历史 - net.minecraft.world.entity.animal.golem.AbstractGolem
1.21.11
名称
cqn
cwb
net.minecraft.world.entity.animal.AbstractGolem
net.minecraft.world.entity.animal.golem.AbstractGolem
net.minecraft.src.C_798_
net.minecraft.src.C_432672_
net.minecraft.world.entity.animal.EntityGolem
net.minecraft.world.entity.animal.golem.EntityGolem
字段
构造函数
方法
int (): W, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): S, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cma
cqn
字段
构造函数
方法
boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_
boolean (double): i, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cjs
cma
字段
构造函数
方法
int (): R, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): W, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
1.21.5
名称
cgw
cjs
字段
构造函数
方法
int (): T, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): R, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
1.21.4
名称
chu
cgw
字段
构造函数
方法
int (): Q, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): T, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
1.21.3
名称
cfc
chu
字段
构造函数
方法
int (): R, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): Q, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cff
cfc
字段
构造函数
方法
int (): P, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): R, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
1.20.6
名称
bxw
cff
字段
构造函数
方法
int (): Q, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): P, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
1.20.4
名称
bup
bxw
字段
构造函数
方法
int (): O, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): Q, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
1.20.2
名称
brj
bup
字段
构造函数
方法
int (): M, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): O, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
1.20.1
名称
brh
brj
字段
构造函数
方法
int (): K, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): M, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
1.19.4
名称
bpm
brh
字段
构造函数
方法
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
boolean (float, float, DamageSource): a, causeFallDamage, method_5747, handleFallDamage, m_142535_
1.19.3
名称
bnc
bpm
字段
构造函数
方法
int (): J, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
int (): K, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bmf
bnc
字段
构造函数
方法
1.19
名称
bib
bmf
字段
构造函数
方法
1.18.2
名称
bhj
bib
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bdw
bhj
字段
构造函数
方法
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_, isTypeNotPersistent
boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_
1.17.1
名称
bdv
bdw
字段
构造函数
方法
1.17
名称
azx
bdv
net.minecraft.entity.passive.GolemEntity
net.minecraft.src.C_798_
net.minecraft.server.v1_16_R3.EntityGolem
net.minecraft.world.entity.animal.EntityGolem
字段
构造函数
方法
int (): D, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, func_70627_aG
int (): J, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_, isTypeNotPersistent
boolean (float, float): b, causeFallDamage, method_5747, handleFallDamage, func_225503_b_
boolean (float, float, DamageSource): a, causeFallDamage, method_5747, handleFallDamage, m_142535_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
azu
azx
net.minecraft.server.v1_16_R2.EntityGolem
net.minecraft.server.v1_16_R3.EntityGolem
字段
构造函数
方法
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ayi
azu
net.minecraft.server.v1_16_R1.EntityGolem
net.minecraft.server.v1_16_R2.EntityGolem
字段
构造函数
方法
1.16.1
名称
ata
ayi
net.minecraft.server.v1_15_R1.EntityGolem
net.minecraft.server.v1_16_R1.EntityGolem
字段
构造函数
方法
int (): A, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, func_70627_aG
int (): D, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, func_70627_aG
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
1.15.2
名称
asx
ata
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
aqy
asx
net.minecraft.server.v1_14_R1.EntityGolem
net.minecraft.server.v1_15_R1.EntityGolem
字段
构造函数
方法
void (float, float): b, causeFallDamage, method_5747, handleFallDamage, func_180430_e
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
boolean (double): c, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
boolean (float, float): b, causeFallDamage, method_5747, handleFallDamage, func_225503_b_
1.14.4
名称
aqt
aqy
net.minecraft.world.entity.animal.AbstractGolem
字段
构造函数
方法
void (float, float): b, method_5747, handleFallDamage, func_180430_e
void (float, float): b, causeFallDamage, method_5747, handleFallDamage, func_180430_e
int (): A, method_5970, getMinAmbientSoundDelay, func_70627_aG
int (): A, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, func_70627_aG
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
boolean (double): c, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
boolean (double): c, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
1.14.3
名称
aqq
aqt
net.minecraft.entity.passive.GolemEntity
字段
构造函数
方法
void (float, float): b, method_5747, func_180430_e
void (float, float): b, method_5747, handleFallDamage, func_180430_e
int (): A, method_5970, func_70627_aG
int (): A, method_5970, getMinAmbientSoundDelay, func_70627_aG
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
boolean (double): c, method_5974, func_213397_c, isTypeNotPersistent
boolean (double): c, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
aqp
aqq
字段
构造函数
方法
1.14
名称
ajo
aqp
net.minecraft.class_1427
net.minecraft.entity.monster.EntityGolem
net.minecraft.entity.passive.GolemEntity
net.minecraft.server.v1_13_R2.EntityGolem
net.minecraft.server.v1_14_R1.EntityGolem
字段
构造函数
方法
void (float, float): c, func_180430_e
void (float, float): b, method_5747, func_180430_e
int (): z, func_70627_aG
int (): A, method_5970, func_70627_aG
boolean (): H, func_70692_ba, isTypeNotPersistent
SoundEffect (): D, func_184639_G
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): cs, func_184615_bR
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
SoundEffect (DamageSource): d, func_184601_bQ
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
boolean (double): c, method_5974, func_213397_c, isTypeNotPersistent
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
ajl
ajo
net.minecraft.server.v1_13_R1.EntityGolem
net.minecraft.server.v1_13_R2.EntityGolem
字段
构造函数
方法
1.13
名称
zz
ajl
net.minecraft.server.v1_12_R1.EntityGolem
net.minecraft.server.v1_13_R1.EntityGolem
字段
构造函数
(World)
(EntityTypes<?>, World)
方法
void (float, float): e, func_180430_e
void (float, float): c, func_180430_e
int (): C, func_70627_aG
int (): z, func_70627_aG
boolean (): K, func_70692_ba, isTypeNotPersistent
boolean (): H, func_70692_ba, isTypeNotPersistent
SoundEffect (): F, func_184639_G
SoundEffect (): D, func_184639_G
SoundEffect (): cf, func_184615_bR
SoundEffect (): cs, func_184615_bR
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
zx
zz
字段
构造函数
方法
1.12
名称
wz
zx
net.minecraft.server.v1_11_R1.EntityGolem
net.minecraft.server.v1_12_R1.EntityGolem
字段
构造函数
方法
SoundEffect (): G, func_184639_G
SoundEffect (): F, func_184639_G
SoundEffect (): bW, func_184601_bQ
SoundEffect (): bX, func_184615_bR
SoundEffect (): cf, func_184615_bR
SoundEffect (DamageSource): d, func_184601_bQ
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
wy
wz
字段
构造函数
方法
1.11
名称
wf
wy
net.minecraft.server.v1_10_R1.EntityGolem
net.minecraft.server.v1_11_R1.EntityGolem
字段
构造函数
方法
SoundEffect (): bV, func_184601_bQ
SoundEffect (): bW, func_184601_bQ
SoundEffect (): bW, func_184615_bR
SoundEffect (): bX, func_184615_bR
1.10.2
名称
字段
构造函数
方法
1.10
名称
vz
wf
net.minecraft.server.v1_9_R2.EntityGolem
net.minecraft.server.v1_10_R1.EntityGolem
字段
构造函数
方法
SoundEffect (): bS, func_184601_bQ
SoundEffect (): bV, func_184601_bQ
SoundEffect (): bT, func_184615_bR
SoundEffect (): bW, func_184615_bR
1.9.4
名称
net.minecraft.server.v1_9_R1.EntityGolem
net.minecraft.server.v1_9_R2.EntityGolem
字段
构造函数
方法
SoundEffect (): bR, func_184601_bQ
SoundEffect (): bS, func_184601_bQ
SoundEffect (): bS, func_184615_bR
SoundEffect (): bT, func_184615_bR
1.9.2
名称
字段
构造函数
方法
1.9
名称
tq
vz
net.minecraft.server.v1_8_R3.EntityGolem
net.minecraft.server.v1_9_R1.EntityGolem
字段
构造函数
方法
String (): z, func_70639_aQ
String (): bo, func_70621_aR
String (): bp, func_70673_aS
int (): w, func_70627_aG
int (): C, func_70627_aG
boolean (): C, func_70692_ba, isTypeNotPersistent
boolean (): K, func_70692_ba, isTypeNotPersistent
SoundEffect (): G, func_184639_G
SoundEffect (): bR, func_184601_bQ
SoundEffect (): bS, func_184615_bR
1.8.8
名称
tq
net.minecraft.entity.monster.EntityGolem
net.minecraft.server.v1_8_R3.EntityGolem
字段
构造函数
(World)
方法
void (float, float): e, func_180430_e
String (): z, func_70639_aQ
String (): bo, func_70621_aR
String (): bp, func_70673_aS
int (): w, func_70627_aG
boolean (): C, func_70692_ba, isTypeNotPersistent