历史 - com.mojang.blaze3d.opengl.BufferStorage$Mutable

1.21.11

名称

frr$b

fwy$b

字段

构造函数

方法

GlBuffer (DirectStateAccess, Supplier<String>, int, int): a, createBuffer, method_71017, createBuffer, m_401184_

GlBuffer$GlMappedView (DirectStateAccess, GlBuffer, int, int, int): a, mapBuffer, method_71016, mapBufferRange, m_401235_

GlBuffer (DirectStateAccess, Supplier<String>, int, long): a, createBuffer, method_71017, createBuffer, m_401184_

GlBuffer$GlMappedView (DirectStateAccess, GlBuffer, long, long, int): a, mapBuffer, method_71016, mapBufferRange, m_401235_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fly$b

frr$b

字段

构造函数

方法

1.21.8

名称

flx$b

fly$b

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

flx$b

com.mojang.blaze3d.opengl.BufferStorage$Mutable

net.minecraft.class_11266$class_11268

net.minecraft.client.gl.GpuBufferManager$DirectGpuBufferManager

net.minecraft.src.C_398260_$C_398534_

字段

构造函数

()

方法

GlBuffer (DirectStateAccess, Supplier<String>, int, int): a, createBuffer, method_71017, createBuffer, m_401184_

GlBuffer (DirectStateAccess, Supplier<String>, int, ByteBuffer): a, createBuffer, method_71018, createBuffer, m_401899_

GlBuffer$GlMappedView (DirectStateAccess, GlBuffer, int, int, int): a, mapBuffer, method_71016, mapBufferRange, m_401235_