历史 - net.minecraft.client.gui.render.state.pip.GuiBookModelRenderState
1.21.11
名称
gku
gqm
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gdd
gku
字段
构造函数
方法
1.21.8
名称
gdc
gdd
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gdc
net.minecraft.client.gui.render.state.pip.GuiBookModelRenderState
net.minecraft.class_11251
net.minecraft.client.gui.render.state.special.BookModelGuiElementRenderState
net.minecraft.src.C_398583_
字段
BookModel: b, bookModel, comp_4129, bookModel, f_399475_
ResourceLocation: c, texture, comp_4130, texture, f_399608_
float: d, open, comp_4131, open, f_400073_
float: e, flip, comp_4132, flip, f_400171_
int: f, x0, comp_4122, x1, f_399981_
int: g, y0, comp_4123, y1, f_398706_
int: h, x1, comp_4124, x2, f_399369_
int: i, y1, comp_4125, y2, f_399422_
float: j, scale, comp_4133, scale, f_398679_
ScreenRectangle: k, scissorArea, comp_4128, scissorArea, f_399416_
ScreenRectangle: l, bounds, comp_4274, bounds, f_399403_
构造函数
(BookModel, ResourceLocation, float, float, int, int, int, int, float, ScreenRectangle)
(BookModel, ResourceLocation, float, float, int, int, int, int, float, ScreenRectangle, ScreenRectangle)
方法
BookModel (): b, bookModel, comp_4129, bookModel, f_399475_
ResourceLocation (): c, texture, comp_4130, texture, f_399608_
float (): d, open, comp_4131, open, f_400073_
float (): j, flip, comp_4132, flip, f_400171_
int (): e, x0, comp_4122, x1, m_401206_
int (): f, y0, comp_4123, y1, m_401270_
int (): g, x1, comp_4124, x2, m_401483_
int (): h, y1, comp_4125, y2, m_402298_
float (): a, scale, comp_4133, scale, m_402612_
ScreenRectangle (): i, scissorArea, comp_4128, scissorArea, m_402117_
ScreenRectangle (): n, bounds, comp_4274, bounds, m_401310_