历史 - net.minecraft.client.gui.screens.social.SocialInteractionsPlayerList
1.21.11
名称
grv
gxp
字段
List<PlayerEntry>: l, players, field_26869, players, f_100694_
List<PlayerEntry>: f, players, field_26869, players, f_100694_
String: m, filter, field_26870, currentSearch, f_100695_
String: n, filter, field_26870, currentSearch, f_100695_
构造函数
方法
void (): J, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): K, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): I, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): J, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): H, refreshHasDraftReport, method_71089, updateHasDraftReport, m_401591_
void (): I, refreshHasDraftReport, method_71089, updateHasDraftReport, m_401591_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gkd
grv
字段
List<PlayerEntry>: m, players, field_26869, players, f_100694_
List<PlayerEntry>: l, players, field_26869, players, f_100694_
String: n, filter, field_26870, currentSearch, f_100695_
String: m, filter, field_26870, currentSearch, f_100695_
构造函数
方法
void (): M, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): J, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
boolean (): c, isEmpty, method_31348, isEmpty, m_100724_
boolean (): d, isEmpty, method_31348, isEmpty, m_100724_
void (): L, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): I, sortPlayerEntries, method_44762, sortPlayers, m_240704_
Collection<com.mojang.authlib.GameProfile> (ChatLog): a, collectProfilesFromChatLog, method_45665, collectReportableProfiles, m_246121_
void (GuiGraphics): d, enableScissor, method_49603, enableScissor, m_280310_
void (GuiGraphics): c, enableScissor, method_49603, enableScissor, m_280310_
void (): K, refreshHasDraftReport, method_71089, updateHasDraftReport, m_401591_
void (): H, refreshHasDraftReport, method_71089, updateHasDraftReport, m_401591_
void (Map<UUID, PlayerEntry>): a, addSeenPlayers, method_73221, collectOfflinePlayers, m_417135_
PlayerEntry (UUID, PlayerInfo): a, makePlayerEntry, method_73222, createListEntry, m_415880_
Map<UUID, com.mojang.authlib.GameProfile> (ChatLog): a, collectProfilesFromChatLog, method_45665, collectReportableProfiles, m_246121_
1.21.8
名称
gkc
gkd
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gej
gkc
字段
构造函数
方法
boolean (): b, isEmpty, method_31348, isEmpty, m_100724_
boolean (): c, isEmpty, method_31348, isEmpty, m_100724_
void (): c, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): L, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (GuiGraphics): c, renderListBackground, method_57715, drawMenuListBackground, m_323247_
void (GuiGraphics): a, renderListBackground, method_57715, drawMenuListBackground, m_323247_
void (): K, refreshHasDraftReport, method_71089, updateHasDraftReport, m_401591_
1.21.5
名称
fzd
gej
字段
构造函数
方法
1.21.4
名称
fyp
fzd
字段
构造函数
方法
void (): J, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): M, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (GuiGraphics): c, enableScissor, method_49603, enableScissor, m_280310_
void (GuiGraphics): d, enableScissor, method_49603, enableScissor, m_280310_
void (GuiGraphics): b, renderListBackground, method_57715, drawMenuListBackground, m_323247_
void (GuiGraphics): c, renderListBackground, method_57715, drawMenuListBackground, m_323247_
void (GuiGraphics): a, renderListSeparators, method_57713, drawHeaderAndFooterSeparators, m_319011_
void (GuiGraphics): b, renderListSeparators, method_57713, drawHeaderAndFooterSeparators, m_319011_
1.21.3
名称
fsv
fyp
字段
构造函数
方法
void (): K, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): J, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
boolean (): c, isEmpty, method_31348, isEmpty, m_100724_
boolean (): b, isEmpty, method_31348, isEmpty, m_100724_
void (): J, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): c, sortPlayerEntries, method_44762, sortPlayers, m_240704_
1.21.1
名称
字段
构造函数
方法
1.21
名称
frn
fsv
字段
构造函数
方法
void (): J, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): K, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): I, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): J, sortPlayerEntries, method_44762, sortPlayers, m_240704_
1.20.6
名称
fhk
frn
字段
构造函数
方法
void (): H, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): J, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
boolean (): d, isEmpty, method_31348, isEmpty, m_100724_
boolean (): c, isEmpty, method_31348, isEmpty, m_100724_
void (): e, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): I, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (GuiGraphics): a, enableScissor, method_49603, enableScissor, m_280310_
void (GuiGraphics): c, enableScissor, method_49603, enableScissor, m_280310_
void (GuiGraphics): b, renderListBackground, method_57715, drawMenuListBackground, m_323247_
void (GuiGraphics): a, renderListSeparators, method_57713, drawHeaderAndFooterSeparators, m_319011_
1.20.4
名称
fcr
fhk
字段
构造函数
(SocialInteractionsScreen, Minecraft, int, int, int, int, int)
(SocialInteractionsScreen, Minecraft, int, int, int, int)
方法
void (): w, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): H, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
1.20.2
名称
eyt
fcr
字段
List<PlayerEntry>: l, players, field_26869, players, f_100694_
List<PlayerEntry>: m, players, field_26869, players, f_100694_
String: m, filter, field_26870, currentSearch, f_100695_
String: n, filter, field_26870, currentSearch, f_100695_
构造函数
方法
void (): v, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): w, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (GuiGraphics): b, enableScissor, method_49603, enableScissor, m_280310_
void (GuiGraphics): a, enableScissor, method_49603, enableScissor, m_280310_
1.20.1
名称
exg
eyt
字段
List<PlayerEntry>: p, players, field_26869, players, f_100694_
List<PlayerEntry>: l, players, field_26869, players, f_100694_
String: q, filter, field_26870, currentSearch, f_100695_
String: m, filter, field_26870, currentSearch, f_100695_
构造函数
方法
void (): w, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): v, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): m, enableScissor, method_49603, enableScissor, m_274317_
void (GuiGraphics): b, enableScissor, method_49603, enableScissor, m_280310_
1.19.4
名称
etb
exg
字段
List<PlayerEntry>: o, players, field_26869, players, f_100694_
List<PlayerEntry>: p, players, field_26869, players, f_100694_
String: p, filter, field_26870, currentSearch, f_100695_
String: q, filter, field_26870, currentSearch, f_100695_
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (): v, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): w, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
boolean (): t, isEmpty, method_31348, isEmpty, m_100724_
boolean (): d, isEmpty, method_31348, isEmpty, m_100724_
void (): u, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): e, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): m, enableScissor, method_49603, enableScissor, m_274317_
1.19.3
名称
epi
etb
字段
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (): w, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): v, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
boolean (): e, isEmpty, method_31348, isEmpty, m_100724_
boolean (): t, isEmpty, method_31348, isEmpty, m_100724_
void (): f, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (): u, sortPlayerEntries, method_44762, sortPlayers, m_240704_
Collection<com.mojang.authlib.GameProfile> (ChatLog): a, collectProfilesFromChatLog, method_45665, collectReportableProfiles, m_246121_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
enz
epi
字段
构造函数
方法
void (Collection<UUID>, double): a, updatePlayerList, method_31393, update, m_100719_
void (): f, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): w, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (Collection<UUID>, double, boolean): a, updatePlayerList, method_31393, update, m_240702_
void (Collection<UUID>, Map<UUID, PlayerEntry>): a, addOnlinePlayers, method_44699, setPlayers, m_240718_
void (Map<UUID, PlayerEntry>, boolean): a, updatePlayersFromChatLog, method_44759, markOfflineMembers, m_240708_
void (): f, sortPlayerEntries, method_44762, sortPlayers, m_240704_
void (Collection<PlayerEntry>, double): a, updateFiltersAndScroll, method_44698, refresh, m_240705_
1.19
名称
ehl
enz
字段
构造函数
方法
1.18.2
名称
ege
ehl
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eeb
ege
字段
构造函数
方法
void (): g, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (): f, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
boolean (): f, isEmpty, method_31348, isEmpty, m_100724_
boolean (): e, isEmpty, method_31348, isEmpty, m_100724_
1.17.1
名称
eea
eeb
字段
构造函数
方法
1.17
名称
dsb
eea
net.minecraft.client.gui.social.FilterList
net.minecraft.src.C_3732_
字段
SocialInteractionsScreen: a, socialInteractionsScreen, field_26867, parent, field_244650_a
SocialInteractionsScreen: a, socialInteractionsScreen, field_26867, parent, f_100692_
Minecraft: o, minecraft, field_26868, minecraftClient, field_244651_o
List<PlayerEntry>: p, players, field_26869, players, field_244652_p
List<PlayerEntry>: o, players, field_26869, players, f_100694_
String: q, filter, field_26870, currentSearch, field_244653_q
String: p, filter, field_26870, currentSearch, f_100695_
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (Collection<UUID>, double): a, updatePlayerList, method_31393, update, func_244759_a
void (Collection<UUID>, double): a, updatePlayerList, method_31393, update, m_100719_
void (): g, updateFilteredPlayers, method_31349, filterPlayers, func_244661_g
void (): g, updateFilteredPlayers, method_31349, filterPlayers, m_100725_
void (String): a, setFilter, method_31346, setCurrentSearch, func_244658_a
void (String): a, setFilter, method_31346, setCurrentSearch, m_100717_
boolean (): f, isEmpty, method_31348, isEmpty, func_244660_f
boolean (): f, isEmpty, method_31348, isEmpty, m_100724_
void (PlayerInfo, SocialInteractionsScreen$Page): a, addPlayer, method_31345, setPlayerOnline, func_244657_a
void (PlayerInfo, SocialInteractionsScreen$Page): a, addPlayer, method_31345, setPlayerOnline, m_100714_
void (UUID): a, removePlayer, method_31347, setPlayerOffline, func_244659_a
void (UUID): a, removePlayer, method_31347, setPlayerOffline, m_100722_
1.16.5
名称
字段
构造函数
方法
void (Collection<UUID>, double): a, updatePlayerList, method_31393, method_31393, func_244759_a
void (Collection<UUID>, double): a, updatePlayerList, method_31393, update, func_244759_a
void (): g, updateFilteredPlayers, method_31349, method_31349, func_244661_g
void (): g, updateFilteredPlayers, method_31349, filterPlayers, func_244661_g
void (PlayerInfo, SocialInteractionsScreen$Page): a, addPlayer, method_31345, method_31345, func_244657_a
void (PlayerInfo, SocialInteractionsScreen$Page): a, addPlayer, method_31345, setPlayerOnline, func_244657_a
void (UUID): a, removePlayer, method_31347, method_31347, func_244659_a
void (UUID): a, removePlayer, method_31347, setPlayerOffline, func_244659_a
1.16.4
名称
dsb
net.minecraft.client.gui.screens.social.SocialInteractionsPlayerList
net.minecraft.class_5521
net.minecraft.client.gui.screen.multiplayer.SocialInteractionsPlayerListWidget
net.minecraft.client.gui.social.FilterList
字段
SocialInteractionsScreen: a, socialInteractionsScreen, field_26867, parent, field_244650_a
Minecraft: o, minecraft, field_26868, minecraftClient, field_244651_o
List<PlayerEntry>: p, players, field_26869, players, field_244652_p
String: q, filter, field_26870, currentSearch, field_244653_q
构造函数
(SocialInteractionsScreen, Minecraft, int, int, int, int, int)
方法
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (Collection<UUID>, double): a, updatePlayerList, method_31393, method_31393, func_244759_a
void (): g, updateFilteredPlayers, method_31349, method_31349, func_244661_g
void (String): a, setFilter, method_31346, setCurrentSearch, func_244658_a
boolean (): f, isEmpty, method_31348, isEmpty, func_244660_f
void (PlayerInfo, SocialInteractionsScreen$Page): a, addPlayer, method_31345, method_31345, func_244657_a
void (UUID): a, removePlayer, method_31347, method_31347, func_244659_a