历史 - net.minecraft.world.level.levelgen.RandomState
1.21.11
名称
eqd
eve
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
eko
eqd
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
eid
eko
字段
构造函数
方法
1.21.5
名称
edh
eid
字段
构造函数
方法
1.21.4
名称
eee
edh
字段
构造函数
方法
1.21.3
名称
dzm
eee
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
dyk
dzm
字段
构造函数
方法
1.20.6
名称
dpe
dyk
字段
构造函数
方法
1.20.4
名称
dlg
dpe
字段
构造函数
方法
1.20.2
名称
dhy
dlg
字段
构造函数
方法
1.20.1
名称
dhn
dhy
字段
构造函数
方法
1.19.4
名称
dep
dhn
字段
构造函数
方法
1.19.3
名称
dbf
dep
字段
long: b, legacyLevelSeed, field_38255, legacyWorldSeed, f_224546_
Registry<NormalNoise$NoiseParameters>: c, noises, field_38256, noiseParametersRegistry, f_224547_
NoiseRouter: d, router, field_38257, noiseRouter, f_224548_
NoiseRouter: c, router, field_38257, noiseRouter, f_224548_
Climate$Sampler: e, sampler, field_38258, multiNoiseSampler, f_224549_
Climate$Sampler: d, sampler, field_38258, multiNoiseSampler, f_224549_
SurfaceSystem: f, surfaceSystem, field_38259, surfaceBuilder, f_224550_
SurfaceSystem: e, surfaceSystem, field_38259, surfaceBuilder, f_224550_
PositionalRandomFactory: g, aquiferRandom, field_38260, aquiferRandomDeriver, f_224551_
PositionalRandomFactory: f, aquiferRandom, field_38260, aquiferRandomDeriver, f_224551_
PositionalRandomFactory: h, oreRandom, field_38261, oreRandomDeriver, f_224552_
PositionalRandomFactory: g, oreRandom, field_38261, oreRandomDeriver, f_224552_
Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: i, noiseIntances, field_38262, noises, f_224553_
Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: h, noiseIntances, field_38262, noises, f_224553_
Map<ResourceLocation, PositionalRandomFactory>: j, positionalRandoms, field_38263, randomDerivers, f_224554_
Map<ResourceLocation, PositionalRandomFactory>: i, positionalRandoms, field_38263, randomDerivers, f_224554_
HolderGetter<NormalNoise$NoiseParameters>: b, noises, field_38256, noiseParametersRegistry, f_224547_
构造函数
(NoiseGeneratorSettings, Registry<NormalNoise$NoiseParameters>, long)
(NoiseGeneratorSettings, HolderGetter<NormalNoise$NoiseParameters>, long)
方法
RandomState (RegistryAccess, ResourceKey<NoiseGeneratorSettings>, long): a, create, method_41557, create, m_224574_
RandomState (NoiseGeneratorSettings, Registry<NormalNoise$NoiseParameters>, long): a, create, method_41556, create, m_224570_
long (): a, legacyLevelSeed, method_42369, getLegacyWorldSeed, m_224559_
NoiseRouter (): b, router, method_42370, getNoiseRouter, m_224578_
NoiseRouter (): a, router, method_42370, getNoiseRouter, m_224578_
Climate$Sampler (): c, sampler, method_42371, getMultiNoiseSampler, m_224579_
Climate$Sampler (): b, sampler, method_42371, getMultiNoiseSampler, m_224579_
SurfaceSystem (): d, surfaceSystem, method_42372, getSurfaceBuilder, m_224580_
SurfaceSystem (): c, surfaceSystem, method_42372, getSurfaceBuilder, m_224580_
PositionalRandomFactory (): e, aquiferRandom, method_42373, getAquiferRandomDeriver, m_224581_
PositionalRandomFactory (): d, aquiferRandom, method_42373, getAquiferRandomDeriver, m_224581_
PositionalRandomFactory (): f, oreRandom, method_42374, getOreRandomDeriver, m_224582_
PositionalRandomFactory (): e, oreRandom, method_42374, getOreRandomDeriver, m_224582_
RandomState (HolderGetter$Provider, ResourceKey<NoiseGeneratorSettings>, long): a, create, method_41557, create, m_255077_
RandomState (NoiseGeneratorSettings, HolderGetter<NormalNoise$NoiseParameters>, long): a, create, method_41556, create, m_255302_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dai
dbf
net.minecraft.world.level.levelgen.RandomState
字段
Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: i, noiseIntances, field_38262, field_38262, f_224553_
Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: i, noiseIntances, field_38262, noises, f_224553_
构造函数
方法
1.19
名称
dai
net.minecraft.world.level.levelgen.RandomState
net.minecraft.class_7138
net.minecraft.world.gen.noise.NoiseConfig
net.minecraft.src.C_213138_
字段
PositionalRandomFactory: a, random, field_38254, randomDeriver, f_224545_
long: b, legacyLevelSeed, field_38255, legacyWorldSeed, f_224546_
Registry<NormalNoise$NoiseParameters>: c, noises, field_38256, noiseParametersRegistry, f_224547_
NoiseRouter: d, router, field_38257, noiseRouter, f_224548_
Climate$Sampler: e, sampler, field_38258, multiNoiseSampler, f_224549_
SurfaceSystem: f, surfaceSystem, field_38259, surfaceBuilder, f_224550_
PositionalRandomFactory: g, aquiferRandom, field_38260, aquiferRandomDeriver, f_224551_
PositionalRandomFactory: h, oreRandom, field_38261, oreRandomDeriver, f_224552_
Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: i, noiseIntances, field_38262, field_38262, f_224553_
Map<ResourceLocation, PositionalRandomFactory>: j, positionalRandoms, field_38263, randomDerivers, f_224554_
构造函数
(NoiseGeneratorSettings, Registry<NormalNoise$NoiseParameters>, long)
方法
RandomState (RegistryAccess, ResourceKey<NoiseGeneratorSettings>, long): a, create, method_41557, create, m_224574_
RandomState (NoiseGeneratorSettings, Registry<NormalNoise$NoiseParameters>, long): a, create, method_41556, create, m_224570_
NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_41558, getOrCreateSampler, m_224560_
PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_41560, getOrCreateRandomDeriver, m_224565_
long (): a, legacyLevelSeed, method_42369, getLegacyWorldSeed, m_224559_
NoiseRouter (): b, router, method_42370, getNoiseRouter, m_224578_
Climate$Sampler (): c, sampler, method_42371, getMultiNoiseSampler, m_224579_
SurfaceSystem (): d, surfaceSystem, method_42372, getSurfaceBuilder, m_224580_
PositionalRandomFactory (): e, aquiferRandom, method_42373, getAquiferRandomDeriver, m_224581_
PositionalRandomFactory (): f, oreRandom, method_42374, getOreRandomDeriver, m_224582_