历史 - net.minecraft.server.level.ChunkHolder$FullChunkStatus
1.19.4
名称
agy$c
aib$c
字段
构造函数
方法
1.19.3
名称
afs$c
agy$c
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_5426_
net.minecraft.src.C_5422_$C_5426_
字段
构造函数
方法
1.19.1
名称
afa$c
afs$c
字段
构造函数
方法
1.19
名称
adi$c
afa$c
net.minecraft.src.C_5422_$C_5426_
net.minecraft.src.C_5426_
字段
构造函数
方法
1.18.2
名称
acu$c
adi$c
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
abd$c
acu$c
字段
构造函数
方法
boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, m_140114_, isAtLeast
boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, m_140114_
1.17.1
名称
字段
构造函数
方法
1.17
名称
zr$b
abd$c
net.minecraft.world.server.ChunkHolder$LocationType
net.minecraft.src.C_5422_$C_5426_
net.minecraft.server.v1_16_R3.PlayerChunk$State
net.minecraft.server.level.PlayerChunk$State
字段
ChunkHolder$FullChunkStatus: b, BORDER, field_13876, BORDER, BORDER, BORDER
ChunkHolder$FullChunkStatus: b, BORDER, field_13876, BORDER, BORDER
ChunkHolder$FullChunkStatus: c, TICKING, field_13875, TICKING, TICKING, TICKING
ChunkHolder$FullChunkStatus: c, TICKING, field_13875, TICKING, TICKING
ChunkHolder$FullChunkStatus: d, ENTITY_TICKING, field_13877, ENTITY_TICKING, ENTITY_TICKING, ENTITY_TICKING
ChunkHolder$FullChunkStatus: d, ENTITY_TICKING, field_13877, ENTITY_TICKING, ENTITY_TICKING
ChunkHolder$FullChunkStatus: a, INACCESSIBLE, field_19334, INACCESSIBLE, INACCESSIBLE, INACCESSIBLE
ChunkHolder$FullChunkStatus: a, INACCESSIBLE, field_19334, INACCESSIBLE, INACCESSIBLE
构造函数
方法
boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, func_219065_a, isAtLeast
boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, m_140114_, isAtLeast
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
net.minecraft.server.v1_16_R2.PlayerChunk$State
net.minecraft.server.v1_16_R3.PlayerChunk$State
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
yo$b
zr$b
net.minecraft.server.v1_16_R1.PlayerChunk$State
net.minecraft.server.v1_16_R2.PlayerChunk$State
字段
构造函数
方法
1.16.1
名称
wo$b
yo$b
net.minecraft.server.v1_15_R1.PlayerChunk$State
net.minecraft.server.v1_16_R1.PlayerChunk$State
字段
构造函数
方法
1.15.2
名称
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
uv$b
wo$b
net.minecraft.server.v1_14_R1.PlayerChunk$State
net.minecraft.server.v1_15_R1.PlayerChunk$State
字段
构造函数
方法
1.14.4
名称
ut$b
uv$b
net.minecraft.server.level.ChunkHolder$FullChunkStatus
net.minecraft.world.chunk.ChunkHolder$LocationType
net.minecraft.world.server.ChunkHolder$LocationType
字段
PlayerChunk$State: b, field_13876, BORDER, BORDER, BORDER
ChunkHolder$FullChunkStatus: b, BORDER, field_13876, BORDER, BORDER, BORDER
PlayerChunk$State: c, field_13875, TICKING, TICKING, TICKING
ChunkHolder$FullChunkStatus: c, TICKING, field_13875, TICKING, TICKING, TICKING
PlayerChunk$State: d, field_13877, ENTITY_TICKING, ENTITY_TICKING, ENTITY_TICKING
ChunkHolder$FullChunkStatus: d, ENTITY_TICKING, field_13877, ENTITY_TICKING, ENTITY_TICKING, ENTITY_TICKING
PlayerChunk$State: a, field_19334, INACCESSIBLE, INACCESSIBLE, INACCESSIBLE
ChunkHolder$FullChunkStatus: a, INACCESSIBLE, field_19334, INACCESSIBLE, INACCESSIBLE, INACCESSIBLE
构造函数
方法
PlayerChunk$State[] (): values, values, values, values, values
ChunkHolder$FullChunkStatus[] (): values, values, values, values, values, values
PlayerChunk$State (String): valueOf, valueOf, valueOf, valueOf, valueOf
ChunkHolder$FullChunkStatus (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
boolean (PlayerChunk$State): a, method_14014, isAfter, func_219065_a, isAtLeast
boolean (ChunkHolder$FullChunkStatus): a, isOrAfter, method_14014, isAfter, func_219065_a, isAtLeast
1.14.3
名称
ur$b
ut$b
net.minecraft.server.world.ChunkHolder$LevelType
字段
PlayerChunk$State: b, field_13876, BORDER, BORDER
PlayerChunk$State: b, field_13876, BORDER, BORDER, BORDER
PlayerChunk$State: c, field_13875, TICKING, TICKING
PlayerChunk$State: c, field_13875, TICKING, TICKING, TICKING
PlayerChunk$State: d, field_13877, ENTITY_TICKING, ENTITY_TICKING
PlayerChunk$State: d, field_13877, ENTITY_TICKING, ENTITY_TICKING, ENTITY_TICKING
PlayerChunk$State: a, field_19334, INACCESSIBLE, INACCESSIBLE
PlayerChunk$State: a, field_19334, INACCESSIBLE, INACCESSIBLE, INACCESSIBLE
构造函数
方法
boolean (PlayerChunk$State): a, method_14014, func_219065_a, isAtLeast
boolean (PlayerChunk$State): a, method_14014, isAfter, func_219065_a, isAtLeast
1.14.2
名称
字段
构造函数
方法
boolean (PlayerChunk$State): a, method_14014, func_219065_a
boolean (PlayerChunk$State): a, method_14014, func_219065_a, isAtLeast
1.14.1
名称
字段
PlayerChunk$State: a, field_13876, BORDER, BORDER
PlayerChunk$State: b, field_13876, BORDER, BORDER
PlayerChunk$State: b, field_13875, TICKING, TICKING
PlayerChunk$State: c, field_13875, TICKING, TICKING
PlayerChunk$State: c, field_13877, ENTITY_TICKING, ENTITY_TICKING
PlayerChunk$State: d, field_13877, ENTITY_TICKING, ENTITY_TICKING
PlayerChunk$State: a, field_19334, INACCESSIBLE, INACCESSIBLE
构造函数
方法
1.14
名称
ur$b
net.minecraft.class_3193$class_3194
net.minecraft.world.chunk.ChunkHolder$LocationType
net.minecraft.server.v1_14_R1.PlayerChunk$State
字段
PlayerChunk$State: a, field_13876, BORDER, BORDER
PlayerChunk$State: b, field_13875, TICKING, TICKING
PlayerChunk$State: c, field_13877, ENTITY_TICKING, ENTITY_TICKING
构造函数
()
方法
PlayerChunk$State[] (): values, values, values, values, values
PlayerChunk$State (String): valueOf, valueOf, valueOf, valueOf, valueOf
boolean (PlayerChunk$State): a, method_14014, func_219065_a