历史 - net.minecraft.advancements.criterion.EntityHurtPlayerTrigger
1.21.11
名称
by
br
net.minecraft.advancements.critereon.EntityHurtPlayerTrigger
net.minecraft.advancements.criterion.EntityHurtPlayerTrigger
net.minecraft.src.C_1109_
net.minecraft.src.C_432368_
net.minecraft.advancements.critereon.CriterionTriggerEntityHurtPlayer
net.minecraft.advancements.criterion.CriterionTriggerEntityHurtPlayer
字段
构造函数
方法
void (ServerPlayer, DamageSource, float, float, boolean): a, trigger, method_22467, trigger, m_35174_
void (ServerPlayer, DamageSource, float, float, boolean): a, trigger, method_22467, trigger, m_444115_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
bw
by
字段
构造函数
方法
1.21.4
名称
bv
bw
字段
构造函数
方法
1.21.3
名称
bu
bv
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bt
bu
字段
构造函数
方法
1.20.6
名称
bo
bt
字段
构造函数
方法
1.20.4
名称
bp
bo
字段
构造函数
方法
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, Optional<ContextAwarePredicate>, DeserializationContext): a, createInstance, method_8902, conditionsFromJson, m_7214_
com.mojang.serialization.Codec<EntityHurtPlayerTrigger$TriggerInstance> (): a, codec, method_54937, getConditionsCodec, m_5868_
1.20.2
名称
bn
bp
字段
ResourceLocation: a, ID, field_9589, ID, f_35170_
构造函数
方法
ResourceLocation (): a, getId, method_794, getId, m_7295_
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, ContextAwarePredicate, DeserializationContext): a, createInstance, method_8902, conditionsFromJson, m_7214_
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, Optional<ContextAwarePredicate>, DeserializationContext): a, createInstance, method_8902, conditionsFromJson, m_7214_
1.20.1
名称
bm
bn
字段
构造函数
方法
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, EntityPredicate$Composite, DeserializationContext): a, createInstance, method_8902, conditionsFromJson, m_7214_
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, ContextAwarePredicate, DeserializationContext): a, createInstance, method_8902, conditionsFromJson, m_7214_
1.19.4
名称
bk
bm
字段
构造函数
方法
1.19.3
名称
bn
bk
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
字段
构造函数
方法
1.19
名称
字段
构造函数
方法
1.18.2
名称
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
bl
bn
字段
构造函数
方法
1.17.1
名称
字段
构造函数
方法
1.17
名称
bf
bl
net.minecraft.advancements.criterion.EntityHurtPlayerTrigger
net.minecraft.src.C_1109_
net.minecraft.server.v1_16_R3.CriterionTriggerEntityHurtPlayer
net.minecraft.advancements.critereon.CriterionTriggerEntityHurtPlayer
字段
ResourceLocation: a, ID, field_9589, ID, field_192201_a
ResourceLocation: a, ID, field_9589, ID, f_35170_
构造函数
方法
ResourceLocation (): a, getId, method_794, getId, func_192163_a
ResourceLocation (): a, getId, method_794, getId, m_7295_
void (ServerPlayer, DamageSource, float, float, boolean): a, trigger, method_22467, trigger, func_192200_a
void (ServerPlayer, DamageSource, float, float, boolean): a, trigger, method_22467, trigger, m_35174_
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, EntityPredicate$Composite, DeserializationContext): a, createInstance, method_8902, conditionsFromJson, func_230241_b_
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, EntityPredicate$Composite, DeserializationContext): a, createInstance, method_8902, conditionsFromJson, m_7214_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.CriterionTriggerEntityHurtPlayer
net.minecraft.server.v1_16_R3.CriterionTriggerEntityHurtPlayer
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bd
bf
net.minecraft.server.v1_16_R1.CriterionTriggerEntityHurtPlayer
net.minecraft.server.v1_16_R2.CriterionTriggerEntityHurtPlayer
字段
构造函数
方法
1.16.1
名称
ba
bd
net.minecraft.server.v1_15_R1.CriterionTriggerEntityHurtPlayer
net.minecraft.server.v1_16_R1.CriterionTriggerEntityHurtPlayer
字段
构造函数
方法
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, createInstance, method_8902, conditionsFromJson, func_192166_a
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, EntityPredicate$Composite, DeserializationContext): a, createInstance, method_8902, conditionsFromJson, func_230241_b_
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
au
ba
net.minecraft.server.v1_14_R1.CriterionTriggerEntityHurtPlayer
net.minecraft.server.v1_15_R1.CriterionTriggerEntityHurtPlayer
字段
Map<PlayerAdvancements, EntityHurtPlayerTrigger$PlayerListeners>: b, players, field_9590, handlers, field_192202_b
构造函数
方法
void (PlayerAdvancements, CriterionTrigger$Listener<EntityHurtPlayerTrigger$TriggerInstance>): a, addPlayerListener, method_792, beginTrackingCondition, func_192165_a
void (PlayerAdvancements, CriterionTrigger$Listener<EntityHurtPlayerTrigger$TriggerInstance>): b, removePlayerListener, method_793, endTrackingCondition, func_192164_b
void (PlayerAdvancements): a, removePlayerListeners, method_791, endTracking, func_192167_a
void (ServerPlayer, DamageSource, float, float, boolean): a, trigger, method_8901, handle, func_192200_a
void (ServerPlayer, DamageSource, float, float, boolean): a, trigger, method_22467, trigger, func_192200_a
1.14.4
名称
net.minecraft.advancements.critereon.EntityHurtPlayerTrigger
字段
MinecraftKey: a, field_9589, ID, field_192201_a
ResourceLocation: a, ID, field_9589, ID, field_192201_a
Map<AdvancementDataPlayer, CriterionTriggerEntityHurtPlayer$a>: b, field_9590, handlers, field_192202_b
Map<PlayerAdvancements, EntityHurtPlayerTrigger$PlayerListeners>: b, players, field_9590, handlers, field_192202_b
构造函数
方法
MinecraftKey (): a, method_794, getId, func_192163_a
ResourceLocation (): a, getId, method_794, getId, func_192163_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): a, method_792, beginTrackingCondition, func_192165_a
void (PlayerAdvancements, CriterionTrigger$Listener<EntityHurtPlayerTrigger$TriggerInstance>): a, addPlayerListener, method_792, beginTrackingCondition, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): b, method_793, endTrackingCondition, func_192164_b
void (PlayerAdvancements, CriterionTrigger$Listener<EntityHurtPlayerTrigger$TriggerInstance>): b, removePlayerListener, method_793, endTrackingCondition, func_192164_b
void (AdvancementDataPlayer): a, method_791, endTracking, func_192167_a
void (PlayerAdvancements): a, removePlayerListeners, method_791, endTracking, func_192167_a
CriterionTriggerEntityHurtPlayer$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, method_8902, method_8902, func_192166_a
EntityHurtPlayerTrigger$TriggerInstance (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, createInstance, method_8902, conditionsFromJson, func_192166_a
void (EntityPlayer, DamageSource, float, float, boolean): a, method_8901, handle, func_192200_a
void (ServerPlayer, DamageSource, float, float, boolean): a, trigger, method_8901, handle, func_192200_a
1.14.3
名称
net.minecraft.advancement.criterion.EntityHurtPlayerCriterion
字段
MinecraftKey: a, field_9589, field_192201_a
MinecraftKey: a, field_9589, ID, field_192201_a
Map<AdvancementDataPlayer, CriterionTriggerEntityHurtPlayer$a>: b, field_9590, field_192202_b
Map<AdvancementDataPlayer, CriterionTriggerEntityHurtPlayer$a>: b, field_9590, handlers, field_192202_b
构造函数
方法
MinecraftKey (): a, method_794, func_192163_a
MinecraftKey (): a, method_794, getId, func_192163_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): a, method_792, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): a, method_792, beginTrackingCondition, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): b, method_793, func_192164_b
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): b, method_793, endTrackingCondition, func_192164_b
void (AdvancementDataPlayer): a, method_791, func_192167_a
void (AdvancementDataPlayer): a, method_791, endTracking, func_192167_a
CriterionTriggerEntityHurtPlayer$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, method_8902, func_192166_a
CriterionTriggerEntityHurtPlayer$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, method_8902, method_8902, func_192166_a
void (EntityPlayer, DamageSource, float, float, boolean): a, method_8901, func_192200_a
void (EntityPlayer, DamageSource, float, float, boolean): a, method_8901, handle, func_192200_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
字段
构造函数
方法
1.14
名称
an
au
net.minecraft.class_2044
net.minecraft.server.v1_13_R2.CriterionTriggerEntityHurtPlayer
net.minecraft.server.v1_14_R1.CriterionTriggerEntityHurtPlayer
字段
MinecraftKey: a, field_192201_a
MinecraftKey: a, field_9589, field_192201_a
Map<AdvancementDataPlayer, CriterionTriggerEntityHurtPlayer$a>: b, field_192202_b
Map<AdvancementDataPlayer, CriterionTriggerEntityHurtPlayer$a>: b, field_9590, field_192202_b
构造函数
方法
MinecraftKey (): a, func_192163_a
MinecraftKey (): a, method_794, func_192163_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): a, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): a, method_792, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): b, func_192164_b
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): b, method_793, func_192164_b
void (AdvancementDataPlayer): a, func_192167_a
void (AdvancementDataPlayer): a, method_791, func_192167_a
CriterionTriggerEntityHurtPlayer$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, func_192166_a
CriterionTriggerEntityHurtPlayer$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, method_8902, func_192166_a
void (EntityPlayer, DamageSource, float, float, boolean): a, func_192200_a
void (EntityPlayer, DamageSource, float, float, boolean): a, method_8901, func_192200_a
1.13.2
名称
字段
构造函数
方法
1.13.1
名称
net.minecraft.server.v1_13_R1.CriterionTriggerEntityHurtPlayer
net.minecraft.server.v1_13_R2.CriterionTriggerEntityHurtPlayer
字段
构造函数
方法
1.13
名称
ai
an
net.minecraft.advancements.critereon.EntityHurtPlayerTrigger
net.minecraft.advancements.criterion.EntityHurtPlayerTrigger
net.minecraft.server.v1_12_R1.CriterionTriggerEntityHurtPlayer
net.minecraft.server.v1_13_R1.CriterionTriggerEntityHurtPlayer
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
字段
构造函数
方法
1.12
名称
ai
net.minecraft.advancements.critereon.EntityHurtPlayerTrigger
net.minecraft.server.v1_12_R1.CriterionTriggerEntityHurtPlayer
字段
MinecraftKey: a, field_192201_a
Map<AdvancementDataPlayer, CriterionTriggerEntityHurtPlayer$a>: b, field_192202_b
构造函数
()
方法
MinecraftKey (): a, func_192163_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): a, func_192165_a
void (AdvancementDataPlayer, CriterionTrigger$a<CriterionTriggerEntityHurtPlayer$b>): b, func_192164_b
void (AdvancementDataPlayer): a, func_192167_a
CriterionTriggerEntityHurtPlayer$b (com.google.gson.JsonObject, com.google.gson.JsonDeserializationContext): b, func_192166_a
void (EntityPlayer, DamageSource, float, float, boolean): a, func_192200_a