历史 - net.minecraft.world.level.block.LightningRodBlock
1.21.11
名称
dzs
een
字段
构造函数
方法
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
duv
dzs
字段
构造函数
方法
void (BlockState, Level, BlockPos): d, onLightningStrike, method_31648, setPowered, m_153760_
void (BlockState, Level, BlockPos): c, onLightningStrike, method_31648, setPowered, m_153760_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_33627, updateNeighbors, m_153764_
void (BlockState, Level, BlockPos): d, updateNeighbours, method_33627, updateNeighbors, m_153764_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dsj
duv
字段
构造函数
方法
1.21.5
名称
doe
dsj
字段
int: k, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_
int: f, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_
int: l, SPARK_CYCLE, field_31191, field_31191, f_153706_
int: g, SPARK_CYCLE, field_31191, field_31191, f_153706_
构造函数
方法
void (BlockState, Level, BlockPos): e, onLightningStrike, method_31648, setPowered, m_153760_
void (BlockState, Level, BlockPos): d, onLightningStrike, method_31648, setPowered, m_153760_
void (BlockState, Level, BlockPos): f, updateNeighbours, method_33627, updateNeighbors, m_153764_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_33627, updateNeighbors, m_153764_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onPlace, method_9615, onBlockAdded, m_6807_
void (BlockState, ServerLevel, BlockPos, boolean): a, affectNeighborsAfterRemoval, method_66388, onStateReplaced, m_7892_
1.21.4
名称
dpd
doe
字段
构造函数
方法
1.21.3
名称
dkn
dpd
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, Level, BlockPos): d, onLightningStrike, method_31648, setPowered, m_153760_
void (BlockState, Level, BlockPos): e, onLightningStrike, method_31648, setPowered, m_153760_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_33627, updateNeighbors, m_153764_
void (BlockState, Level, BlockPos): f, updateNeighbours, method_33627, updateNeighbors, m_153764_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
djq
dkn
字段
构造函数
方法
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
1.20.6
名称
dbe
djq
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
boolean (BlockState): e_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.20.4
名称
cxh
dbe
字段
BooleanProperty: b, WATERLOGGED, field_29562, WATERLOGGED, f_153702_
BooleanProperty: c, WATERLOGGED, field_29562, WATERLOGGED, f_153702_
BooleanProperty: c, POWERED, field_27193, POWERED, f_153703_
BooleanProperty: d, POWERED, field_27193, POWERED, f_153703_
int: j, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_
int: k, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_
int: d, RANGE, field_31190, MAX_REDIRECT_DISTANCE, f_153704_
int: e, RANGE, field_31190, MAX_REDIRECT_DISTANCE, f_153704_
int: k, SPARK_CYCLE, field_31191, field_31191, f_153706_
int: l, SPARK_CYCLE, field_31191, field_31191, f_153706_
com.mojang.serialization.MapCodec<LightningRodBlock>: b, CODEC, field_46389, CODEC, f_302838_
构造函数
方法
com.mojang.serialization.MapCodec<LightningRodBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
ctz
cxh
字段
构造函数
方法
1.20.1
名称
ctr
ctz
字段
构造函数
方法
1.19.4
名称
crb
ctr
字段
构造函数
方法
1.19.3
名称
cny
crb
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cnb
cny
net.minecraft.world.level.block.LightningRodBlock
字段
构造函数
方法
1.19
名称
cht
cnb
net.minecraft.world.level.block.LightningRodBlock
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_
1.18.2
名称
chb
cht
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cds
chb
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_
1.17.1
名称
cdr
cds
字段
int: d, RANGE, field_31190, field_31190, f_153704_
int: d, RANGE, field_31190, MAX_REDIRECT_DISTANCE, f_153704_
构造函数
方法
1.17
名称
cdr
net.minecraft.world.level.block.LightningRodBlock
net.minecraft.class_5554
net.minecraft.block.LightningRodBlock
net.minecraft.src.C_141217_
net.minecraft.world.level.block.LightningRodBlock
字段
BooleanProperty: b, WATERLOGGED, field_29562, WATERLOGGED, f_153702_
BooleanProperty: c, POWERED, field_27193, POWERED, f_153703_
int: j, ACTIVATION_TICKS, field_31192, SCHEDULED_TICK_DELAY, f_153705_
int: d, RANGE, field_31190, field_31190, f_153704_
int: k, SPARK_CYCLE, field_31191, field_31191, f_153706_
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
int (BlockState, BlockGetter, BlockPos, Direction): a, getSignal, method_9524, getWeakRedstonePower, m_6378_
int (BlockState, BlockGetter, BlockPos, Direction): b, getDirectSignal, method_9603, getStrongRedstonePower, m_6376_
void (BlockState, Level, BlockPos): d, onLightningStrike, method_31648, setPowered, m_153760_
void (BlockState, Level, BlockPos): e, updateNeighbours, method_33627, updateNeighbors, m_153764_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_
void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove
void (BlockState, Level, BlockPos, BlockState, boolean): b, onPlace, method_9615, onBlockAdded, m_6807_, onPlace
void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState): f_, isSignalSource, method_9506, emitsRedstonePower, m_7899_, isPowerSource