历史 - net.minecraft.world.entity.animal.golem.AbstractGolem

1.21.11

名称

cqn

cwb

net.minecraft.world.entity.animal.AbstractGolem

net.minecraft.world.entity.animal.golem.AbstractGolem

net.minecraft.src.C_798_

net.minecraft.src.C_432672_

net.minecraft.world.entity.animal.EntityGolem

net.minecraft.world.entity.animal.golem.EntityGolem

字段

构造函数

方法

int (): W, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): S, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

cma

cqn

字段

构造函数

方法

boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_

boolean (double): i, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

cjs

cma

字段

构造函数

方法

int (): R, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): W, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_

1.21.5

名称

cgw

cjs

字段

构造函数

方法

int (): T, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): R, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_

1.21.4

名称

chu

cgw

字段

构造函数

方法

int (): Q, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): T, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

1.21.3

名称

cfc

chu

字段

构造函数

方法

int (): R, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): Q, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_

1.21.1

名称

字段

构造函数

方法

1.21

名称

cff

cfc

字段

构造函数

方法

int (): P, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): R, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

1.20.6

名称

bxw

cff

字段

构造函数

方法

int (): Q, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): P, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_

1.20.4

名称

bup

bxw

字段

构造函数

方法

int (): O, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): Q, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_

1.20.2

名称

brj

bup

字段

构造函数

方法

int (): M, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): O, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_

1.20.1

名称

brh

brj

字段

构造函数

方法

int (): K, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): M, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_

1.19.4

名称

bpm

brh

字段

构造函数

方法

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (float, float, DamageSource): a, causeFallDamage, method_5747, handleFallDamage, m_142535_

1.19.3

名称

bnc

bpm

字段

构造函数

方法

int (): J, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

int (): K, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

bmf

bnc

字段

构造函数

方法

1.19

名称

bib

bmf

字段

构造函数

方法

1.18.2

名称

bhj

bib

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

bdw

bhj

字段

构造函数

方法

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_

boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_, isTypeNotPersistent

boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_

1.17.1

名称

bdv

bdw

字段

构造函数

方法

1.17

名称

azx

bdv

net.minecraft.entity.passive.GolemEntity

net.minecraft.src.C_798_

net.minecraft.server.v1_16_R3.EntityGolem

net.minecraft.world.entity.animal.EntityGolem

字段

构造函数

方法

int (): D, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, func_70627_aG

int (): J, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, m_8100_

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt

boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent

boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, m_6785_, isTypeNotPersistent

boolean (float, float): b, causeFallDamage, method_5747, handleFallDamage, func_225503_b_

boolean (float, float, DamageSource): a, causeFallDamage, method_5747, handleFallDamage, m_142535_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

azu

azx

net.minecraft.server.v1_16_R2.EntityGolem

net.minecraft.server.v1_16_R3.EntityGolem

字段

构造函数

方法

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ayi

azu

net.minecraft.server.v1_16_R1.EntityGolem

net.minecraft.server.v1_16_R2.EntityGolem

字段

构造函数

方法

1.16.1

名称

ata

ayi

net.minecraft.server.v1_15_R1.EntityGolem

net.minecraft.server.v1_16_R1.EntityGolem

字段

构造函数

方法

int (): A, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, func_70627_aG

int (): D, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, func_70627_aG

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

1.15.2

名称

asx

ata

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

aqy

asx

net.minecraft.server.v1_14_R1.EntityGolem

net.minecraft.server.v1_15_R1.EntityGolem

字段

构造函数

方法

void (float, float): b, causeFallDamage, method_5747, handleFallDamage, func_180430_e

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

boolean (double): c, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent

boolean (double): h, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent

boolean (float, float): b, causeFallDamage, method_5747, handleFallDamage, func_225503_b_

1.14.4

名称

aqt

aqy

net.minecraft.world.entity.animal.AbstractGolem

字段

构造函数

方法

void (float, float): b, method_5747, handleFallDamage, func_180430_e

void (float, float): b, causeFallDamage, method_5747, handleFallDamage, func_180430_e

int (): A, method_5970, getMinAmbientSoundDelay, func_70627_aG

int (): A, getAmbientSoundInterval, method_5970, getMinAmbientSoundDelay, func_70627_aG

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

boolean (double): c, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent

boolean (double): c, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent

1.14.3

名称

aqq

aqt

net.minecraft.entity.passive.GolemEntity

字段

构造函数

方法

void (float, float): b, method_5747, func_180430_e

void (float, float): b, method_5747, handleFallDamage, func_180430_e

int (): A, method_5970, func_70627_aG

int (): A, method_5970, getMinAmbientSoundDelay, func_70627_aG

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt

boolean (double): c, method_5974, func_213397_c, isTypeNotPersistent

boolean (double): c, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

aqp

aqq

字段

构造函数

方法

1.14

名称

ajo

aqp

net.minecraft.class_1427

net.minecraft.entity.monster.EntityGolem

net.minecraft.entity.passive.GolemEntity

net.minecraft.server.v1_13_R2.EntityGolem

net.minecraft.server.v1_14_R1.EntityGolem

字段

构造函数

方法

void (float, float): c, func_180430_e

void (float, float): b, method_5747, func_180430_e

int (): z, func_70627_aG

int (): A, method_5970, func_70627_aG

boolean (): H, func_70692_ba, isTypeNotPersistent

SoundEffect (): D, func_184639_G

SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient

SoundEffect (): cs, func_184615_bR

SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath

SoundEffect (DamageSource): d, func_184601_bQ

SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt

boolean (double): c, method_5974, func_213397_c, isTypeNotPersistent

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

ajl

ajo

net.minecraft.server.v1_13_R1.EntityGolem

net.minecraft.server.v1_13_R2.EntityGolem

字段

构造函数

方法

1.13

名称

zz

ajl

net.minecraft.server.v1_12_R1.EntityGolem

net.minecraft.server.v1_13_R1.EntityGolem

字段

构造函数

(World)

(EntityTypes<?>, World)

方法

void (float, float): e, func_180430_e

void (float, float): c, func_180430_e

int (): C, func_70627_aG

int (): z, func_70627_aG

boolean (): K, func_70692_ba, isTypeNotPersistent

boolean (): H, func_70692_ba, isTypeNotPersistent

SoundEffect (): F, func_184639_G

SoundEffect (): D, func_184639_G

SoundEffect (): cf, func_184615_bR

SoundEffect (): cs, func_184615_bR

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

zx

zz

字段

构造函数

方法

1.12

名称

wz

zx

net.minecraft.server.v1_11_R1.EntityGolem

net.minecraft.server.v1_12_R1.EntityGolem

字段

构造函数

方法

SoundEffect (): G, func_184639_G

SoundEffect (): F, func_184639_G

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bX, func_184615_bR

SoundEffect (): cf, func_184615_bR

SoundEffect (DamageSource): d, func_184601_bQ

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

wy

wz

字段

构造函数

方法

1.11

名称

wf

wy

net.minecraft.server.v1_10_R1.EntityGolem

net.minecraft.server.v1_11_R1.EntityGolem

字段

构造函数

方法

SoundEffect (): bV, func_184601_bQ

SoundEffect (): bW, func_184601_bQ

SoundEffect (): bW, func_184615_bR

SoundEffect (): bX, func_184615_bR

1.10.2

名称

字段

构造函数

方法

1.10

名称

vz

wf

net.minecraft.server.v1_9_R2.EntityGolem

net.minecraft.server.v1_10_R1.EntityGolem

字段

构造函数

方法

SoundEffect (): bS, func_184601_bQ

SoundEffect (): bV, func_184601_bQ

SoundEffect (): bT, func_184615_bR

SoundEffect (): bW, func_184615_bR

1.9.4

名称

net.minecraft.server.v1_9_R1.EntityGolem

net.minecraft.server.v1_9_R2.EntityGolem

字段

构造函数

方法

SoundEffect (): bR, func_184601_bQ

SoundEffect (): bS, func_184601_bQ

SoundEffect (): bS, func_184615_bR

SoundEffect (): bT, func_184615_bR

1.9.2

名称

字段

构造函数

方法

1.9

名称

tq

vz

net.minecraft.server.v1_8_R3.EntityGolem

net.minecraft.server.v1_9_R1.EntityGolem

字段

构造函数

方法

String (): z, func_70639_aQ

String (): bo, func_70621_aR

String (): bp, func_70673_aS

int (): w, func_70627_aG

int (): C, func_70627_aG

boolean (): C, func_70692_ba, isTypeNotPersistent

boolean (): K, func_70692_ba, isTypeNotPersistent

SoundEffect (): G, func_184639_G

SoundEffect (): bR, func_184601_bQ

SoundEffect (): bS, func_184615_bR

1.8.8

名称

tq

net.minecraft.entity.monster.EntityGolem

net.minecraft.server.v1_8_R3.EntityGolem

字段

构造函数

(World)

方法

void (float, float): e, func_180430_e

String (): z, func_70639_aQ

String (): bo, func_70621_aR

String (): bp, func_70673_aS

int (): w, func_70627_aG

boolean (): C, func_70692_ba, isTypeNotPersistent