历史 - net.minecraft.world.level.block.ComposterBlock

1.21.11

名称

dwh

ebc

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

drl

dwh

字段

构造函数

方法

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

int (BlockState, Level, BlockPos, Direction): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_48701_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dpa

drl

字段

构造函数

方法

1.21.5

名称

dky

dpa

字段

VoxelShape: h, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, f_51915_

VoxelShape[]: i, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, f_51916_

VoxelShape[]: h, SHAPES, field_17568, COLLISION_SHAPES_BY_LEVEL, f_51916_

int: g, AABB_SIDE_THICKNESS, field_31074, field_31074, f_153091_

int: g, HOLE_WIDTH, field_55750, field_55750, f_382193_

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

1.21.4

名称

dly

dky

字段

构造函数

方法

1.21.3

名称

dhj

dly

字段

构造函数

方法

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dgm

dhj

字段

构造函数

方法

1.20.6

名称

cyb

dgm

字段

构造函数

方法

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState): c_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

cue

cyb

字段

IntegerProperty: d, LEVEL, field_17565, LEVEL, f_51913_

IntegerProperty: e, LEVEL, field_17565, LEVEL, f_51913_

it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: e, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, f_51914_

it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: f, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, f_51914_

VoxelShape: g, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, f_51915_

VoxelShape: h, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, f_51915_

VoxelShape[]: h, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, f_51916_

VoxelShape[]: i, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, f_51916_

int: a, READY, field_31071, NUM_LEVELS, f_153088_

int: b, READY, field_31071, NUM_LEVELS, f_153088_

int: b, MIN_LEVEL, field_31072, MIN_LEVEL, f_153089_

int: c, MIN_LEVEL, field_31072, MIN_LEVEL, f_153089_

int: c, MAX_LEVEL, field_31073, MAX_LEVEL, f_153090_

int: d, MAX_LEVEL, field_31073, MAX_LEVEL, f_153090_

int: f, AABB_SIDE_THICKNESS, field_31074, field_31074, f_153091_

int: g, AABB_SIDE_THICKNESS, field_31074, field_31074, f_153091_

com.mojang.serialization.MapCodec<ComposterBlock>: a, CODEC, field_46320, CODEC, f_303608_

构造函数

方法

void (): a, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_

void (): b, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<ComposterBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cqw

cue

字段

构造函数

方法

1.20.1

名称

cqp

cqw

字段

int: a, READY, field_31071, MAX_LEVEL, f_153088_

int: a, READY, field_31071, NUM_LEVELS, f_153088_

int: b, MIN_LEVEL, field_31072, field_31072, f_153089_

int: b, MIN_LEVEL, field_31072, MIN_LEVEL, f_153089_

int: c, MAX_LEVEL, field_31073, field_31073, f_153090_

int: c, MAX_LEVEL, field_31073, MAX_LEVEL, f_153090_

构造函数

方法

void (): b, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_

void (): a, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_

1.19.4

名称

cnz

cqp

字段

构造函数

方法

BlockState (BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, m_51929_

BlockState (BlockState, Level, BlockPos): d, extractProduce, method_26374, emptyFullComposter, m_51998_

BlockState (BlockState, LevelAccessor, BlockPos): c, empty, method_17759, emptyComposter, m_52002_

BlockState (BlockState, LevelAccessor, BlockPos, ItemStack): a, addItem, method_17756, addToComposter, m_51983_

BlockState (Entity, BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, m_268990_

BlockState (Entity, BlockState, Level, BlockPos): a, extractProduce, method_26374, emptyFullComposter, m_51998_

BlockState (Entity, BlockState, LevelAccessor, BlockPos): a, empty, method_17759, emptyComposter, m_269590_

BlockState (Entity, BlockState, LevelAccessor, BlockPos, ItemStack): a, addItem, method_17756, addToComposter, m_269330_

1.19.3

名称

ckx

cnz

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cka

ckx

net.minecraft.world.level.block.BlockComposter

字段

构造函数

方法

1.19

名称

ceu

cka

net.minecraft.world.level.block.BlockComposter

字段

构造函数

方法

void (): c, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_

void (): b, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

1.18.2

名称

cec

ceu

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cat

cec

字段

构造函数

方法

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

1.17.1

名称

cas

cat

字段

构造函数

方法

1.17

名称

bvk

cas

net.minecraft.block.ComposterBlock

net.minecraft.src.C_1740_

net.minecraft.server.v1_16_R3.BlockComposter

net.minecraft.world.level.block.BlockComposter

字段

IntegerProperty: a, LEVEL, field_17565, LEVEL, field_220298_a

IntegerProperty: d, LEVEL, field_17565, LEVEL, f_51913_

it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: b, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, field_220299_b

it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: e, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, f_51914_

VoxelShape: c, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, field_220300_c

VoxelShape: g, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, f_51915_

VoxelShape[]: d, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, field_220301_d

VoxelShape[]: h, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, f_51916_

int: a, READY, field_31071, MAX_LEVEL, f_153088_

int: b, MIN_LEVEL, field_31072, field_31072, f_153089_

int: c, MAX_LEVEL, field_31073, field_31073, f_153090_

int: f, AABB_SIDE_THICKNESS, field_31074, field_31074, f_153091_

构造函数

方法

void (): c, bootStrap, method_17758, registerDefaultCompostableItems, func_220297_d

void (): c, bootStrap, method_17758, registerDefaultCompostableItems, m_51988_

void (float, ItemLike): a, add, method_17753, registerCompostableItem, func_220290_a

void (float, ItemLike): a, add, method_17753, registerCompostableItem, m_51920_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a, getInteractionShape, method_9584, getRaycastShape, m_6079_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): d_, hasAnalogOutputSignal, method_9498, hasComparatorOutput, m_7278_, isComplexRedstone

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, m_6782_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

WorldlyContainer (BlockState, LevelAccessor, BlockPos): a, getContainer, method_17680, getInventory, func_219966_a

WorldlyContainer (BlockState, LevelAccessor, BlockPos): a, getContainer, method_17680, getInventory, m_5840_

void (Level, BlockPos, boolean): a, handleFill, method_18027, playEffects, func_220292_a

void (Level, BlockPos, boolean): a, handleFill, method_18027, playEffects, m_51923_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

BlockState (BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, func_235486_a_

BlockState (BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, m_51929_

BlockState (BlockState, Level, BlockPos): d, extractProduce, method_26374, emptyFullComposter, func_235489_d_

BlockState (BlockState, Level, BlockPos): d, extractProduce, method_26374, emptyFullComposter, m_51998_

BlockState (BlockState, LevelAccessor, BlockPos): d, empty, method_17759, emptyComposter, func_235490_d_

BlockState (BlockState, LevelAccessor, BlockPos): c, empty, method_17759, emptyComposter, m_52002_

BlockState (BlockState, LevelAccessor, BlockPos, ItemStack): b, addItem, method_17756, addToComposter, func_235487_b_

BlockState (BlockState, LevelAccessor, BlockPos, ItemStack): a, addItem, method_17756, addToComposter, m_51983_

1.16.5

名称

字段

VoxelShape: c, OUTER_SHAPE, field_17567, RAY_TRACE_SHAPE, field_220300_c

VoxelShape: c, OUTER_SHAPE, field_17567, RAYCAST_SHAPE, field_220300_c

构造函数

方法

1.16.4

名称

bvh

bvk

net.minecraft.server.v1_16_R2.BlockComposter

net.minecraft.server.v1_16_R3.BlockComposter

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

bwn

bvh

net.minecraft.server.v1_16_R1.BlockComposter

net.minecraft.server.v1_16_R2.BlockComposter

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRaycastShape, func_199600_g

1.16.1

名称

bqc

bwn

net.minecraft.server.v1_15_R1.BlockComposter

net.minecraft.server.v1_16_R1.BlockComposter

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): a_, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, func_220071_b

void (BlockState, LevelAccessor, BlockPos): d, empty, method_17759, emptyComposter, func_220294_d

boolean (BlockState, LevelAccessor, BlockPos, ItemStack): b, addItem, method_17756, addToComposter, func_220293_b

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): a, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

BlockState (BlockState, ServerLevel, ItemStack, BlockPos): a, insertItem, method_26373, compost, func_235486_a_

BlockState (BlockState, Level, BlockPos): d, extractProduce, method_26374, emptyFullComposter, func_235489_d_

BlockState (BlockState, LevelAccessor, BlockPos): d, empty, method_17759, emptyComposter, func_235490_d_

BlockState (BlockState, LevelAccessor, BlockPos, ItemStack): b, addItem, method_17756, addToComposter, func_235487_b_

1.15.2

名称

bpz

bqc

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bnq

bpz

net.minecraft.server.v1_14_R1.BlockComposter

net.minecraft.server.v1_15_R1.BlockComposter

字段

构造函数

方法

void (): d, bootStrap, method_17758, registerDefaultCompostableItems, func_220297_d

void (): c, bootStrap, method_17758, registerDefaultCompostableItems, func_220297_d

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): j, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bnl

bnq

net.minecraft.world.level.block.ComposterBlock

字段

BlockStateInteger: a, field_17565, LEVEL, field_220298_a

IntegerProperty: a, LEVEL, field_17565, LEVEL, field_220298_a

it.unimi.dsi.fastutil.objects.Object2FloatMap<IMaterial>: b, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, field_220299_b

it.unimi.dsi.fastutil.objects.Object2FloatMap<ItemLike>: b, COMPOSTABLES, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, field_220299_b

VoxelShape: c, field_17567, RAY_TRACE_SHAPE, field_220300_c

VoxelShape: c, OUTER_SHAPE, field_17567, RAY_TRACE_SHAPE, field_220300_c

VoxelShape[]: d, field_17568, LEVEL_TO_COLLISION_SHAPE, field_220301_d

VoxelShape[]: d, SHAPES, field_17568, LEVEL_TO_COLLISION_SHAPE, field_220301_d

构造函数

方法

void (): d, method_17758, registerDefaultCompostableItems, func_220297_d

void (): d, bootStrap, method_17758, registerDefaultCompostableItems, func_220297_d

void (float, IMaterial): a, method_17753, registerCompostableItem, func_220290_a

void (float, ItemLike): a, add, method_17753, registerCompostableItem, func_220290_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

VoxelShape (BlockState, BlockGetter, BlockPos): i, getInteractionShape, method_9584, getRayTraceShape, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, func_220071_b

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, func_220082_b, onPlace

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, GeneratorAccess, BlockPosition): d, method_17759, emptyComposter, func_220294_d

void (BlockState, LevelAccessor, BlockPos): d, empty, method_17759, emptyComposter, func_220294_d

boolean (IBlockData, GeneratorAccess, BlockPosition, ItemStack): b, method_17756, addToComposter, func_220293_b

boolean (BlockState, LevelAccessor, BlockPos, ItemStack): b, addItem, method_17756, addToComposter, func_220293_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

boolean (BlockState): b, hasAnalogOutputSignal, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

int (BlockState, Level, BlockPos): a, getAnalogOutputSignal, method_9572, getComparatorOutput, func_180641_l

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

IWorldInventory (IBlockData, GeneratorAccess, BlockPosition): a, method_17680, getInventory, func_219966_a

WorldlyContainer (BlockState, LevelAccessor, BlockPos): a, getContainer, method_17680, getInventory, func_219966_a

void (World, BlockPosition, boolean): a, method_18027, playEffects, func_220292_a

void (Level, BlockPos, boolean): a, handleFill, method_18027, playEffects, func_220292_a

1.14.3

名称

bnh

bnl

net.minecraft.block.ComposterBlock

字段

BlockStateInteger: a, field_17565, field_220298_a

BlockStateInteger: a, field_17565, LEVEL, field_220298_a

it.unimi.dsi.fastutil.objects.Object2FloatMap<IMaterial>: b, field_17566, field_220299_b

it.unimi.dsi.fastutil.objects.Object2FloatMap<IMaterial>: b, field_17566, ITEM_TO_LEVEL_INCREASE_CHANCE, field_220299_b

VoxelShape: c, field_17567, field_220300_c

VoxelShape: c, field_17567, RAY_TRACE_SHAPE, field_220300_c

VoxelShape[]: d, field_17568, field_220301_d

VoxelShape[]: d, field_17568, LEVEL_TO_COLLISION_SHAPE, field_220301_d

构造函数

方法

void (): d, method_17758, func_220297_d

void (): d, method_17758, registerDefaultCompostableItems, func_220297_d

void (float, IMaterial): a, method_17753, func_220290_a

void (float, IMaterial): a, method_17753, registerCompostableItem, func_220290_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, getRayTraceShape, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, getCollisionShape, func_220071_b

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, onBlockAdded, func_220082_b, onPlace

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, GeneratorAccess, BlockPosition): d, method_17759, func_220294_d

void (IBlockData, GeneratorAccess, BlockPosition): d, method_17759, emptyComposter, func_220294_d

boolean (IBlockData, GeneratorAccess, BlockPosition, ItemStack): b, method_17756, func_220293_b

boolean (IBlockData, GeneratorAccess, BlockPosition, ItemStack): b, method_17756, addToComposter, func_220293_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

boolean (IBlockData): b, method_9498, hasComparatorOutput, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

int (IBlockData, World, BlockPosition): a, method_9572, getComparatorOutput, func_180641_l

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

IWorldInventory (IBlockData, GeneratorAccess, BlockPosition): a, method_17680, func_219966_a

IWorldInventory (IBlockData, GeneratorAccess, BlockPosition): a, method_17680, getInventory, func_219966_a

void (World, BlockPosition, boolean): a, method_18027, func_220292_a

void (World, BlockPosition, boolean): a, method_18027, playEffects, func_220292_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bng

bnh

字段

构造函数

方法

1.14

名称

bng

net.minecraft.class_3962

net.minecraft.block.ComposterBlock

net.minecraft.server.v1_14_R1.BlockComposter

字段

BlockStateInteger: a, field_17565, field_220298_a

it.unimi.dsi.fastutil.objects.Object2FloatMap<IMaterial>: b, field_17566, field_220299_b

VoxelShape: c, field_17567, field_220300_c

VoxelShape[]: d, field_17568, field_220301_d

构造函数

(Block$Info)

方法

void (): d, method_17758, func_220297_d

void (float, IMaterial): a, method_17753, func_220290_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): i, method_9584, func_199600_g

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): b, method_9549, func_220071_b

void (IBlockData, World, BlockPosition, IBlockData, boolean): b, method_9615, func_220082_b, onPlace

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, GeneratorAccess, BlockPosition): d, method_17759, func_220294_d

boolean (IBlockData, GeneratorAccess, BlockPosition, ItemStack): b, method_17756, func_220293_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

boolean (IBlockData): b, method_9498, func_149740_M, isComplexRedstone

int (IBlockData, World, BlockPosition): a, method_9572, func_180641_l

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

IWorldInventory (IBlockData, GeneratorAccess, BlockPosition): a, method_17680, func_219966_a

void (World, BlockPosition, boolean): a, method_18027, func_220292_a