历史 - net.minecraft.world.level.block.ComposterBlock
1.21.11
名称
dwh
ebc
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
drl
dwh
字段
构造函数
方法
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dpa
drl
字段
构造函数
方法
1.21.5
名称
dky
dpa
字段
VoxelShape: h, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, f_51915_
VoxelShape[]: i, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, f_51916_
VoxelShape[]: h, SHAPES, field_17568, COLLISION_SHAPES_BY_LEVEL, f_51916_
int: g, AABB_SIDE_THICKNESS, field_31074, field_31074, f_153091_
int: g, HOLE_WIDTH, field_55750, field_55750, f_382193_
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
1.21.4
名称
dly
dky
字段
构造函数
方法
1.21.3
名称
dhj
dly
字段
构造函数
方法
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dgm
dhj
字段
构造函数
方法
1.20.6
名称
cyb
dgm
字段
构造函数
方法
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
cue
cyb
字段
IntegerProperty: d, LEVEL, field_17565, LEVEL, f_51913_
IntegerProperty: e, LEVEL, field_17565, LEVEL, f_51913_
it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: e, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, f_51914_
it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: f, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, f_51914_
VoxelShape: g, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, f_51915_
VoxelShape: h, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, f_51915_
VoxelShape[]: h, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, f_51916_
VoxelShape[]: i, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, f_51916_
int: a, READY, field_31071, NUM_LEVELS, f_153088_
int: b, READY, field_31071, NUM_LEVELS, f_153088_
int: b, MIN_LEVEL, field_31072, MIN_LEVEL, f_153089_
int: c, MIN_LEVEL, field_31072, MIN_LEVEL, f_153089_
int: c, MAX_LEVEL, field_31073, MAX_LEVEL, f_153090_
int: d, MAX_LEVEL, field_31073, MAX_LEVEL, f_153090_
int: f, AABB_SIDE_THICKNESS, field_31074, field_31074, f_153091_
int: g, AABB_SIDE_THICKNESS, field_31074, field_31074, f_153091_
com.mojang.serialization.MapCodec<ComposterBlock>: a, CODEC, field_46320, CODEC, f_303608_
构造函数
方法
void (): a, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_
void (): b, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<ComposterBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cqw
cue
字段
构造函数
方法
1.20.1
名称
cqp
cqw
字段
int: a, READY, field_31071, MAX_LEVEL, f_153088_
int: a, READY, field_31071, NUM_LEVELS, f_153088_
int: b, MIN_LEVEL, field_31072, field_31072, f_153089_
int: b, MIN_LEVEL, field_31072, MIN_LEVEL, f_153089_
int: c, MAX_LEVEL, field_31073, field_31073, f_153090_
int: c, MAX_LEVEL, field_31073, MAX_LEVEL, f_153090_
构造函数
方法
void (): b, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_
void (): a, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_
1.19.4
名称
cnz
cqp
字段
构造函数
方法
BlockState (BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, m_51929_
BlockState (BlockState, Level, BlockPos): d, extractProduce, method_26374, emptyFullComposter, m_51998_
BlockState (BlockState, LevelAccessor, BlockPos): c, empty, method_17759, emptyComposter, m_52002_
BlockState (BlockState, LevelAccessor, BlockPos, ItemStack): a, addItem, method_17756, addToComposter, m_51983_
BlockState (Entity, BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, m_268990_
BlockState (Entity, BlockState, Level, BlockPos): a, extractProduce, method_26374, emptyFullComposter, m_51998_
BlockState (Entity, BlockState, LevelAccessor, BlockPos): a, empty, method_17759, emptyComposter, m_269590_
BlockState (Entity, BlockState, LevelAccessor, BlockPos, ItemStack): a, addItem, method_17756, addToComposter, m_269330_
1.19.3
名称
ckx
cnz
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cka
ckx
net.minecraft.world.level.block.BlockComposter
字段
构造函数
方法
1.19
名称
ceu
cka
net.minecraft.world.level.block.BlockComposter
字段
构造函数
方法
void (): c, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_
void (): b, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
1.18.2
名称
cec
ceu
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cat
cec
字段
构造函数
方法
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
1.17.1
名称
cas
cat
字段
构造函数
方法
1.17
名称
bvk
cas
net.minecraft.block.ComposterBlock
net.minecraft.src.C_1740_
net.minecraft.server.v1_16_R3.BlockComposter
net.minecraft.world.level.block.BlockComposter
字段
IntegerProperty: a, LEVEL, field_17565, LEVEL, field_220298_a
IntegerProperty: d, LEVEL, field_17565, LEVEL, f_51913_
it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: b, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, field_220299_b
it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: e, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, f_51914_
VoxelShape: c, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, field_220300_c
VoxelShape: g, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, f_51915_
VoxelShape[]: d, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, field_220301_d
VoxelShape[]: h, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, f_51916_
int: a, READY, field_31071, MAX_LEVEL, f_153088_
int: b, MIN_LEVEL, field_31072, field_31072, f_153089_
int: c, MAX_LEVEL, field_31073, field_31073, f_153090_
int: f, AABB_SIDE_THICKNESS, field_31074, field_31074, f_153091_
构造函数
方法
void (): c, bootStrap, method_17758, registerDefaultCompostableItems, func_220297_d
void (): c, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_
void (float, ItemLike): a, add, method_17753, registerCompostableItem, func_220290_a
void (float, ItemLike): a, add, method_17753, registerCompostableItem, m_51920_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
WorldlyContainer (BlockState, LevelAccessor, BlockPos): a, getContainer, method_17680, getInventory, func_219966_a
WorldlyContainer (BlockState, LevelAccessor, BlockPos): a, getContainer, method_17680, getInventory, m_5840_
void (Level, BlockPos, boolean): a, handleFill, method_18027, playEffects, func_220292_a
void (Level, BlockPos, boolean): a, handleFill, method_18027, playEffects, m_51923_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
BlockState (BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, func_235486_a_
BlockState (BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, m_51929_
BlockState (BlockState, Level, BlockPos): d, extractProduce, method_26374, emptyFullComposter, func_235489_d_
BlockState (BlockState, Level, BlockPos): d, extractProduce, method_26374, emptyFullComposter, m_51998_
BlockState (BlockState, LevelAccessor, BlockPos): d, empty, method_17759, emptyComposter, func_235490_d_
BlockState (BlockState, LevelAccessor, BlockPos): c, empty, method_17759, emptyComposter, m_52002_
BlockState (BlockState, LevelAccessor, BlockPos, ItemStack): b, addItem, method_17756, addToComposter, func_235487_b_
BlockState (BlockState, LevelAccessor, BlockPos, ItemStack): a, addItem, method_17756, addToComposter, m_51983_
1.16.5
名称
字段
VoxelShape: c, OUTER_SHAPE, field_17567, RAY_TRACE_SHAPE, field_220300_c
VoxelShape: c, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, field_220300_c
构造函数
方法
1.16.4
名称
bvh
bvk
net.minecraft.server.v1_16_R2.BlockComposter
net.minecraft.server.v1_16_R3.BlockComposter
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bwn
bvh
net.minecraft.server.v1_16_R1.BlockComposter
net.minecraft.server.v1_16_R2.BlockComposter
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g
1.16.1
名称
bqc
bwn
net.minecraft.server.v1_15_R1.BlockComposter
net.minecraft.server.v1_16_R1.BlockComposter
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b
void (BlockState, LevelAccessor, BlockPos): d, empty, method_17759, emptyComposter, func_220294_d
boolean (BlockState, LevelAccessor, BlockPos, ItemStack): b, addItem, method_17756, addToComposter, func_220293_b
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
BlockState (BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, func_235486_a_
BlockState (BlockState, Level, BlockPos): d, extractProduce, method_26374, emptyFullComposter, func_235489_d_
BlockState (BlockState, LevelAccessor, BlockPos): d, empty, method_17759, emptyComposter, func_235490_d_
BlockState (BlockState, LevelAccessor, BlockPos, ItemStack): b, addItem, method_17756, addToComposter, func_235487_b_
1.15.2
名称
bpz
bqc
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bnq
bpz
net.minecraft.server.v1_14_R1.BlockComposter
net.minecraft.server.v1_15_R1.BlockComposter
字段
构造函数
方法
void (): d, bootStrap, method_17758, registerDefaultCompostableItems, func_220297_d
void (): c, bootStrap, method_17758, registerDefaultCompostableItems, func_220297_d
VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bnl
bnq
net.minecraft.world.level.block.ComposterBlock
字段
BlockStateInteger: a, field_17565, LEVEL, field_220298_a
IntegerProperty: a, LEVEL, field_17565, LEVEL, field_220298_a
it.unimi.dsi.fastutil.objects.Object2FloatMap<IMaterial>: b, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, field_220299_b
it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: b, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, field_220299_b
VoxelShape: c, field_17567, RAY_TRACE_SHAPE, field_220300_c
VoxelShape: c, OUTER_SHAPE, field_17567, RAY_TRACE_SHAPE, field_220300_c
VoxelShape[]: d, field_17568, LEVEL_TO_COLLISION_SHAPE, field_220301_d
VoxelShape[]: d, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, field_220301_d
构造函数
方法
void (): d, method_17758, registerDefaultCompostableItems, func_220297_d
void (): d, bootStrap, method_17758, registerDefaultCompostableItems, func_220297_d
void (float, IMaterial): a, method_17753, registerCompostableItem, func_220290_a
void (float, ItemLike): a, add, method_17753, registerCompostableItem, func_220290_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g
VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
void (IBlockData, GeneratorAccess, BlockPosition): d, method_17759, emptyComposter, func_220294_d
void (BlockState, LevelAccessor, BlockPos): d, empty, method_17759, emptyComposter, func_220294_d
boolean (IBlockData, GeneratorAccess, BlockPosition, ItemStack): b, method_17756, addToComposter, func_220293_b
boolean (BlockState, LevelAccessor, BlockPos, ItemStack): b, addItem, method_17756, addToComposter, func_220293_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
IWorldInventory (IBlockData, GeneratorAccess, BlockPosition): a, method_17680, getInventory, func_219966_a
WorldlyContainer (BlockState, LevelAccessor, BlockPos): a, getContainer, method_17680, getInventory, func_219966_a
void (World, BlockPosition, boolean): a, method_18027, playEffects, func_220292_a
void (Level, BlockPos, boolean): a, handleFill, method_18027, playEffects, func_220292_a
1.14.3
名称
bnh
bnl
net.minecraft.block.ComposterBlock
字段
BlockStateInteger: a, field_17565, field_220298_a
BlockStateInteger: a, field_17565, LEVEL, field_220298_a
it.unimi.dsi.fastutil.objects.Object2FloatMap<IMaterial>: b, field_17566, field_220299_b
it.unimi.dsi.fastutil.objects.Object2FloatMap<IMaterial>: b, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, field_220299_b
VoxelShape: c, field_17567, field_220300_c
VoxelShape: c, field_17567, RAY_TRACE_SHAPE, field_220300_c
VoxelShape[]: d, field_17568, field_220301_d
VoxelShape[]: d, field_17568, LEVEL_TO_COLLISION_SHAPE, field_220301_d
构造函数
方法
void (): d, method_17758, func_220297_d
void (): d, method_17758, registerDefaultCompostableItems, func_220297_d
void (float, IMaterial): a, method_17753, func_220290_a
void (float, IMaterial): a, method_17753, registerCompostableItem, func_220290_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
void (IBlockData, GeneratorAccess, BlockPosition): d, method_17759, func_220294_d
void (IBlockData, GeneratorAccess, BlockPosition): d, method_17759, emptyComposter, func_220294_d
boolean (IBlockData, GeneratorAccess, BlockPosition, ItemStack): b, method_17756, func_220293_b
boolean (IBlockData, GeneratorAccess, BlockPosition, ItemStack): b, method_17756, addToComposter, func_220293_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
IWorldInventory (IBlockData, GeneratorAccess, BlockPosition): a, method_17680, func_219966_a
IWorldInventory (IBlockData, GeneratorAccess, BlockPosition): a, method_17680, getInventory, func_219966_a
void (World, BlockPosition, boolean): a, method_18027, func_220292_a
void (World, BlockPosition, boolean): a, method_18027, playEffects, func_220292_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bng
bnh
字段
构造函数
方法
1.14
名称
bng
net.minecraft.class_3962
net.minecraft.block.ComposterBlock
net.minecraft.server.v1_14_R1.BlockComposter
字段
BlockStateInteger: a, field_17565, field_220298_a
it.unimi.dsi.fastutil.objects.Object2FloatMap<IMaterial>: b, field_17566, field_220299_b
VoxelShape: c, field_17567, field_220300_c
VoxelShape[]: d, field_17568, field_220301_d
构造函数
方法
void (): d, method_17758, func_220297_d
void (float, IMaterial): a, method_17753, func_220290_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b
void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
void (IBlockData, GeneratorAccess, BlockPosition): d, method_17759, func_220294_d
boolean (IBlockData, GeneratorAccess, BlockPosition, ItemStack): b, method_17756, func_220293_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone
int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
IWorldInventory (IBlockData, GeneratorAccess, BlockPosition): a, method_17680, func_219966_a
void (World, BlockPosition, boolean): a, method_18027, func_220292_a