历史 - com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
1.21.11
名称
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
字段
Optional<ResourceLocation>: vertexShader, vertexShader, vertexShader
Optional<ResourceLocation>: fragmentShader, fragmentShader, fragmentShader
Optional<ShaderDefines>: shaderDefines, shaderDefines, shaderDefines
Optional<List<String>>: samplers, samplers, samplers
Optional<List<RenderPipeline$UniformDescription>>: uniforms, uniforms, uniforms
Optional<BlendFunction>: blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction>: depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode>: polygonMode, polygonMode, polygonMode
Optional<Boolean>: cull, cull, cull
Optional<Boolean>: writeColor, writeColor, writeColor
Optional<Boolean>: writeAlpha, writeAlpha, writeAlpha
Optional<Boolean>: writeDepth, writeDepth, writeDepth
Optional<LogicOp>: colorLogic, colorLogic, colorLogic
Optional<VertexFormat>: vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat$Mode>: vertexFormatMode, vertexFormatMode, vertexFormatMode
构造函数
(Optional<ResourceLocation>, Optional<ResourceLocation>, Optional<ShaderDefines>, Optional<List<String>>, Optional<List<RenderPipeline$UniformDescription>>, Optional<BlendFunction>, Optional<DepthTestFunction>, Optional<PolygonMode>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<Boolean>, Optional<LogicOp>, Optional<VertexFormat>, Optional<VertexFormat$Mode>)
方法
Optional<ResourceLocation> (): vertexShader, vertexShader, vertexShader
Optional<ResourceLocation> (): fragmentShader, fragmentShader, fragmentShader
Optional<ShaderDefines> (): shaderDefines, shaderDefines, shaderDefines
Optional<List<String>> (): samplers, samplers, samplers
Optional<List<RenderPipeline$UniformDescription>> (): uniforms, uniforms, uniforms
Optional<BlendFunction> (): blendFunction, blendFunction, blendFunction
Optional<DepthTestFunction> (): depthTestFunction, depthTestFunction, depthTestFunction
Optional<PolygonMode> (): polygonMode, polygonMode, polygonMode
Optional<Boolean> (): cull, cull, cull
Optional<Boolean> (): writeColor, writeColor, writeColor
Optional<Boolean> (): writeAlpha, writeAlpha, writeAlpha
Optional<Boolean> (): writeDepth, writeDepth, writeDepth
Optional<LogicOp> (): colorLogic, colorLogic, colorLogic
Optional<VertexFormat> (): vertexFormat, vertexFormat, vertexFormat
Optional<VertexFormat$Mode> (): vertexFormatMode, vertexFormatMode, vertexFormatMode