历史 - com.mojang.blaze3d.TracyFrameCapture
1.21.11
名称
fqy
fwf
字段
int: c, BYTES_PER_PIXEL, field_54254, field_54254, f_346269_
long: c, BYTES_PER_PIXEL, field_54254, field_54254, f_346269_
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
flg
fqy
字段
构造函数
方法
1.21.8
名称
flf
flg
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fii
flf
字段
GpuBuffer: i, pixelbuffer, field_54260, buffer, f_348027_
GpuBuffer: j, pixelbuffer, field_54260, buffer, f_348027_
int: j, lastCaptureDelay, field_54263, offset, f_346819_
int: k, lastCaptureDelay, field_54263, offset, f_346819_
boolean: k, capturedThisFrame, field_54264, captured, f_349065_
boolean: l, capturedThisFrame, field_54264, captured, f_349065_
GpuTexture: h, frameBuffer, field_54259, framebuffer, f_349324_
GpuTexture: h, frameBuffer, field_54259, texture, f_349324_
TracyFrameCapture$Status: l, status, field_57833, status, f_380736_
TracyFrameCapture$Status: m, status, field_57833, status, f_380736_
GpuTextureView: i, frameBufferView, field_60564, textureView, f_399327_
构造函数
方法
1.21.5
名称
fdg
fii
字段
RenderTarget: h, frameBuffer, field_54259, framebuffer, f_349324_
GpuFence: j, fence, field_54261, fenceSync, f_346667_
int: k, lastCaptureDelay, field_54263, offset, f_346819_
int: j, lastCaptureDelay, field_54263, offset, f_346819_
boolean: l, capturedThisFrame, field_54264, captured, f_349065_
boolean: k, capturedThisFrame, field_54264, captured, f_349065_
GpuTexture: h, frameBuffer, field_54259, framebuffer, f_349324_
TracyFrameCapture$Status: l, status, field_57833, status, f_380736_
构造函数
方法
1.21.4
名称
fed
fdg
字段
构造函数
方法
1.21.3
名称
fed
com.mojang.blaze3d.TracyFrameCapture
net.minecraft.class_10219
net.minecraft.client.util.tracy.TracyFrameCapturer
net.minecraft.src.C_346145_
字段
int: a, MAX_WIDTH, field_54252, MAX_WIDTH, f_348452_
int: b, MAX_HEIGHT, field_54253, MAX_HEIGHT, f_347081_
int: c, BYTES_PER_PIXEL, field_54254, field_54254, f_346269_
int: d, targetWidth, field_54255, framebufferWidth, f_347680_
int: e, targetHeight, field_54256, framebufferHeight, f_346685_
int: f, width, field_54257, width, f_348669_
int: g, height, field_54258, height, f_348605_
RenderTarget: h, frameBuffer, field_54259, framebuffer, f_349324_
GpuBuffer: i, pixelbuffer, field_54260, buffer, f_348027_
GpuFence: j, fence, field_54261, fenceSync, f_346667_
int: k, lastCaptureDelay, field_54263, offset, f_346819_
boolean: l, capturedThisFrame, field_54264, captured, f_349065_
构造函数
()
方法
void (int, int): a, resize, method_64231, resize, m_356298_
void (RenderTarget): a, capture, method_64232, capture, m_357244_
void (): a, upload, method_64230, upload, m_355760_
void (): b, endFrame, method_64233, markFrame, m_351942_
void (): close, close, close