历史 - net.minecraft.world.level.storage.loot.LootTable

1.21.11

名称

fjd

fof

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fdo

fjd

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fay

fdo

字段

构造函数

方法

1.21.5

名称

evx

fay

字段

LootTable: a, EMPTY, field_948, EMPTY, f_79105_

LootTable: f, EMPTY, field_948, EMPTY, f_79105_

ContextKeySet: g, paramSet, field_942, type, f_79108_

ContextKeySet: h, paramSet, field_942, type, f_79108_

BiFunction<ItemStack, LootContext, ItemStack>: k, compositeFunction, field_945, combinedFunction, f_79111_

BiFunction<ItemStack, LootContext, ItemStack>: l, compositeFunction, field_945, combinedFunction, f_79111_

org.slf4j.Logger: f, LOGGER, field_946, LOGGER, f_79107_

org.slf4j.Logger: g, LOGGER, field_946, LOGGER, f_79107_

Optional<ResourceLocation>: h, randomSequence, field_44892, randomSequenceId, f_286958_

Optional<ResourceLocation>: i, randomSequence, field_44892, randomSequenceId, f_286958_

List<LootPool>: i, pools, field_943, pools, f_79109_

List<LootPool>: j, pools, field_943, pools, f_79109_

List<LootItemFunction>: j, functions, field_944, functions, f_79110_

List<LootItemFunction>: k, functions, field_944, functions, f_79110_

com.mojang.serialization.Codec<ResourceKey<LootTable>>: a, KEY_CODEC, field_56684, TABLE_KEY, f_380244_

构造函数

方法

1.21.4

名称

ewu

evx

字段

构造函数

方法

void (it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>, int, RandomSource): a, shuffleAndSplitItems, method_333, shuffle, m_230924_

void (it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>, int, RandomSource): a, shuffleAndSplitItems, method_333, spreadStacks, m_230924_

1.21.3

名称

erw

ewu

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eqp

erw

字段

构造函数

方法

it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> (LootParams, RandomSource): a, getRandomItems, method_60569, generateLoot, m_338621_

1.20.6

名称

ehe

eqp

字段

LootContextParamSet: e, paramSet, field_942, type, f_79108_

LootContextParamSet: g, paramSet, field_942, type, f_79108_

BiFunction<ItemStack, LootContext, ItemStack>: i, compositeFunction, field_945, combinedFunction, f_79111_

BiFunction<ItemStack, LootContext, ItemStack>: k, compositeFunction, field_945, combinedFunction, f_79111_

org.slf4j.Logger: d, LOGGER, field_946, LOGGER, f_79107_

org.slf4j.Logger: f, LOGGER, field_946, LOGGER, f_79107_

com.mojang.serialization.Codec<LootTable>: c, CODEC, field_45796, CODEC, f_290440_

com.mojang.serialization.Codec<Holder<LootTable>>: e, CODEC, field_45796, ENTRY_CODEC, f_290440_

Optional<ResourceLocation>: f, randomSequence, field_44892, randomSequenceId, f_286958_

Optional<ResourceLocation>: h, randomSequence, field_44892, randomSequenceId, f_286958_

List<LootPool>: g, pools, field_943, pools, f_79109_

List<LootPool>: i, pools, field_943, pools, f_79109_

List<LootItemFunction>: h, functions, field_944, functions, f_79110_

List<LootItemFunction>: j, functions, field_944, functions, f_79110_

long: c, RANDOMIZE_SEED, field_49428, DEFAULT_SEED, f_314361_

com.mojang.serialization.Codec<LootTable>: d, DIRECT_CODEC, field_50021, CODEC, f_315527_

构造函数

方法

1.20.4

名称

ecy

ehe

字段

构造函数

方法

1.20.2

名称

dzs

ecy

字段

LootPool[]: f, pools, field_943, pools, f_79109_

LootContextParamSet: d, paramSet, field_942, type, f_79108_

LootContextParamSet: e, paramSet, field_942, type, f_79108_

LootItemFunction[]: g, functions, field_944, functions, f_79110_

BiFunction<ItemStack, LootContext, ItemStack>: h, compositeFunction, field_945, combinedFunction, f_79111_

BiFunction<ItemStack, LootContext, ItemStack>: i, compositeFunction, field_945, combinedFunction, f_79111_

org.slf4j.Logger: c, LOGGER, field_946, LOGGER, f_79107_

org.slf4j.Logger: d, LOGGER, field_946, LOGGER, f_79107_

ResourceLocation: e, randomSequence, field_44892, randomSequenceId, f_286958_

com.mojang.serialization.Codec<LootTable>: c, CODEC, field_45796, CODEC, f_290440_

Optional<ResourceLocation>: f, randomSequence, field_44892, randomSequenceId, f_286958_

List<LootPool>: g, pools, field_943, pools, f_79109_

List<LootItemFunction>: h, functions, field_944, functions, f_79110_

构造函数

(LootContextParamSet, ResourceLocation, LootPool[], LootItemFunction[])

(LootContextParamSet, Optional<ResourceLocation>, List<LootPool>, List<LootItemFunction>)

方法

1.20.1

名称

dyu

dzs

字段

LootPool[]: e, pools, field_943, pools, f_79109_

LootPool[]: f, pools, field_943, pools, f_79109_

LootItemFunction[]: f, functions, field_944, functions, f_79110_

LootItemFunction[]: g, functions, field_944, functions, f_79110_

BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_945, combinedFunction, f_79111_

BiFunction<ItemStack, LootContext, ItemStack>: h, compositeFunction, field_945, combinedFunction, f_79111_

ResourceLocation: e, randomSequence, field_44892, randomSequenceId, f_286958_

构造函数

(LootContextParamSet, LootPool[], LootItemFunction[])

(LootContextParamSet, ResourceLocation, LootPool[], LootItemFunction[])

方法

void (LootContext, Consumer<ItemStack>): b, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_

void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_

void (LootContext, Consumer<ItemStack>): c, getRandomItems, method_320, generateLoot, m_79148_

void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_

void (Container, LootContext): a, fill, method_329, supplyInventory, m_79123_

Consumer<ItemStack> (LootContext, Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_246283_

Consumer<ItemStack> (ServerLevel, Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_246283_

void (LootParams, Consumer<ItemStack>): a, getRandomItemsRaw, method_51881, generateUnprocessedLoot, m_287190_

void (LootParams, long, Consumer<ItemStack>): a, getRandomItems, method_51880, generateLoot, m_287276_

void (LootParams, Consumer<ItemStack>): b, getRandomItems, method_51882, generateLoot, m_287228_

it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> (LootParams, long): a, getRandomItems, method_51879, generateLoot, m_287214_

it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> (LootParams): a, getRandomItems, method_51878, generateLoot, m_287195_

void (Container, LootParams, long): a, fill, method_329, supplyInventory, m_287188_

1.19.4

名称

dvu

dyu

字段

构造函数

方法

1.19.3

名称

dsg

dvu

字段

构造函数

方法

Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_79142_

void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_

void (LootContext, Consumer<ItemStack>): b, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_

void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_

void (LootContext, Consumer<ItemStack>): c, getRandomItems, method_320, generateLoot, m_79148_

Consumer<ItemStack> (LootContext, Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_246283_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

drj

dsg

net.minecraft.world.level.storage.loot.LootTable

字段

构造函数

方法

1.19

名称

dlf

drj

net.minecraft.world.level.storage.loot.LootTable

字段

构造函数

方法

void (List<ItemStack>, int, Random): a, shuffleAndSplitItems, method_333, shuffle, m_79138_

List<Integer> (Container, Random): a, getAvailableSlots, method_321, getFreeSlots, m_79126_

List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_79129_

it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_230922_

void (it.unimi.dsi.fastutil.objects.ObjectArrayList<ItemStack>, int, RandomSource): a, shuffleAndSplitItems, method_333, shuffle, m_230924_

List<Integer> (Container, RandomSource): a, getAvailableSlots, method_321, getFreeSlots, m_230919_

1.18.2

名称

dkd

dlf

字段

org.apache.logging.log4j.Logger: c, LOGGER, field_946, LOGGER, f_79107_

org.slf4j.Logger: c, LOGGER, field_946, LOGGER, f_79107_

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dis

dkd

字段

构造函数

方法

void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_, populateLootDirect

void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_

void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_, populateLoot

void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_

List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_79129_, populateLoot

List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_79129_

LootContextParamSet (): a, getParamSet, method_322, getType, m_79122_, getLootContextParameterSet

LootContextParamSet (): a, getParamSet, method_322, getType, m_79122_

void (Container, LootContext): a, fill, method_329, supplyInventory, m_79123_, fillInventory

void (Container, LootContext): a, fill, method_329, supplyInventory, m_79123_

1.17.1

名称

字段

构造函数

方法

1.17

名称

cyy

dis

net.minecraft.loot.LootTable

net.minecraft.src.C_2822_

net.minecraft.server.v1_16_R3.LootTable

net.minecraft.world.level.storage.loot.LootTable

字段

org.apache.logging.log4j.Logger: c, LOGGER, field_946, LOGGER, field_186465_b

org.apache.logging.log4j.Logger: c, LOGGER, field_946, LOGGER, f_79107_

LootTable: a, EMPTY, field_948, EMPTY, field_186464_a, EMPTY

LootTable: a, EMPTY, field_948, EMPTY, f_79105_

LootPool[]: e, pools, field_943, pools, field_186466_c

LootPool[]: e, pools, field_943, pools, f_79109_

LootContextParamSet: b, DEFAULT_PARAM_SET, field_947, GENERIC, field_216126_b

LootContextParamSet: b, DEFAULT_PARAM_SET, field_947, GENERIC, f_79106_

LootContextParamSet: d, paramSet, field_942, type, field_216127_d

LootContextParamSet: d, paramSet, field_942, type, f_79108_

LootItemFunction[]: f, functions, field_944, functions, field_216128_f

LootItemFunction[]: f, functions, field_944, functions, f_79110_

BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_945, combinedFunction, field_216129_g

BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_945, combinedFunction, f_79111_

构造函数

方法

void (List<ItemStack>, int, Random): a, shuffleAndSplitItems, method_333, shuffle, func_186463_a

void (List<ItemStack>, int, Random): a, shuffleAndSplitItems, method_333, shuffle, m_79138_

List<Integer> (Container, Random): a, getAvailableSlots, method_321, getFreeSlots, func_186459_a

List<Integer> (Container, Random): a, getAvailableSlots, method_321, getFreeSlots, m_79126_

Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, func_216124_a

Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, m_79142_

void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, func_216114_a, populateLootDirect

void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, m_79131_, populateLootDirect

void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, func_216120_b, populateLoot

void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, m_79148_, populateLoot

List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, func_216113_a, populateLoot

List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, m_79129_, populateLoot

LootContextParamSet (): a, getParamSet, method_322, getType, func_216122_a, getLootContextParameterSet

LootContextParamSet (): a, getParamSet, method_322, getType, m_79122_, getLootContextParameterSet

void (Container, LootContext): a, fill, method_329, supplyInventory, func_216118_a, fillInventory

void (Container, LootContext): a, fill, method_329, supplyInventory, m_79123_, fillInventory

LootTable$Builder (): b, lootTable, method_324, builder, func_216119_b

LootTable$Builder (): b, lootTable, method_324, builder, m_79147_

void (ValidationContext): a, validate, method_330, validate, func_227506_a_

void (ValidationContext): a, validate, method_330, validate, m_79136_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cyv

cyy

net.minecraft.server.v1_16_R2.LootTable

net.minecraft.server.v1_16_R3.LootTable

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

daw

cyv

net.minecraft.server.v1_16_R1.LootTable

net.minecraft.server.v1_16_R2.LootTable

字段

构造函数

方法

1.16.1

名称

csa

daw

net.minecraft.world.storage.loot.LootTable

net.minecraft.loot.LootTable

net.minecraft.server.v1_15_R1.LootTable

net.minecraft.server.v1_16_R1.LootTable

字段

构造函数

方法

Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, limitedConsumer, func_216124_a

Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, processStacks, func_216124_a

void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, drop, func_216114_a, populateLootDirect

void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, generateUnprocessedLoot, func_216114_a, populateLootDirect

void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, dropLimited, func_216120_b, populateLoot

void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, generateLoot, func_216120_b, populateLoot

List<ItemStack> (LootContext): a, getRandomItems, method_319, getDrops, func_216113_a, populateLoot

List<ItemStack> (LootContext): a, getRandomItems, method_319, generateLoot, func_216113_a, populateLoot

void (ValidationContext): a, validate, method_330, check, func_227506_a_

void (ValidationContext): a, validate, method_330, validate, func_227506_a_

1.15.2

名称

crx

csa

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cpb

crx

net.minecraft.server.v1_14_R1.LootTable

net.minecraft.server.v1_15_R1.LootTable

字段

LootTable: a, EMPTY, field_948, EMPTY, field_186464_a

LootTable: a, EMPTY, field_948, EMPTY, field_186464_a, EMPTY

构造函数

方法

void (LootTableProblemCollector, Function<ResourceLocation, LootTable>, Set<ResourceLocation>, LootContextParamSet): a, validate, method_330, check, func_216117_a

void (ValidationContext): a, validate, method_330, check, func_227506_a_

1.14.4

名称

cov

cpb

net.minecraft.world.level.storage.loot.LootTable

net.minecraft.world.loot.LootSupplier

net.minecraft.loot.LootTable

字段

org.apache.logging.log4j.Logger: c, field_946, LOGGER, field_186465_b

org.apache.logging.log4j.Logger: c, LOGGER, field_946, LOGGER, field_186465_b

LootTable: a, field_948, EMPTY, field_186464_a

LootTable: a, EMPTY, field_948, EMPTY, field_186464_a

LootSelector[]: e, field_943, pools, field_186466_c

LootPool[]: e, pools, field_943, pools, field_186466_c

LootContextParameterSet: b, field_947, GENERIC, field_216126_b

LootContextParamSet: b, DEFAULT_PARAM_SET, field_947, GENERIC, field_216126_b

LootContextParameterSet: d, field_942, type, field_216127_d

LootContextParamSet: d, paramSet, field_942, type, field_216127_d

LootItemFunction[]: f, field_944, functions, field_216128_f

LootItemFunction[]: f, functions, field_944, functions, field_216128_f

BiFunction<ItemStack, LootTableInfo, ItemStack>: g, field_945, combinedFunction, field_216129_g

BiFunction<ItemStack, LootContext, ItemStack>: g, compositeFunction, field_945, combinedFunction, field_216129_g

构造函数

方法

void (List<ItemStack>, int, Random): a, method_333, shuffle, func_186463_a

void (List<ItemStack>, int, Random): a, shuffleAndSplitItems, method_333, shuffle, func_186463_a

List<Integer> (IInventory, Random): a, method_321, getFreeSlots, func_186459_a

List<Integer> (Container, Random): a, getAvailableSlots, method_321, getFreeSlots, func_186459_a

Consumer<ItemStack> (Consumer<ItemStack>): a, method_332, limitedConsumer, func_216124_a

Consumer<ItemStack> (Consumer<ItemStack>): a, createStackSplitter, method_332, limitedConsumer, func_216124_a

void (LootTableInfo, Consumer<ItemStack>): a, method_328, drop, func_216114_a, populateLootDirect

void (LootContext, Consumer<ItemStack>): a, getRandomItemsRaw, method_328, drop, func_216114_a, populateLootDirect

void (LootTableInfo, Consumer<ItemStack>): b, method_320, dropLimited, func_216120_b, populateLoot

void (LootContext, Consumer<ItemStack>): b, getRandomItems, method_320, dropLimited, func_216120_b, populateLoot

List<ItemStack> (LootTableInfo): a, method_319, getDrops, func_216113_a, populateLoot

List<ItemStack> (LootContext): a, getRandomItems, method_319, getDrops, func_216113_a, populateLoot

LootContextParameterSet (): a, method_322, getType, func_216122_a, getLootContextParameterSet

LootContextParamSet (): a, getParamSet, method_322, getType, func_216122_a, getLootContextParameterSet

void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_330, check, func_216117_a

void (LootTableProblemCollector, Function<ResourceLocation, LootTable>, Set<ResourceLocation>, LootContextParamSet): a, validate, method_330, check, func_216117_a

void (IInventory, LootTableInfo): a, method_329, supplyInventory, func_216118_a, fillInventory

void (Container, LootContext): a, fill, method_329, supplyInventory, func_216118_a, fillInventory

LootTable$a (): b, method_324, builder, func_216119_b

LootTable$Builder (): b, lootTable, method_324, builder, func_216119_b

1.14.3

名称

cor

cov

net.minecraft.world.loot.LootSupplier

字段

org.apache.logging.log4j.Logger: c, field_946, field_186465_b

org.apache.logging.log4j.Logger: c, field_946, LOGGER, field_186465_b

LootTable: a, field_948, field_186464_a

LootTable: a, field_948, EMPTY, field_186464_a

LootSelector[]: e, field_943, field_186466_c

LootSelector[]: e, field_943, pools, field_186466_c

LootContextParameterSet: b, field_947, field_216126_b

LootContextParameterSet: b, field_947, GENERIC, field_216126_b

LootContextParameterSet: d, field_942, field_216127_d

LootContextParameterSet: d, field_942, type, field_216127_d

LootItemFunction[]: f, field_944, field_216128_f

LootItemFunction[]: f, field_944, functions, field_216128_f

BiFunction<ItemStack, LootTableInfo, ItemStack>: g, field_945, field_216129_g

BiFunction<ItemStack, LootTableInfo, ItemStack>: g, field_945, combinedFunction, field_216129_g

构造函数

方法

void (List<ItemStack>, int, Random): a, method_333, func_186463_a

void (List<ItemStack>, int, Random): a, method_333, shuffle, func_186463_a

List<Integer> (IInventory, Random): a, method_321, func_186459_a

List<Integer> (IInventory, Random): a, method_321, getFreeSlots, func_186459_a

Consumer<ItemStack> (Consumer<ItemStack>): a, method_332, func_216124_a

Consumer<ItemStack> (Consumer<ItemStack>): a, method_332, limitedConsumer, func_216124_a

void (LootTableInfo, Consumer<ItemStack>): a, method_328, func_216114_a, populateLootDirect

void (LootTableInfo, Consumer<ItemStack>): a, method_328, drop, func_216114_a, populateLootDirect

void (LootTableInfo, Consumer<ItemStack>): b, method_320, func_216120_b, populateLoot

void (LootTableInfo, Consumer<ItemStack>): b, method_320, dropLimited, func_216120_b, populateLoot

List<ItemStack> (LootTableInfo): a, method_319, func_216113_a, populateLoot

List<ItemStack> (LootTableInfo): a, method_319, getDrops, func_216113_a, populateLoot

LootContextParameterSet (): a, method_322, func_216122_a, getLootContextParameterSet

LootContextParameterSet (): a, method_322, getType, func_216122_a, getLootContextParameterSet

void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_330, func_216117_a

void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_330, check, func_216117_a

void (IInventory, LootTableInfo): a, method_329, func_216118_a, fillInventory

void (IInventory, LootTableInfo): a, method_329, supplyInventory, func_216118_a, fillInventory

LootTable$a (): b, method_324, func_216119_b

LootTable$a (): b, method_324, builder, func_216119_b

1.14.2

名称

字段

构造函数

方法

LootContextParameterSet (): a, method_322, func_216122_a

LootContextParameterSet (): a, method_322, func_216122_a, getLootContextParameterSet

1.14.1

名称

cop

cor

字段

构造函数

方法

1.14

名称

ccq

cop

net.minecraft.class_52

net.minecraft.server.v1_13_R2.LootTable

net.minecraft.server.v1_14_R1.LootTable

字段

org.apache.logging.log4j.Logger: b, field_186465_b

org.apache.logging.log4j.Logger: c, field_946, field_186465_b

LootTable: a, field_186464_a

LootTable: a, field_948, field_186464_a

LootSelector[]: c, field_186466_c

LootSelector[]: e, field_943, field_186466_c

LootContextParameterSet: b, field_947, field_216126_b

LootContextParameterSet: d, field_942, field_216127_d

LootItemFunction[]: f, field_944, field_216128_f

BiFunction<ItemStack, LootTableInfo, ItemStack>: g, field_945, field_216129_g

构造函数

(LootSelector[])

(LootContextParameterSet, LootSelector[], LootItemFunction[])

方法

List<ItemStack> (Random, LootTableInfo): a, func_186462_a, populateLoot

void (IInventory, Random, LootTableInfo): a, func_186460_a, fillInventory

void (List<ItemStack>, int, Random): a, func_186463_a

void (List<ItemStack>, int, Random): a, method_333, func_186463_a

List<Integer> (IInventory, Random): a, func_186459_a

List<Integer> (IInventory, Random): a, method_321, func_186459_a

Consumer<ItemStack> (Consumer<ItemStack>): a, method_332, func_216124_a

void (LootTableInfo, Consumer<ItemStack>): a, method_328, func_216114_a, populateLootDirect

void (LootTableInfo, Consumer<ItemStack>): b, method_320, func_216120_b, populateLoot

List<ItemStack> (LootTableInfo): a, method_319, func_216113_a, populateLoot

LootContextParameterSet (): a, method_322, func_216122_a

void (LootCollector, Function<MinecraftKey, LootTable>, Set<MinecraftKey>, LootContextParameterSet): a, method_330, func_216117_a

void (IInventory, LootTableInfo): a, method_329, func_216118_a, fillInventory

LootTable$a (): b, method_324, func_216119_b

1.13.2

名称

ccp

ccq

字段

构造函数

方法

List<ItemStack> (Random, LootTableInfo): a, func_186462_a

List<ItemStack> (Random, LootTableInfo): a, func_186462_a, populateLoot

void (IInventory, Random, LootTableInfo): a, func_186460_a

void (IInventory, Random, LootTableInfo): a, func_186460_a, fillInventory

1.13.1

名称

ccf

ccp

net.minecraft.server.v1_13_R1.LootTable

net.minecraft.server.v1_13_R2.LootTable

字段

构造函数

方法

1.13

名称

bfs

ccf

net.minecraft.server.v1_12_R1.LootTable

net.minecraft.server.v1_13_R1.LootTable

字段

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bfq

bfs

字段

构造函数

方法

1.12

名称

bck

bfq

net.minecraft.server.v1_11_R1.LootTable

net.minecraft.server.v1_12_R1.LootTable

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bci

bck

字段

构造函数

方法

1.11

名称

bap

bci

net.minecraft.server.v1_10_R1.LootTable

net.minecraft.server.v1_11_R1.LootTable

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

azw

bap

net.minecraft.server.v1_9_R2.LootTable

net.minecraft.server.v1_10_R1.LootTable

字段

构造函数

方法

1.9.4

名称

azv

azw

net.minecraft.server.v1_9_R1.LootTable

net.minecraft.server.v1_9_R2.LootTable

字段

构造函数

方法

1.9.2

名称

azy

azv

字段

构造函数

方法

1.9

名称

azy

net.minecraft.world.storage.loot.LootTable

net.minecraft.server.v1_9_R1.LootTable

字段

org.apache.logging.log4j.Logger: b, field_186465_b

LootTable: a, field_186464_a

LootSelector[]: c, field_186466_c

构造函数

(LootSelector[])

方法

List<ItemStack> (Random, LootTableInfo): a, func_186462_a

void (IInventory, Random, LootTableInfo): a, func_186460_a

void (List<ItemStack>, int, Random): a, func_186463_a

List<Integer> (IInventory, Random): a, func_186459_a