历史 - net.minecraft.world.scores.PlayerTeam
1.21.11
名称
fpi
fum
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fjs
fpi
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fhc
fjs
字段
构造函数
方法
1.21.5
名称
fcb
fhc
字段
构造函数
方法
String (): b, getName, method_1197, getName, m_5758_
String (): c, getName, method_1197, getName, m_5758_
Collection<String> (): g, getPlayers, method_1204, getPlayerList, m_6809_
Collection<String> (): h, getPlayers, method_1204, getPlayerList, m_6809_
boolean (): h, isAllowFriendlyFire, method_1205, isFriendlyFireAllowed, m_6260_
boolean (): i, isAllowFriendlyFire, method_1205, isFriendlyFireAllowed, m_6260_
boolean (): i, canSeeFriendlyInvisibles, method_1199, shouldShowFriendlyInvisibles, m_6259_
boolean (): j, canSeeFriendlyInvisibles, method_1199, shouldShowFriendlyInvisibles, m_6259_
Team$Visibility (): j, getNameTagVisibility, method_1201, getNameTagVisibilityRule, m_7470_
Team$Visibility (): k, getNameTagVisibility, method_1201, getNameTagVisibilityRule, m_7470_
Team$Visibility (): k, getDeathMessageVisibility, method_1200, getDeathMessageVisibilityRule, m_7468_
Team$Visibility (): l, getDeathMessageVisibility, method_1200, getDeathMessageVisibilityRule, m_7468_
int (): m, packOptions, method_1147, getFriendlyFlagsBitwise, m_83378_
int (): n, packOptions, method_1147, getFriendlyFlagsBitwise, m_83378_
ChatFormatting (): n, getColor, method_1202, getColor, m_7414_
ChatFormatting (): o, getColor, method_1202, getColor, m_7414_
Team$CollisionRule (): l, getCollisionRule, method_1203, getCollisionRule, m_7156_
Team$CollisionRule (): m, getCollisionRule, method_1203, getCollisionRule, m_7156_
Component (): c, getDisplayName, method_1140, getDisplayName, m_83364_
Component (): d, getDisplayName, method_1140, getDisplayName, m_83364_
Component (): e, getPlayerPrefix, method_1144, getPrefix, m_83370_
Component (): f, getPlayerPrefix, method_1144, getPrefix, m_83370_
Component (): f, getPlayerSuffix, method_1136, getSuffix, m_83371_
Component (): g, getPlayerSuffix, method_1136, getSuffix, m_83371_
MutableComponent (): d, getFormattedDisplayName, method_1148, getFormattedName, m_83367_
MutableComponent (): e, getFormattedDisplayName, method_1148, getFormattedName, m_83367_
Scoreboard (): a, getScoreboard, method_35594, getScoreboard, m_166086_
Scoreboard (): b, getScoreboard, method_35594, getScoreboard, m_166086_
PlayerTeam$Packed (): a, pack, method_67448, pack, m_389049_
1.21.4
名称
fcy
fcb
字段
构造函数
方法
1.21.3
名称
eyb
fcy
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ews
eyb
字段
构造函数
方法
1.20.6
名称
ems
ews
字段
构造函数
方法
1.20.4
名称
eik
ems
字段
构造函数
方法
1.20.2
名称
efe
eik
字段
构造函数
方法
1.20.1
名称
eea
efe
字段
构造函数
方法
1.19.4
名称
eba
eea
字段
构造函数
方法
1.19.3
名称
dxm
eba
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dwp
dxm
net.minecraft.world.scores.ScoreboardTeam
字段
构造函数
方法
1.19
名称
dqk
dwp
net.minecraft.world.scores.ScoreboardTeam
字段
构造函数
方法
1.18.2
名称
dpi
dqk
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dnw
dpi
字段
Scoreboard: d, scoreboard, field_1420, scoreboard, f_83326_
Scoreboard: c, scoreboard, field_1420, scoreboard, f_83326_
String: e, name, field_1421, name, f_83327_
String: d, name, field_1421, name, f_83327_
Set<String>: f, players, field_1415, playerList, f_83328_
Set<String>: e, players, field_1415, playerList, f_83328_
boolean: j, allowFriendlyFire, field_1417, friendlyFire, f_83332_
boolean: i, allowFriendlyFire, field_1417, friendlyFire, f_83332_
boolean: k, seeFriendlyInvisibles, field_1416, showFriendlyInvisibles, f_83333_
boolean: j, seeFriendlyInvisibles, field_1416, showFriendlyInvisibles, f_83333_
Team$Visibility: l, nameTagVisibility, field_1423, nameTagVisibilityRule, f_83334_
Team$Visibility: k, nameTagVisibility, field_1423, nameTagVisibilityRule, f_83334_
Team$Visibility: m, deathMessageVisibility, field_1422, deathMessageVisibilityRule, f_83335_
Team$Visibility: l, deathMessageVisibility, field_1422, deathMessageVisibilityRule, f_83335_
ChatFormatting: n, color, field_1424, color, f_83336_
ChatFormatting: m, color, field_1424, color, f_83336_
Team$CollisionRule: o, collisionRule, field_1425, collisionRule, f_83337_
Team$CollisionRule: n, collisionRule, field_1425, collisionRule, f_83337_
Component: g, displayName, field_1414, displayName, f_83329_
Component: f, displayName, field_1414, displayName, f_83329_
Component: h, playerPrefix, field_1418, prefix, f_83330_
Component: g, playerPrefix, field_1418, prefix, f_83330_
Component: i, playerSuffix, field_1419, suffix, f_83331_
Component: h, playerSuffix, field_1419, suffix, f_83331_
Style: p, displayNameStyle, field_24195, nameStyle, f_83338_
Style: o, displayNameStyle, field_24195, nameStyle, f_83338_
int: a, MAX_NAME_LENGTH, field_31883, field_31883, f_166083_
int: b, BIT_FRIENDLY_FIRE, field_31884, field_31884, f_166084_
int: a, BIT_FRIENDLY_FIRE, field_31884, field_31884, f_166084_
int: c, BIT_SEE_INVISIBLES, field_31885, field_31885, f_166085_
int: b, BIT_SEE_INVISIBLES, field_31885, field_31885, f_166085_
构造函数
方法
String (): b, getName, method_1197, getName, m_5758_, getName
String (): b, getName, method_1197, getName, m_5758_
Collection<String> (): g, getPlayers, method_1204, getPlayerList, m_6809_, getPlayerNameSet
Collection<String> (): g, getPlayers, method_1204, getPlayerList, m_6809_
boolean (): h, isAllowFriendlyFire, method_1205, isFriendlyFireAllowed, m_6260_, allowFriendlyFire
boolean (): h, isAllowFriendlyFire, method_1205, isFriendlyFireAllowed, m_6260_
void (boolean): a, setAllowFriendlyFire, method_1135, setFriendlyFireAllowed, m_83355_, setAllowFriendlyFire
void (boolean): a, setAllowFriendlyFire, method_1135, setFriendlyFireAllowed, m_83355_
boolean (): i, canSeeFriendlyInvisibles, method_1199, shouldShowFriendlyInvisibles, m_6259_, canSeeFriendlyInvisibles
boolean (): i, canSeeFriendlyInvisibles, method_1199, shouldShowFriendlyInvisibles, m_6259_
void (boolean): b, setSeeFriendlyInvisibles, method_1143, setShowFriendlyInvisibles, m_83362_, setCanSeeFriendlyInvisibles
void (boolean): b, setSeeFriendlyInvisibles, method_1143, setShowFriendlyInvisibles, m_83362_
Team$Visibility (): j, getNameTagVisibility, method_1201, getNameTagVisibilityRule, m_7470_, getNameTagVisibility
Team$Visibility (): j, getNameTagVisibility, method_1201, getNameTagVisibilityRule, m_7470_
Team$Visibility (): k, getDeathMessageVisibility, method_1200, getDeathMessageVisibilityRule, m_7468_, getDeathMessageVisibility
Team$Visibility (): k, getDeathMessageVisibility, method_1200, getDeathMessageVisibilityRule, m_7468_
void (Team$Visibility): a, setNameTagVisibility, method_1149, setNameTagVisibilityRule, m_83346_, setNameTagVisibility
void (Team$Visibility): a, setNameTagVisibility, method_1149, setNameTagVisibilityRule, m_83346_
void (Team$Visibility): b, setDeathMessageVisibility, method_1133, setDeathMessageVisibilityRule, m_83358_, setDeathMessageVisibility
void (Team$Visibility): b, setDeathMessageVisibility, method_1133, setDeathMessageVisibilityRule, m_83358_
int (): m, packOptions, method_1147, getFriendlyFlagsBitwise, m_83378_, packOptionData
int (): m, packOptions, method_1147, getFriendlyFlagsBitwise, m_83378_
void (ChatFormatting): a, setColor, method_1141, setColor, m_83351_, setColor
void (ChatFormatting): a, setColor, method_1141, setColor, m_83351_
ChatFormatting (): n, getColor, method_1202, getColor, m_7414_, getColor
ChatFormatting (): n, getColor, method_1202, getColor, m_7414_
Team$CollisionRule (): l, getCollisionRule, method_1203, getCollisionRule, m_7156_, getCollisionRule
Team$CollisionRule (): l, getCollisionRule, method_1203, getCollisionRule, m_7156_
void (Team$CollisionRule): a, setCollisionRule, method_1145, setCollisionRule, m_83344_, setCollisionRule
void (Team$CollisionRule): a, setCollisionRule, method_1145, setCollisionRule, m_83344_
Component (): c, getDisplayName, method_1140, getDisplayName, m_83364_, getDisplayName
Component (): c, getDisplayName, method_1140, getDisplayName, m_83364_
void (Component): a, setDisplayName, method_1137, setDisplayName, m_83353_, setDisplayName
void (Component): a, setDisplayName, method_1137, setDisplayName, m_83353_
void (Component): b, setPlayerPrefix, method_1138, setPrefix, m_83360_, setPrefix
void (Component): b, setPlayerPrefix, method_1138, setPrefix, m_83360_
Component (): e, getPlayerPrefix, method_1144, getPrefix, m_83370_, getPrefix
Component (): e, getPlayerPrefix, method_1144, getPrefix, m_83370_
void (Component): c, setPlayerSuffix, method_1139, setSuffix, m_83365_, setSuffix
void (Component): c, setPlayerSuffix, method_1139, setSuffix, m_83365_
Component (): f, getPlayerSuffix, method_1136, getSuffix, m_83371_, getSuffix
Component (): f, getPlayerSuffix, method_1136, getSuffix, m_83371_
MutableComponent (Component): d, getFormattedName, method_1198, decorateName, m_6870_, getFormattedName
MutableComponent (Component): d, getFormattedName, method_1198, decorateName, m_6870_
1.17.1
名称
字段
构造函数
方法
1.17
名称
ddl
dnw
net.minecraft.scoreboard.ScorePlayerTeam
net.minecraft.src.C_3074_
net.minecraft.server.v1_16_R3.ScoreboardTeam
net.minecraft.world.scores.ScoreboardTeam
字段
Scoreboard: a, scoreboard, field_1420, scoreboard, field_96677_a
Scoreboard: d, scoreboard, field_1420, scoreboard, f_83326_
String: b, name, field_1421, name, field_96675_b
String: e, name, field_1421, name, f_83327_
Set<String>: c, players, field_1415, playerList, field_96676_c
Set<String>: f, players, field_1415, playerList, f_83328_
boolean: g, allowFriendlyFire, field_1417, friendlyFire, field_96672_g
boolean: j, allowFriendlyFire, field_1417, friendlyFire, f_83332_
boolean: h, seeFriendlyInvisibles, field_1416, showFriendlyInvisibles, field_98301_h
boolean: k, seeFriendlyInvisibles, field_1416, showFriendlyInvisibles, f_83333_
Team$Visibility: i, nameTagVisibility, field_1423, nameTagVisibilityRule, field_178778_i
Team$Visibility: l, nameTagVisibility, field_1423, nameTagVisibilityRule, f_83334_
Team$Visibility: j, deathMessageVisibility, field_1422, deathMessageVisibilityRule, field_178776_j
Team$Visibility: m, deathMessageVisibility, field_1422, deathMessageVisibilityRule, f_83335_
ChatFormatting: k, color, field_1424, color, field_178777_k
ChatFormatting: n, color, field_1424, color, f_83336_
Team$CollisionRule: l, collisionRule, field_1425, collisionRule, field_186683_l
Team$CollisionRule: o, collisionRule, field_1425, collisionRule, f_83337_
Component: d, displayName, field_1414, displayName, field_96673_d
Component: g, displayName, field_1414, displayName, f_83329_
Component: e, playerPrefix, field_1418, prefix, field_207410_e
Component: h, playerPrefix, field_1418, prefix, f_83330_
Component: f, playerSuffix, field_1419, suffix, field_207411_f
Component: i, playerSuffix, field_1419, suffix, f_83331_
Style: m, displayNameStyle, field_24195, field_24195, field_237499_m_
Style: p, displayNameStyle, field_24195, nameStyle, f_83338_
int: a, MAX_NAME_LENGTH, field_31883, field_31883, f_166083_
int: b, BIT_FRIENDLY_FIRE, field_31884, field_31884, f_166084_
int: c, BIT_SEE_INVISIBLES, field_31885, field_31885, f_166085_
构造函数
方法
String (): b, getName, method_1197, getName, func_96661_b, getName
String (): b, getName, method_1197, getName, m_5758_, getName
Collection<String> (): g, getPlayers, method_1204, getPlayerList, func_96670_d, getPlayerNameSet
Collection<String> (): g, getPlayers, method_1204, getPlayerList, m_6809_, getPlayerNameSet
boolean (): h, isAllowFriendlyFire, method_1205, isFriendlyFireAllowed, func_96665_g, allowFriendlyFire
boolean (): h, isAllowFriendlyFire, method_1205, isFriendlyFireAllowed, m_6260_, allowFriendlyFire
void (boolean): a, setAllowFriendlyFire, method_1135, setFriendlyFireAllowed, func_96660_a, setAllowFriendlyFire
void (boolean): a, setAllowFriendlyFire, method_1135, setFriendlyFireAllowed, m_83355_, setAllowFriendlyFire
boolean (): i, canSeeFriendlyInvisibles, method_1199, shouldShowFriendlyInvisibles, func_98297_h, canSeeFriendlyInvisibles
boolean (): i, canSeeFriendlyInvisibles, method_1199, shouldShowFriendlyInvisibles, m_6259_, canSeeFriendlyInvisibles
void (boolean): b, setSeeFriendlyInvisibles, method_1143, setShowFriendlyInvisibles, func_98300_b, setCanSeeFriendlyInvisibles
void (boolean): b, setSeeFriendlyInvisibles, method_1143, setShowFriendlyInvisibles, m_83362_, setCanSeeFriendlyInvisibles
Team$Visibility (): j, getNameTagVisibility, method_1201, getNameTagVisibilityRule, func_178770_i, getNameTagVisibility
Team$Visibility (): j, getNameTagVisibility, method_1201, getNameTagVisibilityRule, m_7470_, getNameTagVisibility
Team$Visibility (): k, getDeathMessageVisibility, method_1200, getDeathMessageVisibilityRule, func_178771_j, getDeathMessageVisibility
Team$Visibility (): k, getDeathMessageVisibility, method_1200, getDeathMessageVisibilityRule, m_7468_, getDeathMessageVisibility
void (Team$Visibility): a, setNameTagVisibility, method_1149, setNameTagVisibilityRule, func_178772_a, setNameTagVisibility
void (Team$Visibility): a, setNameTagVisibility, method_1149, setNameTagVisibilityRule, m_83346_, setNameTagVisibility
void (Team$Visibility): b, setDeathMessageVisibility, method_1133, setDeathMessageVisibilityRule, func_178773_b, setDeathMessageVisibility
void (Team$Visibility): b, setDeathMessageVisibility, method_1133, setDeathMessageVisibilityRule, m_83358_, setDeathMessageVisibility
int (): m, packOptions, method_1147, getFriendlyFlagsBitwise, func_98299_i, packOptionData
int (): m, packOptions, method_1147, getFriendlyFlagsBitwise, m_83378_, packOptionData
void (ChatFormatting): a, setColor, method_1141, setColor, func_178774_a, setColor
void (ChatFormatting): a, setColor, method_1141, setColor, m_83351_, setColor
ChatFormatting (): n, getColor, method_1202, getColor, func_178775_l, getColor
ChatFormatting (): n, getColor, method_1202, getColor, m_7414_, getColor
void (int): a, unpackOptions, method_1146, setFriendlyFlagsBitwise, func_98298_a
void (int): a, unpackOptions, method_1146, setFriendlyFlagsBitwise, m_83342_
Team$CollisionRule (): l, getCollisionRule, method_1203, getCollisionRule, func_186681_k, getCollisionRule
Team$CollisionRule (): l, getCollisionRule, method_1203, getCollisionRule, m_7156_, getCollisionRule
void (Team$CollisionRule): a, setCollisionRule, method_1145, setCollisionRule, func_186682_a, setCollisionRule
void (Team$CollisionRule): a, setCollisionRule, method_1145, setCollisionRule, m_83344_, setCollisionRule
Component (): c, getDisplayName, method_1140, getDisplayName, func_96669_c, getDisplayName
Component (): c, getDisplayName, method_1140, getDisplayName, m_83364_, getDisplayName
void (Component): a, setDisplayName, method_1137, setDisplayName, func_96664_a, setDisplayName
void (Component): a, setDisplayName, method_1137, setDisplayName, m_83353_, setDisplayName
void (Component): b, setPlayerPrefix, method_1138, setPrefix, func_207408_a, setPrefix
void (Component): b, setPlayerPrefix, method_1138, setPrefix, m_83360_, setPrefix
Component (): e, getPlayerPrefix, method_1144, getPrefix, func_207406_e, getPrefix
Component (): e, getPlayerPrefix, method_1144, getPrefix, m_83370_, getPrefix
void (Component): c, setPlayerSuffix, method_1139, setSuffix, func_207409_b, setSuffix
void (Component): c, setPlayerSuffix, method_1139, setSuffix, m_83365_, setSuffix
Component (): f, getPlayerSuffix, method_1136, getSuffix, func_207407_f, getSuffix
Component (): f, getPlayerSuffix, method_1136, getSuffix, m_83371_, getSuffix
MutableComponent (): d, getFormattedDisplayName, method_1148, getFormattedName, func_237501_d_
MutableComponent (): d, getFormattedDisplayName, method_1148, getFormattedName, m_83367_
MutableComponent (Component): d, getFormattedName, method_1198, decorateName, func_230427_d_, getFormattedName
MutableComponent (Component): d, getFormattedName, method_1198, decorateName, m_6870_, getFormattedName
MutableComponent (Team, Component): a, formatNameForTeam, method_1142, decorateName, func_237500_a_
MutableComponent (Team, Component): a, formatNameForTeam, method_1142, decorateName, m_83348_
Scoreboard (): a, getScoreboard, method_35594, getScoreboard, m_166086_
1.16.5
名称
字段
构造函数
方法
MutableComponent (Component): d, getFormattedName, method_1198, modifyText, func_230427_d_, getFormattedName
MutableComponent (Component): d, getFormattedName, method_1198, decorateName, func_230427_d_, getFormattedName
MutableComponent (Team, Component): a, formatNameForTeam, method_1142, modifyText, func_237500_a_
MutableComponent (Team, Component): a, formatNameForTeam, method_1142, decorateName, func_237500_a_
1.16.4
名称
ddi
ddl
net.minecraft.server.v1_16_R2.ScoreboardTeam
net.minecraft.server.v1_16_R3.ScoreboardTeam
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dfk
ddi
net.minecraft.server.v1_16_R1.ScoreboardTeam
net.minecraft.server.v1_16_R2.ScoreboardTeam
字段
构造函数
方法
1.16.1
名称
cwj
dfk
net.minecraft.server.v1_15_R1.ScoreboardTeam
net.minecraft.server.v1_16_R1.ScoreboardTeam
字段
Style: m, displayNameStyle, field_24195, field_24195, field_237499_m_
构造函数
方法
Component (): d, getFormattedDisplayName, method_1148, getFormattedName, func_197892_d
Component (Component): d, getFormattedName, method_1198, modifyText, func_200540_a, getFormattedName
Component (Team, Component): a, formatNameForTeam, method_1142, modifyText, func_200541_a
MutableComponent (): d, getFormattedDisplayName, method_1148, getFormattedName, func_237501_d_
MutableComponent (Component): d, getFormattedName, method_1198, modifyText, func_230427_d_, getFormattedName
MutableComponent (Team, Component): a, formatNameForTeam, method_1142, modifyText, func_237500_a_
1.15.2
名称
cwg
cwj
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ctg
cwg
net.minecraft.server.v1_14_R1.ScoreboardTeam
net.minecraft.server.v1_15_R1.ScoreboardTeam
字段
构造函数
方法
1.14.4
名称
csz
ctg
net.minecraft.world.scores.PlayerTeam
字段
Scoreboard: a, field_1420, scoreboard, field_96677_a
Scoreboard: a, scoreboard, field_1420, scoreboard, field_96677_a
String: b, field_1421, name, field_96675_b
String: b, name, field_1421, name, field_96675_b
Set<String>: c, field_1415, playerList, field_96676_c
Set<String>: c, players, field_1415, playerList, field_96676_c
boolean: g, field_1417, friendlyFire, field_96672_g
boolean: g, allowFriendlyFire, field_1417, friendlyFire, field_96672_g
boolean: h, field_1416, showFriendlyInvisibles, field_98301_h
boolean: h, seeFriendlyInvisibles, field_1416, showFriendlyInvisibles, field_98301_h
ScoreboardTeamBase$EnumNameTagVisibility: i, field_1423, nameTagVisibilityRule, field_178778_i
Team$Visibility: i, nameTagVisibility, field_1423, nameTagVisibilityRule, field_178778_i
ScoreboardTeamBase$EnumNameTagVisibility: j, field_1422, deathMessageVisibilityRule, field_178776_j
Team$Visibility: j, deathMessageVisibility, field_1422, deathMessageVisibilityRule, field_178776_j
EnumChatFormat: k, field_1424, color, field_178777_k
ChatFormatting: k, color, field_1424, color, field_178777_k
ScoreboardTeamBase$EnumTeamPush: l, field_1425, collisionRule, field_186683_l
Team$CollisionRule: l, collisionRule, field_1425, collisionRule, field_186683_l
IChatBaseComponent: d, field_1414, displayName, field_96673_d
Component: d, displayName, field_1414, displayName, field_96673_d
IChatBaseComponent: e, field_1418, prefix, field_207410_e
Component: e, playerPrefix, field_1418, prefix, field_207410_e
IChatBaseComponent: f, field_1419, suffix, field_207411_f
Component: f, playerSuffix, field_1419, suffix, field_207411_f
构造函数
方法
String (): b, method_1197, getName, func_96661_b, getName
String (): b, getName, method_1197, getName, func_96661_b, getName
Collection<String> (): g, method_1204, getPlayerList, func_96670_d, getPlayerNameSet
Collection<String> (): g, getPlayers, method_1204, getPlayerList, func_96670_d, getPlayerNameSet
boolean (): h, method_1205, isFriendlyFireAllowed, func_96665_g, allowFriendlyFire
boolean (): h, isAllowFriendlyFire, method_1205, isFriendlyFireAllowed, func_96665_g, allowFriendlyFire
void (boolean): a, method_1135, setFriendlyFireAllowed, func_96660_a, setAllowFriendlyFire
void (boolean): a, setAllowFriendlyFire, method_1135, setFriendlyFireAllowed, func_96660_a, setAllowFriendlyFire
boolean (): i, method_1199, shouldShowFriendlyInvisibles, func_98297_h, canSeeFriendlyInvisibles
boolean (): i, canSeeFriendlyInvisibles, method_1199, shouldShowFriendlyInvisibles, func_98297_h, canSeeFriendlyInvisibles
void (boolean): b, method_1143, setShowFriendlyInvisibles, func_98300_b, setCanSeeFriendlyInvisibles
void (boolean): b, setSeeFriendlyInvisibles, method_1143, setShowFriendlyInvisibles, func_98300_b, setCanSeeFriendlyInvisibles
ScoreboardTeamBase$EnumNameTagVisibility (): j, method_1201, getNameTagVisibilityRule, func_178770_i, getNameTagVisibility
Team$Visibility (): j, getNameTagVisibility, method_1201, getNameTagVisibilityRule, func_178770_i, getNameTagVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): k, method_1200, getDeathMessageVisibilityRule, func_178771_j, getDeathMessageVisibility
Team$Visibility (): k, getDeathMessageVisibility, method_1200, getDeathMessageVisibilityRule, func_178771_j, getDeathMessageVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): a, method_1149, setNameTagVisibilityRule, func_178772_a, setNameTagVisibility
void (Team$Visibility): a, setNameTagVisibility, method_1149, setNameTagVisibilityRule, func_178772_a, setNameTagVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): b, method_1133, setDeathMessageVisibilityRule, func_178773_b, setDeathMessageVisibility
void (Team$Visibility): b, setDeathMessageVisibility, method_1133, setDeathMessageVisibilityRule, func_178773_b, setDeathMessageVisibility
int (): m, method_1147, getFriendlyFlagsBitwise, func_98299_i, packOptionData
int (): m, packOptions, method_1147, getFriendlyFlagsBitwise, func_98299_i, packOptionData
void (EnumChatFormat): a, method_1141, setColor, func_178774_a, setColor
void (ChatFormatting): a, setColor, method_1141, setColor, func_178774_a, setColor
EnumChatFormat (): n, method_1202, getColor, func_178775_l, getColor
ChatFormatting (): n, getColor, method_1202, getColor, func_178775_l, getColor
void (int): a, method_1146, setFriendlyFlagsBitwise, func_98298_a
void (int): a, unpackOptions, method_1146, setFriendlyFlagsBitwise, func_98298_a
ScoreboardTeamBase$EnumTeamPush (): l, method_1203, getCollisionRule, func_186681_k, getCollisionRule
Team$CollisionRule (): l, getCollisionRule, method_1203, getCollisionRule, func_186681_k, getCollisionRule
void (ScoreboardTeamBase$EnumTeamPush): a, method_1145, setCollisionRule, func_186682_a, setCollisionRule
void (Team$CollisionRule): a, setCollisionRule, method_1145, setCollisionRule, func_186682_a, setCollisionRule
IChatBaseComponent (): c, method_1140, getDisplayName, func_96669_c, getDisplayName
Component (): c, getDisplayName, method_1140, getDisplayName, func_96669_c, getDisplayName
IChatBaseComponent (): d, method_1148, getFormattedName, func_197892_d
Component (): d, getFormattedDisplayName, method_1148, getFormattedName, func_197892_d
void (IChatBaseComponent): a, method_1137, setDisplayName, func_96664_a, setDisplayName
void (Component): a, setDisplayName, method_1137, setDisplayName, func_96664_a, setDisplayName
void (IChatBaseComponent): b, method_1138, setPrefix, func_207408_a, setPrefix
void (Component): b, setPlayerPrefix, method_1138, setPrefix, func_207408_a, setPrefix
IChatBaseComponent (): e, method_1144, getPrefix, func_207406_e, getPrefix
Component (): e, getPlayerPrefix, method_1144, getPrefix, func_207406_e, getPrefix
void (IChatBaseComponent): c, method_1139, setSuffix, func_207409_b, setSuffix
void (Component): c, setPlayerSuffix, method_1139, setSuffix, func_207409_b, setSuffix
IChatBaseComponent (): f, method_1136, getSuffix, func_207407_f, getSuffix
Component (): f, getPlayerSuffix, method_1136, getSuffix, func_207407_f, getSuffix
IChatBaseComponent (IChatBaseComponent): d, method_1198, modifyText, func_200540_a, getFormattedName
Component (Component): d, getFormattedName, method_1198, modifyText, func_200540_a, getFormattedName
IChatBaseComponent (ScoreboardTeamBase, IChatBaseComponent): a, method_1142, modifyText, func_200541_a
Component (Team, Component): a, formatNameForTeam, method_1142, modifyText, func_200541_a
1.14.3
名称
csv
csz
net.minecraft.scoreboard.Team
字段
Scoreboard: a, field_1420, field_96677_a
Scoreboard: a, field_1420, scoreboard, field_96677_a
String: b, field_1421, field_96675_b
String: b, field_1421, name, field_96675_b
Set<String>: c, field_1415, field_96676_c
Set<String>: c, field_1415, playerList, field_96676_c
boolean: g, field_1417, field_96672_g
boolean: g, field_1417, friendlyFire, field_96672_g
boolean: h, field_1416, field_98301_h
boolean: h, field_1416, showFriendlyInvisibles, field_98301_h
ScoreboardTeamBase$EnumNameTagVisibility: i, field_1423, field_178778_i
ScoreboardTeamBase$EnumNameTagVisibility: i, field_1423, nameTagVisibilityRule, field_178778_i
ScoreboardTeamBase$EnumNameTagVisibility: j, field_1422, field_178776_j
ScoreboardTeamBase$EnumNameTagVisibility: j, field_1422, deathMessageVisibilityRule, field_178776_j
EnumChatFormat: k, field_1424, field_178777_k
EnumChatFormat: k, field_1424, color, field_178777_k
ScoreboardTeamBase$EnumTeamPush: l, field_1425, field_186683_l
ScoreboardTeamBase$EnumTeamPush: l, field_1425, collisionRule, field_186683_l
IChatBaseComponent: d, field_1414, field_96673_d
IChatBaseComponent: d, field_1414, displayName, field_96673_d
IChatBaseComponent: e, field_1418, field_207410_e
IChatBaseComponent: e, field_1418, prefix, field_207410_e
IChatBaseComponent: f, field_1419, field_207411_f
IChatBaseComponent: f, field_1419, suffix, field_207411_f
构造函数
方法
String (): b, method_1197, func_96661_b, getName
String (): b, method_1197, getName, func_96661_b, getName
Collection<String> (): g, method_1204, func_96670_d, getPlayerNameSet
Collection<String> (): g, method_1204, getPlayerList, func_96670_d, getPlayerNameSet
boolean (): h, method_1205, func_96665_g, allowFriendlyFire
boolean (): h, method_1205, isFriendlyFireAllowed, func_96665_g, allowFriendlyFire
void (boolean): a, method_1135, func_96660_a, setAllowFriendlyFire
void (boolean): a, method_1135, setFriendlyFireAllowed, func_96660_a, setAllowFriendlyFire
boolean (): i, method_1199, func_98297_h, canSeeFriendlyInvisibles
boolean (): i, method_1199, shouldShowFriendlyInvisibles, func_98297_h, canSeeFriendlyInvisibles
void (boolean): b, method_1143, func_98300_b, setCanSeeFriendlyInvisibles
void (boolean): b, method_1143, setShowFriendlyInvisibles, func_98300_b, setCanSeeFriendlyInvisibles
ScoreboardTeamBase$EnumNameTagVisibility (): j, method_1201, func_178770_i, getNameTagVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): j, method_1201, getNameTagVisibilityRule, func_178770_i, getNameTagVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): k, method_1200, func_178771_j, getDeathMessageVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): k, method_1200, getDeathMessageVisibilityRule, func_178771_j, getDeathMessageVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): a, method_1149, func_178772_a, setNameTagVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): a, method_1149, setNameTagVisibilityRule, func_178772_a, setNameTagVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): b, method_1133, func_178773_b, setDeathMessageVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): b, method_1133, setDeathMessageVisibilityRule, func_178773_b, setDeathMessageVisibility
int (): m, method_1147, func_98299_i, packOptionData
int (): m, method_1147, getFriendlyFlagsBitwise, func_98299_i, packOptionData
void (EnumChatFormat): a, method_1141, func_178774_a, setColor
void (EnumChatFormat): a, method_1141, setColor, func_178774_a, setColor
EnumChatFormat (): n, method_1202, func_178775_l, getColor
EnumChatFormat (): n, method_1202, getColor, func_178775_l, getColor
void (int): a, method_1146, func_98298_a
void (int): a, method_1146, setFriendlyFlagsBitwise, func_98298_a
ScoreboardTeamBase$EnumTeamPush (): l, method_1203, func_186681_k, getCollisionRule
ScoreboardTeamBase$EnumTeamPush (): l, method_1203, getCollisionRule, func_186681_k, getCollisionRule
void (ScoreboardTeamBase$EnumTeamPush): a, method_1145, func_186682_a, setCollisionRule
void (ScoreboardTeamBase$EnumTeamPush): a, method_1145, setCollisionRule, func_186682_a, setCollisionRule
IChatBaseComponent (): c, method_1140, func_96669_c, getDisplayName
IChatBaseComponent (): c, method_1140, getDisplayName, func_96669_c, getDisplayName
IChatBaseComponent (): d, method_1148, func_197892_d
IChatBaseComponent (): d, method_1148, getFormattedName, func_197892_d
void (IChatBaseComponent): a, method_1137, func_96664_a, setDisplayName
void (IChatBaseComponent): a, method_1137, setDisplayName, func_96664_a, setDisplayName
void (IChatBaseComponent): b, method_1138, func_207408_a, setPrefix
void (IChatBaseComponent): b, method_1138, setPrefix, func_207408_a, setPrefix
IChatBaseComponent (): e, method_1144, func_207406_e, getPrefix
IChatBaseComponent (): e, method_1144, getPrefix, func_207406_e, getPrefix
void (IChatBaseComponent): c, method_1139, func_207409_b, setSuffix
void (IChatBaseComponent): c, method_1139, setSuffix, func_207409_b, setSuffix
IChatBaseComponent (): f, method_1136, func_207407_f, getSuffix
IChatBaseComponent (): f, method_1136, getSuffix, func_207407_f, getSuffix
IChatBaseComponent (IChatBaseComponent): d, method_1198, func_200540_a, getFormattedName
IChatBaseComponent (IChatBaseComponent): d, method_1198, modifyText, func_200540_a, getFormattedName
IChatBaseComponent (ScoreboardTeamBase, IChatBaseComponent): a, method_1142, func_200541_a
IChatBaseComponent (ScoreboardTeamBase, IChatBaseComponent): a, method_1142, modifyText, func_200541_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cst
csv
字段
构造函数
方法
1.14
名称
cfa
cst
net.minecraft.class_268
net.minecraft.server.v1_13_R2.ScoreboardTeam
net.minecraft.server.v1_14_R1.ScoreboardTeam
字段
Scoreboard: a, field_96677_a
Scoreboard: a, field_1420, field_96677_a
String: b, field_96675_b
String: b, field_1421, field_96675_b
Set<String>: c, field_1415, field_96676_c
boolean: g, field_96672_g
boolean: g, field_1417, field_96672_g
boolean: h, field_98301_h
boolean: h, field_1416, field_98301_h
ScoreboardTeamBase$EnumNameTagVisibility: i, field_178778_i
ScoreboardTeamBase$EnumNameTagVisibility: i, field_1423, field_178778_i
ScoreboardTeamBase$EnumNameTagVisibility: j, field_178776_j
ScoreboardTeamBase$EnumNameTagVisibility: j, field_1422, field_178776_j
EnumChatFormat: k, field_178777_k
EnumChatFormat: k, field_1424, field_178777_k
ScoreboardTeamBase$EnumTeamPush: l, field_186683_l
ScoreboardTeamBase$EnumTeamPush: l, field_1425, field_186683_l
IChatBaseComponent: d, field_96673_d
IChatBaseComponent: d, field_1414, field_96673_d
IChatBaseComponent: e, field_207410_e
IChatBaseComponent: e, field_1418, field_207410_e
IChatBaseComponent: f, field_207411_f
IChatBaseComponent: f, field_1419, field_207411_f
构造函数
方法
String (): b, func_96661_b, getName
String (): b, method_1197, func_96661_b, getName
Collection<String> (): g, func_96670_d, getPlayerNameSet
Collection<String> (): g, method_1204, func_96670_d, getPlayerNameSet
boolean (): h, func_96665_g, allowFriendlyFire
boolean (): h, method_1205, func_96665_g, allowFriendlyFire
void (boolean): a, func_96660_a, setAllowFriendlyFire
void (boolean): a, method_1135, func_96660_a, setAllowFriendlyFire
boolean (): i, func_98297_h, canSeeFriendlyInvisibles
boolean (): i, method_1199, func_98297_h, canSeeFriendlyInvisibles
void (boolean): b, func_98300_b, setCanSeeFriendlyInvisibles
void (boolean): b, method_1143, func_98300_b, setCanSeeFriendlyInvisibles
ScoreboardTeamBase$EnumNameTagVisibility (): j, func_178770_i, getNameTagVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): j, method_1201, func_178770_i, getNameTagVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): k, func_178771_j, getDeathMessageVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): k, method_1200, func_178771_j, getDeathMessageVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): a, func_178772_a, setNameTagVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): a, method_1149, func_178772_a, setNameTagVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): b, func_178773_b, setDeathMessageVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): b, method_1133, func_178773_b, setDeathMessageVisibility
int (): m, func_98299_i, packOptionData
int (): m, method_1147, func_98299_i, packOptionData
void (EnumChatFormat): a, func_178774_a, setColor
void (EnumChatFormat): a, method_1141, func_178774_a, setColor
EnumChatFormat (): n, func_178775_l, getColor
EnumChatFormat (): n, method_1202, func_178775_l, getColor
void (int): a, func_98298_a
void (int): a, method_1146, func_98298_a
ScoreboardTeamBase$EnumTeamPush (): l, func_186681_k, getCollisionRule
ScoreboardTeamBase$EnumTeamPush (): l, method_1203, func_186681_k, getCollisionRule
void (ScoreboardTeamBase$EnumTeamPush): a, func_186682_a, setCollisionRule
void (ScoreboardTeamBase$EnumTeamPush): a, method_1145, func_186682_a, setCollisionRule
IChatBaseComponent (): c, func_96669_c, getDisplayName
IChatBaseComponent (): c, method_1140, func_96669_c, getDisplayName
IChatBaseComponent (): d, func_197892_d
IChatBaseComponent (): d, method_1148, func_197892_d
void (IChatBaseComponent): a, func_96664_a, setDisplayName
void (IChatBaseComponent): a, method_1137, func_96664_a, setDisplayName
void (IChatBaseComponent): b, func_207408_a, setPrefix
void (IChatBaseComponent): b, method_1138, func_207408_a, setPrefix
IChatBaseComponent (): e, func_207406_e, getPrefix
IChatBaseComponent (): e, method_1144, func_207406_e, getPrefix
void (IChatBaseComponent): c, func_207409_b, setSuffix
void (IChatBaseComponent): c, method_1139, func_207409_b, setSuffix
IChatBaseComponent (): f, func_207407_f, getSuffix
IChatBaseComponent (): f, method_1136, func_207407_f, getSuffix
IChatBaseComponent (IChatBaseComponent): d, func_200540_a, getFormattedName
IChatBaseComponent (IChatBaseComponent): d, method_1198, func_200540_a, getFormattedName
IChatBaseComponent (ScoreboardTeamBase, IChatBaseComponent): a, func_200541_a
IChatBaseComponent (ScoreboardTeamBase, IChatBaseComponent): a, method_1142, func_200541_a
1.13.2
名称
cez
cfa
字段
构造函数
方法
1.13.1
名称
cep
cez
net.minecraft.server.v1_13_R1.ScoreboardTeam
net.minecraft.server.v1_13_R2.ScoreboardTeam
字段
构造函数
方法
1.13
名称
bhh
cep
net.minecraft.server.v1_12_R1.ScoreboardTeam
net.minecraft.server.v1_13_R1.ScoreboardTeam
字段
String: d, field_96673_d
String: e, field_96674_e
String: f, field_96671_f
IChatBaseComponent: d, field_96673_d
IChatBaseComponent: e, field_207410_e
IChatBaseComponent: f, field_207411_f
构造函数
方法
String (): c, func_96669_c, getDisplayName
void (String): a, func_96664_a, setDisplayName
Collection<String> (): d, func_96670_d, getPlayerNameSet
Collection<String> (): g, func_96670_d, getPlayerNameSet
String (): e, func_96668_e, getPrefix
void (String): b, func_96666_b, setPrefix
String (): f, func_96663_f, getSuffix
void (String): c, func_96662_c, setSuffix
String (String): d, func_142053_d, getFormattedName
String (ScoreboardTeamBase, String): a, func_96667_a, getPlayerDisplayName
boolean (): g, func_96665_g, allowFriendlyFire
boolean (): h, func_96665_g, allowFriendlyFire
boolean (): h, func_98297_h, canSeeFriendlyInvisibles
boolean (): i, func_98297_h, canSeeFriendlyInvisibles
ScoreboardTeamBase$EnumNameTagVisibility (): i, func_178770_i, getNameTagVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): j, func_178770_i, getNameTagVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): j, func_178771_j, getDeathMessageVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): k, func_178771_j, getDeathMessageVisibility
int (): l, func_98299_i, packOptionData
int (): m, func_98299_i, packOptionData
EnumChatFormat (): m, func_178775_l, getColor
EnumChatFormat (): n, func_178775_l, getColor
ScoreboardTeamBase$EnumTeamPush (): k, func_186681_k, getCollisionRule
ScoreboardTeamBase$EnumTeamPush (): l, func_186681_k, getCollisionRule
IChatBaseComponent (): c, func_96669_c, getDisplayName
IChatBaseComponent (): d, func_197892_d
void (IChatBaseComponent): a, func_96664_a, setDisplayName
void (IChatBaseComponent): b, func_207408_a, setPrefix
IChatBaseComponent (): e, func_207406_e, getPrefix
void (IChatBaseComponent): c, func_207409_b, setSuffix
IChatBaseComponent (): f, func_207407_f, getSuffix
IChatBaseComponent (IChatBaseComponent): d, func_200540_a, getFormattedName
IChatBaseComponent (ScoreboardTeamBase, IChatBaseComponent): a, func_200541_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bhf
bhh
字段
构造函数
方法
1.12
名称
bdz
bhf
net.minecraft.server.v1_11_R1.ScoreboardTeam
net.minecraft.server.v1_12_R1.ScoreboardTeam
字段
构造函数
方法
void (EnumChatFormat): a, func_178774_a
void (EnumChatFormat): a, func_178774_a, setColor
EnumChatFormat (): m, func_178775_l
EnumChatFormat (): m, func_178775_l, getColor
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bdx
bdz
字段
构造函数
方法
1.11
名称
bce
bdx
net.minecraft.server.v1_10_R1.ScoreboardTeam
net.minecraft.server.v1_11_R1.ScoreboardTeam
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bbk
bce
net.minecraft.server.v1_9_R2.ScoreboardTeam
net.minecraft.server.v1_10_R1.ScoreboardTeam
字段
构造函数
方法
1.9.4
名称
bbj
bbk
net.minecraft.server.v1_9_R1.ScoreboardTeam
net.minecraft.server.v1_9_R2.ScoreboardTeam
字段
构造函数
方法
ScoreboardTeamBase$EnumNameTagVisibility (): j, func_178771_j
ScoreboardTeamBase$EnumNameTagVisibility (): j, func_178771_j, getDeathMessageVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): b, func_178773_b
void (ScoreboardTeamBase$EnumNameTagVisibility): b, func_178773_b, setDeathMessageVisibility
ScoreboardTeamBase$EnumTeamPush (): k, func_186681_k
ScoreboardTeamBase$EnumTeamPush (): k, func_186681_k, getCollisionRule
void (ScoreboardTeamBase$EnumTeamPush): a, func_186682_a
void (ScoreboardTeamBase$EnumTeamPush): a, func_186682_a, setCollisionRule
1.9.2
名称
bbm
bbj
字段
构造函数
方法
1.9
名称
aul
bbm
net.minecraft.server.v1_8_R3.ScoreboardTeam
net.minecraft.server.v1_9_R1.ScoreboardTeam
字段
ScoreboardTeamBase$EnumTeamPush: l, field_186683_l
构造函数
方法
int (): k, func_98299_i, packOptionData
int (): l, func_98299_i, packOptionData
EnumChatFormat (): l, func_178775_l
EnumChatFormat (): m, func_178775_l
ScoreboardTeamBase$EnumTeamPush (): k, func_186681_k
void (ScoreboardTeamBase$EnumTeamPush): a, func_186682_a
1.8.8
名称
aul
net.minecraft.scoreboard.ScorePlayerTeam
net.minecraft.server.v1_8_R3.ScoreboardTeam
字段
Scoreboard: a, field_96677_a
String: b, field_96675_b
String: d, field_96673_d
String: e, field_96674_e
String: f, field_96671_f
boolean: g, field_96672_g
boolean: h, field_98301_h
ScoreboardTeamBase$EnumNameTagVisibility: i, field_178778_i
ScoreboardTeamBase$EnumNameTagVisibility: j, field_178776_j
EnumChatFormat: k, field_178777_k
构造函数
(Scoreboard, String)
方法
String (): b, func_96661_b, getName
String (): c, func_96669_c, getDisplayName
void (String): a, func_96664_a, setDisplayName
Collection<String> (): d, func_96670_d, getPlayerNameSet
String (): e, func_96668_e, getPrefix
void (String): b, func_96666_b, setPrefix
String (): f, func_96663_f, getSuffix
void (String): c, func_96662_c, setSuffix
String (String): d, func_142053_d, getFormattedName
String (ScoreboardTeamBase, String): a, func_96667_a, getPlayerDisplayName
boolean (): g, func_96665_g, allowFriendlyFire
void (boolean): a, func_96660_a, setAllowFriendlyFire
boolean (): h, func_98297_h, canSeeFriendlyInvisibles
void (boolean): b, func_98300_b, setCanSeeFriendlyInvisibles
ScoreboardTeamBase$EnumNameTagVisibility (): i, func_178770_i, getNameTagVisibility
ScoreboardTeamBase$EnumNameTagVisibility (): j, func_178771_j
void (ScoreboardTeamBase$EnumNameTagVisibility): a, func_178772_a, setNameTagVisibility
void (ScoreboardTeamBase$EnumNameTagVisibility): b, func_178773_b
int (): k, func_98299_i, packOptionData
void (EnumChatFormat): a, func_178774_a
EnumChatFormat (): l, func_178775_l
void (int): a, func_98298_a