历史 - com.mojang.blaze3d.opengl.BufferStorage$Immutable
1.21.11
名称
frr$a
fwy$a
字段
构造函数
方法
GlBuffer (DirectStateAccess, Supplier<String>, int, int): a, createBuffer, method_71017, createBuffer, m_401184_
ByteBuffer (DirectStateAccess, int, int, int): a, tryMapBufferPersistent, method_71021, mapBufferRange, m_402619_
GlBuffer$GlMappedView (DirectStateAccess, GlBuffer, int, int, int): a, mapBuffer, method_71016, mapBufferRange, m_401235_
GlBuffer (DirectStateAccess, Supplier<String>, int, long): a, createBuffer, method_71017, createBuffer, m_401184_
ByteBuffer (DirectStateAccess, int, int, long): a, tryMapBufferPersistent, method_71021, mapBufferRange, m_402619_
GlBuffer$GlMappedView (DirectStateAccess, GlBuffer, long, long, int): a, mapBuffer, method_71016, mapBufferRange, m_401235_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fly$a
frr$a
字段
构造函数
方法
1.21.8
名称
flx$a
fly$a
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
flx$a
com.mojang.blaze3d.opengl.BufferStorage$Immutable
net.minecraft.class_11266$class_11267
net.minecraft.client.gl.GpuBufferManager$ARBGpuBufferManager
net.minecraft.src.C_398260_$C_398449_
字段
构造函数
()
方法
GlBuffer (DirectStateAccess, Supplier<String>, int, int): a, createBuffer, method_71017, createBuffer, m_401184_
GlBuffer (DirectStateAccess, Supplier<String>, int, ByteBuffer): a, createBuffer, method_71018, createBuffer, m_401899_
ByteBuffer (DirectStateAccess, int, int, int): a, tryMapBufferPersistent, method_71021, mapBufferRange, m_402619_
GlBuffer$GlMappedView (DirectStateAccess, GlBuffer, int, int, int): a, mapBuffer, method_71016, mapBufferRange, m_401235_