历史 - net.minecraft.server.level.ChunkHolder$FullChunkStatus

1.19.4

名称

agy$c

aib$c

字段

构造函数

方法

1.19.3

名称

afs$c

agy$c

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_5426_

net.minecraft.src.C_5422_$C_5426_

字段

构造函数

方法

1.19.1

名称

afa$c

afs$c

字段

构造函数

方法

1.19

名称

adi$c

afa$c

net.minecraft.src.C_5422_$C_5426_

net.minecraft.src.C_5426_

字段

构造函数

方法

1.18.2

名称

acu$c

adi$c

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

abd$c

acu$c

字段

构造函数

方法

boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, m_140114_, isAtLeast

boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, m_140114_

1.17.1

名称

字段

构造函数

方法

1.17

名称

zr$b

abd$c

net.minecraft.world.server.ChunkHolder$LocationType

net.minecraft.src.C_5422_$C_5426_

net.minecraft.server.v1_16_R3.PlayerChunk$State

net.minecraft.server.level.PlayerChunk$State

字段

ChunkHolder$FullChunkStatus: b, BORDER, field_13876, BORDER, BORDER, BORDER

ChunkHolder$FullChunkStatus: b, BORDER, field_13876, BORDER, BORDER

ChunkHolder$FullChunkStatus: c, TICKING, field_13875, TICKING, TICKING, TICKING

ChunkHolder$FullChunkStatus: c, TICKING, field_13875, TICKING, TICKING

ChunkHolder$FullChunkStatus: d, ENTITY_TICKING, field_13877, ENTITY_TICKING, ENTITY_TICKING, ENTITY_TICKING

ChunkHolder$FullChunkStatus: d, ENTITY_TICKING, field_13877, ENTITY_TICKING, ENTITY_TICKING

ChunkHolder$FullChunkStatus: a, INACCESSIBLE, field_19334, INACCESSIBLE, INACCESSIBLE, INACCESSIBLE

ChunkHolder$FullChunkStatus: a, INACCESSIBLE, field_19334, INACCESSIBLE, INACCESSIBLE

构造函数

方法

boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, func_219065_a, isAtLeast

boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, m_140114_, isAtLeast

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PlayerChunk$State

net.minecraft.server.v1_16_R3.PlayerChunk$State

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

yo$b

zr$b

net.minecraft.server.v1_16_R1.PlayerChunk$State

net.minecraft.server.v1_16_R2.PlayerChunk$State

字段

构造函数

方法

1.16.1

名称

wo$b

yo$b

net.minecraft.server.v1_15_R1.PlayerChunk$State

net.minecraft.server.v1_16_R1.PlayerChunk$State

字段

构造函数

方法

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

uv$b

wo$b

net.minecraft.server.v1_14_R1.PlayerChunk$State

net.minecraft.server.v1_15_R1.PlayerChunk$State

字段

构造函数

方法

1.14.4

名称

ut$b

uv$b

net.minecraft.server.level.ChunkHolder$FullChunkStatus

net.minecraft.world.chunk.ChunkHolder$LocationType

net.minecraft.world.server.ChunkHolder$LocationType

字段

PlayerChunk$State: b, field_13876, BORDER, BORDER, BORDER

ChunkHolder$FullChunkStatus: b, BORDER, field_13876, BORDER, BORDER, BORDER

PlayerChunk$State: c, field_13875, TICKING, TICKING, TICKING

ChunkHolder$FullChunkStatus: c, TICKING, field_13875, TICKING, TICKING, TICKING

PlayerChunk$State: d, field_13877, ENTITY_TICKING, ENTITY_TICKING, ENTITY_TICKING

ChunkHolder$FullChunkStatus: d, ENTITY_TICKING, field_13877, ENTITY_TICKING, ENTITY_TICKING, ENTITY_TICKING

PlayerChunk$State: a, field_19334, INACCESSIBLE, INACCESSIBLE, INACCESSIBLE

ChunkHolder$FullChunkStatus: a, INACCESSIBLE, field_19334, INACCESSIBLE, INACCESSIBLE, INACCESSIBLE

构造函数

方法

PlayerChunk$State[] (): values, values, values, values, values

ChunkHolder$FullChunkStatus[] (): values, values, values, values, values, values

PlayerChunk$State (String): valueOf, valueOf, valueOf, valueOf, valueOf

ChunkHolder$FullChunkStatus (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

boolean (PlayerChunk$State): a, method_14014, isAfter, func_219065_a, isAtLeast

boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, func_219065_a, isAtLeast

1.14.3

名称

ur$b

ut$b

net.minecraft.server.world.ChunkHolder$LevelType

字段

PlayerChunk$State: b, field_13876, BORDER, BORDER

PlayerChunk$State: b, field_13876, BORDER, BORDER, BORDER

PlayerChunk$State: c, field_13875, TICKING, TICKING

PlayerChunk$State: c, field_13875, TICKING, TICKING, TICKING

PlayerChunk$State: d, field_13877, ENTITY_TICKING, ENTITY_TICKING

PlayerChunk$State: d, field_13877, ENTITY_TICKING, ENTITY_TICKING, ENTITY_TICKING

PlayerChunk$State: a, field_19334, INACCESSIBLE, INACCESSIBLE

PlayerChunk$State: a, field_19334, INACCESSIBLE, INACCESSIBLE, INACCESSIBLE

构造函数

方法

boolean (PlayerChunk$State): a, method_14014, func_219065_a, isAtLeast

boolean (PlayerChunk$State): a, method_14014, isAfter, func_219065_a, isAtLeast

1.14.2

名称

字段

构造函数

方法

boolean (PlayerChunk$State): a, method_14014, func_219065_a

boolean (PlayerChunk$State): a, method_14014, func_219065_a, isAtLeast

1.14.1

名称

字段

PlayerChunk$State: a, field_13876, BORDER, BORDER

PlayerChunk$State: b, field_13876, BORDER, BORDER

PlayerChunk$State: b, field_13875, TICKING, TICKING

PlayerChunk$State: c, field_13875, TICKING, TICKING

PlayerChunk$State: c, field_13877, ENTITY_TICKING, ENTITY_TICKING

PlayerChunk$State: d, field_13877, ENTITY_TICKING, ENTITY_TICKING

PlayerChunk$State: a, field_19334, INACCESSIBLE, INACCESSIBLE

构造函数

方法

1.14

名称

ur$b

net.minecraft.class_3193$class_3194

net.minecraft.world.chunk.ChunkHolder$LocationType

net.minecraft.server.v1_14_R1.PlayerChunk$State

字段

PlayerChunk$State: a, field_13876, BORDER, BORDER

PlayerChunk$State: b, field_13875, TICKING, TICKING

PlayerChunk$State: c, field_13877, ENTITY_TICKING, ENTITY_TICKING

构造函数

()

方法

PlayerChunk$State[] (): values, values, values, values, values

PlayerChunk$State (String): valueOf, valueOf, valueOf, valueOf, valueOf

boolean (PlayerChunk$State): a, method_14014, func_219065_a