历史 - net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator
1.21.11
名称
eps
eut
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ekd
eps
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
ehs
ekd
字段
构造函数
方法
1.21.5
名称
ecw
ehs
字段
构造函数
方法
1.21.4
名称
edt
ecw
字段
构造函数
方法
1.21.3
名称
dzb
edt
字段
构造函数
方法
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText, m_213600_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve, m_213679_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dxz
dzb
字段
构造函数
方法
void (Blender, RandomState, StructureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_224291_
void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327, populateBiomes, m_224291_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
1.20.6
名称
dot
dxz
字段
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_
com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_
构造函数
方法
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
Holder<NoiseGeneratorSettings> (): g, generatorSettings, method_41541, getSettings, m_224341_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_
com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
1.20.4
名称
dkv
dot
字段
构造函数
方法
1.20.2
名称
dhn
dkv
字段
构造函数
方法
1.20.1
名称
dhc
dhn
字段
构造函数
方法
1.19.4
名称
dee
dhc
字段
构造函数
方法
1.19.3
名称
dau
dee
字段
BlockState: h, AIR, field_16648, AIR, f_64321_
BlockState: d, AIR, field_16648, AIR, f_64321_
BlockState: f, defaultBlock, field_16576, defaultBlock, f_64316_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: e, CODEC, field_24773, CODEC, f_64314_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_
Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_
Aquifer$FluidPicker: j, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Holder<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_
Holder<NoiseGeneratorSettings>: e, settings, field_24774, settings, f_64318_
Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
构造函数
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, Holder<NoiseGeneratorSettings>)
(BiomeSource, Holder<NoiseGeneratorSettings>)
方法
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
int (): f, getMinY, method_33730, getMinimumY, m_142062_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_
Holder<NoiseGeneratorSettings> (): g, generatorSettings, method_41541, getSettings, m_224341_
Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, createFluidLevelSampler, m_247703_
CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
czx
dau
net.minecraft.world.level.levelgen.ChunkGeneratorAbstract
字段
构造函数
方法
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, method_41537, m_224256_
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, createChunkNoiseSampler, m_224256_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, method_41538, m_224261_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, buildSurface, m_224261_
1.19
名称
ctz
czx
net.minecraft.world.level.levelgen.ChunkGeneratorAbstract
字段
BlockState: i, AIR, field_16648, AIR, f_64321_
BlockState: h, AIR, field_16648, AIR, f_64321_
BlockState: g, defaultBlock, field_16576, defaultBlock, f_64316_
BlockState: f, defaultBlock, field_16576, defaultBlock, f_64316_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: f, CODEC, field_24773, CODEC, f_64314_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: e, CODEC, field_24773, CODEC, f_64314_
long: l, seed, field_24778, seed, f_64333_
BlockState[]: j, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
Registry<NormalNoise$NoiseParameters>: k, noises, field_35361, noiseRegistry, f_188604_
Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_
SurfaceSystem: o, surfaceSystem, field_35183, surfaceBuilder, f_188605_
Aquifer$FluidPicker: p, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Aquifer$FluidPicker: j, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Holder<NoiseGeneratorSettings>: h, settings, field_24774, settings, f_64318_
Holder<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_
NoiseRouter: m, router, field_36571, noiseRouter, f_209104_
Climate$Sampler: n, sampler, field_28748, noiseColumnSampler, f_158382_
构造函数
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Holder<NoiseGeneratorSettings>)
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Holder<NoiseGeneratorSettings>)
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, Holder<NoiseGeneratorSettings>)
方法
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_64375_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
OptionalInt (int, int, BlockState[], Predicate<BlockState>, int, int): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_158413_
int (): h, getMinY, method_33730, getMinimumY, m_142062_
int (): g, getMinY, method_33730, getMinimumY, m_142062_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
ChunkAccess (Blender, StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_188662_
Optional<BlockState> (CarvingContext, Function<BlockPos, Holder<Biome>>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39041, applyMaterialRule, m_188668_
void (Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_204586_
NoiseRouter (): j, router, method_40528, getNoiseRouter, m_209149_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_
void (Blender, RandomState, StructureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_224291_
NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, method_41537, m_224256_
Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_
boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_224221_
int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_
NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_
void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_
OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_224239_
void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_
void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, method_41538, m_224261_
void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_
CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_
ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_224284_
1.18.2
名称
ctf
ctz
字段
BlockState: g, AIR, field_16648, AIR, f_64321_
BlockState: i, AIR, field_16648, AIR, f_64321_
BlockState: e, defaultBlock, field_16576, defaultBlock, f_64316_
BlockState: g, defaultBlock, field_16576, defaultBlock, f_64316_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, f_64314_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: f, CODEC, field_24773, CODEC, f_64314_
long: j, seed, field_24778, seed, f_64333_
long: l, seed, field_24778, seed, f_64333_
Supplier<NoiseGeneratorSettings>: f, settings, field_24774, settings, f_64318_
BlockState[]: h, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
BlockState[]: j, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
NoiseSampler: k, sampler, field_28748, noiseColumnSampler, f_158382_
Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_
Registry<NormalNoise$NoiseParameters>: k, noises, field_35361, noiseRegistry, f_188604_
SurfaceSystem: l, surfaceSystem, field_35183, surfaceBuilder, f_188605_
SurfaceSystem: o, surfaceSystem, field_35183, surfaceBuilder, f_188605_
WorldGenMaterialRule: m, materialRule, field_34590, blockStateSampler, f_188606_
Aquifer$FluidPicker: n, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Aquifer$FluidPicker: p, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
Holder<NoiseGeneratorSettings>: h, settings, field_24774, settings, f_64318_
NoiseRouter: m, router, field_36571, noiseRouter, f_209104_
Climate$Sampler: n, sampler, field_28748, noiseColumnSampler, f_158382_
构造函数
(Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Holder<NoiseGeneratorSettings>)
(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Holder<NoiseGeneratorSettings>)
方法
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_
void (Registry<Biome>, Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_196999_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_204586_
NoiseRouter (): j, router, method_40528, getNoiseRouter, m_209149_
void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cpu
ctf
字段
BlockState: h, AIR, field_16648, AIR, f_64321_
BlockState: g, AIR, field_16648, AIR, f_64321_
int: j, cellHeight, field_16572, verticalNoiseResolution, f_158374_
int: k, cellWidth, field_16570, horizontalNoiseResolution, f_158375_
int: l, cellCountX, field_16580, noiseSizeX, f_158376_
int: n, cellCountZ, field_16578, noiseSizeZ, f_158378_
SurfaceNoise: o, surfaceNoise, field_16571, surfaceDepthNoise, f_64330_
BlockState: f, defaultFluid, field_16573, defaultFluid, f_64317_
long: s, seed, field_24778, seed, f_64333_
long: j, seed, field_24778, seed, f_64333_
int: t, height, field_24779, worldHeight, f_64334_
Supplier<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_
Supplier<NoiseGeneratorSettings>: f, settings, field_24774, settings, f_64318_
BlockState[]: i, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
BlockState[]: h, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
int: m, cellCountY, field_28747, noiseSizeY, f_158377_
NormalNoise: p, barrierNoise, field_28843, edgeDensityNoise, f_158379_
NormalNoise: q, waterLevelNoise, field_28844, fluidLevelNoise, f_158380_
NormalNoise: r, lavaNoise, field_33578, fluidTypeNoise, f_158381_
NoiseSampler: u, sampler, field_28748, noiseColumnSampler, f_158382_
NoiseSampler: k, sampler, field_28748, noiseColumnSampler, f_158382_
BaseStoneSource: v, baseStoneSource, field_28913, deepslateSource, f_158383_
OreVeinifier: w, oreVeinifier, field_33579, oreVeinGenerator, f_158384_
NoodleCavifier: x, noodleCavifier, field_33644, noodleCavesGenerator, f_158385_
Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_
SurfaceSystem: l, surfaceSystem, field_35183, surfaceBuilder, f_188605_
WorldGenMaterialRule: m, materialRule, field_34590, blockStateSampler, f_188606_
Aquifer$FluidPicker: n, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_
构造函数
(BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
方法
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth
int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_
void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, m_64399_
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel
int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_
boolean (): h, isAquifersEnabled, method_36393, hasAquifers, m_158492_
double[] (int, int, int, int): a, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, m_158391_
void (double[], int, int, int, int): a, fillNoiseColumn, method_34284, sampleNoiseColumn, m_158466_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_
BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_
Aquifer (int, int, ChunkPos): a, getAquifer, method_36386, createBlockSampler, m_158396_
BlockState (Beardifier, Aquifer, BaseStoneSource, NoiseModifier, int, int, int, double): a, updateNoiseAndGenerateBaseState, method_33643, getBlockState, m_158439_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise
ChunkAccess (StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_158427_
DoubleFunction<NoiseModifier> (int, ChunkPos, Consumer<NoiseInterpolator>): a, createCaveNoiseModifier, method_36462, createWeightSamplerFactory, m_158420_
DoubleFunction<BaseStoneSource> (int, ChunkPos, Consumer<NoiseInterpolator>): b, createBaseStoneSource, method_36387, createBlockSourceFactory, m_158477_
Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_
int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY
int (): h, getMinY, method_33730, getMinimumY, m_142062_
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_
CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_
void (Registry<Biome>, Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_196999_
Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_
void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_
void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_
CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_
ChunkAccess (Blender, StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_188662_
BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323, getBlockState, m_198231_
Optional<BlockState> (CarvingContext, Function<BlockPos, Biome>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39041, applyMaterialRule, m_188668_
1.17.1
名称
cpt
cpu
字段
构造函数
方法
1.17
名称
cho
cpt
net.minecraft.world.gen.NoiseChunkGenerator
net.minecraft.src.C_2193_
net.minecraft.server.v1_16_R3.ChunkGeneratorAbstract
net.minecraft.world.level.levelgen.ChunkGeneratorAbstract
字段
float[]: i, BEARD_KERNEL, field_16649, NOISE_WEIGHT_TABLE, field_222561_h
BlockState: k, AIR, field_16648, AIR, field_222562_i
BlockState: h, AIR, field_16648, AIR, f_64321_
int: l, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j
int: j, cellHeight, field_16572, verticalNoiseResolution, f_158374_
int: m, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k
int: k, cellWidth, field_16570, horizontalNoiseResolution, f_158375_
int: n, chunkCountX, field_16580, noiseSizeX, field_222565_l
int: l, cellCountX, field_16580, noiseSizeX, f_158376_
int: o, chunkCountY, field_16579, noiseSizeY, field_222566_m
int: p, chunkCountZ, field_16578, noiseSizeZ, field_222567_n
int: n, cellCountZ, field_16578, noiseSizeZ, f_158378_
WorldgenRandom: e, random, field_16577, random, field_222558_e
PerlinNoise: q, minLimitPerlinNoise, field_16574, lowerInterpolatedNoise, field_222568_o
PerlinNoise: r, maxLimitPerlinNoise, field_16581, upperInterpolatedNoise, field_222569_p
PerlinNoise: s, mainPerlinNoise, field_16575, interpolationNoise, field_222570_q
SurfaceNoise: t, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r
SurfaceNoise: o, surfaceNoise, field_16571, surfaceDepthNoise, f_64330_
BlockState: f, defaultBlock, field_16576, defaultBlock, field_222559_f
BlockState: e, defaultBlock, field_16576, defaultBlock, f_64316_
BlockState: g, defaultFluid, field_16573, defaultFluid, field_222560_g
BlockState: f, defaultFluid, field_16573, defaultFluid, f_64317_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, field_236079_d_
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, f_64314_
float[]: j, BIOME_WEIGHTS, field_24775, BIOME_WEIGHT_TABLE, field_236081_j_
PerlinNoise: u, depthNoise, field_24776, densityNoise, field_236082_u_
SimplexNoise: v, islandNoise, field_24777, islandNoise, field_236083_v_
long: w, seed, field_24778, seed, field_236084_w_
long: s, seed, field_24778, seed, f_64333_
int: x, height, field_24779, worldHeight, field_236085_x_
int: t, height, field_24779, worldHeight, f_64334_
Supplier<NoiseGeneratorSettings>: h, settings, field_24774, settings, field_236080_h_
Supplier<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_
BlockState[]: i, EMPTY_COLUMN, field_28746, EMPTY, f_158373_
int: m, cellCountY, field_28747, noiseSizeY, f_158377_
NormalNoise: p, barrierNoise, field_28843, edgeDensityNoise, f_158379_
NormalNoise: q, waterLevelNoise, field_28844, fluidLevelNoise, f_158380_
NormalNoise: r, lavaNoise, field_33578, fluidTypeNoise, f_158381_
NoiseSampler: u, sampler, field_28748, noiseColumnSampler, f_158382_
BaseStoneSource: v, baseStoneSource, field_28913, deepslateSource, f_158383_
OreVeinifier: w, oreVeinifier, field_33579, oreVeinGenerator, f_158384_
NoodleCavifier: x, noodleCavifier, field_33644, noodleCavesGenerator, f_158385_
构造函数
方法
int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth
int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth
double (int, int, int, double, double, double, double): a, sampleAndClampNoise, method_16411, sampleNoise, func_222552_a
double[] (int, int): b, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, func_222547_b
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight
void (double[], int, int): a, fillNoiseColumn, method_16405, sampleNoiseColumn, func_222548_a
void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, func_222555_a
void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, m_64399_
double (int, int, int): a, getContribution, method_16572, getNoiseWeight, func_222556_a
double (int, int, int): b, computeContribution, method_16571, calculateNoiseWeight, func_222554_b
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_
double (int, int): c, getRandomDensity, method_28553, getRandomDensityAt, func_236095_c_
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
int (int, int, BlockState[], Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, func_236087_a_
BlockState (double, int): a, generateBaseState, method_26262, getBlockState, func_236086_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel
int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel
List<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, func_236088_a_
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_64375_
boolean (): h, isAquifersEnabled, method_36393, hasAquifers, m_158492_
double[] (int, int, int, int): a, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, m_158391_
void (double[], int, int, int, int): a, fillNoiseColumn, method_34284, sampleNoiseColumn, m_158466_
int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight
NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn
BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_
OptionalInt (int, int, BlockState[], Predicate<BlockState>, int, int): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_158413_
Aquifer (int, int, ChunkPos): a, getAquifer, method_36386, createBlockSampler, m_158396_
BlockState (Beardifier, Aquifer, BaseStoneSource, NoiseModifier, int, int, int, double): a, updateNoiseAndGenerateBaseState, method_33643, getBlockState, m_158439_
CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise
ChunkAccess (StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_158427_
DoubleFunction<NoiseModifier> (int, ChunkPos, Consumer<NoiseInterpolator>): a, createCaveNoiseModifier, method_36462, createWeightSamplerFactory, m_158420_
DoubleFunction<BaseStoneSource> (int, ChunkPos, Consumer<NoiseInterpolator>): b, createBaseStoneSource, method_36387, createBlockSourceFactory, m_158477_
Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_
int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY
WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
chl
cho
net.minecraft.server.v1_16_R2.ChunkGeneratorAbstract
net.minecraft.server.v1_16_R3.ChunkGeneratorAbstract
字段
long: w, seed, field_24778, worldSeed, field_236084_w_
long: w, seed, field_24778, seed, field_236084_w_
构造函数
方法
int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth
int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, method_28548, func_236088_a_
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, func_236088_a_
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cip
chl
net.minecraft.world.gen.chunk.SurfaceChunkGenerator
net.minecraft.world.gen.chunk.NoiseChunkGenerator
net.minecraft.server.v1_16_R1.ChunkGeneratorAbstract
net.minecraft.server.v1_16_R2.ChunkGeneratorAbstract
字段
float[]: i, BEARD_KERNEL, field_16649, field_16649, field_222561_h
float[]: i, BEARD_KERNEL, field_16649, NOISE_WEIGHT_TABLE, field_222561_h
float[]: j, BIOME_WEIGHTS, field_24775, field_24775, field_236081_j_
float[]: j, BIOME_WEIGHTS, field_24775, BIOME_WEIGHT_TABLE, field_236081_j_
PerlinNoise: u, depthNoise, field_24776, field_24776, field_236082_u_
PerlinNoise: u, depthNoise, field_24776, densityNoise, field_236082_u_
SimplexNoise: v, islandNoise, field_24777, field_24777, field_236083_v_
SimplexNoise: v, islandNoise, field_24777, islandNoise, field_236083_v_
long: w, seed, field_24778, field_24778, field_236084_w_
long: w, seed, field_24778, worldSeed, field_236084_w_
NoiseGeneratorSettings: h, settings, field_24774, field_24774, field_236080_h_
int: x, height, field_24779, field_24779, field_236085_x_
int: x, height, field_24779, worldHeight, field_236085_x_
Supplier<NoiseGeneratorSettings>: h, settings, field_24774, settings, field_236080_h_
构造函数
(BiomeSource, long, NoiseGeneratorSettings)
(BiomeSource, BiomeSource, long, NoiseGeneratorSettings)
(BiomeSource, long, Supplier<NoiseGeneratorSettings>)
(BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)
方法
double (int, int, int): a, getContribution, method_16572, method_16572, func_222556_a
double (int, int, int): a, getContribution, method_16572, getNoiseWeight, func_222556_a
double (int, int, int): b, computeContribution, method_16571, method_16571, func_222554_b
double (int, int, int): b, computeContribution, method_16571, calculateNoiseWeight, func_222554_b
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_
boolean (long, NoiseGeneratorSettings$Preset): a, stable, method_28548, method_28548, func_236088_a_
double (int, int): c, getRandomDensity, method_28553, method_28553, func_236095_c_
double (int, int): c, getRandomDensity, method_28553, getRandomDensityAt, func_236095_c_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, method_28548, func_236088_a_
1.16.1
名称
cby
cip
net.minecraft.server.v1_15_R1.ChunkGeneratorAbstract
net.minecraft.server.v1_16_R1.ChunkGeneratorAbstract
字段
float[]: h, BEARD_KERNEL, field_16649, field_222561_h
float[]: i, BEARD_KERNEL, field_16649, field_16649, field_222561_h
BlockState: i, AIR, field_16648, AIR, field_222562_i
BlockState: k, AIR, field_16648, AIR, field_222562_i
int: j, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j
int: l, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j
int: k, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k
int: m, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k
int: l, chunkCountX, field_16580, noiseSizeX, field_222565_l
int: n, chunkCountX, field_16580, noiseSizeX, field_222565_l
int: m, chunkCountY, field_16579, noiseSizeY, field_222566_m
int: o, chunkCountY, field_16579, noiseSizeY, field_222566_m
int: n, chunkCountZ, field_16578, noiseSizeZ, field_222567_n
int: p, chunkCountZ, field_16578, noiseSizeZ, field_222567_n
PerlinNoise: o, minLimitPerlinNoise, field_16574, field_222568_o
PerlinNoise: q, minLimitPerlinNoise, field_16574, lowerInterpolatedNoise, field_222568_o
PerlinNoise: p, maxLimitPerlinNoise, field_16581, field_222569_p
PerlinNoise: r, maxLimitPerlinNoise, field_16581, upperInterpolatedNoise, field_222569_p
PerlinNoise: q, mainPerlinNoise, field_16575, field_222570_q
PerlinNoise: s, mainPerlinNoise, field_16575, interpolationNoise, field_222570_q
SurfaceNoise: r, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r
SurfaceNoise: t, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r
com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, field_236079_d_
float[]: j, BIOME_WEIGHTS, field_24775, field_24775, field_236081_j_
PerlinNoise: u, depthNoise, field_24776, field_24776, field_236082_u_
SimplexNoise: v, islandNoise, field_24777, field_24777, field_236083_v_
long: w, seed, field_24778, field_24778, field_236084_w_
NoiseGeneratorSettings: h, settings, field_24774, field_24774, field_236080_h_
int: x, height, field_24779, field_24779, field_236085_x_
构造函数
(LevelAccessor, BiomeSource, int, int, int, T, boolean)
(BiomeSource, long, NoiseGeneratorSettings)
(BiomeSource, BiomeSource, long, NoiseGeneratorSettings)
方法
int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth
void (double[], int, int, double, double, double, double, int, int): a, fillNoiseColumn, method_16413, sampleNoiseColumn, func_222546_a
double[] (int, int): a, getDepthAndScale, method_12090, computeNoiseRange, func_222549_a
double (double, double, int): a, getYOffset, method_16404, computeNoiseFalloff, func_222545_a
double (): g, getTopSlideStart, method_16409, func_222551_g
double (): h, getBottomSlideStart, method_16410, func_222553_h
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight
int (): i, getNoiseSizeY, method_16408, getNoiseSizeY, func_222550_i
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise
double (int, int, int): a, getContribution, method_16572, func_222556_a
double (int, int, int): a, getContribution, method_16572, method_16572, func_222556_a
double (int, int, int): b, computeContribution, method_16571, func_222554_b
double (int, int, int): b, computeContribution, method_16571, method_16571, func_222554_b
com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_
boolean (long, NoiseGeneratorSettings$Preset): a, stable, method_28548, method_28548, func_236088_a_
double (int, int): c, getRandomDensity, method_28553, method_28553, func_236095_c_
BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_
int (int, int, BlockState[], Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, func_236087_a_
BlockState (double, int): a, generateBaseState, method_26262, getBlockState, func_236086_a_
void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise
int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel
List<Biome$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor
void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs
ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_
1.15.2
名称
cbv
cby
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bzd
cbv
net.minecraft.server.v1_14_R1.ChunkGeneratorAbstract
net.minecraft.server.v1_15_R1.ChunkGeneratorAbstract
字段
构造函数
方法
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase
void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase
1.14.4
名称
byy
bzd
net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator
字段
float[]: h, field_16649, field_16649, field_222561_h
float[]: h, BEARD_KERNEL, field_16649, field_222561_h
IBlockData: i, field_16648, AIR, field_222562_i
BlockState: i, AIR, field_16648, AIR, field_222562_i
int: j, field_16572, verticalNoiseResolution, field_222563_j
int: j, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j
int: k, field_16570, horizontalNoiseResolution, field_222564_k
int: k, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k
int: l, field_16580, noiseSizeX, field_222565_l
int: l, chunkCountX, field_16580, noiseSizeX, field_222565_l
int: m, field_16579, noiseSizeY, field_222566_m
int: m, chunkCountY, field_16579, noiseSizeY, field_222566_m
int: n, field_16578, noiseSizeZ, field_222567_n
int: n, chunkCountZ, field_16578, noiseSizeZ, field_222567_n
SeededRandom: e, field_16577, random, field_222558_e
WorldgenRandom: e, random, field_16577, random, field_222558_e
NoiseGeneratorOctaves: o, field_16574, field_16574, field_222568_o
PerlinNoise: o, minLimitPerlinNoise, field_16574, field_222568_o
NoiseGeneratorOctaves: p, field_16581, field_16581, field_222569_p
PerlinNoise: p, maxLimitPerlinNoise, field_16581, field_222569_p
NoiseGeneratorOctaves: q, field_16575, field_16575, field_222570_q
PerlinNoise: q, mainPerlinNoise, field_16575, field_222570_q
NoiseGenerator: r, field_16571, surfaceDepthNoise, field_222571_r
SurfaceNoise: r, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r
IBlockData: f, field_16576, defaultBlock, field_222559_f
BlockState: f, defaultBlock, field_16576, defaultBlock, field_222559_f
IBlockData: g, field_16573, defaultFluid, field_222560_g
BlockState: g, defaultFluid, field_16573, defaultFluid, field_222560_g
构造函数
方法
double (int, int, int, double, double, double, double): a, method_16411, sampleNoise, func_222552_a
double (int, int, int, double, double, double, double): a, sampleAndClampNoise, method_16411, sampleNoise, func_222552_a
double[] (int, int): b, method_16406, sampleNoiseColumn, func_222547_b
double[] (int, int): b, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, func_222547_b
void (double[], int, int, double, double, double, double, int, int): a, method_16413, sampleNoiseColumn, func_222546_a
void (double[], int, int, double, double, double, double, int, int): a, fillNoiseColumn, method_16413, sampleNoiseColumn, func_222546_a
double[] (int, int): a, method_12090, computeNoiseRange, func_222549_a
double[] (int, int): a, getDepthAndScale, method_12090, computeNoiseRange, func_222549_a
double (double, double, int): a, method_16404, computeNoiseFalloff, func_222545_a
double (double, double, int): a, getYOffset, method_16404, computeNoiseFalloff, func_222545_a
double (): g, method_16409, method_16409, func_222551_g
double (): g, getTopSlideStart, method_16409, func_222551_g
double (): h, method_16410, method_16410, func_222553_h
double (): h, getBottomSlideStart, method_16410, func_222553_h
int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
void (double[], int, int): a, method_16405, sampleNoiseColumn, func_222548_a
void (double[], int, int): a, fillNoiseColumn, method_16405, sampleNoiseColumn, func_222548_a
int (): i, method_16408, getNoiseSizeY, func_222550_i
int (): i, getNoiseSizeY, method_16408, getNoiseSizeY, func_222550_i
void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase
void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase
void (IChunkAccess, Random): a, method_16412, buildBedrock, func_222555_a
void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, func_222555_a
void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise
void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise
double (int, int, int): a, method_16572, method_16572, func_222556_a
double (int, int, int): a, getContribution, method_16572, func_222556_a
double (int, int, int): b, method_16571, method_16571, func_222554_b
double (int, int, int): b, computeContribution, method_16571, func_222554_b
1.14.3
名称
byu
byy
net.minecraft.world.gen.chunk.SurfaceChunkGenerator
字段
float[]: h, field_16649, field_222561_h
float[]: h, field_16649, field_16649, field_222561_h
IBlockData: i, field_16648, field_222562_i
IBlockData: i, field_16648, AIR, field_222562_i
int: j, field_16572, field_222563_j
int: j, field_16572, verticalNoiseResolution, field_222563_j
int: k, field_16570, field_222564_k
int: k, field_16570, horizontalNoiseResolution, field_222564_k
int: l, field_16580, field_222565_l
int: l, field_16580, noiseSizeX, field_222565_l
int: m, field_16579, field_222566_m
int: m, field_16579, noiseSizeY, field_222566_m
int: n, field_16578, field_222567_n
int: n, field_16578, noiseSizeZ, field_222567_n
SeededRandom: e, field_16577, field_222558_e
SeededRandom: e, field_16577, random, field_222558_e
NoiseGeneratorOctaves: o, field_16574, field_222568_o
NoiseGeneratorOctaves: o, field_16574, field_16574, field_222568_o
NoiseGeneratorOctaves: p, field_16581, field_222569_p
NoiseGeneratorOctaves: p, field_16581, field_16581, field_222569_p
NoiseGeneratorOctaves: q, field_16575, field_222570_q
NoiseGeneratorOctaves: q, field_16575, field_16575, field_222570_q
NoiseGenerator: r, field_16571, field_222571_r
NoiseGenerator: r, field_16571, surfaceDepthNoise, field_222571_r
IBlockData: f, field_16576, field_222559_f
IBlockData: f, field_16576, defaultBlock, field_222559_f
IBlockData: g, field_16573, field_222560_g
IBlockData: g, field_16573, defaultFluid, field_222560_g
构造函数
方法
double (int, int, int, double, double, double, double): a, method_16411, func_222552_a
double (int, int, int, double, double, double, double): a, method_16411, sampleNoise, func_222552_a
double[] (int, int): b, method_16406, func_222547_b
double[] (int, int): b, method_16406, sampleNoiseColumn, func_222547_b
void (double[], int, int, double, double, double, double, int, int): a, method_16413, func_222546_a
void (double[], int, int, double, double, double, double, int, int): a, method_16413, sampleNoiseColumn, func_222546_a
double[] (int, int): a, method_12090, func_222549_a
double[] (int, int): a, method_12090, computeNoiseRange, func_222549_a
double (double, double, int): a, method_16404, func_222545_a
double (double, double, int): a, method_16404, computeNoiseFalloff, func_222545_a
double (): g, method_16409, func_222551_g
double (): g, method_16409, method_16409, func_222551_g
double (): h, method_16410, func_222553_h
double (): h, method_16410, method_16410, func_222553_h
int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight
int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight
void (double[], int, int): a, method_16405, func_222548_a
void (double[], int, int): a, method_16405, sampleNoiseColumn, func_222548_a
int (): i, method_16408, func_222550_i
int (): i, method_16408, getNoiseSizeY, func_222550_i
void (IChunkAccess): c, method_12110, func_222535_c, buildBase
void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase
void (IChunkAccess, Random): a, method_16412, func_222555_a
void (IChunkAccess, Random): a, method_16412, buildBedrock, func_222555_a
void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise
void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise
double (int, int, int): a, method_16572, func_222556_a
double (int, int, int): a, method_16572, method_16572, func_222556_a
double (int, int, int): b, method_16571, func_222554_b
double (int, int, int): b, method_16571, method_16571, func_222554_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
byt
byu
字段
构造函数
方法
1.14
名称
bmz
byt
net.minecraft.class_3754
net.minecraft.world.gen.AbstractChunkGenerator
net.minecraft.world.gen.NoiseChunkGenerator
net.minecraft.server.v1_13_R2.ChunkGeneratorAbstract
net.minecraft.server.v1_14_R1.ChunkGeneratorAbstract
字段
GeneratorAccess: a, field_202095_a
long: b, field_202096_b
WorldChunkManager: c, field_202097_c
Map<StructureGenerator<? extends WorldGenFeatureConfiguration>, it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart>>: d, field_203227_d
Map<StructureGenerator<? extends WorldGenFeatureConfiguration>, it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet>>: e, field_203228_e
float[]: h, field_16649, field_222561_h
IBlockData: i, field_16648, field_222562_i
int: j, field_16572, field_222563_j
int: k, field_16570, field_222564_k
int: l, field_16580, field_222565_l
int: m, field_16579, field_222566_m
int: n, field_16578, field_222567_n
SeededRandom: e, field_16577, field_222558_e
NoiseGeneratorOctaves: o, field_16574, field_222568_o
NoiseGeneratorOctaves: p, field_16581, field_222569_p
NoiseGeneratorOctaves: q, field_16575, field_222570_q
NoiseGenerator: r, field_16571, field_222571_r
IBlockData: f, field_16576, field_222559_f
IBlockData: g, field_16573, field_222560_g
构造函数
(GeneratorAccess, WorldChunkManager)
(GeneratorAccess, WorldChunkManager, int, int, int, T, boolean)
方法
void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures
void (IChunkAccess, Random): a, func_205472_a
void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations
void (IChunkAccess, BiomeBase[], SeededRandom, int): a, func_205471_a
C (): a, func_201496_a_, getSettings
double[] (int, int): a, func_205473_a
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure
WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration
WorldChunkManager (): b, func_202090_b, getWorldChunkManager
long (): c, func_202089_c, getSeed
it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache
it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache
int (): e, func_207511_e, getGenerationDepth
BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature
double (int, int, int, double, double, double, double): a, method_16411, func_222552_a
double[] (int, int): b, method_16406, func_222547_b
void (double[], int, int, double, double, double, double, int, int): a, method_16413, func_222546_a
double[] (int, int): a, method_12090, func_222549_a
double (double, double, int): a, method_16404, func_222545_a
double (): g, method_16409, func_222551_g
double (): h, method_16410, func_222553_h
int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight
void (double[], int, int): a, method_16405, func_222548_a
int (): i, method_16408, func_222550_i
void (IChunkAccess): c, method_12110, func_222535_c, buildBase
void (IChunkAccess, Random): a, method_16412, func_222555_a
void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise
double (int, int, int): a, method_16572, func_222556_a
double (int, int, int): b, method_16571, func_222554_b
1.13.2
名称
bmy
bmz
字段
构造函数
方法
int (): e, func_207511_e
int (): e, func_207511_e, getGenerationDepth
1.13.1
名称
bmq
bmy
net.minecraft.server.v1_13_R1.ChunkGeneratorAbstract
net.minecraft.server.v1_13_R2.ChunkGeneratorAbstract
字段
构造函数
方法
BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature
BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature
1.13
名称
bmq
net.minecraft.world.gen.AbstractChunkGenerator
net.minecraft.server.v1_13_R1.ChunkGeneratorAbstract
字段
GeneratorAccess: a, field_202095_a
long: b, field_202096_b
WorldChunkManager: c, field_202097_c
Map<StructureGenerator<? extends WorldGenFeatureConfiguration>, it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart>>: d, field_203227_d
Map<StructureGenerator<? extends WorldGenFeatureConfiguration>, it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet>>: e, field_203228_e
构造函数
(GeneratorAccess, WorldChunkManager)
方法
void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures
BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature
void (IChunkAccess, Random): a, func_205472_a
void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations
void (IChunkAccess, BiomeBase[], SeededRandom, int): a, func_205471_a
C (): a, func_201496_a_, getSettings
double[] (int, int): a, func_205473_a
boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure
WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration
WorldChunkManager (): b, func_202090_b, getWorldChunkManager
long (): c, func_202089_c, getSeed
it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache
it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache
int (): e, func_207511_e