历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$StairsDown

1.21.11

名称

fdf$l

fig$l

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exq$l

fdf$l

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evf$l

exq$l

字段

构造函数

方法

1.21.5

名称

eqf$l

evf$l

字段

构造函数

方法

1.21.4

名称

erc$l

eqf$l

字段

构造函数

方法

1.21.3

名称

emj$l

erc$l

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eld$l

emj$l

字段

构造函数

方法

1.20.6

名称

ebx$l

eld$l

字段

构造函数

方法

1.20.4

名称

dxs$l

ebx$l

字段

构造函数

方法

1.20.2

名称

duk$l

dxs$l

字段

构造函数

方法

1.20.1

名称

dtz$l

duk$l

字段

构造函数

方法

1.19.4

名称

dqz$l

dtz$l

字段

构造函数

方法

1.19.3

名称

dnl$l

dqz$l

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213283_

net.minecraft.src.C_213268_$C_213283_

字段

构造函数

方法

1.19.1

名称

dmo$l

dnl$l

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$l

字段

构造函数

方法

1.19

名称

dfj$l

dmo$l

net.minecraft.world.level.levelgen.structure.StrongholdPieces$StairsDown

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$StairsDown

net.minecraft.src.C_2562_$C_2577_

net.minecraft.src.C_213283_

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

boolean: d, isSource, field_15281, isStructureStart, f_73193_

boolean: d, isSource, field_15281, isStructureStart, f_229757_

int: a, WIDTH, field_31648, SIZE_X, f_163420_

int: a, WIDTH, field_31648, SIZE_X, f_229754_

int: b, HEIGHT, field_31649, SIZE_Y, f_163421_

int: b, HEIGHT, field_31649, SIZE_Y, f_229755_

int: c, DEPTH, field_31650, SIZE_Z, f_163422_

int: c, DEPTH, field_31650, SIZE_Z, f_229756_

构造函数

(int, Random, BoundingBox, Direction)

(int, RandomSource, BoundingBox, Direction)

方法

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$StairsDown (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14866, create, m_163439_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

StrongholdPieces$StairsDown (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14866, create, m_229786_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

名称

dfb$l

dfj$l

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbk$l

dfb$l

字段

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

dbj$l

dbk$l

字段

构造函数

方法

1.17

名称

crs$l

dbj$l

net.minecraft.world.gen.feature.structure.StrongholdPieces$Stairs

net.minecraft.src.C_2562_$C_2577_

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

boolean: a, isSource, field_15281, isStructureStart, field_75024_a

boolean: d, isSource, field_15281, isStructureStart, f_73193_

int: a, WIDTH, field_31648, SIZE_X, f_163420_

int: b, HEIGHT, field_31649, SIZE_Y, f_163421_

int: c, DEPTH, field_31650, SIZE_Z, f_163422_

构造函数

(StructurePieceType, int, Random, int, int)

(StructureManager, CompoundTag)

(StructurePieceType, int, int, int, Direction)

(ServerLevel, CompoundTag)

方法

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$StairsDown (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14866, create, func_175863_a

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$StairsDown (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14866, create, m_163439_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crp$l

crs$l

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$StairsDown (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14866, method_14866, func_175863_a

StrongholdPieces$StairsDown (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14866, create, func_175863_a

1.16.2

名称

ctw$l

crp$l

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

1.16.1

名称

clr$l

ctw$l

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

StrongholdPieces$StairsDown (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14866, func_175863_a

StrongholdPieces$StairsDown (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14866, method_14866, func_175863_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clo$l

clr$l

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cis$l

clo$l

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cin$l

cis$l

net.minecraft.world.level.levelgen.structure.StrongholdPieces$StairsDown

字段

boolean: a, field_15281, isStructureStart, field_75024_a

boolean: a, isSource, field_15281, isStructureStart, field_75024_a

构造函数

方法

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs2 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14866, method_14866, func_175863_a

StrongholdPieces$StairsDown (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14866, func_175863_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

1.14.3

名称

cij$l

cin$l

net.minecraft.structure.StrongholdGenerator$SpiralStaircase

字段

boolean: a, field_15281, field_75024_a

boolean: a, field_15281, isStructureStart, field_75024_a

构造函数

方法

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs2 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14866, func_175863_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs2 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14866, method_14866, func_175863_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cih$l

cij$l

字段

构造函数

方法

1.14

名称

bwx$l

cih$l

net.minecraft.class_3421$class_3433

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

boolean: a, field_75024_a

boolean: a, field_15281, field_75024_a

构造函数

()

(int, Random, int, int)

(WorldGenFeatureStructurePieceType, int, Random, int, int)

(WorldGenFeatureStructurePieceType, NBTTagCompound)

(DefinedStructureManager, NBTTagCompound)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs2 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175863_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs2 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14866, func_175863_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

1.13.2

名称

bww$l

bwx$l

字段

构造函数

方法

1.13.1

名称

bwo$l

bww$l

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

1.13

名称

bbt$l

bwo$l

net.minecraft.world.gen.structure.StructureStrongholdPieces$Stairs

net.minecraft.world.gen.feature.structure.StrongholdPieces$Stairs

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

boolean (World, Random, StructureBoundingBox): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbr$l

bbt$l

字段

构造函数

方法

1.12

名称

aym$l

bbr$l

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayk$l

aym$l

字段

构造函数

方法

1.11

名称

awt$l

ayk$l

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

awc$l

awt$l

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

1.9.4

名称

awb$l

awc$l

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

1.9.2

名称

awc$l

awb$l

字段

构造函数

方法

1.9

名称

aqp$l

awc$l

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

构造函数

方法

1.8.8

名称

aqp$l

net.minecraft.world.gen.structure.StructureStrongholdPieces$Stairs

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdStairs2

字段

boolean: a, field_75024_a

构造函数

()

(int, Random, int, int)

(int, Random, StructureBoundingBox, EnumDirection)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdStairs2 (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175863_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a