历史 - com.mojang.blaze3d.opengl.BufferStorage$Immutable

1.21.11

名称

frr$a

fwy$a

字段

构造函数

方法

GlBuffer (DirectStateAccess, Supplier<String>, int, int): a, createBuffer, method_71017, createBuffer, m_401184_

ByteBuffer (DirectStateAccess, int, int, int): a, tryMapBufferPersistent, method_71021, mapBufferRange, m_402619_

GlBuffer$GlMappedView (DirectStateAccess, GlBuffer, int, int, int): a, mapBuffer, method_71016, mapBufferRange, m_401235_

GlBuffer (DirectStateAccess, Supplier<String>, int, long): a, createBuffer, method_71017, createBuffer, m_401184_

ByteBuffer (DirectStateAccess, int, int, long): a, tryMapBufferPersistent, method_71021, mapBufferRange, m_402619_

GlBuffer$GlMappedView (DirectStateAccess, GlBuffer, long, long, int): a, mapBuffer, method_71016, mapBufferRange, m_401235_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fly$a

frr$a

字段

构造函数

方法

1.21.8

名称

flx$a

fly$a

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

flx$a

com.mojang.blaze3d.opengl.BufferStorage$Immutable

net.minecraft.class_11266$class_11267

net.minecraft.client.gl.GpuBufferManager$ARBGpuBufferManager

net.minecraft.src.C_398260_$C_398449_

字段

构造函数

()

方法

GlBuffer (DirectStateAccess, Supplier<String>, int, int): a, createBuffer, method_71017, createBuffer, m_401184_

GlBuffer (DirectStateAccess, Supplier<String>, int, ByteBuffer): a, createBuffer, method_71018, createBuffer, m_401899_

ByteBuffer (DirectStateAccess, int, int, int): a, tryMapBufferPersistent, method_71021, mapBufferRange, m_402619_

GlBuffer$GlMappedView (DirectStateAccess, GlBuffer, int, int, int): a, mapBuffer, method_71016, mapBufferRange, m_401235_