历史 - net.minecraft.world.level.levelgen.structure.placement.ConcentricRingsStructurePlacement
1.21.11
名称
fbh
fgi
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
evs
fbh
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eth
evs
字段
构造函数
方法
1.21.5
名称
eoh
eth
字段
构造函数
方法
1.21.4
名称
epe
eoh
字段
构造函数
方法
1.21.3
名称
ekl
epe
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ejg
ekl
字段
构造函数
方法
1.20.6
名称
eaa
ejg
字段
com.mojang.serialization.Codec<ConcentricRingsStructurePlacement>: a, CODEC, field_36419, CODEC, f_204949_
com.mojang.serialization.MapCodec<ConcentricRingsStructurePlacement>: a, CODEC, field_36419, CODEC, f_204949_
构造函数
方法
1.20.4
名称
dwc
eaa
字段
构造函数
方法
1.20.2
名称
dsu
dwc
字段
构造函数
方法
1.20.1
名称
dsj
dsu
字段
构造函数
方法
1.19.4
名称
dpj
dsj
字段
构造函数
方法
1.19.3
名称
dlv
dpj
字段
构造函数
方法
com.mojang.datafixers.Products$P9<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<ConcentricRingsStructurePlacement>, Vec3i, StructurePlacement$FrequencyReductionMethod, Float, Integer, Optional<StructurePlacement$ExclusionZone>, Integer, Integer, Integer, HolderSet<Biome>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<ConcentricRingsStructurePlacement>): b, codec, method_41629, method_41629, m_226996_
com.mojang.datafixers.Products$P9<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<ConcentricRingsStructurePlacement>, Vec3i, StructurePlacement$FrequencyReductionMethod, Float, Integer, Optional<StructurePlacement$ExclusionZone>, Integer, Integer, Integer, HolderSet<Biome>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<ConcentricRingsStructurePlacement>): b, codec, method_41629, buildConcentricRingsCodec, m_226996_
boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_
boolean (ChunkGeneratorStructureState, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dky
dlv
net.minecraft.world.level.levelgen.structure.placement.ConcentricRingsStructurePlacement
字段
构造函数
方法
1.19
名称
dgd
dky
net.minecraft.world.level.levelgen.structure.placement.ConcentricRingsStructurePlacement
字段
int: c, distance, comp_337, distance, f_204950_
int: c, distance, field_37768, distance, f_204950_
int: d, spread, comp_338, spread, f_204951_
int: d, spread, field_37769, spread, f_204951_
int: e, count, comp_339, count, f_204952_
int: e, count, field_37770, count, f_204952_
HolderSet<Biome>: f, preferredBiomes, field_37771, preferredBiomes, f_226974_
构造函数
(int, int, int)
(Vec3i, StructurePlacement$FrequencyReductionMethod, float, int, Optional<StructurePlacement$ExclusionZone>, int, int, int, HolderSet<Biome>)
(int, int, int, HolderSet<Biome>)
方法
boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_
StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_
StructurePlacementType<?> (): e, type, method_40166, getType, m_203443_
int (): b, distance, comp_337, distance, f_204950_
int (): a, distance, method_41627, getDistance, m_204965_
int (): c, spread, comp_338, spread, f_204951_
int (): b, spread, method_41628, getSpread, m_204966_
int (): d, count, comp_339, count, f_204952_
int (): c, count, method_41630, getCount, m_204967_
com.mojang.datafixers.Products$P9<com.mojang.serialization.codecs.RecordCodecBuilder$Mu<ConcentricRingsStructurePlacement>, Vec3i, StructurePlacement$FrequencyReductionMethod, Float, Integer, Optional<StructurePlacement$ExclusionZone>, Integer, Integer, Integer, HolderSet<Biome>> (com.mojang.serialization.codecs.RecordCodecBuilder$Instance<ConcentricRingsStructurePlacement>): b, codec, method_41629, method_41629, m_226996_
HolderSet<Biome> (): d, preferredBiomes, method_41631, getPreferredBiomes, m_226998_
boolean (ChunkGenerator, RandomState, long, int, int): a, isPlacementChunk, method_40168, isStartChunk, m_214090_
1.18.2
名称
dgd
net.minecraft.world.level.levelgen.structure.placement.ConcentricRingsStructurePlacement
net.minecraft.class_6871
net.minecraft.world.gen.chunk.placement.ConcentricRingsStructurePlacement
net.minecraft.src.C_203218_
net.minecraft.world.level.levelgen.structure.placement.ConcentricRingsStructurePlacement
字段
int: c, distance, comp_337, distance, f_204950_
int: d, spread, comp_338, spread, f_204951_
int: e, count, comp_339, count, f_204952_
com.mojang.serialization.Codec<ConcentricRingsStructurePlacement>: a, CODEC, field_36419, CODEC, f_204949_
构造函数
(int, int, int)
方法
boolean (ChunkGenerator, long, int, int): a, isFeatureChunk, method_40168, isStartChunk, m_212129_
StructurePlacementType<?> (): a, type, method_40166, getType, m_203443_
int (): b, distance, comp_337, distance, f_204950_
int (): c, spread, comp_338, spread, f_204951_
int (): d, count, comp_339, count, f_204952_