历史 - net.minecraft.world.level.levelgen.RandomState

1.21.11

名称

eqd

eve

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

eko

eqd

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

eid

eko

字段

构造函数

方法

1.21.5

名称

edh

eid

字段

构造函数

方法

1.21.4

名称

eee

edh

字段

构造函数

方法

1.21.3

名称

dzm

eee

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

dyk

dzm

字段

构造函数

方法

1.20.6

名称

dpe

dyk

字段

构造函数

方法

1.20.4

名称

dlg

dpe

字段

构造函数

方法

1.20.2

名称

dhy

dlg

字段

构造函数

方法

1.20.1

名称

dhn

dhy

字段

构造函数

方法

1.19.4

名称

dep

dhn

字段

构造函数

方法

1.19.3

名称

dbf

dep

字段

long: b, legacyLevelSeed, field_38255, legacyWorldSeed, f_224546_

Registry<NormalNoise$NoiseParameters>: c, noises, field_38256, noiseParametersRegistry, f_224547_

NoiseRouter: d, router, field_38257, noiseRouter, f_224548_

NoiseRouter: c, router, field_38257, noiseRouter, f_224548_

Climate$Sampler: e, sampler, field_38258, multiNoiseSampler, f_224549_

Climate$Sampler: d, sampler, field_38258, multiNoiseSampler, f_224549_

SurfaceSystem: f, surfaceSystem, field_38259, surfaceBuilder, f_224550_

SurfaceSystem: e, surfaceSystem, field_38259, surfaceBuilder, f_224550_

PositionalRandomFactory: g, aquiferRandom, field_38260, aquiferRandomDeriver, f_224551_

PositionalRandomFactory: f, aquiferRandom, field_38260, aquiferRandomDeriver, f_224551_

PositionalRandomFactory: h, oreRandom, field_38261, oreRandomDeriver, f_224552_

PositionalRandomFactory: g, oreRandom, field_38261, oreRandomDeriver, f_224552_

Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: i, noiseIntances, field_38262, noises, f_224553_

Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: h, noiseIntances, field_38262, noises, f_224553_

Map<ResourceLocation, PositionalRandomFactory>: j, positionalRandoms, field_38263, randomDerivers, f_224554_

Map<ResourceLocation, PositionalRandomFactory>: i, positionalRandoms, field_38263, randomDerivers, f_224554_

HolderGetter<NormalNoise$NoiseParameters>: b, noises, field_38256, noiseParametersRegistry, f_224547_

构造函数

(NoiseGeneratorSettings, Registry<NormalNoise$NoiseParameters>, long)

(NoiseGeneratorSettings, HolderGetter<NormalNoise$NoiseParameters>, long)

方法

RandomState (RegistryAccess, ResourceKey<NoiseGeneratorSettings>, long): a, create, method_41557, create, m_224574_

RandomState (NoiseGeneratorSettings, Registry<NormalNoise$NoiseParameters>, long): a, create, method_41556, create, m_224570_

long (): a, legacyLevelSeed, method_42369, getLegacyWorldSeed, m_224559_

NoiseRouter (): b, router, method_42370, getNoiseRouter, m_224578_

NoiseRouter (): a, router, method_42370, getNoiseRouter, m_224578_

Climate$Sampler (): c, sampler, method_42371, getMultiNoiseSampler, m_224579_

Climate$Sampler (): b, sampler, method_42371, getMultiNoiseSampler, m_224579_

SurfaceSystem (): d, surfaceSystem, method_42372, getSurfaceBuilder, m_224580_

SurfaceSystem (): c, surfaceSystem, method_42372, getSurfaceBuilder, m_224580_

PositionalRandomFactory (): e, aquiferRandom, method_42373, getAquiferRandomDeriver, m_224581_

PositionalRandomFactory (): d, aquiferRandom, method_42373, getAquiferRandomDeriver, m_224581_

PositionalRandomFactory (): f, oreRandom, method_42374, getOreRandomDeriver, m_224582_

PositionalRandomFactory (): e, oreRandom, method_42374, getOreRandomDeriver, m_224582_

RandomState (HolderGetter$Provider, ResourceKey<NoiseGeneratorSettings>, long): a, create, method_41557, create, m_255077_

RandomState (NoiseGeneratorSettings, HolderGetter<NormalNoise$NoiseParameters>, long): a, create, method_41556, create, m_255302_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dai

dbf

net.minecraft.world.level.levelgen.RandomState

字段

Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: i, noiseIntances, field_38262, field_38262, f_224553_

Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: i, noiseIntances, field_38262, noises, f_224553_

构造函数

方法

1.19

名称

dai

net.minecraft.world.level.levelgen.RandomState

net.minecraft.class_7138

net.minecraft.world.gen.noise.NoiseConfig

net.minecraft.src.C_213138_

字段

PositionalRandomFactory: a, random, field_38254, randomDeriver, f_224545_

long: b, legacyLevelSeed, field_38255, legacyWorldSeed, f_224546_

Registry<NormalNoise$NoiseParameters>: c, noises, field_38256, noiseParametersRegistry, f_224547_

NoiseRouter: d, router, field_38257, noiseRouter, f_224548_

Climate$Sampler: e, sampler, field_38258, multiNoiseSampler, f_224549_

SurfaceSystem: f, surfaceSystem, field_38259, surfaceBuilder, f_224550_

PositionalRandomFactory: g, aquiferRandom, field_38260, aquiferRandomDeriver, f_224551_

PositionalRandomFactory: h, oreRandom, field_38261, oreRandomDeriver, f_224552_

Map<ResourceKey<NormalNoise$NoiseParameters>, NormalNoise>: i, noiseIntances, field_38262, field_38262, f_224553_

Map<ResourceLocation, PositionalRandomFactory>: j, positionalRandoms, field_38263, randomDerivers, f_224554_

构造函数

(NoiseGeneratorSettings, Registry<NormalNoise$NoiseParameters>, long)

方法

RandomState (RegistryAccess, ResourceKey<NoiseGeneratorSettings>, long): a, create, method_41557, create, m_224574_

RandomState (NoiseGeneratorSettings, Registry<NormalNoise$NoiseParameters>, long): a, create, method_41556, create, m_224570_

NormalNoise (ResourceKey<NormalNoise$NoiseParameters>): a, getOrCreateNoise, method_41558, getOrCreateSampler, m_224560_

PositionalRandomFactory (ResourceLocation): a, getOrCreateRandomFactory, method_41560, getOrCreateRandomDeriver, m_224565_

long (): a, legacyLevelSeed, method_42369, getLegacyWorldSeed, m_224559_

NoiseRouter (): b, router, method_42370, getNoiseRouter, m_224578_

Climate$Sampler (): c, sampler, method_42371, getMultiNoiseSampler, m_224579_

SurfaceSystem (): d, surfaceSystem, method_42372, getSurfaceBuilder, m_224580_

PositionalRandomFactory (): e, aquiferRandom, method_42373, getAquiferRandomDeriver, m_224581_

PositionalRandomFactory (): f, oreRandom, method_42374, getOreRandomDeriver, m_224582_