历史 - net.minecraft.world.level.levelgen.structure.structures.ShipwreckPieces$ShipwreckPiece

1.21.11

名称

fdd$a

fie$a

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exo$a

fdd$a

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evd$a

exo$a

字段

构造函数

方法

1.21.5

名称

eqd$a

evd$a

字段

构造函数

方法

1.21.4

名称

era$a

eqd$a

字段

构造函数

方法

1.21.3

名称

emh$a

era$a

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

elb$a

emh$a

字段

构造函数

方法

1.20.6

名称

ebv$a

elb$a

字段

构造函数

方法

boolean (): l, isTooBigToFitInWorldGenRegion, method_59867, isTooLargeForNormalGeneration, m_320364_

int (int, RandomSource): a, calculateBeachedPosition, method_59865, findGroundedY, m_318620_

void (int): c, adjustPositionHeight, method_59866, setY, m_321530_

1.20.4

名称

dxq$a

ebv$a

字段

构造函数

方法

1.20.2

名称

dui$a

dxq$a

字段

构造函数

方法

1.20.1

名称

dtx$a

dui$a

字段

构造函数

方法

1.19.4

名称

dqx$a

dtx$a

字段

构造函数

方法

1.19.3

名称

dnj$a

dqx$a

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213266_

net.minecraft.src.C_213265_$C_213266_

字段

构造函数

方法

1.19.1

名称

dmm$a

dnj$a

net.minecraft.world.level.levelgen.structure.structures.ShipwreckPieces$a

字段

构造函数

方法

1.19

名称

dfi$a

dmm$a

net.minecraft.world.level.levelgen.structure.ShipwreckPieces$ShipwreckPiece

net.minecraft.world.level.levelgen.structure.structures.ShipwreckPieces$ShipwreckPiece

net.minecraft.src.C_2560_$C_2561_

net.minecraft.src.C_213266_

net.minecraft.world.level.levelgen.structure.WorldGenShipwreck$a

字段

boolean: e, isBeached, field_14538, grounded, f_72823_

boolean: h, isBeached, field_14538, grounded, f_229352_

构造函数

方法

void (String, BlockPos, ServerLevelAccessor, Random, BoundingBox): a, handleDataMarker, method_15026, handleMetadata, m_7756_

StructurePlaceSettings (Rotation): a, makeSettings, method_35452, createPlacementData, m_163213_

StructurePlaceSettings (Rotation): a, makeSettings, method_35452, createPlacementData, m_229370_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (String, BlockPos, ServerLevelAccessor, RandomSource, BoundingBox): a, handleDataMarker, method_15026, handleMetadata, m_213704_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

名称

dfa$a

dfi$a

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbj$a

dfa$a

字段

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

dbi$a

dbj$a

字段

构造函数

方法

1.17

名称

crr$a

dbi$a

net.minecraft.world.gen.feature.structure.ShipwreckPieces$Piece

net.minecraft.src.C_2560_$C_2561_

net.minecraft.server.v1_16_R3.WorldGenShipwreck$a

net.minecraft.world.level.levelgen.structure.WorldGenShipwreck$a

字段

Rotation: d, rotation, field_14539, rotation, field_204755_d

ResourceLocation: e, templateLocation, field_14537, template, field_204756_e

boolean: f, isBeached, field_14538, grounded, field_204757_f

boolean: e, isBeached, field_14538, grounded, f_72823_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

void (StructureManager): a, loadTemplate, method_14837, initializeStructureData, func_204754_a

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (String, BlockPos, ServerLevelAccessor, Random, BoundingBox): a, handleDataMarker, method_15026, handleMetadata, func_186175_a

void (String, BlockPos, ServerLevelAccessor, Random, BoundingBox): a, handleDataMarker, method_15026, handleMetadata, m_7756_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

StructurePlaceSettings (Rotation): a, makeSettings, method_35452, createPlacementData, m_163213_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cro$a

crr$a

net.minecraft.server.v1_16_R2.WorldGenShipwreck$a

net.minecraft.server.v1_16_R3.WorldGenShipwreck$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ctv$a

cro$a

net.minecraft.server.v1_16_R1.WorldGenShipwreck$a

net.minecraft.server.v1_16_R2.WorldGenShipwreck$a

字段

构造函数

方法

void (String, BlockPos, LevelAccessor, Random, BoundingBox): a, handleDataMarker, method_15026, handleMetadata, func_186175_a

void (String, BlockPos, ServerLevelAccessor, Random, BoundingBox): a, handleDataMarker, method_15026, handleMetadata, func_186175_a

1.16.1

名称

clq$a

ctv$a

net.minecraft.server.v1_15_R1.WorldGenShipwreck$a

net.minecraft.server.v1_16_R1.WorldGenShipwreck$a

字段

构造函数

方法

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

cln$a

clq$a

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cir$a

cln$a

net.minecraft.server.v1_14_R1.WorldGenShipwreck$a

net.minecraft.server.v1_15_R1.WorldGenShipwreck$a

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cim$a

cir$a

net.minecraft.world.level.levelgen.structure.ShipwreckPieces$ShipwreckPiece

字段

EnumBlockRotation: d, field_14539, rotation, field_204755_d

Rotation: d, rotation, field_14539, rotation, field_204755_d

MinecraftKey: e, field_14537, template, field_204756_e

ResourceLocation: e, templateLocation, field_14537, template, field_204756_e

boolean: f, field_14538, grounded, field_204757_f

boolean: f, isBeached, field_14538, grounded, field_204757_f

构造函数

方法

void (DefinedStructureManager): a, method_14837, initializeStructureData, func_204754_a

void (StructureManager): a, loadTemplate, method_14837, initializeStructureData, func_204754_a

void (String, BlockPosition, GeneratorAccess, Random, StructureBoundingBox): a, method_15026, handleMetadata, func_186175_a

void (String, BlockPos, LevelAccessor, Random, BoundingBox): a, handleDataMarker, method_15026, handleMetadata, func_186175_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

1.14.3

名称

cii$a

cim$a

net.minecraft.structure.ShipwreckGenerator$Piece

字段

EnumBlockRotation: d, field_14539, field_204755_d

EnumBlockRotation: d, field_14539, rotation, field_204755_d

MinecraftKey: e, field_14537, field_204756_e

MinecraftKey: e, field_14537, template, field_204756_e

boolean: f, field_14538, field_204757_f

boolean: f, field_14538, grounded, field_204757_f

构造函数

方法

void (DefinedStructureManager): a, method_14837, func_204754_a

void (DefinedStructureManager): a, method_14837, initializeStructureData, func_204754_a

void (String, BlockPosition, GeneratorAccess, Random, StructureBoundingBox): a, method_15026, func_186175_a

void (String, BlockPosition, GeneratorAccess, Random, StructureBoundingBox): a, method_15026, handleMetadata, func_186175_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cig$a

cii$a

字段

构造函数

方法

1.14

名称

bww$a

cig$a

net.minecraft.class_3415$class_3416

net.minecraft.server.v1_13_R2.WorldGenShipwreck$a

net.minecraft.server.v1_14_R1.WorldGenShipwreck$a

字段

EnumBlockRotation: d, field_204755_d

EnumBlockRotation: d, field_14539, field_204755_d

MinecraftKey: e, field_204756_e

MinecraftKey: e, field_14537, field_204756_e

boolean: f, field_204757_f

boolean: f, field_14538, field_204757_f

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

void (DefinedStructureManager): a, func_204754_a

void (DefinedStructureManager): a, method_14837, func_204754_a

void (String, BlockPosition, GeneratorAccess, Random, StructureBoundingBox): a, func_186175_a

void (String, BlockPosition, GeneratorAccess, Random, StructureBoundingBox): a, method_15026, func_186175_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

void (NBTTagCompound): a, method_14943, func_143011_b

1.13.2

名称

bwv$a

bww$a

字段

构造函数

方法

1.13.1

名称

bwn$a

bwv$a

net.minecraft.server.v1_13_R1.WorldGenShipwreck$a

net.minecraft.server.v1_13_R2.WorldGenShipwreck$a

字段

构造函数

方法

1.13

名称

bwn$a

net.minecraft.world.gen.feature.structure.ShipwreckPieces$Piece

net.minecraft.server.v1_13_R1.WorldGenShipwreck$a

字段

EnumBlockRotation: d, field_204755_d

MinecraftKey: e, field_204756_e

boolean: f, field_204757_f

构造函数

()

(DefinedStructureManager, MinecraftKey, BlockPosition, EnumBlockRotation, boolean)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

void (DefinedStructureManager): a, func_204754_a

void (String, BlockPosition, GeneratorAccess, Random, StructureBoundingBox): a, func_186175_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a