历史 - net.minecraft.world.level.storage.loot.LootTable
1.21.11
名称
fjd
fof
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fdo
fjd
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fay
fdo
字段
构造函数
方法
1.21.5
名称
evx
fay
字段
LootTable: a, EMPTY, field_948, EMPTY, f_79105_
LootTable: f, EMPTY, field_948, EMPTY, f_79105_
ContextKeySet: g, paramSet, field_942, type, f_79108_
ContextKeySet: h, paramSet, field_942, type, f_79108_
BiFunction<ItemStack, LootContext, ItemStack>: k, compositeFunction, field_945, combinedFunction, f_79111_
BiFunction<ItemStack, LootContext, ItemStack>: l, compositeFunction, field_945, combinedFunction, f_79111_
org.slf4j.Logger: f, LOGGER, field_946, LOGGER, f_79107_
org.slf4j.Logger: g, LOGGER, field_946, LOGGER, f_79107_
Optional<ResourceLocation>: h, randomSequence, field_44892, randomSequenceId, f_286958_
Optional<ResourceLocation>: i, randomSequence, field_44892, randomSequenceId, f_286958_
List<LootPool>: i, pools, field_943, pools, f_79109_
List<LootPool>: j, pools, field_943, pools, f_79109_
List<LootItemFunction>: j, functions, field_944, functions, f_79110_
List<LootItemFunction>: k, functions, field_944, functions, f_79110_
com.mojang.serialization.Codec<ResourceKey<LootTable>>: a, KEY_CODEC, field_56684, TABLE_KEY, f_380244_
构造函数
方法
1.21.4
名称
ewu
evx
字段
构造函数
方法
void (it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>, int, RandomSource): a, shuffleAndSplitItems, method_333, shuffle, m_230924_
void (it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>, int, RandomSource): a, shuffleAndSplitItems, method_333, spreadStacks, m_230924_
1.21.3
名称
erw
ewu
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eqp
erw
字段
构造函数
方法
it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> (LootParams, RandomSource): a, getRandomItems, method_60569, generateLoot, m_338621_
1.20.6
名称
ehe
eqp
字段
LootContextParamSet: e, paramSet, field_942, type, f_79108_
LootContextParamSet: g, paramSet, field_942, type, f_79108_
BiFunction<ItemStack, LootContext, ItemStack>: i, compositeFunction, field_945, combinedFunction, f_79111_
BiFunction<ItemStack, LootContext, ItemStack>: k, compositeFunction, field_945, combinedFunction, f_79111_
org.slf4j.Logger: d, LOGGER, field_946, LOGGER, f_79107_
org.slf4j.Logger: f, LOGGER, field_946, LOGGER, f_79107_
com.mojang.serialization.Codec<LootTable>: c, CODEC, field_45796, CODEC, f_290440_
com.mojang.serialization.Codec<Holder<LootTable>>: e, CODEC, field_45796, ENTRY_CODEC, f_290440_
Optional<ResourceLocation>: f, randomSequence, field_44892, randomSequenceId, f_286958_
Optional<ResourceLocation>: h, randomSequence, field_44892, randomSequenceId, f_286958_
List<LootPool>: g, pools, field_943, pools, f_79109_
List<LootPool>: i, pools, field_943, pools, f_79109_
List<LootItemFunction>: h, functions, field_944, functions, f_79110_
List<LootItemFunction>: j, functions, field_944, functions, f_79110_
long: c, RANDOMIZE_SEED, field_49428, DEFAULT_SEED, f_314361_
com.mojang.serialization.Codec<LootTable>: d, DIRECT_CODEC, field_50021, CODEC, f_315527_
构造函数
方法
1.20.4
名称
ecy
ehe
字段
构造函数
方法
1.20.2
名称
dzs
ecy
字段
LootPool[]: f, pools, field_943, pools, f_79109_
LootContextParamSet: d, paramSet, field_942, type, f_79108_
LootContextParamSet: e, paramSet, field_942, type, f_79108_
LootItemFunction[]: g, functions, field_944, functions, f_79110_
BiFunction<ItemStack, LootContext, ItemStack>: h, compositeFunction, field_945, combinedFunction, f_79111_
BiFunction<ItemStack, LootContext, ItemStack>: i, compositeFunction, field_945, combinedFunction, f_79111_
org.slf4j.Logger: c, LOGGER, field_946, LOGGER, f_79107_
org.slf4j.Logger: d, LOGGER, field_946, LOGGER, f_79107_
ResourceLocation: e, randomSequence, field_44892, randomSequenceId, f_286958_
com.mojang.serialization.Codec<LootTable>: c, CODEC, field_45796, CODEC, f_290440_
Optional<ResourceLocation>: f, randomSequence, field_44892, randomSequenceId, f_286958_
List<LootPool>: g, pools, field_943, pools, f_79109_
List<LootItemFunction>: h, functions, field_944, functions, f_79110_
构造函数
(LootContextParamSet, ResourceLocation, LootPool[], LootItemFunction[])
(LootContextParamSet, Optional<ResourceLocation>, List<LootPool>, List<LootItemFunction>)
方法
1.20.1
名称
dyu
dzs
字段
LootPool[]: e, pools, field_943, pools, f_79109_
LootPool[]: f, pools, field_943, pools, f_79109_
LootItemFunction[]: f, functions, field_944, functions, f_79110_
LootItemFunction[]: g, functions, field_944, functions, f_79110_
BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_945, combinedFunction, f_79111_
BiFunction<ItemStack, LootContext, ItemStack>: h, compositeFunction, field_945, combinedFunction, f_79111_
ResourceLocation: e, randomSequence, field_44892, randomSequenceId, f_286958_
构造函数
(LootContextParamSet, LootPool[], LootItemFunction[])
(LootContextParamSet, ResourceLocation, LootPool[], LootItemFunction[])
方法
void (LootContext, Consumer<ItemStack>): b, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_
void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_
void (LootContext, Consumer<ItemStack>): c, getRandomItems, method_320, generateLoot, m_79148_
void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_
void (Container, LootContext): a, fill, method_329, supplyInventory, m_79123_
Consumer<ItemStack> (LootContext, Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_246283_
Consumer<ItemStack> (ServerLevel, Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_246283_
void (LootParams, Consumer<ItemStack>): a, getRandomItemsRaw, method_51881, generateUnprocessedLoot, m_287190_
void (LootParams, long, Consumer<ItemStack>): a, getRandomItems, method_51880, generateLoot, m_287276_
void (LootParams, Consumer<ItemStack>): b, getRandomItems, method_51882, generateLoot, m_287228_
it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> (LootParams, long): a, getRandomItems, method_51879, generateLoot, m_287214_
it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> (LootParams): a, getRandomItems, method_51878, generateLoot, m_287195_
void (Container, LootParams, long): a, fill, method_329, supplyInventory, m_287188_
1.19.4
名称
dvu
dyu
字段
构造函数
方法
1.19.3
名称
dsg
dvu
字段
构造函数
方法
Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_79142_
void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_
void (LootContext, Consumer<ItemStack>): b, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_
void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_
void (LootContext, Consumer<ItemStack>): c, getRandomItems, method_320, generateLoot, m_79148_
Consumer<ItemStack> (LootContext, Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_246283_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
drj
dsg
net.minecraft.world.level.storage.loot.LootTable
字段
构造函数
方法
1.19
名称
dlf
drj
net.minecraft.world.level.storage.loot.LootTable
字段
构造函数
方法
void (List<ItemStack>, int, Random): a, shuffleAndSplitItems, method_333, shuffle, m_79138_
List<Integer> (Container, Random): a, getAvailableSlots, method_321, getFreeSlots, m_79126_
List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_79129_
it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_230922_
void (it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>, int, RandomSource): a, shuffleAndSplitItems, method_333, shuffle, m_230924_
List<Integer> (Container, RandomSource): a, getAvailableSlots, method_321, getFreeSlots, m_230919_
1.18.2
名称
dkd
dlf
字段
org.apache.logging.log4j.Logger: c, LOGGER, field_946, LOGGER, f_79107_
org.slf4j.Logger: c, LOGGER, field_946, LOGGER, f_79107_
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dis
dkd
字段
构造函数
方法
void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_, populateLootDirect
void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_
void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_, populateLoot
void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_
List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_79129_, populateLoot
List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_79129_
LootContextParamSet (): a, getParamSet, method_322, getType, m_79122_, getLootContextParameterSet
LootContextParamSet (): a, getParamSet, method_322, getType, m_79122_
void (Container, LootContext): a, fill, method_329, supplyInventory, m_79123_, fillInventory
void (Container, LootContext): a, fill, method_329, supplyInventory, m_79123_
1.17.1
名称
字段
构造函数
方法
1.17
名称
cyy
dis
net.minecraft.loot.LootTable
net.minecraft.src.C_2822_
net.minecraft.server.v1_16_R3.LootTable
net.minecraft.world.level.storage.loot.LootTable
字段
org.apache.logging.log4j.Logger: c, LOGGER, field_946, LOGGER, field_186465_b
org.apache.logging.log4j.Logger: c, LOGGER, field_946, LOGGER, f_79107_
LootTable: a, EMPTY, field_948, EMPTY, field_186464_a, EMPTY
LootTable: a, EMPTY, field_948, EMPTY, f_79105_
LootPool[]: e, pools, field_943, pools, field_186466_c
LootPool[]: e, pools, field_943, pools, f_79109_
LootContextParamSet: b, DEFAULT_PARAM_SET, field_947, GENERIC, field_216126_b
LootContextParamSet: b, DEFAULT_PARAM_SET, field_947, GENERIC, f_79106_
LootContextParamSet: d, paramSet, field_942, type, field_216127_d
LootContextParamSet: d, paramSet, field_942, type, f_79108_
LootItemFunction[]: f, functions, field_944, functions, field_216128_f
LootItemFunction[]: f, functions, field_944, functions, f_79110_
BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_945, combinedFunction, field_216129_g
BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_945, combinedFunction, f_79111_
构造函数
方法
void (List<ItemStack>, int, Random): a, shuffleAndSplitItems, method_333, shuffle, func_186463_a
void (List<ItemStack>, int, Random): a, shuffleAndSplitItems, method_333, shuffle, m_79138_
List<Integer> (Container, Random): a, getAvailableSlots, method_321, getFreeSlots, func_186459_a
List<Integer> (Container, Random): a, getAvailableSlots, method_321, getFreeSlots, m_79126_
Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, func_216124_a
Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_79142_
void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, func_216114_a, populateLootDirect
void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_, populateLootDirect
void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, func_216120_b, populateLoot
void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_, populateLoot
List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, func_216113_a, populateLoot
List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_79129_, populateLoot
LootContextParamSet (): a, getParamSet, method_322, getType, func_216122_a, getLootContextParameterSet
LootContextParamSet (): a, getParamSet, method_322, getType, m_79122_, getLootContextParameterSet
void (Container, LootContext): a, fill, method_329, supplyInventory, func_216118_a, fillInventory
void (Container, LootContext): a, fill, method_329, supplyInventory, m_79123_, fillInventory
LootTable$Builder (): b, lootTable, method_324, builder, func_216119_b
LootTable$Builder (): b, lootTable, method_324, builder, m_79147_
void (ValidationContext): a, validate, method_330, validate, func_227506_a_
void (ValidationContext): a, validate, method_330, validate, m_79136_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cyv
cyy
net.minecraft.server.v1_16_R2.LootTable
net.minecraft.server.v1_16_R3.LootTable
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
daw
cyv
net.minecraft.server.v1_16_R1.LootTable
net.minecraft.server.v1_16_R2.LootTable
字段
构造函数
方法
1.16.1
名称
csa
daw
net.minecraft.world.storage.loot.LootTable
net.minecraft.loot.LootTable
net.minecraft.server.v1_15_R1.LootTable
net.minecraft.server.v1_16_R1.LootTable
字段
构造函数
方法
Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, limitedConsumer, func_216124_a
Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, func_216124_a
void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, drop, func_216114_a, populateLootDirect
void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, func_216114_a, populateLootDirect
void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, dropLimited, func_216120_b, populateLoot
void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, func_216120_b, populateLoot
List<ItemStack> (LootContext): a, getRandomItems, method_319, getDrops, func_216113_a, populateLoot
List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, func_216113_a, populateLoot
void (ValidationContext): a, validate, method_330, check, func_227506_a_
void (ValidationContext): a, validate, method_330, validate, func_227506_a_
1.15.2
名称
crx
csa
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cpb
crx
net.minecraft.server.v1_14_R1.LootTable
net.minecraft.server.v1_15_R1.LootTable
字段
LootTable: a, EMPTY, field_948, EMPTY, field_186464_a
LootTable: a, EMPTY, field_948, EMPTY, field_186464_a, EMPTY
构造函数
方法
void (LootTableProblemCollector, Function<ResourceLocation, LootTable>, Set<ResourceLocation>, LootContextParamSet): a, validate, method_330, check, func_216117_a
void (ValidationContext): a, validate, method_330, check, func_227506_a_
1.14.4
名称
cov
cpb
net.minecraft.world.level.storage.loot.LootTable
net.minecraft.world.loot.LootSupplier
net.minecraft.loot.LootTable
字段
org.apache.logging.log4j.Logger: c, field_946, LOGGER, field_186465_b
org.apache.logging.log4j.Logger: c, LOGGER, field_946, LOGGER, field_186465_b
LootTable: a, field_948, EMPTY, field_186464_a
LootTable: a, EMPTY, field_948, EMPTY, field_186464_a
LootSelector[]: e, field_943, pools, field_186466_c
LootPool[]: e, pools, field_943, pools, field_186466_c
LootContextParameterSet: b, field_947, GENERIC, field_216126_b
LootContextParamSet: b, DEFAULT_PARAM_SET, field_947, GENERIC, field_216126_b
LootContextParameterSet: d, field_942, type, field_216127_d
LootContextParamSet: d, paramSet, field_942, type, field_216127_d
LootItemFunction[]: f, field_944, functions, field_216128_f
LootItemFunction[]: f, functions, field_944, functions, field_216128_f
BiFunction<ItemStack, LootTableInfo, ItemStack>: g, field_945, combinedFunction, field_216129_g
BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_945, combinedFunction, field_216129_g
构造函数
方法
void (List<ItemStack>, int, Random): a, method_333, shuffle, func_186463_a
void (List<ItemStack>, int, Random): a, shuffleAndSplitItems, method_333, shuffle, func_186463_a
List<Integer> (IInventory, Random): a, method_321, getFreeSlots, func_186459_a
List<Integer> (Container, Random): a, getAvailableSlots, method_321, getFreeSlots, func_186459_a
Consumer<ItemStack> (Consumer<ItemStack>): a, method_332, limitedConsumer, func_216124_a
Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, limitedConsumer, func_216124_a
void (LootTableInfo, Consumer<ItemStack>): a, method_328, drop, func_216114_a, populateLootDirect
void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, drop, func_216114_a, populateLootDirect
void (LootTableInfo, Consumer<ItemStack>): b, method_320, dropLimited, func_216120_b, populateLoot
void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, dropLimited, func_216120_b, populateLoot
List<ItemStack> (LootTableInfo): a, method_319, getDrops, func_216113_a, populateLoot
List<ItemStack> (LootContext): a, getRandomItems, method_319, getDrops, func_216113_a, populateLoot
LootContextParameterSet (): a, method_322, getType, func_216122_a, getLootContextParameterSet
LootContextParamSet (): a, getParamSet, method_322, getType, func_216122_a, getLootContextParameterSet
void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_330, check, func_216117_a
void (LootTableProblemCollector, Function<ResourceLocation, LootTable>, Set<ResourceLocation>, LootContextParamSet): a, validate, method_330, check, func_216117_a
void (IInventory, LootTableInfo): a, method_329, supplyInventory, func_216118_a, fillInventory
void (Container, LootContext): a, fill, method_329, supplyInventory, func_216118_a, fillInventory
LootTable$a (): b, method_324, builder, func_216119_b
LootTable$Builder (): b, lootTable, method_324, builder, func_216119_b
1.14.3
名称
cor
cov
net.minecraft.world.loot.LootSupplier
字段
org.apache.logging.log4j.Logger: c, field_946, field_186465_b
org.apache.logging.log4j.Logger: c, field_946, LOGGER, field_186465_b
LootTable: a, field_948, field_186464_a
LootTable: a, field_948, EMPTY, field_186464_a
LootSelector[]: e, field_943, field_186466_c
LootSelector[]: e, field_943, pools, field_186466_c
LootContextParameterSet: b, field_947, field_216126_b
LootContextParameterSet: b, field_947, GENERIC, field_216126_b
LootContextParameterSet: d, field_942, field_216127_d
LootContextParameterSet: d, field_942, type, field_216127_d
LootItemFunction[]: f, field_944, field_216128_f
LootItemFunction[]: f, field_944, functions, field_216128_f
BiFunction<ItemStack, LootTableInfo, ItemStack>: g, field_945, field_216129_g
BiFunction<ItemStack, LootTableInfo, ItemStack>: g, field_945, combinedFunction, field_216129_g
构造函数
方法
void (List<ItemStack>, int, Random): a, method_333, func_186463_a
void (List<ItemStack>, int, Random): a, method_333, shuffle, func_186463_a
List<Integer> (IInventory, Random): a, method_321, func_186459_a
List<Integer> (IInventory, Random): a, method_321, getFreeSlots, func_186459_a
Consumer<ItemStack> (Consumer<ItemStack>): a, method_332, func_216124_a
Consumer<ItemStack> (Consumer<ItemStack>): a, method_332, limitedConsumer, func_216124_a
void (LootTableInfo, Consumer<ItemStack>): a, method_328, func_216114_a, populateLootDirect
void (LootTableInfo, Consumer<ItemStack>): a, method_328, drop, func_216114_a, populateLootDirect
void (LootTableInfo, Consumer<ItemStack>): b, method_320, func_216120_b, populateLoot
void (LootTableInfo, Consumer<ItemStack>): b, method_320, dropLimited, func_216120_b, populateLoot
List<ItemStack> (LootTableInfo): a, method_319, func_216113_a, populateLoot
List<ItemStack> (LootTableInfo): a, method_319, getDrops, func_216113_a, populateLoot
LootContextParameterSet (): a, method_322, func_216122_a, getLootContextParameterSet
LootContextParameterSet (): a, method_322, getType, func_216122_a, getLootContextParameterSet
void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_330, func_216117_a
void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_330, check, func_216117_a
void (IInventory, LootTableInfo): a, method_329, func_216118_a, fillInventory
void (IInventory, LootTableInfo): a, method_329, supplyInventory, func_216118_a, fillInventory
LootTable$a (): b, method_324, func_216119_b
LootTable$a (): b, method_324, builder, func_216119_b
1.14.2
名称
字段
构造函数
方法
LootContextParameterSet (): a, method_322, func_216122_a
LootContextParameterSet (): a, method_322, func_216122_a, getLootContextParameterSet
1.14.1
名称
cop
cor
字段
构造函数
方法
1.14
名称
ccq
cop
net.minecraft.class_52
net.minecraft.server.v1_13_R2.LootTable
net.minecraft.server.v1_14_R1.LootTable
字段
org.apache.logging.log4j.Logger: b, field_186465_b
org.apache.logging.log4j.Logger: c, field_946, field_186465_b
LootTable: a, field_186464_a
LootTable: a, field_948, field_186464_a
LootSelector[]: c, field_186466_c
LootSelector[]: e, field_943, field_186466_c
LootContextParameterSet: b, field_947, field_216126_b
LootContextParameterSet: d, field_942, field_216127_d
LootItemFunction[]: f, field_944, field_216128_f
BiFunction<ItemStack, LootTableInfo, ItemStack>: g, field_945, field_216129_g
构造函数
(LootSelector[])
(LootContextParameterSet, LootSelector[], LootItemFunction[])
方法
List<ItemStack> (Random, LootTableInfo): a, func_186462_a, populateLoot
void (IInventory, Random, LootTableInfo): a, func_186460_a, fillInventory
void (List<ItemStack>, int, Random): a, func_186463_a
void (List<ItemStack>, int, Random): a, method_333, func_186463_a
List<Integer> (IInventory, Random): a, func_186459_a
List<Integer> (IInventory, Random): a, method_321, func_186459_a
Consumer<ItemStack> (Consumer<ItemStack>): a, method_332, func_216124_a
void (LootTableInfo, Consumer<ItemStack>): a, method_328, func_216114_a, populateLootDirect
void (LootTableInfo, Consumer<ItemStack>): b, method_320, func_216120_b, populateLoot
List<ItemStack> (LootTableInfo): a, method_319, func_216113_a, populateLoot
LootContextParameterSet (): a, method_322, func_216122_a
void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_330, func_216117_a
void (IInventory, LootTableInfo): a, method_329, func_216118_a, fillInventory
LootTable$a (): b, method_324, func_216119_b
1.13.2
名称
ccp
ccq
字段
构造函数
方法
List<ItemStack> (Random, LootTableInfo): a, func_186462_a
List<ItemStack> (Random, LootTableInfo): a, func_186462_a, populateLoot
void (IInventory, Random, LootTableInfo): a, func_186460_a
void (IInventory, Random, LootTableInfo): a, func_186460_a, fillInventory
1.13.1
名称
ccf
ccp
net.minecraft.server.v1_13_R1.LootTable
net.minecraft.server.v1_13_R2.LootTable
字段
构造函数
方法
1.13
名称
bfs
ccf
net.minecraft.server.v1_12_R1.LootTable
net.minecraft.server.v1_13_R1.LootTable
字段
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bfq
bfs
字段
构造函数
方法
1.12
名称
bck
bfq
net.minecraft.server.v1_11_R1.LootTable
net.minecraft.server.v1_12_R1.LootTable
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bci
bck
字段
构造函数
方法
1.11
名称
bap
bci
net.minecraft.server.v1_10_R1.LootTable
net.minecraft.server.v1_11_R1.LootTable
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
azw
bap
net.minecraft.server.v1_9_R2.LootTable
net.minecraft.server.v1_10_R1.LootTable
字段
构造函数
方法
1.9.4
名称
azv
azw
net.minecraft.server.v1_9_R1.LootTable
net.minecraft.server.v1_9_R2.LootTable
字段
构造函数
方法
1.9.2
名称
azy
azv
字段
构造函数
方法
1.9
名称
azy
net.minecraft.world.storage.loot.LootTable
net.minecraft.server.v1_9_R1.LootTable
字段
org.apache.logging.log4j.Logger: b, field_186465_b
LootTable: a, field_186464_a
LootSelector[]: c, field_186466_c
构造函数
(LootSelector[])
方法
List<ItemStack> (Random, LootTableInfo): a, func_186462_a
void (IInventory, Random, LootTableInfo): a, func_186460_a
void (List<ItemStack>, int, Random): a, func_186463_a
List<Integer> (IInventory, Random): a, func_186459_a