历史 - net.minecraft.world.level.levelgen.structure.structures.EndCityStructure

1.21.11

名称

fcl

fhm

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eww

fcl

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eul

eww

字段

构造函数

方法

1.21.5

名称

epl

eul

字段

构造函数

方法

1.21.4

名称

eqi

epl

字段

构造函数

方法

1.21.3

名称

elp

eqi

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ekj

elp

字段

构造函数

方法

1.20.6

名称

ebd

ekj

字段

com.mojang.serialization.Codec<EndCityStructure>: d, CODEC, field_37792, CODEC, f_227523_

com.mojang.serialization.MapCodec<EndCityStructure>: d, CODEC, field_37792, CODEC, f_227523_

构造函数

方法

1.20.4

名称

dwy

ebd

字段

构造函数

方法

1.20.2

名称

dtq

dwy

字段

构造函数

方法

1.20.1

名称

dtf

dtq

字段

构造函数

方法

1.19.4

名称

dqf

dtf

字段

构造函数

方法

1.19.3

名称

dmr

dqf

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dlu

dmr

net.minecraft.world.level.levelgen.structure.structures.EndCityStructure

字段

构造函数

方法

1.19

名称

cxc

dlu

net.minecraft.world.level.levelgen.feature.EndCityFeature

net.minecraft.world.level.levelgen.structure.structures.EndCityStructure

net.minecraft.world.gen.feature.EndCityFeature

net.minecraft.world.gen.structure.EndCityStructure

net.minecraft.src.C_2242_

net.minecraft.src.C_213189_

net.minecraft.world.level.levelgen.feature.WorldGenEndCity

字段

int: a, RANDOM_SALT, field_31502, Z_SEED_MULTIPLIER, f_159668_

com.mojang.serialization.Codec<EndCityStructure>: d, CODEC, field_37792, CODEC, f_227523_

构造函数

(com.mojang.serialization.Codec<NoneFeatureConfiguration>)

(Structure$StructureSettings)

方法

int (ChunkPos, ChunkGenerator, LevelHeightAccessor): a, getYPositionForFeature, method_13085, getGenerationHeight, m_159669_

Optional<PieceGenerator<NoneFeatureConfiguration>> (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, pieceGeneratorSupplier, method_38674, addPieces, m_197082_

Optional<Structure$GenerationStub> (Structure$GenerationContext): a, findGenerationPoint, method_38676, getStructurePosition, m_214086_

void (StructurePiecesBuilder, BlockPos, Rotation, Structure$GenerationContext): a, generatePieces, method_39817, addPieces, m_227529_

StructureType<?> (): e, type, method_41618, getType, m_213658_

1.18.2

名称

cwh

cxc

字段

构造函数

方法

boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_

1.18.1

名称

字段

构造函数

方法

1.18

名称

csc

cwh

字段

int: v, RANDOM_SALT, field_31502, field_31502, f_159668_

int: a, RANDOM_SALT, field_31502, Z_SEED_MULTIPLIER, f_159668_

构造函数

方法

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_

boolean (): a, linearSeparation, method_27219, isUniformDistribution, m_5910_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28625, shouldStartAt, m_142290_

Optional<PieceGenerator<NoneFeatureConfiguration>> (PieceGeneratorSupplier$Context<NoneFeatureConfiguration>): a, pieceGeneratorSupplier, method_38674, addPieces, m_197082_

1.17.1

名称

csb

csc

字段

构造函数

方法

1.17

名称

cjh

csb

net.minecraft.world.gen.feature.structure.EndCityStructure

net.minecraft.src.C_2242_

net.minecraft.server.v1_16_R3.WorldGenEndCity

net.minecraft.world.level.levelgen.feature.WorldGenEndCity

字段

int: v, RANDOM_SALT, field_31502, field_31502, f_159668_

构造函数

方法

int (int, int, ChunkGenerator): b, getYPositionForFeature, method_13085, getGenerationHeight, func_191070_b

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory<NoneFeatureConfiguration> (): a, getStartFactory, method_14016, getStructureStartFactory, m_6258_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, m_5910_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28625, shouldStartAt, func_230363_a_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, ChunkPos, Biome, ChunkPos, NoneFeatureConfiguration, LevelHeightAccessor): a, isFeatureChunk, method_28625, shouldStartAt, m_142290_

int (ChunkPos, ChunkGenerator, LevelHeightAccessor): a, getYPositionForFeature, method_13085, getGenerationHeight, m_159669_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cje

cjh

net.minecraft.server.v1_16_R2.WorldGenEndCity

net.minecraft.server.v1_16_R3.WorldGenEndCity

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ckp

cje

net.minecraft.server.v1_16_R1.WorldGenEndCity

net.minecraft.server.v1_16_R2.WorldGenEndCity

字段

构造函数

方法

boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_

boolean (): b, linearSeparation, method_27219, isUniformDistribution, func_230365_b_

1.16.1

名称

cdp

ckp

net.minecraft.server.v1_15_R1.WorldGenEndCity

net.minecraft.server.v1_16_R1.WorldGenEndCity

字段

构造函数

(Function<com.mojang.datafixers.Dynamic<?>, ? extends NoneFeatureConfiguration>)

(com.mojang.serialization.Codec<NoneFeatureConfiguration>)

方法

String (): b, getFeatureName, method_14019, getName, func_143025_a

ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_

boolean (): b, linearSeparation, method_27219, method_27219, func_230365_b_

boolean (ChunkGenerator, BiomeSource, long, WorldgenRandom, int, int, Biome, ChunkPos, NoneFeatureConfiguration): a, isFeatureChunk, method_28625, shouldStartAt, func_230363_a_

1.15.2

名称

cdm

cdp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cbi

cdm

net.minecraft.server.v1_14_R1.WorldGenEndCity

net.minecraft.server.v1_15_R1.WorldGenEndCity

字段

构造函数

方法

boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a

boolean (BiomeManager, ChunkGenerator<?>, Random, int, int, Biome): a, isFeatureChunk, method_14026, shouldStartAt, func_225558_a_

1.14.4

名称

cbd

cbi

net.minecraft.world.level.levelgen.feature.EndCityFeature

字段

构造函数

方法

String (): b, method_14019, getName, func_143025_a

String (): b, getFeatureName, method_14019, getName, func_143025_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a

ChunkPos (ChunkGenerator<?>, Random, int, int, int, int): a, getPotentialFeatureChunkFromLocationWithOffset, method_14018, getStart, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, isFeatureChunk, method_14026, shouldStartAt, func_202372_a

int (): c, method_14021, getRadius, func_202367_b

int (): c, getLookupRange, method_14021, getRadius, func_202367_b

int (int, int, ChunkGenerator<?>): b, method_13085, getGenerationHeight, func_191070_b

int (int, int, ChunkGenerator<?>): b, getYPositionForFeature, method_13085, getGenerationHeight, func_191070_b

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

StructureFeature$StructureStartFactory (): a, getStartFactory, method_14016, getStructureStartFactory, func_214557_a

1.14.3

名称

caz

cbd

net.minecraft.world.gen.feature.EndCityFeature

字段

构造函数

方法

String (): b, method_14019, func_143025_a

String (): b, method_14019, getName, func_143025_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, getStart, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, shouldStartAt, func_202372_a

int (): c, method_14021, func_202367_b

int (): c, method_14021, getRadius, func_202367_b

int (int, int, ChunkGenerator<?>): b, method_13085, func_191070_b

int (int, int, ChunkGenerator<?>): b, method_13085, getGenerationHeight, func_191070_b

StructureGenerator$a (): a, method_14016, func_214557_a

StructureGenerator$a (): a, method_14016, getStructureStartFactory, func_214557_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cay

caz

字段

构造函数

方法

1.14

名称

bqj

cay

net.minecraft.class_3021

net.minecraft.server.v1_13_R2.WorldGenEndCity

net.minecraft.server.v1_14_R1.WorldGenEndCity

字段

构造函数

()

(Function<com.mojang.datafixers.Dynamic<?>, ? extends WorldGenFeatureEmptyConfiguration>)

方法

String (): a, func_143025_a

String (): b, method_14019, func_143025_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, method_14018, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a

boolean (ChunkGenerator<?>, Random, int, int): a, method_14026, func_202372_a

boolean (GeneratorAccess): a, func_202365_a

StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a

int (): b, func_202367_b

int (): c, method_14021, func_202367_b

int (int, int, ChunkGenerator<?>): b, func_191070_b

int (int, int, ChunkGenerator<?>): b, method_13085, func_191070_b

StructureGenerator$a (): a, method_14016, func_214557_a

1.13.2

名称

bqi

bqj

字段

构造函数

方法

1.13.1

名称

bqa

bqi

net.minecraft.server.v1_13_R1.WorldGenEndCity

net.minecraft.server.v1_13_R2.WorldGenEndCity

字段

构造函数

方法

1.13

名称

bbh

bqa

net.minecraft.world.gen.structure.MapGenEndCity

net.minecraft.world.gen.feature.structure.EndCityStructure

net.minecraft.server.v1_12_R1.WorldGenEndCity

net.minecraft.server.v1_13_R1.WorldGenEndCity

字段

int: a, field_186131_a

int: b, field_186132_b

ChunkProviderTheEnd: d, field_186133_d

构造函数

(ChunkProviderTheEnd)

()

方法

boolean (int, int): a, func_75047_a

StructureStart (int, int): b, func_75049_b

BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature

int (int, int, ChunkProviderTheEnd): b, func_191070_b

ChunkCoordIntPair (ChunkGenerator<?>, Random, int, int, int, int): a, func_211744_a

boolean (ChunkGenerator<?>, Random, int, int): a, func_202372_a

boolean (GeneratorAccess): a, func_202365_a

StructureStart (GeneratorAccess, ChunkGenerator<?>, SeededRandom, int, int): a, func_202369_a

int (): b, func_202367_b

int (int, int, ChunkGenerator<?>): b, func_191070_b

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbf

bbh

字段

构造函数

方法

1.12

名称

aya

bbf

net.minecraft.server.v1_11_R1.WorldGenEndCity

net.minecraft.server.v1_12_R1.WorldGenEndCity

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

axy

aya

字段

构造函数

方法

1.11

名称

awh

axy

net.minecraft.server.v1_10_R1.WorldGenEndCity

net.minecraft.server.v1_11_R1.WorldGenEndCity

字段

构造函数

方法

BlockPosition (World, BlockPosition, boolean): a, func_180706_b, getNearestGeneratedFeature

int (int, int, ChunkProviderTheEnd): b, func_191070_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

avq

awh

net.minecraft.server.v1_9_R2.WorldGenEndCity

net.minecraft.server.v1_10_R1.WorldGenEndCity

字段

构造函数

方法

1.9.4

名称

avp

avq

net.minecraft.server.v1_9_R1.WorldGenEndCity

net.minecraft.server.v1_9_R2.WorldGenEndCity

字段

构造函数

方法

1.9.2

名称

avq

avp

字段

构造函数

方法

1.9

名称

avq

net.minecraft.world.gen.structure.MapGenEndCity

net.minecraft.server.v1_9_R1.WorldGenEndCity

字段

int: a, field_186131_a

int: b, field_186132_b

ChunkProviderTheEnd: d, field_186133_d

构造函数

(ChunkProviderTheEnd)

方法

String (): a, func_143025_a

boolean (int, int): a, func_75047_a

StructureStart (int, int): b, func_75049_b