历史 - net.minecraft.world.level.block.LightningRodBlock

1.21.11

名称

dzs

een

字段

构造函数

方法

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

duv

dzs

字段

构造函数

方法

void (BlockState, Level, BlockPos): d, onLightningStrike, method_31648, setPowered, m_153760_

void (BlockState, Level, BlockPos): c, onLightningStrike, method_31648, setPowered, m_153760_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_33627, updateNeighbors, m_153764_

void (BlockState, Level, BlockPos): d, updateNeighbours, method_33627, updateNeighbors, m_153764_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dsj

duv

字段

构造函数

方法

1.21.5

名称

doe

dsj

字段

int: k, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_

int: f, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_

int: l, SPARK_CYCLE, field_31191, field_31191, f_153706_

int: g, SPARK_CYCLE, field_31191, field_31191, f_153706_

构造函数

方法

void (BlockState, Level, BlockPos): e, onLightningStrike, method_31648, setPowered, m_153760_

void (BlockState, Level, BlockPos): d, onLightningStrike, method_31648, setPowered, m_153760_

void (BlockState, Level, BlockPos): f, updateNeighbours, method_33627, updateNeighbors, m_153764_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_33627, updateNeighbors, m_153764_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_

void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_

1.21.4

名称

dpd

doe

字段

构造函数

方法

1.21.3

名称

dkn

dpd

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, Level, BlockPos): d, onLightningStrike, method_31648, setPowered, m_153760_

void (BlockState, Level, BlockPos): e, onLightningStrike, method_31648, setPowered, m_153760_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_33627, updateNeighbors, m_153764_

void (BlockState, Level, BlockPos): f, updateNeighbours, method_33627, updateNeighbors, m_153764_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

djq

dkn

字段

构造函数

方法

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

1.20.6

名称

dbe

djq

字段

构造函数

方法

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.20.4

名称

cxh

dbe

字段

BooleanProperty: b, WATERLOGGED, field_29562, WATERLOGGED, f_153702_

BooleanProperty: c, WATERLOGGED, field_29562, WATERLOGGED, f_153702_

BooleanProperty: c, POWERED, field_27193, POWERED, f_153703_

BooleanProperty: d, POWERED, field_27193, POWERED, f_153703_

int: j, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_

int: k, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_

int: d, RANGE, field_31190, MAX_REDIRECT_DISTANCE, f_153704_

int: e, RANGE, field_31190, MAX_REDIRECT_DISTANCE, f_153704_

int: k, SPARK_CYCLE, field_31191, field_31191, f_153706_

int: l, SPARK_CYCLE, field_31191, field_31191, f_153706_

com.mojang.serialization.MapCodec<LightningRodBlock>: b, CODEC, field_46389, CODEC, f_302838_

构造函数

方法

com.mojang.serialization.MapCodec<LightningRodBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

ctz

cxh

字段

构造函数

方法

1.20.1

名称

ctr

ctz

字段

构造函数

方法

1.19.4

名称

crb

ctr

字段

构造函数

方法

1.19.3

名称

cny

crb

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cnb

cny

net.minecraft.world.level.block.LightningRodBlock

字段

构造函数

方法

1.19

名称

cht

cnb

net.minecraft.world.level.block.LightningRodBlock

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

名称

chb

cht

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cds

chb

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_

1.17.1

名称

cdr

cds

字段

int: d, RANGE, field_31190, field_31190, f_153704_

int: d, RANGE, field_31190, MAX_REDIRECT_DISTANCE, f_153704_

构造函数

方法

1.17

名称

cdr

net.minecraft.world.level.block.LightningRodBlock

net.minecraft.class_5554

net.minecraft.block.LightningRodBlock

net.minecraft.src.C_141217_

net.minecraft.world.level.block.LightningRodBlock

字段

BooleanProperty: b, WATERLOGGED, field_29562, WATERLOGGED, f_153702_

BooleanProperty: c, POWERED, field_27193, POWERED, f_153703_

int: j, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_

int: d, RANGE, field_31190, field_31190, f_153704_

int: k, SPARK_CYCLE, field_31191, field_31191, f_153706_

构造函数

(BlockBehaviour$Properties)

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_

int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_

void (BlockState, Level, BlockPos): d, onLightningStrike, method_31648, setPowered, m_153760_

void (BlockState, Level, BlockPos): e, updateNeighbours, method_33627, updateNeighbors, m_153764_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource