历史 - net.minecraft.world.level.block.SugarCaneBlock

1.21.11

名称

edk

eif

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dyk

edk

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dvy

dyk

字段

构造函数

方法

1.21.5

名称

drs

dvy

字段

VoxelShape: d, SHAPE, field_11611, SHAPE, f_57165_

VoxelShape: c, SHAPE, field_11611, SHAPE, f_57165_

float: c, AABB_OFFSET, field_31258, field_31258, f_154735_

构造函数

方法

1.21.4

名称

dsp

drs

字段

构造函数

方法

1.21.3

名称

dnz

dsp

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dnb

dnz

字段

构造函数

方法

1.20.6

名称

dep

dnb

字段

构造函数

方法

1.20.4

名称

daw

dep

字段

IntegerProperty: a, AGE, field_11610, AGE, f_57164_

IntegerProperty: b, AGE, field_11610, AGE, f_57164_

VoxelShape: c, SHAPE, field_11611, SHAPE, f_57165_

VoxelShape: d, SHAPE, field_11611, SHAPE, f_57165_

float: b, AABB_OFFSET, field_31258, field_31258, f_154735_

float: c, AABB_OFFSET, field_31258, field_31258, f_154735_

com.mojang.serialization.MapCodec<SugarCaneBlock>: a, CODEC, field_46467, CODEC, f_303800_

构造函数

方法

com.mojang.serialization.MapCodec<SugarCaneBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cxo

daw

字段

构造函数

方法

1.20.1

名称

cxe

cxo

字段

构造函数

方法

1.19.4

名称

cun

cxe

字段

构造函数

方法

1.19.3

名称

crl

cun

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cqo

crl

net.minecraft.world.level.block.BlockReed

字段

构造函数

方法

1.19

名称

ckv

cqo

net.minecraft.world.level.block.BlockReed

字段

构造函数

方法

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_

void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_

1.18.2

名称

ckd

ckv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cgu

ckd

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_

1.17.1

名称

cgt

cgu

字段

构造函数

方法

1.17

名称

cas

cgt

net.minecraft.block.SugarCaneBlock

net.minecraft.src.C_1930_

net.minecraft.server.v1_16_R3.BlockReed

net.minecraft.world.level.block.BlockReed

字段

IntegerProperty: a, AGE, field_11610, AGE, field_176355_a, AGE

IntegerProperty: a, AGE, field_11610, AGE, f_57164_

VoxelShape: b, SHAPE, field_11611, SHAPE, field_196503_b

VoxelShape: c, SHAPE, field_11611, SHAPE, f_57165_

float: b, AABB_OFFSET, field_31258, field_31258, f_154735_

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

cap

cas

net.minecraft.server.v1_16_R2.BlockReed

net.minecraft.server.v1_16_R3.BlockReed

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cbv

cap

net.minecraft.server.v1_16_R1.BlockReed

net.minecraft.server.v1_16_R2.BlockReed

字段

构造函数

方法

1.16.1

名称

bva

cbv

net.minecraft.server.v1_15_R1.BlockReed

net.minecraft.server.v1_16_R1.BlockReed

字段

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways

void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick

1.15.2

名称

bux

bva

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

bsm

bux

net.minecraft.server.v1_14_R1.BlockReed

net.minecraft.server.v1_15_R1.BlockReed

字段

构造函数

方法

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick

1.14.4

名称

bsh

bsm

net.minecraft.world.level.block.SugarCaneBlock

字段

BlockStateInteger: a, field_11610, AGE, field_176355_a, AGE

IntegerProperty: a, AGE, field_11610, AGE, field_176355_a, AGE

VoxelShape: b, field_11611, SHAPE, field_196503_b

VoxelShape: b, SHAPE, field_11611, SHAPE, field_196503_b

构造函数

方法

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

bsd

bsh

net.minecraft.block.SugarCaneBlock

字段

BlockStateInteger: a, field_11610, field_176355_a, AGE

BlockStateInteger: a, field_11610, AGE, field_176355_a, AGE

VoxelShape: b, field_11611, field_196503_b

VoxelShape: b, field_11611, SHAPE, field_196503_b

构造函数

方法

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bsc

bsd

字段

构造函数

方法

1.14

名称

bif

bsc

net.minecraft.class_2523

net.minecraft.block.BlockReed

net.minecraft.block.SugarCaneBlock

net.minecraft.server.v1_13_R2.BlockReed

net.minecraft.server.v1_14_R1.BlockReed

字段

BlockStateInteger: a, field_176355_a, AGE

BlockStateInteger: a, field_11610, field_176355_a, AGE

VoxelShape: b, field_196503_b

VoxelShape: b, field_11611, field_196503_b

构造函数

方法

boolean (IBlockData): a, func_149686_d

TextureType (): c, func_180664_k

TextureType (): c, method_9551, func_180664_k

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bie

bif

字段

构造函数

方法

1.13.1

名称

bhw

bie

net.minecraft.server.v1_13_R1.BlockReed

net.minecraft.server.v1_13_R2.BlockReed

字段

构造函数

方法

1.13

名称

ati

bhw

net.minecraft.server.v1_12_R1.BlockReed

net.minecraft.server.v1_13_R1.BlockReed

字段

AxisAlignedBB: b, field_185701_b

VoxelShape: b, field_196503_b

构造函数

()

(Block$Info)

方法

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition, IBlockData): e, func_176353_e

boolean (World, BlockPosition): b, func_176354_d

Item (IBlockData, Random, int): a, func_180660_a, getDropType

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

BlockRenderLayer (): f, func_180664_k

TextureType (): c, func_180664_k

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

void (IBlockData, World, BlockPosition, Random): a, func_196267_b

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState

boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

atg

ati

字段

构造函数

方法

1.12

名称

aqe

atg

net.minecraft.server.v1_11_R1.BlockReed

net.minecraft.server.v1_12_R1.BlockReed

字段

构造函数

方法

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aqc

aqe

字段

构造函数

方法

1.11

名称

aoo

aqc

net.minecraft.server.v1_10_R1.BlockReed

net.minecraft.server.v1_11_R1.BlockReed

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

aoa

aoo

net.minecraft.server.v1_9_R2.BlockReed

net.minecraft.server.v1_10_R1.BlockReed

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockReed

net.minecraft.server.v1_9_R2.BlockReed

字段

构造函数

方法

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

void (IBlockData, World, BlockPosition, Block): a, func_189540_a

1.9.2

名称

字段

构造函数

方法

1.9

名称

aje

aoa

net.minecraft.server.v1_8_R3.BlockReed

net.minecraft.server.v1_9_R1.BlockReed

字段

AxisAlignedBB: b, field_185701_b

构造函数

方法

boolean (World, BlockPosition): d, func_176196_c, canPlace

boolean (World, BlockPosition): a, func_176196_c, canPlace

boolean (World, BlockPosition): e, func_176354_d

boolean (World, BlockPosition): b, func_176354_d

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

boolean (): c, func_149662_c

boolean (): d, func_149686_d

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

int (IBlockAccess, BlockPosition, int): a, func_180662_a

EnumWorldBlockLayer (): m, func_180664_k

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

BlockRenderLayer (): f, func_180664_k

1.8.8

名称

aje

net.minecraft.block.BlockReed

net.minecraft.server.v1_8_R3.BlockReed

字段

BlockStateInteger: a, field_176355_a, AGE

构造函数

()

方法

void (World, BlockPosition, IBlockData, Random): b, func_180650_b

boolean (World, BlockPosition): d, func_176196_c, canPlace

void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics

boolean (World, BlockPosition, IBlockData): e, func_176353_e

boolean (World, BlockPosition): e, func_176354_d

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (): c, func_149662_c

boolean (): d, func_149686_d

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

Item (World, BlockPosition): c, func_180665_b

int (IBlockAccess, BlockPosition, int): a, func_180662_a

EnumWorldBlockLayer (): m, func_180664_k