历史 - net.minecraft.network.protocol.game.ClientboundPlayerChatPacket

1.21.11

名称

aey

afi

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aes

aey

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aeh

aes

字段

构造函数

方法

1.21.5

名称

ado

aeh

字段

UUID: b, sender, comp_1099, sender, f_243918_

UUID: c, sender, comp_1099, sender, f_243918_

int: c, index, comp_1100, index, f_244283_

int: d, index, comp_1100, index, f_244283_

MessageSignature: d, signature, comp_1101, signature, f_243836_

MessageSignature: e, signature, comp_1101, signature, f_243836_

SignedMessageBody$Packed: e, body, comp_1102, body, f_244090_

SignedMessageBody$Packed: f, body, comp_1102, body, f_244090_

Component: f, unsignedContent, comp_1103, unsignedContent, f_243686_

Component: g, unsignedContent, comp_1103, unsignedContent, f_243686_

FilterMask: g, filterMask, comp_1104, filterMask, f_243744_

FilterMask: h, filterMask, comp_1104, filterMask, f_243744_

ChatType$Bound: h, chatType, comp_943, serializedParameters, f_240897_

ChatType$Bound: i, chatType, comp_943, serializedParameters, f_240897_

int: b, globalIndex, comp_3841, globalIndex, f_381576_

构造函数

(UUID, int, MessageSignature, SignedMessageBody$Packed, Component, FilterMask, ChatType$Bound)

(int, UUID, int, MessageSignature, SignedMessageBody$Packed, Component, FilterMask, ChatType$Bound)

方法

UUID (): b, sender, comp_1099, sender, f_243918_

UUID (): e, sender, comp_1099, sender, f_243918_

int (): e, index, comp_1100, index, f_244283_

int (): f, index, comp_1100, index, f_244283_

MessageSignature (): f, signature, comp_1101, signature, f_243836_

MessageSignature (): g, signature, comp_1101, signature, f_243836_

SignedMessageBody$Packed (): g, body, comp_1102, body, f_244090_

SignedMessageBody$Packed (): h, body, comp_1102, body, f_244090_

Component (): h, unsignedContent, comp_1103, unsignedContent, f_243686_

Component (): i, unsignedContent, comp_1103, unsignedContent, f_243686_

FilterMask (): i, filterMask, comp_1104, filterMask, f_243744_

FilterMask (): j, filterMask, comp_1104, filterMask, f_243744_

ChatType$Bound (): j, chatType, comp_943, serializedParameters, f_240897_

ChatType$Bound (): k, chatType, comp_943, serializedParameters, f_240897_

int (): b, globalIndex, comp_3841, globalIndex, f_381576_

1.21.4

名称

aeu

ado

字段

构造函数

方法

PacketType<ClientboundPlayerChatPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundPlayerChatPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

adv

aeu

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aej

adv

字段

构造函数

方法

1.20.6

名称

aaz

aej

字段

ChatType$BoundNetwork: g, chatType, comp_943, serializedParameters, f_240897_

UUID: a, sender, comp_1099, sender, f_243918_

UUID: b, sender, comp_1099, sender, f_243918_

int: b, index, comp_1100, index, f_244283_

int: c, index, comp_1100, index, f_244283_

MessageSignature: c, signature, comp_1101, signature, f_243836_

MessageSignature: d, signature, comp_1101, signature, f_243836_

SignedMessageBody$Packed: d, body, comp_1102, body, f_244090_

SignedMessageBody$Packed: e, body, comp_1102, body, f_244090_

Component: e, unsignedContent, comp_1103, unsignedContent, f_243686_

Component: f, unsignedContent, comp_1103, unsignedContent, f_243686_

FilterMask: f, filterMask, comp_1104, filterMask, f_243744_

FilterMask: g, filterMask, comp_1104, filterMask, f_243744_

ChatType$Bound: h, chatType, comp_943, serializedParameters, f_240897_

StreamCodec<RegistryFriendlyByteBuf, ClientboundPlayerChatPacket>: a, STREAM_CODEC, field_47949, CODEC, f_314263_

构造函数

(FriendlyByteBuf)

(UUID, int, MessageSignature, SignedMessageBody$Packed, Component, FilterMask, ChatType$BoundNetwork)

(RegistryFriendlyByteBuf)

(UUID, int, MessageSignature, SignedMessageBody$Packed, Component, FilterMask, ChatType$Bound)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

boolean (): b, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

boolean (): c, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

ChatType$BoundNetwork (): i, chatType, comp_943, serializedParameters, f_240897_

UUID (): a, sender, comp_1099, sender, f_243918_

UUID (): b, sender, comp_1099, sender, f_243918_

int (): d, index, comp_1100, index, f_244283_

int (): e, index, comp_1100, index, f_244283_

MessageSignature (): e, signature, comp_1101, signature, f_243836_

MessageSignature (): f, signature, comp_1101, signature, f_243836_

SignedMessageBody$Packed (): f, body, comp_1102, body, f_244090_

SignedMessageBody$Packed (): g, body, comp_1102, body, f_244090_

Component (): g, unsignedContent, comp_1103, unsignedContent, f_243686_

Component (): h, unsignedContent, comp_1103, unsignedContent, f_243686_

FilterMask (): h, filterMask, comp_1104, filterMask, f_243744_

FilterMask (): i, filterMask, comp_1104, filterMask, f_243744_

void (RegistryFriendlyByteBuf): a, write, method_55898, write, m_237754_

PacketType<ClientboundPlayerChatPacket> (): a, type, method_55846, getPacketId, m_5779_

ChatType$Bound (): j, chatType, comp_943, serializedParameters, f_240897_

1.20.4

名称

yv

aaz

字段

构造函数

方法

1.20.2

名称

wt

yv

字段

构造函数

方法

ChatType$BoundNetwork (): h, chatType, comp_943, serializedParameters, f_240897_

ChatType$BoundNetwork (): i, chatType, comp_943, serializedParameters, f_240897_

int (): c, index, comp_1100, index, f_244283_

int (): d, index, comp_1100, index, f_244283_

MessageSignature (): d, signature, comp_1101, signature, f_243836_

MessageSignature (): e, signature, comp_1101, signature, f_243836_

SignedMessageBody$Packed (): e, body, comp_1102, body, f_244090_

SignedMessageBody$Packed (): f, body, comp_1102, body, f_244090_

Component (): f, unsignedContent, comp_1103, unsignedContent, f_243686_

Component (): g, unsignedContent, comp_1103, unsignedContent, f_243686_

FilterMask (): g, filterMask, comp_1104, filterMask, f_243744_

FilterMask (): h, filterMask, comp_1104, filterMask, f_243744_

1.20.1

名称

xg

wt

字段

构造函数

方法

1.19.4

名称

wi

xg

字段

构造函数

方法

boolean (): a, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

boolean (): b, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

UUID (): b, sender, comp_1099, sender, f_243918_

UUID (): a, sender, comp_1099, sender, f_243918_

1.19.3

名称

vf

wi

字段

PlayerChatMessage: a, message, comp_942, message, f_240869_

ChatType$BoundNetwork: b, chatType, comp_943, serializedParameters, f_240897_

ChatType$BoundNetwork: g, chatType, comp_943, serializedParameters, f_240897_

UUID: a, sender, comp_1099, sender, f_243918_

int: b, index, comp_1100, index, f_244283_

MessageSignature: c, signature, comp_1101, signature, f_243836_

SignedMessageBody$Packed: d, body, comp_1102, body, f_244090_

Component: e, unsignedContent, comp_1103, unsignedContent, f_243686_

FilterMask: f, filterMask, comp_1104, filterMask, f_243744_

构造函数

(PlayerChatMessage, ChatType$BoundNetwork)

(UUID, int, MessageSignature, SignedMessageBody$Packed, Component, FilterMask, ChatType$BoundNetwork)

方法

Optional<ChatType$Bound> (RegistryAccess): a, resolveChatType, method_44891, getParameters, m_242662_

PlayerChatMessage (): b, message, comp_942, message, f_240869_

ChatType$BoundNetwork (): c, chatType, comp_943, serializedParameters, f_240897_

ChatType$BoundNetwork (): h, chatType, comp_943, serializedParameters, f_240897_

UUID (): b, sender, comp_1099, sender, f_243918_

int (): c, index, comp_1100, index, f_244283_

MessageSignature (): d, signature, comp_1101, signature, f_243836_

SignedMessageBody$Packed (): e, body, comp_1102, body, f_244090_

Component (): f, unsignedContent, comp_1103, unsignedContent, f_243686_

FilterMask (): g, filterMask, comp_1104, filterMask, f_243744_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

uo

vf

net.minecraft.network.protocol.game.ClientboundPlayerChatPacket

字段

Component: a, signedContent, comp_833, signedContent, f_237732_

Optional<Component>: b, unsignedContent, comp_834, unsignedContent, f_237733_

int: c, typeId, comp_806, typeId, f_237734_

ChatSender: d, sender, comp_760, sender, f_237735_

Instant: e, timeStamp, comp_761, timestamp, f_237736_

Crypt$SaltSignaturePair: f, saltSignature, comp_762, saltSignature, f_237737_

Duration: g, MESSAGE_EXPIRES_AFTER, field_39085, TIME_TO_LIVE, f_237738_

PlayerChatMessage: a, message, comp_942, message, f_240869_

ChatType$BoundNetwork: b, chatType, comp_943, serializedParameters, f_240897_

构造函数

(Component, Optional<Component>, int, ChatSender, Instant, Crypt$SaltSignaturePair)

(PlayerChatMessage, ChatType$BoundNetwork)

方法

PlayerChatMessage (): b, getMessage, method_43885, getSignedMessage, m_237760_

Instant (): i, getExpiresAt, method_43630, getExpiryTime, m_237770_

boolean (Instant): a, hasExpired, method_43628, isExpired, m_237752_

ChatType (Registry<ChatType>): a, resolveType, method_43884, getMessageType, m_237750_

Component (): c, signedContent, comp_833, signedContent, f_237732_

Optional<Component> (): d, unsignedContent, comp_834, unsignedContent, f_237733_

int (): e, typeId, comp_806, typeId, f_237734_

ChatSender (): f, sender, comp_760, sender, f_237735_

Instant (): g, timeStamp, comp_761, timestamp, f_237736_

Crypt$SaltSignaturePair (): h, saltSignature, comp_762, saltSignature, f_237737_

Optional<ChatType$Bound> (RegistryAccess): a, resolveChatType, method_44891, getParameters, m_242662_

PlayerChatMessage (): b, message, comp_942, message, f_240869_

ChatType$BoundNetwork (): c, chatType, comp_943, serializedParameters, f_240897_

1.19

名称

uo

net.minecraft.network.protocol.game.ClientboundPlayerChatPacket

net.minecraft.class_7438

net.minecraft.network.packet.s2c.play.ChatMessageS2CPacket

net.minecraft.src.C_213532_

字段

Component: a, signedContent, comp_833, signedContent, f_237732_

Optional<Component>: b, unsignedContent, comp_834, unsignedContent, f_237733_

int: c, typeId, comp_806, typeId, f_237734_

ChatSender: d, sender, comp_760, sender, f_237735_

Instant: e, timeStamp, comp_761, timestamp, f_237736_

Crypt$SaltSignaturePair: f, saltSignature, comp_762, saltSignature, f_237737_

Duration: g, MESSAGE_EXPIRES_AFTER, field_39085, TIME_TO_LIVE, f_237738_

构造函数

(FriendlyByteBuf)

(Component, Optional<Component>, int, ChatSender, Instant, Crypt$SaltSignaturePair)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_43629, apply, m_5797_

boolean (): a, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

PlayerChatMessage (): b, getMessage, method_43885, getSignedMessage, m_237760_

Instant (): i, getExpiresAt, method_43630, getExpiryTime, m_237770_

boolean (Instant): a, hasExpired, method_43628, isExpired, m_237752_

ChatType (Registry<ChatType>): a, resolveType, method_43884, getMessageType, m_237750_

Component (): c, signedContent, comp_833, signedContent, f_237732_

Optional<Component> (): d, unsignedContent, comp_834, unsignedContent, f_237733_

int (): e, typeId, comp_806, typeId, f_237734_

ChatSender (): f, sender, comp_760, sender, f_237735_

Instant (): g, timeStamp, comp_761, timestamp, f_237736_

Crypt$SaltSignaturePair (): h, saltSignature, comp_762, saltSignature, f_237737_