历史 - com.mojang.blaze3d.TracyFrameCapture

1.21.11

名称

fqy

fwf

字段

int: c, BYTES_PER_PIXEL, field_54254, field_54254, f_346269_

long: c, BYTES_PER_PIXEL, field_54254, field_54254, f_346269_

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

flg

fqy

字段

构造函数

方法

1.21.8

名称

flf

flg

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fii

flf

字段

GpuBuffer: i, pixelbuffer, field_54260, buffer, f_348027_

GpuBuffer: j, pixelbuffer, field_54260, buffer, f_348027_

int: j, lastCaptureDelay, field_54263, offset, f_346819_

int: k, lastCaptureDelay, field_54263, offset, f_346819_

boolean: k, capturedThisFrame, field_54264, captured, f_349065_

boolean: l, capturedThisFrame, field_54264, captured, f_349065_

GpuTexture: h, frameBuffer, field_54259, framebuffer, f_349324_

GpuTexture: h, frameBuffer, field_54259, texture, f_349324_

TracyFrameCapture$Status: l, status, field_57833, status, f_380736_

TracyFrameCapture$Status: m, status, field_57833, status, f_380736_

GpuTextureView: i, frameBufferView, field_60564, textureView, f_399327_

构造函数

方法

1.21.5

名称

fdg

fii

字段

RenderTarget: h, frameBuffer, field_54259, framebuffer, f_349324_

GpuFence: j, fence, field_54261, fenceSync, f_346667_

int: k, lastCaptureDelay, field_54263, offset, f_346819_

int: j, lastCaptureDelay, field_54263, offset, f_346819_

boolean: l, capturedThisFrame, field_54264, captured, f_349065_

boolean: k, capturedThisFrame, field_54264, captured, f_349065_

GpuTexture: h, frameBuffer, field_54259, framebuffer, f_349324_

TracyFrameCapture$Status: l, status, field_57833, status, f_380736_

构造函数

方法

1.21.4

名称

fed

fdg

字段

构造函数

方法

1.21.3

名称

fed

com.mojang.blaze3d.TracyFrameCapture

net.minecraft.class_10219

net.minecraft.client.util.tracy.TracyFrameCapturer

net.minecraft.src.C_346145_

字段

int: a, MAX_WIDTH, field_54252, MAX_WIDTH, f_348452_

int: b, MAX_HEIGHT, field_54253, MAX_HEIGHT, f_347081_

int: c, BYTES_PER_PIXEL, field_54254, field_54254, f_346269_

int: d, targetWidth, field_54255, framebufferWidth, f_347680_

int: e, targetHeight, field_54256, framebufferHeight, f_346685_

int: f, width, field_54257, width, f_348669_

int: g, height, field_54258, height, f_348605_

RenderTarget: h, frameBuffer, field_54259, framebuffer, f_349324_

GpuBuffer: i, pixelbuffer, field_54260, buffer, f_348027_

GpuFence: j, fence, field_54261, fenceSync, f_346667_

int: k, lastCaptureDelay, field_54263, offset, f_346819_

boolean: l, capturedThisFrame, field_54264, captured, f_349065_

构造函数

()

方法

void (int, int): a, resize, method_64231, resize, m_356298_

void (RenderTarget): a, capture, method_64232, capture, m_357244_

void (): a, upload, method_64230, upload, m_355760_

void (): b, endFrame, method_64233, markFrame, m_351942_

void (): close, close, close