历史 - net.minecraft.client.renderer.texture.TextureManager
1.21.11
名称
icq
ilr
字段
构造函数
方法
void (): d, tick, method_4622, tick, m_7673_
void (): a, tick, method_76322, method_76322, m_118521_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hru
icq
字段
构造函数
方法
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): reload, reload, method_25931, reload, m_5540_
CompletableFuture<Void> (PreparableReloadListener$SharedState, Executor, PreparableReloadListener$PreparationBarrier, Executor): reload, reload, method_25931, reload, m_5540_
1.21.8
名称
hrt
hru
字段
构造函数
方法
1.21.7
名称
hrs
hrt
字段
构造函数
方法
1.21.6
名称
hks
hrs
字段
构造函数
方法
void (): c, tick, method_4622, tick, m_7673_
void (): d, tick, method_4622, tick, m_7673_
1.21.5
名称
hev
hks
字段
构造函数
方法
void (): e, tick, method_4622, tick, m_7673_
void (): c, tick, method_4622, tick, m_7673_
void (Path): b, _dumpAllSheets, method_49717, dumpDynamicTexturesInternal, m_276083_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): a, reload, method_25931, reload, m_5540_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): reload, reload, method_25931, reload, m_5540_
1.21.4
名称
hbm
hev
字段
Map<String, Integer>: e, prefixRegister, field_5283, dynamicIdCounters, f_118470_
ResourceManager: f, resourceManager, field_5287, resourceContainer, f_118471_
ResourceManager: e, resourceManager, field_5287, resourceContainer, f_118471_
构造函数
方法
ResourceLocation (String, DynamicTexture): a, register, method_4617, registerDynamicTexture, m_118490_
void (): f, tick, method_4622, tick, m_7673_
void (): e, tick, method_4622, tick, m_7673_
void (ResourceLocation): b, release, method_4615, destroyTexture, m_118513_
void (ResourceLocation): c, release, method_4615, destroyTexture, m_118513_
CompletableFuture<Void> (ResourceLocation, Executor): a, preload, method_18168, loadTextureAsync, m_118501_
AbstractTexture (ResourceLocation): a, getTexture, method_4619, getTexture, m_118506_
AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, m_118506_
void (Runnable): a, execute, method_22812, runOnRenderThread, m_118488_
AbstractTexture (ResourceLocation, AbstractTexture): d, loadTexture, method_24303, loadTexture, m_118515_
void (ResourceLocation, AbstractTexture): c, safeClose, method_30299, closeTexture, m_118508_
void (ResourceLocation, AbstractTexture): b, safeClose, method_30299, closeTexture, m_118508_
AbstractTexture (ResourceLocation, AbstractTexture): b, getTexture, method_34590, getOrDefault, m_174786_
void (ResourceLocation, ReloadableTexture): a, registerAndLoad, method_65876, registerTexture, m_372163_
TextureContents (ResourceLocation, ReloadableTexture): b, loadContentsSafe, method_65925, loadTexture, m_373509_
void (ResourceLocation): a, registerForNextReload, method_65875, registerTexture, m_373461_
TextureContents (ResourceManager, ResourceLocation, ReloadableTexture): a, loadContents, method_65877, loadTexture, m_373626_
TextureManager$PendingReload (ResourceManager, ResourceLocation, ReloadableTexture, Executor): a, scheduleLoad, method_65878, reloadTexture, m_374197_
1.21.3
名称
gqm
hbm
字段
构造函数
方法
void (ResourceLocation): a, bindForSetup, method_22813, bindTexture, m_174784_
void (): e, tick, method_4622, tick, m_7673_
void (): f, tick, method_4622, tick, m_7673_
void (ResourceLocation): c, release, method_4615, destroyTexture, m_118513_
void (ResourceLocation): b, release, method_4615, destroyTexture, m_118513_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, m_5540_
void (ResourceLocation): d, _bind, method_4618, bindTextureInner, m_118519_
AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, m_118506_
AbstractTexture (ResourceLocation): a, getTexture, method_4619, getTexture, m_118506_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): a, reload, method_25931, reload, m_5540_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gpc
gqm
字段
构造函数
方法
1.20.6
名称
geo
gpc
字段
构造函数
方法
1.20.4
名称
fzf
geo
字段
构造函数
方法
1.20.2
名称
fuw
fzf
字段
构造函数
方法
1.20.1
名称
ftd
fuw
字段
构造函数
方法
1.19.4
名称
fom
ftd
字段
构造函数
方法
void (Path): a, dumpAllSheets, method_49715, dumpDynamicTextures, m_276085_
void (Path): b, _dumpAllSheets, method_49717, dumpDynamicTexturesInternal, m_276083_
1.19.3
名称
fkf
fom
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fih
fkf
字段
构造函数
方法
1.19
名称
faz
fih
字段
构造函数
方法
1.18.2
名称
ezs
faz
字段
org.apache.logging.log4j.Logger: b, LOGGER, field_5288, LOGGER, f_118467_
org.slf4j.Logger: b, LOGGER, field_5288, LOGGER, f_118467_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
exn
ezs
字段
构造函数
方法
1.17.1
名称
exm
exn
字段
构造函数
方法
1.17
名称
ekd
exm
net.minecraft.client.renderer.texture.TextureManager
net.minecraft.src.C_4490_
字段
org.apache.logging.log4j.Logger: b, LOGGER, field_5288, LOGGER, field_147646_a
org.apache.logging.log4j.Logger: b, LOGGER, field_5288, LOGGER, f_118467_
Map<ResourceLocation, AbstractTexture>: c, byPath, field_5286, textures, field_110585_a
Map<ResourceLocation, AbstractTexture>: c, byPath, field_5286, textures, f_118468_
Map<String, Integer>: e, prefixRegister, field_5283, dynamicIdCounters, field_110584_c
Map<String, Integer>: e, prefixRegister, field_5283, dynamicIdCounters, f_118470_
ResourceLocation: a, INTENTIONAL_MISSING_TEXTURE, field_5285, MISSING_IDENTIFIER, field_194008_a
ResourceLocation: a, INTENTIONAL_MISSING_TEXTURE, field_5285, MISSING_IDENTIFIER, f_118466_
ResourceManager: f, resourceManager, field_5287, resourceContainer, field_110582_d
ResourceManager: f, resourceManager, field_5287, resourceContainer, f_118471_
Set<Tickable>: d, tickableTextures, field_5284, tickListeners, field_110583_b
Set<Tickable>: d, tickableTextures, field_5284, tickListeners, f_118469_
构造函数
方法
void (ResourceLocation): a, bind, method_22813, bindTexture, func_110577_a
void (ResourceLocation): a, bindForSetup, method_22813, bindTexture, m_174784_
ResourceLocation (String, DynamicTexture): a, register, method_4617, registerDynamicTexture, func_110578_a
ResourceLocation (String, DynamicTexture): a, register, method_4617, registerDynamicTexture, m_118490_
void (): e, tick, method_4622, tick, func_110550_d
void (): e, tick, method_4622, tick, m_7673_
void (ResourceLocation): c, release, method_4615, destroyTexture, func_147645_c
void (ResourceLocation): c, release, method_4615, destroyTexture, m_118513_
CompletableFuture<Void> (ResourceLocation, Executor): a, preload, method_18168, loadTextureAsync, func_215268_a
CompletableFuture<Void> (ResourceLocation, Executor): a, preload, method_18168, loadTextureAsync, m_118501_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, func_215226_a
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, m_5540_
void (ResourceLocation): d, _bind, method_4618, bindTextureInner, func_229269_d_
void (ResourceLocation): d, _bind, method_4618, bindTextureInner, m_118519_
AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, func_229267_b_
AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, m_118506_
void (Runnable): a, execute, method_22812, runOnRenderThread, func_229262_a_
void (Runnable): a, execute, method_22812, runOnRenderThread, m_118488_
void (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, func_229263_a_
void (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, m_118495_
AbstractTexture (ResourceLocation, AbstractTexture): c, loadTexture, method_24303, method_24303, func_230183_b_
AbstractTexture (ResourceLocation, AbstractTexture): d, loadTexture, method_24303, loadTexture, m_118515_
void (): close, close, close, close, close
void (): close, close, close
void (ResourceLocation, AbstractTexture): b, safeClose, method_30299, method_30299, func_243505_b
void (ResourceLocation, AbstractTexture): c, safeClose, method_30299, closeTexture, m_118508_
AbstractTexture (ResourceLocation, AbstractTexture): b, getTexture, method_34590, getOrDefault, m_174786_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ejv
ekd
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
elw
ejv
字段
构造函数
方法
AbstractTexture (ResourceLocation, AbstractTexture): b, loadTexture, method_24303, method_24303, func_230183_b_
AbstractTexture (ResourceLocation, AbstractTexture): c, loadTexture, method_24303, method_24303, func_230183_b_
void (ResourceLocation, AbstractTexture): b, safeClose, method_30299, method_30299, func_243505_b
1.16.1
名称
eak
elw
字段
构造函数
方法
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, reload, reload, func_215226_a
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, func_215226_a
AbstractTexture (ResourceLocation, AbstractTexture): b, loadTexture, method_24303, func_230183_b_
AbstractTexture (ResourceLocation, AbstractTexture): b, loadTexture, method_24303, method_24303, func_230183_b_
void (): close, close, close, close
void (): close, close, close, close, close
1.15.2
名称
eah
eak
字段
构造函数
方法
boolean (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, func_229263_a_
void (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, func_229263_a_
AbstractTexture (ResourceLocation, AbstractTexture): b, loadTexture, method_24303, func_230183_b_
void (): close, close, close, close
1.15.1
名称
字段
构造函数
方法
1.15
名称
dxc
eah
字段
List<Tickable>: d, tickableTextures, field_5284, tickListeners, field_110583_b
Set<Tickable>: d, tickableTextures, field_5284, tickListeners, field_110583_b
构造函数
方法
void (ResourceLocation): a, bind, method_4618, bindTexture, func_110577_a
void (ResourceLocation): a, bind, method_22813, bindTexture, func_110577_a
boolean (ResourceLocation, TickableTextureObject): a, register, method_4620, registerTextureUpdateable, func_110580_a
boolean (ResourceLocation, TextureObject): a, register, method_4616, registerTexture, func_110579_a
TextureObject (ResourceLocation): b, getTexture, method_4619, getTexture, func_110581_b
void (ResourceLocation): d, _bind, method_4618, bindTextureInner, func_229269_d_
boolean (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, func_229263_a_
AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, func_229267_b_
void (Runnable): a, execute, method_22812, runOnRenderThread, func_229262_a_
1.14.4
名称
duo
dxc
net.minecraft.client.renderer.texture.TextureManager
字段
org.apache.logging.log4j.Logger: b, field_5288, LOGGER, field_147646_a
org.apache.logging.log4j.Logger: b, LOGGER, field_5288, LOGGER, field_147646_a
Map<MinecraftKey, Texture>: c, field_5286, textures, field_110585_a
Map<ResourceLocation, TextureObject>: c, byPath, field_5286, textures, field_110585_a
List<TextureTickListener>: d, field_5284, tickListeners, field_110583_b
List<Tickable>: d, tickableTextures, field_5284, tickListeners, field_110583_b
Map<String, Integer>: e, field_5283, dynamicIdCounters, field_110584_c
Map<String, Integer>: e, prefixRegister, field_5283, dynamicIdCounters, field_110584_c
MinecraftKey: a, field_5285, MISSING_IDENTIFIER, field_194008_a
ResourceLocation: a, INTENTIONAL_MISSING_TEXTURE, field_5285, MISSING_IDENTIFIER, field_194008_a
IResourceManager: f, field_5287, resourceContainer, field_110582_d
ResourceManager: f, resourceManager, field_5287, resourceContainer, field_110582_d
构造函数
方法
void (MinecraftKey): a, method_4618, bindTexture, func_110577_a
void (ResourceLocation): a, bind, method_4618, bindTexture, func_110577_a
boolean (MinecraftKey, TickableTexture): a, method_4620, registerTextureUpdateable, func_110580_a
boolean (ResourceLocation, TickableTextureObject): a, register, method_4620, registerTextureUpdateable, func_110580_a
boolean (MinecraftKey, Texture): a, method_4616, registerTexture, func_110579_a
boolean (ResourceLocation, TextureObject): a, register, method_4616, registerTexture, func_110579_a
Texture (MinecraftKey): b, method_4619, getTexture, func_110581_b
TextureObject (ResourceLocation): b, getTexture, method_4619, getTexture, func_110581_b
MinecraftKey (String, NativeImageBackedTexture): a, method_4617, registerDynamicTexture, func_110578_a
ResourceLocation (String, DynamicTexture): a, register, method_4617, registerDynamicTexture, func_110578_a
void (): e, method_4622, tick, func_110550_d
void (): e, tick, method_4622, tick, func_110550_d
void (MinecraftKey): c, method_4615, destroyTexture, func_147645_c
void (ResourceLocation): c, release, method_4615, destroyTexture, func_147645_c
CompletableFuture<Void> (MinecraftKey, Executor): a, method_18168, loadTextureAsync, func_215268_a
CompletableFuture<Void> (ResourceLocation, Executor): a, preload, method_18168, loadTextureAsync, func_215268_a
CompletableFuture<Void> (IReloadListener$a, IResourceManager, GameProfilerFiller, GameProfilerFiller, Executor, Executor): a, reload, reload, func_215226_a
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, reload, reload, func_215226_a
1.14.3
名称
duk
duo
net.minecraft.client.texture.TextureManager
字段
org.apache.logging.log4j.Logger: b, field_5288, field_147646_a
org.apache.logging.log4j.Logger: b, field_5288, LOGGER, field_147646_a
Map<MinecraftKey, ITextureObject>: c, field_5286, field_110585_a
Map<MinecraftKey, Texture>: c, field_5286, textures, field_110585_a
List<ITickable>: d, field_5284, field_110583_b
List<TextureTickListener>: d, field_5284, tickListeners, field_110583_b
Map<String, Integer>: e, field_5283, field_110584_c
Map<String, Integer>: e, field_5283, dynamicIdCounters, field_110584_c
MinecraftKey: a, field_5285, field_194008_a
MinecraftKey: a, field_5285, MISSING_IDENTIFIER, field_194008_a
IResourceManager: f, field_5287, field_110582_d
IResourceManager: f, field_5287, resourceContainer, field_110582_d
构造函数
方法
void (MinecraftKey): a, method_4618, func_110577_a
void (MinecraftKey): a, method_4618, bindTexture, func_110577_a
boolean (MinecraftKey, ITickableTextureObject): a, method_4620, func_110580_a
boolean (MinecraftKey, TickableTexture): a, method_4620, registerTextureUpdateable, func_110580_a
boolean (MinecraftKey, ITextureObject): a, method_4616, func_110579_a
boolean (MinecraftKey, Texture): a, method_4616, registerTexture, func_110579_a
ITextureObject (MinecraftKey): b, method_4619, func_110581_b
Texture (MinecraftKey): b, method_4619, getTexture, func_110581_b
MinecraftKey (String, DynamicTexture): a, method_4617, func_110578_a
MinecraftKey (String, NativeImageBackedTexture): a, method_4617, registerDynamicTexture, func_110578_a
void (): e, method_4622, func_110550_d
void (): e, method_4622, tick, func_110550_d
void (MinecraftKey): c, method_4615, func_147645_c
void (MinecraftKey): c, method_4615, destroyTexture, func_147645_c
CompletableFuture<Void> (MinecraftKey, Executor): a, method_18168, func_215268_a
CompletableFuture<Void> (MinecraftKey, Executor): a, method_18168, loadTextureAsync, func_215268_a
CompletableFuture<Void> (IReloadListener$a, IResourceManager, GameProfilerFiller, GameProfilerFiller, Executor, Executor): a, reload, func_215226_a
CompletableFuture<Void> (IReloadListener$a, IResourceManager, GameProfilerFiller, GameProfilerFiller, Executor, Executor): a, reload, reload, func_215226_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
duh
duk
字段
构造函数
方法
1.14
名称
ddn
duh
net.minecraft.class_1060
字段
org.apache.logging.log4j.Logger: b, field_147646_a
org.apache.logging.log4j.Logger: b, field_5288, field_147646_a
Map<MinecraftKey, ITextureObject>: c, field_110585_a
Map<MinecraftKey, ITextureObject>: c, field_5286, field_110585_a
List<ITickable>: d, field_110583_b
List<ITickable>: d, field_5284, field_110583_b
Map<String, Integer>: e, field_110584_c
Map<String, Integer>: e, field_5283, field_110584_c
MinecraftKey: a, field_194008_a
MinecraftKey: a, field_5285, field_194008_a
IResourceManager: f, field_110582_d
IResourceManager: f, field_5287, field_110582_d
构造函数
方法
void (MinecraftKey): a, func_110577_a
void (MinecraftKey): a, method_4618, func_110577_a
boolean (MinecraftKey, ITickableTextureObject): a, func_110580_a
boolean (MinecraftKey, ITickableTextureObject): a, method_4620, func_110580_a
boolean (MinecraftKey, ITextureObject): a, func_110579_a
boolean (MinecraftKey, ITextureObject): a, method_4616, func_110579_a
ITextureObject (MinecraftKey): b, func_110581_b
ITextureObject (MinecraftKey): b, method_4619, func_110581_b
MinecraftKey (String, DynamicTexture): a, func_110578_a
MinecraftKey (String, DynamicTexture): a, method_4617, func_110578_a
void (): e, func_110550_d
void (): e, method_4622, func_110550_d
void (MinecraftKey): c, func_147645_c
void (MinecraftKey): c, method_4615, func_147645_c
void (IResourceManager): a, func_195410_a
CompletableFuture<Void> (MinecraftKey, Executor): a, method_18168, func_215268_a
CompletableFuture<Void> (IReloadListener$a, IResourceManager, GameProfilerFiller, GameProfilerFiller, Executor, Executor): a, reload, func_215226_a
1.13.2
名称
ddm
ddn
字段
构造函数
方法
1.13.1
名称
ddd
ddm
字段
构造函数
方法
1.13
名称
cdr
ddd
字段
IResourceManager: f, field_110582_d
IResourceManager: f, field_110582_d
构造函数
方法
void (IResourceManager): a, func_110549_a
void (IResourceManager): a, func_195410_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
cdp
cdr
字段
构造函数
方法
1.12
名称
bza
cdp
字段
org.apache.logging.log4j.Logger: a, field_147646_a
org.apache.logging.log4j.Logger: b, field_147646_a
Map<MinecraftKey, ITextureObject>: b, field_110585_a
Map<MinecraftKey, ITextureObject>: c, field_110585_a
List<ITickable>: c, field_110583_b
List<ITickable>: d, field_110583_b
Map<String, Integer>: d, field_110584_c
Map<String, Integer>: e, field_110584_c
IResourceManager: e, field_110582_d
IResourceManager: f, field_110582_d
MinecraftKey: a, field_194008_a
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
byx
bza
字段
构造函数
方法
1.11
名称
bwf
byx
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bvf
bwf
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bvi
bvf
字段
构造函数
方法
1.9
名称
bmj
bvi
字段
构造函数
方法
1.8.8
名称
bmj
net.minecraft.client.renderer.texture.TextureManager
字段
org.apache.logging.log4j.Logger: a, field_147646_a
Map<MinecraftKey, ITextureObject>: b, field_110585_a
List<ITickable>: c, field_110583_b
Map<String, Integer>: d, field_110584_c
IResourceManager: e, field_110582_d
构造函数
方法
void (MinecraftKey): a, func_110577_a
boolean (MinecraftKey, ITickableTextureObject): a, func_110580_a
boolean (MinecraftKey, ITextureObject): a, func_110579_a
ITextureObject (MinecraftKey): b, func_110581_b
MinecraftKey (String, DynamicTexture): a, func_110578_a
void (): e, func_110550_d
void (MinecraftKey): c, func_147645_c
void (IResourceManager): a, func_110549_a