历史 - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

1.21.11

名称

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

com.mojang.blaze3d.pipeline.RenderPipeline$Snippet

字段

Optional<ResourceLocation>: vertexShader, vertexShader, vertexShader

Optional<ResourceLocation>: fragmentShader, fragmentShader, fragmentShader

Optional<ShaderDefines>: shaderDefines, shaderDefines, shaderDefines

Optional<List<String>>: samplers, samplers, samplers

Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms

Optional<BlendFunction>: blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode>: polygonMode, polygonMode, polygonMode

Optional<Boolean>: cull, cull, cull

Optional<Boolean>: writeColor, writeColor, writeColor

Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha

Optional<Boolean>: writeDepth, writeDepth, writeDepth

Optional<LogicOp>: colorLogic, colorLogic, colorLogic

Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode, vertexFormatMode

构造函数

(Optional<ResourceLocation>, Optional<ResourceLocation>, Optional<ShaderDefines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$Mode>)

方法

Optional<ResourceLocation> (): vertexShader, vertexShader, vertexShader

Optional<ResourceLocation> (): fragmentShader, fragmentShader, fragmentShader

Optional<ShaderDefines> (): shaderDefines, shaderDefines, shaderDefines

Optional<List<String>> (): samplers, samplers, samplers

Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms

Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction

Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction

Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode

Optional<Boolean> (): cull, cull, cull

Optional<Boolean> (): writeColor, writeColor, writeColor

Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha

Optional<Boolean> (): writeDepth, writeDepth, writeDepth

Optional<LogicOp> (): colorLogic, colorLogic, colorLogic

Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat

Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode