMeleeAttack: bv, field_85038_e
PathfinderGoalMeleeAttack: bw, field_85038_e
构造函数
方法
void (): bA, func_110147_ax, initAttributes
void (): bB, func_110147_ax, initAttributes
EnumMonsterType (): ca, func_70668_bt, getMonsterType
EnumMonsterType (): cb, func_70668_bt, getMonsterType
int (): da, func_82202_m, getSkeletonType
int (): db, func_82202_m, getSkeletonType
float (): bn, func_70047_e, getHeadHeight
float (): bo, func_70047_e, getHeadHeight
SoundEffect (): bR, func_184601_bQ
SoundEffect (): bS, func_184601_bQ
SoundEffect (): bS, func_184615_bR
SoundEffect (): bT, func_184615_bR
boolean (): db, func_184725_db
boolean (): dc, func_184725_db
1.9.2
名称
字段
构造函数
方法
1.9
名称
wa
yw
net.minecraft.server.v1_8_R3.EntitySkeleton
net.minecraft.server.v1_9_R1.EntitySkeleton
字段
PathfinderGoalArrowAttack: a, field_85037_d
PathfinderGoalMeleeAttack: b, field_85038_e
PathfinderGoalMeleeAttack: bv, field_85038_e
DataWatcherObject<Integer>: a, field_184727_a
DataWatcherObject<Boolean>: b, field_184728_b
PathfinderGoalBowShoot: c, field_85037_d
构造函数
方法
void (): aX, func_110147_ax, initAttributes
void (): bA, func_110147_ax, initAttributes
void (): h, func_70088_a
void (): i, func_70088_a
String (): z, func_70639_aQ
String (): bo, func_70621_aR
String (): bp, func_70673_aS
boolean (Entity): r, func_70652_k
boolean (Entity): B, func_70652_k
EnumMonsterType (): bz, func_70668_bt, getMonsterType
EnumMonsterType (): ca, func_70668_bt, getMonsterType
void (): m, func_70636_d
void (): n, func_70636_d
void (): ak, func_70098_U
void (): aw, func_70098_U
Item (): A, func_146068_u, getLoot
void (boolean, int): b, func_70628_a, dropDeathLoot
void (): bq, func_82164_bB, getRareDrop
void (): n, func_85036_m
void (): o, func_85036_m
int (): cm, func_82202_m, getSkeletonType
int (): da, func_82202_m, getSkeletonType
void (int, ItemStack): c, func_70062_b, setEquipment
float (): aS, func_70047_e, getHeadHeight
float (): bn, func_70047_e, getHeadHeight
double (): am, func_70033_W
double (): ax, func_70033_W
void (): r, func_184651_r
SoundEffect (): G, func_184639_G
SoundEffect (): bR, func_184601_bQ
SoundEffect (): bS, func_184615_bR
MinecraftKey (): J, func_184647_J
void (int): b, func_184726_b
void (EnumItemSlot, ItemStack): a, func_184201_a, setSlot
void (boolean): a, func_184724_a
boolean (): db, func_184725_db
1.8.8
名称
wa
net.minecraft.entity.monster.EntitySkeleton
net.minecraft.server.v1_8_R3.EntitySkeleton
字段
PathfinderGoalArrowAttack: a, field_85037_d
PathfinderGoalMeleeAttack: b, field_85038_e
构造函数
(World)
方法
void (): aX, func_110147_ax, initAttributes
void (): h, func_70088_a
String (): z, func_70639_aQ
String (): bo, func_70621_aR
String (): bp, func_70673_aS
void (BlockPosition, Block): a, func_180429_a
boolean (Entity): r, func_70652_k
EnumMonsterType (): bz, func_70668_bt, getMonsterType
void (): m, func_70636_d
void (): ak, func_70098_U
void (DamageSource): a, func_70645_a, die
Item (): A, func_146068_u, getLoot
void (boolean, int): b, func_70628_a, dropDeathLoot
void (): bq, func_82164_bB, getRareDrop
void (DifficultyDamageScaler): a, func_180481_a
GroupDataEntity (DifficultyDamageScaler, GroupDataEntity): a, func_180482_a, prepare
void (): n, func_85036_m
void (EntityLiving, float): a, func_82196_d
int (): cm, func_82202_m, getSkeletonType
void (int): a, func_82201_a, setSkeletonType
void (NBTTagCompound): a, func_70037_a
void (NBTTagCompound): b, func_70014_b
void (int, ItemStack): c, func_70062_b, setEquipment
float (): aS, func_70047_e, getHeadHeight
double (): am, func_70033_W