历史 - net.minecraft.world.BossEvent

1.21.11

名称

cbg

ccs

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

bwz

cbg

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

bus

bwz

字段

构造函数

方法

1.21.5

名称

bsb

bus

字段

构造函数

方法

UUID (): h, getId, method_5407, getUuid, m_18860_

UUID (): i, getId, method_5407, getUuid, m_18860_

Component (): i, getName, method_5414, getName, m_18861_

Component (): j, getName, method_5414, getName, m_18861_

float (): j, getProgress, method_5412, getPercent, m_142717_

float (): k, getProgress, method_5412, getPercent, m_142717_

BossEvent$BossBarColor (): k, getColor, method_5420, getColor, m_18862_

BossEvent$BossBarColor (): l, getColor, method_5420, getColor, m_18862_

BossEvent$BossBarOverlay (): l, getOverlay, method_5415, getStyle, m_18863_

BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, m_18863_

boolean (): m, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_

boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_

boolean (): n, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_

boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_

boolean (): o, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_

boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_

1.21.4

名称

bsz

bsb

字段

构造函数

方法

1.21.3

名称

bqh

bsz

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

bqm

bqh

字段

构造函数

方法

1.20.6

名称

bjr

bqm

字段

构造函数

方法

UUID (): i, getId, method_5407, getUuid, m_18860_

UUID (): h, getId, method_5407, getUuid, m_18860_

Component (): j, getName, method_5414, getName, m_18861_

Component (): i, getName, method_5414, getName, m_18861_

float (): k, getProgress, method_5412, getPercent, m_142717_

float (): j, getProgress, method_5412, getPercent, m_142717_

BossEvent$BossBarColor (): l, getColor, method_5420, getColor, m_18862_

BossEvent$BossBarColor (): k, getColor, method_5420, getColor, m_18862_

BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, m_18863_

BossEvent$BossBarOverlay (): l, getOverlay, method_5415, getStyle, m_18863_

boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_

boolean (): m, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_

boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_

boolean (): n, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_

boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_

boolean (): o, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_

1.20.4

名称

bgo

bjr

字段

构造函数

方法

1.20.2

名称

bdn

bgo

字段

构造函数

方法

1.20.1

名称

bdo

bdn

字段

构造函数

方法

1.19.4

名称

bcc

bdo

字段

构造函数

方法

1.19.3

名称

azz

bcc

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

azc

azz

字段

构造函数

方法

1.19

名称

avx

azc

字段

构造函数

方法

1.18.2

名称

avg

avx

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

arr

avg

字段

构造函数

方法

float (): k, getProgress, method_5412, getPercent, m_142717_, getProgress

float (): k, getProgress, method_5412, getPercent, m_142717_

void (float): a, setProgress, method_5408, setPercent, m_142711_, setProgress

void (float): a, setProgress, method_5408, setPercent, m_142711_

boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_, isDarkenSky

boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_, setDarkenSky

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_

boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_, isPlayMusic

boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_, setPlayMusic

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_, setCreateFog

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_

boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_, isCreateFog

boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_

1.17.1

名称

arq

arr

字段

构造函数

方法

1.17

名称

aok

arq

net.minecraft.world.BossInfo

net.minecraft.src.C_459_

net.minecraft.server.v1_16_R3.BossBattle

net.minecraft.world.BossBattle

字段

UUID: h, id, field_5772, uuid, field_186756_h

UUID: h, id, field_5772, uuid, f_18847_

Component: a, name, field_5777, name, field_186749_a, title

Component: a, name, field_5777, name, f_18840_

float: b, percent, field_5774, percent, field_186750_b

float: b, progress, field_5774, percent, f_146638_

BossEvent$BossBarColor: c, color, field_5778, color, field_186751_c, color

BossEvent$BossBarColor: c, color, field_5778, color, f_18842_

BossEvent$BossBarOverlay: d, overlay, field_5779, style, field_186752_d, style

BossEvent$BossBarOverlay: d, overlay, field_5779, style, f_18843_

boolean: e, darkenScreen, field_5776, darkenSky, field_186753_e

boolean: e, darkenScreen, field_5776, darkenSky, f_18844_

boolean: f, playBossMusic, field_5775, dragonMusic, field_186754_f

boolean: f, playBossMusic, field_5775, dragonMusic, f_18845_

boolean: g, createWorldFog, field_5773, thickenFog, field_186755_g

boolean: g, createWorldFog, field_5773, thickenFog, f_18846_

构造函数

方法

UUID (): i, getId, method_5407, getUuid, func_186737_d

UUID (): i, getId, method_5407, getUuid, m_18860_

Component (): j, getName, method_5414, getName, func_186744_e

Component (): j, getName, method_5414, getName, m_18861_

float (): k, getPercent, method_5412, getPercent, func_186738_f, getProgress

float (): k, getProgress, method_5412, getPercent, m_142717_, getProgress

void (float): a, setPercent, method_5408, setPercent, func_186735_a

void (float): a, setProgress, method_5408, setPercent, m_142711_, setProgress

BossEvent$BossBarColor (): l, getColor, method_5420, getColor, func_186736_g

BossEvent$BossBarColor (): l, getColor, method_5420, getColor, m_18862_

BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, func_186740_h

BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, m_18863_

boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, func_186734_i, isDarkenSky

boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, m_18864_, isDarkenSky

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, func_186741_a

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, m_7003_, setDarkenSky

boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, func_186747_j, isPlayMusic

boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, m_18865_, isPlayMusic

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, func_186742_b

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, m_7005_, setPlayMusic

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, func_186743_c

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, m_7006_, setCreateFog

boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, func_186748_k, isCreateFog

boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, m_18866_, isCreateFog

void (Component): a, setName, method_5413, setName, func_186739_a

void (Component): a, setName, method_5413, setName, m_6456_

void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, func_186745_a

void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, m_6451_

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, func_186746_a

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, m_5648_

1.16.5

名称

字段

构造函数

方法

BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getOverlay, func_186740_h

BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getStyle, func_186740_h

boolean (): n, shouldDarkenScreen, method_5417, getDarkenSky, func_186734_i, isDarkenSky

boolean (): n, shouldDarkenScreen, method_5417, shouldDarkenSky, func_186734_i, isDarkenSky

boolean (): p, shouldCreateWorldFog, method_5419, getThickenFog, func_186748_k, isCreateFog

boolean (): p, shouldCreateWorldFog, method_5419, shouldThickenFog, func_186748_k, isCreateFog

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setOverlay, func_186746_a

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setStyle, func_186746_a

1.16.4

名称

aoh

aok

net.minecraft.server.v1_16_R2.BossBattle

net.minecraft.server.v1_16_R3.BossBattle

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

amw

aoh

net.minecraft.server.v1_16_R1.BossBattle

net.minecraft.server.v1_16_R2.BossBattle

字段

构造函数

方法

1.16.1

名称

ajb

amw

net.minecraft.server.v1_15_R1.BossBattle

net.minecraft.server.v1_16_R1.BossBattle

字段

构造函数

方法

1.15.2

名称

aiy

ajb

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

agz

aiy

net.minecraft.server.v1_14_R1.BossBattle

net.minecraft.server.v1_15_R1.BossBattle

字段

构造函数

方法

1.14.4

名称

agw

agz

net.minecraft.world.BossEvent

字段

UUID: h, field_5772, uuid, field_186756_h

UUID: h, id, field_5772, uuid, field_186756_h

IChatBaseComponent: a, field_5777, name, field_186749_a, title

Component: a, name, field_5777, name, field_186749_a, title

float: b, field_5774, percent, field_186750_b

float: b, percent, field_5774, percent, field_186750_b

BossBattle$BarColor: c, field_5778, color, field_186751_c, color

BossEvent$BossBarColor: c, color, field_5778, color, field_186751_c, color

BossBattle$BarStyle: d, field_5779, style, field_186752_d, style

BossEvent$BossBarOverlay: d, overlay, field_5779, style, field_186752_d, style

boolean: e, field_5776, darkenSky, field_186753_e

boolean: e, darkenScreen, field_5776, darkenSky, field_186753_e

boolean: f, field_5775, dragonMusic, field_186754_f

boolean: f, playBossMusic, field_5775, dragonMusic, field_186754_f

boolean: g, field_5773, thickenFog, field_186755_g

boolean: g, createWorldFog, field_5773, thickenFog, field_186755_g

构造函数

方法

UUID (): i, method_5407, getUuid, func_186737_d

UUID (): i, getId, method_5407, getUuid, func_186737_d

IChatBaseComponent (): j, method_5414, getName, func_186744_e

Component (): j, getName, method_5414, getName, func_186744_e

float (): k, method_5412, getPercent, func_186738_f, getProgress

float (): k, getPercent, method_5412, getPercent, func_186738_f, getProgress

void (float): a, method_5408, setPercent, func_186735_a

void (float): a, setPercent, method_5408, setPercent, func_186735_a

BossBattle$BarColor (): l, method_5420, getColor, func_186736_g

BossEvent$BossBarColor (): l, getColor, method_5420, getColor, func_186736_g

BossBattle$BarStyle (): m, method_5415, getOverlay, func_186740_h

BossEvent$BossBarOverlay (): m, getOverlay, method_5415, getOverlay, func_186740_h

boolean (): n, method_5417, getDarkenSky, func_186734_i, isDarkenSky

boolean (): n, shouldDarkenScreen, method_5417, getDarkenSky, func_186734_i, isDarkenSky

BossBattle (boolean): a, method_5406, setDarkenSky, func_186741_a

BossEvent (boolean): a, setDarkenScreen, method_5406, setDarkenSky, func_186741_a

boolean (): o, method_5418, hasDragonMusic, func_186747_j, isPlayMusic

boolean (): o, shouldPlayBossMusic, method_5418, hasDragonMusic, func_186747_j, isPlayMusic

BossBattle (boolean): b, method_5410, setDragonMusic, func_186742_b

BossEvent (boolean): b, setPlayBossMusic, method_5410, setDragonMusic, func_186742_b

BossBattle (boolean): c, method_5411, setThickenFog, func_186743_c

BossEvent (boolean): c, setCreateWorldFog, method_5411, setThickenFog, func_186743_c

boolean (): p, method_5419, getThickenFog, func_186748_k, isCreateFog

boolean (): p, shouldCreateWorldFog, method_5419, getThickenFog, func_186748_k, isCreateFog

void (IChatBaseComponent): a, method_5413, setName, func_186739_a

void (Component): a, setName, method_5413, setName, func_186739_a

void (BossBattle$BarColor): a, method_5416, setColor, func_186745_a

void (BossEvent$BossBarColor): a, setColor, method_5416, setColor, func_186745_a

void (BossBattle$BarStyle): a, method_5409, setOverlay, func_186746_a

void (BossEvent$BossBarOverlay): a, setOverlay, method_5409, setOverlay, func_186746_a

1.14.3

名称

agt

agw

net.minecraft.entity.boss.BossBar

字段

UUID: h, field_5772, field_186756_h

UUID: h, field_5772, uuid, field_186756_h

IChatBaseComponent: a, field_5777, field_186749_a, title

IChatBaseComponent: a, field_5777, name, field_186749_a, title

float: b, field_5774, field_186750_b

float: b, field_5774, percent, field_186750_b

BossBattle$BarColor: c, field_5778, field_186751_c, color

BossBattle$BarColor: c, field_5778, color, field_186751_c, color

BossBattle$BarStyle: d, field_5779, field_186752_d, style

BossBattle$BarStyle: d, field_5779, style, field_186752_d, style

boolean: e, field_5776, field_186753_e

boolean: e, field_5776, darkenSky, field_186753_e

boolean: f, field_5775, field_186754_f

boolean: f, field_5775, dragonMusic, field_186754_f

boolean: g, field_5773, field_186755_g

boolean: g, field_5773, thickenFog, field_186755_g

构造函数

方法

UUID (): i, method_5407, func_186737_d

UUID (): i, method_5407, getUuid, func_186737_d

IChatBaseComponent (): j, method_5414, func_186744_e

IChatBaseComponent (): j, method_5414, getName, func_186744_e

float (): k, method_5412, func_186738_f, getProgress

float (): k, method_5412, getPercent, func_186738_f, getProgress

void (float): a, method_5408, func_186735_a

void (float): a, method_5408, setPercent, func_186735_a

BossBattle$BarColor (): l, method_5420, func_186736_g

BossBattle$BarColor (): l, method_5420, getColor, func_186736_g

BossBattle$BarStyle (): m, method_5415, func_186740_h

BossBattle$BarStyle (): m, method_5415, getOverlay, func_186740_h

boolean (): n, method_5417, func_186734_i, isDarkenSky

boolean (): n, method_5417, getDarkenSky, func_186734_i, isDarkenSky

BossBattle (boolean): a, method_5406, func_186741_a

BossBattle (boolean): a, method_5406, setDarkenSky, func_186741_a

boolean (): o, method_5418, func_186747_j, isPlayMusic

boolean (): o, method_5418, hasDragonMusic, func_186747_j, isPlayMusic

BossBattle (boolean): b, method_5410, func_186742_b

BossBattle (boolean): b, method_5410, setDragonMusic, func_186742_b

BossBattle (boolean): c, method_5411, func_186743_c

BossBattle (boolean): c, method_5411, setThickenFog, func_186743_c

boolean (): p, method_5419, func_186748_k, isCreateFog

boolean (): p, method_5419, getThickenFog, func_186748_k, isCreateFog

void (IChatBaseComponent): a, method_5413, func_186739_a

void (IChatBaseComponent): a, method_5413, setName, func_186739_a

void (BossBattle$BarColor): a, method_5416, func_186745_a

void (BossBattle$BarColor): a, method_5416, setColor, func_186745_a

void (BossBattle$BarStyle): a, method_5409, func_186746_a

void (BossBattle$BarStyle): a, method_5409, setOverlay, func_186746_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

agq

agt

字段

构造函数

方法

1.14

名称

adc

agq

net.minecraft.class_1259

net.minecraft.server.v1_13_R2.BossBattle

net.minecraft.server.v1_14_R1.BossBattle

字段

UUID: h, field_186756_h

UUID: h, field_5772, field_186756_h

IChatBaseComponent: a, field_186749_a, title

IChatBaseComponent: a, field_5777, field_186749_a, title

float: b, field_186750_b

float: b, field_5774, field_186750_b

BossBattle$BarColor: c, field_186751_c, color

BossBattle$BarColor: c, field_5778, field_186751_c, color

BossBattle$BarStyle: d, field_186752_d, style

BossBattle$BarStyle: d, field_5779, field_186752_d, style

boolean: e, field_186753_e

boolean: e, field_5776, field_186753_e

boolean: f, field_186754_f

boolean: f, field_5775, field_186754_f

boolean: g, field_186755_g

boolean: g, field_5773, field_186755_g

构造函数

方法

UUID (): i, func_186737_d

UUID (): i, method_5407, func_186737_d

IChatBaseComponent (): j, func_186744_e

IChatBaseComponent (): j, method_5414, func_186744_e

float (): k, func_186738_f, getProgress

float (): k, method_5412, func_186738_f, getProgress

void (float): a, func_186735_a

void (float): a, method_5408, func_186735_a

BossBattle$BarColor (): l, func_186736_g

BossBattle$BarColor (): l, method_5420, func_186736_g

BossBattle$BarStyle (): m, func_186740_h

BossBattle$BarStyle (): m, method_5415, func_186740_h

boolean (): n, func_186734_i, isDarkenSky

boolean (): n, method_5417, func_186734_i, isDarkenSky

BossBattle (boolean): a, func_186741_a

BossBattle (boolean): a, method_5406, func_186741_a

boolean (): o, func_186747_j, isPlayMusic

boolean (): o, method_5418, func_186747_j, isPlayMusic

BossBattle (boolean): b, func_186742_b

BossBattle (boolean): b, method_5410, func_186742_b

BossBattle (boolean): c, func_186743_c

BossBattle (boolean): c, method_5411, func_186743_c

boolean (): p, func_186748_k, isCreateFog

boolean (): p, method_5419, func_186748_k, isCreateFog

void (IChatBaseComponent): a, func_186739_a

void (IChatBaseComponent): a, method_5413, func_186739_a

void (BossBattle$BarColor): a, func_186745_a

void (BossBattle$BarColor): a, method_5416, func_186745_a

void (BossBattle$BarStyle): a, func_186746_a

void (BossBattle$BarStyle): a, method_5409, func_186746_a

1.13.2

名称

字段

构造函数

方法

boolean (): n, func_186734_i

boolean (): n, func_186734_i, isDarkenSky

boolean (): o, func_186747_j

boolean (): o, func_186747_j, isPlayMusic

boolean (): p, func_186748_k

boolean (): p, func_186748_k, isCreateFog

1.13.1

名称

acz

adc

net.minecraft.server.v1_13_R1.BossBattle

net.minecraft.server.v1_13_R2.BossBattle

字段

构造函数

方法

1.13

名称

tt

acz

net.minecraft.server.v1_12_R1.BossBattle

net.minecraft.server.v1_13_R1.BossBattle

字段

构造函数

方法

UUID (): d, func_186737_d

UUID (): i, func_186737_d

IChatBaseComponent (): e, func_186744_e

IChatBaseComponent (): j, func_186744_e

float (): f, func_186738_f, getProgress

float (): k, func_186738_f, getProgress

BossBattle$BarColor (): g, func_186736_g

BossBattle$BarColor (): l, func_186736_g

BossBattle$BarStyle (): h, func_186740_h

BossBattle$BarStyle (): m, func_186740_h

boolean (): i, func_186734_i

boolean (): n, func_186734_i

boolean (): j, func_186747_j

boolean (): o, func_186747_j

boolean (): k, func_186748_k

boolean (): p, func_186748_k

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

tr

tt

字段

构造函数

方法

1.12

名称

ra

tr

net.minecraft.server.v1_11_R1.BossBattle

net.minecraft.server.v1_12_R1.BossBattle

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

qz

ra

字段

构造函数

方法

1.11

名称

qj

qz

net.minecraft.server.v1_10_R1.BossBattle

net.minecraft.server.v1_11_R1.BossBattle

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

qe

qj

net.minecraft.server.v1_9_R2.BossBattle

net.minecraft.server.v1_10_R1.BossBattle

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BossBattle

net.minecraft.server.v1_9_R2.BossBattle

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

qe

net.minecraft.world.BossInfo

net.minecraft.server.v1_9_R1.BossBattle

字段

UUID: h, field_186756_h

IChatBaseComponent: a, field_186749_a, title

float: b, field_186750_b

BossBattle$BarColor: c, field_186751_c, color

BossBattle$BarStyle: d, field_186752_d, style

boolean: e, field_186753_e

boolean: f, field_186754_f

boolean: g, field_186755_g

构造函数

(UUID, IChatBaseComponent, BossBattle$BarColor, BossBattle$BarStyle)

方法

UUID (): d, func_186737_d

IChatBaseComponent (): e, func_186744_e

float (): f, func_186738_f, getProgress

void (float): a, func_186735_a

BossBattle$BarColor (): g, func_186736_g

BossBattle$BarStyle (): h, func_186740_h

boolean (): i, func_186734_i

BossBattle (boolean): a, func_186741_a

boolean (): j, func_186747_j

BossBattle (boolean): b, func_186742_b

BossBattle (boolean): c, func_186743_c

boolean (): k, func_186748_k

void (IChatBaseComponent): a, func_186739_a

void (BossBattle$BarColor): a, func_186745_a

void (BossBattle$BarStyle): a, func_186746_a