历史 - net.minecraft.client.gui.render.state.ColoredRectangleRenderState
1.21.11
名称
gkk
gqc
字段
org.joml.Matrix3x2f: c, pose, comp_4070, pose, f_400044_
org.joml.Matrix3x2fc: c, pose, comp_4070, pose, f_400044_
构造函数
(RenderPipeline, TextureSetup, org.joml.Matrix3x2f, int, int, int, int, int, int, ScreenRectangle)
(RenderPipeline, TextureSetup, org.joml.Matrix3x2f, int, int, int, int, int, int, ScreenRectangle, ScreenRectangle)
(RenderPipeline, TextureSetup, org.joml.Matrix3x2fc, int, int, int, int, int, int, ScreenRectangle)
(RenderPipeline, TextureSetup, org.joml.Matrix3x2fc, int, int, int, int, int, int, ScreenRectangle, ScreenRectangle)
方法
ScreenRectangle (int, int, int, int, org.joml.Matrix3x2f, ScreenRectangle): a, getBounds, method_71527, createBounds, m_403443_
org.joml.Matrix3x2f (): c, pose, comp_4070, pose, f_400044_
ScreenRectangle (int, int, int, int, org.joml.Matrix3x2fc, ScreenRectangle): a, getBounds, method_71527, createBounds, m_403443_
org.joml.Matrix3x2fc (): c, pose, comp_4070, pose, f_400044_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gct
gkk
字段
构造函数
方法
void (VertexConsumer, float): a, buildVertices, method_70917, setupVertices, m_401852_
void (VertexConsumer): a, buildVertices, method_70917, setupVertices, m_401852_
1.21.8
名称
gcs
gct
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gcs
net.minecraft.client.gui.render.state.ColoredRectangleRenderState
net.minecraft.class_11242
net.minecraft.client.gui.render.state.ColoredQuadGuiElementRenderState
net.minecraft.src.C_398619_
字段
RenderPipeline: a, pipeline, comp_4055, pipeline, f_398902_
TextureSetup: b, textureSetup, comp_4056, textureSetup, f_398864_
org.joml.Matrix3x2f: c, pose, comp_4070, pose, f_400044_
int: d, x0, comp_4071, x0, f_399134_
int: e, y0, comp_4072, y0, f_400254_
int: f, x1, comp_4073, x1, f_399067_
int: g, y1, comp_4074, y1, f_400185_
int: h, col1, comp_4075, col1, f_398907_
int: i, col2, comp_4076, col2, f_399744_
ScreenRectangle: j, scissorArea, comp_4069, scissorArea, f_399506_
ScreenRectangle: k, bounds, comp_4274, bounds, f_399455_
构造函数
(RenderPipeline, TextureSetup, org.joml.Matrix3x2f, int, int, int, int, int, int, ScreenRectangle)
(RenderPipeline, TextureSetup, org.joml.Matrix3x2f, int, int, int, int, int, int, ScreenRectangle, ScreenRectangle)
方法
void (VertexConsumer, float): a, buildVertices, method_70917, setupVertices, m_401852_
ScreenRectangle (int, int, int, int, org.joml.Matrix3x2f, ScreenRectangle): a, getBounds, method_71527, createBounds, m_403443_
RenderPipeline (): a, pipeline, comp_4055, pipeline, m_401554_
TextureSetup (): b, textureSetup, comp_4056, textureSetup, m_401625_
org.joml.Matrix3x2f (): c, pose, comp_4070, pose, f_400044_
int (): d, x0, comp_4071, x0, f_399134_
int (): e, y0, comp_4072, y0, f_400254_
int (): f, x1, comp_4073, x1, f_399067_
int (): g, y1, comp_4074, y1, f_400185_
int (): h, col1, comp_4075, col1, f_398907_
int (): i, col2, comp_4076, col2, f_399744_
ScreenRectangle (): m, scissorArea, comp_4069, scissorArea, m_401463_
ScreenRectangle (): n, bounds, comp_4274, bounds, m_401310_