历史 - net.minecraft.world.level.block.TripWireHookBlock

1.21.11

名称

eef

eja

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dzf

eef

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dwu

dzf

字段

构造函数

方法

1.21.5

名称

dsj

dwu

字段

VoxelShape: h, NORTH_AABB, field_11665, SOUTH_SHAPE, f_57670_

VoxelShape: i, SOUTH_AABB, field_11668, NORTH_SHAPE, f_57671_

VoxelShape: j, WEST_AABB, field_11670, EAST_SHAPE, f_57672_

VoxelShape: k, EAST_AABB, field_11667, WEST_SHAPE, f_57673_

int: l, RECHECK_PERIOD, field_31271, SCHEDULED_TICK_DELAY, f_154840_

int: g, RECHECK_PERIOD, field_31271, SCHEDULED_TICK_DELAY, f_154840_

int: g, AABB_OFFSET, field_31270, field_31270, f_154839_

Map<Direction, VoxelShape>: h, SHAPES, field_55808, SHAPES_BY_DIRECTION, f_379489_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

名称

dtg

dsj

字段

构造函数

方法

1.21.3

名称

doq

dtg

字段

DirectionProperty: b, FACING, field_11666, FACING, f_57667_

EnumProperty<Direction>: b, FACING, field_11666, FACING, f_57667_

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dns

doq

字段

构造函数

方法

1.20.6

名称

dfg

dns

字段

构造函数

方法

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.20.4

名称

dbl

dfg

字段

DirectionProperty: a, FACING, field_11666, FACING, f_57667_

DirectionProperty: b, FACING, field_11666, FACING, f_57667_

BooleanProperty: b, POWERED, field_11671, POWERED, f_57668_

BooleanProperty: c, POWERED, field_11671, POWERED, f_57668_

BooleanProperty: c, ATTACHED, field_11669, ATTACHED, f_57669_

BooleanProperty: d, ATTACHED, field_11669, ATTACHED, f_57669_

VoxelShape: g, NORTH_AABB, field_11665, SOUTH_SHAPE, f_57670_

VoxelShape: h, NORTH_AABB, field_11665, SOUTH_SHAPE, f_57670_

VoxelShape: h, SOUTH_AABB, field_11668, NORTH_SHAPE, f_57671_

VoxelShape: i, SOUTH_AABB, field_11668, NORTH_SHAPE, f_57671_

VoxelShape: i, WEST_AABB, field_11670, EAST_SHAPE, f_57672_

VoxelShape: j, WEST_AABB, field_11670, EAST_SHAPE, f_57672_

VoxelShape: j, EAST_AABB, field_11667, WEST_SHAPE, f_57673_

VoxelShape: k, EAST_AABB, field_11667, WEST_SHAPE, f_57673_

int: d, WIRE_DIST_MIN, field_31268, field_31268, f_154837_

int: e, WIRE_DIST_MIN, field_31268, field_31268, f_154837_

int: e, WIRE_DIST_MAX, field_31269, field_31269, f_154838_

int: f, WIRE_DIST_MAX, field_31269, field_31269, f_154838_

int: k, RECHECK_PERIOD, field_31271, SCHEDULED_TICK_DELAY, f_154840_

int: l, RECHECK_PERIOD, field_31271, SCHEDULED_TICK_DELAY, f_154840_

int: f, AABB_OFFSET, field_31270, field_31270, f_154839_

int: g, AABB_OFFSET, field_31270, field_31270, f_154839_

com.mojang.serialization.MapCodec<TripWireHookBlock>: a, CODEC, field_46481, CODEC, f_303357_

构造函数

方法

void (Level, BlockPos, Direction): a, notifyNeighbors, method_10775, updateNeighborsOnAxis, m_57693_

com.mojang.serialization.MapCodec<TripWireHookBlock> (): a, codec, method_53969, getCodec, m_304657_

void (Block, Level, BlockPos, Direction): a, notifyNeighbors, method_10775, updateNeighborsOnAxis, m_57693_

1.20.2

名称

cyd

dbl

字段

构造函数

方法

1.20.1

名称

cxu

cyd

字段

构造函数

方法

1.19.4

名称

cvb

cxu

字段

构造函数

方法

1.19.3

名称

cry

cvb

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

crb

cry

net.minecraft.world.level.block.BlockTripwireHook

字段

构造函数

方法

1.19

名称

cli

crb

net.minecraft.world.level.block.BlockTripwireHook

字段

构造函数

方法

void (Level, BlockPos, boolean, boolean, boolean, boolean): a, playSound, method_10777, playSound, m_57697_

void (Level, BlockPos, boolean, boolean, boolean, boolean): a, emitState, method_10777, playSound, m_222602_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

ckq

cli

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

chh

ckq

字段

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

chg

chh

字段

构造函数

方法

1.17

名称

cbe

chg

net.minecraft.block.TripWireHookBlock

net.minecraft.src.C_1948_

net.minecraft.server.v1_16_R3.BlockTripwireHook

net.minecraft.world.level.block.BlockTripwireHook

字段

DirectionProperty: a, FACING, field_11666, FACING, field_176264_a, FACING

DirectionProperty: a, FACING, field_11666, FACING, f_57667_

BooleanProperty: b, POWERED, field_11671, POWERED, field_176263_b, POWERED

BooleanProperty: b, POWERED, field_11671, POWERED, f_57668_

BooleanProperty: c, ATTACHED, field_11669, ATTACHED, field_176265_M, ATTACHED

BooleanProperty: c, ATTACHED, field_11669, ATTACHED, f_57669_

VoxelShape: d, NORTH_AABB, field_11665, SOUTH_SHAPE, field_185743_d

VoxelShape: g, NORTH_AABB, field_11665, SOUTH_SHAPE, f_57670_

VoxelShape: e, SOUTH_AABB, field_11668, NORTH_SHAPE, field_185744_e

VoxelShape: h, SOUTH_AABB, field_11668, NORTH_SHAPE, f_57671_

VoxelShape: f, WEST_AABB, field_11670, EAST_SHAPE, field_185745_f

VoxelShape: i, WEST_AABB, field_11670, EAST_SHAPE, f_57672_

VoxelShape: g, EAST_AABB, field_11667, WEST_SHAPE, field_185746_g

VoxelShape: j, EAST_AABB, field_11667, WEST_SHAPE, f_57673_

int: d, WIRE_DIST_MIN, field_31268, field_31268, f_154837_

int: e, WIRE_DIST_MAX, field_31269, field_31269, f_154838_

int: k, RECHECK_PERIOD, field_31271, SCHEDULED_TICK_DELAY, f_154840_

int: f, AABB_OFFSET, field_31270, field_31270, f_154839_

构造函数

方法

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, m_6402_, postPlace

void (Level, BlockPos, BlockState, boolean, boolean, int, BlockState): a, calculateState, method_10776, update, func_176260_a

void (Level, BlockPos, BlockState, boolean, boolean, int, BlockState): a, calculateState, method_10776, update, m_57685_

void (Level, BlockPos, boolean, boolean, boolean, boolean): a, playSound, method_10777, playSound, func_180694_a

void (Level, BlockPos, boolean, boolean, boolean, boolean): a, playSound, method_10777, playSound, m_57697_

void (Level, BlockPos, Direction): a, notifyNeighbors, method_10775, updateNeighborsOnAxis, func_176262_b

void (Level, BlockPos, Direction): a, notifyNeighbors, method_10775, updateNeighborsOnAxis, m_57693_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cbb

cbe

net.minecraft.server.v1_16_R2.BlockTripwireHook

net.minecraft.server.v1_16_R3.BlockTripwireHook

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ccg

cbb

net.minecraft.server.v1_16_R1.BlockTripwireHook

net.minecraft.server.v1_16_R2.BlockTripwireHook

字段

构造函数

方法

1.16.1

名称

bvk

ccg

net.minecraft.server.v1_15_R1.BlockTripwireHook

net.minecraft.server.v1_16_R1.BlockTripwireHook

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): b_, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

1.15.2

名称

bvh

bvk

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bsw

bvh

net.minecraft.server.v1_14_R1.BlockTripwireHook

net.minecraft.server.v1_15_R1.BlockTripwireHook

字段

构造函数

方法

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): f, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bsr

bsw

net.minecraft.world.level.block.TripWireHookBlock

字段

BlockStateDirection: a, field_11666, FACING, field_176264_a, FACING

DirectionProperty: a, FACING, field_11666, FACING, field_176264_a, FACING

BlockStateBoolean: b, field_11671, POWERED, field_176263_b, POWERED

BooleanProperty: b, POWERED, field_11671, POWERED, field_176263_b, POWERED

BlockStateBoolean: c, field_11669, ATTACHED, field_176265_M, ATTACHED

BooleanProperty: c, ATTACHED, field_11669, ATTACHED, field_176265_M, ATTACHED

VoxelShape: d, field_11665, SOUTH_SHAPE, field_185743_d

VoxelShape: d, NORTH_AABB, field_11665, SOUTH_SHAPE, field_185743_d

VoxelShape: e, field_11668, NORTH_SHAPE, field_185744_e

VoxelShape: e, SOUTH_AABB, field_11668, NORTH_SHAPE, field_185744_e

VoxelShape: f, field_11670, EAST_SHAPE, field_185745_f

VoxelShape: f, WEST_AABB, field_11670, EAST_SHAPE, field_185745_f

VoxelShape: g, field_11667, WEST_SHAPE, field_185746_g

VoxelShape: g, EAST_AABB, field_11667, WEST_SHAPE, field_185746_g

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (Level, BlockPos, BlockState, LivingEntity, ItemStack): a, setPlacedBy, method_9567, onPlaced, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, boolean, boolean, int, IBlockData): a, method_10776, update, func_176260_a

void (Level, BlockPos, BlockState, boolean, boolean, int, BlockState): a, calculateState, method_10776, update, func_176260_a

void (World, BlockPosition, boolean, boolean, boolean, boolean): a, method_10777, playSound, func_180694_a

void (Level, BlockPos, boolean, boolean, boolean, boolean): a, playSound, method_10777, playSound, func_180694_a

void (World, BlockPosition, EnumDirection): a, method_10775, updateNeighborsOnAxis, func_176262_b

void (Level, BlockPos, Direction): a, notifyNeighbors, method_10775, updateNeighborsOnAxis, func_176262_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

boolean (BlockState): h, isSignalSource, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bsn

bsr

net.minecraft.block.TripwireHookBlock

字段

BlockStateDirection: a, field_11666, field_176264_a, FACING

BlockStateDirection: a, field_11666, FACING, field_176264_a, FACING

BlockStateBoolean: b, field_11671, field_176263_b, POWERED

BlockStateBoolean: b, field_11671, POWERED, field_176263_b, POWERED

BlockStateBoolean: c, field_11669, field_176265_M, ATTACHED

BlockStateBoolean: c, field_11669, ATTACHED, field_176265_M, ATTACHED

VoxelShape: d, field_11665, field_185743_d

VoxelShape: d, field_11665, SOUTH_SHAPE, field_185743_d

VoxelShape: e, field_11668, field_185744_e

VoxelShape: e, field_11668, NORTH_SHAPE, field_185744_e

VoxelShape: f, field_11670, field_185745_f

VoxelShape: f, field_11670, EAST_SHAPE, field_185745_f

VoxelShape: g, field_11667, field_185746_g

VoxelShape: g, field_11667, WEST_SHAPE, field_185746_g

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, onPlaced, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, boolean, boolean, int, IBlockData): a, method_10776, func_176260_a

void (World, BlockPosition, IBlockData, boolean, boolean, int, IBlockData): a, method_10776, update, func_176260_a

void (World, BlockPosition, boolean, boolean, boolean, boolean): a, method_10777, func_180694_a

void (World, BlockPosition, boolean, boolean, boolean, boolean): a, method_10777, playSound, func_180694_a

void (World, BlockPosition, EnumDirection): a, method_10775, func_176262_b

void (World, BlockPosition, EnumDirection): a, method_10775, updateNeighborsOnAxis, func_176262_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, getWeakRedstonePower, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, getStrongRedstonePower, func_176211_b

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, emitsRedstonePower, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsm

bsn

字段

构造函数

方法

1.14

名称

bio

bsm

net.minecraft.class_2537

net.minecraft.block.BlockTripWireHook

net.minecraft.block.TripWireHookBlock

net.minecraft.server.v1_13_R2.BlockTripwireHook

net.minecraft.server.v1_14_R1.BlockTripwireHook

字段

BlockStateDirection: a, field_176264_a, FACING

BlockStateDirection: a, field_11666, field_176264_a, FACING

BlockStateBoolean: b, field_176263_b, POWERED

BlockStateBoolean: b, field_11671, field_176263_b, POWERED

BlockStateBoolean: c, field_176265_M, ATTACHED

BlockStateBoolean: c, field_11669, field_176265_M, ATTACHED

VoxelShape: o, field_185743_d

VoxelShape: d, field_11665, field_185743_d

VoxelShape: p, field_185744_e

VoxelShape: e, field_11668, field_185744_e

VoxelShape: q, field_185745_f

VoxelShape: f, field_11670, field_185745_f

VoxelShape: r, field_185746_g

VoxelShape: g, field_11667, field_185746_g

构造函数

方法

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, method_9567, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, boolean, boolean, int, IBlockData): a, func_176260_a

void (World, BlockPosition, IBlockData, boolean, boolean, int, IBlockData): a, method_10776, func_176260_a

void (World, BlockPosition, boolean, boolean, boolean, boolean): a, func_180694_a

void (World, BlockPosition, boolean, boolean, boolean, boolean): a, method_10777, func_180694_a

void (World, BlockPosition, EnumDirection): a, func_176262_b

void (World, BlockPosition, EnumDirection): a, method_10775, func_176262_b

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, method_9524, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, method_9603, func_176211_b

boolean (IBlockData): i, func_149744_f, isPowerSource

boolean (IBlockData): h, method_9506, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bin

bio

字段

构造函数

方法

1.13.1

名称

bif

bin

net.minecraft.server.v1_13_R1.BlockTripwireHook

net.minecraft.server.v1_13_R2.BlockTripwireHook

字段

VoxelShape: p, field_185743_d

VoxelShape: o, field_185743_d

VoxelShape: q, field_185744_e

VoxelShape: p, field_185744_e

VoxelShape: r, field_185745_f

VoxelShape: q, field_185745_f

VoxelShape: s, field_185746_g

VoxelShape: r, field_185746_g

构造函数

方法

1.13

名称

aut

bif

net.minecraft.server.v1_12_R1.BlockTripwireHook

net.minecraft.server.v1_13_R1.BlockTripwireHook

字段

AxisAlignedBB: d, field_185743_d

AxisAlignedBB: e, field_185744_e

AxisAlignedBB: f, field_185745_f

AxisAlignedBB: g, field_185746_g

VoxelShape: p, field_185743_d

VoxelShape: q, field_185744_e

VoxelShape: r, field_185745_f

VoxelShape: s, field_185746_g

构造函数

()

(Block$Info)

方法

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition, IBlockData): e, func_176261_e

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

boolean (IBlockData): i, func_149744_f, isPowerSource

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, func_196243_a, remove

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aur

aut

字段

构造函数

方法

1.12

名称

aro

aur

net.minecraft.server.v1_11_R1.BlockTripwireHook

net.minecraft.server.v1_12_R1.BlockTripwireHook

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

arm

aro

字段

构造函数

方法

1.11

名称

apx

arm

net.minecraft.server.v1_10_R1.BlockTripwireHook

net.minecraft.server.v1_11_R1.BlockTripwireHook

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

api

apx

net.minecraft.server.v1_9_R2.BlockTripwireHook

net.minecraft.server.v1_10_R1.BlockTripwireHook

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockTripwireHook

net.minecraft.server.v1_9_R2.BlockTripwireHook

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

akj

api

net.minecraft.server.v1_8_R3.BlockTripwireHook

net.minecraft.server.v1_9_R1.BlockTripwireHook

字段

BlockStateBoolean: N, field_176265_M, ATTACHED

BlockStateBoolean: c, field_176265_M, ATTACHED

BlockStateBoolean: O, field_176266_N, SUSPENDED

AxisAlignedBB: d, field_185743_d

AxisAlignedBB: e, field_185744_e

AxisAlignedBB: f, field_185745_f

AxisAlignedBB: g, field_185746_g

构造函数

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): b, func_180656_a

int (IBlockData, IBlockAccess, BlockPosition, EnumDirection): c, func_176211_b

boolean (IBlockData): g, func_149744_f, isPowerSource

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

akj

net.minecraft.block.BlockTripWireHook

net.minecraft.server.v1_8_R3.BlockTripwireHook

字段

BlockStateDirection: a, field_176264_a, FACING

BlockStateBoolean: b, field_176263_b, POWERED

BlockStateBoolean: N, field_176265_M, ATTACHED

BlockStateBoolean: O, field_176266_N, SUSPENDED

构造函数

()

方法

IBlockData (IBlockData, IBlockAccess, BlockPosition): a, func_176221_a, updateState

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

boolean (World, BlockPosition, EnumDirection): b, func_176198_a, canPlace

boolean (World, BlockPosition): d, func_176196_c, canPlace

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

void (World, BlockPosition, IBlockData, EntityLiving, ItemStack): a, func_180633_a, postPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (World, BlockPosition, IBlockData, boolean, boolean, int, IBlockData): a, func_176260_a

void (World, BlockPosition, IBlockData, Random): a, func_180645_a

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

void (World, BlockPosition, boolean, boolean, boolean, boolean): a, func_180694_a

void (World, BlockPosition, EnumDirection): a, func_176262_b

boolean (World, BlockPosition, IBlockData): e, func_176261_e

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): a, func_180656_a

int (IBlockAccess, BlockPosition, IBlockData, EnumDirection): b, func_176211_b

boolean (): i, func_149744_f, isPowerSource

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

EnumWorldBlockLayer (): m, func_180664_k