历史 - net.minecraft.client.renderer.texture.TextureManager

1.21.11

名称

icq

ilr

字段

构造函数

方法

void (): d, tick, method_4622, tick, m_7673_

void (): a, tick, method_76322, method_76322, m_118521_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hru

icq

字段

构造函数

方法

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): reload, reload, method_25931, reload, m_5540_

CompletableFuture<Void> (PreparableReloadListener$SharedState, Executor, PreparableReloadListener$PreparationBarrier, Executor): reload, reload, method_25931, reload, m_5540_

1.21.8

名称

hrt

hru

字段

构造函数

方法

1.21.7

名称

hrs

hrt

字段

构造函数

方法

1.21.6

名称

hks

hrs

字段

构造函数

方法

void (): c, tick, method_4622, tick, m_7673_

void (): d, tick, method_4622, tick, m_7673_

1.21.5

名称

hev

hks

字段

构造函数

方法

void (): e, tick, method_4622, tick, m_7673_

void (): c, tick, method_4622, tick, m_7673_

void (Path): b, _dumpAllSheets, method_49717, dumpDynamicTexturesInternal, m_276083_

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): a, reload, method_25931, reload, m_5540_

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): reload, reload, method_25931, reload, m_5540_

1.21.4

名称

hbm

hev

字段

Map<String, Integer>: e, prefixRegister, field_5283, dynamicIdCounters, f_118470_

ResourceManager: f, resourceManager, field_5287, resourceContainer, f_118471_

ResourceManager: e, resourceManager, field_5287, resourceContainer, f_118471_

构造函数

方法

ResourceLocation (String, DynamicTexture): a, register, method_4617, registerDynamicTexture, m_118490_

void (): f, tick, method_4622, tick, m_7673_

void (): e, tick, method_4622, tick, m_7673_

void (ResourceLocation): b, release, method_4615, destroyTexture, m_118513_

void (ResourceLocation): c, release, method_4615, destroyTexture, m_118513_

CompletableFuture<Void> (ResourceLocation, Executor): a, preload, method_18168, loadTextureAsync, m_118501_

AbstractTexture (ResourceLocation): a, getTexture, method_4619, getTexture, m_118506_

AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, m_118506_

void (Runnable): a, execute, method_22812, runOnRenderThread, m_118488_

AbstractTexture (ResourceLocation, AbstractTexture): d, loadTexture, method_24303, loadTexture, m_118515_

void (ResourceLocation, AbstractTexture): c, safeClose, method_30299, closeTexture, m_118508_

void (ResourceLocation, AbstractTexture): b, safeClose, method_30299, closeTexture, m_118508_

AbstractTexture (ResourceLocation, AbstractTexture): b, getTexture, method_34590, getOrDefault, m_174786_

void (ResourceLocation, ReloadableTexture): a, registerAndLoad, method_65876, registerTexture, m_372163_

TextureContents (ResourceLocation, ReloadableTexture): b, loadContentsSafe, method_65925, loadTexture, m_373509_

void (ResourceLocation): a, registerForNextReload, method_65875, registerTexture, m_373461_

TextureContents (ResourceManager, ResourceLocation, ReloadableTexture): a, loadContents, method_65877, loadTexture, m_373626_

TextureManager$PendingReload (ResourceManager, ResourceLocation, ReloadableTexture, Executor): a, scheduleLoad, method_65878, reloadTexture, m_374197_

1.21.3

名称

gqm

hbm

字段

构造函数

方法

void (ResourceLocation): a, bindForSetup, method_22813, bindTexture, m_174784_

void (): e, tick, method_4622, tick, m_7673_

void (): f, tick, method_4622, tick, m_7673_

void (ResourceLocation): c, release, method_4615, destroyTexture, m_118513_

void (ResourceLocation): b, release, method_4615, destroyTexture, m_118513_

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, m_5540_

void (ResourceLocation): d, _bind, method_4618, bindTextureInner, m_118519_

AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, m_118506_

AbstractTexture (ResourceLocation): a, getTexture, method_4619, getTexture, m_118506_

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): a, reload, method_25931, reload, m_5540_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gpc

gqm

字段

构造函数

方法

1.20.6

名称

geo

gpc

字段

构造函数

方法

1.20.4

名称

fzf

geo

字段

构造函数

方法

1.20.2

名称

fuw

fzf

字段

构造函数

方法

1.20.1

名称

ftd

fuw

字段

构造函数

方法

1.19.4

名称

fom

ftd

字段

构造函数

方法

void (Path): a, dumpAllSheets, method_49715, dumpDynamicTextures, m_276085_

void (Path): b, _dumpAllSheets, method_49717, dumpDynamicTexturesInternal, m_276083_

1.19.3

名称

fkf

fom

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fih

fkf

字段

构造函数

方法

1.19

名称

faz

fih

字段

构造函数

方法

1.18.2

名称

ezs

faz

字段

org.apache.logging.log4j.Logger: b, LOGGER, field_5288, LOGGER, f_118467_

org.slf4j.Logger: b, LOGGER, field_5288, LOGGER, f_118467_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

exn

ezs

字段

构造函数

方法

1.17.1

名称

exm

exn

字段

构造函数

方法

1.17

名称

ekd

exm

net.minecraft.client.renderer.texture.TextureManager

net.minecraft.src.C_4490_

字段

org.apache.logging.log4j.Logger: b, LOGGER, field_5288, LOGGER, field_147646_a

org.apache.logging.log4j.Logger: b, LOGGER, field_5288, LOGGER, f_118467_

Map<ResourceLocation, AbstractTexture>: c, byPath, field_5286, textures, field_110585_a

Map<ResourceLocation, AbstractTexture>: c, byPath, field_5286, textures, f_118468_

Map<String, Integer>: e, prefixRegister, field_5283, dynamicIdCounters, field_110584_c

Map<String, Integer>: e, prefixRegister, field_5283, dynamicIdCounters, f_118470_

ResourceLocation: a, INTENTIONAL_MISSING_TEXTURE, field_5285, MISSING_IDENTIFIER, field_194008_a

ResourceLocation: a, INTENTIONAL_MISSING_TEXTURE, field_5285, MISSING_IDENTIFIER, f_118466_

ResourceManager: f, resourceManager, field_5287, resourceContainer, field_110582_d

ResourceManager: f, resourceManager, field_5287, resourceContainer, f_118471_

Set<Tickable>: d, tickableTextures, field_5284, tickListeners, field_110583_b

Set<Tickable>: d, tickableTextures, field_5284, tickListeners, f_118469_

构造函数

方法

void (ResourceLocation): a, bind, method_22813, bindTexture, func_110577_a

void (ResourceLocation): a, bindForSetup, method_22813, bindTexture, m_174784_

ResourceLocation (String, DynamicTexture): a, register, method_4617, registerDynamicTexture, func_110578_a

ResourceLocation (String, DynamicTexture): a, register, method_4617, registerDynamicTexture, m_118490_

void (): e, tick, method_4622, tick, func_110550_d

void (): e, tick, method_4622, tick, m_7673_

void (ResourceLocation): c, release, method_4615, destroyTexture, func_147645_c

void (ResourceLocation): c, release, method_4615, destroyTexture, m_118513_

CompletableFuture<Void> (ResourceLocation, Executor): a, preload, method_18168, loadTextureAsync, func_215268_a

CompletableFuture<Void> (ResourceLocation, Executor): a, preload, method_18168, loadTextureAsync, m_118501_

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, func_215226_a

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, m_5540_

void (ResourceLocation): d, _bind, method_4618, bindTextureInner, func_229269_d_

void (ResourceLocation): d, _bind, method_4618, bindTextureInner, m_118519_

AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, func_229267_b_

AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, m_118506_

void (Runnable): a, execute, method_22812, runOnRenderThread, func_229262_a_

void (Runnable): a, execute, method_22812, runOnRenderThread, m_118488_

void (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, func_229263_a_

void (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, m_118495_

AbstractTexture (ResourceLocation, AbstractTexture): c, loadTexture, method_24303, method_24303, func_230183_b_

AbstractTexture (ResourceLocation, AbstractTexture): d, loadTexture, method_24303, loadTexture, m_118515_

void (): close, close, close, close, close

void (): close, close, close

void (ResourceLocation, AbstractTexture): b, safeClose, method_30299, method_30299, func_243505_b

void (ResourceLocation, AbstractTexture): c, safeClose, method_30299, closeTexture, m_118508_

AbstractTexture (ResourceLocation, AbstractTexture): b, getTexture, method_34590, getOrDefault, m_174786_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ejv

ekd

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

elw

ejv

字段

构造函数

方法

AbstractTexture (ResourceLocation, AbstractTexture): b, loadTexture, method_24303, method_24303, func_230183_b_

AbstractTexture (ResourceLocation, AbstractTexture): c, loadTexture, method_24303, method_24303, func_230183_b_

void (ResourceLocation, AbstractTexture): b, safeClose, method_30299, method_30299, func_243505_b

1.16.1

名称

eak

elw

字段

构造函数

方法

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, reload, reload, func_215226_a

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, func_215226_a

AbstractTexture (ResourceLocation, AbstractTexture): b, loadTexture, method_24303, func_230183_b_

AbstractTexture (ResourceLocation, AbstractTexture): b, loadTexture, method_24303, method_24303, func_230183_b_

void (): close, close, close, close

void (): close, close, close, close, close

1.15.2

名称

eah

eak

字段

构造函数

方法

boolean (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, func_229263_a_

void (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, func_229263_a_

AbstractTexture (ResourceLocation, AbstractTexture): b, loadTexture, method_24303, func_230183_b_

void (): close, close, close, close

1.15.1

名称

字段

构造函数

方法

1.15

名称

dxc

eah

字段

List<Tickable>: d, tickableTextures, field_5284, tickListeners, field_110583_b

Set<Tickable>: d, tickableTextures, field_5284, tickListeners, field_110583_b

构造函数

方法

void (ResourceLocation): a, bind, method_4618, bindTexture, func_110577_a

void (ResourceLocation): a, bind, method_22813, bindTexture, func_110577_a

boolean (ResourceLocation, TickableTextureObject): a, register, method_4620, registerTextureUpdateable, func_110580_a

boolean (ResourceLocation, TextureObject): a, register, method_4616, registerTexture, func_110579_a

TextureObject (ResourceLocation): b, getTexture, method_4619, getTexture, func_110581_b

void (ResourceLocation): d, _bind, method_4618, bindTextureInner, func_229269_d_

boolean (ResourceLocation, AbstractTexture): a, register, method_4616, registerTexture, func_229263_a_

AbstractTexture (ResourceLocation): b, getTexture, method_4619, getTexture, func_229267_b_

void (Runnable): a, execute, method_22812, runOnRenderThread, func_229262_a_

1.14.4

名称

duo

dxc

net.minecraft.client.renderer.texture.TextureManager

字段

org.apache.logging.log4j.Logger: b, field_5288, LOGGER, field_147646_a

org.apache.logging.log4j.Logger: b, LOGGER, field_5288, LOGGER, field_147646_a

Map<MinecraftKey, Texture>: c, field_5286, textures, field_110585_a

Map<ResourceLocation, TextureObject>: c, byPath, field_5286, textures, field_110585_a

List<TextureTickListener>: d, field_5284, tickListeners, field_110583_b

List<Tickable>: d, tickableTextures, field_5284, tickListeners, field_110583_b

Map<String, Integer>: e, field_5283, dynamicIdCounters, field_110584_c

Map<String, Integer>: e, prefixRegister, field_5283, dynamicIdCounters, field_110584_c

MinecraftKey: a, field_5285, MISSING_IDENTIFIER, field_194008_a

ResourceLocation: a, INTENTIONAL_MISSING_TEXTURE, field_5285, MISSING_IDENTIFIER, field_194008_a

IResourceManager: f, field_5287, resourceContainer, field_110582_d

ResourceManager: f, resourceManager, field_5287, resourceContainer, field_110582_d

构造函数

方法

void (MinecraftKey): a, method_4618, bindTexture, func_110577_a

void (ResourceLocation): a, bind, method_4618, bindTexture, func_110577_a

boolean (MinecraftKey, TickableTexture): a, method_4620, registerTextureUpdateable, func_110580_a

boolean (ResourceLocation, TickableTextureObject): a, register, method_4620, registerTextureUpdateable, func_110580_a

boolean (MinecraftKey, Texture): a, method_4616, registerTexture, func_110579_a

boolean (ResourceLocation, TextureObject): a, register, method_4616, registerTexture, func_110579_a

Texture (MinecraftKey): b, method_4619, getTexture, func_110581_b

TextureObject (ResourceLocation): b, getTexture, method_4619, getTexture, func_110581_b

MinecraftKey (String, NativeImageBackedTexture): a, method_4617, registerDynamicTexture, func_110578_a

ResourceLocation (String, DynamicTexture): a, register, method_4617, registerDynamicTexture, func_110578_a

void (): e, method_4622, tick, func_110550_d

void (): e, tick, method_4622, tick, func_110550_d

void (MinecraftKey): c, method_4615, destroyTexture, func_147645_c

void (ResourceLocation): c, release, method_4615, destroyTexture, func_147645_c

CompletableFuture<Void> (MinecraftKey, Executor): a, method_18168, loadTextureAsync, func_215268_a

CompletableFuture<Void> (ResourceLocation, Executor): a, preload, method_18168, loadTextureAsync, func_215268_a

CompletableFuture<Void> (IReloadListener$a, IResourceManager, GameProfilerFiller, GameProfilerFiller, Executor, Executor): a, reload, reload, func_215226_a

CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, reload, reload, func_215226_a

1.14.3

名称

duk

duo

net.minecraft.client.texture.TextureManager

字段

org.apache.logging.log4j.Logger: b, field_5288, field_147646_a

org.apache.logging.log4j.Logger: b, field_5288, LOGGER, field_147646_a

Map<MinecraftKey, ITextureObject>: c, field_5286, field_110585_a

Map<MinecraftKey, Texture>: c, field_5286, textures, field_110585_a

List<ITickable>: d, field_5284, field_110583_b

List<TextureTickListener>: d, field_5284, tickListeners, field_110583_b

Map<String, Integer>: e, field_5283, field_110584_c

Map<String, Integer>: e, field_5283, dynamicIdCounters, field_110584_c

MinecraftKey: a, field_5285, field_194008_a

MinecraftKey: a, field_5285, MISSING_IDENTIFIER, field_194008_a

IResourceManager: f, field_5287, field_110582_d

IResourceManager: f, field_5287, resourceContainer, field_110582_d

构造函数

方法

void (MinecraftKey): a, method_4618, func_110577_a

void (MinecraftKey): a, method_4618, bindTexture, func_110577_a

boolean (MinecraftKey, ITickableTextureObject): a, method_4620, func_110580_a

boolean (MinecraftKey, TickableTexture): a, method_4620, registerTextureUpdateable, func_110580_a

boolean (MinecraftKey, ITextureObject): a, method_4616, func_110579_a

boolean (MinecraftKey, Texture): a, method_4616, registerTexture, func_110579_a

ITextureObject (MinecraftKey): b, method_4619, func_110581_b

Texture (MinecraftKey): b, method_4619, getTexture, func_110581_b

MinecraftKey (String, DynamicTexture): a, method_4617, func_110578_a

MinecraftKey (String, NativeImageBackedTexture): a, method_4617, registerDynamicTexture, func_110578_a

void (): e, method_4622, func_110550_d

void (): e, method_4622, tick, func_110550_d

void (MinecraftKey): c, method_4615, func_147645_c

void (MinecraftKey): c, method_4615, destroyTexture, func_147645_c

CompletableFuture<Void> (MinecraftKey, Executor): a, method_18168, func_215268_a

CompletableFuture<Void> (MinecraftKey, Executor): a, method_18168, loadTextureAsync, func_215268_a

CompletableFuture<Void> (IReloadListener$a, IResourceManager, GameProfilerFiller, GameProfilerFiller, Executor, Executor): a, reload, func_215226_a

CompletableFuture<Void> (IReloadListener$a, IResourceManager, GameProfilerFiller, GameProfilerFiller, Executor, Executor): a, reload, reload, func_215226_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

duh

duk

字段

构造函数

方法

1.14

名称

ddn

duh

net.minecraft.class_1060

字段

org.apache.logging.log4j.Logger: b, field_147646_a

org.apache.logging.log4j.Logger: b, field_5288, field_147646_a

Map<MinecraftKey, ITextureObject>: c, field_110585_a

Map<MinecraftKey, ITextureObject>: c, field_5286, field_110585_a

List<ITickable>: d, field_110583_b

List<ITickable>: d, field_5284, field_110583_b

Map<String, Integer>: e, field_110584_c

Map<String, Integer>: e, field_5283, field_110584_c

MinecraftKey: a, field_194008_a

MinecraftKey: a, field_5285, field_194008_a

IResourceManager: f, field_110582_d

IResourceManager: f, field_5287, field_110582_d

构造函数

方法

void (MinecraftKey): a, func_110577_a

void (MinecraftKey): a, method_4618, func_110577_a

boolean (MinecraftKey, ITickableTextureObject): a, func_110580_a

boolean (MinecraftKey, ITickableTextureObject): a, method_4620, func_110580_a

boolean (MinecraftKey, ITextureObject): a, func_110579_a

boolean (MinecraftKey, ITextureObject): a, method_4616, func_110579_a

ITextureObject (MinecraftKey): b, func_110581_b

ITextureObject (MinecraftKey): b, method_4619, func_110581_b

MinecraftKey (String, DynamicTexture): a, func_110578_a

MinecraftKey (String, DynamicTexture): a, method_4617, func_110578_a

void (): e, func_110550_d

void (): e, method_4622, func_110550_d

void (MinecraftKey): c, func_147645_c

void (MinecraftKey): c, method_4615, func_147645_c

void (IResourceManager): a, func_195410_a

CompletableFuture<Void> (MinecraftKey, Executor): a, method_18168, func_215268_a

CompletableFuture<Void> (IReloadListener$a, IResourceManager, GameProfilerFiller, GameProfilerFiller, Executor, Executor): a, reload, func_215226_a

1.13.2

名称

ddm

ddn

字段

构造函数

方法

1.13.1

名称

ddd

ddm

字段

构造函数

方法

1.13

名称

cdr

ddd

字段

IResourceManager: f, field_110582_d

IResourceManager: f, field_110582_d

构造函数

(IResourceManager)

(IResourceManager)

方法

void (IResourceManager): a, func_110549_a

void (IResourceManager): a, func_195410_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

cdp

cdr

字段

构造函数

方法

1.12

名称

bza

cdp

字段

org.apache.logging.log4j.Logger: a, field_147646_a

org.apache.logging.log4j.Logger: b, field_147646_a

Map<MinecraftKey, ITextureObject>: b, field_110585_a

Map<MinecraftKey, ITextureObject>: c, field_110585_a

List<ITickable>: c, field_110583_b

List<ITickable>: d, field_110583_b

Map<String, Integer>: d, field_110584_c

Map<String, Integer>: e, field_110584_c

IResourceManager: e, field_110582_d

IResourceManager: f, field_110582_d

MinecraftKey: a, field_194008_a

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

byx

bza

字段

构造函数

方法

1.11

名称

bwf

byx

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bvf

bwf

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bvi

bvf

字段

构造函数

方法

1.9

名称

bmj

bvi

字段

构造函数

方法

1.8.8

名称

bmj

net.minecraft.client.renderer.texture.TextureManager

字段

org.apache.logging.log4j.Logger: a, field_147646_a

Map<MinecraftKey, ITextureObject>: b, field_110585_a

List<ITickable>: c, field_110583_b

Map<String, Integer>: d, field_110584_c

IResourceManager: e, field_110582_d

构造函数

(IResourceManager)

方法

void (MinecraftKey): a, func_110577_a

boolean (MinecraftKey, ITickableTextureObject): a, func_110580_a

boolean (MinecraftKey, ITextureObject): a, func_110579_a

ITextureObject (MinecraftKey): b, func_110581_b

MinecraftKey (String, DynamicTexture): a, func_110578_a

void (): e, func_110550_d

void (MinecraftKey): c, func_147645_c

void (IResourceManager): a, func_110549_a