历史 - net.minecraft.client.gui.screens.LoadingOverlay
1.21.11
名称
glz
grr
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gej
glz
字段
构造函数
方法
boolean (): a, isPauseScreen, method_18640, pausesGame, m_7859_
boolean (): b, isPauseScreen, method_18640, pausesGame, m_7859_
void (): a, tick, method_74217, tick, m_415120_
boolean (): c, isReadyToFadeOut, method_74218, isInGracePeriod, m_419970_
1.21.8
名称
gei
gej
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fzg
gei
字段
构造函数
方法
1.21.5
名称
fuc
fzg
字段
构造函数
方法
1.21.4
名称
fto
fuc
字段
构造函数
方法
void (Minecraft): a, registerTextures, method_18819, init, m_96189_
void (TextureManager): a, registerTextures, method_18819, init, m_96189_
1.21.3
名称
fnt
fto
字段
ResourceLocation: c, MOJANG_STUDIOS_LOGO_LOCATION, field_2483, LOGO, f_96160_
ResourceLocation: a, MOJANG_STUDIOS_LOGO_LOCATION, field_2483, LOGO, f_96160_
long: a, FADE_OUT_TIME, field_32247, RELOAD_COMPLETE_FADE_DURATION, f_169314_
long: b, FADE_OUT_TIME, field_32247, RELOAD_COMPLETE_FADE_DURATION, f_169314_
long: b, FADE_IN_TIME, field_32248, RELOAD_START_FADE_DURATION, f_169315_
long: c, FADE_IN_TIME, field_32248, RELOAD_START_FADE_DURATION, f_169315_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
fmr
fnt
字段
构造函数
方法
1.20.6
名称
fcn
fmr
字段
构造函数
方法
1.20.4
名称
exw
fcn
字段
构造函数
方法
1.20.2
名称
eud
exw
字段
构造函数
方法
1.20.1
名称
esq
eud
字段
Minecraft: q, minecraft, field_18217, client, f_96163_
Minecraft: m, minecraft, field_18217, client, f_96163_
ReloadInstance: r, reload, field_17767, reload, f_96164_
ReloadInstance: n, reload, field_17767, reload, f_96164_
boolean: t, fadeIn, field_18219, reloading, f_96166_
boolean: p, fadeIn, field_18219, reloading, f_96166_
float: u, currentProgress, field_17770, progress, f_96167_
float: q, currentProgress, field_17770, progress, f_96167_
long: v, fadeOutStart, field_17771, reloadCompleteTime, f_96168_
long: r, fadeOutStart, field_17771, reloadCompleteTime, f_96168_
long: w, fadeInStart, field_18220, reloadStartTime, f_96169_
long: s, fadeInStart, field_18220, reloadStartTime, f_96169_
Consumer<Optional<Throwable>>: s, onFinish, field_18218, exceptionHandler, f_96165_
Consumer<Optional<Throwable>>: o, onFinish, field_18218, exceptionHandler, f_96165_
int: k, LOGO_SCALE, field_32251, field_32251, f_169318_
int: g, LOGO_SCALE, field_32251, field_32251, f_169318_
float: l, LOGO_QUARTER_FLOAT, field_32252, LOGO_RIGHT_HALF_V, f_169319_
float: h, LOGO_QUARTER_FLOAT, field_32252, LOGO_RIGHT_HALF_V, f_169319_
int: m, LOGO_QUARTER, field_32253, field_32253, f_169320_
int: i, LOGO_QUARTER, field_32253, field_32253, f_169320_
int: n, LOGO_HALF, field_32254, field_32254, f_169321_
int: j, LOGO_HALF, field_32254, field_32254, f_169321_
float: o, LOGO_OVERLAP, field_32255, LOGO_OVERLAP, f_169322_
float: k, LOGO_OVERLAP, field_32255, LOGO_OVERLAP, f_169322_
float: p, SMOOTHING, field_32256, PROGRESS_LERP_DELTA, f_169323_
float: l, SMOOTHING, field_32256, PROGRESS_LERP_DELTA, f_169323_
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
void (PoseStack, int, int, int, int, float): a, drawProgressBar, method_18103, renderProgressBar, m_96182_
void (GuiGraphics, int, int, float): a, render, method_25394, render, m_88315_
void (GuiGraphics, int, int, int, int, float): a, drawProgressBar, method_18103, renderProgressBar, m_96182_
1.19.4
名称
eoo
esq
字段
Minecraft: p, minecraft, field_18217, client, f_96163_
Minecraft: q, minecraft, field_18217, client, f_96163_
ReloadInstance: q, reload, field_17767, reload, f_96164_
ReloadInstance: r, reload, field_17767, reload, f_96164_
boolean: s, fadeIn, field_18219, reloading, f_96166_
boolean: t, fadeIn, field_18219, reloading, f_96166_
float: t, currentProgress, field_17770, progress, f_96167_
float: u, currentProgress, field_17770, progress, f_96167_
long: u, fadeOutStart, field_17771, reloadCompleteTime, f_96168_
long: v, fadeOutStart, field_17771, reloadCompleteTime, f_96168_
long: v, fadeInStart, field_18220, reloadStartTime, f_96169_
long: w, fadeInStart, field_18220, reloadStartTime, f_96169_
Consumer<Optional<Throwable>>: r, onFinish, field_18218, exceptionHandler, f_96165_
Consumer<Optional<Throwable>>: s, onFinish, field_18218, exceptionHandler, f_96165_
int: j, LOGO_SCALE, field_32251, field_32251, f_169318_
int: k, LOGO_SCALE, field_32251, field_32251, f_169318_
float: k, LOGO_QUARTER_FLOAT, field_32252, LOGO_RIGHT_HALF_V, f_169319_
float: l, LOGO_QUARTER_FLOAT, field_32252, LOGO_RIGHT_HALF_V, f_169319_
int: l, LOGO_QUARTER, field_32253, field_32253, f_169320_
int: m, LOGO_QUARTER, field_32253, field_32253, f_169320_
int: m, LOGO_HALF, field_32254, field_32254, f_169321_
int: n, LOGO_HALF, field_32254, field_32254, f_169321_
float: n, LOGO_OVERLAP, field_32255, LOGO_OVERLAP, f_169322_
float: o, LOGO_OVERLAP, field_32255, LOGO_OVERLAP, f_169322_
float: o, SMOOTHING, field_32256, PROGRESS_LERP_DELTA, f_169323_
float: p, SMOOTHING, field_32256, PROGRESS_LERP_DELTA, f_169323_
构造函数
方法
1.19.3
名称
ekz
eoo
字段
构造函数
方法
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, int, int, float): a, render, method_25394, render, m_86412_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
ejw
ekz
字段
构造函数
方法
1.19
名称
edj
ejw
字段
IntSupplier: i, BRAND_BACKGROUND, field_25041, BRAND_ARGB, f_96161_
IntSupplier: f, BRAND_BACKGROUND, field_25041, BRAND_ARGB, f_96161_
构造函数
方法
1.18.2
名称
ece
edj
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eae
ece
字段
float: k, LOGO_QUARTER_FLOAT, field_32252, field_32252, f_169319_
float: k, LOGO_QUARTER_FLOAT, field_32252, LOGO_RIGHT_HALF_V, f_169319_
float: n, LOGO_OVERLAP, field_32255, field_32255, f_169322_
float: n, LOGO_OVERLAP, field_32255, LOGO_OVERLAP, f_169322_
float: o, SMOOTHING, field_32256, field_32256, f_169323_
float: o, SMOOTHING, field_32256, PROGRESS_LERP_DELTA, f_169323_
构造函数
方法
1.17.1
名称
ead
eae
字段
构造函数
方法
1.17
名称
doh
ead
net.minecraft.client.gui.screen.SplashScreen
net.minecraft.client.gui.screen.SplashOverlay
net.minecraft.client.gui.ResourceLoadProgressGui
net.minecraft.src.C_3565_
字段
ResourceLocation: a, MOJANG_STUDIOS_LOGO_LOCATION, field_2483, LOGO, field_212973_a
ResourceLocation: c, MOJANG_STUDIOS_LOGO_LOCATION, field_2483, LOGO, f_96160_
Minecraft: d, minecraft, field_18217, client, field_212974_b
Minecraft: p, minecraft, field_18217, client, f_96163_
ReloadInstance: e, reload, field_17767, reload, field_212975_c
ReloadInstance: q, reload, field_17767, reload, f_96164_
boolean: j, fadeIn, field_18219, reloading, field_212977_e
boolean: s, fadeIn, field_18219, reloading, f_96166_
float: k, currentProgress, field_17770, progress, field_212978_f
float: t, currentProgress, field_17770, progress, f_96167_
long: l, fadeOutStart, field_17771, reloadCompleteTime, field_212979_g
long: u, fadeOutStart, field_17771, reloadCompleteTime, f_96168_
long: m, fadeInStart, field_18220, prepareCompleteTime, field_212980_h
long: v, fadeInStart, field_18220, reloadStartTime, f_96169_
Consumer<Optional<Throwable>>: i, onFinish, field_18218, exceptionHandler, field_212976_d
Consumer<Optional<Throwable>>: r, onFinish, field_18218, exceptionHandler, f_96165_
int: b, BRAND_BACKGROUND, field_25041, BRAND_ARGB, field_238627_b_
int: c, BRAND_BACKGROUND_NO_ALPHA, field_25042, BRAND_RGB, field_238628_c_
int: d, LOGO_BACKGROUND_COLOR, field_32249, MOJANG_RED, f_169316_
int: e, LOGO_BACKGROUND_COLOR_DARK, field_32250, MONOCHROME_BLACK, f_169317_
IntSupplier: i, BRAND_BACKGROUND, field_25041, BRAND_ARGB, f_96161_
int: j, LOGO_SCALE, field_32251, field_32251, f_169318_
float: k, LOGO_QUARTER_FLOAT, field_32252, field_32252, f_169319_
int: l, LOGO_QUARTER, field_32253, field_32253, f_169320_
int: m, LOGO_HALF, field_32254, field_32254, f_169321_
float: n, LOGO_OVERLAP, field_32255, field_32255, f_169322_
float: o, SMOOTHING, field_32256, field_32256, f_169323_
long: a, FADE_OUT_TIME, field_32247, RELOAD_COMPLETE_FADE_DURATION, f_169314_
long: b, FADE_IN_TIME, field_32248, RELOAD_START_FADE_DURATION, f_169315_
构造函数
方法
void (Minecraft): a, registerTextures, method_18819, init, func_212970_a
void (Minecraft): a, registerTextures, method_18819, init, m_96189_
boolean (): a, isPauseScreen, method_18640, pausesGame, func_212969_a
boolean (): a, isPauseScreen, method_18640, pausesGame, m_7859_
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, int, int, float): a, render, method_25394, render, m_6305_
void (PoseStack, int, int, int, int, float): a, drawProgressBar, method_18103, renderProgressBar, func_238629_a_
void (PoseStack, int, int, int, int, float): a, drawProgressBar, method_18103, renderProgressBar, m_96182_
int (int, int): a, replaceAlpha, method_35732, withAlpha, m_169324_
1.16.5
名称
字段
ReloadInstance: e, reload, field_17767, reloadMonitor, field_212975_c
ReloadInstance: e, reload, field_17767, reload, field_212975_c
long: l, fadeOutStart, field_17771, applyCompleteTime, field_212979_g
long: l, fadeOutStart, field_17771, reloadCompleteTime, field_212979_g
构造函数
方法
1.16.4
名称
doe
doh
字段
int: b, BRAND_BACKGROUND, field_25041, field_25041, field_238627_b_
int: b, BRAND_BACKGROUND, field_25041, BRAND_ARGB, field_238627_b_
int: c, BRAND_BACKGROUND_NO_ALPHA, field_25042, field_25042, field_238628_c_
int: c, BRAND_BACKGROUND_NO_ALPHA, field_25042, BRAND_RGB, field_238628_c_
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dqf
doe
字段
构造函数
方法
1.16.1
名称
dfq
dqf
字段
ResourceLocation: a, MOJANG_LOGO_LOCATION, field_2483, LOGO, field_212973_a
ResourceLocation: a, MOJANG_STUDIOS_LOGO_LOCATION, field_2483, LOGO, field_212973_a
Minecraft: b, minecraft, field_18217, client, field_212974_b
Minecraft: d, minecraft, field_18217, client, field_212974_b
ReloadInstance: c, reload, field_17767, reloadMonitor, field_212975_c
ReloadInstance: e, reload, field_17767, reloadMonitor, field_212975_c
boolean: e, fadeIn, field_18219, reloading, field_212977_e
boolean: j, fadeIn, field_18219, reloading, field_212977_e
float: f, currentProgress, field_17770, progress, field_212978_f
float: k, currentProgress, field_17770, progress, field_212978_f
long: g, fadeOutStart, field_17771, applyCompleteTime, field_212979_g
long: l, fadeOutStart, field_17771, applyCompleteTime, field_212979_g
long: h, fadeInStart, field_18220, prepareCompleteTime, field_212980_h
long: m, fadeInStart, field_18220, prepareCompleteTime, field_212980_h
Consumer<Optional<Throwable>>: d, onFinish, field_18218, exceptionHandler, field_212976_d
Consumer<Optional<Throwable>>: i, onFinish, field_18218, exceptionHandler, field_212976_d
int: b, BRAND_BACKGROUND, field_25041, field_25041, field_238627_b_
int: c, BRAND_BACKGROUND_NO_ALPHA, field_25042, field_25042, field_238628_c_
构造函数
方法
void (int, int, float): render, render, render, render, render
void (int, int, int, int, float): a, drawProgressBar, method_18103, renderProgressBar, func_228181_a_
void (PoseStack, int, int, float): a, render, method_25394, render, func_230430_a_
void (PoseStack, int, int, int, int, float): a, drawProgressBar, method_18103, renderProgressBar, func_238629_a_
1.15.2
名称
dfo
dfq
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dcb
dfo
字段
Runnable: d, onFinish, field_18218, field_212976_d
boolean: e, fadeIn, field_18219, field_212977_e
boolean: e, fadeIn, field_18219, reloading, field_212977_e
float: f, currentProgress, field_17770, field_212978_f
float: f, currentProgress, field_17770, progress, field_212978_f
long: g, fadeOutStart, field_17771, field_212979_g
long: g, fadeOutStart, field_17771, applyCompleteTime, field_212979_g
long: h, fadeInStart, field_18220, field_212980_h
long: h, fadeInStart, field_18220, prepareCompleteTime, field_212980_h
Consumer<Optional<Throwable>>: d, onFinish, field_18218, exceptionHandler, field_212976_d
构造函数
(Minecraft, ReloadInstance, Runnable, boolean)
(Minecraft, ReloadInstance, Consumer<Optional<Throwable>>, boolean)
方法
void (Minecraft): a, registerTextures, method_18819, func_212970_a
void (Minecraft): a, registerTextures, method_18819, init, func_212970_a
void (int, int, int, int, float, float): a, drawProgressBar, method_18103, renderProgressBar, func_212972_a
void (int, int, int, int, float): a, drawProgressBar, method_18103, renderProgressBar, func_228181_a_
1.14.4
名称
czn
dcb
net.minecraft.client.gui.screens.LoadingOverlay
字段
MinecraftKey: a, field_2483, LOGO, field_212973_a
ResourceLocation: a, MOJANG_LOGO_LOCATION, field_2483, LOGO, field_212973_a
MinecraftClient: b, field_18217, client, field_212974_b
Minecraft: b, minecraft, field_18217, client, field_212974_b
IReloadable: c, field_17767, reloadMonitor, field_212975_c
ReloadInstance: c, reload, field_17767, reloadMonitor, field_212975_c
Runnable: d, field_18218, field_18218, field_212976_d
Runnable: d, onFinish, field_18218, field_212976_d
boolean: e, field_18219, field_18219, field_212977_e
boolean: e, fadeIn, field_18219, field_212977_e
float: f, field_17770, field_17770, field_212978_f
float: f, currentProgress, field_17770, field_212978_f
long: g, field_17771, field_17771, field_212979_g
long: g, fadeOutStart, field_17771, field_212979_g
long: h, field_18220, field_18220, field_212980_h
long: h, fadeInStart, field_18220, field_212980_h
构造函数
方法
void (MinecraftClient): a, method_18819, method_18819, func_212970_a
void (Minecraft): a, registerTextures, method_18819, func_212970_a
void (int, int, float): render, render, render, render
void (int, int, float): render, render, render, render, render
void (int, int, int, int, float, float): a, method_18103, renderProgressBar, func_212972_a
void (int, int, int, int, float, float): a, drawProgressBar, method_18103, renderProgressBar, func_212972_a
boolean (): a, method_18640, pausesGame, func_212969_a
boolean (): a, isPauseScreen, method_18640, pausesGame, func_212969_a
1.14.3
名称
czj
czn
net.minecraft.client.gui.screen.SplashScreen
字段
MinecraftKey: a, field_2483, field_212973_a
MinecraftKey: a, field_2483, LOGO, field_212973_a
Minecraft: b, field_18217, field_212974_b
MinecraftClient: b, field_18217, client, field_212974_b
IReloadable: c, field_17767, field_212975_c
IReloadable: c, field_17767, reloadMonitor, field_212975_c
Runnable: d, field_18218, field_212976_d
Runnable: d, field_18218, field_18218, field_212976_d
boolean: e, field_18219, field_212977_e
boolean: e, field_18219, field_18219, field_212977_e
float: f, field_17770, field_212978_f
float: f, field_17770, field_17770, field_212978_f
long: g, field_17771, field_212979_g
long: g, field_17771, field_17771, field_212979_g
long: h, field_18220, field_212980_h
long: h, field_18220, field_18220, field_212980_h
构造函数
方法
void (Minecraft): a, method_18819, func_212970_a
void (MinecraftClient): a, method_18819, method_18819, func_212970_a
void (int, int, float): render, render
void (int, int, float): render, render, render, render
void (int, int, int, int, float, float): a, method_18103, func_212972_a
void (int, int, int, int, float, float): a, method_18103, renderProgressBar, func_212972_a
boolean (): a, method_18640, func_212969_a
boolean (): a, method_18640, pausesGame, func_212969_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
czh
czj
字段
构造函数
方法
1.14
名称
czh
net.minecraft.class_425
net.minecraft.client.gui.ResourceLoadProgressGui
字段
MinecraftKey: a, field_2483, field_212973_a
Minecraft: b, field_18217, field_212974_b
IReloadable: c, field_17767, field_212975_c
Runnable: d, field_18218, field_212976_d
boolean: e, field_18219, field_212977_e
float: f, field_17770, field_212978_f
long: g, field_17771, field_212979_g
long: h, field_18220, field_212980_h
构造函数
(Minecraft, IReloadable, Runnable, boolean)
方法
void (Minecraft): a, method_18819, func_212970_a
void (int, int, float): render, render
void (int, int, int, int, float, float): a, method_18103, func_212972_a
boolean (): a, method_18640, func_212969_a