历史 - net.minecraft.world.BossEvent
1.21.11
名称
cbg
ccs
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
bwz
cbg
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
bus
bwz
字段
构造函数
方法
1.21.5
名称
bsb
bus
字段
构造函数
方法
UUID (): h, getId, method_5407, getUuid, m_18860_
UUID (): i, getId, method_5407, getUuid, m_18860_
Component (): i, getName, method_5414, getName, m_18861_
Component (): j, getName, method_5414, getName, m_18861_
float (): j, getProgress, method_5412, getPercent, m_142717_
float (): k, getProgress, method_5412, getPercent, m_142717_
BossEvent$BossBarColor (): k, getColor, method_5420, getColor, m_18862_
BossEvent$BossBarColor (): l, getColor, method_5420, getColor, m_18862_
BossEvent$BossBarOverlay (): l, getOverlay, method_5415, getStyle, m_18863_
BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, m_18863_
boolean (): m, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_
boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_
boolean (): n, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_
boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_
boolean (): o, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_
boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_
1.21.4
名称
bsz
bsb
字段
构造函数
方法
1.21.3
名称
bqh
bsz
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
bqm
bqh
字段
构造函数
方法
1.20.6
名称
bjr
bqm
字段
构造函数
方法
UUID (): i, getId, method_5407, getUuid, m_18860_
UUID (): h, getId, method_5407, getUuid, m_18860_
Component (): j, getName, method_5414, getName, m_18861_
Component (): i, getName, method_5414, getName, m_18861_
float (): k, getProgress, method_5412, getPercent, m_142717_
float (): j, getProgress, method_5412, getPercent, m_142717_
BossEvent$BossBarColor (): l, getColor, method_5420, getColor, m_18862_
BossEvent$BossBarColor (): k, getColor, method_5420, getColor, m_18862_
BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, m_18863_
BossEvent$BossBarOverlay (): l, getOverlay, method_5415, getStyle, m_18863_
boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_
boolean (): m, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_
boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_
boolean (): n, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_
boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_
boolean (): o, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_
1.20.4
名称
bgo
bjr
字段
构造函数
方法
1.20.2
名称
bdn
bgo
字段
构造函数
方法
1.20.1
名称
bdo
bdn
字段
构造函数
方法
1.19.4
名称
bcc
bdo
字段
构造函数
方法
1.19.3
名称
azz
bcc
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
azc
azz
字段
构造函数
方法
1.19
名称
avx
azc
字段
构造函数
方法
1.18.2
名称
avg
avx
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
arr
avg
字段
构造函数
方法
float (): k, getProgress, method_5412, getPercent, m_142717_, getProgress
float (): k, getProgress, method_5412, getPercent, m_142717_
void (float): a, setProgress, method_5408, setPercent, m_142711_, setProgress
void (float): a, setProgress, method_5408, setPercent, m_142711_
boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_, isDarkenSky
boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_, setDarkenSky
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_
boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_, isPlayMusic
boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_, setPlayMusic
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_, setCreateFog
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_
boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_, isCreateFog
boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_
1.17.1
名称
arq
arr
字段
构造函数
方法
1.17
名称
aok
arq
net.minecraft.world.BossInfo
net.minecraft.src.C_459_
net.minecraft.server.v1_16_R3.BossBattle
net.minecraft.world.BossBattle
字段
UUID: h, id, field_5772, uuid, field_186756_h
UUID: h, id, field_5772, uuid, f_18847_
Component: a, name, field_5777, name, field_186749_a, title
Component: a, name, field_5777, name, f_18840_
float: b, percent, field_5774, percent, field_186750_b
float: b, progress, field_5774, percent, f_146638_
BossEvent$BossBarColor: c, color, field_5778, color, field_186751_c, color
BossEvent$BossBarColor: c, color, field_5778, color, f_18842_
BossEvent$BossBarOverlay: d, overlay, field_5779, style, field_186752_d, style
BossEvent$BossBarOverlay: d, overlay, field_5779, style, f_18843_
boolean: e, darkenScreen, field_5776, darkenSky, field_186753_e
boolean: e, darkenScreen, field_5776, darkenSky, f_18844_
boolean: f, playBossMusic, field_5775, dragonMusic, field_186754_f
boolean: f, playBossMusic, field_5775, dragonMusic, f_18845_
boolean: g, createWorldFog, field_5773, thickenFog, field_186755_g
boolean: g, createWorldFog, field_5773, thickenFog, f_18846_
构造函数
方法
UUID (): i, getId, method_5407, getUuid, func_186737_d
UUID (): i, getId, method_5407, getUuid, m_18860_
Component (): j, getName, method_5414, getName, func_186744_e
Component (): j, getName, method_5414, getName, m_18861_
float (): k, getPercent, method_5412, getPercent, func_186738_f, getProgress
float (): k, getProgress, method_5412, getPercent, m_142717_, getProgress
void (float): a, setPercent, method_5408, setPercent, func_186735_a
void (float): a, setProgress, method_5408, setPercent, m_142711_, setProgress
BossEvent$BossBarColor (): l, getColor, method_5420, getColor, func_186736_g
BossEvent$BossBarColor (): l, getColor, method_5420, getColor, m_18862_
BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, func_186740_h
BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, m_18863_
boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, func_186734_i, isDarkenSky
boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_, isDarkenSky
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, func_186741_a
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_, setDarkenSky
boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, func_186747_j, isPlayMusic
boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_, isPlayMusic
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, func_186742_b
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_, setPlayMusic
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, func_186743_c
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_, setCreateFog
boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, func_186748_k, isCreateFog
boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_, isCreateFog
void (Component): a, setName, method_5413, setName, func_186739_a
void (Component): a, setName, method_5413, setName, m_6456_
void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, func_186745_a
void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, m_6451_
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, func_186746_a
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, m_5648_
1.16.5
名称
字段
构造函数
方法
BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getOverlay, func_186740_h
BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, func_186740_h
boolean (): n, shouldDarkenScreen, method_5417, getDarkenSky, func_186734_i, isDarkenSky
boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, func_186734_i, isDarkenSky
boolean (): p, shouldCreateWorldFog, method_5419, getThickenFog, func_186748_k, isCreateFog
boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, func_186748_k, isCreateFog
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setOverlay, func_186746_a
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, func_186746_a
1.16.4
名称
aoh
aok
net.minecraft.server.v1_16_R2.BossBattle
net.minecraft.server.v1_16_R3.BossBattle
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
amw
aoh
net.minecraft.server.v1_16_R1.BossBattle
net.minecraft.server.v1_16_R2.BossBattle
字段
构造函数
方法
1.16.1
名称
ajb
amw
net.minecraft.server.v1_15_R1.BossBattle
net.minecraft.server.v1_16_R1.BossBattle
字段
构造函数
方法
1.15.2
名称
aiy
ajb
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
agz
aiy
net.minecraft.server.v1_14_R1.BossBattle
net.minecraft.server.v1_15_R1.BossBattle
字段
构造函数
方法
1.14.4
名称
agw
agz
net.minecraft.world.BossEvent
字段
UUID: h, field_5772, uuid, field_186756_h
UUID: h, id, field_5772, uuid, field_186756_h
IChatBaseComponent: a, field_5777, name, field_186749_a, title
Component: a, name, field_5777, name, field_186749_a, title
float: b, field_5774, percent, field_186750_b
float: b, percent, field_5774, percent, field_186750_b
BossBattle$BarColor: c, field_5778, color, field_186751_c, color
BossEvent$BossBarColor: c, color, field_5778, color, field_186751_c, color
BossBattle$BarStyle: d, field_5779, style, field_186752_d, style
BossEvent$BossBarOverlay: d, overlay, field_5779, style, field_186752_d, style
boolean: e, field_5776, darkenSky, field_186753_e
boolean: e, darkenScreen, field_5776, darkenSky, field_186753_e
boolean: f, field_5775, dragonMusic, field_186754_f
boolean: f, playBossMusic, field_5775, dragonMusic, field_186754_f
boolean: g, field_5773, thickenFog, field_186755_g
boolean: g, createWorldFog, field_5773, thickenFog, field_186755_g
构造函数
方法
UUID (): i, method_5407, getUuid, func_186737_d
UUID (): i, getId, method_5407, getUuid, func_186737_d
IChatBaseComponent (): j, method_5414, getName, func_186744_e
Component (): j, getName, method_5414, getName, func_186744_e
float (): k, method_5412, getPercent, func_186738_f, getProgress
float (): k, getPercent, method_5412, getPercent, func_186738_f, getProgress
void (float): a, method_5408, setPercent, func_186735_a
void (float): a, setPercent, method_5408, setPercent, func_186735_a
BossBattle$BarColor (): l, method_5420, getColor, func_186736_g
BossEvent$BossBarColor (): l, getColor, method_5420, getColor, func_186736_g
BossBattle$BarStyle (): m, method_5415, getOverlay, func_186740_h
BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getOverlay, func_186740_h
boolean (): n, method_5417, getDarkenSky, func_186734_i, isDarkenSky
boolean (): n, shouldDarkenScreen, method_5417, getDarkenSky, func_186734_i, isDarkenSky
BossBattle (boolean): a, method_5406, setDarkenSky, func_186741_a
BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, func_186741_a
boolean (): o, method_5418, hasDragonMusic, func_186747_j, isPlayMusic
boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, func_186747_j, isPlayMusic
BossBattle (boolean): b, method_5410, setDragonMusic, func_186742_b
BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, func_186742_b
BossBattle (boolean): c, method_5411, setThickenFog, func_186743_c
BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, func_186743_c
boolean (): p, method_5419, getThickenFog, func_186748_k, isCreateFog
boolean (): p, shouldCreateWorldFog, method_5419, getThickenFog, func_186748_k, isCreateFog
void (IChatBaseComponent): a, method_5413, setName, func_186739_a
void (Component): a, setName, method_5413, setName, func_186739_a
void (BossBattle$BarColor): a, method_5416, setColor, func_186745_a
void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, func_186745_a
void (BossBattle$BarStyle): a, method_5409, setOverlay, func_186746_a
void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setOverlay, func_186746_a
1.14.3
名称
agt
agw
net.minecraft.entity.boss.BossBar
字段
UUID: h, field_5772, field_186756_h
UUID: h, field_5772, uuid, field_186756_h
IChatBaseComponent: a, field_5777, field_186749_a, title
IChatBaseComponent: a, field_5777, name, field_186749_a, title
float: b, field_5774, field_186750_b
float: b, field_5774, percent, field_186750_b
BossBattle$BarColor: c, field_5778, field_186751_c, color
BossBattle$BarColor: c, field_5778, color, field_186751_c, color
BossBattle$BarStyle: d, field_5779, field_186752_d, style
BossBattle$BarStyle: d, field_5779, style, field_186752_d, style
boolean: e, field_5776, field_186753_e
boolean: e, field_5776, darkenSky, field_186753_e
boolean: f, field_5775, field_186754_f
boolean: f, field_5775, dragonMusic, field_186754_f
boolean: g, field_5773, field_186755_g
boolean: g, field_5773, thickenFog, field_186755_g
构造函数
方法
UUID (): i, method_5407, func_186737_d
UUID (): i, method_5407, getUuid, func_186737_d
IChatBaseComponent (): j, method_5414, func_186744_e
IChatBaseComponent (): j, method_5414, getName, func_186744_e
float (): k, method_5412, func_186738_f, getProgress
float (): k, method_5412, getPercent, func_186738_f, getProgress
void (float): a, method_5408, func_186735_a
void (float): a, method_5408, setPercent, func_186735_a
BossBattle$BarColor (): l, method_5420, func_186736_g
BossBattle$BarColor (): l, method_5420, getColor, func_186736_g
BossBattle$BarStyle (): m, method_5415, func_186740_h
BossBattle$BarStyle (): m, method_5415, getOverlay, func_186740_h
boolean (): n, method_5417, func_186734_i, isDarkenSky
boolean (): n, method_5417, getDarkenSky, func_186734_i, isDarkenSky
BossBattle (boolean): a, method_5406, func_186741_a
BossBattle (boolean): a, method_5406, setDarkenSky, func_186741_a
boolean (): o, method_5418, func_186747_j, isPlayMusic
boolean (): o, method_5418, hasDragonMusic, func_186747_j, isPlayMusic
BossBattle (boolean): b, method_5410, func_186742_b
BossBattle (boolean): b, method_5410, setDragonMusic, func_186742_b
BossBattle (boolean): c, method_5411, func_186743_c
BossBattle (boolean): c, method_5411, setThickenFog, func_186743_c
boolean (): p, method_5419, func_186748_k, isCreateFog
boolean (): p, method_5419, getThickenFog, func_186748_k, isCreateFog
void (IChatBaseComponent): a, method_5413, func_186739_a
void (IChatBaseComponent): a, method_5413, setName, func_186739_a
void (BossBattle$BarColor): a, method_5416, func_186745_a
void (BossBattle$BarColor): a, method_5416, setColor, func_186745_a
void (BossBattle$BarStyle): a, method_5409, func_186746_a
void (BossBattle$BarStyle): a, method_5409, setOverlay, func_186746_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
agq
agt
字段
构造函数
方法
1.14
名称
adc
agq
net.minecraft.class_1259
net.minecraft.server.v1_13_R2.BossBattle
net.minecraft.server.v1_14_R1.BossBattle
字段
UUID: h, field_186756_h
UUID: h, field_5772, field_186756_h
IChatBaseComponent: a, field_186749_a, title
IChatBaseComponent: a, field_5777, field_186749_a, title
float: b, field_186750_b
float: b, field_5774, field_186750_b
BossBattle$BarColor: c, field_186751_c, color
BossBattle$BarColor: c, field_5778, field_186751_c, color
BossBattle$BarStyle: d, field_186752_d, style
BossBattle$BarStyle: d, field_5779, field_186752_d, style
boolean: e, field_186753_e
boolean: e, field_5776, field_186753_e
boolean: f, field_186754_f
boolean: f, field_5775, field_186754_f
boolean: g, field_186755_g
boolean: g, field_5773, field_186755_g
构造函数
方法
UUID (): i, func_186737_d
UUID (): i, method_5407, func_186737_d
IChatBaseComponent (): j, func_186744_e
IChatBaseComponent (): j, method_5414, func_186744_e
float (): k, func_186738_f, getProgress
float (): k, method_5412, func_186738_f, getProgress
void (float): a, func_186735_a
void (float): a, method_5408, func_186735_a
BossBattle$BarColor (): l, func_186736_g
BossBattle$BarColor (): l, method_5420, func_186736_g
BossBattle$BarStyle (): m, func_186740_h
BossBattle$BarStyle (): m, method_5415, func_186740_h
boolean (): n, func_186734_i, isDarkenSky
boolean (): n, method_5417, func_186734_i, isDarkenSky
BossBattle (boolean): a, func_186741_a
BossBattle (boolean): a, method_5406, func_186741_a
boolean (): o, func_186747_j, isPlayMusic
boolean (): o, method_5418, func_186747_j, isPlayMusic
BossBattle (boolean): b, func_186742_b
BossBattle (boolean): b, method_5410, func_186742_b
BossBattle (boolean): c, func_186743_c
BossBattle (boolean): c, method_5411, func_186743_c
boolean (): p, func_186748_k, isCreateFog
boolean (): p, method_5419, func_186748_k, isCreateFog
void (IChatBaseComponent): a, func_186739_a
void (IChatBaseComponent): a, method_5413, func_186739_a
void (BossBattle$BarColor): a, func_186745_a
void (BossBattle$BarColor): a, method_5416, func_186745_a
void (BossBattle$BarStyle): a, func_186746_a
void (BossBattle$BarStyle): a, method_5409, func_186746_a
1.13.2
名称
字段
构造函数
方法
boolean (): n, func_186734_i
boolean (): n, func_186734_i, isDarkenSky
boolean (): o, func_186747_j
boolean (): o, func_186747_j, isPlayMusic
boolean (): p, func_186748_k
boolean (): p, func_186748_k, isCreateFog
1.13.1
名称
acz
adc
net.minecraft.server.v1_13_R1.BossBattle
net.minecraft.server.v1_13_R2.BossBattle
字段
构造函数
方法
1.13
名称
tt
acz
net.minecraft.server.v1_12_R1.BossBattle
net.minecraft.server.v1_13_R1.BossBattle
字段
构造函数
方法
UUID (): d, func_186737_d
UUID (): i, func_186737_d
IChatBaseComponent (): e, func_186744_e
IChatBaseComponent (): j, func_186744_e
float (): f, func_186738_f, getProgress
float (): k, func_186738_f, getProgress
BossBattle$BarColor (): g, func_186736_g
BossBattle$BarColor (): l, func_186736_g
BossBattle$BarStyle (): h, func_186740_h
BossBattle$BarStyle (): m, func_186740_h
boolean (): i, func_186734_i
boolean (): n, func_186734_i
boolean (): j, func_186747_j
boolean (): o, func_186747_j
boolean (): k, func_186748_k
boolean (): p, func_186748_k
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
tr
tt
字段
构造函数
方法
1.12
名称
ra
tr
net.minecraft.server.v1_11_R1.BossBattle
net.minecraft.server.v1_12_R1.BossBattle
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
qz
ra
字段
构造函数
方法
1.11
名称
qj
qz
net.minecraft.server.v1_10_R1.BossBattle
net.minecraft.server.v1_11_R1.BossBattle
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
qe
qj
net.minecraft.server.v1_9_R2.BossBattle
net.minecraft.server.v1_10_R1.BossBattle
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BossBattle
net.minecraft.server.v1_9_R2.BossBattle
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
qe
net.minecraft.world.BossInfo
net.minecraft.server.v1_9_R1.BossBattle
字段
UUID: h, field_186756_h
IChatBaseComponent: a, field_186749_a, title
float: b, field_186750_b
BossBattle$BarColor: c, field_186751_c, color
BossBattle$BarStyle: d, field_186752_d, style
boolean: e, field_186753_e
boolean: f, field_186754_f
boolean: g, field_186755_g
构造函数
(UUID, IChatBaseComponent, BossBattle$BarColor, BossBattle$BarStyle)
方法
UUID (): d, func_186737_d
IChatBaseComponent (): e, func_186744_e
float (): f, func_186738_f, getProgress
void (float): a, func_186735_a
BossBattle$BarColor (): g, func_186736_g
BossBattle$BarStyle (): h, func_186740_h
boolean (): i, func_186734_i
BossBattle (boolean): a, func_186741_a
boolean (): j, func_186747_j
BossBattle (boolean): b, func_186742_b
BossBattle (boolean): c, func_186743_c
boolean (): k, func_186748_k
void (IChatBaseComponent): a, func_186739_a
void (BossBattle$BarColor): a, func_186745_a
void (BossBattle$BarStyle): a, func_186746_a