历史 - net.minecraft.client.gui.render.state.pip.GuiBookModelRenderState

1.21.11

名称

gku

gqm

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gdd

gku

字段

构造函数

方法

1.21.8

名称

gdc

gdd

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gdc

net.minecraft.client.gui.render.state.pip.GuiBookModelRenderState

net.minecraft.class_11251

net.minecraft.client.gui.render.state.special.BookModelGuiElementRenderState

net.minecraft.src.C_398583_

字段

BookModel: b, bookModel, comp_4129, bookModel, f_399475_

ResourceLocation: c, texture, comp_4130, texture, f_399608_

float: d, open, comp_4131, open, f_400073_

float: e, flip, comp_4132, flip, f_400171_

int: f, x0, comp_4122, x1, f_399981_

int: g, y0, comp_4123, y1, f_398706_

int: h, x1, comp_4124, x2, f_399369_

int: i, y1, comp_4125, y2, f_399422_

float: j, scale, comp_4133, scale, f_398679_

ScreenRectangle: k, scissorArea, comp_4128, scissorArea, f_399416_

ScreenRectangle: l, bounds, comp_4274, bounds, f_399403_

构造函数

(BookModel, ResourceLocation, float, float, int, int, int, int, float, ScreenRectangle)

(BookModel, ResourceLocation, float, float, int, int, int, int, float, ScreenRectangle, ScreenRectangle)

方法

BookModel (): b, bookModel, comp_4129, bookModel, f_399475_

ResourceLocation (): c, texture, comp_4130, texture, f_399608_

float (): d, open, comp_4131, open, f_400073_

float (): j, flip, comp_4132, flip, f_400171_

int (): e, x0, comp_4122, x1, m_401206_

int (): f, y0, comp_4123, y1, m_401270_

int (): g, x1, comp_4124, x2, m_401483_

int (): h, y1, comp_4125, y2, m_402298_

float (): a, scale, comp_4133, scale, m_402612_

ScreenRectangle (): i, scissorArea, comp_4128, scissorArea, m_402117_

ScreenRectangle (): n, bounds, comp_4274, bounds, m_401310_