历史 - net.minecraft.world.level.block.SugarCaneBlock
1.21.11
名称
edk
eif
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dyk
edk
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dvy
dyk
字段
构造函数
方法
1.21.5
名称
drs
dvy
字段
VoxelShape: d, SHAPE, field_11611, SHAPE, f_57165_
VoxelShape: c, SHAPE, field_11611, SHAPE, f_57165_
float: c, AABB_OFFSET, field_31258, field_31258, f_154735_
构造函数
方法
1.21.4
名称
dsp
drs
字段
构造函数
方法
1.21.3
名称
dnz
dsp
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dnb
dnz
字段
构造函数
方法
1.20.6
名称
dep
dnb
字段
构造函数
方法
1.20.4
名称
daw
dep
字段
IntegerProperty: a, AGE, field_11610, AGE, f_57164_
IntegerProperty: b, AGE, field_11610, AGE, f_57164_
VoxelShape: c, SHAPE, field_11611, SHAPE, f_57165_
VoxelShape: d, SHAPE, field_11611, SHAPE, f_57165_
float: b, AABB_OFFSET, field_31258, field_31258, f_154735_
float: c, AABB_OFFSET, field_31258, field_31258, f_154735_
com.mojang.serialization.MapCodec<SugarCaneBlock>: a, CODEC, field_46467, CODEC, f_303800_
构造函数
方法
com.mojang.serialization.MapCodec<SugarCaneBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cxo
daw
字段
构造函数
方法
1.20.1
名称
cxe
cxo
字段
构造函数
方法
1.19.4
名称
cun
cxe
字段
构造函数
方法
1.19.3
名称
crl
cun
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cqo
crl
net.minecraft.world.level.block.BlockReed
字段
构造函数
方法
1.19
名称
ckv
cqo
net.minecraft.world.level.block.BlockReed
字段
构造函数
方法
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
void (BlockState, ServerLevel, BlockPos, RandomSource): a, tick, method_9588, scheduledTick, m_213897_
void (BlockState, ServerLevel, BlockPos, RandomSource): b, randomTick, method_9514, randomTick, m_213898_
1.18.2
名称
ckd
ckv
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cgu
ckd
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_
1.17.1
名称
cgt
cgu
字段
构造函数
方法
1.17
名称
cas
cgt
net.minecraft.block.SugarCaneBlock
net.minecraft.src.C_1930_
net.minecraft.server.v1_16_R3.BlockReed
net.minecraft.world.level.block.BlockReed
字段
IntegerProperty: a, AGE, field_11610, AGE, field_176355_a, AGE
IntegerProperty: a, AGE, field_11610, AGE, f_57164_
VoxelShape: b, SHAPE, field_11611, SHAPE, field_196503_b
VoxelShape: c, SHAPE, field_11611, SHAPE, f_57165_
float: b, AABB_OFFSET, field_31258, field_31258, f_154735_
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, m_7458_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, m_7455_, tick
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
cap
cas
net.minecraft.server.v1_16_R2.BlockReed
net.minecraft.server.v1_16_R3.BlockReed
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cbv
cap
net.minecraft.server.v1_16_R1.BlockReed
net.minecraft.server.v1_16_R2.BlockReed
字段
构造函数
方法
1.16.1
名称
bva
cbv
net.minecraft.server.v1_15_R1.BlockReed
net.minecraft.server.v1_16_R1.BlockReed
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tickAlways
void (BlockState, ServerLevel, BlockPos, Random): b, randomTick, method_9514, randomTick, func_225542_b_, tick
1.15.2
名称
bux
bva
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bsm
bux
net.minecraft.server.v1_14_R1.BlockReed
net.minecraft.server.v1_15_R1.BlockReed
字段
构造函数
方法
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, ServerLevel, BlockPos, Random): a, tick, method_9588, scheduledTick, func_225534_a_, tick
1.14.4
名称
bsh
bsm
net.minecraft.world.level.block.SugarCaneBlock
字段
BlockStateInteger: a, field_11610, AGE, field_176355_a, AGE
IntegerProperty: a, AGE, field_11610, AGE, field_176355_a, AGE
VoxelShape: b, field_11611, SHAPE, field_196503_b
VoxelShape: b, SHAPE, field_11611, SHAPE, field_196503_b
构造函数
方法
TextureType (): c, method_9551, getRenderLayer, func_180664_k
BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
void (BlockState, Level, BlockPos, Random): b, tick, method_9588, onScheduledTick, func_196267_b, tick
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
bsd
bsh
net.minecraft.block.SugarCaneBlock
字段
BlockStateInteger: a, field_11610, field_176355_a, AGE
BlockStateInteger: a, field_11610, AGE, field_176355_a, AGE
VoxelShape: b, field_11611, field_196503_b
VoxelShape: b, field_11611, SHAPE, field_196503_b
构造函数
方法
TextureType (): c, method_9551, func_180664_k
TextureType (): c, method_9551, getRenderLayer, func_180664_k
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
void (IBlockData, World, BlockPosition, Random): b, method_9588, onScheduledTick, func_196267_b, tick
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, canPlaceAt, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bsc
bsd
字段
构造函数
方法
1.14
名称
bif
bsc
net.minecraft.class_2523
net.minecraft.block.BlockReed
net.minecraft.block.SugarCaneBlock
net.minecraft.server.v1_13_R2.BlockReed
net.minecraft.server.v1_14_R1.BlockReed
字段
BlockStateInteger: a, field_176355_a, AGE
BlockStateInteger: a, field_11610, field_176355_a, AGE
VoxelShape: b, field_196503_b
VoxelShape: b, field_11611, field_196503_b
构造函数
方法
boolean (IBlockData): a, func_149686_d
TextureType (): c, func_180664_k
TextureType (): c, method_9551, func_180664_k
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
void (IBlockData, World, BlockPosition, Random): b, method_9588, func_196267_b, tick
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
boolean (IBlockData, IWorldReader, BlockPosition): a, method_9558, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bie
bif
字段
构造函数
方法
1.13.1
名称
bhw
bie
net.minecraft.server.v1_13_R1.BlockReed
net.minecraft.server.v1_13_R2.BlockReed
字段
构造函数
方法
1.13
名称
ati
bhw
net.minecraft.server.v1_12_R1.BlockReed
net.minecraft.server.v1_13_R1.BlockReed
字段
AxisAlignedBB: b, field_185701_b
VoxelShape: b, field_196503_b
构造函数
()
方法
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition, IBlockData): e, func_176353_e
boolean (World, BlockPosition): b, func_176354_d
Item (IBlockData, Random, int): a, func_180660_a, getDropType
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
BlockRenderLayer (): f, func_180664_k
TextureType (): c, func_180664_k
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
void (IBlockData, World, BlockPosition, Random): a, func_196267_b
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
boolean (IBlockData, IWorldReader, BlockPosition): a, func_196260_a, canPlace
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
atg
ati
字段
构造函数
方法
1.12
名称
aqe
atg
net.minecraft.server.v1_11_R1.BlockReed
net.minecraft.server.v1_12_R1.BlockReed
字段
构造函数
方法
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aqc
aqe
字段
构造函数
方法
1.11
名称
aoo
aqc
net.minecraft.server.v1_10_R1.BlockReed
net.minecraft.server.v1_11_R1.BlockReed
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
void (IBlockData, World, BlockPosition, Block, BlockPosition): a, func_189540_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
aoa
aoo
net.minecraft.server.v1_9_R2.BlockReed
net.minecraft.server.v1_10_R1.BlockReed
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockReed
net.minecraft.server.v1_9_R2.BlockReed
字段
构造函数
方法
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
void (IBlockData, World, BlockPosition, Block): a, func_189540_a
1.9.2
名称
字段
构造函数
方法
1.9
名称
aje
aoa
net.minecraft.server.v1_8_R3.BlockReed
net.minecraft.server.v1_9_R1.BlockReed
字段
AxisAlignedBB: b, field_185701_b
构造函数
方法
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
boolean (World, BlockPosition): e, func_176354_d
boolean (World, BlockPosition): b, func_176354_d
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): c, func_149662_c
boolean (): d, func_149686_d
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
int (IBlockAccess, BlockPosition, int): a, func_180662_a
EnumWorldBlockLayer (): m, func_180664_k
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
BlockRenderLayer (): f, func_180664_k
1.8.8
名称
aje
net.minecraft.block.BlockReed
net.minecraft.server.v1_8_R3.BlockReed
字段
BlockStateInteger: a, field_176355_a, AGE
构造函数
()
方法
void (World, BlockPosition, IBlockData, Random): b, func_180650_b
boolean (World, BlockPosition): d, func_176196_c, canPlace
void (World, BlockPosition, IBlockData, Block): a, func_176204_a, doPhysics
boolean (World, BlockPosition, IBlockData): e, func_176353_e
boolean (World, BlockPosition): e, func_176354_d
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (): c, func_149662_c
boolean (): d, func_149686_d
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
Item (World, BlockPosition): c, func_180665_b
int (IBlockAccess, BlockPosition, int): a, func_180662_a
EnumWorldBlockLayer (): m, func_180664_k